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- ** Executing...
- ** Command: "e:\program files\steam\steamapps\extrail\sourcesdk\bin\orangebox\bin\vbsp.exe"
- ** Parameters: -game "e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2" "E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.vmf"
- Valve Software - vbsp.exe (Jul 7 2010)
- 4 threads
- materialPath: e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2\materials
- Loading E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.vmf
- Brush 838: FloatPlane: bad normal
- Side 0
- Texture: DEV/DEV_MEASUREGENERIC01
- ** Executing...
- ** Command: "e:\program files\steam\steamapps\extrail\sourcesdk\bin\orangebox\bin\vvis.exe"
- ** Parameters: -game "e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2" "E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test"
- Valve Software - vvis.exe (Jul 7 2010)
- 4 threads
- reading e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.bsp
- reading e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.prt
- LoadPortals: couldn't read e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.prt
- ** Executing...
- ** Command: "e:\program files\steam\steamapps\extrail\sourcesdk\bin\orangebox\bin\vrad.exe"
- ** Parameters: -game "e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2" "E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test"
- Valve Software - vrad.exe SSE (Jul 7 2010)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.bsp
- Setting up ray-trace acceleration structure... Done (0.00 seconds)
- 34 faces
- 36482 square feet [5253520.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 34 patches before subdivision
- 850 patches after subdivision
- 2 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 25628, max 140
- transfer lists: 0.2 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(1036, 904, 428)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(57, 36, 10)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #3 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0009 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 3/1024 144/49152 ( 0.3%)
- brushes 12/8192 144/98304 ( 0.1%)
- brushsides 72/65536 576/524288 ( 0.1%)
- planes 96/65536 1920/1310720 ( 0.1%)
- vertexes 68/65536 816/786432 ( 0.1%)
- nodes 39/65536 1248/2097152 ( 0.1%)
- texinfos 10/12288 720/884736 ( 0.1%)
- texdata 6/2048 192/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 34/65536 1904/3670016 ( 0.1%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 16/65536 896/3670016 ( 0.0%)
- leaves 43/65536 1376/2097152 ( 0.1%)
- leaffaces 34/65536 68/131072 ( 0.1%)
- leafbrushes 30/65536 60/131072 ( 0.0%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 202/512000 808/2048000 ( 0.0%)
- edges 118/256000 472/1024000 ( 0.0%)
- LDR worldlights 2/8192 176/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 0/32768 0/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 0/65536 0/131072 ( 0.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 23912/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 44/16777216 ( 0.0%)
- entdata [variable] 4239/393216 ( 1.1%)
- LDR ambient table 43/65536 172/262144 ( 0.1%)
- HDR ambient table 43/65536 172/262144 ( 0.1%)
- LDR leaf ambient 74/65536 2072/1835008 ( 0.1%)
- HDR leaf ambient 43/65536 1204/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 105667/0 ( 0.0%)
- physics [variable] 4673/4194304 ( 0.1%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 70
- Writing e:\program files\steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.bsp
- 3 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Program Files\Steam\steamapps\extrail\sourcesdk_content\cstrike\mapsrc\Phys_test.bsp" "e:\program files\steam\steamapps\extrail\half-life 2 episode two\ep2\maps\Phys_test.bsp"
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