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- SetAllReady(bool:ready = true, bool:silent = false) { // NEEDS WORK
- for (new i=1; i<=MaxClients; i++) {
- SetReady(i, ready, true);
- }
- if(!silent) PrintToChatAll("%sForced all players %s.", wlmsg, ((ready) ? "ready" : "unready"));
- }
- SetReady(client, bool:ready = true, bool:silent = false) {
- if(!RealPlayer || GetClientTeam(client) == CS_TEAM_SPEC) return;
- if(players_ready[client] != ready) {
- new String:name[128];
- GetClientName(client, name, sizeof(name));
- players_ready[client] = ready;
- if(!silent) PrintToChatAll("%s%s is %sready.", wlmsg, name, (!ready) ? "not " : "");
- }
- else {
- if(!silent) PrintToChat(client, "%sYou are already %sready.", wlerr, (!ready) ? "not " : "");
- }
- }
- stock bool:RealPlayer(client) {
- return (IsClientConnected(client) && IsClientInGame(client)) ? true : false; // && !IsFakeClient(client)
- }
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