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- local function MATERIALIZE()
- local materials = {"Glass", "Wood", "SmoothPlastic"}
- local material = materials[math.random(1, #materials)]
- return(Enum.Material[material])
- end
- MATERIALIZE()
- local function SWAGMAKE()
- local PRECIOUS = game.ServerStorage.SWAGBALL:Clone()
- PRECIOUS.SWAGBALL.Position = Vector3.new(3,3,3)
- PRECIOUS.SWAGBALL.Material = MATERIALIZE()
- PRECIOUS.SWAGBALL.BrickColor = BrickColor.Random()
- PRECIOUS.Parent = workspace.SWAGBALLS
- end
- local function MAKEBIG()
- local BIGBUDDYCHANCE = math.random(1, 5)
- local BUDDYBET = math.random(1, 5)
- print("YOUR BUDDY CHANCE ," .. BIGBUDDYCHANCE .. "," .. BUDDYBET)
- if BUDDYBET == BIGBUDDYCHANCE then
- local PRECIOUS = game.ServerStorage.SWAGARMOR:Clone()
- PRECIOUS.SWAGBALL.Position = Vector3.new(3,3,3)
- PRECIOUS.SWAGBALL.Material = MATERIALIZE()
- PRECIOUS.SWAGBALL.BrickColor = BrickColor.Random()
- PRECIOUS.ARMOR.BrickColor = PRECIOUS.SWAGBALL.BrickColor
- PRECIOUS.Parent = workspace.SWAGBALLS
- else
- SWAGMAKE()
- end
- end
- for i = 1, math.random(80, 250) do
- local BALLSHAPE = math.random(1, 2)
- if BALLSHAPE == 1 then
- SWAGMAKE()
- elseif BALLSHAPE == 2 then
- MAKEBIG()
- end
- BALLSHAPE = math.random(1, 2)
- end
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