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TheIceBoy_YT

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Apr 23rd, 2021
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  1. --[[
  2. leaked by the people
  3. So this is the list of hats you need to be wearing (they are all free to get) :
  4. https://www.roblox.com/catalog/451220849/Lavender-Updo
  5. https://www.roblox.com/catalog/63690008/Pal-Hair
  6. https://www.roblox.com/catalog/48474294/ROBLOX-Girl-Hair (this one is in a bundle) - https://www.roblox.com/bundles/282/ROBLOX-Girl    
  7. https://www.roblox.com/catalog/48474313/Red-Roblox-Cap
  8. https://www.roblox.com/catalog/62234425/Brown-Hair
  9. https://www.roblox.com/catalog/62724852/Chestnut-Bun (this one is in a bundle) - https://www.roblox.com/bundles/239/Woman
  10. https://www.roblox.com/catalog/4819740796/Robox
  11. also the last hat is the head of the stand]]--
  12.  
  13.  --[[Controls:
  14.  Q - Summon/Unsummon
  15.  E - Barrage - Throws Punches
  16.  R - Mech Legs Walk - (when you spam the key) press "Q" to reset the stand
  17.  T - Blackhole - Sucks people and things in a blackhole
  18.  F - Arm Teleport - Your arm goes forward and teleports you
  19.  G - Long Neck - Makes your neck very long
  20.  H - Cape - Stand transforms into a cape and makes you quicker
  21.  J - Dance - The stand starts dancing next to you
  22.  Z - Stand Idle 1 - The stand stays at the same pose
  23.  X - Stand Idle 2 - You walk very slow on top of the stand
  24.  C - Dash Forward - The stand gives you a massive push and boost you forward
  25.  V - Throne - The stand transforms into a throne for you
  26.  B - Stand Idle 3 - The stand stands with its arms crossed behind you
  27.  Those are pretty much the moves of the Fe Stand...]]--
  28.  
  29.  
  30. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  31. if v:IsA("Accessory") then
  32. print(v)
  33. end
  34. end
  35.    
  36.     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  37.     if v:IsA("Accessory") and v.Handle:FindFirstChild("SpecialMesh") then
  38.     ag = v.Handle:FindFirstChild("SpecialMesh")
  39.     ag:Destroy()
  40.     end
  41.     end
  42.    
  43.     for i,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  44.     if v:IsA("Accessory") and v.Handle:FindFirstChild("Mesh") then
  45.     ag = v.Handle:FindFirstChild("Mesh")
  46.     ag:Destroy()
  47.     end
  48.     end
  49.  
  50.     wait()
  51.    
  52.     for _,v in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  53.         if v:IsA("Accessory") then
  54.             v.Handle.Transparency = 1
  55.             v.Handle.Parent = workspace
  56.             v.Parent = workspace
  57.         end
  58.     end
  59.  
  60.     wait(0.1)
  61.    
  62.     game.Players.LocalPlayer.Character:BreakJoints()
  63.    
  64.     wait(7)
  65.    
  66. local unanchoredparts = {}
  67. local movers = {}
  68.  local tog = true
  69.  local move = false
  70. local Player = game:GetService("Players").LocalPlayer
  71. local Character = Player.Character
  72. local mov = {};
  73. local mov2 = {};
  74.  
  75. local Head = "MeshPartAccessory" --press f9 and find the hat that looks like a heads name and put it here
  76. local x = -2   --Edit Position for head
  77. local y = 2.8   --Edit Position for head x2
  78. local z = 3 --Edit Position for head x3
  79.  
  80.  
  81. local Hats = {rightarm = Character:WaitForChild("Hat1"),
  82.              leftarm  = Character:WaitForChild("Pal Hair"),
  83.              rightleg = Character:WaitForChild("LavanderHair"),
  84.              leftleg  = Character:WaitForChild("Pink Hair"),
  85.               torso1   = Character:WaitForChild("Robloxclassicred"),
  86.              torso2   = Character:WaitForChild("Kate Hair"),
  87.              
  88. }
  89.  
  90. for i,v in next, Hats do
  91. v.Handle.AccessoryWeld:Remove()
  92. for _,mesh in next, v:GetDescendants() do
  93. if mesh:IsA("Mesh") or mesh:IsA("SpecialMesh") then
  94. mesh:Remove()
  95. end
  96. end
  97. end
  98. local Network = coroutine.create(function()
  99. while true do
  100. game:GetService("RunService").Heartbeat:Wait()
  101. settings().Physics.AllowSleep = false
  102. game:GetService("Players").LocalPlayer.MaximumSimulationRadius = math.pow(math.huge,math.huge)*math.huge
  103. game:GetService("Players").LocalPlayer.SimulationRadius = math.pow(math.huge,math.huge)*math.huge
  104. end
  105. end)
  106. coroutine.resume(Network)
  107.  
  108. function ftp(str)
  109.     local pt = {};
  110.     if str ~= 'me' and str ~= 'random' then
  111.         for i, v in pairs(game.Players:GetPlayers()) do
  112.             if v.Name:lower():find(str:lower()) then
  113.                 table.insert(pt, v);
  114.             end
  115.         end
  116.     elseif str == 'me' then
  117.         table.insert(pt, plr);
  118.     elseif str == 'random' then
  119.         table.insert(pt, game.Players:GetPlayers()[math.random(1, #game.Players:GetPlayers())]);
  120.     end
  121.     return pt;
  122. end
  123.  
  124. Character.Head.Transparency = 0
  125. Character.Head.face:Remove()
  126. Character.Torso.Transparency = 0
  127. Character["Right Arm"].Transparency = 0
  128. Character["Left Arm"].Transparency = 0
  129. Character["Right Leg"].Transparency = 0
  130. Character["Left Leg"].Transparency = 0
  131. local function align(i,v)
  132. local att0 = Instance.new("Attachment", i)
  133. att0.Position = Vector3.new(0,0,0)
  134. local att1 = Instance.new("Attachment", v)
  135. att1.Position = Vector3.new(0,0,0)
  136. local AP = Instance.new("AlignPosition", i)
  137. AP.Attachment0 = att0
  138. AP.Attachment1 = att1
  139. AP.RigidityEnabled = false
  140. AP.ReactionForceEnabled = false
  141. AP.ApplyAtCenterOfMass = true
  142. AP.MaxForce = 9999999
  143. AP.MaxVelocity = math.huge
  144. AP.Responsiveness = 65
  145. local AO = Instance.new("AlignOrientation", i)
  146. AO.Attachment0 = att0
  147. AO.Attachment1 = att1
  148. AO.ReactionTorqueEnabled = true
  149. AO.PrimaryAxisOnly = false
  150. AO.MaxTorque = 9999999
  151. AO.MaxAngularVelocity = math.huge
  152. AO.Responsiveness = 50
  153. end
  154. align(Hats.torso1.Handle, Character["Torso"])
  155. align(Hats.torso2.Handle, Character["Torso"])
  156. align(Hats.rightarm.Handle, Character["Torso"])
  157. align(Hats.leftarm.Handle, Character["Torso"])
  158. align(Hats.rightleg.Handle, Character["Torso"])
  159. align(Hats.leftleg.Handle, Character["Torso"])
  160. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  161. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  162. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  163. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  164. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  165. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  166.  
  167. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment1"
  168. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment2"
  169. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment3"
  170. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment4"
  171. Character:WaitForChild("Torso"):FindFirstChild("Attachment").Name = "Attachment5"
  172.  
  173. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  174. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  175. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  176. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  177. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  178. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  179.  
  180. Character:WaitForChild(Head).Handle.AccessoryWeld:Remove()
  181. local alignpos = Instance.new("AlignPosition", Character)
  182. local alignorien = Instance.new("AlignOrientation", Character)
  183. local att1 = Instance.new("Attachment", Character:WaitForChild(Head).Handle)
  184. local att2 = Instance.new("Attachment", Character:WaitForChild("Head"))
  185. alignpos.Attachment0 = att1
  186. alignpos.Attachment1 = att2
  187. alignpos.RigidityEnabled = false
  188. alignpos.ReactionForceEnabled = false
  189. alignpos.ApplyAtCenterOfMass = true
  190. alignpos.MaxForce = 99999999
  191. alignpos.MaxVelocity = math.huge
  192. alignpos.Responsiveness = 65
  193. alignorien.Attachment0 = att1
  194. alignorien.Attachment1 = att2
  195. alignorien.ReactionTorqueEnabled = true
  196. alignorien.PrimaryAxisOnly = false
  197. alignorien.MaxTorque = 99999999
  198. alignorien.MaxAngularVelocity = math.huge
  199. alignorien.Responsiveness = 50
  200. att2.Position = Vector3.new(x,y,z)
  201.  
  202.  
  203.  
  204.  
  205.  
  206.  
  207. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  208.  if KeyPressed == "z" then
  209.      if toggle == false then
  210.          
  211.          Character.Humanoid.WalkSpeed = 16
  212.          
  213.          Character.Humanoid.Sit = false
  214.          
  215.          Character.Torso.Anchored = false
  216.          
  217.             Character.Humanoid.HipHeight = 0
  218.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  219.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  220.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  221.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  222.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  223.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  224.  
  225.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  226.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  227.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  228.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  229.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  230.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  231.                
  232.                
  233.                
  234.                 att2.Position = Vector3.new(x,y,z)
  235.            toggle = true
  236.  else
  237.             Character.Humanoid.HipHeight = 0
  238.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.1,1.9,-0)
  239.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,1.9,0.7)
  240.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-2.9,2.2,-1)
  241.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,1.9,0.7)
  242.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.1,0.1,0)
  243.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,-0.1,0.7)
  244.            
  245.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  246.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  247.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,25)
  248.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,50,10)
  249.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,50,20)
  250.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(95,50,0)
  251.                
  252.            
  253.  
  254.        
  255.  
  256.                
  257.             att2.Position = Vector3.new(-1.7,y,0.3)
  258.             toggle = false
  259.         end
  260.     end
  261. end)
  262.  
  263.  
  264. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  265.  if KeyPressed == "x" then
  266.      if toggle == false then
  267.          
  268.  
  269.          
  270.          Character.Humanoid.WalkSpeed = 16
  271.          
  272.          Character.Humanoid.Sit = false
  273.          
  274.          Character.Torso.Anchored = false
  275.          
  276.             Character.Humanoid.HipHeight = 0
  277.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  278.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  279.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  280.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  281.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  282.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  283.  
  284.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  285.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  286.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  287.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  288.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  289.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  290.                
  291.                
  292.                
  293.                 att2.Position = Vector3.new(x,y,z)
  294.            toggle = true
  295.  else
  296.      
  297.        
  298.      Character.Humanoid.WalkSpeed = 5
  299.             Character.Humanoid.HipHeight = 6
  300.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,-5.9,0)
  301.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,-5.9,0)
  302.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,-3.9,0)
  303.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.2,-3.9,-0.3)
  304.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-7.9,-0.3)
  305.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-7.9,0)
  306.            
  307.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  308.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,20)
  309.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(70,0,-20)
  310.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  311.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  312.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  313.                
  314.                
  315.            
  316.  
  317.        
  318.  
  319.                
  320.             att2.Position = Vector3.new(0,-5.5,0)
  321.             toggle = false
  322.         end
  323.     end
  324. end)
  325.  
  326. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  327.  if KeyPressed == "c" then
  328.      if tog == true then
  329.          
  330.          tog = false
  331.          
  332.          Character.Humanoid.HipHeight = 0
  333.          
  334.          att2.Position = Vector3.new(0,0.5,1)
  335.          
  336.           Character.Humanoid.WalkSpeed = 16
  337.          
  338.            Character.Humanoid.Sit = false
  339.          
  340.          Character.Torso.Anchored = false
  341.          
  342.          Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  343.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  344.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  345.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  346.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  347.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  348.            
  349.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  350.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  351.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  352.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  353.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  354.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  355.                
  356.     wait(0.5)
  357.  
  358.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  359.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  360.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,1)
  361.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,1)
  362.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  363.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  364.                
  365.     wait(0.1)
  366.    
  367.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  368.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  369.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,2)
  370.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,2)
  371.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  372.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  373.            
  374.             wait(0.1)
  375.            
  376.             Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  377.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.6,0.5)
  378.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.6,0.5)
  379.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-0.5,3.2)
  380.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-0.5,3.2)
  381.            
  382.             wait(0.1)
  383.            
  384.             game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*300
  385.            
  386.                 wait(0.5)
  387.                
  388.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  389.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  390.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  391.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  392.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  393.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  394.  
  395.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  396.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  397.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  398.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  399.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  400.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  401.                
  402.                 att2.Position = Vector3.new(x,y,z)
  403.                 wait(1)
  404.             tog = true
  405.         end
  406.     end
  407. end)
  408.  
  409.  
  410. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  411.  if KeyPressed == "q" then
  412.      if toggle == false then
  413.          
  414.          Character.Humanoid.Sit = false
  415.          
  416.          Character.Torso.Anchored = false
  417.          
  418.          Character.Humanoid.WalkSpeed = 16
  419.          
  420.             Character.Humanoid.HipHeight = 0
  421.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  422.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  423.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  424.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  425.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  426.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  427.  
  428.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  429.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  430.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  431.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  432.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  433.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  434.                
  435.                
  436.                
  437.                 att2.Position = Vector3.new(x,y,z)
  438.            toggle = true
  439.  else
  440.      Character.Humanoid.WalkSpeed = 16
  441.      Character.Humanoid.HipHeight = 0
  442.             Character.Humanoid.HipHeight = 0
  443.           Character:WaitForChild("Torso").Attachment.Position = Vector3.new(500,2,3)
  444.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(500,2,3)
  445.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(500,2,3)
  446.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(500,2,2.7)
  447.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(200,0.2,2.7)
  448.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(500,0,3)
  449.            
  450.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  451.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  452.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  453.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  454.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(10,0,0)
  455.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-35,0,0)
  456.                
  457.                
  458.            
  459.  
  460.        
  461.  
  462.                
  463.             att2.Position = Vector3.new(500,0.5,1)
  464.             toggle = false
  465.         end
  466.     end
  467. end)
  468.  
  469. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  470.  if KeyPressed == "v" then
  471.      if toggle == false then
  472.          
  473.          Character.Humanoid.Sit = false
  474.          
  475.          Character.Torso.Anchored = false
  476.          
  477.             Character.Humanoid.HipHeight = 0
  478.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  479.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  480.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  481.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  482.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  483.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  484.  
  485.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  486.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  487.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  488.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  489.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  490.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  491.                
  492.                
  493.                
  494.                 att2.Position = Vector3.new(x,y,z)
  495.            toggle = true
  496.  else
  497.            
  498.            
  499.             Character.Humanoid.HipHeight = 1.8
  500.            
  501.             wait(0.2)
  502.            
  503.            
  504.             Character.Humanoid.Sit = true
  505.            
  506.             Character.Torso.Anchored = true
  507.            
  508.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1)
  509.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1)
  510.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-0.5,-0.5)
  511.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-0.5,-0.5)
  512.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-1)
  513.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-1)
  514.            
  515.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  516.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  517.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  518.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  519.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  520.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  521.                
  522.                
  523.            
  524.  
  525.        
  526.  
  527.                
  528.             att2.Position = Vector3.new(0,-5,-1)
  529.             toggle = false
  530.         end
  531.     end
  532. end)
  533.  
  534.  
  535. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  536.  if KeyPressed == "e" then
  537.      if tog == true then
  538.          
  539.          Character.Humanoid.HipHeight = 0
  540.          
  541.          Character.Humanoid.WalkSpeed = 5
  542.          
  543.          Character.Humanoid.Sit = false
  544.          
  545.          Character.Torso.Anchored = false
  546.          
  547.          att2.Position = Vector3.new(0,0.6,-3.3)
  548.          
  549.          tog = false
  550.          
  551.  
  552.    
  553.  
  554.            Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  555.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  556.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-2)
  557.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6)
  558.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-3)
  559.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-3)
  560.  
  561.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  562.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,20,0)
  563.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  564.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  565.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  566.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  567.                
  568.             wait(.06)
  569.            
  570.             att2.Position = Vector3.new(0.3,0.6,-3.3)
  571.            
  572.                
  573.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  574.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  575.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  576.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  577.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  578.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  579.            
  580.            
  581.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  582.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  583.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-40,0)
  584.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  585.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  586.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  587.            
  588.             wait(.08)
  589.            
  590.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  591.            
  592.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  593.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  594.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  595.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  596.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  597.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  598.            
  599.            
  600.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  601.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,15,0)
  602.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  603.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  604.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  605.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  606.            
  607.              wait(.08)
  608.              
  609.              att2.Position = Vector3.new(0.5,0.6,-3.3)
  610.            
  611.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  612.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  613.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  614.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  615.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  616.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  617.            
  618.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  619.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,40,0)
  620.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-15,0)
  621.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  622.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  623.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  624.                
  625.             wait(.08)
  626.            
  627.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  628.            
  629.            
  630.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  631.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  632.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  633.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  634.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  635.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  636.            
  637.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  638.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  639.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  640.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  641.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  642.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  643.            
  644.  
  645.              wait(.08)
  646.              
  647.              att2.Position = Vector3.new(0.3,0.6,-3.3)
  648.            
  649.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  650.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  651.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  652.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  653.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  654.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  655.            
  656.                                         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  657.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  658.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  659.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  660.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  661.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  662.            
  663.          
  664.             wait(.07)
  665.            
  666.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  667.            
  668.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  669.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  670.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  671.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  672.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  673.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  674.            
  675.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  676.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  677.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  678.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  679.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  680.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  681.            
  682.              wait(.07)
  683.              
  684.              att2.Position = Vector3.new(0.3,0.6,-3.3)
  685.            
  686.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  687.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  688.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  689.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  690.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  691.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  692.            
  693.                                         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  694.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  695.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  696.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  697.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  698.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  699.            
  700.             wait(.07)
  701.            
  702.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  703.            
  704.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  705.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  706.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  707.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  708.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  709.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  710.            
  711.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  712.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  713.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  714.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  715.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  716.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  717.            
  718.              wait(.07)
  719.              
  720.              att2.Position = Vector3.new(0.3,0.6,-3.3)
  721.            
  722.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  723.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  724.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  725.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  726.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  727.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  728.            
  729.                                         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  730.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  731.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  732.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  733.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  734.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  735.            
  736.             wait(.07)
  737.            
  738.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  739.            
  740.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  741.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  742.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-1.5)
  743.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  744.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  745.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  746.            
  747.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  748.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  749.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  750.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  751.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  752.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  753.            
  754.              wait(.07)
  755.              
  756.              att2.Position = Vector3.new(0.3,0.6,-3.3)
  757.            
  758.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  759.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  760.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  761.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  762.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  763.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  764.            
  765.                                         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  766.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  767.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  768.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  769.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  770.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  771.            
  772.             wait(.07)
  773.            
  774.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  775.            
  776.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  777.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  778.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  779.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  780.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  781.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  782.            
  783.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  784.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  785.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  786.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  787.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  788.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  789.            
  790.              wait(.07)
  791.              
  792.              att2.Position = Vector3.new(0.3,0.6,-3.3)
  793.            
  794.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  795.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  796.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  797.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  798.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  799.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  800.            
  801.                                         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  802.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  803.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  804.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  805.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  806.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  807.            
  808.             wait(.07)
  809.            
  810.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  811.            
  812.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  813.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  814.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  815.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  816.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  817.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  818.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  819.                            
  820.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  821.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  822.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  823.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  824.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  825.            
  826.              wait(.06)
  827.              
  828.              att2.Position = Vector3.new(0.3,0.6,-3.3)
  829.            
  830.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  831.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  832.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  833.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  834.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  835.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  836.            
  837.                                         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  838.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  839.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  840.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  841.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  842.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  843.            
  844.             wait(.06)
  845.            
  846.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  847.            
  848.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  849.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  850.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  851.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  852.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  853.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  854.            
  855.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  856.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  857.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  858.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  859.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  860.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  861.                
  862.              wait(.06)
  863.              
  864.              att2.Position = Vector3.new(0.3,0.6,-3.3)
  865.            
  866.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  867.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  868.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  869.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  870.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  871.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  872.            
  873.                                         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  874.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  875.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  876.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  877.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  878.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  879.            
  880.             wait(.06)
  881.            
  882.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  883.            
  884.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  885.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  886.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  887.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  888.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  889.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  890.            
  891.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  892.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  893.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  894.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  895.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  896.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  897.            
  898.             wait(.06)
  899.            
  900.             att2.Position = Vector3.new(0.3,0.6,-3.3)
  901.            
  902.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  903.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  904.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.8,0.5,-8)
  905.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1,0.5,-2)
  906.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  907.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)
  908.            
  909.                                         Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  910.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  911.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  912.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  913.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  914.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,-20,0)
  915.            
  916.             wait(.06)
  917.            
  918.             att2.Position = Vector3.new(-0.3,0.6,-3.3)
  919.            
  920.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-3)
  921.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-3)
  922.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1,0.5,-2)
  923.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.8,0.5,-8)
  924.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2.5)
  925.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2.5)    
  926.            
  927.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  928.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,30,0)
  929.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-30,0)
  930.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  931.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  932.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(110,20,0)
  933.                
  934.                 wait(0.1)
  935.                
  936.                att2.Position = Vector3.new(0.3,0.6,-2.5)
  937.            
  938.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-2.7)
  939.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-2.5)
  940.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0,-2.5)
  941.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0,-2.5)
  942.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-2)
  943.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-2)    
  944.            
  945.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  946.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  947.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,-2,0)
  948.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  949.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(130,0,0)
  950.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  951.                
  952.                 wait(0.3)
  953.                
  954.                                att2.Position = Vector3.new(0,3.6,-3.5)
  955.            
  956.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,3,-3.6)
  957.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,3,-3.5)
  958.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,3,-3.5)
  959.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,3.7,-4.6)
  960.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,1,-3.5)
  961.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,1,-3.5)    
  962.            
  963.                             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  964.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(70,0,0)
  965.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-55,-2,0)
  966.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  967.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  968.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,5,0)
  969.                
  970.                
  971.                wait(1)
  972.            
  973.            
  974.          wait()
  975.            
  976.              
  977.           Character.Humanoid.Sit = false
  978.          
  979.          Player.Character.Humanoid.WalkSpeed = 16
  980.          
  981.          Character.Torso.Anchored = false
  982.          
  983.          att2.Position = Vector3.new(x,y,z)
  984.          
  985.             Character.Humanoid.HipHeight = 0
  986.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  987.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  988.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  989.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  990.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  991.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  992.  
  993.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  994.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  995.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  996.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  997.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  998.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  999.                
  1000.                
  1001.             wait(1)
  1002.             tog = true
  1003.                
  1004.         end
  1005.     end
  1006. end)
  1007.  
  1008. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1009.  if KeyPressed == "f" then
  1010.      if tog == true then
  1011.          
  1012.          Character.Humanoid.WalkSpeed = 4
  1013.          
  1014.          Character.Humanoid.Sit = false
  1015.          
  1016.          Character.Torso.Anchored = false
  1017.          
  1018.         toggle = false
  1019.                
  1020.                 att2.Position = Vector3.new(x,y,z)
  1021.                
  1022.            
  1023.              Character.Humanoid.HipHeight = 0
  1024.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1025.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1026.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1027.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1028.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1029.                 wait(0.1)
  1030.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1031.  
  1032.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1033.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1034.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1035.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1036.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1037.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1038.                
  1039.                 wait()
  1040.                
  1041.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1042.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,0)
  1043.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1044.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1045.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1046.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1047.                
  1048.                  Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1049.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1050.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,2.5)
  1051.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1052.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1053.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1054.            
  1055.            wait(1)
  1056.            
  1057.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1058.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1059.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2.5,-50)
  1060.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1061.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1062.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1063.            
  1064.             wait(0.1)
  1065.  
  1066.        
  1067.        
  1068.         Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1069.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1070.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1071.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1072.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1073.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1074.            
  1075.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1076.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1077.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1078.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1079.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1080.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1081.  
  1082.  
  1083.                  Character:SetPrimaryPartCFrame(Character:GetPrimaryPartCFrame()*CFrame.new(0, 0, -50))
  1084.                  
  1085.                  Character.Humanoid.WalkSpeed = 16
  1086.          
  1087.                  
  1088.             att2.Position = Vector3.new(x,y,z)
  1089.             wait(1)
  1090.             tog = true
  1091.         end
  1092.     end
  1093. end)
  1094.  
  1095.  
  1096.  
  1097.  
  1098. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1099.  if KeyPressed == "h" then
  1100.      if toggle == false then
  1101.          
  1102.          Character.Humanoid.WalkSpeed = 16
  1103.          
  1104.          Character.Humanoid.Sit = false
  1105.          
  1106.          Character.Torso.Anchored = false
  1107.          
  1108.             Character.Humanoid.HipHeight = 0
  1109.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1110.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1111.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1112.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1113.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1114.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1115.  
  1116.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1117.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1118.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1119.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1120.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1121.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1122.                
  1123.                
  1124.                
  1125.                 att2.Position = Vector3.new(x,y,z)
  1126.            toggle = true
  1127.  else
  1128.      
  1129.       Character.Humanoid.WalkSpeed = 30
  1130.             Character.Humanoid.HipHeight = 0
  1131.           Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,1.5)
  1132.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,1.5)
  1133.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.5,-2.2,5.4)
  1134.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,-2.2,5.4)
  1135.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-1.5,3.2)
  1136.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-1.5,3.2)
  1137.            
  1138.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1139.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1140.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(-10,0,0)
  1141.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1142.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(-30,0,0)
  1143.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(-50,0,0)
  1144.                
  1145.                
  1146.            
  1147.  
  1148.        
  1149.  
  1150.                
  1151.             att2.Position = Vector3.new(0,-20,1)
  1152.             toggle = false
  1153.         end
  1154.     end
  1155. end)
  1156.  
  1157. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1158.  if KeyPressed == "g" then
  1159.      if toggle == false then
  1160.          
  1161.          Character.Humanoid.Sit = false
  1162.          
  1163.          Character.Torso.Anchored = false
  1164.          
  1165.             Character.Humanoid.HipHeight = 0
  1166.              Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1167.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1168.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1169.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1170.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1171.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1172.  
  1173.  
  1174.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1175.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1176.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1177.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1178.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1179.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1180.                
  1181.                
  1182.                
  1183.                 att2.Position = Vector3.new(x,y,z)
  1184.            toggle = true
  1185.  else
  1186.            
  1187.            
  1188.             Character.Humanoid.HipHeight = 0
  1189.            
  1190.             wait(0.2)
  1191.            
  1192.            
  1193.             Character.Humanoid.Sit = false
  1194.            
  1195.             Character.Torso.Anchored = false
  1196.            
  1197.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(0,2,0)
  1198.             Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0,4,0)
  1199.             Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(0,6,0)
  1200.             Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0,8,0)
  1201.             Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(0,10,0)
  1202.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0,12,0)
  1203.            
  1204.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1205.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1206.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1207.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1208.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1209.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1210.                
  1211.                
  1212.            
  1213.  
  1214.        
  1215.  
  1216.                
  1217.             att2.Position = Vector3.new(0,12.8,0)
  1218.             toggle = false
  1219.         end
  1220.     end
  1221. end)
  1222.  
  1223. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1224.  if KeyPressed == "b" then
  1225.      if toggle == false then
  1226.          
  1227.          Character.Humanoid.WalkSpeed = 16
  1228.          
  1229.          Character.Humanoid.Sit = false
  1230.          
  1231.          Character.Torso.Anchored = false
  1232.          
  1233.             Character.Humanoid.HipHeight = 0
  1234.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1235.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1236.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1237.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1238.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1239.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1240.  
  1241.               Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1242.             Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1243.             Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1244.             Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1245.             Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1246.             Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1247.            
  1248.                
  1249.                
  1250.                
  1251.                 att2.Position = Vector3.new(x,y,z)
  1252.            toggle = true
  1253.  else
  1254.             Character.Humanoid.HipHeight = 0
  1255.             Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,2,3)
  1256.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,2,3)
  1257.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-0.4,2.3,2.6)
  1258.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(0.5,2.3,2.5)
  1259.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,0,3)
  1260.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,0,2.7)
  1261.            
  1262.            
  1263.            
  1264.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1265.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,90,20)
  1266.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,80,-20)
  1267.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1268.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,-10,0)
  1269.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1270.        
  1271.  
  1272.                
  1273.             att2.Position = Vector3.new(0,2.8,3)
  1274.             toggle = false
  1275.         end
  1276.     end
  1277. end)
  1278.  
  1279.  
  1280. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1281.  if KeyPressed == "r" then
  1282.      if toggle == false then
  1283.          Character.Humanoid.WalkSpeed = 0
  1284.          
  1285.           Character.Humanoid.HipHeight = 2.5
  1286.          
  1287.           att2.Position = Vector3.new(0,0.5,1)
  1288.          
  1289. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1290. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1291. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1292. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1293. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1294. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1295.          
  1296. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1297. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1298. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1299. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1300. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1301. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1302.  
  1303. wait(.1)
  1304.  
  1305.  
  1306.  
  1307. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1308. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1309. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1310. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1311. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1312. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1313.  
  1314. wait(.2)
  1315. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1316. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,-1.5)
  1317. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,0)
  1318. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,-1)
  1319. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,0)
  1320. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,-1)
  1321. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,0)
  1322. wait()
  1323.          
  1324.          
  1325.           Character.Humanoid.WalkSpeed = 0
  1326.          
  1327.           Character.Humanoid.HipHeight = 2.5
  1328.    
  1329.  
  1330. toggle = true
  1331.  
  1332. else
  1333.  
  1334.          
  1335.           att2.Position = Vector3.new(0,0.5,1)
  1336.          
  1337.  Character.Humanoid.WalkSpeed = 0
  1338.          
  1339.           Character.Humanoid.HipHeight = 2.5
  1340.    
  1341. wait()
  1342. att2.Position = Vector3.new(0,0.5,1)
  1343. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1344. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1345. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1346. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1347. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,0)
  1348. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1349.  
  1350.  
  1351.  
  1352.  
  1353. Hats.torso1.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1354. Hats.torso2.Handle.Attachment.Rotation = Vector3.new(65,0,0)
  1355. Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(40,0,0)
  1356. Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(140,0,0)
  1357. Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(160,0,-0.5)
  1358. Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(0,0,0)
  1359.  
  1360.  
  1361. wait(.2)
  1362. game.Players.LocalPlayer.Character.HumanoidRootPart.Velocity = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector*100
  1363. Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-1.5,-5,0)
  1364. Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(1.5,-5,-1.5)
  1365. Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,-2,0)
  1366. Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,-2,-1)
  1367. Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-1.5,-3.5,0)
  1368. Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(1.5,-3.5,-1)
  1369.             toggle = false
  1370.         end
  1371.     end
  1372. end)
  1373.  
  1374. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1375.  if KeyPressed == "j" then
  1376.      if tog == true then
  1377.          
  1378.          toggle = false
  1379.          
  1380.          Character.Humanoid.HipHeight = 0
  1381.          
  1382.          att2.Position = Vector3.new(-5,0.5,0)
  1383.          
  1384.           Character.Humanoid.WalkSpeed = 16
  1385.          
  1386.            Character.Humanoid.Sit = false
  1387.          
  1388.          Character.Torso.Anchored = false
  1389.          
  1390.          Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.5,0,0)
  1391.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1392.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1393.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1394.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1395.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1396.  
  1397.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1398.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1399.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1400.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1401.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1402.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1403.                
  1404.             wait(0.1)
  1405.            
  1406.             att2.Position = Vector3.new(-5,0.5,0)
  1407.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1408.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1409.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1410.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1411.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1412.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1413.                
  1414.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1415.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1416.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,15)
  1417.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1418.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1419.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1420.                   att2.Position = Vector3.new(-4.7,0.5,0)
  1421.                  
  1422.                  wait(0.05)
  1423.                  
  1424.                  att2.Position = Vector3.new(-5,0.5,0)
  1425.                  
  1426.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1427.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1428.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1429.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.6,0.2,0)
  1430.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1431.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1432.                    
  1433.                    
  1434.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1435.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1436.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,30)
  1437.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,2.5)
  1438.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1439.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1440.                
  1441.                 wait(0.03)
  1442.                
  1443.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1444.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1445.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1446.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.4,0)
  1447.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1448.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1449.                
  1450.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1451.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1452.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,45)
  1453.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3)
  1454.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,2)
  1455.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1456.                
  1457.                 wait(0.03)
  1458.                
  1459.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1460.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1461.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1462.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.5,0)
  1463.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1464.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1465.                
  1466.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1467.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-2)
  1468.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,60)
  1469.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,3.5)
  1470.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,3)
  1471.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1472.                
  1473.                 wait (0.02)
  1474.                
  1475.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1476.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1477.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1478.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.6,0)
  1479.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1480.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1481.                
  1482.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1483.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1484.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,75)
  1485.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1486.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1487.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1488.                
  1489.                 wait(0.02)
  1490.                
  1491.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1492.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1493.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1494.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,0.7,0)
  1495.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-1.9,0)
  1496.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1497.                
  1498.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1499.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-5)
  1500.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,90)
  1501.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1502.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1503.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1504.                
  1505.                 wait(0.02)
  1506.                
  1507.                 att2.Position = Vector3.new(-5,0.5,0)
  1508.                
  1509.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1510.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1511.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1512.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.7,1,0)
  1513.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1514.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1515.                
  1516.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1517.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1518.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,110)
  1519.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,5)
  1520.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,4)
  1521.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1522.                
  1523.                 wait(0.02)
  1524.                
  1525.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1526.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1527.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1528.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1529.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1530.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1531.                
  1532.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1533.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1534.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1535.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1536.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1537.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1538.                
  1539.                 wait(0.02)
  1540.            
  1541.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.35,0.15,0)
  1542.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1543.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.4,0,0)
  1544.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.4,1.6,0)
  1545.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.6,-1.9,0)
  1546.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.6,-2,0)
  1547.                
  1548.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1549.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-4)
  1550.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,160)
  1551.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1552.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1553.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6.5)
  1554.                
  1555.                 wait(0.02)
  1556.                
  1557.                 att2.Position = Vector3.new(-4.8,0.5,0)
  1558.                
  1559.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1560.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1561.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1562.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1563.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1564.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1565.                
  1566.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1567.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1568.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1569.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1570.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1571.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1572.                
  1573.                 wait(0.2)
  1574.                
  1575.                 att2.Position = Vector3.new(-5,0.5,0)
  1576.                
  1577.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1578.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1579.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1580.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1581.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1582.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1583.                
  1584.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1585.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1586.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1587.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1588.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1589.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1590.                
  1591.                                 wait(0.2)
  1592.                                
  1593.                                 att2.Position = Vector3.new(-4.8,0.5,0)
  1594.                
  1595.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1596.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1597.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1598.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1599.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1600.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1601.                
  1602.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,8)
  1603.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1604.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1605.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1606.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1607.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1608.                
  1609.                                 wait(0.2)
  1610.                                
  1611.                                 att2.Position = Vector3.new(-5,0.5,0)
  1612.                
  1613.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1614.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1615.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1616.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1617.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1618.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1619.                
  1620.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1621.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1622.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1623.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1624.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1625.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1626.                                                 wait(0.2)
  1627.                                                
  1628.                                                 att2.Position = Vector3.new(-4.8,0.5,0)
  1629.                
  1630.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1631.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1632.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1633.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1634.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1635.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1636.                
  1637.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1638.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1639.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1640.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1641.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1642.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,7)
  1643.                
  1644.                                 wait(0.2)
  1645.                                
  1646.                                 att2.Position = Vector3.new(-5,0.5,0)
  1647.                
  1648.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1649.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1650.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1651.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1652.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1653.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1654.                
  1655.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1656.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1657.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1658.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1659.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1660.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1661.                                                 wait(0.2)
  1662.                                                
  1663.                                                 att2.Position = Vector3.new(-4.8,0.5,0)
  1664.                
  1665.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.3,0.15,0)
  1666.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.3,0,0)
  1667.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1668.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.2,1.8,0)
  1669.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.55,-1.9,0)
  1670.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.55,-2,0)
  1671.                
  1672.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1673.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-6)
  1674.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,200)
  1675.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1676.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1677.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1678.                
  1679.                                 wait(0.2)
  1680.                 att2.Position = Vector3.new(-5,0.5,0)
  1681.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.15,0)
  1682.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.4,0,0)
  1683.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1684.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,1.4,0)
  1685.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.65,-1.9,0)
  1686.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.65,-2,0)
  1687.                
  1688.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1689.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,-3)
  1690.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,130)
  1691.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,6)
  1692.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1693.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,6)
  1694.                
  1695.                         wait(0.1)
  1696.                        
  1697.                         Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-5.4,0.1,0)
  1698.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-4.5,0,0)
  1699.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,0,0)
  1700.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-6.5,0,0)
  1701.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-5.5,-2,0)
  1702.                 Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-4.5,-2,0)
  1703.                
  1704.                 Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1705.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1706.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1707.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(95,0,1.5)
  1708.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(90,0,1)
  1709.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,5)
  1710.                   att2.Position = Vector3.new(-4.7,0.5,0)
  1711.                  
  1712.                   wait(0.5)
  1713.                  
  1714.                 Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1715.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1716.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1717.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1718.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1719.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1720.  
  1721.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1722.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1723.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1724.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1725.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1726.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1727.                 att2.Position = Vector3.new(x,y,z)
  1728.                 wait(1)
  1729.             tog = true
  1730.         end
  1731.     end
  1732. end)
  1733.  
  1734. game.Players.LocalPlayer:GetMouse().KeyDown:Connect(function(KeyPressed)
  1735.  if KeyPressed == "t" then
  1736.      if tog == true then
  1737.          
  1738.          tog = false
  1739.          
  1740.          Character.Humanoid.HipHeight = 0
  1741.          
  1742.          att2.Position = Vector3.new(0,0.5,-6)
  1743.          
  1744.           Character.Humanoid.WalkSpeed = 0
  1745.          
  1746.            Character.Humanoid.Sit = false
  1747.          
  1748.          Character.Torso.Anchored = false
  1749.          
  1750.          Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-0.5,0,-6)
  1751.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(0.5,0,-6)
  1752.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-1.5,0.5,-6.5)
  1753.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(1.5,0.5,-6.5)
  1754.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-0.5,-2,-6)
  1755.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(0.5,-2,-6)
  1756.            
  1757.             Hats.torso1.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1758.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(0,10,10)
  1759.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(0,-10,-10)
  1760.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(100,0,0)
  1761.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(80,0,0)
  1762.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(90,0,0)
  1763.                
  1764.                                          for index, part in pairs(workspace:GetDescendants()) do
  1765.     if part:IsA("Part") and part.Anchored == false and part:IsDescendantOf(Player.Character) == false then
  1766.         table.insert(unanchoredparts, part)
  1767.         part.Massless = true
  1768.         part.CanCollide = false
  1769.         part.Transparency = 0
  1770.         if part:FindFirstChildOfClass("BodyPosition") ~= nil then
  1771.             part:FindFirstChildOfClass("BodyPosition"):Destroy()
  1772.         end
  1773.     end
  1774. end
  1775. for index, part in pairs(unanchoredparts) do
  1776.     local mover = Instance.new("BodyPosition", part)
  1777.     table.insert(movers, mover)
  1778.     mover.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
  1779.     local temp1 = Instance.new("BodyThrust", part)
  1780.     temp1.Location = Vector3.new(10,-3,-8)
  1781.     temp1.Force = Vector3.new(0,0,4000)
  1782.  
  1783. end
  1784.     for index, mover in pairs(movers) do
  1785.         mover.Position = Player.Character:FindFirstChild("HumanoidRootPart").CFrame:PointToWorldSpace(Vector3.new(0, 0, -10))
  1786.     end
  1787.                wait(4)
  1788.                
  1789.                Character.Humanoid.WalkSpeed = 16
  1790.                
  1791.                Character:WaitForChild("Torso").Attachment.Position = Vector3.new(-2.5,2,3)
  1792.                 Character:WaitForChild("Torso").Attachment1.Position = Vector3.new(-1.5,2,3)
  1793.                 Character:WaitForChild("Torso").Attachment2.Position = Vector3.new(-3.5,2,3)
  1794.                 Character:WaitForChild("Torso").Attachment3.Position = Vector3.new(-0.7,2,2.7)
  1795.                 Character:WaitForChild("Torso").Attachment4.Position = Vector3.new(-2.5,0.2,2.7)
  1796.             Character:WaitForChild("Torso").Attachment5.Position = Vector3.new(-1.5,0,3)
  1797.  
  1798.                Hats.torso1.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1799.                 Hats.torso2.Handle.Attachment.Rotation = Vector3.new(90,10,0)
  1800.                 Hats.rightarm.Handle.Attachment.Rotation = Vector3.new(80,-20,25)
  1801.                 Hats.leftarm.Handle.Attachment.Rotation = Vector3.new(110,0,0)
  1802.                 Hats.rightleg.Handle.Attachment.Rotation = Vector3.new(95,0,0)
  1803.                 Hats.leftleg.Handle.Attachment.Rotation = Vector3.new(85,0,0)
  1804.                 att2.Position = Vector3.new(x,y,z)
  1805.                
  1806.                 wait(1)
  1807.    
  1808.             tog = true
  1809.         end
  1810.     end
  1811. end)
  1812.  
  1813. while true do
  1814.     Hats.CanCollide = true
  1815.     wait(0.5)
  1816.     end
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