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  1. BWL Notes
  2.  
  3. RAZORGORE
  4. ---------
  5. Phase 1) Kill orcs on platform quickly! Pop a 5 min CD - it'll be up by the end of the fight.
  6.  
  7. Tanks: One tank mind controls. Pop eggs starting from the opposite side of the room working your way back to the orb.
  8.  
  9. Melee: DPS and 1 Thicc Warrior in each corner. All spawns will head for healers, so melee need to tag.
  10.  
  11. Healers: Stand in center with Ranged DPS and cover all corners.
  12.  
  13. Ranged DPS: Prioritize mages first! Warlocks/Druids can chain CC Dragonkin if things get scary.
  14.  
  15. Phase 2)
  16.  
  17. Tank: Break last egg on southern side of platform. Boss will run south and then turn away from raid to conflag tank. Tank swap during conflag.
  18.  
  19. Eveyone: Use LOS to avoid Fireball Volley - GFPP if necessary.
  20.  
  21. Vael
  22. ---------
  23. WAIT TO ENTER ROOM. Techies will run away and they need to be killed for Elementium.
  24.  
  25. Tanks: Stand directly in front. Two Tanks fight for initial agro. Offtank then rotates to leg position away from raid.
  26.  
  27. Melee: Stack off the back right leg. Never go above offtank agro. 1 to 3 potential agro rippers stand opposite side of raid off the back left leg.
  28.  
  29. Healers: Extra attention to both tanks on pull. Stand with all other ranged against the wall near entrance. Shields up before the fight.
  30.  
  31. Ranged DPS: Spam your best spells and watch for Burning Adrenaline.
  32.  
  33. Captain Packs
  34. ---------
  35. DRUIDS: Wyrmkin should be slept. SPAM hybernate!
  36.  
  37. HUNTERS: Death Talon Captain should be kited back into Vael's room while raid kills the rest of the pack.
  38.  
  39. Tanks: 4-6 mobs need to be tanked depending on sleeps/kites. Assisgn targets accordingly. Drag mobs from room through doorway into corner for cleave. GFPP/Fire mitigation gear.
  40.  
  41. Melee: Seethers->Flamescales->Wyrmkin->Captain. Cleave it up when possible. GFPPs.
  42.  
  43. Healers: CLEANSE! Nasty debuffs need to be dealt with quickly.
  44.  
  45. Ranged DPS: Seethers->Flamescales->Wyrmkin->Captain. Big cleave. GFPPs.
  46.  
  47. Supression Room
  48. ---------
  49. ROGUES: 3 trap disablers. One in front, one with the pack, one behind. No dps.
  50.  
  51. Tanks: One tank will be assigned to AOE agro the whelps and maintain them. Full mitigation gear. 20-25 whelps is around the max before they ned to die. Other tanks grab elites as they are pulled.
  52.  
  53. Melee: Wait to attack whelps until told to do so! Attack targets as they are called. STACK ON RAID.
  54.  
  55. Healers: Careful of pulling AOE Tank agro. STACK ON RAID. Taskmaster orcs do instant-cast 6k+ shadow damage on pull! Watch for that.
  56.  
  57. Ranged DPS: Counterspell Hatchers. Wait to attack whelps until told to do so! Attack targets as they are called. STACK ON RAID.
  58.  
  59. Room 1->2 Break: Stack in corner for drinking/rest.
  60.  
  61. Broodlord Lashlayer
  62. ---------
  63. Tanks: Main tank stands in corner near doorway/gate with back to wall. Watch for agro drop / mortal strike. Threat gear > mitigation, but a good mix. Offtanks will be targeted after agro drop.
  64.  
  65. Melee: Stay close to boss to avoid supression device. Watch threat!
  66.  
  67. Healers: Stack on oppsite side of door. Mega-heals on the tanks. Watch for knockback de-agro from Broodlord. This is usually followed by a mortal strike. Big heals on offtanks.
  68.  
  69. Ranged DPS: Stack on opposite side of door with healers. WATCH THREAT. If you agro, run/blink to boss immediately.
  70.  
  71. Lab Packs
  72. ---------
  73. HUNTERS: Wyrmguards need to be kited until called for feign death.
  74.  
  75. Tanks: Warlocks first! Spellbinders should be tanked LOS. Overseer similar. Techies need a puller - can be a tank or ranged. Techies are kited until AOE is called for.
  76.  
  77. Melee: Warlocks first! Spellbinders next. Avoid Techies!
  78.  
  79. Healers: Pre-fade on pull, spam flash heal. Others wait until threat has been established to drop big heal bombs. Dispels out quickly if Spellbinders poly tanks.
  80.  
  81. Ranged DPS: Warlocks first! Avoid Techies! AOE when called for.
  82.  
  83. Firemaw
  84. ---------
  85. Tanks: Face Firemaw against gate, make sure angle is perpendicular to avoid shadowflaming the raid. Offtanks: taunt just before Wing Buffet to draw agro temporarily. If taunt is resisted and tank is Wing Buffeted, another taunt MUST GO OUT and you are now the main tank. Full fire res gear.
  86.  
  87. Melee: Stand around column LOS. Use LOS to drop stacks.
  88.  
  89. Healers: 2-3 healers with melee, rest with ranged dps. LOS to drop stacks.
  90.  
  91. Ranged DPS: Stand through doorway around corner. LOS to drop stacks.
  92.  
  93. Wyrmguard x3 Pack
  94. ---------
  95. 3 Tanks, 3 mobs. Spread them out - 30+ yards, focus ONE AT A TIME. FAPs.
  96.  
  97. Ebonroc
  98. ---------
  99. Tanks: Pull at bottom of ramp. Tank in corner facing away from raid, perpendicular to wall. Offtanks on other wall in corner 90 degrees to Main Tank. Taunt on Shadow of Ebonroc debuff. Ping-pong taunting on this one.
  100.  
  101. Melee: Just kill it.
  102.  
  103. Healers: Keep tanks up.
  104.  
  105. Ranged DPS: Just kill it.
  106.  
  107. Flamegore
  108. ---------
  109. HUNTERS: Trank at begining of frenzy, not at the end.
  110.  
  111. Tanks: Exact same positioning as Ebonroc. Wing Buffet need to be taunted. Watch the timer.
  112.  
  113. Melee: Just kill it.
  114.  
  115. Healers: Keep tanks up.
  116.  
  117. Ranged DPS: Just kill it.
  118.  
  119. Wyrmguard x3 Pack
  120. ---------
  121. 3 Tanks, 3 mobs. Spread them out - 30+ yards, focus ONE AT A TIME. FAPs.
  122.  
  123. Chromaggus
  124. ---------
  125. HUNTERS: Have at least 1-2+ sand. Trank shot! If it's your turn to frenzy, you need to sand proactively.
  126.  
  127. Tanks: Main Tank in doorway facing where you came from. Should be in LOS with healers. Main Tank should have 6+ sand. Offtank should have 2+ sand. Offtank needs a lot of threat, but stay safely behind main tank for first 2 breaths.
  128.  
  129. Melee: Stand in smol cubby near doorway LOS. Never go above offtank threat.
  130.  
  131. Healers: Stand around corner wall LOS. Have at least 1+ sand. Cleansing totems! Decurse tank! Save samd fpr 20% soft-enrage.
  132.  
  133. Ranged DPS: Stand around corner wall LOS. Decurse tank! WAIT ON PULL. Watch vulnerability.
  134.  
  135. TIME LAPSE: Keep threat below offtank. That's it. If you're above offtank threat, you need to get hit with the breath.
  136.  
  137. BEFORE NEF: After Chrommagus, if raid is still afflicted with Bronze, you can log-out for 10 minutes to remove debuff. Save sand.
  138.  
  139. Nefarion
  140. ---------
  141. PHASE 1
  142.  
  143. HUNTERS: Frost traps on both caves.
  144.  
  145. Tanks: Face big adds to the side as they have cone attacks.
  146.  
  147. Melee: Prioritize chromatics.
  148.  
  149. Healers: Stay with ranged. Watch for Nef's shadow bolt volleys. Mana pots early, and often.
  150.  
  151. Ranged DPS: Watch resistances. Prioritize small adds.
  152.  
  153. PHASE 2
  154.  
  155. Tanks: Main tank faces Nef perpendicular to ledge. Offtank is on side of Nef away from healers. Get big threat.
  156.  
  157. Melee: Hit the dragon.
  158.  
  159. Healers: Stay max range, but don't go too close to the ledge - you'll get shadowflamed. DECURSE. DISPEL on Mage call gone wrong.
  160.  
  161. Ranged DPS: Stay max range - away from healer pack as well. During mage call, mages blink away and LOS behind pillar. Warlocks STACK the entire phase so infernals are close together during spawn.
  162.  
  163. DELAY IF MAGE CALL RIGHT BEFORE PUSHING TO PHASE 3 (20%) Otherwise it's doable.
  164.  
  165. PHASE 3
  166.  
  167. Mages: Blink towards undead packs. They will be agro'd on healers. LIP, pop CDs, Nova->Flamestrike->CoC->AE.
  168.  
  169. Others: hit the dragon.
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