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  1. ## code
  2. #include <windows.h>
  3. #include <initguid.h>
  4. #include <D3D11.h>
  5. #include <stdio.h>
  6.  
  7. #pragma comment(lib, "D3D11")
  8.  
  9. void printSupport(UINT uiSupport) {
  10. struct {
  11. unsigned const int id;
  12. char const*const name;
  13. } const flags[] = {
  14. #define flags_entry(x) {(x), (#x)}
  15. flags_entry(D3D11_FORMAT_SUPPORT_BUFFER),
  16. flags_entry(D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER),
  17. flags_entry(D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER),
  18. flags_entry(D3D11_FORMAT_SUPPORT_SO_BUFFER),
  19. flags_entry(D3D11_FORMAT_SUPPORT_TEXTURE1D),
  20. flags_entry(D3D11_FORMAT_SUPPORT_TEXTURE2D),
  21. flags_entry(D3D11_FORMAT_SUPPORT_TEXTURE3D),
  22. flags_entry(D3D11_FORMAT_SUPPORT_TEXTURECUBE),
  23. flags_entry(D3D11_FORMAT_SUPPORT_SHADER_LOAD),
  24. flags_entry(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE),
  25. flags_entry(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON),
  26. flags_entry(D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT),
  27. flags_entry(D3D11_FORMAT_SUPPORT_MIP),
  28. flags_entry(D3D11_FORMAT_SUPPORT_MIP_AUTOGEN),
  29. flags_entry(D3D11_FORMAT_SUPPORT_RENDER_TARGET),
  30. flags_entry(D3D11_FORMAT_SUPPORT_BLENDABLE),
  31. flags_entry(D3D11_FORMAT_SUPPORT_DEPTH_STENCIL),
  32. flags_entry(D3D11_FORMAT_SUPPORT_CPU_LOCKABLE),
  33. flags_entry(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE),
  34. flags_entry(D3D11_FORMAT_SUPPORT_DISPLAY),
  35. flags_entry(D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT),
  36. flags_entry(D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET),
  37. flags_entry(D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD),
  38. flags_entry(D3D11_FORMAT_SUPPORT_SHADER_GATHER),
  39. flags_entry(D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST),
  40. flags_entry(D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW),
  41. flags_entry(D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON)
  42. #undef flags_entry
  43. };
  44. unsigned int i;
  45.  
  46. for (i = 0; i < sizeof(flags)/sizeof(*flags); ++i)
  47. if (flags[i].id&uiSupport)
  48. printf(" %s", flags[i].name);
  49. }
  50.  
  51. void printFormatSupport(ID3D11Device *const pDevice) {
  52. struct {
  53. unsigned const int id;
  54. char const*const name;
  55. } const formats[] = {
  56. #define formats_entry(x) {(x), (#x)}
  57. formats_entry(DXGI_FORMAT_UNKNOWN),
  58. formats_entry(DXGI_FORMAT_R32G32B32A32_TYPELESS),
  59. formats_entry(DXGI_FORMAT_R32G32B32A32_FLOAT),
  60. formats_entry(DXGI_FORMAT_R32G32B32A32_UINT),
  61. formats_entry(DXGI_FORMAT_R32G32B32A32_SINT),
  62. formats_entry(DXGI_FORMAT_R32G32B32_TYPELESS),
  63. formats_entry(DXGI_FORMAT_R32G32B32_FLOAT),
  64. formats_entry(DXGI_FORMAT_R32G32B32_UINT),
  65. formats_entry(DXGI_FORMAT_R32G32B32_SINT),
  66. formats_entry(DXGI_FORMAT_R16G16B16A16_TYPELESS),
  67. formats_entry(DXGI_FORMAT_R16G16B16A16_FLOAT),
  68. formats_entry(DXGI_FORMAT_R16G16B16A16_UNORM),
  69. formats_entry(DXGI_FORMAT_R16G16B16A16_UINT),
  70. formats_entry(DXGI_FORMAT_R16G16B16A16_SNORM),
  71. formats_entry(DXGI_FORMAT_R16G16B16A16_SINT),
  72. formats_entry(DXGI_FORMAT_R32G32_TYPELESS),
  73. formats_entry(DXGI_FORMAT_R32G32_FLOAT),
  74. formats_entry(DXGI_FORMAT_R32G32_UINT),
  75. formats_entry(DXGI_FORMAT_R32G32_SINT),
  76. formats_entry(DXGI_FORMAT_R32G8X24_TYPELESS),
  77. formats_entry(DXGI_FORMAT_D32_FLOAT_S8X24_UINT),
  78. formats_entry(DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS),
  79. formats_entry(DXGI_FORMAT_X32_TYPELESS_G8X24_UINT),
  80. formats_entry(DXGI_FORMAT_R10G10B10A2_TYPELESS),
  81. formats_entry(DXGI_FORMAT_R10G10B10A2_UNORM),
  82. formats_entry(DXGI_FORMAT_R10G10B10A2_UINT),
  83. formats_entry(DXGI_FORMAT_R11G11B10_FLOAT),
  84. formats_entry(DXGI_FORMAT_R8G8B8A8_TYPELESS),
  85. formats_entry(DXGI_FORMAT_R8G8B8A8_UNORM),
  86. formats_entry(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB),
  87. formats_entry(DXGI_FORMAT_R8G8B8A8_UINT),
  88. formats_entry(DXGI_FORMAT_R8G8B8A8_SNORM),
  89. formats_entry(DXGI_FORMAT_R8G8B8A8_SINT),
  90. formats_entry(DXGI_FORMAT_R16G16_TYPELESS),
  91. formats_entry(DXGI_FORMAT_R16G16_FLOAT),
  92. formats_entry(DXGI_FORMAT_R16G16_UNORM),
  93. formats_entry(DXGI_FORMAT_R16G16_UINT),
  94. formats_entry(DXGI_FORMAT_R16G16_SNORM),
  95. formats_entry(DXGI_FORMAT_R16G16_SINT),
  96. formats_entry(DXGI_FORMAT_R32_TYPELESS),
  97. formats_entry(DXGI_FORMAT_D32_FLOAT),
  98. formats_entry(DXGI_FORMAT_R32_FLOAT),
  99. formats_entry(DXGI_FORMAT_R32_UINT),
  100. formats_entry(DXGI_FORMAT_R32_SINT),
  101. formats_entry(DXGI_FORMAT_R24G8_TYPELESS),
  102. formats_entry(DXGI_FORMAT_D24_UNORM_S8_UINT),
  103. formats_entry(DXGI_FORMAT_R24_UNORM_X8_TYPELESS),
  104. formats_entry(DXGI_FORMAT_X24_TYPELESS_G8_UINT),
  105. formats_entry(DXGI_FORMAT_R8G8_TYPELESS),
  106. formats_entry(DXGI_FORMAT_R8G8_UNORM),
  107. formats_entry(DXGI_FORMAT_R8G8_UINT),
  108. formats_entry(DXGI_FORMAT_R8G8_SNORM),
  109. formats_entry(DXGI_FORMAT_R8G8_SINT),
  110. formats_entry(DXGI_FORMAT_R16_TYPELESS),
  111. formats_entry(DXGI_FORMAT_R16_FLOAT),
  112. formats_entry(DXGI_FORMAT_D16_UNORM),
  113. formats_entry(DXGI_FORMAT_R16_UNORM),
  114. formats_entry(DXGI_FORMAT_R16_UINT),
  115. formats_entry(DXGI_FORMAT_R16_SNORM),
  116. formats_entry(DXGI_FORMAT_R16_SINT),
  117. formats_entry(DXGI_FORMAT_R8_TYPELESS),
  118. formats_entry(DXGI_FORMAT_R8_UNORM),
  119. formats_entry(DXGI_FORMAT_R8_UINT),
  120. formats_entry(DXGI_FORMAT_R8_SNORM),
  121. formats_entry(DXGI_FORMAT_R8_SINT),
  122. formats_entry(DXGI_FORMAT_A8_UNORM),
  123. formats_entry(DXGI_FORMAT_R1_UNORM),
  124. formats_entry(DXGI_FORMAT_R9G9B9E5_SHAREDEXP),
  125. formats_entry(DXGI_FORMAT_R8G8_B8G8_UNORM),
  126. formats_entry(DXGI_FORMAT_G8R8_G8B8_UNORM),
  127. formats_entry(DXGI_FORMAT_BC1_TYPELESS),
  128. formats_entry(DXGI_FORMAT_BC1_UNORM),
  129. formats_entry(DXGI_FORMAT_BC1_UNORM_SRGB),
  130. formats_entry(DXGI_FORMAT_BC2_TYPELESS),
  131. formats_entry(DXGI_FORMAT_BC2_UNORM),
  132. formats_entry(DXGI_FORMAT_BC2_UNORM_SRGB),
  133. formats_entry(DXGI_FORMAT_BC3_TYPELESS),
  134. formats_entry(DXGI_FORMAT_BC3_UNORM),
  135. formats_entry(DXGI_FORMAT_BC3_UNORM_SRGB),
  136. formats_entry(DXGI_FORMAT_BC4_TYPELESS),
  137. formats_entry(DXGI_FORMAT_BC4_UNORM),
  138. formats_entry(DXGI_FORMAT_BC4_SNORM),
  139. formats_entry(DXGI_FORMAT_BC5_TYPELESS),
  140. formats_entry(DXGI_FORMAT_BC5_UNORM),
  141. formats_entry(DXGI_FORMAT_BC5_SNORM),
  142. formats_entry(DXGI_FORMAT_B5G6R5_UNORM),
  143. formats_entry(DXGI_FORMAT_B5G5R5A1_UNORM),
  144. formats_entry(DXGI_FORMAT_B8G8R8A8_UNORM),
  145. formats_entry(DXGI_FORMAT_B8G8R8X8_UNORM),
  146. formats_entry(DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM),
  147. formats_entry(DXGI_FORMAT_B8G8R8A8_TYPELESS),
  148. formats_entry(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB),
  149. formats_entry(DXGI_FORMAT_B8G8R8X8_TYPELESS),
  150. formats_entry(DXGI_FORMAT_B8G8R8X8_UNORM_SRGB),
  151. formats_entry(DXGI_FORMAT_BC6H_TYPELESS),
  152. formats_entry(DXGI_FORMAT_BC6H_UF16),
  153. formats_entry(DXGI_FORMAT_BC6H_SF16),
  154. formats_entry(DXGI_FORMAT_BC7_TYPELESS),
  155. formats_entry(DXGI_FORMAT_BC7_UNORM),
  156. formats_entry(DXGI_FORMAT_BC7_UNORM_SRGB),
  157. formats_entry(DXGI_FORMAT_FORCE_UINT)
  158. #undef formats_entry
  159. };
  160. unsigned int i;
  161. UINT uiSupport;
  162.  
  163. for (i = 0; i < sizeof(formats)/sizeof(*formats); ++i) {
  164. pDevice->lpVtbl->CheckFormatSupport(pDevice, formats[i].id, &uiSupport);
  165. printf("%s:", formats[i].name, uiSupport);
  166. printSupport(uiSupport);
  167. printf("\n\n");
  168. }
  169.  
  170. }
  171.  
  172. int main(int argc, char *argv[]) {
  173. ID3D11Device * pDevice;
  174.  
  175. D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_HARDWARE, NULL,
  176. 0, NULL, 0, D3D11_SDK_VERSION, &pDevice,
  177. NULL, NULL);
  178. printFormatSupport(pDevice);
  179.  
  180. }
  181.  
  182. ## output
  183. /*
  184. DXGI_FORMAT_UNKNOWN: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
  185.  
  186. DXGI_FORMAT_R32G32B32A32_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  187.  
  188. DXGI_FORMAT_R32G32B32A32_FLOAT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  189.  
  190. DXGI_FORMAT_R32G32B32A32_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  191.  
  192. DXGI_FORMAT_R32G32B32A32_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  193.  
  194. DXGI_FORMAT_R32G32B32_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  195.  
  196. DXGI_FORMAT_R32G32B32_FLOAT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
  197.  
  198. DXGI_FORMAT_R32G32B32_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
  199.  
  200. DXGI_FORMAT_R32G32B32_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
  201.  
  202. DXGI_FORMAT_R16G16B16A16_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  203.  
  204. DXGI_FORMAT_R16G16B16A16_FLOAT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_DISPLAY D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  205.  
  206. DXGI_FORMAT_R16G16B16A16_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  207.  
  208. DXGI_FORMAT_R16G16B16A16_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  209.  
  210. DXGI_FORMAT_R16G16B16A16_SNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  211.  
  212. DXGI_FORMAT_R16G16B16A16_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  213.  
  214. DXGI_FORMAT_R32G32_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  215.  
  216. DXGI_FORMAT_R32G32_FLOAT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  217.  
  218. DXGI_FORMAT_R32G32_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  219.  
  220. DXGI_FORMAT_R32G32_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  221.  
  222. DXGI_FORMAT_R32G8X24_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  223.  
  224. DXGI_FORMAT_D32_FLOAT_S8X24_UINT: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_DEPTH_STENCIL D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
  225.  
  226. DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
  227.  
  228. DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
  229.  
  230. DXGI_FORMAT_R10G10B10A2_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  231.  
  232. DXGI_FORMAT_R10G10B10A2_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_DISPLAY D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  233.  
  234. DXGI_FORMAT_R10G10B10A2_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  235.  
  236. DXGI_FORMAT_R11G11B10_FLOAT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  237.  
  238. DXGI_FORMAT_R8G8B8A8_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  239.  
  240. DXGI_FORMAT_R8G8B8A8_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_DISPLAY D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  241.  
  242. DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_DISPLAY D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
  243.  
  244. DXGI_FORMAT_R8G8B8A8_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  245.  
  246. DXGI_FORMAT_R8G8B8A8_SNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  247.  
  248. DXGI_FORMAT_R8G8B8A8_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  249.  
  250. DXGI_FORMAT_R16G16_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  251.  
  252. DXGI_FORMAT_R16G16_FLOAT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  253.  
  254. DXGI_FORMAT_R16G16_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  255.  
  256. DXGI_FORMAT_R16G16_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  257.  
  258. DXGI_FORMAT_R16G16_SNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  259.  
  260. DXGI_FORMAT_R16G16_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  261.  
  262. DXGI_FORMAT_R32_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  263.  
  264. DXGI_FORMAT_D32_FLOAT: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_DEPTH_STENCIL D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
  265.  
  266. DXGI_FORMAT_R32_FLOAT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
  267.  
  268. DXGI_FORMAT_R32_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  269.  
  270. DXGI_FORMAT_R32_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_SO_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  271.  
  272. DXGI_FORMAT_R24G8_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  273.  
  274. DXGI_FORMAT_D24_UNORM_S8_UINT: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_DEPTH_STENCIL D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
  275.  
  276. DXGI_FORMAT_R24_UNORM_X8_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
  277.  
  278. DXGI_FORMAT_X24_TYPELESS_G8_UINT: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
  279.  
  280. DXGI_FORMAT_R8G8_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  281.  
  282. DXGI_FORMAT_R8G8_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  283.  
  284. DXGI_FORMAT_R8G8_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  285.  
  286. DXGI_FORMAT_R8G8_SNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  287.  
  288. DXGI_FORMAT_R8G8_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  289.  
  290. DXGI_FORMAT_R16_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  291.  
  292. DXGI_FORMAT_R16_FLOAT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  293.  
  294. DXGI_FORMAT_D16_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_DEPTH_STENCIL D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
  295.  
  296. DXGI_FORMAT_R16_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
  297.  
  298. DXGI_FORMAT_R16_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  299.  
  300. DXGI_FORMAT_R16_SNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  301.  
  302. DXGI_FORMAT_R16_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  303.  
  304. DXGI_FORMAT_R8_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  305.  
  306. DXGI_FORMAT_R8_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  307.  
  308. DXGI_FORMAT_R8_UINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  309.  
  310. DXGI_FORMAT_R8_SNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  311.  
  312. DXGI_FORMAT_R8_SINT: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  313.  
  314. DXGI_FORMAT_A8_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
  315.  
  316. DXGI_FORMAT_R1_UNORM:
  317.  
  318. DXGI_FORMAT_R9G9B9E5_SHAREDEXP: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_SHADER_GATHER
  319.  
  320. DXGI_FORMAT_R8G8_B8G8_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_SHADER_GATHER
  321.  
  322. DXGI_FORMAT_G8R8_G8B8_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_SHADER_GATHER
  323.  
  324. DXGI_FORMAT_BC1_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  325.  
  326. DXGI_FORMAT_BC1_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  327.  
  328. DXGI_FORMAT_BC1_UNORM_SRGB: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  329.  
  330. DXGI_FORMAT_BC2_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  331.  
  332. DXGI_FORMAT_BC2_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  333.  
  334. DXGI_FORMAT_BC2_UNORM_SRGB: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  335.  
  336. DXGI_FORMAT_BC3_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  337.  
  338. DXGI_FORMAT_BC3_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  339.  
  340. DXGI_FORMAT_BC3_UNORM_SRGB: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  341.  
  342. DXGI_FORMAT_BC4_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  343.  
  344. DXGI_FORMAT_BC4_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  345.  
  346. DXGI_FORMAT_BC4_SNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  347.  
  348. DXGI_FORMAT_BC5_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  349.  
  350. DXGI_FORMAT_BC5_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  351.  
  352. DXGI_FORMAT_BC5_SNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  353.  
  354. DXGI_FORMAT_B5G6R5_UNORM:
  355.  
  356. DXGI_FORMAT_B5G5R5A1_UNORM:
  357.  
  358. DXGI_FORMAT_B8G8R8A8_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_DISPLAY D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
  359.  
  360. DXGI_FORMAT_B8G8R8X8_UNORM: D3D11_FORMAT_SUPPORT_BUFFER D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER
  361.  
  362. DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_DISPLAY D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
  363.  
  364. DXGI_FORMAT_B8G8R8A8_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  365.  
  366. DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_DISPLAY D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
  367.  
  368. DXGI_FORMAT_B8G8R8X8_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  369.  
  370. DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: D3D11_FORMAT_SUPPORT_TEXTURE1D D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_MIP_AUTOGEN D3D11_FORMAT_SUPPORT_RENDER_TARGET D3D11_FORMAT_SUPPORT_BLENDABLE D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD D3D11_FORMAT_SUPPORT_SHADER_GATHER
  371.  
  372. DXGI_FORMAT_BC6H_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  373.  
  374. DXGI_FORMAT_BC6H_UF16: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  375.  
  376. DXGI_FORMAT_BC6H_SF16: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  377.  
  378. DXGI_FORMAT_BC7_TYPELESS: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
  379.  
  380. DXGI_FORMAT_BC7_UNORM: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  381.  
  382. DXGI_FORMAT_BC7_UNORM_SRGB: D3D11_FORMAT_SUPPORT_TEXTURE2D D3D11_FORMAT_SUPPORT_TEXTURE3D D3D11_FORMAT_SUPPORT_TEXTURECUBE D3D11_FORMAT_SUPPORT_SHADER_LOAD D3D11_FORMAT_SUPPORT_SHADER_SAMPLE D3D11_FORMAT_SUPPORT_MIP D3D11_FORMAT_SUPPORT_CPU_LOCKABLE D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT D3D11_FORMAT_SUPPORT_SHADER_GATHER
  383.  
  384. DXGI_FORMAT_FORCE_UINT:
  385. */
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