Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- if (node.Parent.Position.x < node.Position.x && node.Parent.Position.y == node.Position.y)
- {
- debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 180));
- }
- else if (node.Parent.Position.x < node.Position.x && node.Parent.Position.y > node.Position.y)
- {
- debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 135));
- }
- else if (node.Parent.Position.x < node.Position.x && node.Parent.Position.y < node.Position.y)
- {
- debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 225));
- }
- else if (node.Parent.Position.x > node.Position.x && node.Parent.Position.y == node.Position.y)
- {
- debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 0));
- }
- else if (node.Parent.Position.x > node.Position.x && node.Parent.Position.y > node.Position.y)
- {
- debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 45));
- }
- else if (node.Parent.Position.x > node.Position.x && node.Parent.Position.y < node.Position.y)
- {
- debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, -45));
- }
- else if (node.Parent.Position.x == node.Position.x && node.Parent.Position.y > node.Position.y)
- {
- debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 90));
- }
- else if (node.Parent.Position.x == node.Position.x && node.Parent.Position.y < node.Position.y)
- {
- debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 270));
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement