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lesgar99

FeatherBoard

May 8th, 2016
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  1. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  2. # GENERAL PLUGIN SETTINGS
  3. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  4.  
  5. ## Config version (DO NOT EDIT)
  6. config: 2
  7.  
  8. ## Language file
  9. lang: 'en'
  10.  
  11. ## Debug mode
  12. debug: false
  13.  
  14. ## Log to file
  15. log:
  16. enabled: true
  17. # Reset log on startup
  18. reset: false
  19.  
  20. ## Update checking
  21. update:
  22. check: false # RECOMMENDED YOU LEAVE THIS TRUE
  23.  
  24. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  25. # PLUGIN SPECIFIC SETTINGS
  26. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  27.  
  28. # Placeholder settings
  29. placeholder:
  30. # logs the memory usage of placeholders on startup
  31. log-memory: false
  32. # Clear unused placeholders that are not enabled.
  33. clear-unused: true
  34. # Config cache only
  35. # This will only use placeholders in the config
  36. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  37. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  38. config-cache: false
  39.  
  40. # Tweaks to increase performance (Use at own risk)
  41. tweaks:
  42. # This option does not send scoreboard remove packets
  43. # to the client on quit. This can increase performance on servers
  44. # where players quit a lot (hubs, ...)
  45. #
  46. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  47. # /data folder
  48. #
  49. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  50. keepScoreboardOnQuit: false
  51. # Some placeholders have a slow process behind them. Meaning they might contact a database
  52. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  53. # separate from the sending. But can slow down the animation because it has to wait
  54. # for the placeholder to be loaded. When having multiple lines like a text that shows
  55. # the information about the placeholders you put below it, this can cause problems.
  56. # Enabling this will output a message in the console and ingame to operators
  57. # saying when a placeholder is causing delays.
  58. detect-placeholderdelay: false
  59. # Putting this to true will SPAM your console with timings report per placeholder/animation
  60. # refresh. Used for debugging purposes.
  61. # This requires detect-placeholderdelay to true
  62. verbose-placeholder-timings: false
  63.  
  64. # Toggling allows you to disable the scoreboard
  65. database:
  66. # If you want the toggle to stay even when your users
  67. # log off you can enable this. Keep in mind that this requires a
  68. # MySQL or SQLite database.
  69. # If you are configuring the plugin for the first time it is advised
  70. # to stay away from these settings until you managed the scoreboard
  71. # set up.
  72. persistent: false
  73. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  74. # with isolation, url, driver, ...
  75. # Database name
  76. database: "featherboard"
  77. # Database username
  78. username: bukkit
  79. # Database isolation type
  80. isolation: SERIALIZABLE
  81. # Database driver
  82. driver: org.sqlite.JDBC
  83. # Database password
  84. password: walrus
  85. # Database driver URL
  86. # {DIR} will be replaced with the plugin directory
  87. # {NAME} will be replaced wit the plugin name
  88. url: jdbc:sqlite:{DIR}{NAME}.db
  89. # Save interval in ticks
  90. save-interval: 6000
  91.  
  92. # Disabled worlds. Add your world name in this list to
  93. # disable it.
  94. disabled-worlds:
  95. - 'example_world'
  96.  
  97. # Show delay on join. Usefull if you wish to let the user
  98. # enjoy a Title MOTD without having the scoreboard obstructing
  99. # the view.
  100. show-delay: 0
  101.  
  102. # Anti Flicker will use a new engine that will allow you to use fast animations
  103. # without any flicker.
  104. # You can disable this feature if you do not have fast refresh rates.
  105. antiflicker: true
  106.  
  107. # A list of different scoreboards
  108. boards:
  109. # Default FeatherBoard comes with a board called "default". All players have the permission
  110. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  111. # the permission is negated.
  112. #
  113. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  114. # names such as "vip-board", "mcmmo-levelup", ...
  115. default:
  116. # Every section here are different lines. The first section will be used as the title
  117. # the following sections will be used as the lines on the scoreboard (max 15)
  118. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  119. # things simple I will use logical names such as "title", "spacer", "header", ...
  120. title:
  121. # Every line has its own frames. The animation will loop through these frames on intervals
  122. # that you configure below.
  123. # Put all your frames under 'text:'. You can make as many lines as you want and use
  124. # placeholders and preset effects.
  125. # Keep in mind that there is a limit in line width!
  126. text:
  127. # To create cool looking animations you create yourself
  128. # you can use the graphical tool AnimationCreator
  129. # https://www.spigotmc.org/resources/animationcreator.6001/
  130. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  131. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  132. - '<single><delay times="10">&l><</delay></single>'
  133. - '<single>&f&lpvp</single>' # <single> will allow the frame to only run ONCE
  134. - '<single>&f&lapvp</single>'
  135. - '<single>&f&lnapvp</single>'
  136. - '<single>&f&lenapvp</single>'
  137. - '<single>&f&lyenapvp</single>'
  138. - ' <delay times="10">&f&lHyenaPvP</delay>' # <delay> will repeat the line X times
  139. - '<glow glowsize="5">HyenaPvP</glow>'
  140. # Interval is the animation interval in TICKS (20 ticks is one second).
  141. # Every X ticks the animation goes to the next frame (see above)
  142. # Once all frames are finished it will start over from the first one
  143. interval: 2
  144. # If you don't want a static order of the frames and want to show each frame at random
  145. # you can enable this option.
  146. random: false
  147. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  148. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  149. # These lines (usually a header or footer) are also good for decoration.
  150. header:
  151. text:
  152. - '<rainbow>&m+---------------------+</rainbow>'
  153. interval: 10
  154. random: true
  155. player-line2:
  156. text:
  157. - '&7Ping: &8 {ping}'
  158. interval: 2
  159. random: false
  160. # For empty lines just add another 'section' but just don't put any text
  161. # in it so it acts like an empty line.
  162. spacer1:
  163. text: []
  164. interval: 100
  165. random: false
  166. news-info:
  167. text:
  168. - '&b&l> &e&lNovita:'
  169. interval: 100
  170. random: false
  171. news:
  172. # Lets create some animated news
  173. # News is something you need to write quick
  174. # and usually you don't want to spend ages on creating
  175. # some cool effect. That is why FeatherBoard features
  176. # several presets you can use.
  177. text:
  178. - '<scroll width="29">&cBedWars Aperte il 15/05/2016!</scroll>'
  179. interval: 2 # Server
  180. # Do you want to randomize the animation frames?
  181. random: false
  182. # For empty lines just add another 'section' but just don't put any text
  183. # in it so it acts like an empty line.
  184. spacer2:
  185. text: []
  186. interval: 100
  187. random: false
  188. timesplayed-label: #Switch between site, times played and health
  189. text:
  190. - '&b&l> &e&lSito:'
  191. - '&b&l> &e&lSito Vip:'
  192. interval: 100
  193. random: false
  194. timesplayed: #Switch between site, times played and health
  195. text:
  196. - 'www.hyenapvp.it'
  197. - 'shop.hyenapvp.it'
  198. interval: 100
  199. random: false
  200. # For empty lines just add another 'section' but just don't put any text
  201. # in it so it acts like an empty line.
  202. spacer3:
  203. text: []
  204. interval: 100
  205. random: false
  206. server-label:
  207. text:
  208. - '&b&l> &e&l&aPersone Online:'
  209. interval: 100
  210. random: false
  211. server-line2:
  212. text:
  213. - '{onlineplayers}'
  214. interval: 10
  215. random: false
  216. # This is the same as the header. It is not needed since you already use the header as the longest line
  217. # but it looks cleaner having a footer.
  218. footer:
  219. text:
  220. - '<rainbow>&m+---------------------+</rainbow>'
  221. interval: 10
  222. random: true
  223. # This is a combat scoreboard example showing
  224. # combat related information.
  225. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  226. # (Unless you want it to show all the time)
  227. # You still need to 'trigger' this scoreboard in the vanilla_combat
  228. combat-scoreboard-example:
  229. # Lets just use the title,header and footer from the example above
  230. # for in depth configuration look above.
  231. #
  232. # When designing a board that is used when triggered on an event. You have
  233. # to think (before looking at the placeholders) what is relevant.
  234. # For example: When I think of combat my first thoughts are:
  235. # - Health: To see how much you have left
  236. # - Possible cooldown timers
  237. # - With who am I in combat?
  238. # - Target health
  239. # - mcMMO attacking level?
  240. #
  241. # Next you have to think what is important during that event:
  242. # - Combat: not too much distraction (no animations, smaller scoreboard)
  243. #
  244. # Once you know those things start looking for placeholders. A lot of events such
  245. # as mcmmo have placeholders that can only be used in such events.
  246. title:
  247. text:
  248. # To create cool looking animations you create yourself
  249. # you can use the graphical tool AnimationCreator
  250. # https://www.spigotmc.org/resources/animationcreator.6001/
  251. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  252. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  253. - '<single><delay times="10">&l><</delay></single>'
  254. - '<single>&f&lHyen</single>' # <single> will allow the frame to only run ONCE
  255. - '<single>&f&lHyena</single>'
  256. - '<single>&f&lHyenap</single>'
  257. - '<single>&f&lHyenapv</single>'
  258. - '<single>&f&lHyenapvp</single>'
  259. - ' <delay times="100">&f&lHyenaPvP</delay>' # <delay> will repeat the line X times
  260. interval: 2
  261. random: false
  262. header:
  263. text:
  264. - '&a&m+-----------------+'
  265. interval: 10
  266. random: true
  267. combat-label:
  268. text:
  269. - '&8&l> &7&lCombat target:'
  270. interval: 100
  271. random: false
  272. combat-data:
  273. text:
  274. - '{vanilla-combat_opponent_name}'
  275. interval: 2
  276. random: false
  277. spacer1:
  278. text: []
  279. interval: 100
  280. health-label:
  281. text:
  282. - '&8&l> &7&lHealth stats:'
  283. interval: 100
  284. random: false
  285. health-data-1:
  286. text:
  287. - '&aVuta: {healthbar}'
  288. interval: 1
  289. random: false
  290. health-data-2:
  291. text:
  292. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  293. interval: 1
  294. random: false
  295. footer:
  296. text:
  297. - '&a&m+-----------------+'
  298. interval: 10
  299. random: true
  300. # This is an example for mcMMO when you level up
  301. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  302. # (Unless you want it to show all the time)
  303. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  304. mcmmo-levelup:
  305. title:
  306. text:
  307. # To create cool looking animations you create yourself
  308. # you can use the graphical tool AnimationCreator
  309. # https://www.spigotmc.org/resources/animationcreator.6001/
  310. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  311. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  312. - '<single><delay times="10">&l><</delay></single>'
  313. - '<single>&f&lHyen</single>' # <single> will allow the frame to only run ONCE
  314. - '<single>&f&lHyena</single>'
  315. - '<single>&f&lHyenap</single>'
  316. - '<single>&f&lHyenapv</single>'
  317. - '<single>&f&lHyenapvp</single>'
  318. - ' <delay times="100">&f&lHyenaPvP</delay>' # <delay> will repeat the line X times
  319. interval: 2
  320. random: false
  321. header:
  322. text:
  323. - '&a&m+-----------------+'
  324. interval: 10
  325. random: true
  326. info-label:
  327. text:
  328. # mcMMO-levelup comes with several event specific placeholders
  329. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  330. interval: 10
  331. spacer1: # This is a spacer an empty line
  332. text:
  333. - ''
  334. interval: 10
  335. # Do you want to randomize the animation frames?
  336. random: false
  337. skill-label: # You can add elements to the group and name them like you want
  338. # Lets make a static label
  339. text:
  340. - '&9&l> &e&lSkill:'
  341. interval: 10 # The interval is not important since its just 1 static text.
  342. # Do you want to randomize the animation frames?
  343. random: false
  344. skill:
  345. # Lets make a static label
  346. text:
  347. - '{mcmmo-levelup_skill_name}'
  348. interval: 10 # The interval is not important since its just 1 static text.
  349. # Do you want to randomize the animation frames?
  350. random: false
  351. spacer2: # This is a spacer an empty line
  352. text:
  353. - ''
  354. interval: 100
  355. # Do you want to randomize the animation frames?
  356. random: false
  357. skilllevel-label: # You can add elements to the group and name them like you want
  358. # Lets make a static label
  359. text:
  360. - '&b&l> &e&lCurrent level:'
  361. interval: 10 # The interval is not important since its just 1 static text.
  362. # Do you want to randomize the animation frames?
  363. random: false
  364. skilllevel:
  365. # Lets make a static label
  366. text:
  367. - '{mcmmo-levelup_skilllevel}'
  368. interval: 10 # The interval is not important since its just 1 static text.
  369. # Do you want to randomize the animation frames?
  370. random: false
  371. footer:
  372. text:
  373. - '&a&m+-----------------+'
  374. interval: 10
  375. random: true
  376. # This is an example for Towny when you enter a town
  377. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  378. # (Unless you want it to show all the time)
  379. # You still need to 'trigger' this scoreboard in the 'towny-town'
  380. towny-town-example:
  381. # Lets just use the title,header and footer from the example above
  382. # for in depth configuration look above.
  383. title:
  384. text:
  385. # To create cool looking animations you create yourself
  386. # you can use the graphical tool AnimationCreator
  387. # https://www.spigotmc.org/resources/animationcreator.6001/
  388. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  389. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  390. - '<single><delay times="10">&l><</delay></single>'
  391. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  392. - '<single>&f&lherB</single>'
  393. - '<single>&f&lherBo</single>'
  394. - '<single>&f&latherBoa</single>'
  395. - '<single>&f&leatherBoar</single>'
  396. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  397. interval: 2
  398. random: false
  399. header:
  400. text:
  401. - '&a&m+-------------------+'
  402. interval: 10
  403. random: true
  404. town-label:
  405. text:
  406. - '&bYou are in town:'
  407. interval: 100
  408. town-data:
  409. text:
  410. - '{towny_currenttown_name}'
  411. interval: 100
  412. spacer1:
  413. text: []
  414. interval: 100
  415. townboard-label:
  416. text:
  417. - '&bTown board:'
  418. interval: 100
  419. townboard:
  420. text:
  421. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  422. interval: 3
  423. spacer2:
  424. text: []
  425. interval: 100
  426. population-label:
  427. text:
  428. - '&bPopulation:'
  429. interval: 100
  430. poplulation-data:
  431. text:
  432. - '{towny_currenttown_residents}'
  433. interval: 100
  434. footer:
  435. text:
  436. - '&a&m+-------------------+'
  437. interval: 10
  438. random: true
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