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May 22nd, 2019
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  1. if (node.Parent.Position.x < node.Position.x && node.Parent.Position.y == node.Position.y)
  2. {
  3. debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 180));
  4. }
  5. else if (node.Parent.Position.x < node.Position.x && node.Parent.Position.y > node.Position.y)
  6. {
  7. debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 135));
  8. }
  9. else if (node.Parent.Position.x < node.Position.x && node.Parent.Position.y < node.Position.y)
  10. {
  11. debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 225));
  12. }
  13. else if (node.Parent.Position.x > node.Position.x && node.Parent.Position.y == node.Position.y)
  14. {
  15. debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 0));
  16. }
  17. else if (node.Parent.Position.x > node.Position.x && node.Parent.Position.y > node.Position.y)
  18. {
  19. debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 45));
  20. }
  21. else if (node.Parent.Position.x > node.Position.x && node.Parent.Position.y < node.Position.y)
  22. {
  23. debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, -45));
  24. }
  25. else if (node.Parent.Position.x == node.Position.x && node.Parent.Position.y > node.Position.y)
  26. {
  27. debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 90));
  28. }
  29. else if (node.Parent.Position.x == node.Position.x && node.Parent.Position.y < node.Position.y)
  30. {
  31. debugText.MyArrow.localRotation = Quaternion.Euler(new Vector3(0, 0, 270));
  32. }
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