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Apr 22nd, 2019
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  1. # This section contains general settings of the slot machine
  2. General_Settings:
  3.  
  4. # This is the amount of coins that a player needs to have in order to be able to activate this slot machine
  5. Activation_Amount: 1
  6.  
  7. # This is the list of items whose icons can appear in the item frames of this slot machine
  8. # Item format: <item_id/item_name> OR <item_id/item_name>-<data>
  9. # Format: <item>(, <item>...)
  10. Item_Icons: 271, 275, 258, 286, 279, 270, 274, 257, 285, 278, 269, 273, 256, 284, 277, 399, 2256, 2257, 2258, 2259
  11.  
  12. # Determines whether players are able to use this slot machine in creative mode
  13. # (Players can use slot machines in creative mode without having to insert coins)
  14. Creative_Usage_Enabled: true
  15.  
  16. # Determines whether fireworks will be displayed when a player wins (includes combos)
  17. Fireworks_Enabled: true
  18.  
  19. # This section contains settings for an individual permission for this slot machine
  20. Individual_Permission:
  21.  
  22. # Determines whether the individual permission is enabled for this slot machine
  23. Enabled: false
  24.  
  25. # This is the permission which is check if the individual permission is enabled
  26. # You can change this to whatever you want
  27. # <name> will be replaced with the name of this slot machine
  28. Permission: ItemSlotMachine.slot.use.<name>
  29.  
  30.  
  31. # This section contains settings for halting this slot machine
  32. Halt_Settings:
  33.  
  34. # This is amount of ticks every item frame will do after the slot machine was halted
  35. # This is valid for the automatic and non-automatic halt
  36. # If this is set to 0-0-0 and the automatic halt is disabled the chance is completely random no matter if predetermined chance is enabled
  37. # Format: <item_frame_1_ticks>-<item_frame_2_ticks>-<item_frame_3_ticks>
  38. Tick_Delay: 0-5-10
  39.  
  40. # This section contains settings for an automatic halt
  41. Automatic_Halt:
  42.  
  43. # Determines whether this slot machine is halted automatically
  44. # If this is set to false the slot machine will be halted when a player punches the slot
  45. Enabled: true
  46.  
  47. # This is the amount of ticks after the slot machine will be halted automatically if 'Enabled' is set to true
  48. Ticks: 20
  49.  
  50. # This section contain settings for a predetermined winning chance
  51. # If this feature is disabled it will be really tough to win since it's completely random
  52. Predetermined_Winning_Chance:
  53.  
  54. # Determines whether the predetermined winning chance is enabled
  55. # If this is set to true it will be calculated if a player wins before the slot machine is halted
  56. Enabled: true
  57.  
  58. # This is the value of the predetermined winning chance (1/100 = 1%, 1/1000 = 0,1%)
  59. # You have to use a normal number for the min/max chance value
  60. # Format: <min_chance>/<max_chance>
  61. Value: 1/100
  62.  
  63. # This section contains settings for the different sounds of this slot machine
  64. Sound_Settings:
  65.  
  66. # This section contains settings for the ticking sound which will be played when the item in an item frame changes
  67. Ticking_Sounds:
  68.  
  69. # Determines whether the ticking sounds are enabled
  70. Enabled: false
  71.  
  72. # Determines whether the sounds can be heard by everyone
  73. Broadcast: true
  74.  
  75. # This is the list of sounds which will be played upon ticking
  76. # Sound format: <sound_name>-<volume>-<pitch>
  77. # Format: <sound>(, <sound>...)
  78. Sounds: CLICK-2-2
  79.  
  80. # This section contains settings for the win sound which will be played when a player wins at this slot machine
  81. Win_Sounds:
  82.  
  83. # Determines whether the win sounds are enabled
  84. Enabled: false
  85.  
  86. # Determines whether the sounds can be heard by everyone
  87. Broadcast: true
  88.  
  89. # This is the list of sounds which will be played upon win
  90. # Sound format: <sound_name>-<volume>-<pitch>
  91. # Format: <sound>(, <sound>...)
  92. Sounds: LEVEL_UP-2-2
  93.  
  94. # This section contains settings for the lose sound which will be played when a player loses at this slot machine
  95. Lose_Sounds:
  96.  
  97. # Determines whether the lose sounds are enabled
  98. Enabled: false
  99.  
  100. # Determines whether the sounds can be heard by everyone
  101. Broadcast: true
  102.  
  103. # This is the list of sounds which will be played upon lose
  104. # Sound format: <sound_name>-<volume>-<pitch>
  105. # Format: <sound>(, <sound>...)
  106. Sounds: NOTE_PIANO-2-2, NOTE_BASS_GUITAR-2-2
  107.  
  108. # This section contains settings for the player lock of this slot machine
  109. # A player lock will prevent other players from using a slot machine right after the spin of the recent user is over for a specified time
  110. Player_Lock:
  111.  
  112. # Determines whether the player lock is enabled
  113. Enabled: false
  114.  
  115. # This is the time in seconds this slot machine will be locked to the user after the slot machine is deactivated
  116. Time: 10
  117.  
  118. # This section contains settings for the command execution when a player has 3 items of the same type in a row
  119. Command_Execution:
  120.  
  121. # Determines whether the command execution is enabled
  122. Enabled: false
  123.  
  124. # These are the commands that will be executed by console if 'Enabled' is set to true when a player has 3 items of the same type in a row
  125. # Valid placeholders are <user_name>, <money>, <currency_name>, <item_amount>, <items> and <slot_machine>
  126. # Format: <command>(;<command>...)
  127. Commands: say <user_name> has won <money> <currency_name> and <item_amount> items from slot machine <slot_machine>
  128.  
  129. # This section contains settings especially for the money pot
  130. # Note that one of the pots has to be enabled, otherwise the slot machine won't work. You can also enable both if you want
  131. Money_Pot_Settings:
  132.  
  133. # Determines whether the money pot is enabled
  134. Enabled: true
  135.  
  136. # This is the default size of the money pot, the money pot will be set to this value after a player won the pot
  137. # This value can be either a point number or a normal number
  138. Default_Size: 1000.0
  139.  
  140. # This is the value the money pot will be raised when a player inserts a coin
  141. # This value can be either a point number or a normal number
  142. Pot_Raise: 50.0
  143.  
  144. # This section contains settings for the House Cut especially for the money pot
  145. # (The House Cut is the percentage amount or total amount of money taken from the pot by the house, that means that this amount will be subtracted from the current pot and the rest will be distributed to the player who won)
  146. House_Cut:
  147.  
  148. # Determines whether the House Cut is enabled
  149. Enabled: true
  150.  
  151. # Determines whether the 'Amount' value is counted as the percentage amount or the total amount of money
  152. Percentage: true
  153.  
  154. # This is the amount of the House Cut that can either be the percentage amount or the total amount of money, this is determined by the 'Percentage' setting
  155. Amount: 10.0
  156.  
  157. # This section contains settings for combos especially for the money pot
  158. # Combos are activated when a player has a specific formation of items in the frames after the slot machine halted
  159. Combo_Settings:
  160.  
  161. # Determines whether the combos for the money pot are enabled
  162. Enabled: true
  163.  
  164. # This is a list of combos which will are if 'Enabled' is set to true
  165. # An item id will match everything if it's set to 0
  166. # Item format: <item_id/item_name> OR <item_id/item_name>-<data>
  167. # Valid action names: MULTIPLY_POT_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE, DISTRIBUTE_POT, DISTRIBUTE_INDEPENDANT_MONEY
  168. # The amount value can either be a point number or a normal number and is only necessary for the actions MULTIPLY_POT_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE and DISTRIBUTE_INDEPENDANT_MONEY
  169. # Combo format: <item>@<item>@<item>#<action> OR <item>@<item>@<item>#<action>#<amount>
  170. # Format: <combo>(;<combo>...)
  171. Combos: 279@279@279#MULTIPLY_POT_AND_DISTRIBUTE#2.0
  172.  
  173. # This section contains settings especially for the item pot
  174. # Note that one of the pots has to be enabled, otherwise the slot machine won't work. You can also enable both if you want
  175. Item_Pot_Settings:
  176.  
  177. # Determines whether the item pot is enabled
  178. Enabled: true
  179.  
  180. # These are the default items that are in the pot, the item pot will be set to these items after a player won the pot
  181. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> OR <item_id/item_name>-<amount>-<data>
  182. # Format: <item>(, <item>...)
  183. Default_Items: 288-5, 264-1, 265-10
  184.  
  185. # These are the items that are added to the current pot when a player inserts a coin
  186. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> OR <item_id/item_name>-<amount>-<data>
  187. # Format: <item>(, <item>...)
  188. Pot_Raise: 348-2, 351-2-4
  189.  
  190. # This section contains settings for the House Cut especially for the item pot
  191. # (The House Cut is in this case the amount of random items that will be taken from the pot by the house, that means that these items will be removed from the actual pot and the rest will be distributed to the player who won)
  192. House_Cut:
  193.  
  194. # Determines whether the House Cut is enabled
  195. Enabled: true
  196.  
  197. # This is the amount of items that will be taken by the house and not distributed to the player
  198. Amount: 1
  199.  
  200. # This section contains settings for combos especially for the item pot
  201. # Combos are activated when a player has a specific formation of items in the frames after a spin is over
  202. Combo_Settings:
  203.  
  204. # Determines whether the combos for the item pot are enabled
  205. Enabled: true
  206.  
  207. # This is a list of combos which are active if 'Enabled' is set to true
  208. # An item id will match everything if it's set to 0
  209. # Item format: <item_id/item_name> OR <item_id/item_name>-<data> (OR <item_id/item_name>-<amount>-<data> for the items value)
  210. # Valid action names: DOUBLE_POT_ITEMS_AND_DISTRIBUTE, ADD_TO_POT_AND_DISTRIBUTE, DISTRIBUTE_POT, DISTRIBUTE_INDEPENDANT_ITEMS
  211. # The items value can either be a point number or a normal number and is only necessary for the actions ADD_TO_POT_AND_DISTRIBUTE and DISTRIBUTE_INDEPENDANT_ITEMS
  212. # Combo format: <item>@<item>@<item>#<action> OR <item>@<item>@<item>#<action>#<items>
  213. # Format: <combo>(;<combo>...)
  214. Combos: 279@279@279#ADD_TO_POT_AND_DISTRIBUTE#264-3, 267-1, 19-20
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