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  1.  
  2. ** Executing...
  3. ** Command: "e:\program files\steam\steamapps\extrail\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2" "E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2\materials
  9. Loading E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.vmf
  10. Brush 838: FloatPlane: bad normal
  11. Side 0
  12. Texture: DEV/DEV_MEASUREGENERIC01
  13.  
  14.  
  15. ** Executing...
  16. ** Command: "e:\program files\steam\steamapps\extrail\sourcesdk\bin\orangebox\bin\vvis.exe"
  17. ** Parameters: -game "e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2" "E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test"
  18.  
  19. Valve Software - vvis.exe (Jul 7 2010)
  20. 4 threads
  21. reading e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.bsp
  22. reading e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.prt
  23. LoadPortals: couldn't read e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.prt
  24.  
  25.  
  26. ** Executing...
  27. ** Command: "e:\program files\steam\steamapps\extrail\sourcesdk\bin\orangebox\bin\vrad.exe"
  28. ** Parameters: -game "e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2" "E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test"
  29.  
  30. Valve Software - vrad.exe SSE (Jul 7 2010)
  31.  
  32. Valve Radiosity Simulator
  33. 4 threads
  34. [Reading texlights from 'lights.rad']
  35. [48 texlights parsed from 'lights.rad']
  36.  
  37. Loading e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.bsp
  38. Setting up ray-trace acceleration structure... Done (0.00 seconds)
  39. 34 faces
  40. 36482 square feet [5253520.00 square inches]
  41. 0 Displacements
  42. 0 Square Feet [0.00 Square Inches]
  43. 34 patches before subdivision
  44. 850 patches after subdivision
  45. 2 direct lights
  46. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
  47. BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
  48. transfers 25628, max 140
  49. transfer lists: 0.2 megs
  50. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  51. Bounce #1 added RGB(1036, 904, 428)
  52. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  53. Bounce #2 added RGB(57, 36, 10)
  54. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
  55. Bounce #3 added RGB(3, 1, 0)
  56. GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
  57. Bounce #4 added RGB(0, 0, 0)
  58. Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
  59. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
  60. FinalLightFace Done
  61. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  62. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
  63. Writing leaf ambient...done
  64. Ready to Finish
  65.  
  66. Object names Objects/Maxobjs Memory / Maxmem Fullness
  67. ------------ --------------- --------------- --------
  68. models 3/1024 144/49152 ( 0.3%)
  69. brushes 12/8192 144/98304 ( 0.1%)
  70. brushsides 72/65536 576/524288 ( 0.1%)
  71. planes 96/65536 1920/1310720 ( 0.1%)
  72. vertexes 68/65536 816/786432 ( 0.1%)
  73. nodes 39/65536 1248/2097152 ( 0.1%)
  74. texinfos 10/12288 720/884736 ( 0.1%)
  75. texdata 6/2048 192/65536 ( 0.3%)
  76. dispinfos 0/0 0/0 ( 0.0%)
  77. disp_verts 0/0 0/0 ( 0.0%)
  78. disp_tris 0/0 0/0 ( 0.0%)
  79. disp_lmsamples 0/0 0/0 ( 0.0%)
  80. faces 34/65536 1904/3670016 ( 0.1%)
  81. hdr faces 0/65536 0/3670016 ( 0.0%)
  82. origfaces 16/65536 896/3670016 ( 0.0%)
  83. leaves 43/65536 1376/2097152 ( 0.1%)
  84. leaffaces 34/65536 68/131072 ( 0.1%)
  85. leafbrushes 30/65536 60/131072 ( 0.0%)
  86. areas 2/256 16/2048 ( 0.8%)
  87. surfedges 202/512000 808/2048000 ( 0.0%)
  88. edges 118/256000 472/1024000 ( 0.0%)
  89. LDR worldlights 2/8192 176/720896 ( 0.0%)
  90. HDR worldlights 0/8192 0/720896 ( 0.0%)
  91. leafwaterdata 0/32768 0/393216 ( 0.0%)
  92. waterstrips 0/32768 0/327680 ( 0.0%)
  93. waterverts 0/65536 0/786432 ( 0.0%)
  94. waterindices 0/65536 0/131072 ( 0.0%)
  95. cubemapsamples 0/1024 0/16384 ( 0.0%)
  96. overlays 0/512 0/180224 ( 0.0%)
  97. LDR lightdata [variable] 23912/0 ( 0.0%)
  98. HDR lightdata [variable] 0/0 ( 0.0%)
  99. visdata [variable] 44/16777216 ( 0.0%)
  100. entdata [variable] 4239/393216 ( 1.1%)
  101. LDR ambient table 43/65536 172/262144 ( 0.1%)
  102. HDR ambient table 43/65536 172/262144 ( 0.1%)
  103. LDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
  104. HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
  105. occluders 0/0 0/0 ( 0.0%)
  106. occluder polygons 0/0 0/0 ( 0.0%)
  107. occluder vert ind 0/0 0/0 ( 0.0%)
  108. detail props [variable] 1/12 ( 8.3%)
  109. static props [variable] 1/12 ( 8.3%)
  110. pakfile [variable] 105667/0 ( 0.0%)
  111. physics [variable] 4673/4194304 ( 0.1%)
  112. physics terrain [variable] 2/1048576 ( 0.0%)
  113.  
  114. Level flags = 0
  115.  
  116. Total triangle count: 70
  117. Writing e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.bsp
  118. 3 seconds elapsed
  119.  
  120. ** Executing...
  121. ** Command: Copy File
  122. ** Parameters: "E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.bsp" "e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2\maps\Phys_test.bsp"
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