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- D 001 Header - compulsory 001 Head - Appearance 002 Body - Appearance Ñ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par }
- 003 Legs - Appearance 004 Arms - Appearance ë {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 without this gene, creature will have no arms!
- \par }
- 001 nornal - Gait 001 reach - Pose 002 reach - Pose 003 reach - Pose 004 reach - Pose 005 reach - Pose 006 reach - Pose 007 reach - Pose 008 reach - Pose 009 reach - Pose
- 010 reach - Pose 011 reach - Pose 012 reach - Pose
- 013 appr1 (child) - Pose ý {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 normal walk after baby crawling stage
- \par
- \par }
- 014 appr2 (child) - Pose 015 appr3 (child) - Pose 016 appr4 (child) - Pose 017 stand (child) - Pose 018 east - Pose 019 west - Pose 020 wander child1 - Pose 021 wander child2 - Pose 022 wander child3 - Pose Ñ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par }
- 023 wander child4 - Pose 024 rest - Pose 025 sleep - Pose 026 flee - Pose 027 flee - Pose 028 flee - Pose 029 flee - Pose 030 throw2 - Pose 031 Eat1 - Pose Ñ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par }
- 032 Eat2 - Pose ! 033 Drum1 - Pose " 034 Drum2 - Pose # 035 Startled - Pose $ 036 express general need - Pose 001 drive 1 - Receptor ß{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 This is the first of 16 receptors that respond to drive levels and reflect those onto the outputs of the DRIVE brain lobe.
- \par These drive neurones are then available for the brain and peripheral circuits - for example for lobes that use drive levels to control attention for goal-seeking
- \par }
- 002 drive 2 - Receptor 003 drive 3 - Receptor 004 drive 4 - Receptor 005 drive 5 - Receptor 006 drive 6 - Receptor 007 drive 7 - Receptor 008 drive 8 - Receptor 009 drive 9 - Receptor
- 010 drive 10 - Receptor 011 drive 11 - Receptor 012 drive 12 - Receptor
- 013 drive 13 - Receptor ø{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 This receptor will probably be sensitive to a sex drive eventually, so I've set it up for drive12 - currently called not_allocated1.
- \par
- \par Note: I haven't added any receptors for the other 3 unallocated drive chems, but they can be added on the same pattern if and when those drives exist
- \par }
- 001 drive 1 raiser - Reaction ¯{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}{\f3\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 This reaction responds to a drive-raising chemical by producing more of that drive and also producing the punishment chemical.
- \par
- \par Stimuli should produce the drive+ chemicals in order to raise drive levels, thus causing reinforcement to occur.
- \par
- \par There are up to 16 of these reactions, one per drive raiser.
- \par
- \par There are equivalent drive-lowering reactions that induce reward.
- \par
- \par \plain\f2\fs17 Changed 22/Aug/97 SJGL\plain\f3\fs17
- \par }
- 002 drive 2 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 003 drive 3 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 004 drive 4 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 005 drive 5 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 006 drive 6 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 007 drive 7 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 008 drive 8 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 009 drive 9 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 010 drive 10 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 011 drive 11 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 012 drive 12 raiser - Reaction Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 013 drive 1 reducer - Reaction 014 drive 2 reducer - Reaction 015 drive 3 reducer - Reaction 016 drive 4 reducer - Reaction 017 drive 5 reducer - Reaction 018 drive 6 reducer - Reaction 019 drive 7 reducer - Reaction 020 drive 8 reducer - Reaction 021 drive 9 reducer - Reaction 022 drive 10 reducer - Reaction 023 drive 11 reducer - Reaction 024 drive 12 reducer - Reaction 014 Reward reinforct - Receptor |{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 This receptor connects to the Chem0 locus on the Decision Layer lobe. It responds to the presence of the reward chemical and is used by the lobe's reinforcement rule to cause learning.
- \par
- \par }
- 015 Punish reinforct - Receptor —{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 This receptor connects to the Chem1 locus on the Decision Layer lobe. It responds to the presence of the punish chemical and is used by the lobe's reinforcement rule to cause learning.
- \par
- \par
- \par }
- 001 Disappointment - Stimulus 002 user pats - Stimulus 003 Creature pats me - Stimulus Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 004 User slaps me - Stimulus ! 005 Creature slaps me - Stimulus ! 006 It is approaching - Stimulus 007 It is retreating - Stimulus 008 Bumped - Stimulus 009 Seen new object - Stimulus
- 010 Gobbledygook - Stimulus 011 User Speaks - Stimulus 012 Creature Speaks - Stimulus
- 013 Quiescent - Stimulus 014 Activate1 - Stimulus 015 Activate2 - Stimulus 016 Deactivate - Stimulus 017 Approaching - Stimulus 018 Get - Stimulus 019 Resting - Stimulus 020 Sleeping - Stimulus 021 Travelling - Stimulus ý {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}{\f3\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Changed 22/Aug/97 SJGL\plain\f2\fs17
- \par }
- 025 Reward -> reinf - Reaction î{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Removes reward chemical from bloodstream, and replace it with another short-life chemical that denotes reinforcement of either kind (punishment chemical produces this too). The product can then be detected by eg. concept space dens, so that they grow stronger whenever either form of reinforcement occurs.
- \par }
- 026 Punish -> reinf - Reaction î{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Removes punishment chemical from bloodstream, and replace it with another short-life chemical that denotes reinforcement of either kind (reward chemical produces this too). The product can then be detected by eg. concept space dens, so that they grow stronger whenever either form of reinforcement occurs.
- \par }
- ! 001 Perception lobe - Brain Lobe {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fswiss Arial;}{\f4\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f4\fs17 must have at least 146 neus!
- \par }
- 002 Drive lobe - Brain Lobe 003 Source lobe - Brain Lobe Ñ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par }
- 004 Verb lobe - Brain Lobe 008 Noun lobe - Brain Lobe $ 009 General Sense lobe - Brain Lobe 005 Decision lobe - Brain Lobe æ{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par This lobe learns relationships between concepts and appropriate/inappropriate actions. It sums the excitory & inhibitory recommendations from concept space.
- \par
- \par It's an interneurone lobe, because its outputs have to be combined with spoken verbs - the creature decides what he wants to do, but this may be overridden by what the speaker wants him to do.
- \par
- \par NOTE: Even though Decision Lobe is WTA, this one must be WTA too, because that's crucial for the assessment of susceptibility to reinforcement.
- \par
- \par }
- 006 Attention lobe - Brain Lobe Ñ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par }
- 007 Concept lobe - Brain Lobe Ž{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par \plain\f3\fs17\b Chemical receptors\plain\f3\fs17
- \par CHEM0 responds to Reinforcement chemical and is used to increase den strengths
- \par CHEM1 responds to ConASH (Concept nei Atrophy Suppressing Hormone), which
- \par suppresses further dendrite atrophy when enough loose dendrites exist to provide for future concepts.
- \par
- \par \plain\f3\fs17\b Reinforcement / Atrophy\plain\f3\fs17
- \par Cells get stronger if they fire when reinforcement is present -\plain\f3\fs17\i this is not really good enough - they should be made SUSCEPTIBLE by firing and stronger when susceptible and reinforcement is present, otherwise, they'll not be strengthened if reward comes after the situation has changed!!!!! NEEDS CODE CHANGE\plain\f3\fs17 .
- \par
- \par Cells get weaker when ConASH chemical is NOT present, i.e. when there are no loose cells available for forming new concepts. Given low initial strengths, large numbers will come loose simultaneously, thus providing a long-term stock without weakening valuable memories unduly. However, given a lack of weak neus, good memories will become weakened until a stock of loose cells is available again. Thus the brain never runs out of learning power.
- \par
- \par }
- $ 001 signal loose con dens - Emitter L{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Emits a chemical whenever there are loose concept neus. This chemical is then used to suppress further atrophy of con dens.
- \par }
- ' 002 signal loose dec dens(0) - Emitter Ð {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}{\f3\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par }
- ' 003 signal loose dec dens(1) - Emitter Ð {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}{\f3\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17
- \par }
- # 016 inhibit con atrophy - Receptor Ž{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 If there are ANY loose CON neus, then this emitter's o/p will be reduced from the nominal 1 to zero, and so atrophy will be prevented (because a zero result from the "atrophy if..." SVRule prevents den strength from decrementing.
- \par
- \par This receptor combines with the ConASH chemical and an emitter to provide a negative feedback path, to ensure that a small number of concept cells is always loose and available for new concept memories.
- \par }
- $ 017 inhibit dec0 atrophy - Receptor # 018 Strengthen con dens - Receptor ¢{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Attached to the CHEM0 locus on concept lobe - signifies that reinforcement (of either polarity) is present, and is part of the condition for strengthening concept dendrite strengths, to reward useful memories.
- \par }
- 004 Become bored - Emitter Ê{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Makes creature more bored whenever it is awake - stimuli usually reduce boredom
- \par
- \par Note: produces Boredom chem directly, not Boredom++. Therefore doesn't punish you as boredom increases. This is probably right, but maybe not!
- \par
- \par
- \par }
- 001 verb act1 - Instinct 002 verb act2 - Instinct 003 verb come - Instinct 004 Move when bored - Instinct 005 Rest when tired - Instinct & 001 DECAY RATES at birth - Half-lives g {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 NOTES ON HALF-LIVES:-
- \par
- \par \pard\li300\fi-300{\*\pn\pnlvlblt\pnf1\pnindent300{\pntxtb\'b7}}\plain\f2\fs17 {\pntext\f1\'b7\tab}PAIN decays rapidly, though repeated bursts can be induced during illness etc. to give chronic pain.
- \par {\pntext\f1\'b7\tab}LONELINESS decays as a counter to the rise induced by lack of company. Adjust the tension between the emitter and half-life to get sensible loneliness.
- \par {\pntext\f1\'b7\tab}CROWDEDNESS as loneliness
- \par {\pntext\f1\'b7\tab}FEAR decays in the absence of fear-inducing activity. Change this half-life to create brave & cowardly norns?
- \par {\pntext\f1\'b7\tab}ANGER subsides slowly
- \par {\pntext\f1\'b7\tab}PAIN++ etc. must decay fairly rapidly. If they don't, they'll hang around the bloodstream in the absence of the appropriate drive chemical, since the reaction that normally converts them into Reward will not happen. Thus they must be naturally removed so as not to create spurious rewards some time later.
- \par {\pntext\f1\'b7\tab}PAIN-- has to decay at the same rate as PAIN++, to balance reward with punishment.
- \par {\pntext\f1\'b7\tab}CO2 levels act as a moving average of activity levels and can be used to drive a heart monitor (pretend heart rate). Adjust half life as reqd for this.
- \par {\pntext\f1\'b7\tab}REINFORCEMENT decays by itself, fairly quickly. It is used to reinforce unipolar dendrite strengths.
- \par {\pntext\f1\'b7\tab}CONASH/DECASH hormones control atrophy of dendrites and must be removed from the blood instantly, else they'll delay atrophy.
- \par {\pntext\f1\'b7\tab}REWARDECHO / PUNISHECHO are mainly there only to show the existence of reinforcement in a less transient manner, for monitoring tools etc.
- \par {\pntext\f1\'b7\tab}HEXOKINASE metabolises glucose to produce CO2 and water, in response to energy demands from muscles.
- \par {\pntext\f1\'b7\tab}OESTROGEN controls fertility cycle in females. The faster the half-life, the shorter fraction of her cycle a female will be fertile.
- \par {\pntext\f1\'b7\tab}PREGNANCY HORMONE 1 suppresses ovulation and suchlike during pregnancy. It should decay after egg laying, so that ovulation starts up again. Half-life determines how long that takes to happen.
- \par }
- , 005 Become in need of tittilation - Emitter û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Increase need for titillation while awake.
- \par }
- 006 Feel the heat - Emitter Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 007 Feel the cold - Emitter Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- % 008 Get sleepy in the dark - Emitter Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 009 Get lonely - Emitter Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- ! 010 Get claustrophobic - Emitter Û {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 019 Flinch from pain - Receptor + 027 Reward and punishment cancel - Reactionó {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}{\f3\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\li300\fi-300\plain\f3\fs17
- \par
- \par
- \par }
- ! 011 Energy consumption - Emitter Ó {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 028 Cyanide poisoning - Reactionþ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}{\f3\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Increased this one a bit
- \par
- \par
- \par }
- 029 Sleep toxin - ReactionÛ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- # 030 Glycotoxin poisoning - ReactionÛ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- % 001 Glycogen - Initial Concentration !{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 This is the initial energy supply for a creature, until he's had his first meal.
- \par }
- $ 002 Glucose - Initial Concentration 006 Act1 when bored - Instinct 007 Act2 when bored - Instinct # 003 Boredom - Initial Concentrationö {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Ensure newborn gets fidgety quickly!?
- \par }
- # 012 Insulin Lobe 9 Cell 2 - EmitterK{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Sex-linked to females.
- \par
- \par Switches on at puberty. Overwritten by an ineffective emitter at menopause.
- \par
- \par Controls fertility cycle in females.
- \par
- \par When I an NOT fertile, produce Oestrogen. This will cause me to become fertile (via a receptor attached to the loc_ovulate locus), and will thus stop oestrogen production.
- \par
- \par The net result of this is to produce an oestral cycle. The cycle's period is determined by the rate of oestrogen production from this emitter, and the half-life of oestrogen.
- \par (Note: OVULATEON & OVULATEOFF constants in code detemine the hysteresis thresholds of this emitter locus).
- \par
- \par }
- 020 Oestral cycle (F) - Receptor"{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\li300\fi-300\plain\f2\fs17 Sex-linked to female.
- \par Switches on at puberty.
- \par
- \par Controls fertility cycle in females - they become fertile if oestrogen levels are high, and become infertile again when they drop low. The cycle is controlled by an emitter which produces oestrogen only when the creature is NOT fertile, thus producing a thermostat effect.
- \par
- \par }
- 013 <no caption> - Emitter`{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Sex-linked to males.
- \par Switched on at puberty.
- \par
- \par Produces Testosterone always. Not cyclic like female oestrogen, but is reset to zero by sex.
- \par
- \par }
- # 014 Arousal Potential (F) - Emitterý {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Sex-linked to female.
- \par Increase sex drive whenever fertile.
- \par }
- # 015 Arousal Potential (M) - Emitter{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Sex-linked to male.
- \par Increase sex drive whenever fertile.
- \par
- \par }
- - 016 Gonadotrophin when pregnant (F) - Emitterá{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Produces pregnancy hormone 1 in large quantities immediately a female becomes pregnant. This hormone can take part in reactions that eg. suppress the normal menstrual cycle, thus preventing further pregnancies. It might also reduce sex drive and have other effects.
- \par
- \par }
- , 017 Progesterone when pregnant (F) - Emitter¾{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fswiss Arial;}{\f4\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f4\fs17 Produces Pregnancy hormone 2 in pregnant females. This chemical is produced slowly, and when it reaches a certain threshold, it triggers a receptor to cause the creature to lay an egg (via an involuntary action)
- \par
- \par }
- 031 Glycotoxin cure - Reaction|{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Uses Pregnancy hormone 1 to prevent ovulation in pregnant females by removing oestrogen. A side effect of this is to kill the sex drive, which is only raised when fertile.
- \par }
- 021 Receptivity (F) - Receptor%{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Probability that a female will conceive when inseminated, depends on the level of this receptor. It is controlled by the female's sex drive.
- \par
- \par The sex drive will be raised by observing courtship behaviour from the male.
- \par
- \par Set a nominal value to allow some chance of fertilisation even if males never learn how to do their courtship ritual
- \par }
- 022 Start Laying (F) - Receptor–{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Initiate involuntary action 1 to cause female to lay an egg.
- \par This is caused when Pregnancy Hormone 2 reaches high concentration, thus signifiying that the female has reached full term.
- \par
- \par }
- 023 Sperm prodn (M) - ReceptorI{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}{\f3\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Testosterone controls sperm production in males. Produces a recovery time effect after mating, which zeroes testosterone.
- \par }
- 032 drive 13 raiser - ReactionÛ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- ! 033 drive 13 reducer - Reaction " 008 Mating instinct (M) - Instinctb{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Sex-linked to males
- \par Switch on during (late?) puberty
- \par
- \par Encourages males to mate when sex drive is high and they see opposite sex
- \par }
- $ 009 Courting instinct (M) - InstinctK{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Sex-linked to males
- \par Switch on during puberty
- \par
- \par Encourages males to 'court' females when sex drive is high
- \par }
- " 004 Ageing - Initial Concentration2{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Start off with a lot of Ageing chemical. As it decays it switches on the ageing receptors.
- \par
- \par }
- . 005 infantile immunity - Initial Concentration){\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 provides some immunity against diseases with a certain antigen, for a while after birth.
- \par }
- 024 Enter childhood - Receptor 025 Enter puberty - Receptor $ 026 Enter young adulthood - Receptor 027 Enter adulthood - Receptor 028 Enter old age - Receptor 029 Enter senility - Receptor % 037 Kiss - Pose & 038 new pain4 - Pose 030 Prostaglandin - ReceptorM{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Kills creature if glycogen level falls to near zero.
- \par Receptor is inverted - o/p is 0 while glycogen > threshold
- \par
- \par }
- " " 034 Geddonase poisoning - Reaction{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Glycotoxin poisons by destroying Glycogen and produces terrible pain
- \par }
- ' 039 Dead - Pose{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Vary these among genotypes so that norns don't all look the same when they die
- \par }
- ( 040 Throw 1 - Pose ) 041 pain appr 1 - Pose * 042 pain appr 2 - Pose + 043 pain appr 3 - Pose , 044 pain appr 4 - Pose 002 pain appr - Gait - 045 tired appr - Pose . 046 tired appr - Pose / 047 tired appr - Pose 0 048 tired appr - Pose 003 tired - Gait 004 sleepy - Gait 1 049 fear appr - Pose 2 050 fear appr 2 - Pose 3 051 fear appr 3 - Pose 4 052 fear appr 4 - Pose 005 fear appr - Gait 5 053 anger appr - Pose 6 054 anger appr - Pose 7 055 anger appr - Pose 8 056 anger appr - Pose 006 anger appr - Gait 9 057 to camera - Pose : 058 express pain - Pose ; 059 express hunger - Pose < 060 express tired - Pose = 061 express lonely - Pose > 062 express fear - Pose ? 063 toe-tap 1 - Pose @ 064 toe-tap 2 - Pose A 065 angry 1 - Pose B 066 angry 2 - Pose C 067 swing arms 1 - Pose D 068 swing arms 2 - Pose E 069 shiver 1 - Pose F 070 shiver 2 - Pose G 071 new pain3 - Pose H 072 retreat 1 - Pose I 073 retreat 2 - Pose J 074 retreat 3 - Pose K 075 retreat 4 - Pose L 076 kick 1 - Pose M 077 kick 2 - Pose . 006 infantile immunity - Initial Concentration . 007 infantile immunity - Initial Concentration . 008 infantile immunity - Initial Concentration # 035 Cure for cyanide - Reaction $ 036 immune response - Reaction % 037 immune response - Reaction & 038 immune response - Reaction ' 039 immune response - Reaction ( 040 immune response - Reaction ) 041 immune response - Reaction * 042 immune response - Reaction 031 sneeze - Receptor 032 shiver - Receptor ! 033 cough - Receptor N 078 sneeze 1 - Pose O 079 sneeze 2 - Pose % 022 response to laying (F) - Stimulusö {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 self-stimulate when laying egg
- \par
- \par }
- # 023 response to sneezing - Stimulus # 024 response to coughing - Stimulus $ 025 response to shivering - StimulusÛ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 007 limping - Gait " 034 walk when in pain - Receptorÿ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 change walking gait in response to pain
- \par
- \par }
- # 035 frightened walk - Receptor $ 036 angry walk - Receptor % 037 sleepy walk - Receptor & 038 tired walk - Receptor ' 039 limp when weak - Receptorq{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 respond to low glycogen level by limping instead of walking.
- \par Limping becomes likely when glycogen level reduces below given THRESHOLD level.
- \par
- \par
- \par }
- P 080 limp - Pose Q 081 limp - Pose R 082 limp - Pose S 083 limp - Pose , 044 sleeping sickness - Reaction + 043 fever - Reaction T 084 appr1 (baby) - Pose{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 babies walk on all fours (note: all special gaits are turned off until childhood, so only normal gait and wander poses need crawling styles)
- \par
- \par \pard\plain\f3\fs17
- \par }
- U 085 appr2 (baby) - Pose V 086 appr3 (baby) - Pose W 087 appr4 (baby) - Pose X 088 stand (baby) - Pose Y 089 wander emb1 - Pose{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 babies walk on all fours (note: all special gaits are turned off until childhood, so only normal gait and wander poses need crawling styles)
- \par
- \par \pard\plain\f3\fs17
- \par }
- Z 090 wander emb2 - Pose [ 091 wander emb3 - Pose \ 092 wander emb4 - Pose ] 093 appr1 (old) - Pose ^ 094 appr2 (old) - Pose _ 095 appr3 (old) - Pose ` 096 appr4 (old) - Pose a 097 wander1 (old) - Pose b 098 wander2 (old) - Pose c 099 wander3 (old) - Pose d 100 wander4 (old) - Pose ( 040 drunken stagger - Receptor e 101 drunken stagger1 - Pose f 102 drunken stagger2 - Pose g 103 drunken stagger3 - Pose h 104 drunken stagger4 - Pose 008 drunken stagger - Gait - 0 045 Alcohol makes males agressive (M) - Reaction . + 046 Alcohol makes females randy! - Reaction ) 018 adrenaline from excess pain - Emitter + 019 adrenaline from excess hunger - Emitter / 020 adrenaline from excess loneliness - Emitter - 021 adrenaline from excess crowding - Emitter ) 022 adrenaline from excess fear - Emitter , 023 adrenaline from excess boredom - Emitter * 024 adrenaline from excess anger - Emitter / $ 047 stress reduces energy - Reactiong{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Adrenaline level (mean stress) lowers glucose levels and therefore indirectly reduces efficiency of immune system (rate of antibody production)
- \par
- \par }
- 0 7 048 stress reduces sex drive & fertility (M) - Reaction 1 9 049 stress reduces sex drive and fertility (F) - Reaction 2 ' 050 stress reduces life-span - ReactionÊ{\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}{\f3\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 Adrenaline slowly increases Ageing chemical depletion and so hastens old age. Doesn't switch on until adolescence, otherwise it would tend to speed maturity, which isn't right.
- \par
- \par \plain\f2\fs17 Changed 24/Aug/97 SJGL\plain\f3\fs17
- \par }
- 010 verb deac - Instinct 011 verb run - Instinct 026 Travelling (old) - StimulusÛ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Changed 22/Aug/97 SJGL
- \par }
- 012 verb get - Instinct
- 013 verb drop - Instinct 014 verb how? - Instinct 015 verb rest - Instinct 016 verb west - Instinct 017 verb east - Instinct ! 018 avoid overcrowding - Instinct ) " 041 sleep when v.sleepy - Receptor * & 042 languish when very weak - Receptor
- {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fnil MS Sans Serif;}{\f1\fnil\fcharset2 Symbol;}{\f2\fswiss\fprq2 System;}{\f3\fnil Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f3\fs17 programmed to switch on when glycogen level gets very low
- \par }
- 038 Mind the gap - Instinct % 020 Good Plants Smell Good - Instinctó {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}{\f3\fswiss\fprq2 System;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- 3 , 051 Hunger Reaction from PM Norns - ReactionÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- 001 Redness at birth - Pigment 002 Greeness at birth - Pigment 003 Blueness at birth - Pigment + # 043 inhibit dec1 atrophy - Receptor 025 <no caption> - Emitter {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss Arial;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Slower eostrogen rate when old - never reaches feretility threshold
- \par }
- 026 <no caption> - Emitter 004 More Red - Pigment " 027 Become bored (adult) - Emitter 4 052 Eating for two - Reaction 5 053 IV Energy - Reaction 6 054 IV Adrenaline - Reaction 7 055 IV Pain Killer - Reaction 8 056 IV Cough Medicine - Reaction 9 057 IV Sleeping Pill - Reaction : 058 IV Wake-up Pill - Reaction ; 059 IV Anti-oxidant - Reaction 005 Red - Pigment 006 Red - Pigment 007 Red - Pigment 008 Green - Pigment 009 Green - Pigment
- 010 Green - Pigment 011 Blue - Pigment 012 Blue - Pigment
- 013 Blue - Pigment # 021 Bad Plants Smell Bad - InstinctÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- 014 More Green - Pigment 015 More Blue - Pigment 016 More Red #2 - Pigment 017 More Green #2 - Pigment 018 More Blue #2 - Pigment 022 Sleep in vehicles - InstinctÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- # 023 Eat food when hungry - InstinctÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- 010 Regulator lobe - Brain Lobe 019 More Red #3 - Pigment 027 I have retreated - Stimulus " 028 Hunger Lobe 9 Cell 2 - Emitter 005 Tail - Appearance % 011 Drive Level Detector - Brain Lobe * 012 Punishment Regulator Lobe - Brain Lobe , $ 044 Glucose Lobe 9 Cell 2 - Receptor < 7 060 Geddonase/Glucose from Purple Mtn. Norns - Reaction = 8 061 Geddonase/Glycogen from Purple Mtn. Norns - Reaction > : 062 80/Need for Pleasure from Purple Mtn. Norns - Reaction ? 0 063 80/Boredom from Purple Mtn. Norns - Reaction C 067 drive 14 raiser - ReactionÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- D 068 drive 14 reducer - ReactionÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- @ 0 064 Adrenaline is Reduced by Activity - Reaction A , 065 Flight to Fight when Cornered - Reaction B . 066 Fight to Flight when Retreating - Reaction E 069 drive 15 raiser - ReactionÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- F 070 drive 15 reducer - ReactionÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- G 071 drive 16 raiser - ReactionÙ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
- {\colortbl\red0\green0\blue0;}
- \deflang2057\pard\plain\f2\fs17 Added 22/Aug/97 SJGL
- \par }
- H 072 drive 16 reducer - Reaction L 076 Starch Digestion - Reaction K , 075 Maturing scatter from parents - Reaction J * 074 Muscle Tissue to Amino Acid - Reaction I & 073 Young stay near parents - Reaction M * 077 Amino Acid to Muscle Tissue - Reaction 024 Move when Hungry - InstinctÅ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
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- 025 Act1 when Hungry - InstinctÅ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
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- 020 More Green #3 - Pigment 021 More Blue #3 - Pigment 022 More Red #4 - Pigment 023 More Green #4 - Pigment 024 More Blue #4 - Pigment " 029 Thirst Lobe 9 Cell 1 - Emitter - 045 Ageing Death - Receptor . 046 drive 14 - Receptor / 047 drive 15 - Receptor
- & 013 Chemical Monitor Lobe - Brain Lobe 0 ) 048 Water Sensor Lobe 9 Cell 1 - Receptor ' 030 Suffocation Lobe 9 Cell 0 - Emitter ( 031 LH when fertile enough (F) - Emitter 1 + 049 Lactate Sensor Lobe 9 Cell 0 - Receptor 2 050 drive 16 - Receptor 3 051 ATP - Receptor 4 052 Water - Receptor ' 032 Inhibin Lobe 9 Cell 5 (M) - Emitter 5 053 Glucose - Receptor 6 054 Alcohol - Receptor ! 033 Air Quality - Emitter 7 055 Insulin Shots - Receptor 8 056 Amino Acid - Receptor " ( 034 Oestrogen when pregant (F) - Emitter 9 057 Fatty Acid - Receptor : 058 drive 17 - Receptor # " 035 Stress Lobe 9 Cell 3 - Emitter ; 059 Injury - Receptor < 060 Hotness - Receptor $ & 036 FSH when not fertile (F) - Emitter = 061 Amino Acid - Receptor > 062 Waste Water - Receptor % + 037 Progesterone when fertile (F) - Emitter ? 063 Allergy A - Receptor @ 064 Allergy B - Receptor A 065 Prostaglandin - Receptor & & 038 Steroidone Lobe 9 Cell 4 - Emitter B ( 066 Cholesterol Lobe 9 Cell 4 - Receptor ' / 039 Glycogen Synthetase Lobe 9 Cell 6 - Emitter C ) 067 Testosterone Lobe 9 Cell 5 - Receptor D 068 Belladonna - Receptor ( 6 040 adrenaline from excess need for pleasure - Emitter E 069 Water - Receptor F - 070 Lactic acid causes muscle pain - Receptor ) - 041 adrenaline from excess coldness - Emitter 026 Act2 when Hungry - Instinct 027 Move when NFP - Instinct 028 Act1 when NFP - Instinct 029 Act2 when NFP - Instinct / 030 Flee approaching when Frightened - InstinctÅ {\rtf1\ansi\deff0\deftab720{\fonttbl{\f0\fswiss MS Sans Serif;}{\f1\froman\fcharset2 Symbol;}{\f2\fswiss MS Sans Serif;}}
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- + 031 Eat Fruit Stuffs when Hungry - Instinct G 071 Fever Toxin - Receptor H 072 Glucose - Receptor * , 042 adrenaline from excess hotness - Emitter 009 ADP - Initial Concentration 014 Ageing Monitor - Brain Lobe 015 Life & Death - Brain Lobe 032 Eat when hungry - Instinct ! 033 verb eat - Instinct " 034 verb hit - Instinct # 035 eat food - Instinct ! 028 The Hand SHOVED me - Stimulus 029 I've been hit - Stimulus # 030 I've eaten something - Stimulus 031 Approaching edge - Stimulus I 073 Fatty Acid - Receptor J % 074 Glycogen Lobe 9 Cell 6 - Receptor K 075 Vitamin E - Receptor L 076 Vitamin C - Receptor M 077 Vitamin C - Receptor N 078 Heavy Metals - Receptor O 079 Inhibin (M) - Receptor P 080 Prostaglandin - Receptor Q 081 Prostaglandin - Receptor R 082 Prostaglandin - Receptor S 083 Prostaglandin - Receptor T 084 Prostaglandin - Receptor U 085 Prostaglandin - Receptor V 086 Prostaglandin - Receptor W 087 Prostaglandin - Receptor X 088 Prostaglandin - Receptor Y 089 Prostaglandin - Receptor Z 090 Prostaglandin - Receptor [ 091 Prostaglandin - Receptor \ ' 092 Adrenaline Lobe 9 Cell 3 - Receptor ] 093 Prostaglandin - Receptor ^ * 094 FSH signals infertility (F) - Receptor _ 2 095 Progesterone inhibits fertility (F) - Receptor ` 096 Vitamin E - Receptor a 097 Muscle Tissue - Receptor b 098 walk uphill - Receptor c 099 walk downhill - Receptor e & 101 Bile Acid Lobe 9 Cell 7 - Receptor f # 102 Starch Lobe 9 Cell 9 - Receptor d + 100 Adipose Tissue Lobe 9 Cell 8 - Receptor g ! 103 Fat Lobe 9 Cell 10 - Receptor h % 104 Protein Lobe 9 Cell 11 - Receptor i 105 Antigen 0 - Receptor j 106 Antigen 2 - Receptor
- 010 ATP - Initial Concentration " 011 Water - Initial Concentration ( 012 Waste Water - Initial Concentration
- # 013 Injury - Initial Concentration ' 014 Fatty Acid - Initial Concentration ' 015 Amino Acid - Initial Concentration + 016 Adipose tissue - Initial Concentration " 017 Muscle - Initial Concentration N 078 Fat Digestion - Reaction O 079 Protein Digestion - Reaction P 9 080 Glucose to Glycogen by Glycogen Synthetase - Reaction Q $ 081 Glucose to Fatty Acid - Reaction R " 082 Glycogen to Glucose - Reaction S ) 083 Fatty Acid to Triglyceride - Reaction T $ 084 Fatty Acid to Glucose - Reaction U ( 085 Recognize potential mates - Reaction V ' 086 Synthesis of Cholesterol - Reaction W 087 drive 17 reducer - Reaction X ) 088 Triglyceride to Fatty Acid - Reaction Y ( 089 Concentrated Waste Stream - Reaction Z ! 090 Normal Urea Stream - Reaction [ " 091 Dilute Waste Stream - Reaction \ 092 Water Dump - Reaction ] 093 Synthesis of Urea - Reaction ^ 094 Exhaling - Reaction _ 095 Burn Glucose - Reaction ` ( 096 Oxidative Phosphorylation - Reaction a $ 097 Amino Acid to Glucose - Reaction b ! 098 Muscles Get Theirs - Reaction c 099 drive 17 raiser - Reaction d - 100 Adipose Tissue to Trigylceride - Reaction e ! 101 Normal Bile Stream - Reaction f - 102 Triglyceride to Adipose Tissue - Reaction g , 103 Synthesis of Testosterone (M) - Reaction h $ 104 Thermal Equilibration - Reaction i 105 Sweating - Reaction j 106 Disease 0 - Reaction k 107 Disease 1 - Reaction l 108 Disease 2 - Reaction m 109 Disease 3 - Reaction n 110 Disease 4 - Reaction o 111 Disease 5 - Reaction p 112 Disease 6 - Reaction q 113 Disease 7 - Reaction r % 114 Repair uses Amino Acid - Reaction s % 115 Repair uses Fatty Acid - Reaction t " 116 Repair uses Glucose - Reaction u ) 117 Synthesis of Oestrogen (F) - Reaction v % 118 Synthesis of Bile Acid - Reaction w 4 119 Inhibition of FSH by Progesterone (F) - Reaction x 1 120 Formation of "Sex Drive" (Arousal) - Reaction y ( 121 Fetus uses Amino Acid (F) - Reaction z ( 122 Fetus uses Fatty Acid (F) - Reaction { % 123 Fetus uses Glucose (F) - Reaction | 0 124 Glycogen to Glucose by Adrenaline - Reaction } ) 125 Synthesis of Dehydrogenase - Reaction ~ 2 126 Alcohol to Glucose by Dehydrogenase - Reaction 127 Cold Sweat - Reaction € 128 Inhaling - Reaction * 129 Heat Loss Through Breathing - Reaction ‚ ) 130 EDTA chelates Heavy Metals - Reaction # 001 CNS: DRIVE LOBE SUPPORT - Organ 002 HEART - Organ 003 LUNG - Organ 004 LIVER - Organ 2 005 PANCREAS BETA CELLS (Insulin Activity) - Organ 4 006 PANCREAS ALPHA CELLS (Glucagon Activity) - Organ 007 TUMMY - Organ ' 008 CNS: REGULATOR LOBE SUPPORT - Organ 009 KIDNEY - Organ
- 010 BONES - Organ 011 SPLEEN - Organ 012 SKIN - Organ
- # 013 ENVIRONMENTAL INTERFACE - Organ 014 GONAD - Organ & 015 CNS: DECISION LOBE SUPPORT - Organ 016 UTERUS (F) - Organ % 017 CNS: CONCEPT LOBE SUPPORT - Organ " 018 Thirst - Initial Concentration " 019 Hunger - Initial Concentration 001 #1 - Pigment Bleed 002 #2 - Pigment Bleed 003 #3 - Pigment Bleed 004 #4 - Pigment Bleed 005 #5 - Pigment Bleed 006 #6 - Pigment Bleed 007 #7 - Pigment Bleed 008 #8 - Pigment Bleed 009 #9 - Pigment Bleed
- 010 #10 - Pigment Bleed 011 #11 - Pigment Bleed 012 #12 - Pigment Bleed 018 TIME'S ARROW - Organ 019 MUSCLE - Organ # 032 Retreating from edge - Stimulus ! " 033 Falling through air - Stimulus " 034 Impact post fall - Stimulus $ ) 036 hit approaching when angry - Instinct % $ 037 Courting Instinct (F) - Instinct # ! 035 The Hand SHOVED me - Stimulus $ ! 036 The Hand SHOVED me - Stimulus 020 Lung - Organ ƒ * 131 Muscle Tissue to Amino Acid - Reaction „ ) 132 Hunger negated by Fullness - Reaction … 133 Burning fever - Reaction " 020 Energy - Initial Concentration † 134 glycolysis - Reaction ‡ $ 135 Oxidation of pyruvate - Reaction % 037 I have dropped - Stimulus ˆ 136 Fermentation - Reaction ‰ # 137 Oxidation of lactate - Reaction Š 138 Exhaling - Reaction ‹ 139 Inhaling - Reaction Œ * 140 Heat loss through breathing - Reaction 141 NEXT - Reaction Ž 142 NEXT - Reaction 143 NEXT - Reaction 144 NEXT - Reaction ‘ 145 NEXT - Reaction ’ 146 NEXT - Reaction 021 NEXT - Organ 022 NEXT - Organ 023 NEXT - Organ 024 NEXT - Organ 025 NEXT - Organ 026 NEXT (26) - Organ 027 NEXT (27) - Organ & 038 I've stated need - Stimulus % 001 <<<< The Brain >>>> - Brain Organ 002 Another Brain - Brian Organ + . 043 adrenaline from excess tiredness - Emitter , / 044 adrenaline from excess sleepiness - Emitter - . 045 adrenaline from excess sex drive - Emitter . + 046 adrenaline from excess injury - Emitter / 0 047 adrenaline from excess suffocation - Emitter 0 + 048 adrenaline from excess thirst - Emitter 1 ! 049 17 Parent Pheramone - Emitter 2 050 Uphill - Emitter 3 051 Downhill - Emitter 4 ! 052 Other species smell - Emitter 5 ! 053 Other species smell - Emitter 6 054 Radioactivity - Emitter 7 055 18 Child Pheramone - Emitter 8 " 056 16 Sibling Pheramone - Emitter 9 ' 057 19 Opposite Sex Pheramone - Emitter k 107 Antigen 5 - Receptor l 108 Antigen 1 - Receptor m 109 Antigen 3 - Receptor : # 058 Own Species Pheramone - Emitter ; $ 059 Fullness Lobe 9 Cell 9 - Emitter < % 060 Fullness Lobe 9 Cell 10 - Emitter = ! 061 Bilin Lobe 9 Cell 7 - Emitter > " 062 Hunger Lobe 9 Cell 8 - Emitter ? % 063 Fullness Lobe 9 Cell 11 - Emitter @ 064 NEXT - Emitter i 105 downhill1 - Pose j 106 downhill4 - Pose k 107 downhill3 - Pose l 108 downhill2 - Pose m 109 uphill1 - Pose n 110 uphill2 - Pose o 111 uphill3 - Pose p 112 uphill4 - Pose 009 walking downhill - Gait
- 010 walking uphill - Gait ' ! 039 I have hit someone - Stimulus ( 040 I have mated - Stimulus ' 021 Cholesterol - Initial Concentration n 110 Antigen 6 - Receptor o 111 Antigen 2 - Receptor p 112 Antigen 4 - Receptor q 113 Antigen 7 - Receptor r 114 Antigen 3 - Receptor s 115 Antigen 5 - Receptor t 116 Antigen 0 - Receptor u 117 Antigen 4 - Receptor v 118 Antigen 6 - Receptor w 119 Antigen 1 - Receptor x 120 Antigen 5 - Receptor y 121 Antigen 7 - Receptor z 122 Antigen 2 - Receptor { 123 Antigen 6 - Receptor | 124 Antigen 0 - Receptor } 125 Antigen 3 - Receptor ~ 126 Antigen 1 - Receptor 127 Antigen 4 - Receptor € 128 Antigen 3 - Receptor 129 Antigen 4 - Receptor ‚ 130 Antigen 7 - Receptor ƒ 131 Antigen 5 - Receptor „ 132 Antigen 0 - Receptor … 133 Antigen 6 - Receptor † 134 Antigen 1 - Receptor ‡ 135 Antigen 7 - Receptor ˆ 136 Antigen 2 - Receptor ‰ 137 Antigen 0 - Receptor Š 138 Antigen 4 - Receptor ‹ 139 Antigen 1 - Receptor Œ 140 Antigen 5 - Receptor . 141 Insulin slows food mobilisation - Receptor Ž 142 Prostaglandin - Receptor 143 Prostaglandin - Receptor 144 Prostaglandin - Receptor ‘ 145 Glucose - Receptor & & 038 Bounce out of the ocean - Instinct ’ 146 Prostaglandin - Receptor “ % 147 Stress reduces healing - Receptor ” % 148 Stress reduces healing - Receptor • % 149 Stress reduces healing - Receptor – % 150 Stress reduces healing - Receptor — % 151 Stress reduces healing - Receptor ˜ % 152 Stress reduces healing - Receptor ™ % 153 Stress reduces healing - Receptor š % 154 Stress reduces healing - Receptor › % 155 Stress reduces healing - Receptor œ % 156 Stress reduces healing - Receptor % 157 Stress reduces healing - Receptor ž % 158 Stress reduces healing - Receptor Ÿ % 159 Stress reduces healing - Receptor % 160 Stress reduces healing - Receptor ¡ % 161 Stress reduces healing - Receptor ¢ % 162 Stress reduces healing - Receptor £ % 163 Stress reduces healing - Receptor ¤ % 164 Stress reduces healing - Receptor ¥ % 165 Stress reduces healing - Receptor ¦ 166 Wander when bored - Receptor q 113 Run1 - Pose r 114 run2 - Pose s 115 Run1b - Pose t 116 Run2b - Pose u 117 cough1 - Pose v 118 cough2 - Pose w 119 cough3 - Pose x 120 cough4 - Pose y 121 pushed1 - Pose z 122 pushed2 - Pose { 123 pushed3 - Pose | 124 pushed4 - Pose } 125 uphill old - Pose ~ 126 uphill old2 - Pose 127 uphill old3 - Pose € 128 uphill old4 - Pose 129 downhill old1 - Pose ‚ 130 downhill old2 - Pose ƒ 131 downhill old3 - Pose „ 132 downhill old4 - Pose … 133 Anger alt - Pose † 134 anger alt2 - Pose ‡ 135 anger alt3 - Pose ˆ 136 anger alt4 - Pose ‰ 137 sneeze3 - Pose Š 138 layegg1 - Pose ‹ 139 layegg2 - Pose Œ 140 layegg3 - Pose 141 layegg4 - Pose Ž 142 dance2 - Pose 143 slap norn1 - Pose 144 slap norn2 - Pose ‘ 145 slap norn3 - Pose ’ 146 slap norn4 - Pose “ 147 falling1 - Pose ” 148 falling 2 - Pose • 149 impact1 - Pose – 150 impact2 - Pose — 151 impact3 - Pose ˜ 152 impact4 - Pose ™ 153 impact5 - Pose š 154 yawn1 - Pose › 155 yawn2 - Pose œ 156 yawn3 - Pose 157 dance1 - Pose ž 158 dance3 - Pose Ÿ 159 dance4 - Pose 160 dance5 - Pose ¡ 161 dance6 - Pose ¢ 162 jive1 - Pose £ 163 jive2 - Pose ¤ 164 jive3 - Pose ¥ 165 jive4 - Pose ¦ 166 jive5 - Pose § 167 downhill young1 - Pose ¨ 168 downhill young2 - Pose © 169 downhill young3 - Pose ª 170 downhilll young4 - Pose « 171 standing shiver - Pose ¬ 172 standing shiver2 - Pose 173 slap norn 5 - Pose ® 174 fast run1 - Pose ¯ 175 fast run2 - Pose ° 176 fast run3 - Pose ± 177 fast run4 - Pose ² 178 horny scuttle1 - Pose ³ 179 horny scuttle2 - Pose ´ 180 horny scuttle3 - Pose µ 181 horny scuttle4 - Pose ¶ 182 pickup1 - Pose · 183 pickup2 - Pose ¸ 184 pickup3 - Pose ¹ 185 pickup4 - Pose º 186 new pain - Pose » 187 new pain2 - Pose ¼ 188 uphill young1 - Pose ½ 189 uphill young2 - Pose ¾ 190 uphill young3 - Pose ¿ 191 uphill young4 - Pose À 192 barf1 - Pose Á 193 barf2 - Pose  194 barf3 - Pose à 195 barf4 - Pose Ä 196 barf5 - Pose Å 197 pushed behind1 - Pose Æ 198 pushed behind2 - Pose Ç 199 pushed behind3 - Pose È 200 pushed behind4 - Pose É 201 creep1 - Pose Ê 202 creep2 - Pose Ë 203 creep3 - Pose Ì 204 creep4 - Pose Í 205 creep5 - Pose Î 206 teeter1 - Pose Ï 207 teeter2 - Pose Ð 208 teeter3 - Pose Ñ 209 teeter4 - Pose Ò 210 teeter5 - Pose Ó 211 totter1 - Pose Ô 212 totter2 - Pose Õ 213 totter3 - Pose Ö 214 totter4 - Pose 011 Back off - Gait 012 bored wander - Gait
- 013 fast run - Gait 014 sexy scuttle - Gait § 167 Run when shocked - Receptor ¨ 168 Limp when injured - Receptor © ! 169 Scuttle when horny - Receptor × 215 fast run child1 - Pose Ø 216 fast run child2 - Pose Ù 217 fast run child3 - Pose Ú 218 fast run child4 - Pose Û 219 pain crawl1 - Pose Ü 220 pain crawl2 - Pose Ý 221 pain crawl3 - Pose Þ 222 pain crawl4 - Pose ß 223 fear crawl1 - Pose à 224 anger crawl1 - Pose á 225 fear crawl2 - Pose â 226 anger crawl2 - Pose ã 227 fear crawl3 - Pose ä 228 anger crawl3 - Pose å 229 fear crawl4 - Pose æ 230 anger crawl4 - Pose ç 231 drunk crawl1 - Pose è 232 drunk crawl2 - Pose é 233 drunk crawl4 - Pose ê 234 drunk crawl4 - Pose ë 235 limp crawl1 - Pose ì 236 limp crawl2 - Pose í 237 limp crawl3 - Pose î 238 limp crawl4 - Pose ï 239 crawl back1 - Pose ð 240 crawl back2 - Pose ñ 241 crawl back3 - Pose ò 242 crawl back4 - Pose ó 243 scuttle crawl1 - Pose ª 170 MAOI - Receptor « 171 MAOI - Receptor ¬ 172 Hotness - receptor ' 173 Dissolved carbon dioxide - receptor ® 174 Allergy A - receptor ¯ 175 Allergy B - receptor ° 176 Prostaglandin - receptor ± 177 Sneeze - receptor ² 178 Cough - receptor ' $ 039 Eat fruit when hungry - Instinct ( # 040 Eat food when hungry - Instinct ) $ 041 Eat fruit when hungry - Instinct * # 042 Eat food when hungry - Instinct ³ - 179 Obesity leads to heart disease - Receptor
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