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Dec 14th, 2018
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  1. SetAllReady(bool:ready = true, bool:silent = false) { // NEEDS WORK
  2. for (new i=1; i<=MaxClients; i++) {
  3. SetReady(i, ready, true);
  4. }
  5.  
  6. if(!silent) PrintToChatAll("%sForced all players %s.", wlmsg, ((ready) ? "ready" : "unready"));
  7. }
  8.  
  9. SetReady(client, bool:ready = true, bool:silent = false) {
  10. if(!RealPlayer || GetClientTeam(client) == CS_TEAM_SPEC) return;
  11.  
  12. if(players_ready[client] != ready) {
  13. new String:name[128];
  14. GetClientName(client, name, sizeof(name));
  15.  
  16. players_ready[client] = ready;
  17.  
  18. if(!silent) PrintToChatAll("%s%s is %sready.", wlmsg, name, (!ready) ? "not " : "");
  19. }
  20. else {
  21. if(!silent) PrintToChat(client, "%sYou are already %sready.", wlerr, (!ready) ? "not " : "");
  22. }
  23. }
  24.  
  25. stock bool:RealPlayer(client) {
  26. return (IsClientConnected(client) && IsClientInGame(client)) ? true : false; // && !IsFakeClient(client)
  27. }
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