Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log uploaded on Sunday, December 16, 2018, 7:27:24 PM
- Loaded mods:
- Core: (no assemblies)
- HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
- Survivalist's Additions: SurvivalistsAdditions(0.1.0.0)
- VGP Vegetable Garden: (no assemblies)
- Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
- Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
- [1.0] Sandy's Detailed RPG Inventory: Sandy's Detailed RPG Inventory(1.0.6887.40235)
- Lord of the Rims - Dwarves: 0Harmony(1.0.9.1), Dwarves(0.0.0.0), GraphicApparelDetour(1.19.0.0)
- Lord of the Rims - Elves: 0Harmony(1.0.9.1), Elves(0.0.0.0), GraphicApparelDetour(1.19.0.0)
- Lord of the Rims - Hobbits: 0Harmony(1.0.9.1), GraphicApparelDetour(1.19.0.0), Hobbits(0.0.0.0)
- Lord of the Rims - The Third Age: 0Harmony(1.0.9.1), TheThirdAge(1.0.0.0)
- Active Harmony patches:
- ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
- CompGlower.UpdateLit: post: JecsHuntingWithTraps.HarmonyPatches.LightUpPartyTree
- DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: post: TheThirdAge.ModStuff.GenerateImpliedDefs_PreResolve
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Plant.get_DyingBecauseExposedToLight: post: Dwarves.HarmonyFactions.get_DyingBecauseExposedToLight_PostFix
- Plant.get_Graphic: post: JecsHuntingWithTraps.HarmonyPatches.GetPartyTreeGraphic
- Plant.get_GrowthRate: post: Dwarves.HarmonyFactions.get_GrowthRate_PostFix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- RCellFinder.TryFindPartySpot: post: JecsHuntingWithTraps.HarmonyPatches.TryFindPartySpot_PostFix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- SnowGrid.CanHaveSnow: post: JecsHuntingWithTraps.HarmonyPatches.CanHaveSnow_PostFix
- TileFinder.RandomSettlementTileFor: PRE: Dwarves.HarmonyFactions.RandomSettlementTileFor_PreFix, Elves.HarmonyFactions.RandomSettlementTileFor_PreFix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- UI_BackgroundMain.BackgroundOnGUI: PRE: TheThirdAge.SwapMainMenuGraphics.PreFBackgroundOnGUI
- Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, com.github.restive2k12.rimworld.mod.moodbar; 1.0.9.1: rimworld.lotr.thirdage, rimworld.lotr.dwarves, rimworld.lotr.elves, rimworld.lotr.hobbits, TTA.MainMenu.UI_BackgroundMainPatch
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2096 rev473
- ReflectionTypeLoadException getting types in assembly WallLight: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
- Could not find a type named MURWallLight.WallLight
- Could not find a type named MURWallLight.PlaceWorker_WallLight
- Could not find a type named MURWallLight.WallLightRed
- Could not find a type named MURWallLight.PlaceWorker_WallLight
- Could not find a type named MURWallLight.WallLightGreen
- Could not find a type named MURWallLight.PlaceWorker_WallLight
- Could not find a type named MURWallLight.WallLightBlue
- Could not find a type named MURWallLight.PlaceWorker_WallLight
- Could not find a type named MURWallLight.WallLightGlower
- Could not find a type named MURWallLight.WallLightGlower
- Could not find a type named MURWallLight.WallLightGlower
- Could not find a type named MURWallLight.WallLightGlower
- Translation data for language French has 10 errors. Generate translation report for more info.
- [ColorCodedMoodBar] initialized
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 25bc -> priority: 1
- Thread -> id: 1f7c -> priority: 1
- Thread -> id: c10 -> priority: 1
- Thread -> id: 24bc -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 23.21.13.9135]
- Renderer: NVIDIA GeForce GTX 1060 6GB
- Vendor: NVIDIA
- VRAM: 6036 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2096 rev473
- [HugsLib] version 6.1.1
- Translation data for language French has 10 errors. Generate translation report for more info.
- [ColorCodedMoodBar] initialized
- [HugsLib] initializing MURWallLight
- Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 9302.
- Total: 53.076267 ms (FindLiveObjects: 1.409363 ms CreateObjectMapping: 0.778492 ms MarkObjects: 50.773216 ms DeleteObjects: 0.114057 ms)
- Loading game from file Nouveaux arrivants1 with mods Core, HugsLib, Survivalists-Additions-1.0, Vegetable Garden, Color Coded Mood Bar, Wall Light, -1.0-RPG-Style-Inventory-V2.0--2.1
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16566.
- Total: 155.289688 ms (FindLiveObjects: 2.200086 ms CreateObjectMapping: 1.549873 ms MarkObjects: 151.488251 ms DeleteObjects: 0.050629 ms)
- Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
- Unloading 7133 unused Assets to reduce memory usage. Loaded Objects now: 9931.
- Total: 102.664253 ms (FindLiveObjects: 1.296443 ms CreateObjectMapping: 1.583720 ms MarkObjects: 72.918289 ms DeleteObjects: 26.864378 ms)
- Setting up 4 worker threads for Enlighten.
- Thread -> id: 2398 -> priority: 1
- Thread -> id: 1254 -> priority: 1
- Thread -> id: 11e8 -> priority: 1
- Thread -> id: 1260 -> priority: 1
- Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvd3dumx.dll 23.21.13.9135]
- Renderer: NVIDIA GeForce GTX 1060 6GB
- Vendor: NVIDIA
- VRAM: 6036 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
- RimWorld 1.0.2096 rev473
- [HugsLib] version 6.1.1
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Lord of the Rims - Elves</modName></li>
- XML error: <modName>Lord of the Rims - Elves</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Lord of the Rims - Elves</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
- Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>VGP Garden Gourmet</modName></li>
- XML error: <modName>VGP Garden Gourmet</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>VGP Garden Gourmet</modName></li>
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- Attempted to use PatchOperation directly; patch will always fail
- XML error: Could not find parent node named "HeronDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronDoorBase"><defName>PH_DoorDoubleDwarvenGrand</defName><label>dwarven grand gate (3x2)</label><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><description>A massive gate that stands as a strong divider between adversaries and a Dwarven stronghold.</description><statBases><Mass>1000</Mass><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>2850</WorkToBuild></statBases><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><size>(3,2)</size><building><blueprintGraphicData><texPath>Things/Building/Door/DoorDouble_Blueprint</texPath></blueprintGraphicData></building><stuffCategories><li>Metallic</li><li>Stony</li></stuffCategories><rotatable>true</rotatable><graphicData><texPath>Things/Building/Structures/edmundWulfgarthDwarvenGate_Mover</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5.5,5.5)</drawSize><damageData><!-- no damage marks because they don't move with the door
- <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><uiIconPath>Things/Building/Structures/edmundWulfgarthDwarvenGate_MenuUI</uiIconPath><costStuffCount>500</costStuffCount><designationHotKey>Misc1</designationHotKey><doorType>Standard</doorType><researchPrerequisites><li>LotRD_StructuresTwo</li></researchPrerequisites></DoorsExpanded.DoorExpandedDef>
- XML error: Could not find parent node named "HeronMetalDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronMetalDoorBase"><defName>LotRD_DoorDwarven</defName><label>dwarven reinforced door</label><description>Reinforced with metallic supports. Divides rooms. Must be manually opened and closed, which slows people down.</description><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><doorType>Standard</doorType><statBases><Mass>100</Mass><MaxHitPoints>350</MaxHitPoints><WorkToBuild>1150</WorkToBuild></statBases><stuffCategories><li>Metallic</li></stuffCategories><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><building><blueprintGraphicData><texPath>Things/Building/Structures/edmundWulfgarthDwarvenSmallGate_Blueprint</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></blueprintGraphicData></building><graphicData><texPath>Things/Building/Structures/edmundWulfgarthDwarvenSmallGate_Mover</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1</drawSize><shaderType>CutoutComplex</shaderType><damageData><!-- no damage marks because they don't move with the door
- <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><uiIconPath>Things/Building/Structures/edmundWulfgarthDwarvenSmallGate_MenuUI</uiIconPath><costStuffCount>50</costStuffCount><researchPrerequisites><li>LotRD_StructuresOne</li></researchPrerequisites></DoorsExpanded.DoorExpandedDef>
- XML error: Could not find parent node named "HeronMetalDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronMetalDoorBase"><defName>PH_DoorDoubleElvishGrand</defName><label>elven grand gate (2x2)</label><description>A gateway expertly crafted by the Elves.</description><size>(2,2)</size><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><statBases><Mass>100</Mass><MaxHitPoints>500</MaxHitPoints><WorkToBuild>1450</WorkToBuild></statBases><costStuffCount>200</costStuffCount><uiIconPath>Things/Building/ElvishGate/edmundWulfgarthElvenGateMenuIcon</uiIconPath><graphicData><texPath>Things/Building/ElvishGate/edmundWulfgarthElvenGateMover</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><enabled>false</enabled></damageData></graphicData><doorFrameSplitOffset>(0,0,1)</doorFrameSplitOffset><doorFrame><texPath>Things/Building/ElvishGate/edmundWulfgarthElvenGateFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize><damageData><enabled>false</enabled></damageData></doorFrame><doorFrameSplit><texPath>Things/Building/ElvishGate/edmundWulfgarthElvenGateFrameAsync</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize><damageData><enabled>false</enabled></damageData></doorFrameSplit><doorType>Standard</doorType><fixedPerspective>true</fixedPerspective><rotatesSouth>false</rotatesSouth></DoorsExpanded.DoorExpandedDef>
- XML error: Could not find parent node named "HeronDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef Name="Elven_Fence_GateA" ParentName="HeronDoorBase"><defName>Elven_Fence_GateA</defName><label>Elven, decorative fence gate.</label><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><description>Divides rooms. Must be manually opened and closed, which slows people down.</description><statBases><Mass>60</Mass><MaxHitPoints>200</MaxHitPoints><WorkToBuild>850</WorkToBuild></statBases><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><size>(1,1)</size><rotatable>false</rotatable><graphicData><texPath>Things/Building/Door/ElvenFenceGateA_Mover</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,2)</drawSize><damageData><!-- no damage marks because they don't move with the door
- <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><uiIconPath>Things/Building/Door/ElvenFenceGateA_MenuIcon</uiIconPath><costStuffCount>50</costStuffCount><designationHotKey>Misc1</designationHotKey><doorType>Standard</doorType></DoorsExpanded.DoorExpandedDef>
- XML error: Could not find parent node named "HeronDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef Name="Elven_Fence_GateB" ParentName="HeronDoorBase"><defName>Elven_Fence_GateB</defName><label>Elven, decorative fence gate.</label><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><description>Divides rooms. Must be manually opened and closed, which slows people down.</description><statBases><Mass>60</Mass><MaxHitPoints>200</MaxHitPoints><WorkToBuild>850</WorkToBuild></statBases><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><size>(1,1)</size><rotatable>true</rotatable><graphicData><texPath>Things/Building/Door/ElvenFenceGateB_Mover</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize><damageData><!-- no damage marks because they don't move with the door
- <rect>(0,0.12,1,0.76)</rect>--><enabled>true</enabled></damageData></graphicData><uiIconPath>Things/Building/Door/ElvenFenceB_MenuIcon</uiIconPath><costStuffCount>50</costStuffCount><designationHotKey>Misc1</designationHotKey><doorType>Standard</doorType></DoorsExpanded.DoorExpandedDef>
- XML error: Could not find parent node named "HeronDoor" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronDoor"><defName>LotRH_HobbitHoleArch</defName><label>hobbit arch</label><description>Divides rooms.</description><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><statBases><MaxHitPoints>110</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>1.0</Flammability></statBases><size>(1,1)</size><building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><soundDoorOpenManual /><soundDoorCloseManual /></building><graphicData><texPath>BlankTex</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><!-- no damage marks because they don't move with the door
- <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><doorFrame><texPath>Things/Building/Door/HobbitHoleArchFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><enabled>false</enabled></damageData></doorFrame><uiIconPath>Things/Building/Door/HobbitHoleArch_MenuIcon</uiIconPath><costStuffCount>50</costStuffCount><designationHotKey>Misc2</designationHotKey><tempLeakRate>100</tempLeakRate><doorType>FreePassage</doorType><singleDoor>true</singleDoor><doorOpenSpeedRate>0.24</doorOpenSpeedRate></DoorsExpanded.DoorExpandedDef>
- XML error: Could not find parent node named "HeronDoor" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronDoor"><defName>LotRH_HobbitHoleDoor</defName><label>hobbit door</label><description>Divides rooms.</description><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><statBases><MaxHitPoints>110</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>1.0</Flammability></statBases><size>(1,1)</size><building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall></building><graphicData><texPath>Things/Building/Door/HobbitHoleDoor</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><!-- no damage marks because they don't move with the door
- <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><doorFrame><texPath>Things/Building/Door/HobbitHoleDoorFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><enabled>false</enabled></damageData></doorFrame><uiIconPath>Things/Building/Door/HobbitHoleDoor_MenuIcon</uiIconPath><costStuffCount>50</costStuffCount><designationHotKey>Misc2</designationHotKey><tempLeakRate>60</tempLeakRate><doorType>Stretch</doorType><singleDoor>true</singleDoor><doorOpenSpeedRate>0.24</doorOpenSpeedRate></DoorsExpanded.DoorExpandedDef>
- Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRD_FanfareDwarfMountain</entrySoundDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRD_FanfareDwarfMountain</entrySoundDef></li></modExtensions>
- Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRD_FanfareDwarfHill</entrySoundDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRD_FanfareDwarfHill</entrySoundDef></li></modExtensions>
- Could not find type named JecsTools.HediffGiver_StartWithHediff from node <li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRD_DwarfTraits</hediff><expandedDef>LotRD_DwarfTraits</expandedDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.HediffGiver'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[HediffGiver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[HediffGiver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <hediffGivers><!-- Environmental --><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><!-- Responsive and special --><li Class="HediffGiver_BrainInjury"><hediff>TraumaSavant</hediff><partsToAffect><li>Brain</li></partsToAffect><chancePerDamagePct>0.12</chancePerDamagePct><letterLabel>Trauma savant</letterLabel><letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter></li><li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRD_DwarfTraits</hediff><expandedDef>LotRD_DwarfTraits</expandedDef></li></hediffGivers>
- Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li></modExtensions>
- Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li><li>DwarvenShieldTier2</li><li>DwarvenShieldTier3</li></shieldTags></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li><li>DwarvenShieldTier2</li><li>DwarvenShieldTier3</li></shieldTags></li></modExtensions>
- Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li></modExtensions>
- Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier3</li></shieldTags></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier3</li></shieldTags></li></modExtensions>
- Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier3</li></shieldTags></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier3</li></shieldTags></li></modExtensions>
- Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier2</li></shieldTags></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier2</li></shieldTags></li></modExtensions>
- Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier2</li></shieldTags></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier2</li></shieldTags></li></modExtensions>
- Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li></modExtensions>
- Could not find a type named JecsTools.PlaceWorker_Outline
- Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.5</drawSize></graphicData><offset>(0,-1.0,0)</offset></li></overlays></li>
- XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.5</drawSize></graphicData><offset>(0,-1.0,0)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.5</drawSize></graphicData><offset>(0,-1.0,0)</offset></li></overlays></li>
- Could not find a type named JecsTools.PlaceWorker_UnderCeiling
- Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.21,0.1,1.015)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.095,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0,0.1,1.3)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.015)</offset></li></overlays></li>
- XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.21,0.1,1.015)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.095,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0,0.1,1.3)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.015)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.21,0.1,1.015)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.095,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0,0.1,1.3)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.015)</offset></li></overlays></li>
- Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><usesStuff>true</usesStuff><graphicData><texPath>Things/Building/Furniture/edmundWulfgarthDwarvenBrazier_overlay</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><drawSize>1</drawSize><damageData><rect>(0.35,0.35,0.3,0.3)</rect></damageData></graphicData><offset>(0,1.0,0)</offset></li></overlays></li>
- XML error: <overlays><li><usesStuff>true</usesStuff><graphicData><texPath>Things/Building/Furniture/edmundWulfgarthDwarvenBrazier_overlay</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><drawSize>1</drawSize><damageData><rect>(0.35,0.35,0.3,0.3)</rect></damageData></graphicData><offset>(0,1.0,0)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><usesStuff>true</usesStuff><graphicData><texPath>Things/Building/Furniture/edmundWulfgarthDwarvenBrazier_overlay</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><drawSize>1</drawSize><damageData><rect>(0.35,0.35,0.3,0.3)</rect></damageData></graphicData><offset>(0,1.0,0)</offset></li></overlays></li>
- Could not find a type named JecsTools.PlaceWorker_OnTopOfWalls
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>0.6</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>0.6</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentEast>-130</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <northOffset>(0.30,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <eastOffset>(0,0,-0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <westOffset>(0,0,-0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <southOffset>(-0.30,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <northOffset>(0.30,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <eastOffset>(0,0,-0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <westOffset>(0,0,-0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <southOffset>(-0.30,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentEast>-130</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <northOffset>(0.30,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <eastOffset>(0,0,-0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <westOffset>(0,0,-0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- XML error: <southOffset>(-0.30,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
- Could not find a type named CompOversizedWeapon.CompOversizedWeapon
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <northOffset>(0.35,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <eastOffset>(0.1,0,0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <westOffset>(-0.1,-0.2,0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <southOffset>(-0.35,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <northOffset>(0.35,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <eastOffset>(0.1,0,0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <westOffset>(-0.1,-0.2,0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- XML error: <southOffset>(-0.35,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
- Could not find a type named CompOversizedWeapon.CompOversizedWeapon
- Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfWoodland</entrySoundDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfWoodland</entrySoundDef></li></modExtensions>
- Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfSea</entrySoundDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfSea</entrySoundDef></li></modExtensions>
- Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfHigh</entrySoundDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfHigh</entrySoundDef></li></modExtensions>
- Could not find type named JecsTools.HediffGiver_StartWithHediff from node <li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRE_ElfTraits</hediff><expandedDef>LotRE_ElfTraits</expandedDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.HediffGiver'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[HediffGiver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[HediffGiver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <hediffGivers><!-- Environmental --><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><!-- Responsive and special --><li Class="HediffGiver_BrainInjury"><hediff>TraumaSavant</hediff><partsToAffect><li>Brain</li></partsToAffect><chancePerDamagePct>0.12</chancePerDamagePct><letterLabel>Trauma savant</letterLabel><letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter></li><li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRE_ElfTraits</hediff><expandedDef>LotRE_ElfTraits</expandedDef></li></hediffGivers>
- Could not find type named JecsTools.HediffGiver_StartWithHediff from node <li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRE_ElfTraitsHalf</hediff><expandedDef>LotRE_ElfTraitsHalf</expandedDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.HediffGiver'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[HediffGiver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[HediffGiver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <hediffGivers><!-- Environmental --><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><!-- Responsive and special --><li Class="HediffGiver_BrainInjury"><hediff>TraumaSavant</hediff><partsToAffect><li>Brain</li></partsToAffect><chancePerDamagePct>0.12</chancePerDamagePct><letterLabel>Trauma savant</letterLabel><letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter></li><li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRE_ElfTraitsHalf</hediff><expandedDef>LotRE_ElfTraitsHalf</expandedDef></li></hediffGivers>
- Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.32,0.1,0.67)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.08,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.2,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.32,0.1,0.67)</offset></li></overlays></li>
- XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.32,0.1,0.67)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.08,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.2,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.32,0.1,0.67)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.32,0.1,0.67)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.08,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.2,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.32,0.1,0.67)</offset></li></overlays></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useColoredVersion>false</useColoredVersion> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>0.6</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useColoredVersion>false</useColoredVersion> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <shieldTakeDamageFactor>0.6</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <isDualWeapon>true</isDualWeapon> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <northOffset>(0.13,0,0.15)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <eastOffset>(0,0,0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <westOffset>(0,0,0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <southOffset>(-0.13,0,-0.15)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- XML error: <groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
- XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
- XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
- XML error: <northOffset>(0.2,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
- XML error: <eastOffset>(0,0,0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
- XML error: <westOffset>(0,0,0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
- XML error: <southOffset>(-0.2,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
- XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
- XML error: <northOffset>(0.125,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
- XML error: <eastOffset>(-0.125,0,-0.2)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
- XML error: <westOffset>(-0.125,0,-0.2)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
- XML error: <southOffset>(-0.125,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
- Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRH_FanfareHobbitShire</entrySoundDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRH_FanfareHobbitShire</entrySoundDef></li></modExtensions>
- Could not find type named JecsTools.HediffGiver_StartWithHediff from node <li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRH_HobbitTraits</hediff><expandedDef>LotRH_HobbitTraits</expandedDef></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.HediffGiver'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[HediffGiver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[HediffGiver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <hediffGivers><!-- Environmental --><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><!-- Responsive and special --><li Class="HediffGiver_BrainInjury"><hediff>TraumaSavant</hediff><partsToAffect><li>Brain</li></partsToAffect><chancePerDamagePct>0.12</chancePerDamagePct><letterLabel>Trauma savant</letterLabel><letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter></li><li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRH_HobbitTraits</hediff><expandedDef>LotRH_HobbitTraits</expandedDef></li></hediffGivers>
- Could not find type named JecsTools.ApparelExtension from node <li Class="JecsTools.ApparelExtension"><coverage><li>Backpack</li></coverage></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.ApparelExtension"><coverage><li>Backpack</li></coverage></li></modExtensions>
- Could not find type named JecsTools.ApparelExtension from node <li Class="JecsTools.ApparelExtension"><swapCondition><swapWhenGender>Male</swapWhenGender><swapTo>LotRH_Apparel_Vest</swapTo></swapCondition></li>
- Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
- at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
- at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
- at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
- XML:
- <modExtensions><li Class="JecsTools.ApparelExtension"><swapCondition><swapWhenGender>Male</swapWhenGender><swapTo>LotRH_Apparel_Vest</swapTo></swapCondition></li></modExtensions>
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
- Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
- Could not find a type named JecsTools.PlaceWorker_OnTopOfWalls
- Moved 180 from Machining Table to Smithy.
- Replaced 125 defs with Iron.
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfKing
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfLord
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuard
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardMountain
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfThief
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBandit
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditHunter
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditTough
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditToughRanged
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardHill
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountain
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountainSpearman
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHill
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillSpear
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillHogRider
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRaceHalf found to give to Verse.PawnKindDef LotRE_HalfElfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerWoodland
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfLord
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElvenKing
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuard
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcher
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardWood
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherWood
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardTree
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherTree
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitThain
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitGuard
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfKing
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfLord
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuard
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardMountain
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfThief
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBandit
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditHunter
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditTough
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditToughRanged
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardHill
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountain
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountainSpearman
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHill
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillSpear
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillHogRider
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRaceHalf found to give to Verse.PawnKindDef LotRE_HalfElfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerWoodland
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfLord
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElvenKing
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuard
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcher
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardWood
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherWood
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardTree
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherTree
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitThain
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitGuard
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfKing
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfLord
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuard
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardMountain
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfThief
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBandit
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditHunter
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditTough
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditToughRanged
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardHill
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountain
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountainSpearman
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHill
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillSpear
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillHogRider
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRaceHalf found to give to Verse.PawnKindDef LotRE_HalfElfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerWoodland
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfLord
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElvenKing
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuard
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcher
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardWood
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherWood
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardTree
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherTree
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitThain
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitGuard
- Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfKing
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfLord
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuard
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardMountain
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfThief
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBandit
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditHunter
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditTough
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditToughRanged
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardHill
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountain
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountainSpearman
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHill
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillSpear
- Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillHogRider
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRaceHalf found to give to Verse.PawnKindDef LotRE_HalfElfColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerWoodland
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfLord
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElvenKing
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuard
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcher
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherHigh
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherSea
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardWood
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherWood
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardTree
- Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherTree
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitColonist
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitVillager
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitSlave
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitTrader
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitThain
- Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitGuard
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
- at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
- at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
- at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- Translation data for language French has 10 errors. Generate translation report for more info.
- [ColorCodedMoodBar] initialized
- Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for TheThirdAge.RemoveModernStuff ---> System.NullReferenceException: Object reference not set to an instance of an object
- at TheThirdAge.RemoveModernStuff+<>c.<.cctor>b__5_7 (Verse.PawnKindDef pkd) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Verse.PawnKindDef].MoveNext () [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable+<CreateCastIterator>c__Iterator0`1[Verse.Def].MoveNext () [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Def].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
- at System.Collections.Generic.List`1[Verse.Def]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
- at System.Linq.Enumerable.ToArray[Def] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
- at TheThirdAge.RemoveModernStuff.RemoveStuffFromDatabase (System.Type databaseType, IEnumerable`1 defs) [0x00000] in <filename unknown>:0
- at TheThirdAge.RemoveModernStuff..cctor () [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
- at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
- at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
- at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
- at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
- [HugsLib] initializing MURWallLight
- Failed to find Verse.ThingDef named Lighting_MURWallLightVII. There are 1351 defs of this type loaded.
- Failed to find Verse.ThingDef named Lighting_MURWallLightRedVII. There are 1351 defs of this type loaded.
- Failed to find Verse.ThingDef named Lighting_MURWallLightGreenVII. There are 1351 defs of this type loaded.
- Failed to find Verse.ThingDef named Lighting_MURWallLightBlueVII. There are 1351 defs of this type loaded.
- [HugsLib][ERR] MURWallLight caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
- at MURWallLight.MURWallLight.ChangeDefs () [0x00000] in <filename unknown>:0
- at MURWallLight.MURWallLight.DefsLoaded () [0x00000] in <filename unknown>:0
- at HugsLib.HugsLibController.OnDefsLoaded () [0x00000] in <filename unknown>:0
- Apparel Stuff Color detours loaded, hopefully correct
Add Comment
Please, Sign In to add comment