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  1. # Language file you want to use
  2. Language: EN
  3. HopperControl:
  4.   #  
  5.   # Enables or disable hopper item transfer rate
  6.   # Only for 1.8.x and above servers
  7.   # By enabling this any contraptions based on regular hopper ticking will break and hopper transfer rate will be adjust dinamicaly
  8.   # In case hopper is being used intensively, its transfer interval will get increased until max limit to lower load on server
  9.   # It will get reseted if hopper is not used for particular time frame
  10.   Enabled: false
  11.   # Defines default item transfer rate in ticks (20 ticks 1 second). 8 is default vanilla behavior
  12.   Default: 8
  13.   # Defines max interval between item transfer. 40 will result in 1 item every 2 seconds.
  14.   SlowestRate: 40
  15.   # Defines how often to adjust hopper transfer rate in actual transfer. So 30 will mean that after hopper transfers 30 items, its rate will get adjusted
  16.   AdjustEvery: 30
  17. WolfControl:
  18.   #  
  19.   # Checks tamed wolfs in defined chunk range and if its above allowed limit then makes them sit down
  20.   # This is limit per player so value of 2-3 is more than enough
  21.   Enabled: false
  22.   # Defines max allowed wolfs per player which can follow him
  23.   # This will be checked on general entity amount check defined belove
  24.   Max: 3
  25. EntitySpawn:
  26.   #  
  27.   # Checks Chunk when entity spawns
  28.   Check: true
  29.   # When set to true players without permissions: mfm.build.wither mfm.build.irongolem mfm.build.snowman will be prevented from building appropriate monsters
  30.   PreventMobBuild: false
  31.   # If this set to true, chunks will be grouped up and counted as one. In example with range 2 all 10 chunks will be counted as one and limits will be used as for one chunk
  32.   # This will give wider range of mob cleaning
  33.   GroupChunks: false
  34.   GroupChunksRadius: 1
  35. AutoClean:
  36.   #  
  37.   # Checks chunks around players for over populated farms
  38.   Use: true
  39.   #  
  40.   # Informs users with mfm.cleaninform permission node how many entities we cleaned up and which ones in particular
  41.   Inform: true
  42.   # How often to check chunks in seconds. Keep it at 30 sec plus, as you dont need to perform this tast to often
  43.   Interval: 30
  44.   # Range around player in chunks to check. 1 means that current player chunk will get checked, 2 means that 9 chunks will be checked, 3 - 25 chunks and so on
  45.   # Max value is 5 to avoid unnecessary load on server
  46.   GroupChunks: false
  47.   ChunkRadius: 1
  48. #  
  49. # When this set to true, armor stands with items on it will be ignored on chunk cleanup
  50. # Recomended to keep it at true to avoid player item deletion
  51. IgnoreFullArmorStands: true
  52. #  
  53. # When this set to true, entities which picked items, will be ignored on chunk cleanup
  54. # Recommended to keep it at true to avoid player item deletion
  55. IgnoreEntityWithPickedItem: true
  56. #  
  57. # When this set to true, item frames with items in it will be ignored on chunk cleanup
  58. # Recomended to keep it at true to avoid player item deletion
  59. IgnoreFullItemFrames: true
  60. #  
  61. # When this set to true, tamed animals will be ignored
  62. # Recomended to keep it at true to avoid player animals being despawned
  63. IgnoreTamedAnimals: true
  64. #  
  65. # When this set to true, animals with custom name will be ignored
  66. # Recomended to keep it at true to avoid special player animals being despawned
  67. IgnoreNamedAnimals: true
  68. #  
  69. # When this set to true, animals with sadle will be ignored
  70. # Recomended to keep it at true to avoid special player animals being despawned
  71. IgnoreWithSadle: true
  72. #  
  73. # When this set to true, baby animals will be ignored
  74. IgnoreBabyAnimals: true
  75. #  
  76. # List of worlds to be ignored by plugin
  77. IgnoredWorlds:
  78. - Test
  79. BlockTypes:
  80.   #  
  81.   # Limitations to how many particular block we can place in each chunk
  82.   # This can be bypassed with mfm.bypasslimit.[btype] permission node
  83.   Limit: false
  84.   #  
  85.   # Limitations to how many particular block we can place in each chunk
  86.   # This can be bypassed with mfm.bypasslimit.[btype] permission node
  87.   List:
  88.     HOPPER: 10
  89.     PISTON: 10
  90.     STICKY_PISTON: 10
  91.     OBSERVER: 10
  92. #  
  93. # All posible spawn reassons to check
  94. # Set to false if you dont want to do checks on particular spawn reasson
  95. SpawnReasons:
  96.   NATURAL: true
  97.   JOCKEY: true
  98.   CHUNK_GEN: true
  99.   SPAWNER: true
  100.   EGG: true
  101.   SPAWNER_EGG: true
  102.   LIGHTNING: true
  103.   BUILD_SNOWMAN: true
  104.   BUILD_IRONGOLEM: true
  105.   BUILD_WITHER: true
  106.   VILLAGE_DEFENSE: true
  107.   VILLAGE_INVASION: true
  108.   BREEDING: true
  109.   SLIME_SPLIT: true
  110.   REINFORCEMENTS: true
  111.   NETHER_PORTAL: true
  112.   DISPENSE_EGG: true
  113.   INFECTION: true
  114.   CURED: true
  115.   OCELOT_BABY: true
  116.   SILVERFISH_BLOCK: true
  117.   MOUNT: true
  118.   TRAP: true
  119.   ENDER_PEARL: true
  120.   SHOULDER_ENTITY: true
  121.   DROWNED: true
  122.   SHEARED: true
  123.   EXPLOSION: true
  124.   CUSTOM: true
  125.   DEFAULT: true
  126. #  
  127. # Settup for entity groups
  128. # You can define different groups for different types of animals/monsters/entities
  129. # If entity gets over total amount of group limit, he will not be allowed to spawn
  130. EntityGroups:
  131.   Animals:
  132.     Use: true
  133.     Limit: 40
  134.     List:
  135.     - Pig
  136.     - Cow
  137.     - Horse
  138.     - Rabbit
  139.     - Sheep
  140.     - Chicken
  141.   Monsters:
  142.     Use: true
  143.     Limit: 40
  144.     List:
  145.     - Zombie
  146.     - Skeleton
  147.     - Slime
  148.     - Creeper
  149.     - Squid
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