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- # Language file you want to use
- Language: EN
- HopperControl:
- #
- # Enables or disable hopper item transfer rate
- # Only for 1.8.x and above servers
- # By enabling this any contraptions based on regular hopper ticking will break and hopper transfer rate will be adjust dinamicaly
- # In case hopper is being used intensively, its transfer interval will get increased until max limit to lower load on server
- # It will get reseted if hopper is not used for particular time frame
- Enabled: false
- # Defines default item transfer rate in ticks (20 ticks 1 second). 8 is default vanilla behavior
- Default: 8
- # Defines max interval between item transfer. 40 will result in 1 item every 2 seconds.
- SlowestRate: 40
- # Defines how often to adjust hopper transfer rate in actual transfer. So 30 will mean that after hopper transfers 30 items, its rate will get adjusted
- AdjustEvery: 30
- WolfControl:
- #
- # Checks tamed wolfs in defined chunk range and if its above allowed limit then makes them sit down
- # This is limit per player so value of 2-3 is more than enough
- Enabled: false
- # Defines max allowed wolfs per player which can follow him
- # This will be checked on general entity amount check defined belove
- Max: 3
- EntitySpawn:
- #
- # Checks Chunk when entity spawns
- Check: true
- # When set to true players without permissions: mfm.build.wither mfm.build.irongolem mfm.build.snowman will be prevented from building appropriate monsters
- PreventMobBuild: false
- # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 10 chunks will be counted as one and limits will be used as for one chunk
- # This will give wider range of mob cleaning
- GroupChunks: false
- GroupChunksRadius: 1
- AutoClean:
- #
- # Checks chunks around players for over populated farms
- Use: true
- #
- # Informs users with mfm.cleaninform permission node how many entities we cleaned up and which ones in particular
- Inform: true
- # How often to check chunks in seconds. Keep it at 30 sec plus, as you dont need to perform this tast to often
- Interval: 30
- # Range around player in chunks to check. 1 means that current player chunk will get checked, 2 means that 9 chunks will be checked, 3 - 25 chunks and so on
- # Max value is 5 to avoid unnecessary load on server
- GroupChunks: false
- ChunkRadius: 1
- #
- # When this set to true, armor stands with items on it will be ignored on chunk cleanup
- # Recomended to keep it at true to avoid player item deletion
- IgnoreFullArmorStands: true
- #
- # When this set to true, entities which picked items, will be ignored on chunk cleanup
- # Recommended to keep it at true to avoid player item deletion
- IgnoreEntityWithPickedItem: true
- #
- # When this set to true, item frames with items in it will be ignored on chunk cleanup
- # Recomended to keep it at true to avoid player item deletion
- IgnoreFullItemFrames: true
- #
- # When this set to true, tamed animals will be ignored
- # Recomended to keep it at true to avoid player animals being despawned
- IgnoreTamedAnimals: true
- #
- # When this set to true, animals with custom name will be ignored
- # Recomended to keep it at true to avoid special player animals being despawned
- IgnoreNamedAnimals: true
- #
- # When this set to true, animals with sadle will be ignored
- # Recomended to keep it at true to avoid special player animals being despawned
- IgnoreWithSadle: true
- #
- # When this set to true, baby animals will be ignored
- IgnoreBabyAnimals: true
- #
- # List of worlds to be ignored by plugin
- IgnoredWorlds:
- - Test
- BlockTypes:
- #
- # Limitations to how many particular block we can place in each chunk
- # This can be bypassed with mfm.bypasslimit.[btype] permission node
- Limit: false
- #
- # Limitations to how many particular block we can place in each chunk
- # This can be bypassed with mfm.bypasslimit.[btype] permission node
- List:
- HOPPER: 10
- PISTON: 10
- STICKY_PISTON: 10
- OBSERVER: 10
- #
- # All posible spawn reassons to check
- # Set to false if you dont want to do checks on particular spawn reasson
- SpawnReasons:
- NATURAL: true
- JOCKEY: true
- CHUNK_GEN: true
- SPAWNER: true
- EGG: true
- SPAWNER_EGG: true
- LIGHTNING: true
- BUILD_SNOWMAN: true
- BUILD_IRONGOLEM: true
- BUILD_WITHER: true
- VILLAGE_DEFENSE: true
- VILLAGE_INVASION: true
- BREEDING: true
- SLIME_SPLIT: true
- REINFORCEMENTS: true
- NETHER_PORTAL: true
- DISPENSE_EGG: true
- INFECTION: true
- CURED: true
- OCELOT_BABY: true
- SILVERFISH_BLOCK: true
- MOUNT: true
- TRAP: true
- ENDER_PEARL: true
- SHOULDER_ENTITY: true
- DROWNED: true
- SHEARED: true
- EXPLOSION: true
- CUSTOM: true
- DEFAULT: true
- #
- # Settup for entity groups
- # You can define different groups for different types of animals/monsters/entities
- # If entity gets over total amount of group limit, he will not be allowed to spawn
- EntityGroups:
- Animals:
- Use: true
- Limit: 40
- List:
- - Pig
- - Cow
- - Horse
- - Rabbit
- - Sheep
- - Chicken
- Monsters:
- Use: true
- Limit: 40
- List:
- - Zombie
- - Skeleton
- - Slime
- - Creeper
- - Squid
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