Advertisement
Axprotss

Blind Reaper test

May 11th, 2021
86
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
Lua 107.91 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5.     print("FE Compatibility code by Mokiros")
  6.     local rp = RealPlayer
  7.     script.Parent = rp.Character
  8.    
  9.     --RemoteEvent for communicating
  10.     local Event = Instance.new("RemoteEvent")
  11.     Event.Name = "UserInput_Event"
  12.  
  13.     --Fake event to make stuff like Mouse.KeyDown work
  14.     local function fakeEvent()
  15.         local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16.         t.connect = t.Connect
  17.         return t
  18.     end
  19.  
  20.     --Creating fake input objects with fake variables
  21.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23.     local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24.         CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25.     end}
  26.     --Merged 2 functions into one by checking amount of arguments
  27.     CAS.UnbindAction = CAS.BindAction
  28.  
  29.     --This function will trigger the events that have been :Connect()'ed
  30.     local function te(self,ev,...)
  31.         local t = m[ev]
  32.         if t and t._fakeEvent then
  33.             for _,f in pairs(t.Functions) do
  34.                 f(...)
  35.             end
  36.         end
  37.     end
  38.     m.TrigEvent = te
  39.     UIS.TrigEvent = te
  40.  
  41.     Event.OnServerEvent:Connect(function(plr,io)
  42.         if plr~=rp then return end
  43.         m.Target = io.Target
  44.         m.Hit = io.Hit
  45.         if not io.isMouse then
  46.             local b = io.UserInputState == Enum.UserInputState.Begin
  47.             if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48.                 return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49.             end
  50.             for _,t in pairs(CAS.Actions) do
  51.                 for _,k in pairs(t.Keys) do
  52.                     if k==io.KeyCode then
  53.                         t.Function(t.Name,io.UserInputState,io)
  54.                     end
  55.                 end
  56.             end
  57.             m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58.             UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59.         end
  60.     end)
  61.     Event.Parent = NLS([==[
  62.     local Player = game:GetService("Players").LocalPlayer
  63.     local Event = script:WaitForChild("UserInput_Event")
  64.  
  65.     local Mouse = Player:GetMouse()
  66.     local UIS = game:GetService("UserInputService")
  67.     local input = function(io,a)
  68.         if a then return end
  69.         --Since InputObject is a client-side instance, we create and pass table instead
  70.         Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71.     end
  72.     UIS.InputBegan:Connect(input)
  73.     UIS.InputEnded:Connect(input)
  74.  
  75.     local h,t
  76.     --Give the server mouse data 30 times every second, but only if the values changed
  77.     --If player is not moving their mouse, client won't fire events
  78.     while wait(1/30) do
  79.         if h~=Mouse.Hit or t~=Mouse.Target then
  80.             h,t=Mouse.Hit,Mouse.Target
  81.             Event:FireServer({isMouse=true,Target=t,Hit=h})
  82.         end
  83.     end]==],Player.Character)
  84.  
  85.     ----Sandboxed game object that allows the usage of client-side methods and services
  86.     --Real game object
  87.     local _rg = game
  88.  
  89.     --Metatable for fake service
  90.     local fsmt = {
  91.         __index = function(self,k)
  92.             local s = rawget(self,"_RealService")
  93.             if s then return s[k] end
  94.         end,
  95.         __newindex = function(self,k,v)
  96.             local s = rawget(self,"_RealService")
  97.             if s then s[k]=v end
  98.         end,
  99.         __call = function(self,...)
  100.             local s = rawget(self,"_RealService")
  101.             if s then return s(...) end
  102.         end
  103.     }
  104.     local function FakeService(t,RealService)
  105.         t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106.         return setmetatable(t,fsmt)
  107.     end
  108.  
  109.     --Fake game object
  110.     local g = {
  111.         GetService = function(self,s)
  112.             return self[s]
  113.         end,
  114.         Players = FakeService({
  115.             LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116.         },"Players"),
  117.         UserInputService = FakeService(UIS,"UserInputService"),
  118.         ContextActionService = FakeService(CAS,"ContextActionService"),
  119.     }
  120.     rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121.     g.service = g.GetService
  122.    
  123.     g.RunService = FakeService({
  124.         RenderStepped = _rg:GetService("RunService").Heartbeat,
  125.         BindToRenderStep = function(self,name,_,fun)
  126.             self._btrs[name] = self.Heartbeat:Connect(fun)
  127.         end,
  128.         UnbindFromRenderStep = function(self,name)
  129.             self._btrs[name]:Disconnect()
  130.         end,
  131.     },"RunService")
  132.  
  133.     setmetatable(g,{
  134.         __index=function(self,s)
  135.             return _rg:GetService(s) or typeof(_rg[s])=="function"
  136.             and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137.         end,
  138.         __newindex = fsmt.__newindex,
  139.         __call = fsmt.__call
  140.     })
  141.     --Changing owner to fake player object to support owner:GetMouse()
  142.     game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146. local Player = game:service'Players':GetPlayerFromCharacter(script.Parent) or game.Players:WaitForChild(script.Parent.Parent)
  147. local FakeMouse = script.FakeMouse:Clone();
  148. FakeMouse.Parent = Player.Character;
  149. script.FakeMouse:Destroy()
  150. do
  151.     local GUID = {}
  152.     do
  153.         GUID.IDs = {};
  154.         function GUID:new(len)
  155.             local id;
  156.             if(not len)then
  157.                 id = (tostring(function() end))
  158.                 id = id:gsub("function: ","")
  159.             else
  160.                 local function genID(len)
  161.                     local newID = ""
  162.                     for i = 1,len do
  163.                         newID = newID..string.char(math.random(48,90))
  164.                     end
  165.                     return newID
  166.                 end
  167.                 repeat id = genID(len) until not GUID.IDs[id]
  168.                 local oid = id;
  169.                 id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  170.                 GUID.IDs[oid]=true;
  171.             end
  172.             return id
  173.         end
  174.     end
  175.  
  176.     local AHB = Instance.new("BindableEvent")
  177.    
  178.     local FPS = 30
  179.    
  180.     local TimeFrame = 0
  181.    
  182.     local LastFrame = tick()
  183.     local Frame = 1/FPS
  184.    
  185.     game:service'RunService'.Heartbeat:connect(function(s,p)
  186.         TimeFrame = TimeFrame + s
  187.         if(TimeFrame >= Frame)then
  188.             for i = 1,math.floor(TimeFrame/Frame) do
  189.                 AHB:Fire()
  190.             end
  191.             LastFrame=tick()
  192.             TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  193.         end
  194.     end)
  195.  
  196.  
  197.     function swait(dur)
  198.         if(dur == 0 or typeof(dur) ~= 'number')then
  199.             AHB.Event:wait()
  200.         else
  201.             for i = 1, dur*FPS do
  202.                 AHB.Event:wait()
  203.             end
  204.         end
  205.     end
  206.    
  207.     local oPlayer = Player
  208.     local Player = oPlayer
  209.    
  210.     local loudnesses={}
  211.     script.Parent = Player.Character
  212.     local CoAS = {Actions={}}
  213.     local Event = Instance.new("RemoteEvent")
  214.     Event.Name = "UserInputEvent"
  215.     Event.Parent = Player.Character
  216.     local Func = Instance.new("RemoteFunction")
  217.     Func.Name = "GetClientProperty"
  218.     Func.Parent = Player.Character
  219.     local fakeEvent = function()
  220.         local t = {_fakeEvent=true,Waited={},Connected={}}
  221.         t.Connect = function(self,f)
  222.             local ft={}
  223.             ft={Disconnected=false;disconnect=function(s) if(self.Function==ft)then self.Function=nil end s.Disconnected=true end}
  224.             ft.Disconnect=ft.disconnect
  225.                
  226.             ft.Func=function(...)
  227.                 for id,_ in next, t.Waited do
  228.                     t.Waited[id] = true
  229.                 end
  230.                 return f(...)
  231.             end;
  232.            
  233.             table.insert(self.Connected,ft)
  234.             return ft;
  235.         end
  236.         t.connect = t.Connect
  237.         t.Wait = function()
  238.             local guid = GUID:new(25)
  239.             local waitingId = guid:Get()
  240.             t.Waited[waitingId]=false
  241.             repeat swait() until t.Waited[waitingId]==true  
  242.             t.Waited[waitingId]=nil;
  243.             guid:Trash()
  244.         end
  245.         t.wait = t.Wait
  246.         return t
  247.     end
  248.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  249.     local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  250.     local Run = {RenderStepped=fakeEvent()}
  251.    
  252.     function CoAS:BindAction(name,fun,touch,...)
  253.         CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  254.     end
  255.     function CoAS:UnbindAction(name)
  256.         CoAS.Actions[name] = nil
  257.     end
  258.     local function te(self,ev,...)
  259.         local t = self[ev]
  260.         if t and t._fakeEvent and t.Connected then
  261.             for i,v in next, t.Connected do
  262.                 if(v.Func and not v.Disconnected)then
  263.                     v.Func(...)
  264.                 else
  265.                     t.Connected[i]=nil
  266.                 end
  267.             end
  268.         end
  269.     end
  270.     m.TrigEvent = te
  271.     UsIS.TrigEvent = te
  272.     Run.TrigEvent = te
  273.     Event.OnServerEvent:Connect(function(plr,io)
  274.         if plr~=Player then return end
  275.         --[[table.foreach(io,print)
  276.         print'---']]
  277.         if io.Mouse then
  278.             m.Target = io.Target
  279.             m.Hit = io.Hit
  280.         elseif io.KeyEvent then
  281.             m:TrigEvent('Key'..io.KeyEvent,io.Key)
  282.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  283.             if io.UserInputState == Enum.UserInputState.Begin then
  284.                 m:TrigEvent("Button1Down")
  285.             else
  286.                 m:TrigEvent("Button1Up")
  287.             end
  288.         end
  289.         if(not io.KeyEvent and not io.Mouse)then
  290.            
  291.             for n,t in pairs(CoAS.Actions) do
  292.                 for _,k in pairs(t.Keys) do
  293.                     if k==io.KeyCode then
  294.                         t.Function(t.Name,io.UserInputState,io)
  295.                     end
  296.                 end
  297.             end
  298.             if io.UserInputState == Enum.UserInputState.Begin then
  299.                 UsIS:TrigEvent("InputBegan",io,false)
  300.             else
  301.                 UsIS:TrigEvent("InputEnded",io,false)
  302.             end
  303.         end
  304.     end)
  305.        
  306.     Func.OnServerInvoke = function(plr,inst,play)
  307.         if plr~=Player then return end
  308.         if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  309.             loudnesses[inst]=play  
  310.         end
  311.     end
  312.    
  313.     function GetClientProperty(inst,prop)
  314.         if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  315.             return loudnesses[inst]
  316.         elseif(prop == 'PlaybackLoudness')then
  317.             return Func:InvokeClient(Player,'RegSound',inst)
  318.         end
  319.         return Func:InvokeClient(Player,inst,prop)
  320.     end
  321.     local oldGame = game;
  322.     function GetFakePlayer()
  323.                             local oldPlayer = Player;
  324.     local fakePlayer = newproxy(true)
  325.     getmetatable(fakePlayer).__index = function(s,i)
  326.         if(i == 'GetMouse')then
  327.             return function() return m; end
  328.         end
  329.         return Player[i]
  330.     end
  331.     getmetatable(fakePlayer).__newindex = function(s,i,v)
  332.         Player[i]=v
  333.     end
  334.     getmetatable(fakePlayer).__call=function(self,...)
  335.         if(self == fakePlayer)then self = Player end
  336.         local wh = {...}
  337.         local name = table.remove(wh,1)
  338.         for i,v in next, wh do
  339.             wh[i]=v
  340.         end
  341.         if(name == 'GetMouse')then
  342.             return m;
  343.         end
  344.         return self(name,unpack(wh))
  345.     end
  346.     getmetatable(fakePlayer).__namecall=function(self,...)
  347.         if(self == fakePlayer)then self = Player end
  348.         local tuple={...}
  349.         local name = table.remove(tuple,#tuple)
  350.    
  351.         if(name == 'GetMouse')then
  352.             return m;
  353.         else
  354.             return self[name](self,unpack(tuple))
  355.         end
  356.     end
  357.    
  358.     return fakePlayer
  359.     end
  360.     local oll = LoadLibrary;
  361.     function LoadLibrary(libtard)
  362.         local libtarddestroyed=oll(libtard)
  363.         if(libtard=='RbxUtility')then
  364.             local library={Create=function(obj)
  365.                 local inst = Instance.new(obj)
  366.                 return function(props)
  367.                     for prop,valu in next, props do
  368.                         inst[prop]=valu
  369.                     end
  370.                     return inst
  371.                 end
  372.             end}
  373.             setmetatable(library,{__index=libtarddestroyed,__newindex=function(s,i,v) libtarddestroyed[i]=v end})
  374.            
  375.             return library
  376.         else
  377.             return libtarddestroyed
  378.         end
  379.     end
  380.      fakePlayer = GetFakePlayer()
  381.     local function GetService(s,i)
  382.         local service = s:GetService(i)
  383.         if(i == 'Players')then
  384.             local oldService = service;
  385.             local fakeService = newproxy(true)
  386.             getmetatable(fakeService).__index = function(s,i)
  387.                 if(s == fakeService)then s=oldService end
  388.                 if(i == 'LocalPlayer' or i == 'localPlayer')then
  389.                     return fakePlayer
  390.                 elseif(i == 'oPlayer')then
  391.                     return oPlayer
  392.                 else
  393.                     return s[i]
  394.                 end
  395.             end
  396.             getmetatable(fakeService).__newindex = function(s,i,v)
  397.                 if(s == fakeService)then s=oldService end              
  398.                 s[i]=v
  399.             end
  400.             getmetatable(fakeService).__call=function(self,...)
  401.                 if(self == fakeService)then self = oldService end
  402.                 local wh = {...}
  403.                 local name = table.remove(wh,1)
  404.                 for i,v in next, wh do
  405.                     wh[i]=v
  406.                 end
  407.                 return self(name,unpack(wh))
  408.             end
  409.             getmetatable(fakeService).__namecall=function(self,...)
  410.                 if(self == fakeService)then self = oldService end
  411.                 local tuple={...}
  412.                 local name = table.remove(tuple,#tuple)
  413.  
  414.                 return self[name](self,unpack(tuple))
  415.                 end
  416.             getmetatable(fakeService).__metatable = 'gay'
  417.             return fakeService
  418.         elseif(i == 'RunService')then
  419.             local oldService = service;
  420.             local fakeService = newproxy(true)
  421.             getmetatable(fakeService).__index = function(s,i)
  422.                 if(s == fakeService)then s=oldService end
  423.                 return Run[i] or s[i]  
  424.             end
  425.             getmetatable(fakeService).__newindex = function(s,i,v)
  426.                 if(s == fakeService)then s=oldService end              
  427.                 s[i]=v
  428.             end
  429.             getmetatable(fakeService).__call=function(self,...)
  430.                 if(self == fakeService)then self = oldService end
  431.                 local wh = {...}
  432.                 local name = table.remove(wh,1)
  433.                 for i,v in next, wh do
  434.                     wh[i]=v
  435.                 end
  436.                 return self(name,unpack(wh))
  437.             end
  438.             getmetatable(fakeService).__namecall=function(self,...)
  439.                 if(self == fakeService)then self = oldService end
  440.                 local tuple={...}
  441.                 local name = table.remove(tuple,#tuple)
  442.  
  443.                 return self[name](self,unpack(tuple))
  444.                 end
  445.             getmetatable(fakeService).__metatable = 'gay'
  446.             return fakeService 
  447.         elseif(i == 'UserInputService')then
  448.             return UsIS
  449.         elseif(i == 'ContextActionService')then
  450.             return CoAS;
  451.         else
  452.             return service
  453.         end
  454.     end
  455.    
  456.     local new = Instance.new;
  457.     Instance = {}
  458.     Instance.new = function(inst,obje)
  459.         local lp = GetService(oldGame,'Players').localPlayer
  460.         local instance = new(inst)
  461.         if(inst=='ObjectValue')then
  462.             local fake = newproxy(true)
  463.             getmetatable(fake).__index=function(self,index)
  464.                 if(self==fake)then self=instance end
  465.                 return self[index]
  466.             end
  467.             getmetatable(fake).__newindex=function(self,index,value)
  468.                 if(self==fake)then self=instance end
  469.                 if(index=='Value' and typeof(value)~='Instance' and value==fakePlayer)then
  470.                     self[index]=oPlayer
  471.                 else
  472.                     self[index]=value
  473.                 end
  474.             end
  475.             getmetatable(fake).__call=function(self,...)
  476.                 if(self == fake)then self = instance end
  477.                 local wh = {...}
  478.                 local name = table.remove(wh,1)
  479.                 for i,v in next, wh do
  480.                     if(v == fake)then v = instance end
  481.                     wh[i]=v
  482.                 end
  483.                 return self(name,unpack(wh))
  484.             end
  485.             getmetatable(fake). __namecall=function(self,...)
  486.                 if(self == fake)then self = instance end
  487.                 local tuple={...}
  488.                 local name = table.remove(tuple,#tuple)
  489.                 return self[name](self,unpack(tuple))
  490.             end
  491.             return fake
  492.         elseif(inst=='aaa')then
  493.             local fake = newproxy(true)
  494.             getmetatable(fake).__index=function(self,index)
  495.                 if(self==fake)then self=instance end
  496.                 if(index=='PlaybackLoudnes')then
  497.                     return GetClientProperty(instance,'PlaybackLoudness')
  498.                 end
  499.                 return self[index]
  500.             end
  501.             getmetatable(fake).__newindex=function(self,index,value)
  502.                 if(self==fake)then self=instance end
  503.                 self[index]=value
  504.             end
  505.             getmetatable(fake).__call=function(self,...)
  506.                 if(self == fake)then self = instance end
  507.                 local wh = {...}
  508.                 local name = table.remove(wh,1)
  509.                 for i,v in next, wh do
  510.                     if(v == fake)then v = instance end
  511.                     wh[i]=v
  512.                 end
  513.                 return self(name,unpack(wh))
  514.             end
  515.             getmetatable(fake). __namecall=function(self,...)
  516.                 if(self == fake)then self = instance end
  517.                 local tuple={...}
  518.                 local name = table.remove(tuple,#tuple)
  519.                 return self[name](self,unpack(tuple))
  520.             end
  521.             return fake
  522.         else
  523.             instance.Parent = obje
  524.             return instance;
  525.         end
  526.  
  527.     end
  528.     local serviceFunctions={
  529.         service=true,
  530.         GetService=true,
  531.     }
  532.     local fakeGame = newproxy(true)
  533.     getmetatable(fakeGame).__index = function(s,i)
  534.         if(s == fakeGame)then s=oldGame end
  535.         local serv = GetService(oldGame,i)
  536.         if serviceFunctions[i] then
  537.             return GetService
  538.         elseif(serv)then
  539.             return serv
  540.         else
  541.             return s[i]
  542.         end    
  543.     end
  544.     getmetatable(fakeGame).__newindex = function(s,i,v)
  545.         if(s == fakeGame)then s=oldGame end
  546.         s[i]=v
  547.     end
  548.     getmetatable(fakeGame).__call=function(self,...)
  549.         if(self == fakeGame)then self = oldGame end
  550.         local wh = {...}
  551.         local name = table.remove(wh,1)
  552.         for i,v in next, wh do
  553.             if(v == fakeGame)then v = oldGame end
  554.             wh[i]=v
  555.         end
  556.         if serviceFunctions[name] then
  557.             return GetService(self,unpack(wh))
  558.         else
  559.             return self(name,unpack(wh))
  560.         end
  561.     end
  562.     getmetatable(fakeGame). __namecall=function(self,...)
  563.         if(self == fakeGame)then self = oldGame end
  564.         local tuple={...}
  565.         local name = table.remove(tuple,#tuple)
  566.        
  567.         local funcToCall=self[name]
  568.        
  569.         if serviceFunctions[name] then
  570.             return GetService(self,unpack(tuple))
  571.         else
  572.             return self[name](self,unpack(tuple))
  573.         end
  574.     end
  575.     getmetatable(fakeGame).__metatable = 'gay'
  576.  
  577.     coroutine.wrap(function()
  578.         while true do
  579.             Run:TrigEvent('RenderStepped')
  580.             swait()
  581.         end
  582.     end)()
  583.     game=fakeGame
  584.     UserInputService,ContextActionService = UsIS,CoAS
  585.     end
  586. --//====================================================\\--
  587. --||               CREATED BY SHACKLUSTER
  588. --\\====================================================//--
  589.  
  590. wait(0.2)
  591.  
  592. Player = game:GetService("Players").LocalPlayer
  593. PlayerGui = Player.PlayerGui
  594. Cam = workspace.CurrentCamera
  595. Backpack = Player.Backpack
  596. Character = Player.Character
  597. Humanoid = Character.Humanoid
  598. Mouse = Player:GetMouse()
  599. RootPart = Character["HumanoidRootPart"]
  600. Torso = Character["Torso"]
  601. Head = Character["Head"]
  602. RightArm = Character["Right Arm"]
  603. LeftArm = Character["Left Arm"]
  604. RightLeg = Character["Right Leg"]
  605. LeftLeg = Character["Left Leg"]
  606. RootJoint = RootPart["RootJoint"]
  607. Neck = Torso["Neck"]
  608. RightShoulder = Torso["Right Shoulder"]
  609. LeftShoulder = Torso["Left Shoulder"]
  610. RightHip = Torso["Right Hip"]
  611. LeftHip = Torso["Left Hip"]
  612.  
  613. IT = Instance.new
  614. CF = CFrame.new
  615. VT = Vector3.new
  616. RAD = math.rad
  617. C3 = Color3.new
  618. UD2 = UDim2.new
  619. BRICKC = BrickColor.new
  620. ANGLES = CFrame.Angles
  621. EULER = CFrame.fromEulerAnglesXYZ
  622. COS = math.cos
  623. ACOS = math.acos
  624. SIN = math.sin
  625. ASIN = math.asin
  626. ABS = math.abs
  627. MRANDOM = math.random
  628. FLOOR = math.floor
  629.  
  630. --//=================================\\
  631. --||          USEFUL VALUES
  632. --\\=================================//
  633.  
  634. Animation_Speed = 3
  635. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  636. local Speed = 10
  637. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  638. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  639. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  640. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  641. local DAMAGEMULTIPLIER = 1
  642. local ANIM = "Idle"
  643. local ATTACK = false
  644. local EQUIPPED = false
  645. local HOLD = false
  646. local COMBO = 1
  647. local Rooted = false
  648. local SINE = 0
  649. local KEYHOLD = false
  650. local CHANGE = 2 / Animation_Speed
  651. local WALKINGANIM = false
  652. local VALUE1 = false
  653. local VALUE2 = false
  654. local ROBLOXIDLEANIMATION = IT("Animation")
  655. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  656. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  657. --ROBLOXIDLEANIMATION.Parent = Humanoid
  658. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  659. WEAPONGUI.Name = "SB_Blind_Reaper"
  660. local Effects = IT("Folder", Character)
  661. Effects.Name = "Effects"
  662. local ANIMATOR = Humanoid.Animator
  663. local ANIMATE = Character.Animate
  664. ANIMATOR:Destroy()
  665. local UNANCHOR = true
  666. local SWIPES = {28144268,28144277,28144291,28144295}
  667.  
  668. --//=================================\\
  669. --\\=================================//
  670.  
  671.  
  672. --//=================================\\
  673. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  674. --\\=================================//
  675.  
  676. ArtificialHB = Instance.new("BindableEvent", script)
  677. ArtificialHB.Name = "ArtificialHB"
  678.  
  679. script:WaitForChild("ArtificialHB")
  680.  
  681. frame = Frame_Speed
  682. tf = 0
  683. allowframeloss = false
  684. tossremainder = false
  685. lastframe = tick()
  686. script.ArtificialHB:Fire()
  687.  
  688. game:GetService("RunService").Heartbeat:connect(function(s, p)
  689.     tf = tf + s
  690.     if tf >= frame then
  691.         if allowframeloss then
  692.             ArtificialHB:Fire()
  693.             lastframe = tick()
  694.         else
  695.             for i = 1, math.floor(tf / frame) do
  696.                 ArtificialHB:Fire()
  697.             end
  698.             lastframe = tick()
  699.         end
  700.         if tossremainder then
  701.             tf = 0
  702.         else
  703.             tf = tf - frame * math.floor(tf / frame)
  704.         end
  705.     end
  706. end)
  707.  
  708. --//=================================\\
  709. --\\=================================//
  710.  
  711. --//=================================\\
  712. --||          SOME FUNCTIONS
  713. --\\=================================//
  714.  
  715. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  716.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  717. end
  718.  
  719. function PositiveAngle(NUMBER)
  720.     if NUMBER >= 0 then
  721.         NUMBER = 0
  722.     end
  723.     return NUMBER
  724. end
  725.  
  726. function NegativeAngle(NUMBER)
  727.     if NUMBER <= 0 then
  728.         NUMBER = 0
  729.     end
  730.     return NUMBER
  731. end
  732.  
  733. function Swait(NUMBER)
  734.     if NUMBER == 0 or NUMBER == nil then
  735.         ArtificialHB.Event:wait()
  736.     else
  737.         for i = 1, NUMBER do
  738.             ArtificialHB.Event:wait()
  739.         end
  740.     end
  741. end
  742.  
  743. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  744.     local NEWMESH = IT(MESH)
  745.     if MESH == "SpecialMesh" then
  746.         NEWMESH.MeshType = MESHTYPE
  747.         if MESHID ~= "nil" and MESHID ~= "" then
  748.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  749.         end
  750.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  751.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  752.         end
  753.     end
  754.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  755.     NEWMESH.Scale = SCALE
  756.     NEWMESH.Parent = PARENT
  757.     return NEWMESH
  758. end
  759.  
  760. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  761.     local NEWPART = IT("Part")
  762.     NEWPART.formFactor = FORMFACTOR
  763.     NEWPART.Reflectance = REFLECTANCE
  764.     NEWPART.Transparency = TRANSPARENCY
  765.     NEWPART.CanCollide = false
  766.     NEWPART.Locked = true
  767.     NEWPART.Anchored = true
  768.     if ANCHOR == false then
  769.         NEWPART.Anchored = false
  770.     end
  771.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  772.     NEWPART.Name = NAME
  773.     NEWPART.Size = SIZE
  774.     NEWPART.Position = Torso.Position
  775.     NEWPART.Material = MATERIAL
  776.     NEWPART:BreakJoints()
  777.     NEWPART.Parent = PARENT
  778.     return NEWPART
  779. end
  780.  
  781.     local function weldBetween(a, b)
  782.         local weldd = Instance.new("ManualWeld")
  783.         weldd.Part0 = a
  784.         weldd.Part1 = b
  785.         weldd.C0 = CFrame.new()
  786.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  787.         weldd.Parent = a
  788.         return weldd
  789.     end
  790.  
  791.  
  792. function QuaternionFromCFrame(cf)
  793.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  794.     local trace = m00 + m11 + m22
  795.     if trace > 0 then
  796.         local s = math.sqrt(1 + trace)
  797.         local recip = 0.5 / s
  798.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  799.     else
  800.         local i = 0
  801.         if m11 > m00 then
  802.             i = 1
  803.         end
  804.         if m22 > (i == 0 and m00 or m11) then
  805.             i = 2
  806.         end
  807.         if i == 0 then
  808.             local s = math.sqrt(m00 - m11 - m22 + 1)
  809.             local recip = 0.5 / s
  810.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  811.         elseif i == 1 then
  812.             local s = math.sqrt(m11 - m22 - m00 + 1)
  813.             local recip = 0.5 / s
  814.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  815.         elseif i == 2 then
  816.             local s = math.sqrt(m22 - m00 - m11 + 1)
  817.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  818.         end
  819.     end
  820. end
  821.  
  822. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  823.     local xs, ys, zs = x + x, y + y, z + z
  824.     local wx, wy, wz = w * xs, w * ys, w * zs
  825.     local xx = x * xs
  826.     local xy = x * ys
  827.     local xz = x * zs
  828.     local yy = y * ys
  829.     local yz = y * zs
  830.     local zz = z * zs
  831.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  832. end
  833.  
  834. function QuaternionSlerp(a, b, t)
  835.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  836.     local startInterp, finishInterp;
  837.     if cosTheta >= 0.0001 then
  838.         if (1 - cosTheta) > 0.0001 then
  839.             local theta = ACOS(cosTheta)
  840.             local invSinTheta = 1 / SIN(theta)
  841.             startInterp = SIN((1 - t) * theta) * invSinTheta
  842.             finishInterp = SIN(t * theta) * invSinTheta
  843.         else
  844.             startInterp = 1 - t
  845.             finishInterp = t
  846.         end
  847.     else
  848.         if (1 + cosTheta) > 0.0001 then
  849.             local theta = ACOS(-cosTheta)
  850.             local invSinTheta = 1 / SIN(theta)
  851.             startInterp = SIN((t - 1) * theta) * invSinTheta
  852.             finishInterp = SIN(t * theta) * invSinTheta
  853.         else
  854.             startInterp = t - 1
  855.             finishInterp = t
  856.         end
  857.     end
  858.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  859. end
  860.  
  861. function Clerp(a, b, t)
  862.     local qa = {QuaternionFromCFrame(a)}
  863.     local qb = {QuaternionFromCFrame(b)}
  864.     local ax, ay, az = a.x, a.y, a.z
  865.     local bx, by, bz = b.x, b.y, b.z
  866.     local _t = 1 - t
  867.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  868. end
  869.  
  870. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  871.     local frame = IT("Frame")
  872.     frame.BackgroundTransparency = TRANSPARENCY
  873.     frame.BorderSizePixel = BORDERSIZEPIXEL
  874.     frame.Position = POSITION
  875.     frame.Size = SIZE
  876.     frame.BackgroundColor3 = COLOR
  877.     frame.BorderColor3 = BORDERCOLOR
  878.     frame.Name = NAME
  879.     frame.Parent = PARENT
  880.     return frame
  881. end
  882.  
  883. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  884.     local label = IT("TextLabel")
  885.     label.BackgroundTransparency = 1
  886.     label.Size = UD2(1, 0, 1, 0)
  887.     label.Position = UD2(0, 0, 0, 0)
  888.     label.TextColor3 = TEXTCOLOR
  889.     label.TextStrokeTransparency = STROKETRANSPARENCY
  890.     label.TextTransparency = TRANSPARENCY
  891.     label.FontSize = TEXTFONTSIZE
  892.     label.Font = TEXTFONT
  893.     label.BorderSizePixel = BORDERSIZEPIXEL
  894.     label.TextScaled = false
  895.     label.Text = TEXT
  896.     label.Name = NAME
  897.     label.Parent = PARENT
  898.     return label
  899. end
  900.  
  901. function NoOutlines(PART)
  902.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  903. end
  904.  
  905. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  906.     local NEWWELD = IT(TYPE)
  907.     NEWWELD.Part0 = PART0
  908.     NEWWELD.Part1 = PART1
  909.     NEWWELD.C0 = C0
  910.     NEWWELD.C1 = C1
  911.     NEWWELD.Parent = PARENT
  912.     return NEWWELD
  913. end
  914.  
  915. local S = IT("Sound")
  916. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  917.     local NEWSOUND = nil
  918.     coroutine.resume(coroutine.create(function()
  919.         NEWSOUND = S:Clone()
  920.         NEWSOUND.Parent = PARENT
  921.         NEWSOUND.Volume = VOLUME
  922.         NEWSOUND.Pitch = PITCH
  923.         NEWSOUND.SoundId = "rbxassetid://"..ID
  924.         NEWSOUND:play()
  925.         if DOESLOOP == true then
  926.             NEWSOUND.Looped = true
  927.         else
  928.             repeat wait(1) until NEWSOUND.Playing == false
  929.             NEWSOUND:remove()
  930.         end
  931.     end))
  932.     return NEWSOUND
  933. end
  934.  
  935. function CFrameFromTopBack(at, top, back)
  936.     local right = top:Cross(back)
  937.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  938. end
  939.  
  940. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  941. function WACKYEFFECT(Table)
  942.     local TYPE = (Table.EffectType or "Sphere")
  943.     local SIZE = (Table.Size or VT(1,1,1))
  944.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  945.     local TRANSPARENCY = (Table.Transparency or 0)
  946.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  947.     local CFRAME = (Table.CFrame or Torso.CFrame)
  948.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  949.     local ROTATION1 = (Table.RotationX or 0)
  950.     local ROTATION2 = (Table.RotationY or 0)
  951.     local ROTATION3 = (Table.RotationZ or 0)
  952.     local MATERIAL = (Table.Material or "Neon")
  953.     local COLOR = (Table.Color or C3(1,1,1))
  954.     local TIME = (Table.Time or 45)
  955.     local SOUNDID = (Table.SoundID or nil)
  956.     local SOUNDPITCH = (Table.SoundPitch or nil)
  957.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  958.     local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  959.     local BOOMERANG = (Table.Boomerang or 0)
  960.     local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  961.     coroutine.resume(coroutine.create(function()
  962.         local PLAYSSOUND = false
  963.         local SOUND = nil
  964.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  965.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  966.             PLAYSSOUND = true
  967.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  968.         end
  969.         EFFECT.Color = COLOR
  970.         local MSH = nil
  971.         if TYPE == "Sphere" then
  972.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  973.         elseif TYPE == "Block" or TYPE == "Box" then
  974.             MSH = IT("BlockMesh",EFFECT)
  975.             MSH.Scale = SIZE
  976.         elseif TYPE == "Wave" then
  977.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  978.         elseif TYPE == "Ring" then
  979.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  980.         elseif TYPE == "Slash" then
  981.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  982.         elseif TYPE == "Round Slash" then
  983.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  984.         elseif TYPE == "Swirl" then
  985.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  986.         elseif TYPE == "Skull" then
  987.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  988.         elseif TYPE == "Crystal" then
  989.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  990.         end
  991.         if MSH ~= nil then
  992.             local BOOMR1 = 1+BOOMERANG/50
  993.             local BOOMR2 = 1+SIZEBOOMERANG/50
  994.             local MOVESPEED = nil
  995.             if MOVEDIRECTION ~= nil then
  996.                 if USEBOOMERANGMATH == true then
  997.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  998.                 else
  999.                     MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  1000.                 end
  1001.             end
  1002.             local GROWTH = nil
  1003.             if USEBOOMERANGMATH == true then
  1004.                 GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  1005.             else
  1006.                 GROWTH = (SIZE - ENDSIZE)
  1007.             end
  1008.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1009.             if TYPE == "Block" then
  1010.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1011.             else
  1012.                 EFFECT.CFrame = CFRAME
  1013.             end
  1014.             if USEBOOMERANGMATH == true then
  1015.                 for LOOP = 1, TIME+1 do
  1016.                     Swait()
  1017.                     MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  1018.                     if TYPE == "Wave" then
  1019.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1020.                     end
  1021.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1022.                     if TYPE == "Block" then
  1023.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1024.                     else
  1025.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1026.                     end
  1027.                     if MOVEDIRECTION ~= nil then
  1028.                         local ORI = EFFECT.Orientation
  1029.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  1030.                         EFFECT.Orientation = ORI
  1031.                     end
  1032.                 end
  1033.             else
  1034.                 for LOOP = 1, TIME+1 do
  1035.                     Swait()
  1036.                     MSH.Scale = MSH.Scale - GROWTH/TIME
  1037.                     if TYPE == "Wave" then
  1038.                         MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  1039.                     end
  1040.                     EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1041.                     if TYPE == "Block" then
  1042.                         EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1043.                     else
  1044.                         EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1045.                     end
  1046.                     if MOVEDIRECTION ~= nil then
  1047.                         local ORI = EFFECT.Orientation
  1048.                         EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1049.                         EFFECT.Orientation = ORI
  1050.                     end
  1051.                 end
  1052.             end
  1053.             EFFECT.Transparency = 1
  1054.             if PLAYSSOUND == false then
  1055.                 EFFECT:remove()
  1056.             else
  1057.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1058.                 EFFECT:remove()
  1059.             end
  1060.         else
  1061.             if PLAYSSOUND == false then
  1062.                 EFFECT:remove()
  1063.             else
  1064.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1065.                 EFFECT:remove()
  1066.             end
  1067.         end
  1068.     end))
  1069. end
  1070.  
  1071. function MakeForm(PART,TYPE)
  1072.     if TYPE == "Cyl" then
  1073.         local MSH = IT("CylinderMesh",PART)
  1074.     elseif TYPE == "Ball" then
  1075.         local MSH = IT("SpecialMesh",PART)
  1076.         MSH.MeshType = "Sphere"
  1077.     elseif TYPE == "Wedge" then
  1078.         local MSH = IT("SpecialMesh",PART)
  1079.         MSH.MeshType = "Wedge"
  1080.     end
  1081. end
  1082.  
  1083. Debris = game:GetService("Debris")
  1084.  
  1085. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1086.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1087.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1088. end
  1089.  
  1090. function AttackGyro()
  1091.     local GYRO = IT("BodyGyro",RootPart)
  1092.     GYRO.D = 25
  1093.     GYRO.P = 20000
  1094.     GYRO.MaxTorque = VT(0,4000000,0)
  1095.     GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1096.     coroutine.resume(coroutine.create(function()
  1097.         repeat
  1098.             Swait()
  1099.             GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1100.         until ATTACK == false
  1101.         GYRO:Remove()
  1102.     end))
  1103. end
  1104.  
  1105. function SHAKECAM(POSITION,RANGE,INTENSITY,TIME)
  1106.     local CHILDREN = workspace:GetDescendants()
  1107.     for index, CHILD in pairs(CHILDREN) do
  1108.         if CHILD.ClassName == "Model" then
  1109.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1110.             if HUM then
  1111.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1112.                 if TORSO then
  1113.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1114.                         local CAMSHAKER = script.CamShake:Clone()
  1115.                         CAMSHAKER.Shake.Value = INTENSITY
  1116.                         CAMSHAKER.Timer.Value = TIME
  1117.                         CAMSHAKER.Parent = CHILD
  1118.                         CAMSHAKER.Disabled = false
  1119.                     end
  1120.                 end
  1121.             end
  1122.         end
  1123.     end
  1124. end
  1125.  
  1126. function CharacterFade(COLOR,TIMER)
  1127.     coroutine.resume(coroutine.create(function()
  1128.         local FADE = IT("Model",Effects)
  1129.         FADE.Name = "FadingEffect"
  1130.         for _, c in pairs(Character:GetChildren()) do
  1131.             if c.ClassName == "Part" and c ~= RootPart and c.Name ~= "FaceGradient" then
  1132.                 local FADER = c:Clone()
  1133.                 FADER.Color = COLOR
  1134.                 FADER.CFrame = c.CFrame
  1135.                 FADER.Parent = FADE
  1136.                 FADER.Anchored = true
  1137.                 FADER.Transparency = 0.25+c.Transparency
  1138.                 FADER:BreakJoints()
  1139.                 FADER.CanCollide = false
  1140.                 FADER.Material = "Neon"
  1141.                 if FADER.Name == "Head" then
  1142.                     FADER:ClearAllChildren()
  1143.                     FADER.Size = VT(1,1,1)
  1144.                 end
  1145.                 FADER.CanCollide = false
  1146.             end
  1147.         end
  1148.         local TRANS = 0.75/TIMER
  1149.         for i = 1, TIMER do
  1150.             Swait()
  1151.             for _, c in pairs(FADE:GetChildren()) do
  1152.                 if c.ClassName == "Part" then
  1153.                     c.Transparency = c.Transparency + TRANS
  1154.                 end
  1155.             end
  1156.         end
  1157.         FADE:remove()
  1158.     end))
  1159. end
  1160.  
  1161. --//=================================\\
  1162. --||        GUIS AND MISC
  1163. --\\=================================//
  1164.  
  1165. local BOOSTSOUND = 240429289
  1166.  
  1167. local BASECOLOR = C3(160/255, 56/255, 47/255)
  1168. local SKILLFONT = "Fantasy"
  1169. local SKILLTEXTSIZE = 5
  1170.  
  1171. local ATTACKS = {"Reap - CLICK","Unload - C","Tender Rain - V","Spirit Fire - B","Reaper's Ballad - X","Forced Speed - F"}
  1172.  
  1173. local BASE = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.83, 0, 0.85, 0), UD2(0.7, 0, 0.7, 0), BASECOLOR, C3(0, 0, 0), "Skill Gui")
  1174. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.94, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Name Frame")
  1175. BASE.Rotation = 35
  1176. CreateLabel(SKILLFRAME, "BLIND REAPER", BASECOLOR, 7, "Antique", 0, 2, 0, "Name text")
  1177. SKILLFRAME.Rotation = 5
  1178. for i = 1, #ATTACKS do
  1179.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1180.     local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", BASECOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1181.     SKILLTEXT.TextXAlignment = "Right"
  1182.     SKILLTEXT.Rotation = i*3
  1183. end
  1184.  
  1185. local BMUSIC = IT("Sound",RootPart)
  1186. local VOLUME = 2
  1187. local PITCH = 1
  1188. local SONGID = 581195737
  1189.  
  1190. for i = 1, 10 do
  1191.     local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1192.     FACE.Color = C3(0,0,0)
  1193.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1194.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.25-(i-1)/40,0), CF(0, 0, 0))
  1195. end
  1196.  
  1197. local SCYTHE = script.Scythe
  1198. SCYTHE.Parent = Character
  1199. local BLADE = SCYTHE.Blade
  1200. for _, c in pairs(SCYTHE:GetChildren()) do
  1201.     if c:IsA("BasePart") then
  1202.         c.Anchored = false
  1203.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1204.         if c ~= SCYTHE.PrimaryPart then
  1205.             weldBetween(SCYTHE.PrimaryPart,c)
  1206.         end
  1207.         c.Locked = true
  1208.     end
  1209. end
  1210. local FIRE = SCYTHE.Neon.Fire
  1211. local ScytheJoint = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, SCYTHE.PrimaryPart, CF(0,-1,0), CF(0, 0, 0))
  1212. local TRAIL = SCYTHE.Trail
  1213. local SHOTGUN = script.Shotgun
  1214. SHOTGUN.Parent = Character
  1215. for _, c in pairs(SHOTGUN:GetChildren()) do
  1216.     if c:IsA("BasePart") then
  1217.         c.Anchored = false
  1218.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1219.         if c ~= SHOTGUN.PrimaryPart then
  1220.             weldBetween(SHOTGUN.PrimaryPart,c)
  1221.         end
  1222.         c.Locked = true
  1223.     end
  1224. end
  1225. local GunJoint = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, SHOTGUN.PrimaryPart, CF(0,-0.9,0.1), CF(0, 0, 0))
  1226. local TOPBARREL = SHOTGUN.TopHole
  1227. local LOWERBARREL = SHOTGUN.LowerHole
  1228. local GUNBARRELS = {TOPBARREL,LOWERBARREL}
  1229.  
  1230. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1231.     v:Stop();
  1232. end
  1233. for _, c in pairs(Character:GetChildren()) do
  1234.     if c and c.Parent then
  1235.         if c.ClassName == "Accessory" then
  1236.             local ACCESSORY = c
  1237.             local HANDLE = c.Handle
  1238.             HANDLE.Parent = Character
  1239.             if c then
  1240.                 if HANDLE:FindFirstChild("HatAttachment") or HANDLE:FindFirstChild("FaceFrontAttachment") or HANDLE:FindFirstChild("HairAttachment") then
  1241.                     local WLD = weldBetween(Head,HANDLE)
  1242.                 else
  1243.                     local WLD = weldBetween(Torso,HANDLE)
  1244.                 end
  1245.             end
  1246.             HANDLE.Name = ACCESSORY.Name
  1247.             ACCESSORY:remove()
  1248.         end
  1249.     end
  1250. end
  1251. local BODY = {}
  1252. for _, c in pairs(Character:GetDescendants()) do
  1253.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1254.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1255.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1256.         end
  1257.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1258.     elseif c:IsA("JointInstance") then
  1259.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1260.     end
  1261. end
  1262. function refit()
  1263.     SCYTHE.Parent = Character
  1264.     SHOTGUN.Parent = Character
  1265.     Character.Parent = workspace
  1266.     Effects.Parent = Character
  1267.     for e = 1, #BODY do
  1268.         if BODY[e] ~= nil then
  1269.             local STUFF = BODY[e]
  1270.             local PART = STUFF[1]
  1271.             local PARENT = STUFF[2]
  1272.             local MATERIAL = STUFF[3]
  1273.             local COLOR = STUFF[4]
  1274.             local TRANSPARENCY = STUFF[5]
  1275.             --local SIZE = STUFF[6]
  1276.             local NAME = STUFF[7]
  1277.             if PART.ClassName == "Part" and PART ~= RootPart then
  1278.                 PART.Material = MATERIAL
  1279.                 PART.Transparency = TRANSPARENCY
  1280.                 PART.Name = NAME
  1281.             end
  1282.             if PART.Parent ~= PARENT then
  1283.                 if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1284.                     Humanoid:remove()
  1285.                 end
  1286.                 PART.Parent = PARENT
  1287.                 if PART.Name == "Head" or PART.Name == "Neck" or PART.Name == "Torso" then
  1288.                     Humanoid = IT("Humanoid",Character)
  1289.                 end
  1290.             end
  1291.         end
  1292.     end
  1293. end
  1294.  
  1295. Humanoid.Died:connect(function()
  1296.     refit()
  1297. end)
  1298.  
  1299. --//=================================\\
  1300. --||            DAMAGING
  1301. --\\=================================//
  1302.  
  1303. function REAP(MODEL)
  1304.     MODEL:BreakJoints()
  1305.     for index, CHILD in pairs(MODEL:GetChildren()) do
  1306.         if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1307.             if CHILD.Name == "Head" then
  1308.                     WACKYEFFECT({Time = MRANDOM(10,30)*12, EffectType = "Skull", Size = VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2, Size2 = (VT(CHILD.Size.Z,CHILD.Size.Y,CHILD.Size.Z)*2)*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 50})
  1309.                 elseif CHILD.Name ~= "HumanoidRootPart" then
  1310.                     WACKYEFFECT({Time = MRANDOM(10,30)*6, EffectType = "Box", Size = CHILD.Size, Size2 = CHILD.Size*MRANDOM(7,14)/10, Transparency = CHILD.Transparency, Transparency2 = 1, CFrame = CHILD.CFrame, MoveToPos = CHILD.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 0, Boomerang = 35})
  1311.                 end
  1312.                 if CHILD.Name == "Torso" or CHILD.Name == "UpperTorso" then
  1313.                     WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0.2,0.2,0.2)*CHILD.Size.Magnitude, Size2 = VT(5,5,5)*CHILD.Size.Magnitude, Transparency = 0.6, Transparency2 = 1, CFrame = CF(CHILD.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 264486467, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1314.                 end
  1315.             CHILD:remove()
  1316.         end
  1317.     end
  1318.     Debris:AddItem(MODEL,6)
  1319. end
  1320.  
  1321.  
  1322.  
  1323. function ApplyAoE(POSITION,RANGE)
  1324.     for index, CHILD in pairs(workspace:GetDescendants()) do
  1325.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1326.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1327.             if HUM then
  1328.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1329.                 if TORSO then
  1330.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1331.                         REAP(CHILD)
  1332.                     end
  1333.                 end
  1334.             end
  1335.         end
  1336.     end
  1337. end
  1338.  
  1339. --//=================================\\
  1340. --||    ATTACK FUNCTIONS AND STUFF
  1341. --\\=================================//
  1342.  
  1343. function Reap()
  1344.     ATTACK = true
  1345.     Rooted = false
  1346.     for i=0, 0.3, 0.1 / Animation_Speed do
  1347.         Swait()
  1348.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1349.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1350.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1351.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1352.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1353.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1354.         if ANIM == "Fall" or ANIM == "Jump" then
  1355.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357.         else
  1358.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1359.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1360.         end
  1361.     end
  1362.     local HIT = BLADE.Touched:Connect(function(HIT)
  1363.         if HIT.Parent ~= Character and HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1364.             SHAKECAM(BLADE.Position,12,5,12)
  1365.             REAP(HIT.Parent)
  1366.         end
  1367.     end)
  1368.     TRAIL.Enabled = true
  1369.     CreateSound(211059653,BLADE,10,0.7,false)
  1370.     CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.6,false)
  1371.     for i=0, 0.8, 0.1 / Animation_Speed do
  1372.         Swait()
  1373.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1374.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1376.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1377.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-120)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1378.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1379.         if ANIM == "Fall" or ANIM == "Jump" then
  1380.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382.         else
  1383.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1384.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1385.         end
  1386.     end
  1387.     HIT:Disconnect()
  1388.     TRAIL.Enabled = false
  1389.     for i=0, 0.1, 0.1 / Animation_Speed do
  1390.         Swait()
  1391.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1392.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1393.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1394.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1395.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1396.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1397.         if ANIM == "Fall" or ANIM == "Jump" then
  1398.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1399.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1400.         else
  1401.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1402.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403.         end
  1404.     end
  1405.     ATTACK = false
  1406.     Rooted = false
  1407. end
  1408. function Unload()
  1409.     ATTACK = true
  1410.     Rooted = false
  1411.     AttackGyro()
  1412.     for i=0, 0.2, 0.1 / Animation_Speed do
  1413.         Swait()
  1414.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1416.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1417.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1418.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1419.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1420.         if ANIM == "Fall" or ANIM == "Jump" then
  1421.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1422.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1423.         else
  1424.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(25)), 1 / Animation_Speed)
  1426.         end
  1427.     end
  1428.     CreateSound(1498950813,LeftArm,5,0.8,false)
  1429.     for i=0, 0.1, 0.1 / Animation_Speed do
  1430.         Swait()
  1431.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1432.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(12), RAD(0)), 1 / Animation_Speed)
  1433.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1434.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1435.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(88), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437.         if ANIM == "Fall" or ANIM == "Jump" then
  1438.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1440.         else
  1441.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1442.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1443.         end
  1444.     end
  1445.     for i=0, 0.5, 0.1 / Animation_Speed do
  1446.         Swait()
  1447.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1448.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1449.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1450.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1451.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453.         if ANIM == "Fall" or ANIM == "Jump" then
  1454.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1456.         else
  1457.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1458.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1459.         end
  1460.     end
  1461.     local FIRING = false
  1462.     local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1463.         if NEWKEY == "c" then
  1464.             FIRING = true
  1465.         end
  1466.     end)
  1467.     repeat
  1468.         local bv = Instance.new("BodyVelocity")
  1469.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1470.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,0.35,2).p).lookVector*55
  1471.         bv.Parent = RootPart
  1472.         Debris:AddItem(bv,0.02)
  1473.         FIRING = false
  1474.         SHAKECAM(TOPBARREL.Position,16,8,8)
  1475.         for E = 1, #GUNBARRELS do
  1476.             WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1477.             for A = 1, 3 do
  1478.                 local POS1 = CF(GUNBARRELS[E].Position,Mouse.Hit.p)*CF(0,0,-45).p
  1479.                 local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  1480.                 local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  1481.                 local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  1482.                 if HIT then
  1483.                     if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1484.                         REAP(HIT.Parent)
  1485.                     end
  1486.                 end
  1487.                 WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1488.             end
  1489.         end
  1490.         WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1491.         for E = 1, 30 do
  1492.             Swait()
  1493.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1494.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-30 + E), RAD(0), RAD(0)), 2 / Animation_Speed)
  1495.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1496.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1497.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1498.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(150 - (E*2)), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1499.             if ANIM == "Fall" or ANIM == "Jump" then
  1500.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502.             else
  1503.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1504.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1505.             end
  1506.         end
  1507.         for i=0, 0.1, 0.1 / Animation_Speed do
  1508.             Swait()
  1509.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1510.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(-2), RAD(0), RAD(0)), 2 / Animation_Speed)
  1511.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-40)), 1 / Animation_Speed)
  1512.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(40)), 1 / Animation_Speed)
  1513.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1514.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(5), RAD(-40)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1515.             if ANIM == "Fall" or ANIM == "Jump" then
  1516.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1517.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1518.             else
  1519.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521.             end
  1522.         end
  1523.     until FIRING == false
  1524.     KEY:Disconnect()
  1525.     ATTACK = false
  1526.     Rooted = false
  1527. end
  1528. function TenderRain()
  1529.     ATTACK = true
  1530.     Rooted = true
  1531.     CreateSound(1498950813,LeftArm,5,0.8,false)
  1532.     for i=0, 0.1, 0.1 / Animation_Speed do
  1533.         Swait()
  1534.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1537.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1538.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1539.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(190), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1540.         if ANIM == "Fall" or ANIM == "Jump" then
  1541.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1542.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1543.         else
  1544.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546.         end
  1547.     end
  1548.     for i=0, 0.4, 0.1 / Animation_Speed do
  1549.         Swait()
  1550.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1551.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1552.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1553.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1554.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1555.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1556.         if ANIM == "Fall" or ANIM == "Jump" then
  1557.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1558.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559.         else
  1560.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1562.         end
  1563.     end
  1564.     repeat
  1565.         SHAKECAM(TOPBARREL.Position,16,8,8)
  1566.         for E = 1, #GUNBARRELS do
  1567.             WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1568.             for A = 1, 3 do
  1569.                 local POS1 = CF(GUNBARRELS[E].Position,GUNBARRELS[E].CFrame * CF(0,15,0).p)*CF(0,0,-45).p
  1570.                 local AIMPOS = CF(GUNBARRELS[E].Position,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  1571.                 local HIT,POS = CastProperRay(GUNBARRELS[E].Position,AIMPOS,1000,Character)
  1572.                 local DISTANCE = (POS - GUNBARRELS[E].Position).Magnitude
  1573.                 WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNBARRELS[E].Position,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1574.             end
  1575.         end
  1576.         WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,0,2), Transparency = 0.5, Transparency2 = 1, CFrame = TOPBARREL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 722989551, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 5, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 0})
  1577.         for E = 1, 15 do
  1578.             Swait()
  1579.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1581.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1582.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1583.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1584.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(-20 - E)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1585.             if ANIM == "Fall" or ANIM == "Jump" then
  1586.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1587.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1588.             else
  1589.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1590.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1591.             end
  1592.         end
  1593.         coroutine.resume(coroutine.create(function()
  1594.             coroutine.resume(coroutine.create(function()
  1595.                 local POS = Mouse.Hit.p
  1596.                 for i = 1, 12 do
  1597.                     Swait()
  1598.                     local AIRPOS = POS+VT(0,250,0)
  1599.                     local MOUSE = POS+VT(MRANDOM(-25,25),0,MRANDOM(-25,25))/2
  1600.                     local HIT,POS = Raycast(AIRPOS, (CF(AIRPOS, MOUSE)).lookVector, 2000, Character)
  1601.                     local DISTANCE = (POS - AIRPOS).Magnitude
  1602.                     if HIT then
  1603.                         if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1604.                             REAP(HIT.Parent)
  1605.                         end
  1606.                     end
  1607.                     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(4,1,4), Size2 = VT(5,0,5), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 15})
  1608.                     WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(AIRPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1609.                 end
  1610.             end))
  1611.             local HIT,POS = Raycast(Mouse.Hit.p+VT(0,500,0), (CF(Mouse.Hit.p+VT(0,100,0), Mouse.Hit.p)).lookVector, 2000, Character)
  1612.             WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(0,25,0), Size2 = VT(35,0,35), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1613.             WACKYEFFECT({Time = 30, EffectType = "Wave", Size = VT(4,15,4), Size2 = VT(25,0,25), Transparency = 0.5, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 130972023, SoundPitch = MRANDOM(8,12)/8, SoundVolume = 2, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1614.             SHAKECAM(POS,22,10,8)
  1615.             ApplyAoE(POS,12)
  1616.         end))
  1617.         for i=0, 0.1, 0.1 / Animation_Speed do
  1618.             Swait()
  1619.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1621.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1622.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1623.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1624.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(5), RAD(5)) * LEFTSHOULDERC0, 2.5 / Animation_Speed)
  1625.             if ANIM == "Fall" or ANIM == "Jump" then
  1626.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1627.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1628.             else
  1629.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1630.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1631.             end
  1632.         end
  1633.     until KEYHOLD == false
  1634.     ATTACK = false
  1635.     Rooted = false
  1636. end
  1637. function SpiritFire()
  1638.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1639.     if HITFLOOR then
  1640.         ATTACK = true
  1641.         Rooted = true
  1642.         AttackGyro()
  1643.         FIRE.Enabled = true
  1644.         CreateSound(874376217,BLADE,7,1,false)
  1645.         CreateSound(463598785,BLADE,10,1.2,false)
  1646.         for i=0, 2, 0.1 / Animation_Speed do
  1647.             Swait()
  1648.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1649.             local POS = RootPart.CFrame*CF(MRANDOM(-30,30)/5,0,65).p
  1650.             WACKYEFFECT({Time = 20, EffectType = "Wave", Size = VT(4,2,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1651.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(4,1.4,4), Size2 = VT(0,0,0), Transparency = 0.6, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = VT(POS.X,HITPOS.Y,POS.Z), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Fabric", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 15})
  1652.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1653.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1655.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1656.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1657.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658.             if ANIM == "Fall" or ANIM == "Jump" then
  1659.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661.             else
  1662.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1663.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664.             end
  1665.         end
  1666.         TRAIL.Enabled = true
  1667.         CreateSound(211059653,BLADE,10,0.7,false)
  1668.         CreateSound(SWIPES[MRANDOM(1,#SWIPES)],BLADE,10,0.8,false)
  1669.         for i=0, 0.2, 0.1 / Animation_Speed do
  1670.             Swait()
  1671.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1672.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1673.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1674.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1675.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1676.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1677.             if ANIM == "Fall" or ANIM == "Jump" then
  1678.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680.             else
  1681.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1682.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1683.             end
  1684.         end
  1685.         local CFRAME = RootPart.CFrame*CF(0,0,-4)
  1686.         local AIM = CFRAME*CF(0,0,-50000)
  1687.         local SPOTS = {}
  1688.         local CRACKPARTS = {}
  1689.         ApplyAoE(BLADE.Position,15)
  1690.         SHAKECAM(BLADE.Position,25,5,13)
  1691.         WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(25,25,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(BLADE.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1692.         coroutine.resume(coroutine.create(function()
  1693.             local DONE = 0
  1694.             for CRACKS = 1, 2 do
  1695.                 coroutine.resume(coroutine.create(function()
  1696.                     local HITFLOOR,HITPOS = Raycast(CFRAME.p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1697.                     if HITFLOOR then
  1698.                         local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1699.                         local LASTPART = nil
  1700.                         for PARTS = 1, MRANDOM(6,15)+(CRACKS*8) do
  1701.                             Swait()
  1702.                             if LASTPART == nil then
  1703.                                 local GETXZ = CFRAME*CF(MRANDOM(-3,3),0,-5)*CF(0,0,-2).p
  1704.                                 local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1705.                                 CRACK.CFrame = CF(HITPOS,VT(GETXZ.X,HITPOS.Y,GETXZ.Z))*CF(0,0,-4)
  1706.                                 LASTPART = CRACK
  1707.                             else
  1708.                                 local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,8), true)
  1709.                                 CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-4).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-4)
  1710.                                 LASTPART = CRACK
  1711.                             end
  1712.                             table.insert(CRACKPARTS,LASTPART)
  1713.                             local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1714.                             if HITFLOOR == nil then
  1715.                                 LASTPART:remove()
  1716.                                 break
  1717.                             else
  1718.                                 if MRANDOM(1,2) == 1 and PARTS > 1 then
  1719.                                     table.insert(SPOTS,LASTPART.Position)
  1720.                                 end
  1721.                             end
  1722.                         end
  1723.                         DONE = DONE + 1
  1724.                     end
  1725.                 end))
  1726.             end
  1727.             repeat wait() until DONE >= 2
  1728.             wait(0.15)
  1729.             for E = 1, #SPOTS do
  1730.                 Swait(5)
  1731.                 local SPOT = SPOTS[E]
  1732.                 ApplyAoE(SPOT,25)
  1733.                 SHAKECAM(SPOT,60,5,13)
  1734.                 local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(0), RAD(0))
  1735.                 WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(7,0,7), Size2 = VT(20,60,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1736.                 WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(8,0,8), Size2 = VT(15,50,15), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1737.                 for i = 1, 3 do
  1738.                     WACKYEFFECT({Time = 65+(i*2), EffectType = "Wave", Size = VT(0,12,0), Size2 = VT(25+(i*2),0,25+(i*2)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(SPOT) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-25,25)), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true, SizeBoomerang = 25})
  1739.                 end
  1740.             end
  1741.             wait(0.3)
  1742.             for i = 1, 15 do
  1743.                 Swait()
  1744.                 for E = 1, #CRACKPARTS do
  1745.                     CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1746.                 end
  1747.             end
  1748.             for E = 1, #CRACKPARTS do
  1749.                 CRACKPARTS[E]:remove()
  1750.             end
  1751.         end))
  1752.         FIRE.Enabled = false
  1753.         for i=0, 0.6, 0.1 / Animation_Speed do
  1754.             Swait()
  1755.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(70), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1756.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1757.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1758.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1759.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-170)) * ANGLES(RAD(35), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1760.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1761.             if ANIM == "Fall" or ANIM == "Jump" then
  1762.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1763.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1764.             else
  1765.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1766.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1767.             end
  1768.         end
  1769.         TRAIL.Enabled = false
  1770.         for i=0, 0.1, 0.1 / Animation_Speed do
  1771.             Swait()
  1772.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1773.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1774.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1775.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1776.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1777.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1778.             if ANIM == "Fall" or ANIM == "Jump" then
  1779.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1780.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1781.             else
  1782.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1783.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1784.             end
  1785.         end
  1786.         ATTACK = false
  1787.         Rooted = false
  1788.     end
  1789. end
  1790. function ReapersBallad()
  1791.     ATTACK = true
  1792.     Rooted = true
  1793.     for i=0, 0.2, 0.1 / Animation_Speed do
  1794.         Swait()
  1795.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1796.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1797.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1798.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1799.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1800.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1801.         if ANIM == "Fall" or ANIM == "Jump" then
  1802.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1803.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1804.         else
  1805.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-4.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1806.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(10), RAD(-70), RAD(0)) * ANGLES(RAD(-5.5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1807.         end
  1808.     end
  1809.     CreateSound(435742675,Head,5,1,false)
  1810.     local SHOUTING = true
  1811.     coroutine.resume(coroutine.create(function()
  1812.         repeat
  1813.             Swait()
  1814.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1815.             if HITFLOOR then
  1816.                 WACKYEFFECT({EffectType = "Wave", Size = VT(20,1,20), Size2 = VT(25+MRANDOM(0,8),7,25+MRANDOM(0,8)), Transparency = 0.98, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1817.             end
  1818.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,-0.05,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  1819.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-10), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1821.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 0.23 / Animation_Speed)
  1822.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1823.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(10), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1824.             if ANIM == "Fall" or ANIM == "Jump" then
  1825.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1826.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827.             else
  1828.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(-6), RAD(0), RAD(0)), 1 / Animation_Speed)
  1829.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-70), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830.             end
  1831.         until SHOUTING == false
  1832.     end))
  1833.     wait(3)
  1834.     local CRACKPARTS = {}
  1835.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1836.     if HITFLOOR then
  1837.         CreateSound(765590102,RootPart,5,1,false)
  1838.         for i = 1, 15 do
  1839.             local AIM = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM((360/15)*i)), RAD(0))*CF(0,0,-500)
  1840.             local AIM = VT(AIM.X,HITPOS.Y,AIM.Z)
  1841.             local LASTPART = nil
  1842.             for PARTS = 1, MRANDOM(3,5) do
  1843.                 if LASTPART == nil then
  1844.                     local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1845.                     CRACK.CFrame = CF(HITPOS,VT(AIM.X,HITPOS.Y,AIM.Z))*CF(0,0,-2)
  1846.                     LASTPART = CRACK
  1847.                 else
  1848.                     local CRACK = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Really red"), "CrackPart", VT(0.2,0,4), true)
  1849.                     CRACK.CFrame = CF(LASTPART.CFrame*CF(0,0,-2).p,AIM) * ANGLES(RAD(0), RAD(MRANDOM(-65,65)), RAD(0))*CF(0,0,-2)
  1850.                     LASTPART = CRACK
  1851.                 end
  1852.                 table.insert(CRACKPARTS,LASTPART)
  1853.                 local HITFLOOR,HITPOS = Raycast(LASTPART.Position+VT(0,0.1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 0.5, Character)
  1854.                 if HITFLOOR == nil then
  1855.                     LASTPART:remove()
  1856.                     break
  1857.                 end
  1858.             end
  1859.         end
  1860.         wait(1.5)
  1861.         SHOUTING = false
  1862.         local bv = Instance.new("BodyVelocity")
  1863.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1864.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,4).p).lookVector*125
  1865.         bv.Parent = RootPart
  1866.         local GYRO = IT("BodyGyro",RootPart)
  1867.         GYRO.D = 2
  1868.         GYRO.P = 20000
  1869.         GYRO.MaxTorque = VT(0,4000000,0)
  1870.         GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1871.         for i=0, 0.2, 0.1 / Animation_Speed do
  1872.             Swait()
  1873.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1874.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1875.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1876.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(55), RAD(0), RAD(10)), 1 / Animation_Speed)
  1877.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1878.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1879.             if ANIM == "Fall" or ANIM == "Jump" then
  1880.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1881.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1882.             else
  1883.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1885.             end
  1886.         end
  1887.         bv:remove()
  1888.         GYRO:remove()
  1889.         for i=0, 0.3, 0.1 / Animation_Speed do
  1890.             Swait()
  1891.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1893.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1894.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  1895.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1896.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1897.             if ANIM == "Fall" or ANIM == "Jump" then
  1898.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1899.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1900.             else
  1901.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.4) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1902.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1903.             end
  1904.         end
  1905.         local CONTROLLING = true
  1906.         FIRE.Enabled = true
  1907.         CreateSound(463598785,BLADE,10,1.2,false)
  1908.         AttackGyro()
  1909.         local LOC = CF(HITPOS)
  1910.         SHAKECAM(HITPOS,45,5,13)
  1911.         WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(4,4,4), Size2 = VT(35,35,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/7, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1912.         coroutine.resume(coroutine.create(function()
  1913.             coroutine.resume(coroutine.create(function()
  1914.                 for i = 1, 15 do
  1915.                     Swait()
  1916.                     for E = 1, #CRACKPARTS do
  1917.                         CRACKPARTS[E].Transparency = CRACKPARTS[E].Transparency + 0.5/15
  1918.                     end
  1919.                 end
  1920.                 for E = 1, #CRACKPARTS do
  1921.                     CRACKPARTS[E]:remove()
  1922.                 end
  1923.             end))
  1924.             wait(0.25)
  1925.             coroutine.resume(coroutine.create(function()
  1926.                 repeat
  1927.                     local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 175, Character)
  1928.                     LOC = Clerp(LOC,CF(HITPOS),0.05)
  1929.                     Swait()
  1930.                     if MRANDOM(1,6) == 1 then
  1931.                         local SPOT = LOC.p
  1932.                         ApplyAoE(SPOT,45)
  1933.                         SHAKECAM(SPOT,160,7,22)
  1934.                         local ANGLE = ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(0), RAD(0))
  1935.                         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(15-8 * SIN(SINE / 6),0,15-8 * SIN(SINE / 6)), Size2 = VT(50-8 * SIN(SINE / 6),260-35 * COS(SINE / 6),50-8 * SIN(SINE / 6)), Transparency = 0.6, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1936.                         WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(17-8 * SIN(SINE / 6),0,17-8 * SIN(SINE / 6)), Size2 = VT(45-8 * SIN(SINE / 6),250-35 * COS(SINE / 6),45-8 * SIN(SINE / 6)), Transparency = 0.3, Transparency2 = 1, CFrame = CF(SPOT)*ANGLE, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 168513088, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 25})
  1937.                     end
  1938.                     for i = 1, 3 do
  1939.                         WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.6,35,0.6), Transparency = 0.3, Transparency2 = 1, CFrame = CF(LOC.p)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,120)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1940.                     end
  1941.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(25+MRANDOM(0,8),25,25+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1942.                     WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(25,5,25), Size2 = VT(65+MRANDOM(0,8),7,65+MRANDOM(0,8)), Transparency = 0.8, Transparency2 = 1, CFrame = LOC*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1943.                 until CONTROLLING == false
  1944.             end))
  1945.             repeat
  1946.                 Swait()
  1947.                 ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(130), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948.                 GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.8 / Animation_Speed)
  1950.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(45), RAD(0), RAD(-60)), 1 / Animation_Speed)
  1951.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-180)) * ANGLES(RAD(70), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1952.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1953.                 if ANIM == "Fall" or ANIM == "Jump" then
  1954.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1955.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1956.                 else
  1957.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(35), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1958.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1959.                 end
  1960.             until CONTROLLING == false
  1961.             FIRE.Enabled = false
  1962.         end))
  1963.         wait(7)
  1964.         CONTROLLING = false
  1965.     else
  1966.         wait(1)
  1967.         SHOUTING = false
  1968.     end
  1969.     ATTACK = false
  1970.     Rooted = false
  1971. end
  1972. function ForcedSpeed()
  1973.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1974.     if HITFLOOR then
  1975.         ATTACK = true
  1976.         Rooted = true
  1977.         for i = 1, 5 do
  1978.             WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,2,2), Size2 = VT(5+i,15+(i*5),5+i), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = 466493476, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 35})
  1979.             WACKYEFFECT({Time = 25+(i*2), EffectType = "Wave", Size = VT(4,4,4), Size2 = VT(5+(i*5),i,5+(i*5)), Transparency = 0.6, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3.5,0) * ANGLES(RAD(-45), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASECOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = true})
  1980.         end
  1981.         local bv = Instance.new("BodyVelocity")
  1982.         bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1983.         bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1,-4).p).lookVector*125
  1984.         bv.Parent = RootPart
  1985.         local GYRO = IT("BodyGyro",RootPart)
  1986.         GYRO.D = 2
  1987.         GYRO.P = 20000
  1988.         GYRO.MaxTorque = VT(0,4000000,0)
  1989.         GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  1990.         for i=0, 0.2, 0.1 / Animation_Speed do
  1991.             Swait()
  1992.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  1993.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  1994.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  1995.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  1996.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1997.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1998.             if ANIM == "Fall" or ANIM == "Jump" then
  1999.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2000.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2001.             else
  2002.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2003.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2004.             end
  2005.         end
  2006.         local LOOPED = 0
  2007.         repeat
  2008.             Swait()
  2009.             LOOPED = LOOPED + 1
  2010.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  2011.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  2012.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2013.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  2014.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2015.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2016.             if ANIM == "Fall" or ANIM == "Jump" then
  2017.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2018.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2019.             else
  2020.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2022.             end
  2023.         until KEYHOLD == false or LOOPED > 50
  2024.         bv:Remove()
  2025.         local LANDED = nil
  2026.         local POS = nil
  2027.         coroutine.resume(coroutine.create(function()
  2028.             repeat
  2029.                 Swait()
  2030.                 ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  2031.                 GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2032.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2033.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2034.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2035.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2036.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2037.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2038.             until LANDED ~= nil
  2039.         end))
  2040.         repeat
  2041.             Swait()
  2042.             local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  2043.             if HITFLOOR then
  2044.                 LANDED = HITFLOOR
  2045.                 POS = HITPOS
  2046.             end
  2047.         until LANDED ~= nil
  2048.         SHAKECAM(POS,35,15,7)
  2049.         for i = 1, 3 do
  2050.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(2+i,0,2+i), Size2 = VT(15+(i*8),15+(i*3),15+(i*8)), Transparency = 0.2, Transparency2 = 1, CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 765590102, SoundPitch = MRANDOM(7,13)/10, SoundVolume = 1.4, UseBoomerangMath = true})
  2051.         end
  2052.         ApplyAoE(POS,17)
  2053.         WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(2,0.2,2), Size2 = VT(45,0,45), Transparency = 0.6, Transparency2 = 0.2, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 3264923, SoundPitch = MRANDOM(8,15)/10, SoundVolume = 4, UseBoomerangMath = true, Boomerang = 0, SizeBoomerang = 50})
  2054.         GYRO:Remove()
  2055.         ATTACK = false
  2056.         Rooted = false
  2057.         wait(0.2)
  2058.         ApplyAoE(POS,23)
  2059.     end
  2060. end
  2061. function AttackTemplate()
  2062.     ATTACK = true
  2063.     Rooted = false
  2064.     for i=0, 1, 0.1 / Animation_Speed do
  2065.         Swait()
  2066.         ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  2067.         GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  2068.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2069.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(10)), 1 / Animation_Speed)
  2070.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2071.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2072.         if ANIM == "Fall" or ANIM == "Jump" then
  2073.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2074.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2075.         else
  2076.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2078.         end
  2079.     end
  2080.     ATTACK = false
  2081.     Rooted = false
  2082. end
  2083.  
  2084. --//=================================\\
  2085. --||      ASSIGN THINGS TO KEYS
  2086. --\\=================================//
  2087.  
  2088. function MouseDown(Mouse)
  2089.     if ATTACK == false then
  2090.         Reap()
  2091.     end
  2092. end
  2093.  
  2094. function MouseUp(Mouse)
  2095. HOLD = false
  2096. end
  2097.  
  2098. function KeyDown(Key)
  2099.     KEYHOLD = true
  2100.     if Key == "c" and ATTACK == false then
  2101.         Unload()
  2102.     end
  2103.  
  2104.     if Key == "v" and ATTACK == false then
  2105.         TenderRain()
  2106.     end
  2107.  
  2108.     if Key == "b" and ATTACK == false then
  2109.         SpiritFire()
  2110.     end
  2111.  
  2112.     if Key == "x" and ATTACK == false then
  2113.         ReapersBallad()
  2114.     end
  2115.  
  2116.     if Key == "f" and ATTACK == false then
  2117.         ForcedSpeed()
  2118.     end
  2119. end
  2120.  
  2121. function KeyUp(Key)
  2122.     KEYHOLD = false
  2123. end
  2124.  
  2125.     Mouse.Button1Down:connect(function(NEWKEY)
  2126.         MouseDown(NEWKEY)
  2127.     end)
  2128.     Mouse.Button1Up:connect(function(NEWKEY)
  2129.         MouseUp(NEWKEY)
  2130.     end)
  2131.     Mouse.KeyDown:connect(function(NEWKEY)
  2132.         KeyDown(NEWKEY)
  2133.     end)
  2134.     Mouse.KeyUp:connect(function(NEWKEY)
  2135.         KeyUp(NEWKEY)
  2136.     end)
  2137.  
  2138. --//=================================\\
  2139. --\\=================================//
  2140.  
  2141. function unanchor()
  2142.     for _, c in pairs(Character:GetChildren()) do
  2143.         if c:IsA("BasePart") and c ~= RootPart then
  2144.             c.Anchored = false
  2145.         end
  2146.     end
  2147.     if UNANCHOR == true then
  2148.         RootPart.Anchored = false
  2149.     else
  2150.         RootPart.Anchored = true
  2151.     end
  2152. end
  2153.  
  2154. --//=================================\\
  2155. --||    WRAP THE WHOLE SCRIPT UP
  2156. --\\=================================//
  2157.  
  2158. Humanoid.Changed:connect(function(Jump)
  2159.     if Jump == "Jump" and (Disable_Jump == true) then
  2160.         Humanoid.Jump = false
  2161.     end
  2162. end)
  2163.  
  2164. while true do
  2165.     Swait()
  2166.     ANIMATE.Parent = nil
  2167.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2168.         v:Stop();
  2169.     end
  2170.     SINE = SINE + CHANGE
  2171.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2172.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2173.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2174.     local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  2175.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2176.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 + 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2177.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2178.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2179.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2180.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2181.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2182.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2183.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2184.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2185.     end
  2186.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2187.         ANIM = "Jump"
  2188.         if ATTACK == false then
  2189.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-120), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2192.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2193.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-25), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2194.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2195.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2196.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2197.         end
  2198.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2199.         ANIM = "Fall"
  2200.         if ATTACK == false then
  2201.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140), RAD(0), RAD(0)), 1 / Animation_Speed)
  2202.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(40), RAD(0), RAD(0)), 1 / Animation_Speed)
  2203.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2204.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2205.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2206.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2207.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2208.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2209.         end
  2210.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2211.         ANIM = "Idle"
  2212.         WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(0.5,0,0.5), Size2 = VT(0.2,6,0.2), Transparency = 0.3, Transparency2 = 1, CFrame = CF(HITPOS)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(3,7)) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-1,1)*5, RotationZ = 0, Material = "Neon", Color = BASECOLOR, UseBoomerangMath = true, SizeBoomerang = 50, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2213.         if ATTACK == false then
  2214.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-140 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2215.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(110), RAD(0), RAD(0)), 1 / Animation_Speed)
  2216.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-10)), 1 / Animation_Speed)
  2217.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(10)), 1 / Animation_Speed)
  2218.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 - 4 * COS(SINE / 12)), RAD(-20 - 4 * COS(SINE / 12)), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2219.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(5), RAD(-5 - 2.5 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2220.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  2221.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2222.         end
  2223.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2224.         ANIM = "Walk"
  2225.         if ATTACK == false then
  2226.             ScytheJoint.C1 = Clerp(ScytheJoint.C1, CF(0,0,0) * ANGLES(RAD(-150), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227.             GunJoint.C1 = Clerp(GunJoint.C1, CF(0,0,0) * ANGLES(RAD(90 - 16 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(5), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2229.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  2230.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 + 8 * COS(SINE / (WALKSPEEDVALUE))), RAD(-15+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2231.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20 * COS(SINE / WALKSPEEDVALUE)), RAD(5+7 * COS(SINE / (WALKSPEEDVALUE))), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2232.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2233.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2234.         end
  2235.     end
  2236.     unanchor()
  2237.     Humanoid.MaxHealth = "inf"
  2238.     Humanoid.Health = "inf"
  2239.     if Rooted == false then
  2240.         Disable_Jump = false
  2241.         Humanoid.WalkSpeed = Speed
  2242.     elseif Rooted == true then
  2243.         Disable_Jump = true
  2244.         Humanoid.WalkSpeed = 0
  2245.     end
  2246.     BMUSIC.SoundId = "rbxassetid://"..SONGID
  2247.     BMUSIC.Looped = true
  2248.     BMUSIC.Pitch = PITCH
  2249.     BMUSIC.Volume = VOLUME
  2250.     BMUSIC.Playing = true
  2251.     if BMUSIC.Parent ~= RootPart then
  2252.         BMUSIC = IT("Sound",RootPart)
  2253.     end
  2254.     Humanoid.Name = "NONHUM"
  2255.     refit()
  2256. end
  2257.  
  2258. --//=================================\\
  2259. --\\=================================//
  2260.  
  2261.  
  2262.  
  2263.  
  2264.  
  2265. --//====================================================\\--
  2266. --||                     END OF SCRIPT
  2267. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement