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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  10. Bonniee.Visible = false
  11. local nel = game.Players.LocalPlayer.Character.Humanoid
  12. nel.MaxHealth = math.huge
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://148288126"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 6
  38. sick:Play()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. --//=================================\\
  58. --|| CUSTOMIZATION
  59. --\\=================================//
  60.  
  61. Class_Name = "Greed"
  62. Weapon_Name = "Add-ons"
  63.  
  64.  
  65.  
  66. Player_Size = 1 --Size of the player.
  67. Animation_Speed = 3
  68. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  69.  
  70. local Speed = 9
  71. local Effects2 = {}
  72.  
  73. --//=================================\\
  74. --|| END OF CUSTOMIZATION
  75. --\\=================================//
  76.  
  77. local function weldBetween(a, b)
  78. local weldd = Instance.new("ManualWeld")
  79. weldd.Part0 = a
  80. weldd.Part1 = b
  81. weldd.C0 = CFrame.new()
  82. weldd.C1 = b.CFrame:inverse() * a.CFrame
  83. weldd.Parent = a
  84. return weldd
  85. end
  86.  
  87. --//=================================\\
  88. --|| USEFUL VALUES
  89. --\\=================================//
  90.  
  91. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  92. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  93. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  94. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  95. local CO1 = 0
  96. local CO2 = 0
  97. local CO3 = 0
  98. local CO4 = 0
  99. local CHANGEDEFENSE = 0
  100. local CHANGEDAMAGE = 0
  101. local CHANGEMOVEMENT = 0
  102. local ANIM = "Idle"
  103. local ATTACK = false
  104. local EQUIPPED = false
  105. local HOLD = false
  106. local COMBO = 1
  107. local LASTPOINT = nil
  108. local BLCF = nil
  109. local SCFR = nil
  110. local STAGGERHITANIM = false
  111. local STAGGERANIM = false
  112. local STUNANIM = false
  113. local CRITCHANCENUMBER = 0
  114. local IDLENUMBER = 0
  115. local DONUMBER = 0
  116. local HANDIDLE = false
  117. local Rooted = false
  118. local SINE = 0
  119. local CHANGE = 2 / Animation_Speed
  120. local WALKINGANIM = false
  121. local WALK = 0
  122. local DISABLEJUMPING = false
  123. local ROBLOXIDLEANIMATION = IT("Animation")
  124. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  125. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  126. --ROBLOXIDLEANIMATION.Parent = Humanoid
  127. local ANIMATOR = Humanoid.Animator
  128. local ANIMATE = Character.Animate
  129. local UNANCHOR = true
  130.  
  131. local SKILLTEXTCOLOR = C3(0,0,0)
  132.  
  133. --//=================================\\
  134. --\\=================================//
  135.  
  136.  
  137.  
  138. --//=================================\\
  139. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  140. --\\=================================//
  141.  
  142. ArtificialHB = Instance.new("BindableEvent", script)
  143. ArtificialHB.Name = "ArtificialHB"
  144.  
  145. script:WaitForChild("ArtificialHB")
  146.  
  147. frame = Frame_Speed
  148. tf = 0
  149. allowframeloss = false
  150. tossremainder = false
  151. lastframe = tick()
  152. script.ArtificialHB:Fire()
  153.  
  154. game:GetService("RunService").Heartbeat:connect(function(s, p)
  155. tf = tf + s
  156. if tf >= frame then
  157. if allowframeloss then
  158. script.ArtificialHB:Fire()
  159. lastframe = tick()
  160. else
  161. for i = 1, math.floor(tf / frame) do
  162. script.ArtificialHB:Fire()
  163. end
  164. lastframe = tick()
  165. end
  166. if tossremainder then
  167. tf = 0
  168. else
  169. tf = tf - frame * math.floor(tf / frame)
  170. end
  171. end
  172. end)
  173.  
  174. --//=================================\\
  175. warn'Edit by Samy57864'
  176. --\\=================================//
  177.  
  178.  
  179. Character = game.Players.LocalPlayer.Character
  180. Player = game.Players.LocalPlayer
  181. char = Character
  182. hum = Character.Humanoid
  183. Torso = Character.Torso
  184. Head = Character.Head
  185.  
  186. local BC = char["Body Colors"]
  187. BC.HeadColor = BrickColor.new("Really black")
  188. BC.LeftArmColor = BrickColor.new("Really black")
  189. BC.LeftLegColor = BrickColor.new("Really black")
  190. BC.RightArmColor = BrickColor.new("Really black")
  191. BC.RightLegColor = BrickColor.new("Really black")
  192. BC.TorsoColor = BrickColor.new("Really black")
  193.  
  194. char.Head.face.Texture = "rbxassetid://443236276"
  195.  
  196.  
  197.  
  198.  
  199.  
  200. --//=================================\\
  201. --|| SOME FUNCTIONS
  202. --\\=================================//
  203.  
  204. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  205. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  206. end
  207.  
  208. function PositiveAngle(NUMBER)
  209. if NUMBER >= 0 then
  210. NUMBER = 0
  211. end
  212. return NUMBER
  213. end
  214.  
  215. function NegativeAngle(NUMBER)
  216. if NUMBER <= 0 then
  217. NUMBER = 0
  218. end
  219. return NUMBER
  220. end
  221.  
  222. function Swait(NUMBER)
  223. if NUMBER == 0 or NUMBER == nil then
  224. ArtificialHB.Event:wait()
  225. else
  226. for i = 1, NUMBER do
  227. ArtificialHB.Event:wait()
  228. end
  229. end
  230. end
  231.  
  232. function QuaternionFromCFrame(cf)
  233. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  234. local trace = m00 + m11 + m22
  235. if trace > 0 then
  236. local s = math.sqrt(1 + trace)
  237. local recip = 0.5 / s
  238. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  239. else
  240. local i = 0
  241. if m11 > m00 then
  242. i = 1
  243. end
  244. if m22 > (i == 0 and m00 or m11) then
  245. i = 2
  246. end
  247. if i == 0 then
  248. local s = math.sqrt(m00 - m11 - m22 + 1)
  249. local recip = 0.5 / s
  250. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  251. elseif i == 1 then
  252. local s = math.sqrt(m11 - m22 - m00 + 1)
  253. local recip = 0.5 / s
  254. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  255. elseif i == 2 then
  256. local s = math.sqrt(m22 - m00 - m11 + 1)
  257. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  258. end
  259. end
  260. end
  261.  
  262. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  263. local xs, ys, zs = x + x, y + y, z + z
  264. local wx, wy, wz = w * xs, w * ys, w * zs
  265. local xx = x * xs
  266. local xy = x * ys
  267. local xz = x * zs
  268. local yy = y * ys
  269. local yz = y * zs
  270. local zz = z * zs
  271. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  272. end
  273.  
  274. function QuaternionSlerp(a, b, t)
  275. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  276. local startInterp, finishInterp;
  277. if cosTheta >= 0.0001 then
  278. if (1 - cosTheta) > 0.0001 then
  279. local theta = ACOS(cosTheta)
  280. local invSinTheta = 1 / SIN(theta)
  281. startInterp = SIN((1 - t) * theta) * invSinTheta
  282. finishInterp = SIN(t * theta) * invSinTheta
  283. else
  284. startInterp = 1 - t
  285. finishInterp = t
  286. end
  287. else
  288. if (1 + cosTheta) > 0.0001 then
  289. local theta = ACOS(-cosTheta)
  290. local invSinTheta = 1 / SIN(theta)
  291. startInterp = SIN((t - 1) * theta) * invSinTheta
  292. finishInterp = SIN(t * theta) * invSinTheta
  293. else
  294. startInterp = t - 1
  295. finishInterp = t
  296. end
  297. end
  298. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  299. end
  300.  
  301. function Clerp(a, b, t)
  302. local qa = {QuaternionFromCFrame(a)}
  303. local qb = {QuaternionFromCFrame(b)}
  304. local ax, ay, az = a.x, a.y, a.z
  305. local bx, by, bz = b.x, b.y, b.z
  306. local _t = 1 - t
  307. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  308. end
  309.  
  310. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  311. local frame = IT("Frame")
  312. frame.BackgroundTransparency = TRANSPARENCY
  313. frame.BorderSizePixel = BORDERSIZEPIXEL
  314. frame.Position = POSITION
  315. frame.Size = SIZE
  316. frame.BackgroundColor3 = COLOR
  317. frame.BorderColor3 = BORDERCOLOR
  318. frame.Name = NAME
  319. frame.Parent = PARENT
  320. return frame
  321. end
  322.  
  323. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  324. local label = IT("TextLabel")
  325. label.BackgroundTransparency = 1
  326. label.Size = UD2(1, 0, 1, 0)
  327. label.Position = UD2(0, 0, 0, 0)
  328. label.TextColor3 = TEXTCOLOR
  329. label.TextStrokeTransparency = STROKETRANSPARENCY
  330. label.TextTransparency = TRANSPARENCY
  331. label.FontSize = TEXTFONTSIZE
  332. label.Font = TEXTFONT
  333. label.BorderSizePixel = BORDERSIZEPIXEL
  334. label.TextScaled = false
  335. label.Text = TEXT
  336. label.Name = NAME
  337. label.Parent = PARENT
  338. return label
  339. end
  340.  
  341. function NoOutlines(PART)
  342. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  343. end
  344.  
  345.  
  346. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  347. local NEWWELD = IT(TYPE)
  348. NEWWELD.Part0 = PART0
  349. NEWWELD.Part1 = PART1
  350. NEWWELD.C0 = C0
  351. NEWWELD.C1 = C1
  352. NEWWELD.Parent = PARENT
  353. return NEWWELD
  354. end
  355.  
  356. function CreateSound(ID, PARENT, VOLUME, PITCH)
  357. local NEWSOUND = nil
  358. coroutine.resume(coroutine.create(function()
  359. NEWSOUND = IT("Sound", PARENT)
  360. NEWSOUND.Volume = VOLUME
  361. NEWSOUND.Pitch = PITCH
  362. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  363. Swait()
  364. NEWSOUND:play()
  365. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  366. end))
  367. return NEWSOUND
  368. end
  369.  
  370. function CFrameFromTopBack(at, top, back)
  371. local right = top:Cross(back)
  372. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  373. end
  374.  
  375. --//=================================\\
  376. --|| SPEECH
  377. --\\=================================//
  378.  
  379. local speak = Instance.new("Sound",Head)
  380. speak.SoundId = "rbxassetid://"
  381. speak.TimePosition = 1
  382. speak.Volume = 7
  383.  
  384. function chatfunc(text,waitt)
  385. local chat = coroutine.wrap(function()
  386. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  387. Character:FindFirstChild("TalkingBillBoard").Parent = nil
  388. end
  389. local naeeym2 = Instance.new("BillboardGui",Character)
  390. naeeym2.Size = UDim2.new(0,100,0,40)
  391. naeeym2.StudsOffset = Vector3.new(0,2,0)
  392. naeeym2.Adornee = Character.Head
  393. naeeym2.Name = "TalkingBillBoard"
  394. naeeym2.AlwaysOnTop = true
  395. local tecks2 = Instance.new("TextLabel",naeeym2)
  396. tecks2.BackgroundTransparency = 1
  397. tecks2.BorderSizePixel = 0
  398. tecks2.Text = ""
  399. tecks2.Font = "Cartoon"
  400. tecks2.TextSize = 30
  401. tecks2.TextStrokeTransparency = 1
  402. tecks2.TextColor3 = SKILLTEXTCOLOR
  403. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  404. tecks2.Size = UDim2.new(1,0,0.5,0)
  405. for i = 1,string.len(text),1 do
  406. if naeeym2.Parent ~= nil then
  407. tecks2.Text = string.sub(text,1,i)
  408. speak.PlaybackSpeed = (math.random(8,9)/10)
  409. speak:Play()
  410. Swait(3)
  411. end
  412. end
  413. wait(waitt)
  414. coroutine.resume(coroutine.create(function()
  415. for i = 1, 10 do
  416. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  417. Swait()
  418. end
  419. naeeym2:Destroy()
  420. end))
  421. end)
  422. chat()
  423. end
  424.  
  425. --//=================================\\
  426. --|| DAMAGING
  427. --\\=================================//
  428.  
  429. function goldify(hit)
  430. local GOLDNAMES = {"dead by scp","DEAD","Killed","Killed by Scp"}
  431. hit.Anchored = false
  432. hit.CanCollide = true
  433. hit.Parent = workspace
  434. hit.Name = GOLDNAMES[MRANDOM(1,#GOLDNAMES)]
  435. hit.Material = "Neon"
  436. hit.BrickColor = BRICKC("Really black")
  437. if hit:FindFirstChildOfClass("SpecialMesh") then
  438. local mesh = hit:FindFirstChildOfClass("SpecialMesh")
  439. mesh.TextureId = ""
  440. end
  441. if hit:FindFirstChildOfClass("Decal") then
  442. local mesh = hit:FindFirstChildOfClass("Decal")
  443. mesh:remove()
  444. end
  445. if hit.ClassName == "MeshPart" then
  446. hit.TextureID = ""
  447. end
  448. if hit.ClassName == "UnionOperation" then
  449. hit.UsePartColor = true
  450. end
  451. end
  452.  
  453. function turntogold(hit)
  454. if hit.Parent ~= Character then
  455. if hit.Parent ~= workspace then
  456. print("mine...")
  457. local body = hit.Parent:GetChildren()
  458. for part = 1, #body do
  459. local child = body[part]
  460. if child.ClassName == "Part" or child.ClassName == "MeshPart" or child.ClassName == "UnionOperation" then
  461. if child.Name == "Head" then
  462. CreateSound("150283123", child, 2, 1)
  463. end
  464. goldify(child)
  465. elseif child.ClassName == "Accessory" or child.ClassName == "Hat" then
  466. if child:FindFirstChild("Handle") then
  467. goldify(child.Handle)
  468. end
  469. end
  470. end
  471. else
  472. goldify(hit)
  473. end
  474. end
  475. end
  476.  
  477. --//=================================\\
  478. --|| ATTACK FUNCTIONS AND STUFF
  479. --\\=================================//
  480.  
  481. local hit = Torso.Touched:Connect(function(hit)
  482. if hit.Parent:FindFirstChild("Humanoid") then
  483. turntogold(hit)
  484. end
  485. end)
  486. local hit = RightArm.Touched:Connect(function(hit)
  487. if hit.Parent:FindFirstChild("Humanoid") then
  488. turntogold(hit)
  489. end
  490. end)
  491. local hit = LeftArm.Touched:Connect(function(hit)
  492. if hit.Parent:FindFirstChild("Humanoid") then
  493. turntogold(hit)
  494. end
  495. end)
  496. local hit = RightLeg.Touched:Connect(function(hit)
  497. if hit.Parent:FindFirstChild("Humanoid") then
  498. turntogold(hit)
  499. end
  500. end)
  501. local hit = LeftLeg.Touched:Connect(function(hit)
  502. if hit.Parent:FindFirstChild("Humanoid") then
  503. turntogold(hit)
  504. end
  505. end)
  506. local hit = Head.Touched:Connect(function(hit)
  507. if hit.Parent:FindFirstChild("Humanoid") then
  508. turntogold(hit)
  509. end
  510. end)
  511.  
  512. --//=================================\\
  513. --|| ASSIGN THINGS TO KEYS
  514. --\\=================================//
  515.  
  516. function KeyDown(Key)
  517. if Key == "g" and ATTACK == false then
  518. chatfunc("MUDA MUDA!",100)
  519. Swait(150)
  520. chatfunc("Compared to me",5)
  521. Swait(45)
  522. chatfunc("YOU ARE JUST A MERE MONKEY!",1)
  523. end
  524. end
  525.  
  526. function KeyUp(Key)
  527. end
  528.  
  529. Mouse.KeyDown:connect(function(NEWKEY)
  530. KeyDown(NEWKEY)
  531. end)
  532. Mouse.KeyUp:connect(function(NEWKEY)
  533. KeyUp(NEWKEY)
  534. end)
  535.  
  536.  
  537. --//=================================\\
  538. --\\=================================//
  539.  
  540.  
  541. function unanchor()
  542. if UNANCHOR == true then
  543. g = Character:GetChildren()
  544. for i = 1, #g do
  545. if g[i].ClassName == "Part" then
  546. g[i].Anchored = false
  547. end
  548. end
  549. end
  550. end
  551.  
  552.  
  553. --//=================================\\
  554. --|| WRAP THE WHOLE SCRIPT UP
  555. --\\=================================//
  556.  
  557.  
  558. ANIMATE.Parent = nil
  559. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  560. IDLEANIMATION:Play()
  561.  
  562. while true do
  563. Swait()
  564. SINE = SINE + CHANGE
  565. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  566. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  567. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  568. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  569. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  570. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  571. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  572. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  573. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  574. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(30 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  575. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  576. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  577. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  578. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  579. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  580. end
  581. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  582. ANIM = "Jump"
  583. if ATTACK == false then
  584. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  585. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  586. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  587. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  588. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  589. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  590. end
  591. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  592. ANIM = "Fall"
  593. if ATTACK == false then
  594. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  595. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  596. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  597. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  598. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  599. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  600. end
  601. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  602. ANIM = "Idle"
  603. if ATTACK == false then
  604. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  605. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  606. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  607. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  608. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  609. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.05 * COS(SINE / 12) * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  610. end
  611. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  612. ANIM = "Walk"
  613. WALK = WALK + 1 / Animation_Speed
  614. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  615. WALK = 0
  616. if WALKINGANIM == true then
  617. WALKINGANIM = false
  618. elseif WALKINGANIM == false then
  619. WALKINGANIM = true
  620. end
  621. end
  622. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  623. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  624. if ATTACK == false then
  625. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  626. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  627. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  628. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  629. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  630. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  631. end
  632. end
  633. if #Effects2>0 then
  634. for e=1,#Effects2 do
  635. if Effects2[e]~=nil then
  636. local Thing=Effects2[e]
  637. if Thing~=nil then
  638. local Part=Thing[1]
  639. local Mode=Thing[2]
  640. local Delay=Thing[3]
  641. local IncX=Thing[4]
  642. local IncY=Thing[5]
  643. local IncZ=Thing[6]
  644. local Part2=Thing[8]
  645. if Thing[1].Transparency<=1 then
  646. if Thing[2]=="Block1" then
  647. Thing[1].CFrame=Thing[1].CFrame
  648. Mesh=Thing[1].Mesh
  649. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  650. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  651. elseif Thing[2]=="Cylinder" then
  652. Mesh=Thing[1].Mesh
  653. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  654. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  655. elseif Thing[2]=="Blood" then
  656. Mesh=Thing[7]
  657. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  658. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  659. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  660. elseif Thing[2]=="Elec" then
  661. Mesh=Thing[1].Mesh
  662. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  663. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  664. elseif Thing[2]=="Disappear" then
  665. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  666. end
  667. else
  668. Part.Parent=nil
  669. table.remove(Effects2,e)
  670. end
  671. end
  672. end
  673. end
  674. end
  675. unanchor()
  676. if Rooted == false then
  677. Disable_Jump = false
  678. Humanoid.WalkSpeed = Speed
  679. elseif Rooted == true then
  680. Disable_Jump = true
  681. Humanoid.WalkSpeed = 0
  682. end
  683. end
  684.  
  685. --//=================================\\
  686. --\\=================================//
  687.  
  688.  
  689.  
  690.  
  691.  
  692. --//====================================================\\--
  693. --|| END OF SCRIPT
  694. --\\====================================================//--
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