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  1. # Language file you want to use
  2. Language: EN
  3. HopperControl:
  4. #
  5. # Enables or disable hopper item transfer rate
  6. # Only for 1.8.x and above servers
  7. # By enabling this any contraptions based on regular hopper ticking will break and hopper transfer rate will be adjust dinamicaly
  8. # In case hopper is being used intensively, its transfer interval will get increased until max limit to lower load on server
  9. # It will get reseted if hopper is not used for particular time frame
  10. Enabled: false
  11. # Defines default item transfer rate in ticks (20 ticks 1 second). 8 is default vanilla behavior
  12. Default: 8
  13. # Defines max interval between item transfer. 40 will result in 1 item every 2 seconds.
  14. SlowestRate: 40
  15. # Defines how often to adjust hopper transfer rate in actual transfer. So 30 will mean that after hopper transfers 30 items, its rate will get adjusted
  16. AdjustEvery: 30
  17. WolfControl:
  18. #
  19. # Checks tamed wolfs in defined chunk range and if its above allowed limit then makes them sit down
  20. # This is limit per player so value of 2-3 is more than enough
  21. Enabled: false
  22. # Defines max allowed wolfs per player which can follow him
  23. # This will be checked on general entity amount check defined belove
  24. Max: 3
  25. EntitySpawn:
  26. #
  27. # Checks Chunk when entity spawns
  28. Check: true
  29. # When set to true players without permissions: mfm.build.wither mfm.build.irongolem mfm.build.snowman will be prevented from building appropriate monsters
  30. PreventMobBuild: false
  31. # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 10 chunks will be counted as one and limits will be used as for one chunk
  32. # This will give wider range of mob cleaning
  33. GroupChunks: false
  34. GroupChunksRadius: 1
  35. AutoClean:
  36. #
  37. # Checks chunks around players for over populated farms
  38. Use: true
  39. #
  40. # Informs users with mfm.cleaninform permission node how many entities we cleaned up and which ones in particular
  41. Inform: true
  42. # How often to check chunks in seconds. Keep it at 30 sec plus, as you dont need to perform this tast to often
  43. Interval: 30
  44. # Range around player in chunks to check. 1 means that current player chunk will get checked, 2 means that 9 chunks will be checked, 3 - 25 chunks and so on
  45. # Max value is 5 to avoid unnecessary load on server
  46. GroupChunks: false
  47. ChunkRadius: 1
  48. #
  49. # When this set to true, armor stands with items on it will be ignored on chunk cleanup
  50. # Recomended to keep it at true to avoid player item deletion
  51. IgnoreFullArmorStands: true
  52. #
  53. # When this set to true, entities which picked items, will be ignored on chunk cleanup
  54. # Recommended to keep it at true to avoid player item deletion
  55. IgnoreEntityWithPickedItem: true
  56. #
  57. # When this set to true, item frames with items in it will be ignored on chunk cleanup
  58. # Recomended to keep it at true to avoid player item deletion
  59. IgnoreFullItemFrames: true
  60. #
  61. # When this set to true, tamed animals will be ignored
  62. # Recomended to keep it at true to avoid player animals being despawned
  63. IgnoreTamedAnimals: true
  64. #
  65. # When this set to true, animals with custom name will be ignored
  66. # Recomended to keep it at true to avoid special player animals being despawned
  67. IgnoreNamedAnimals: true
  68. #
  69. # When this set to true, animals with sadle will be ignored
  70. # Recomended to keep it at true to avoid special player animals being despawned
  71. IgnoreWithSadle: true
  72. #
  73. # When this set to true, baby animals will be ignored
  74. IgnoreBabyAnimals: true
  75. #
  76. # List of worlds to be ignored by plugin
  77. IgnoredWorlds:
  78. - Test
  79. BlockTypes:
  80. #
  81. # Limitations to how many particular block we can place in each chunk
  82. # This can be bypassed with mfm.bypasslimit.[btype] permission node
  83. Limit: false
  84. #
  85. # Limitations to how many particular block we can place in each chunk
  86. # This can be bypassed with mfm.bypasslimit.[btype] permission node
  87. List:
  88. HOPPER: 10
  89. PISTON: 10
  90. STICKY_PISTON: 10
  91. OBSERVER: 10
  92. #
  93. # All posible spawn reassons to check
  94. # Set to false if you dont want to do checks on particular spawn reasson
  95. SpawnReasons:
  96. NATURAL: true
  97. JOCKEY: true
  98. CHUNK_GEN: true
  99. SPAWNER: true
  100. EGG: true
  101. SPAWNER_EGG: true
  102. LIGHTNING: true
  103. BUILD_SNOWMAN: true
  104. BUILD_IRONGOLEM: true
  105. BUILD_WITHER: true
  106. VILLAGE_DEFENSE: true
  107. VILLAGE_INVASION: true
  108. BREEDING: true
  109. SLIME_SPLIT: true
  110. REINFORCEMENTS: true
  111. NETHER_PORTAL: true
  112. DISPENSE_EGG: true
  113. INFECTION: true
  114. CURED: true
  115. OCELOT_BABY: true
  116. SILVERFISH_BLOCK: true
  117. MOUNT: true
  118. TRAP: true
  119. ENDER_PEARL: true
  120. SHOULDER_ENTITY: true
  121. DROWNED: true
  122. SHEARED: true
  123. EXPLOSION: true
  124. CUSTOM: true
  125. DEFAULT: true
  126. #
  127. # Settup for entity groups
  128. # You can define different groups for different types of animals/monsters/entities
  129. # If entity gets over total amount of group limit, he will not be allowed to spawn
  130. EntityGroups:
  131. Animals:
  132. Use: true
  133. Limit: 40
  134. List:
  135. - Pig
  136. - Cow
  137. - Horse
  138. - Rabbit
  139. - Sheep
  140. - Chicken
  141. Monsters:
  142. Use: true
  143. Limit: 40
  144. List:
  145. - Zombie
  146. - Skeleton
  147. - Slime
  148. - Creeper
  149. - Squid
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