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- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1364) : info : CPU Name: Intel(R) Core(TM) i7-4510U CPU @ 2.00GHz
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1365) : info : CPU Vendor: GenuineIntel
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1366) : info : CPU SSE:true SSE2:true SSE3:true
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1377) : info : CPU Frequency : 2.593977 GHz
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1378) : info : CPU Number Of Core : 8
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1379) : info : CPU Number Of Thread : 16
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1380) : info : RAM Size : 8115 Mo
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1381) : info : Screen Number : 1
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\GraphicsRegister.cpp(104) : info : Init()
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Register.cpp(29) : info : Registering game classes
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\RegisterSP4.cpp(26) : info : Registering game Win32 classes
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(595) : info : Mounting default device
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(612) : info : Loading settings
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(677) : info : GameEngine::CreateCoreManagers : InitializeLocale
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(3519) : info : Begin GameEngine::InitializeLocale
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(679) : info : GameEngine::CreateCoreManagers : Core::Budget::Create()
- Thread : 0x25e4 : ..\Sources\WrcGameEngine.cpp(461) : info : WrcGameEngine::CreateApplication
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(1648) : info : GameEngine::CreateApplication
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(1695) : info : UserInputDeviceConfig file not found, no user defined configuration has been saved.
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(1910) : info : Creating render window
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(1772) : info : Creating video device
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(176) : info : [VideoDeviceDX11] Enumerating VideoAdapters
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(194) : info : Adapter Intel(R) HD Graphics Family 117964800 0 2147483648
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(233) : info : Output found on Intel(R) HD Graphics Family
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(194) : info : Adapter NVIDIA GeForce 840M 2107703296 0 4254740480
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(194) : info : Adapter Microsoft Basic Render Driver 0 0 4254740480
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(347) : info : Adapter 0 on 2 : on Intel(R) HD Graphics Family device
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(494) : info : VideoDeviceDX11 : Enable VideoAdapter
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(720) : info : Width: 1366 Height: 768
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(724) : info : Setting z buffer
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(842) : info : Fullscreen
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(530) : info : Resolution: 1366x768
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(531) : info : Fullscreen: true
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\VideoDevice.cpp(950) : info : Creating VertexDeclarations
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\IndexBuffer.cpp(36) : warning : IndexBuffer Format is not 16bits
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameEngine.cpp(1473) : info : Creating Audio driver
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(408) : info : Using FMOD version 10905
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(606) : info : Audio driver successfully instantiated
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(1811) : info : Using Bus ID 1
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(1811) : info : Using Bus ID 2
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(1811) : info : Using Bus ID 3
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(1811) : info : Using Bus ID 4
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(2710) : info : Creating script engine
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(2240) : info : Creating inputs
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3060335695
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3059352655
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3060663375
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3061253199
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3059614799
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3062432847
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3063022671
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3062105167
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 4 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3061777487
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 3 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3060728911
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3059876943
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3060466767
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 4 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3264939117
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3264808045
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3264480365
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 4 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3264873581
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3264742509
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 3 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3261203565
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 4 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3259958381
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 4 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 3389195373
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 3 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 69303
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 235081399
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 331447
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 5 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 1117879
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 4 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 406392503
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 3 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 1644433079
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 4 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 406523575
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 4 Axis config
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(201) : info : Loading InputDeviceConfig :
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(215) : info : Found GUID : 445845175
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Input\InputDriverPC.cpp(224) : info : Found 1 Axis config
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(1999) : info : Creating animation manager
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Anim\AnimBatch.cpp(32) : info : Creating animation Task.
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(2117) : info : Creating Scenes
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Scene.cpp(248) : info : Creating scene MainScene
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Scene.cpp(248) : info : Creating scene HiddenScene
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/PACLOG/ENGINE.PACLOG ( 913 files )...
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect SHAREDEFFECT loaded. ( 7 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect CLEAR loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect NULLDESC loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TEXTURECOPY loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GODRAYDEPTHTEST loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GODRAYBLUR loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GODRAYFINAL loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DOFDOWNCOC loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GAUSSIANHBLURDOF loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GAUSSIANVBLURDOF loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DOFFINAL loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect FADETOCOLOR loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect COLORGRADING loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect VIGNETTE loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect RGBSHIFT loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect FASTBLUR loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect BLUR loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTURECOLOR3D loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTURECOLOR3DWRAP loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTUREALPHACOLOR loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTURECOLORDOUBLEMULTALPHA loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTUREMASK loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTUREGAUGE loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADGREYSCALE loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTURECOLOROPACITY loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect CASCADEEFFECT loaded. ( 25 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect CASCADEALPHATESTEFFECT loaded. ( 32 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect CASCADEDSHADOWMAPSHIFTEFFECT loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect FORWARDEFFECT loaded. ( 28 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect FORWARDTRANSPARENCYEFFECT loaded. ( 29 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect LINEARDEPTH loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect FXAA loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect INTELSSAO loaded. ( 20 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADVERTEXCOLORDESC loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTURESWIZZLE loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEBUGLINEDESC loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEBUGWIREFRAMEDESC loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUADTEXTURECOLORDESC loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GRAINGEN loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect BLOOM loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect HDR loaded. ( 18 techniques )
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDEFFECT loaded. ( 52 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect MOTIONVECTORSEFFECT loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDCLEARGBUFFER loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect LOWRESUPSCALING loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect LINEARDEPTHDOWNSCALING loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect QUAD loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDSTENCILVOLUMEMIRRORDESC loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEPTHEFFECT loaded. ( 24 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect RAIN loaded. ( 13 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect FLOATINGPARTICLE loaded. ( 13 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect RAINRIPPLE loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEPTHALPHATESTEFFECT loaded. ( 34 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect SHADOWEDGES loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTAMBIENT loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTOMNI_PBR loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTSPOT_PBR loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTSPOTSHADOWFALLOFF_PBR loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTSPOTSHADOWIES loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTDIRSHADOW_PBR loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTDIRECTIONAL_PBR loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTDIRCASCADED_PBR loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDLIGHTDIRCASCADED_ENV_PBR loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DEFERREDSTENCILVOLUMEDESC loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect FOGDESC loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect MOTIONBLUR loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect LENSFLARE loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect LENSFLAREPROBE loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect HUDTEXT loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect IMGUI loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect EFFECTOR loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect YUVPTORGBA loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/PARTAGES/SAUVEGARDE.FLS
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- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_CUSTOMCHAMPIOSHIP_BTN_2.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/ELEMENT_CONTENT_ITEM_RANK_VOTESCREEN.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/ELEMENT_CONTENT_ITEM_TIC_VOTESCREEN.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/ELEMENT_CONTENT_VOTELINE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC5/FLASH/INGAME/REPLAY_LECTURE_ACCELERE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC5/FLASH/INGAME/REPLAY_LECTURE_RALENTISAR.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC5/FLASH/INGAME/REPLAY_LECTURE_RALENTISAV.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC5/FLASH/INGAME/REPLAY_NAVIGATION_BOUTON.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC5/FLASH/INGAME/REPLAY_JAUGE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC5/FLASH/INGAME/REPLAY_LECTURE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC5/FLASH/INGAME/REPLAY_NAVIGATION.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC5/FLASH/INGAME/REPLAY.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/HUD_RS_STEERING_SPEEDS_LR.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/HUD_RS_STEERING_SPEEDS.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/HUD_RS_STEERING_SHAPE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/HUD_RS_ACCELERATE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/HUD_RS_BRAKE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/HUD_RS_HANDBRAKE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/HUD_RS_STEERING.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_LISTE_CASE_CONTENU.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/HUD_RS_WHEEL.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_LISTE_CASE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_INFORMATIONS_CONTROLES.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_INFORMATIONS_ETAT.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_LISTE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_INFORMATIONS_NOMJOUEUR.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_INFORMATIONS_STATISTIQUES.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_INFORMATIONS_VOITURE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/SPECTATEUR_INFORMATIONS.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/ELEMENT_CONTENT_DRIVINGTEST_DMG.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/ELEMENT_CONTENT_DRIVINGTEST_SCORE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/ELEMENT_CONTENT_DRIVINGTEST_TIME.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/INGAME/ELEMENT_CONTENT_DRIVINGTEST.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_ITEM_ARROWTIPS.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_ITEM_REWARDSCUP.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_REWARD.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_EDITDRIVERCARD.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_ITEM_DROPBOX_TITLE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_DROPBOX_TITLE_FEEDBACK.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_DROPBOX_TITLE_CACA.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_DROPBOX_TITLE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_BADGES.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/MENUS/ELEMENT_CONTENT_STATS.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/PACLOG/ENGINE_SP.PACLOG ( 1 files )...
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(2131) : info : Creating World
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(2445) : info : Creating physics manager
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Px\PxEngineWrapper.cpp(101) : info : Creating PxEngineWrapper...
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(1943) : info : Creating renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\HHParticles\HHParticles.cpp(300) : info : SDKHH
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\CascadedShadowMapRenderer.cpp(130) : info : ShadowMap size: 2048*3
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\CascadedShadowMapRenderer.cpp(131) : info : Nb cascaded shadow: 3
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FontReader.cpp(238) : warning : Warning you may not have exported font DATA:/ENGINE/FONTS/FONT.FNT with Match char height
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(2341) : info : Creating camera manager
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameEngine.cpp(2482) : info : Creating object factory
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Scene.cpp(248) : info : Creating scene LoadingScene
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(1811) : info : Using Bus ID 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUGameContext.cpp(463) : info : No voice for language SP, defaulting to english voices
- Thread : 0x25e4 : ..\Sources\WrcGameEngine.cpp(1008) : info : Creating Wrc Public manager
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(121) : info : WorldStreamer Streaming: true
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\VirtualFileSystem.cpp(536) : error : **/!\** OPENING FILE OUTSIDE ASYNCLOADING : COMMON:/SETTINGS/DUMMYCM.DAT
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUPhonemeManager.cpp(502) : warning : File TUNING:/PhonemeCorrespondence.cfg doesn't exist
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUPhonemeManager.cpp(141) : warning : Error loading phoneme data. No lipsync available.
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3264480365
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3264873581
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3264742509
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3389195373
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3264808045
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3264939117
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3259958381
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3261203565
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3059614799
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3060663375
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3059352655
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3061253199
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3062432847
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3060335695
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3063022671
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3062105167
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3061777487
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3060728911
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3059876943
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 3060466767
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 69303
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 265911
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 235081399
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 331447
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(137) : info : Loading DeviceInputBinding for family I_ICF_STEERING_WHEEL, BindIndex 5
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(149) : info : Found GUID : 1117879
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\VirtualFileSystem.cpp(536) : error : **/!\** OPENING FILE OUTSIDE ASYNCLOADING : COMMON:/SETTINGS/DUMMYD.DAT
- Thread : 0x25e4 : ..\Sources\Race\WrcRaceManager.cpp(2068) : info : WrcRaceManager : Clearing deferred leaderboard score post data
- Thread : 0x25e4 : ..\Sources\WrcContentLockManager.cpp(484) : warning : ContentManagerLock : no team data found for team eTeamTemp21_2
- Thread : 0x25e4 : ..\Sources\WrcContentLockManager.cpp(484) : warning : ContentManagerLock : no team data found for team eTeamTemp22_2
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "6"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "5"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "6"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "5"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "5"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "5"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "5"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "5"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\LuaScript.cpp(496) : warning : Could not find table "6"
- Thread : 0x25e4 : ..\Sources\WrcGraphicSettingsManager.cpp(597) : info : No UserSettings.cfg found, using High preset.
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\CascadedShadowMapRenderer.cpp(130) : info : ShadowMap size: 2048*3
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\CascadedShadowMapRenderer.cpp(131) : info : Nb cascaded shadow: 3
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\ShadowMapRenderer.cpp(113) : info : Creating ShadowMap Renderer
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(1027) : info : Loading DATA:/SOUNDS/MUSIC/THEME.PAF
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Audio\AudioDriverFModStudio.cpp(1027) : info : Loading DATA:/SOUNDS/MUSIC/MAINMENU.PAF
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1826) : info : AsyncLoader::LoadCustomPacLog DATA:/PACLOG/CUSTOMPAC/CARS/DYNA.PACLOG
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\VirtualFileSystem.cpp(164) : warning : Failed to mount "C:\Program Files (x86)\Steam\steamapps\common\WRC 7\COMMON\LOCALISATION\EUROPE"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\MountTool.cpp(121) : warning : Mount failed : Path = <COMMON/LOCALISATION/EUROPE> Virtual Drive = <REGION:/>
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\VirtualFileSystem.cpp(164) : warning : Failed to mount "C:\Program Files (x86)\Steam\steamapps\common\WRC 7\Win32\LOCALISATION\EUROPE"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\MountTool.cpp(121) : warning : Mount failed : Path = <Win32/LOCALISATION/EUROPE> Virtual Drive = <REGION:/>
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\VirtualFileSystem.cpp(164) : warning : Failed to mount "C:\Program Files (x86)\Steam\steamapps\common\WRC 7\COMMON\SOUNDS\VOICES\SP"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\MountTool.cpp(121) : warning : Mount failed : Path = <COMMON/SOUNDS/VOICES/SP> Virtual Drive = <VOICES:/>
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\VirtualFileSystem.cpp(164) : warning : Failed to mount "C:\Program Files (x86)\Steam\steamapps\common\WRC 7\Win32\SOUNDS\VOICES\EN"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\MountTool.cpp(121) : warning : Mount failed : Path = <Win32/SOUNDS/VOICES/EN> Virtual Drive = <VOICES:/>
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\VirtualFileSystem.cpp(164) : warning : Failed to mount "C:\Program Files (x86)\Steam\steamapps\common\WRC 7\Win32\SOUNDS\VOICES\SP"
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\MountTool.cpp(121) : warning : Mount failed : Path = <Win32/SOUNDS/VOICES/SP> Virtual Drive = <VOICES:/>
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameContext.cpp(326) : info : GameContext Run Loop
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(725) : info : Load Level started : DATA:/LEVELS/INTROMOVIE.PLM
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\SteamWrapper\Steam\SteamManager.cpp(186) : info : Received stats and achievements from Steam
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/PACLOG/CUSTOMPAC/CARS/DYNA.PACLOG ( 162 files )...
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: false
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/RUNTIME_PACLOG ( 1 files )...
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: false
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/PACLOG/LEVELS/INTROMOVIE.PLM.PACLOG ( 9 files )...
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelSerializer.cpp(830) : warning : Level PA_MEMORY:/ build is not up to date (using XML instead of Binary).
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML PA_MEMORY:/ : parsed using 65 ko
- Thread : 0x25e4 : G:\KT\PlayAll\Code\Runtime\Common\PlayAll/Common/Core/TimeLogger.h(23) : info : --> LevelLoaderXml::LoadLevel time = 0.001 s
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/PACLOG/LEVELS/INTROMOVIE.PLM_SP.PACLOG ( 1 files )...
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: false
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML DATA:/ENGINE/ARCHETYPES/COMPONENTS.PLA : parsed using 75 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/COMPONENTS.PLA : parsed using 74 ko
- Thread : 0x25e4 : G:\KT\PlayAll\Code\Runtime\Common\PlayAll/Common/Core/TimeLogger.h(23) : info : --> LevelLoaderXml::LoadLevelActorHierarchy time = 0.000 s
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ObjectFactory.cpp(890) : info : Creating UID for Actor
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\PathfindManager.cpp(119) : info : Loading navmesh DATA:/LEVELS/INTROMOVIE.NAVMESH
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\PathfindManager.cpp(546) : warning : Navigation mesh not found for current level
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(1598) : info : Load Level Ended
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(215) : info : MOVIE PLAYER Win32 : Create
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(223) : info : Lib Matroska - verison: 1.0.0.30
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(229) : info : VPX Codec using WebM Project VP8 Decoder v1.5.0
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(307) : info : MOVIE PLAYER Win32 : Play
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(430) : info : Vorbis infos: channels:2 - rate:48000
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(458) : info : Start Time (hns): 0
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(254) : info : MOVIE PLAYER Win32 : Destroy
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(215) : info : MOVIE PLAYER Win32 : Create
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(223) : info : Lib Matroska - verison: 1.0.0.30
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(229) : info : VPX Codec using WebM Project VP8 Decoder v1.5.0
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(307) : info : MOVIE PLAYER Win32 : Play
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(430) : info : Vorbis infos: channels:2 - rate:48000
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(458) : info : Start Time (hns): 0
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(254) : info : MOVIE PLAYER Win32 : Destroy
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(215) : info : MOVIE PLAYER Win32 : Create
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(223) : info : Lib Matroska - verison: 1.0.0.30
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(229) : info : VPX Codec using WebM Project VP8 Decoder v1.5.0
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(307) : info : MOVIE PLAYER Win32 : Play
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(430) : info : Vorbis infos: channels:2 - rate:48000
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(458) : info : Start Time (hns): 0
- Thread : 0x25e4 : ..\Runtime\Win32\PlayAll\Drivers\Game\MoviePlayerWin32.cpp(254) : info : MOVIE PLAYER Win32 : Destroy
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(725) : info : Unload Level started : DATA:/LEVELS/INTROMOVIE.PLM
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/RUNTIME_PACLOG ( 1 files )...
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(939) : info : *********** CACHED FILE PURGE ********
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/RUNTIME_PACLOG ( 1 files )...
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Pathfind\NavMesh.cpp(165) : info : Navmesh: cleaning
- Thread : 0x25e4 : ..\Sources\WrcGameEngine.cpp(1580) : info : Unloading car Ghost
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1859) : info : AsyncLoader::UnloadCustomPacLog DATA:/PACLOG/CUSTOMPAC/CARS/WRC_2016/GHOST.PACLOG
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: false
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(725) : info : Load Level started : DATA:/LEVELS/MAIN/MAIN.PLM
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/PACLOG/LEVELS/MAIN/MAIN.PLM.PACLOG ( 1001 files )...
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelSerializer.cpp(1353) : info : LevelLoaderBinary::LoadLevel memory used 23 ko
- Thread : 0x25e4 : G:\KT\PlayAll\Code\Runtime\Common\PlayAll/Common/Core/TimeLogger.h(23) : info : --> LevelLoaderBinary::LoadLevel time = 0.004 s
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect HH_ZSPRITEDESC loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect HH_ZSPRITE_LOWRES loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect HH_ZSPRITEPREMULTIPLIED_LOWRES loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GENERIC loaded. ( 171 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect HH_SIMPLERIBBON loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect HH_SIMPLERIBBON_LOWRES loaded. ( 8 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DECAL loaded. ( 71 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect VEHICLECARPAINT loaded. ( 37 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect VEHICLEGENERIC loaded. ( 37 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect OPTICSFRONT loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect OPTICSREAR loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GLASS loaded. ( 16 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect SKYHDR loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TIREMARK loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect SPEEDTREEGENERIC loaded. ( 131 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect SPEEDTREEDETAILGENERIC loaded. ( 51 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TREESBILLBOARD loaded. ( 21 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect GRASS loaded. ( 33 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DETAILMAP loaded. ( 119 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TERRAINCOLOR loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TERRAIN loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TERRAINNOTRIPLANAR loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TERRAINDEBUGCOMPLEXITY loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TERRAINDEBUGTRIPLANAR loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TERRAINDEBUGTRIPLANARNOTRIPLANAR loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect STATICSHADOWTERRAIN loaded. ( 9 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect ROAD loaded. ( 27 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect SELFILLUMDESC loaded. ( 15 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect XRAY loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect SKYBLEND loaded. ( 10 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\IndexBuffer.cpp(36) : warning : IndexBuffer Format is not 16bits
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Physics\Reader.cpp(148) : info : Reading file : 'PA_MEMORY:/'
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: false
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML DATA:/ENGINE/ARCHETYPES/COMPONENTS.PLA : parsed using 75 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/COMPONENTS.PLA : parsed using 74 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GenericInstanceSpawner\GenericInstanceSpawner.cpp(164) : info : GenericInstanceSpawner Streaming: true
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\Terrain.cpp(215) : info : Terrain Streaming: true
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\PathfindManager.cpp(119) : info : Loading navmesh DATA:/LEVELS/MAIN/MAIN.NAVMESH
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\PathfindManager.cpp(546) : warning : Navigation mesh not found for current level
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(1576) : info : Request Load Tile 0 (x:0 y:0)
- Thread : 0x25e0 : ..\Runtime\Common\PlayAll\Common\Core\ContentVersionReader.cpp(44) : warning : There was an error reading the file DATA:/LEVELS/MAIN/TILE_X00/TILE_X00_Y00/MAIN.PWS (the reader did not reach the end of the file)
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Probe.cpp(333) : info : PROBE loading DATA:/TEXTURES/PROBES/MAIN/22/Probes_Intro/GlobalProbe_f78d5f3b.PTX
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Probe.cpp(333) : info : PROBE loading DATA:/TEXTURES/PROBES/MAIN/22/Probes_Intro/Probe_3_7145706b.PTX
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Probe.cpp(333) : info : PROBE loading DATA:/TEXTURES/PROBES/MAIN/22/Probes_Intro/Probe_1_50a9d3b8.PTX
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/RUNTIME_PACLOG ( 8 files )...
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: false
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GenericInstanceSpawner\GenericInstanceSpawner.cpp(3398) : warning : GIS DistanceTransitionEnds is too far (150.000000) for max scale 2.000000 (= 300.000000) for type HazelPack_Fat (Max scaled distance allowed 200.000000)
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GenericInstanceSpawner\GenericInstanceSpawner.cpp(3408) : warning : GIS Distances: perhaps max scale is too big 2.000000 for type HazelPack_Fat
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GenericInstanceSpawner\GenericInstanceSpawner.cpp(3398) : warning : GIS DistanceTransitionEnds is too far (200.000000) for max scale 1.200000 (= 240.000015) for type EuropeanAspen_Small (Max scaled distance allowed 220.000000)
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GenericInstanceSpawner\GenericInstanceSpawner.cpp(3408) : warning : GIS Distances: perhaps max scale is too big 1.200000 for type EuropeanAspen_Small
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GenericInstanceSpawner\GenericInstanceSpawner.cpp(3398) : warning : GIS DistanceTransitionEnds is too far (200.000000) for max scale 1.300000 (= 260.000000) for type Thinash (Max scaled distance allowed 220.000000)
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GenericInstanceSpawner\GenericInstanceSpawner.cpp(3408) : warning : GIS Distances: perhaps max scale is too big 1.300000 for type Thinash
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\HeightmapComponent.cpp(220) : info : HeightmapComponent: Preloading terrain from -84.132698; -14.754800; 35.500301
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2662) : info : Load Tile 0 Finished
- Thread : 0x25e4 : ..\Sources\MainMenu\MenuStates\WrcMainMenuStateBase.cpp(216) : info : MenuState : PUSH PressStartState
- Thread : 0x25e4 : ..\Sources\Vehicle\WrcCarLoader.cpp(46) : info : Loading car DATA:/PACLOG/CUSTOMPAC/Cars/WRC_2017/HYUNDAI_I20/Paddon.PACLOG
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1826) : info : AsyncLoader::LoadCustomPacLog DATA:/PACLOG/CUSTOMPAC/CARS/WRC_2017/HYUNDAI_I20/PADDON.PACLOG
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/PACLOG/CUSTOMPAC/CARS/WRC_2017/HYUNDAI_I20/PADDON.PACLOG ( 216 files )...
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect VEHICLEAMBIENTSHADOW loaded. ( 13 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect TIRE loaded. ( 11 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect DISK loaded. ( 29 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\EffectReader.cpp(174) : info : Effect SIMPLE loaded. ( 12 techniques )
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/WRC_2017/HYUNDAI_I20/HUD_STGT_TACHO_GAUGE.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/WRC_2017/HYUNDAI_I20/HUD_INT_HYUNDAI_CONTENT.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\FlashResource.cpp(136) : info : DATA:/GUI_WRC6/FLASH/HUD/WRC_2017/HYUNDAI_I20/HUD_INT_HYUNDAI.FLS
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Sources\Vehicle\WrcCarLoader.cpp(92) : info : Car DATA:/PACLOG/CUSTOMPAC/Cars/WRC_2017/HYUNDAI_I20/Paddon.PACLOG loaded in 1.721001
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/GAMEPLAY/CARS/WRC_2017/HYUNDAI_I20/PADDON/CAR.PPF : parsed using 71 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/GAMEPLAY/CARS/WRC_2017/HYUNDAI_I20/NEUVILLE/CAR.PPF : parsed using 75 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/GAMEPLAY/CARS/BASE/CAR.PPF : parsed using 235 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/DUMMY.PPF : parsed using 64 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/GRAPHS/DECAL.PPF : parsed using 64 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/GAMEPLAY/CARS/BASE/MUZZLE.PPF : parsed using 66 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/GAMEPLAY/CARS/BASE/ANIMATIONS.PPF : parsed using 65 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/GAMEPLAY/CARS/WRC_2017/HYUNDAI_I20/NEUVILLE/MUZZLE.PPF : parsed using 66 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Core\RapidXMLParser.cpp(119) : info : RapidXML ARCHETYPES:/GAMEPLAY/CARS/WRC_2017/HYUNDAI_I20/NEUVILLE/ANIMATIONS.PPF : parsed using 67 ko
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Racing\GameEntities\Vehicle\Rc2VehicleSnd.cpp(263) : info : Rc2VehicleSnd: Loading DATA:/SOUNDS/VEHICLES/i20WRC2017.bank
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Actor.cpp(645) : warning : Could not find prefab child 135765196 (MUZZLE) in actor -1542198427 (Hyundai_i20_Paddon)
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Actor.cpp(645) : warning : Could not find prefab child 1283686892 (ANIMATIONS) in actor -1542198427 (Hyundai_i20_Paddon)
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Racing\Race\Rc2VehicleRaceStats.cpp(1398) : info : Deleting RaceProgress history.
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 0 device 0 profile 255
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: false
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(1598) : info : Load Level Ended
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\HHParticles\HHParticleRenderBufferRibbon.cpp(168) : warning : rebuildBillboardGeometry oldNbParticles = 0 =>> nbParticles = 200
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\HHParticles\HHParticleRenderBufferRibbon.cpp(168) : warning : rebuildBillboardGeometry oldNbParticles = 200 =>> nbParticles = 416
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(921) : info : VideoDeviceDX9 : Updating Driver
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(720) : info : Width: 1366 Height: 768
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(724) : info : Setting z buffer
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(807) : info : Windowed
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(399) : info : Resizing window to 1366 x 768
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(458) : info : Resized window new size 1366 x 745
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(946) : info : DX11: Updating driver device... resolution: 1366x745 fullscreen: false
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(921) : info : VideoDeviceDX9 : Updating Driver
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(720) : info : Width: 1366 Height: 745
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(724) : info : Setting z buffer
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(842) : info : Fullscreen
- Thread : 0x25e4 : ..\Runtime\DX11\PlayAll\Drivers\Graphics\VideoDeviceDX11Init.cpp(946) : info : DX11: Updating driver device... resolution: 1366x745 fullscreen: true
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\GameContext.cpp(531) : info : Frame time is :1.429000
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(2412) : info : WaitStartButtonWin32 : Start button pressed on DeviceID 14 for PlayerID : 0
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(2453) : info : WaitStartButtonWin32 : Newly bound device for player 0 is a keyboard, trying to find a gamepad
- Thread : 0x25e4 : ..\Runtime\Common\KTUtils\Common\KTUInputManager.cpp(2469) : info : WaitStartButtonWin32 : Mouse available
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 2 device 0 profile 0
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 3 device 0 profile 0
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(432) : info : m_eState :S_LOAD_SAVE_JUST for player 0
- Thread : 0x25e4 : ..\Sources\Profile\WrcProfile.cpp(867) : info : WrcProfile::OnLoadStarted
- Thread : 0x25e4 : ..\Sources\Profile\WrcProfile.cpp(874) : info : WrcProfile::OnLoadEnded
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(327) : info : m_eState : m_eNextState 0
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\ProfileBase.cpp(30) : info : ProfileUser::SetState 6 device 0 profile 0
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(725) : info : Unload Level started : DATA:/LEVELS/MAIN/MAIN.PLM
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/RUNTIME_PACLOG ( 1 files )...
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1518) : info : THREAD Async finished loading
- Thread : 0x25e4 : ..\Sources\MainMenu\MenuStates\WrcMainMenuStateBase.cpp(390) : info : MenuState : POP PressStartState
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(939) : info : *********** CACHED FILE PURGE ********
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(1783) : info : Unload Tile 0 (x:0 y:0)
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1736) : info : AsyncLOADER: UPDATE Loading done
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: false
- Thread : 0x25e4 : ..\Sources\Vehicle\WrcCarLoader.cpp(245) : info : Unloading car DATA:/PACLOG/CUSTOMPAC/Cars/WRC_2017/HYUNDAI_I20/Paddon.PACLOG
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1859) : info : AsyncLoader::UnloadCustomPacLog DATA:/PACLOG/CUSTOMPAC/CARS/WRC_2017/HYUNDAI_I20/PADDON.PACLOG
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1859) : info : AsyncLoader::UnloadCustomPacLog
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Pathfind\NavMesh.cpp(165) : info : Navmesh: cleaning
- Thread : 0x25e4 : ..\Sources\WrcGameEngine.cpp(1580) : info : Unloading car Ghost
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1859) : info : AsyncLoader::UnloadCustomPacLog DATA:/PACLOG/CUSTOMPAC/CARS/WRC_2016/GHOST.PACLOG
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelLoader.cpp(725) : info : Load Level started : DATA:/LEVELS/ES_ESPANA/ES_ESPANA.PLM
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\Terrain\WorldStreamer.cpp(2696) : info : Terrain::SetPauseThread: true
- Thread : 0x2014 : ..\Runtime\Common\PlayAll\Common\Game\AsyncLoader.cpp(1397) : info : THREAD Async: Open PacLog DATA:/PACLOG/LEVELS/ES_ESPANA/ES_ESPANA.PLM.PACLOG ( 2297 files )...
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Game\LevelSerializer.cpp(1353) : info : LevelLoaderBinary::LoadLevel memory used 160 ko
- Thread : 0x25e4 : G:\KT\PlayAll\Code\Runtime\Common\PlayAll/Common/Core/TimeLogger.h(23) : info : --> LevelLoaderBinary::LoadLevel time = 0.012 s
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\TextureLoader.cpp(205) : error : Fail to read texture data from file
- Thread : 0x25e4 : ..\Runtime\Common\PlayAll\Common\Graphics\TextureResourceManager.cpp(207) : error : Fail to read texture data from the file "DATA:/TEXTURES/ROCKS/ARGENTINA/ARGENTINE_ROCK_NRM.PTX"!
- Thread : 0x25e4 : G:\KT\PlayAll\Code\Runtime\Common\PlayAll/Common/Core/IResourceManager.h(236) : error : Unable to create resource DATA:/TEXTURES/ROCKS/ARGENTINA/ARGENTINE_ROCK_NRM.PTX.
- Thread : 0x25e4 : G:\KT\PlayAll\Code\Runtime\Common\PlayAll/Common/Core/IResourceManager.h(250) : error : Switching to default resource.
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