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- public void Func_RemoveAllBlock()
- {
- int iBlock = -1;
- for (int iIndex = 0; iIndex < arBlockMakerList.Length; iIndex++)
- {
- iBlock = arBlockMakerList.Get(iIndex);
- if (iBlock != -1)
- {
- AcceptEntityInput(iBlock, "kill");
- arBlockMakerData[iIndex].Clear();
- arBlockMakerList.Erase(iIndex);
- }
- }
- }
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