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  1. Log uploaded on Sunday, December 16, 2018, 7:27:24 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  5. Survivalist's Additions: SurvivalistsAdditions(0.1.0.0)
  6. VGP Vegetable Garden: (no assemblies)
  7. Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
  8. Wall Light: $HugsLibChecker(0.5.0.0), WallLight(1.0.0.0)
  9. [1.0] Sandy's Detailed RPG Inventory: Sandy's Detailed RPG Inventory(1.0.6887.40235)
  10. Lord of the Rims - Dwarves: 0Harmony(1.0.9.1), Dwarves(0.0.0.0), GraphicApparelDetour(1.19.0.0)
  11. Lord of the Rims - Elves: 0Harmony(1.0.9.1), Elves(0.0.0.0), GraphicApparelDetour(1.19.0.0)
  12. Lord of the Rims - Hobbits: 0Harmony(1.0.9.1), GraphicApparelDetour(1.19.0.0), Hobbits(0.0.0.0)
  13. Lord of the Rims - The Third Age: 0Harmony(1.0.9.1), TheThirdAge(1.0.0.0)
  14.  
  15. Active Harmony patches:
  16. ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
  17. CompGlower.UpdateLit: post: JecsHuntingWithTraps.HarmonyPatches.LightUpPartyTree
  18. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  19. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  20. DefGenerator.GenerateImpliedDefs_PreResolve: post: TheThirdAge.ModStuff.GenerateImpliedDefs_PreResolve
  21. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  22. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  23. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  24. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  25. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  26. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  27. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  28. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  29. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  30. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  31. Plant.get_DyingBecauseExposedToLight: post: Dwarves.HarmonyFactions.get_DyingBecauseExposedToLight_PostFix
  32. Plant.get_Graphic: post: JecsHuntingWithTraps.HarmonyPatches.GetPartyTreeGraphic
  33. Plant.get_GrowthRate: post: Dwarves.HarmonyFactions.get_GrowthRate_PostFix
  34. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  35. RCellFinder.TryFindPartySpot: post: JecsHuntingWithTraps.HarmonyPatches.TryFindPartySpot_PostFix
  36. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  37. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  38. SnowGrid.CanHaveSnow: post: JecsHuntingWithTraps.HarmonyPatches.CanHaveSnow_PostFix
  39. TileFinder.RandomSettlementTileFor: PRE: Dwarves.HarmonyFactions.RandomSettlementTileFor_PreFix, Elves.HarmonyFactions.RandomSettlementTileFor_PreFix
  40. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  41. UI_BackgroundMain.BackgroundOnGUI: PRE: TheThirdAge.SwapMainMenuGraphics.PreFBackgroundOnGUI
  42. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, com.github.restive2k12.rimworld.mod.moodbar; 1.0.9.1: rimworld.lotr.thirdage, rimworld.lotr.dwarves, rimworld.lotr.elves, rimworld.lotr.hobbits, TTA.MainMenu.UI_BackgroundMainPatch
  43.  
  44. Platform information: (hidden, hold Shift while publishing to include)
  45.  
  46. Log file contents:
  47. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  48. GfxDevice: [Renderer information redacted]
  49. Begin MonoManager ReloadAssembly
  50. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  51. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  52. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  53. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  54. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  55. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  56. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  57. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  58. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  59. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  60. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  61. RimWorld 1.0.2096 rev473
  62.  
  63. ReflectionTypeLoadException getting types in assembly WallLight: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  64. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  65. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  66. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  67.  
  68. Loader exceptions:
  69. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  70.  
  71.  
  72. Could not find a type named MURWallLight.WallLight
  73.  
  74. Could not find a type named MURWallLight.PlaceWorker_WallLight
  75.  
  76. Could not find a type named MURWallLight.WallLightRed
  77.  
  78. Could not find a type named MURWallLight.PlaceWorker_WallLight
  79.  
  80. Could not find a type named MURWallLight.WallLightGreen
  81.  
  82. Could not find a type named MURWallLight.PlaceWorker_WallLight
  83.  
  84. Could not find a type named MURWallLight.WallLightBlue
  85.  
  86. Could not find a type named MURWallLight.PlaceWorker_WallLight
  87.  
  88. Could not find a type named MURWallLight.WallLightGlower
  89.  
  90. Could not find a type named MURWallLight.WallLightGlower
  91.  
  92. Could not find a type named MURWallLight.WallLightGlower
  93.  
  94. Could not find a type named MURWallLight.WallLightGlower
  95.  
  96. Translation data for language French has 10 errors. Generate translation report for more info.
  97.  
  98. [ColorCodedMoodBar] initialized
  99.  
  100. Setting up 4 worker threads for Enlighten.
  101. Thread -> id: 25bc -> priority: 1
  102. Thread -> id: 1f7c -> priority: 1
  103. Thread -> id: c10 -> priority: 1
  104. Thread -> id: 24bc -> priority: 1
  105. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  106. GfxDevice: creating device client; threaded=1
  107. Direct3D:
  108. Version: Direct3D 9.0c [nvd3dumx.dll 23.21.13.9135]
  109. Renderer: NVIDIA GeForce GTX 1060 6GB
  110. Vendor: NVIDIA
  111. VRAM: 6036 MB (via DXGI)
  112. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  113. Begin MonoManager ReloadAssembly
  114. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  115. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  116. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  117. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  118. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  119. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  120. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  121. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  122. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  123. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  124. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  125. RimWorld 1.0.2096 rev473
  126.  
  127. [HugsLib] version 6.1.1
  128.  
  129. Translation data for language French has 10 errors. Generate translation report for more info.
  130.  
  131. [ColorCodedMoodBar] initialized
  132.  
  133. [HugsLib] initializing MURWallLight
  134.  
  135. Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
  136.  
  137. Unloading 58 unused Assets to reduce memory usage. Loaded Objects now: 9302.
  138. Total: 53.076267 ms (FindLiveObjects: 1.409363 ms CreateObjectMapping: 0.778492 ms MarkObjects: 50.773216 ms DeleteObjects: 0.114057 ms)
  139.  
  140. Loading game from file Nouveaux arrivants1 with mods Core, HugsLib, Survivalists-Additions-1.0, Vegetable Garden, Color Coded Mood Bar, Wall Light, -1.0-RPG-Style-Inventory-V2.0--2.1
  141.  
  142. Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
  143.  
  144. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 16566.
  145. Total: 155.289688 ms (FindLiveObjects: 2.200086 ms CreateObjectMapping: 1.549873 ms MarkObjects: 151.488251 ms DeleteObjects: 0.050629 ms)
  146.  
  147. Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
  148.  
  149. Unloading 7133 unused Assets to reduce memory usage. Loaded Objects now: 9931.
  150. Total: 102.664253 ms (FindLiveObjects: 1.296443 ms CreateObjectMapping: 1.583720 ms MarkObjects: 72.918289 ms DeleteObjects: 26.864378 ms)
  151.  
  152. Setting up 4 worker threads for Enlighten.
  153. Thread -> id: 2398 -> priority: 1
  154. Thread -> id: 1254 -> priority: 1
  155. Thread -> id: 11e8 -> priority: 1
  156. Thread -> id: 1260 -> priority: 1
  157. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  158. GfxDevice: creating device client; threaded=1
  159. Direct3D:
  160. Version: Direct3D 9.0c [nvd3dumx.dll 23.21.13.9135]
  161. Renderer: NVIDIA GeForce GTX 1060 6GB
  162. Vendor: NVIDIA
  163. VRAM: 6036 MB (via DXGI)
  164. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  165. Begin MonoManager ReloadAssembly
  166. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  167. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  168. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  169. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  170. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  171. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  172. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  173. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  174. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  175. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  176. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  177. RimWorld 1.0.2096 rev473
  178.  
  179. [HugsLib] version 6.1.1
  180.  
  181. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Lord of the Rims - Elves</modName></li>
  182.  
  183. XML error: <modName>Lord of the Rims - Elves</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Lord of the Rims - Elves</modName></li>
  184.  
  185. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  186.  
  187. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  188.  
  189. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  190.  
  191. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  192.  
  193. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  194.  
  195. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  196.  
  197. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  198.  
  199. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  200.  
  201. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  202.  
  203. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  204.  
  205. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  206.  
  207. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  208.  
  209. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  210.  
  211. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  212.  
  213. Attempted to use PatchOperation directly; patch will always fail
  214.  
  215. Attempted to use PatchOperation directly; patch will always fail
  216.  
  217. Attempted to use PatchOperation directly; patch will always fail
  218.  
  219. Attempted to use PatchOperation directly; patch will always fail
  220.  
  221. Attempted to use PatchOperation directly; patch will always fail
  222.  
  223. Attempted to use PatchOperation directly; patch will always fail
  224.  
  225. Attempted to use PatchOperation directly; patch will always fail
  226.  
  227. Attempted to use PatchOperation directly; patch will always fail
  228.  
  229. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  230.  
  231. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  232.  
  233. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  234.  
  235. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  236.  
  237. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  238.  
  239. XML error: <modName>Giddy-up! Core</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>Giddy-up! Core</modName></li>
  240.  
  241. Could not find type named JecsTools.PatchOperationModLoaded from node <li Class="JecsTools.PatchOperationModLoaded"><modName>VGP Garden Gourmet</modName></li>
  242.  
  243. XML error: <modName>VGP Garden Gourmet</modName> doesn't correspond to any field in type PatchOperation. Context: <li Class="JecsTools.PatchOperationModLoaded"><modName>VGP Garden Gourmet</modName></li>
  244.  
  245. Attempted to use PatchOperation directly; patch will always fail
  246.  
  247. Attempted to use PatchOperation directly; patch will always fail
  248.  
  249. Attempted to use PatchOperation directly; patch will always fail
  250.  
  251. Attempted to use PatchOperation directly; patch will always fail
  252.  
  253. XML error: Could not find parent node named "HeronDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronDoorBase"><defName>PH_DoorDoubleDwarvenGrand</defName><label>dwarven grand gate (3x2)</label><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><description>A massive gate that stands as a strong divider between adversaries and a Dwarven stronghold.</description><statBases><Mass>1000</Mass><MaxHitPoints>1000</MaxHitPoints><WorkToBuild>2850</WorkToBuild></statBases><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><size>(3,2)</size><building><blueprintGraphicData><texPath>Things/Building/Door/DoorDouble_Blueprint</texPath></blueprintGraphicData></building><stuffCategories><li>Metallic</li><li>Stony</li></stuffCategories><rotatable>true</rotatable><graphicData><texPath>Things/Building/Structures/edmundWulfgarthDwarvenGate_Mover</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(5.5,5.5)</drawSize><damageData><!-- no damage marks because they don't move with the door
  254. <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><uiIconPath>Things/Building/Structures/edmundWulfgarthDwarvenGate_MenuUI</uiIconPath><costStuffCount>500</costStuffCount><designationHotKey>Misc1</designationHotKey><doorType>Standard</doorType><researchPrerequisites><li>LotRD_StructuresTwo</li></researchPrerequisites></DoorsExpanded.DoorExpandedDef>
  255.  
  256. XML error: Could not find parent node named "HeronMetalDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronMetalDoorBase"><defName>LotRD_DoorDwarven</defName><label>dwarven reinforced door</label><description>Reinforced with metallic supports. Divides rooms. Must be manually opened and closed, which slows people down.</description><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><doorType>Standard</doorType><statBases><Mass>100</Mass><MaxHitPoints>350</MaxHitPoints><WorkToBuild>1150</WorkToBuild></statBases><stuffCategories><li>Metallic</li></stuffCategories><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><building><blueprintGraphicData><texPath>Things/Building/Structures/edmundWulfgarthDwarvenSmallGate_Blueprint</texPath><drawSize>1</drawSize><graphicClass>Graphic_Single</graphicClass></blueprintGraphicData></building><graphicData><texPath>Things/Building/Structures/edmundWulfgarthDwarvenSmallGate_Mover</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>1</drawSize><shaderType>CutoutComplex</shaderType><damageData><!-- no damage marks because they don't move with the door
  257. <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><uiIconPath>Things/Building/Structures/edmundWulfgarthDwarvenSmallGate_MenuUI</uiIconPath><costStuffCount>50</costStuffCount><researchPrerequisites><li>LotRD_StructuresOne</li></researchPrerequisites></DoorsExpanded.DoorExpandedDef>
  258.  
  259. XML error: Could not find parent node named "HeronMetalDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronMetalDoorBase"><defName>PH_DoorDoubleElvishGrand</defName><label>elven grand gate (2x2)</label><description>A gateway expertly crafted by the Elves.</description><size>(2,2)</size><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><stuffCategories><li>Metallic</li><li>Woody</li><li>Stony</li></stuffCategories><statBases><Mass>100</Mass><MaxHitPoints>500</MaxHitPoints><WorkToBuild>1450</WorkToBuild></statBases><costStuffCount>200</costStuffCount><uiIconPath>Things/Building/ElvishGate/edmundWulfgarthElvenGateMenuIcon</uiIconPath><graphicData><texPath>Things/Building/ElvishGate/edmundWulfgarthElvenGateMover</texPath><graphicClass>Graphic_Multi</graphicClass><shaderType>CutoutComplex</shaderType><drawSize>(4,4)</drawSize><damageData><enabled>false</enabled></damageData></graphicData><doorFrameSplitOffset>(0,0,1)</doorFrameSplitOffset><doorFrame><texPath>Things/Building/ElvishGate/edmundWulfgarthElvenGateFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize><damageData><enabled>false</enabled></damageData></doorFrame><doorFrameSplit><texPath>Things/Building/ElvishGate/edmundWulfgarthElvenGateFrameAsync</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(4,4)</drawSize><damageData><enabled>false</enabled></damageData></doorFrameSplit><doorType>Standard</doorType><fixedPerspective>true</fixedPerspective><rotatesSouth>false</rotatesSouth></DoorsExpanded.DoorExpandedDef>
  260.  
  261. XML error: Could not find parent node named "HeronDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef Name="Elven_Fence_GateA" ParentName="HeronDoorBase"><defName>Elven_Fence_GateA</defName><label>Elven, decorative fence gate.</label><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><description>Divides rooms. Must be manually opened and closed, which slows people down.</description><statBases><Mass>60</Mass><MaxHitPoints>200</MaxHitPoints><WorkToBuild>850</WorkToBuild></statBases><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><size>(1,1)</size><rotatable>false</rotatable><graphicData><texPath>Things/Building/Door/ElvenFenceGateA_Mover</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,2)</drawSize><damageData><!-- no damage marks because they don't move with the door
  262. <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><uiIconPath>Things/Building/Door/ElvenFenceGateA_MenuIcon</uiIconPath><costStuffCount>50</costStuffCount><designationHotKey>Misc1</designationHotKey><doorType>Standard</doorType></DoorsExpanded.DoorExpandedDef>
  263.  
  264. XML error: Could not find parent node named "HeronDoorBase" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef Name="Elven_Fence_GateB" ParentName="HeronDoorBase"><defName>Elven_Fence_GateB</defName><label>Elven, decorative fence gate.</label><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><description>Divides rooms. Must be manually opened and closed, which slows people down.</description><statBases><Mass>60</Mass><MaxHitPoints>200</MaxHitPoints><WorkToBuild>850</WorkToBuild></statBases><placeWorkers><li>JecsTools.PlaceWorker_Outline</li></placeWorkers><size>(1,1)</size><rotatable>true</rotatable><graphicData><texPath>Things/Building/Door/ElvenFenceGateB_Mover</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(1,1)</drawSize><damageData><!-- no damage marks because they don't move with the door
  265. <rect>(0,0.12,1,0.76)</rect>--><enabled>true</enabled></damageData></graphicData><uiIconPath>Things/Building/Door/ElvenFenceB_MenuIcon</uiIconPath><costStuffCount>50</costStuffCount><designationHotKey>Misc1</designationHotKey><doorType>Standard</doorType></DoorsExpanded.DoorExpandedDef>
  266.  
  267. XML error: Could not find parent node named "HeronDoor" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronDoor"><defName>LotRH_HobbitHoleArch</defName><label>hobbit arch</label><description>Divides rooms.</description><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><statBases><MaxHitPoints>110</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>1.0</Flammability></statBases><size>(1,1)</size><building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall><soundDoorOpenManual /><soundDoorCloseManual /></building><graphicData><texPath>BlankTex</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><!-- no damage marks because they don't move with the door
  268. <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><doorFrame><texPath>Things/Building/Door/HobbitHoleArchFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><enabled>false</enabled></damageData></doorFrame><uiIconPath>Things/Building/Door/HobbitHoleArch_MenuIcon</uiIconPath><costStuffCount>50</costStuffCount><designationHotKey>Misc2</designationHotKey><tempLeakRate>100</tempLeakRate><doorType>FreePassage</doorType><singleDoor>true</singleDoor><doorOpenSpeedRate>0.24</doorOpenSpeedRate></DoorsExpanded.DoorExpandedDef>
  269.  
  270. XML error: Could not find parent node named "HeronDoor" for node "DoorsExpanded.DoorExpandedDef". Full node: <DoorsExpanded.DoorExpandedDef ParentName="HeronDoor"><defName>LotRH_HobbitHoleDoor</defName><label>hobbit door</label><description>Divides rooms.</description><thingClass>DoorsExpanded.Building_DoorExpanded</thingClass><statBases><MaxHitPoints>110</MaxHitPoints><WorkToBuild>1100</WorkToBuild><Flammability>1.0</Flammability></statBases><size>(1,1)</size><building><isInert>true</isInert><canPlaceOverWall>true</canPlaceOverWall></building><graphicData><texPath>Things/Building/Door/HobbitHoleDoor</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><!-- no damage marks because they don't move with the door
  271. <rect>(0,0.12,1,0.76)</rect>--><enabled>false</enabled></damageData></graphicData><doorFrame><texPath>Things/Building/Door/HobbitHoleDoorFrame</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(2.5,2.5)</drawSize><damageData><enabled>false</enabled></damageData></doorFrame><uiIconPath>Things/Building/Door/HobbitHoleDoor_MenuIcon</uiIconPath><costStuffCount>50</costStuffCount><designationHotKey>Misc2</designationHotKey><tempLeakRate>60</tempLeakRate><doorType>Stretch</doorType><singleDoor>true</singleDoor><doorOpenSpeedRate>0.24</doorOpenSpeedRate></DoorsExpanded.DoorExpandedDef>
  272.  
  273. Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRD_FanfareDwarfMountain</entrySoundDef></li>
  274.  
  275. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  276. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  277. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  278. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  279. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  280. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  281. XML:
  282. <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRD_FanfareDwarfMountain</entrySoundDef></li></modExtensions>
  283.  
  284. Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRD_FanfareDwarfHill</entrySoundDef></li>
  285.  
  286. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  287. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  288. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  289. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  290. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  291. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  292. XML:
  293. <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRD_FanfareDwarfHill</entrySoundDef></li></modExtensions>
  294.  
  295. Could not find type named JecsTools.HediffGiver_StartWithHediff from node <li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRD_DwarfTraits</hediff><expandedDef>LotRD_DwarfTraits</expandedDef></li>
  296.  
  297. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.HediffGiver'.
  298. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  299. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  300. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  301. at Verse.DirectXmlToObject.ObjectFromXml[HediffGiver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  302. at Verse.DirectXmlToObject.ListFromXml[HediffGiver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  303. XML:
  304. <hediffGivers><!-- Environmental --><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><!-- Responsive and special --><li Class="HediffGiver_BrainInjury"><hediff>TraumaSavant</hediff><partsToAffect><li>Brain</li></partsToAffect><chancePerDamagePct>0.12</chancePerDamagePct><letterLabel>Trauma savant</letterLabel><letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter></li><li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRD_DwarfTraits</hediff><expandedDef>LotRD_DwarfTraits</expandedDef></li></hediffGivers>
  305.  
  306. Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li>
  307.  
  308. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  309. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  310. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  311. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  312. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  313. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  314. XML:
  315. <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li></modExtensions>
  316.  
  317. Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li><li>DwarvenShieldTier2</li><li>DwarvenShieldTier3</li></shieldTags></li>
  318.  
  319. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  320. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  321. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  322. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  323. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  324. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  325. XML:
  326. <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li><li>DwarvenShieldTier2</li><li>DwarvenShieldTier3</li></shieldTags></li></modExtensions>
  327.  
  328. Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li>
  329.  
  330. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  331. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  332. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  333. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  334. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  335. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  336. XML:
  337. <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li></modExtensions>
  338.  
  339. Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier3</li></shieldTags></li>
  340.  
  341. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  342. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  343. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  344. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  345. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  346. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  347. XML:
  348. <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier3</li></shieldTags></li></modExtensions>
  349.  
  350. Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier3</li></shieldTags></li>
  351.  
  352. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  353. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  354. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  355. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  356. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  357. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  358. XML:
  359. <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier3</li></shieldTags></li></modExtensions>
  360.  
  361. Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier2</li></shieldTags></li>
  362.  
  363. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  364. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  365. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  366. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  367. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  368. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  369. XML:
  370. <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier2</li></shieldTags></li></modExtensions>
  371.  
  372. Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier2</li></shieldTags></li>
  373.  
  374. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  375. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  376. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  377. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  378. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  379. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  380. XML:
  381. <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier2</li></shieldTags></li></modExtensions>
  382.  
  383. Could not find type named PawnShields.ShieldPawnGeneratorProperties from node <li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li>
  384.  
  385. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  386. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  387. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  388. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  389. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  390. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  391. XML:
  392. <modExtensions><li Class="PawnShields.ShieldPawnGeneratorProperties"><shieldMoney><min>0</min><max>2000</max></shieldMoney><!-- Looks in weapons for these tags. --><shieldTags><li>DwarvenShieldTier1</li></shieldTags></li></modExtensions>
  393.  
  394. Could not find a type named JecsTools.PlaceWorker_Outline
  395.  
  396. Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.5</drawSize></graphicData><offset>(0,-1.0,0)</offset></li></overlays></li>
  397.  
  398. XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.5</drawSize></graphicData><offset>(0,-1.0,0)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.5</drawSize></graphicData><offset>(0,-1.0,0)</offset></li></overlays></li>
  399.  
  400. Could not find a type named JecsTools.PlaceWorker_UnderCeiling
  401.  
  402. Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.21,0.1,1.015)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.095,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0,0.1,1.3)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.015)</offset></li></overlays></li>
  403.  
  404. XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.21,0.1,1.015)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.095,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0,0.1,1.3)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.015)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.21,0.1,1.015)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.095,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0,0.1,1.3)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,1.115)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Dwarves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.015)</offset></li></overlays></li>
  405.  
  406. Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><usesStuff>true</usesStuff><graphicData><texPath>Things/Building/Furniture/edmundWulfgarthDwarvenBrazier_overlay</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><drawSize>1</drawSize><damageData><rect>(0.35,0.35,0.3,0.3)</rect></damageData></graphicData><offset>(0,1.0,0)</offset></li></overlays></li>
  407.  
  408. XML error: <overlays><li><usesStuff>true</usesStuff><graphicData><texPath>Things/Building/Furniture/edmundWulfgarthDwarvenBrazier_overlay</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><drawSize>1</drawSize><damageData><rect>(0.35,0.35,0.3,0.3)</rect></damageData></graphicData><offset>(0,1.0,0)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><usesStuff>true</usesStuff><graphicData><texPath>Things/Building/Furniture/edmundWulfgarthDwarvenBrazier_overlay</texPath><graphicClass>Graphic_Single</graphicClass><drawRotated>false</drawRotated><drawSize>1</drawSize><damageData><rect>(0.35,0.35,0.3,0.3)</rect></damageData></graphicData><offset>(0,1.0,0)</offset></li></overlays></li>
  409.  
  410. Could not find a type named JecsTools.PlaceWorker_OnTopOfWalls
  411.  
  412. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  413.  
  414. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  415.  
  416. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  417.  
  418. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  419.  
  420. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  421.  
  422. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  423.  
  424. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  425.  
  426. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  427.  
  428. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  429.  
  430. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  431.  
  432. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  433.  
  434. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  435.  
  436. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  437.  
  438. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  439.  
  440. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  441.  
  442. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  443.  
  444. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  445.  
  446. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  447.  
  448. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  449.  
  450. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  451.  
  452. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  453.  
  454. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  455.  
  456. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  457.  
  458. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  459.  
  460. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  461.  
  462. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  463.  
  464. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  465.  
  466. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  467.  
  468. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  469.  
  470. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  471.  
  472. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  473.  
  474. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  475.  
  476. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  477.  
  478. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  479.  
  480. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  481.  
  482. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  483.  
  484. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  485.  
  486. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  487.  
  488. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignTwo</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  489.  
  490. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  491.  
  492. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  493.  
  494. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  495.  
  496. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  497.  
  498. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  499.  
  500. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  501.  
  502. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  503.  
  504. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  505.  
  506. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  507.  
  508. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  509.  
  510. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  511.  
  512. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  513.  
  514. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  515.  
  516. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  517.  
  518. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  519.  
  520. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  521.  
  522. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  523.  
  524. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  525.  
  526. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  527.  
  528. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  529.  
  530. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  531.  
  532. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  533.  
  534. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  535.  
  536. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  537.  
  538. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  539.  
  540. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignThree</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  541.  
  542. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  543.  
  544. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  545.  
  546. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  547.  
  548. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  549.  
  550. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  551.  
  552. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  553.  
  554. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  555.  
  556. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  557.  
  558. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  559.  
  560. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  561.  
  562. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  563.  
  564. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  565.  
  566. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  567.  
  568. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  569.  
  570. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  571.  
  572. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  573.  
  574. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  575.  
  576. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  577.  
  578. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  579.  
  580. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  581.  
  582. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  583.  
  584. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  585.  
  586. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  587.  
  588. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  589.  
  590. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  591.  
  592. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignFour</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  593.  
  594. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  595.  
  596. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  597.  
  598. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  599.  
  600. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  601.  
  602. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  603.  
  604. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  605.  
  606. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  607.  
  608. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  609.  
  610. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  611.  
  612. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  613.  
  614. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  615.  
  616. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  617.  
  618. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShied</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  619.  
  620. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  621.  
  622. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  623.  
  624. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  625.  
  626. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  627.  
  628. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  629.  
  630. XML error: <meleeBlockChanceFactor>8.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  631.  
  632. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  633.  
  634. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  635.  
  636. XML error: <shieldTakeDamageFactor>1.2</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  637.  
  638. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  639.  
  640. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  641.  
  642. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  643.  
  644. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaDwarfShiedDesignSix</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>8.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>1.2</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  645.  
  646. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  647.  
  648. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  649.  
  650. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  651.  
  652. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  653.  
  654. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  655.  
  656. XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  657.  
  658. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  659.  
  660. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  661.  
  662. XML error: <shieldTakeDamageFactor>0.6</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  663.  
  664. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  665.  
  666. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  667.  
  668. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  669.  
  670. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaIronHillShield</texPath><drawSize>(1.1, 1.1)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking system (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  671.  
  672. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  673.  
  674. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  675.  
  676. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  677.  
  678. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  679.  
  680. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  681.  
  682. XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  683.  
  684. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  685.  
  686. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  687.  
  688. XML error: <shieldTakeDamageFactor>0.6</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  689.  
  690. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  691.  
  692. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  693.  
  694. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  695.  
  696. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Dwarf/Apparel/Shields/sheidulaMoriaBattleShield</texPath><drawSize>(1.3, 1.3)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  697.  
  698. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  699.  
  700. XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  701.  
  702. XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  703.  
  704. XML error: <angleAdjustmentEast>-130</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  705.  
  706. XML error: <northOffset>(0.30,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  707.  
  708. XML error: <eastOffset>(0,0,-0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  709.  
  710. XML error: <westOffset>(0,0,-0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  711.  
  712. XML error: <southOffset>(-0.30,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  713.  
  714. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  715.  
  716. XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  717.  
  718. XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  719.  
  720. XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  721.  
  722. XML error: <northOffset>(0.30,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  723.  
  724. XML error: <eastOffset>(0,0,-0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  725.  
  726. XML error: <westOffset>(0,0,-0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  727.  
  728. XML error: <southOffset>(-0.30,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  729.  
  730. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  731.  
  732. XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  733.  
  734. XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  735.  
  736. XML error: <angleAdjustmentEast>-130</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  737.  
  738. XML error: <northOffset>(0.30,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  739.  
  740. XML error: <eastOffset>(0,0,-0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  741.  
  742. XML error: <westOffset>(0,0,-0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  743.  
  744. XML error: <southOffset>(-0.30,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-130</angleAdjustmentEast><northOffset>(0.30,0,0.2)</northOffset><eastOffset>(0,0,-0.1)</eastOffset><westOffset>(0,0,-0.1)</westOffset><southOffset>(-0.30,0,-0.2)</southOffset></li>
  745.  
  746. Could not find a type named CompOversizedWeapon.CompOversizedWeapon
  747.  
  748. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  749.  
  750. XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  751.  
  752. XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  753.  
  754. XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  755.  
  756. XML error: <northOffset>(0.35,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  757.  
  758. XML error: <eastOffset>(0.1,0,0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  759.  
  760. XML error: <westOffset>(-0.1,-0.2,0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  761.  
  762. XML error: <southOffset>(-0.35,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  763.  
  764. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  765.  
  766. XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  767.  
  768. XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  769.  
  770. XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  771.  
  772. XML error: <northOffset>(0.35,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  773.  
  774. XML error: <eastOffset>(0.1,0,0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  775.  
  776. XML error: <westOffset>(-0.1,-0.2,0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  777.  
  778. XML error: <southOffset>(-0.35,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.35,0,0.2)</northOffset><eastOffset>(0.1,0,0.1)</eastOffset><westOffset>(-0.1,-0.2,0.1)</westOffset><southOffset>(-0.35,0,-0.2)</southOffset></li>
  779.  
  780. Could not find a type named CompOversizedWeapon.CompOversizedWeapon
  781.  
  782. Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfWoodland</entrySoundDef></li>
  783.  
  784. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  785. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  786. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  787. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  788. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  789. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  790. XML:
  791. <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfWoodland</entrySoundDef></li></modExtensions>
  792.  
  793. Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfSea</entrySoundDef></li>
  794.  
  795. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  796. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  797. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  798. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  799. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  800. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  801. XML:
  802. <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfSea</entrySoundDef></li></modExtensions>
  803.  
  804. Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfHigh</entrySoundDef></li>
  805.  
  806. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  807. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  808. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  809. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  810. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  811. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  812. XML:
  813. <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRE_FanfareElfHigh</entrySoundDef></li></modExtensions>
  814.  
  815. Could not find type named JecsTools.HediffGiver_StartWithHediff from node <li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRE_ElfTraits</hediff><expandedDef>LotRE_ElfTraits</expandedDef></li>
  816.  
  817. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.HediffGiver'.
  818. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  819. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  820. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  821. at Verse.DirectXmlToObject.ObjectFromXml[HediffGiver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  822. at Verse.DirectXmlToObject.ListFromXml[HediffGiver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  823. XML:
  824. <hediffGivers><!-- Environmental --><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><!-- Responsive and special --><li Class="HediffGiver_BrainInjury"><hediff>TraumaSavant</hediff><partsToAffect><li>Brain</li></partsToAffect><chancePerDamagePct>0.12</chancePerDamagePct><letterLabel>Trauma savant</letterLabel><letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter></li><li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRE_ElfTraits</hediff><expandedDef>LotRE_ElfTraits</expandedDef></li></hediffGivers>
  825.  
  826. Could not find type named JecsTools.HediffGiver_StartWithHediff from node <li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRE_ElfTraitsHalf</hediff><expandedDef>LotRE_ElfTraitsHalf</expandedDef></li>
  827.  
  828. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.HediffGiver'.
  829. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  830. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  831. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  832. at Verse.DirectXmlToObject.ObjectFromXml[HediffGiver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  833. at Verse.DirectXmlToObject.ListFromXml[HediffGiver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  834. XML:
  835. <hediffGivers><!-- Environmental --><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><!-- Responsive and special --><li Class="HediffGiver_BrainInjury"><hediff>TraumaSavant</hediff><partsToAffect><li>Brain</li></partsToAffect><chancePerDamagePct>0.12</chancePerDamagePct><letterLabel>Trauma savant</letterLabel><letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter></li><li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRE_ElfTraitsHalf</hediff><expandedDef>LotRE_ElfTraitsHalf</expandedDef></li></hediffGivers>
  836.  
  837. Could not find type named CompOverlays.CompProperties_Overlays from node <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.32,0.1,0.67)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.08,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.2,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.32,0.1,0.67)</offset></li></overlays></li>
  838.  
  839. XML error: <overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.32,0.1,0.67)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.08,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.2,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.32,0.1,0.67)</offset></li></overlays> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOverlays.CompProperties_Overlays"><overlays><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.32,0.1,0.67)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.08,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(-0.2,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.23,0.1,1.0)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.125,0.1,0.9)</offset></li><li><graphicData><texPath>Things/Special/Fire</texPath><graphicClass>Elves.Graphic_CustomFlicker</graphicClass><shaderType>TransparentPostLight</shaderType><drawSize>0.17</drawSize></graphicData><offset>(0.32,0.1,0.67)</offset></li></overlays></li>
  840.  
  841. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  842.  
  843. XML error: <useColoredVersion>false</useColoredVersion> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  844.  
  845. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  846.  
  847. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  848.  
  849. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  850.  
  851. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  852.  
  853. XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  854.  
  855. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  856.  
  857. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  858.  
  859. XML error: <shieldTakeDamageFactor>0.6</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  860.  
  861. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  862.  
  863. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  864.  
  865. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  866.  
  867. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfShield</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  868.  
  869. Could not find type named PawnShields.CompProperties_Shield from node <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  870.  
  871. XML error: <useColoredVersion>false</useColoredVersion> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  872.  
  873. XML error: <wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  874.  
  875. XML error: <renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  876.  
  877. XML error: <canBlockRanged>true</canBlockRanged> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  878.  
  879. XML error: <canBlockMelee>true</canBlockMelee> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  880.  
  881. XML error: <meleeBlockChanceFactor>10.0</meleeBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  882.  
  883. XML error: <rangedBlockChanceFactor>0.5</rangedBlockChanceFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  884.  
  885. XML error: <shieldTakeDamage>true</shieldTakeDamage> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  886.  
  887. XML error: <shieldTakeDamageFactor>0.6</shieldTakeDamageFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  888.  
  889. XML error: <canBeAutoDiscarded>true</canBeAutoDiscarded> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  890.  
  891. XML error: <healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  892.  
  893. XML error: <useFatigue>true</useFatigue> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  894.  
  895. XML error: <damageToFatigueFactor>0.005</damageToFatigueFactor> doesn't correspond to any field in type CompProperties. Context: <li Class="PawnShields.CompProperties_Shield"><!-- Rendering systems --><useColoredVersion>false</useColoredVersion><wieldedGraphic><graphicClass>Graphic_Multi</graphicClass><texPath>Things/Pawn/Elf/Apparel/Shields/sheidulaElfBuckler</texPath><drawSize>(1.65, 1.65)</drawSize></wieldedGraphic><renderProperties><!-- Same as defaults in C# --><northOffset>(-0.3, -0.017, -0.3)</northOffset><southOffset>(0.3, 0.033, -0.3)</southOffset><westOffset>(-0.3, 0.053, -0.3)</westOffset><eastOffset>(0.3, -0.017, -0.3)</eastOffset><flipRotation>true</flipRotation><renderWhenPeaceful>false</renderWhenPeaceful></renderProperties><!-- Blocking sytstem (Optional???) --><canBlockRanged>true</canBlockRanged><canBlockMelee>true</canBlockMelee><meleeBlockChanceFactor>10.0</meleeBlockChanceFactor><!-- Default: 1.0 == 100% --><rangedBlockChanceFactor>0.5</rangedBlockChanceFactor><!-- Shield damage system (Optional) --><shieldTakeDamage>true</shieldTakeDamage><shieldTakeDamageFactor>0.6</shieldTakeDamageFactor><!-- Auto discard system (Optional) --><canBeAutoDiscarded>true</canBeAutoDiscarded><healthAutoDiscardThreshold>0.2</healthAutoDiscardThreshold><!-- Shield fatigue system (Optional) --><useFatigue>true</useFatigue><damageToFatigueFactor>0.005</damageToFatigueFactor></li>
  896.  
  897. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
  898.  
  899. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
  900.  
  901. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  902.  
  903. XML error: <isDualWeapon>true</isDualWeapon> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  904.  
  905. XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  906.  
  907. XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  908.  
  909. XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  910.  
  911. XML error: <northOffset>(0.13,0,0.15)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  912.  
  913. XML error: <eastOffset>(0,0,0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  914.  
  915. XML error: <westOffset>(0,0,0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  916.  
  917. XML error: <southOffset>(-0.13,0,-0.15)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  918.  
  919. XML error: <groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><isDualWeapon>true</isDualWeapon><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.13,0,0.15)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.13,0,-0.15)</southOffset><groundGraphic><texPath>Things/Item/Equipment/WeaponMelee/ElvenKnifeGround</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>0.65</drawSize><onGroundRandomRotateAngle>90</onGroundRandomRotateAngle></groundGraphic></li>
  920.  
  921. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
  922.  
  923. XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
  924.  
  925. XML error: <angleAdjustmentWest>90</angleAdjustmentWest> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
  926.  
  927. XML error: <angleAdjustmentEast>-90</angleAdjustmentEast> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
  928.  
  929. XML error: <northOffset>(0.2,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
  930.  
  931. XML error: <eastOffset>(0,0,0.1)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
  932.  
  933. XML error: <westOffset>(0,0,0.1)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
  934.  
  935. XML error: <southOffset>(-0.2,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><angleAdjustmentWest>90</angleAdjustmentWest><angleAdjustmentEast>-90</angleAdjustmentEast><northOffset>(0.2,0,0.2)</northOffset><eastOffset>(0,0,0.1)</eastOffset><westOffset>(0,0,0.1)</westOffset><southOffset>(-0.2,0,-0.2)</southOffset></li>
  936.  
  937. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
  938.  
  939. XML error: <verticalFlipNorth>true</verticalFlipNorth> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
  940.  
  941. XML error: <northOffset>(0.125,0,0.2)</northOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
  942.  
  943. XML error: <eastOffset>(-0.125,0,-0.2)</eastOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
  944.  
  945. XML error: <westOffset>(-0.125,0,-0.2)</westOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
  946.  
  947. XML error: <southOffset>(-0.125,0,-0.2)</southOffset> doesn't correspond to any field in type CompProperties. Context: <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon"><verticalFlipNorth>true</verticalFlipNorth><northOffset>(0.125,0,0.2)</northOffset><eastOffset>(-0.125,0,-0.2)</eastOffset><westOffset>(-0.125,0,-0.2)</westOffset><southOffset>(-0.125,0,-0.2)</southOffset></li>
  948.  
  949. Could not find type named JecsTools.FactionSettings from node <li Class="JecsTools.FactionSettings"><entrySoundDef>LotRH_FanfareHobbitShire</entrySoundDef></li>
  950.  
  951. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  952. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  953. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  954. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  955. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  956. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  957. XML:
  958. <modExtensions><li Class="JecsTools.FactionSettings"><entrySoundDef>LotRH_FanfareHobbitShire</entrySoundDef></li></modExtensions>
  959.  
  960. Could not find type named JecsTools.HediffGiver_StartWithHediff from node <li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRH_HobbitTraits</hediff><expandedDef>LotRH_HobbitTraits</expandedDef></li>
  961.  
  962. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.HediffGiver'.
  963. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  964. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  965. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  966. at Verse.DirectXmlToObject.ObjectFromXml[HediffGiver] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  967. at Verse.DirectXmlToObject.ListFromXml[HediffGiver] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  968. XML:
  969. <hediffGivers><!-- Environmental --><li Class="HediffGiver_Bleeding"><hediff>BloodLoss</hediff></li><li Class="HediffGiver_Hypothermia"><hediff>Hypothermia</hediff></li><li Class="HediffGiver_Heat"><hediff>Heatstroke</hediff></li><!-- Responsive and special --><li Class="HediffGiver_BrainInjury"><hediff>TraumaSavant</hediff><partsToAffect><li>Brain</li></partsToAffect><chancePerDamagePct>0.12</chancePerDamagePct><letterLabel>Trauma savant</letterLabel><letter>[PAWN_nameDef]'s brain injury has caused [PAWN_objective] to develop strange savant-like abilities.</letter></li><li Class="JecsTools.HediffGiver_StartWithHediff"><hediff>LotRH_HobbitTraits</hediff><expandedDef>LotRH_HobbitTraits</expandedDef></li></hediffGivers>
  970.  
  971. Could not find type named JecsTools.ApparelExtension from node <li Class="JecsTools.ApparelExtension"><coverage><li>Backpack</li></coverage></li>
  972.  
  973. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  974. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  975. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  976. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  977. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  978. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  979. XML:
  980. <modExtensions><li Class="JecsTools.ApparelExtension"><coverage><li>Backpack</li></coverage></li></modExtensions>
  981.  
  982. Could not find type named JecsTools.ApparelExtension from node <li Class="JecsTools.ApparelExtension"><swapCondition><swapWhenGender>Male</swapWhenGender><swapTo>LotRH_Apparel_Vest</swapTo></swapCondition></li>
  983.  
  984. Exception loading list from XML: System.MissingMethodException: Cannot create an abstract class 'Verse.DefModExtension'.
  985. at System.Activator.CheckAbstractType (System.Type type) [0x00000] in <filename unknown>:0
  986. at System.Activator.CreateInstance (System.Type type, Boolean nonPublic) [0x00000] in <filename unknown>:0
  987. at System.Activator.CreateInstance (System.Type type) [0x00000] in <filename unknown>:0
  988. at Verse.DirectXmlToObject.ObjectFromXml[DefModExtension] (System.Xml.XmlNode xmlRoot, Boolean doPostLoad) [0x00000] in <filename unknown>:0
  989. at Verse.DirectXmlToObject.ListFromXml[DefModExtension] (System.Xml.XmlNode listRootNode) [0x00000] in <filename unknown>:0
  990. XML:
  991. <modExtensions><li Class="JecsTools.ApparelExtension"><swapCondition><swapWhenGender>Male</swapWhenGender><swapTo>LotRH_Apparel_Vest</swapTo></swapCondition></li></modExtensions>
  992.  
  993. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
  994.  
  995. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
  996.  
  997. Could not find type named CompOversizedWeapon.CompProperties_OversizedWeapon from node <li Class="CompOversizedWeapon.CompProperties_OversizedWeapon" />
  998.  
  999. Could not find a type named JecsTools.PlaceWorker_OnTopOfWalls
  1000.  
  1001. Moved 180 from Machining Table to Smithy.
  1002.  
  1003. Replaced 125 defs with Iron.
  1004.  
  1005. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfColonist
  1006.  
  1007. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfVillager
  1008.  
  1009. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSlave
  1010.  
  1011. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfTrader
  1012.  
  1013. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfKing
  1014.  
  1015. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfLord
  1016.  
  1017. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuard
  1018.  
  1019. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardMountain
  1020.  
  1021. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfThief
  1022.  
  1023. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBandit
  1024.  
  1025. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditHunter
  1026.  
  1027. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditTough
  1028.  
  1029. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditToughRanged
  1030.  
  1031. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardHill
  1032.  
  1033. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountain
  1034.  
  1035. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountainSpearman
  1036.  
  1037. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHill
  1038.  
  1039. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillSpear
  1040.  
  1041. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillHogRider
  1042.  
  1043. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfColonist
  1044.  
  1045. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRaceHalf found to give to Verse.PawnKindDef LotRE_HalfElfColonist
  1046.  
  1047. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillager
  1048.  
  1049. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfSlave
  1050.  
  1051. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTrader
  1052.  
  1053. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderSea
  1054.  
  1055. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderHigh
  1056.  
  1057. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerSea
  1058.  
  1059. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerWoodland
  1060.  
  1061. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerHigh
  1062.  
  1063. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfLord
  1064.  
  1065. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElvenKing
  1066.  
  1067. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuard
  1068.  
  1069. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcher
  1070.  
  1071. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardHigh
  1072.  
  1073. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherHigh
  1074.  
  1075. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardSea
  1076.  
  1077. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherSea
  1078.  
  1079. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardWood
  1080.  
  1081. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherWood
  1082.  
  1083. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardTree
  1084.  
  1085. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherTree
  1086.  
  1087. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitColonist
  1088.  
  1089. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitVillager
  1090.  
  1091. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitSlave
  1092.  
  1093. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitTrader
  1094.  
  1095. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitThain
  1096.  
  1097. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitGuard
  1098.  
  1099. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  1100.  
  1101. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfColonist
  1102.  
  1103. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfVillager
  1104.  
  1105. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSlave
  1106.  
  1107. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfTrader
  1108.  
  1109. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfKing
  1110.  
  1111. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfLord
  1112.  
  1113. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuard
  1114.  
  1115. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardMountain
  1116.  
  1117. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfThief
  1118.  
  1119. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBandit
  1120.  
  1121. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditHunter
  1122.  
  1123. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditTough
  1124.  
  1125. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditToughRanged
  1126.  
  1127. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardHill
  1128.  
  1129. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountain
  1130.  
  1131. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountainSpearman
  1132.  
  1133. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHill
  1134.  
  1135. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillSpear
  1136.  
  1137. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillHogRider
  1138.  
  1139. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfColonist
  1140.  
  1141. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRaceHalf found to give to Verse.PawnKindDef LotRE_HalfElfColonist
  1142.  
  1143. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillager
  1144.  
  1145. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfSlave
  1146.  
  1147. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTrader
  1148.  
  1149. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderSea
  1150.  
  1151. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderHigh
  1152.  
  1153. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerSea
  1154.  
  1155. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerWoodland
  1156.  
  1157. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerHigh
  1158.  
  1159. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfLord
  1160.  
  1161. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElvenKing
  1162.  
  1163. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuard
  1164.  
  1165. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcher
  1166.  
  1167. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardHigh
  1168.  
  1169. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherHigh
  1170.  
  1171. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardSea
  1172.  
  1173. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherSea
  1174.  
  1175. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardWood
  1176.  
  1177. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherWood
  1178.  
  1179. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardTree
  1180.  
  1181. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherTree
  1182.  
  1183. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitColonist
  1184.  
  1185. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitVillager
  1186.  
  1187. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitSlave
  1188.  
  1189. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitTrader
  1190.  
  1191. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitThain
  1192.  
  1193. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitGuard
  1194.  
  1195. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  1196.  
  1197. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfColonist
  1198.  
  1199. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfVillager
  1200.  
  1201. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSlave
  1202.  
  1203. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfTrader
  1204.  
  1205. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfKing
  1206.  
  1207. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfLord
  1208.  
  1209. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuard
  1210.  
  1211. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardMountain
  1212.  
  1213. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfThief
  1214.  
  1215. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBandit
  1216.  
  1217. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditHunter
  1218.  
  1219. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditTough
  1220.  
  1221. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditToughRanged
  1222.  
  1223. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardHill
  1224.  
  1225. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountain
  1226.  
  1227. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountainSpearman
  1228.  
  1229. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHill
  1230.  
  1231. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillSpear
  1232.  
  1233. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillHogRider
  1234.  
  1235. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfColonist
  1236.  
  1237. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRaceHalf found to give to Verse.PawnKindDef LotRE_HalfElfColonist
  1238.  
  1239. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillager
  1240.  
  1241. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfSlave
  1242.  
  1243. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTrader
  1244.  
  1245. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderSea
  1246.  
  1247. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderHigh
  1248.  
  1249. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerSea
  1250.  
  1251. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerWoodland
  1252.  
  1253. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerHigh
  1254.  
  1255. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfLord
  1256.  
  1257. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElvenKing
  1258.  
  1259. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuard
  1260.  
  1261. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcher
  1262.  
  1263. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardHigh
  1264.  
  1265. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherHigh
  1266.  
  1267. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardSea
  1268.  
  1269. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherSea
  1270.  
  1271. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardWood
  1272.  
  1273. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherWood
  1274.  
  1275. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardTree
  1276.  
  1277. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherTree
  1278.  
  1279. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitColonist
  1280.  
  1281. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitVillager
  1282.  
  1283. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitSlave
  1284.  
  1285. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitTrader
  1286.  
  1287. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitThain
  1288.  
  1289. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitGuard
  1290.  
  1291. Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.
  1292.  
  1293. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfColonist
  1294.  
  1295. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfVillager
  1296.  
  1297. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSlave
  1298.  
  1299. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfTrader
  1300.  
  1301. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfKing
  1302.  
  1303. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfLord
  1304.  
  1305. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuard
  1306.  
  1307. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardMountain
  1308.  
  1309. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfThief
  1310.  
  1311. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBandit
  1312.  
  1313. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditHunter
  1314.  
  1315. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditTough
  1316.  
  1317. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfBanditToughRanged
  1318.  
  1319. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfGuardHill
  1320.  
  1321. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountain
  1322.  
  1323. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierMountainSpearman
  1324.  
  1325. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHill
  1326.  
  1327. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillSpear
  1328.  
  1329. Could not resolve cross-reference: No Verse.ThingDef named LotRD_DwarfStandardRace found to give to Verse.PawnKindDef LotRD_DwarfSoldierHillHogRider
  1330.  
  1331. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfColonist
  1332.  
  1333. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRaceHalf found to give to Verse.PawnKindDef LotRE_HalfElfColonist
  1334.  
  1335. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillager
  1336.  
  1337. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfSlave
  1338.  
  1339. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTrader
  1340.  
  1341. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderSea
  1342.  
  1343. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfTraderHigh
  1344.  
  1345. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerSea
  1346.  
  1347. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerWoodland
  1348.  
  1349. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfVillagerHigh
  1350.  
  1351. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfLord
  1352.  
  1353. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElvenKing
  1354.  
  1355. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuard
  1356.  
  1357. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcher
  1358.  
  1359. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardHigh
  1360.  
  1361. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherHigh
  1362.  
  1363. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardSea
  1364.  
  1365. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherSea
  1366.  
  1367. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardWood
  1368.  
  1369. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherWood
  1370.  
  1371. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfGuardTree
  1372.  
  1373. Could not resolve cross-reference: No Verse.ThingDef named LotRE_ElfStandardRace found to give to Verse.PawnKindDef LotRE_ElfArcherTree
  1374.  
  1375. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitColonist
  1376.  
  1377. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitVillager
  1378.  
  1379. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitSlave
  1380.  
  1381. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitTrader
  1382.  
  1383. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitThain
  1384.  
  1385. Could not resolve cross-reference: No Verse.ThingDef named LotRH_HobbitStandardRace found to give to Verse.PawnKindDef LotRH_HobbitGuard
  1386.  
  1387. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1388. at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
  1389. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1390. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1391. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1392.  
  1393. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1394. at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
  1395. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1396. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1397. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1398.  
  1399. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1400. at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
  1401. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1402. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1403. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1404.  
  1405. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1406. at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
  1407. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1408. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1409. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1410.  
  1411. Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object
  1412. at Verse.RaceProperties.get_AnyPawnKind () [0x00000] in <filename unknown>:0
  1413. at Verse.ThingDef.ResolveIcon () [0x00000] in <filename unknown>:0
  1414. at Verse.BuildableDef.<PostLoad>m__0 () [0x00000] in <filename unknown>:0
  1415. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1416.  
  1417. Translation data for language French has 10 errors. Generate translation report for more info.
  1418.  
  1419. [ColorCodedMoodBar] initialized
  1420.  
  1421. Could not execute post-long-event action. Exception: System.TypeInitializationException: An exception was thrown by the type initializer for TheThirdAge.RemoveModernStuff ---> System.NullReferenceException: Object reference not set to an instance of an object
  1422. at TheThirdAge.RemoveModernStuff+<>c.<.cctor>b__5_7 (Verse.PawnKindDef pkd) [0x00000] in <filename unknown>:0
  1423. at System.Linq.Enumerable+<CreateWhereIterator>c__Iterator1D`1[Verse.PawnKindDef].MoveNext () [0x00000] in <filename unknown>:0
  1424. at System.Linq.Enumerable+<CreateCastIterator>c__Iterator0`1[Verse.Def].MoveNext () [0x00000] in <filename unknown>:0
  1425. at System.Collections.Generic.List`1[Verse.Def].AddEnumerable (IEnumerable`1 enumerable) [0x00000] in <filename unknown>:0
  1426. at System.Collections.Generic.List`1[Verse.Def]..ctor (IEnumerable`1 collection) [0x00000] in <filename unknown>:0
  1427. at System.Linq.Enumerable.ToArray[Def] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  1428. at TheThirdAge.RemoveModernStuff.RemoveStuffFromDatabase (System.Type databaseType, IEnumerable`1 defs) [0x00000] in <filename unknown>:0
  1429. at TheThirdAge.RemoveModernStuff..cctor () [0x00000] in <filename unknown>:0
  1430. --- End of inner exception stack trace ---
  1431. at (wrapper managed-to-native) System.Runtime.CompilerServices.RuntimeHelpers:RunClassConstructor (intptr)
  1432. at System.Runtime.CompilerServices.RuntimeHelpers.RunClassConstructor (RuntimeTypeHandle type) [0x00000] in <filename unknown>:0
  1433. at Verse.StaticConstructorOnStartupUtility.CallAll () [0x00000] in <filename unknown>:0
  1434. at Verse.PlayDataLoader.<DoPlayLoad>m__2 () [0x00000] in <filename unknown>:0
  1435. at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00000] in <filename unknown>:0
  1436.  
  1437. [HugsLib] initializing MURWallLight
  1438.  
  1439. Failed to find Verse.ThingDef named Lighting_MURWallLightVII. There are 1351 defs of this type loaded.
  1440.  
  1441. Failed to find Verse.ThingDef named Lighting_MURWallLightRedVII. There are 1351 defs of this type loaded.
  1442.  
  1443. Failed to find Verse.ThingDef named Lighting_MURWallLightGreenVII. There are 1351 defs of this type loaded.
  1444.  
  1445. Failed to find Verse.ThingDef named Lighting_MURWallLightBlueVII. There are 1351 defs of this type loaded.
  1446.  
  1447. [HugsLib][ERR] MURWallLight caused an exception during OnDefsLoaded: System.NullReferenceException: Object reference not set to an instance of an object
  1448. at MURWallLight.MURWallLight.ChangeDefs () [0x00000] in <filename unknown>:0
  1449. at MURWallLight.MURWallLight.DefsLoaded () [0x00000] in <filename unknown>:0
  1450. at HugsLib.HugsLibController.OnDefsLoaded () [0x00000] in <filename unknown>:0
  1451.  
  1452. Apparel Stuff Color detours loaded, hopefully correct
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