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- Exception: No valid slots for covers, it should be ensured during scenario preparation
- EventHorizon.Rogue.Services.Dungeons.ScenarioGeneration.DungeonScenarioGenerator.GenerateCovers (EventHorizon.Rogue.Domain.Gameplay.DungeonScenario.ISegmentObjectives segmentObjectives) (at Assets/scripts/Rogue/Services/Dungeons/ScenarioGeneration/DungeonScenarioGenerator.cs:84)
- EventHorizon.Rogue.Services.Dungeons.ScenarioGeneration.DungeonScenarioGenerator.GenerateObjectivesOnSegment (EventHorizon.Rogue.Domain.Gameplay.DungeonScenario.ISegmentObjectives segmentObjectives) (at Assets/scripts/Rogue/Services/Dungeons/ScenarioGeneration/DungeonScenarioGenerator.cs:67)
- EventHorizon.Rogue.Services.Dungeons.ScenarioGeneration.DungeonScenarioGenerator.GenerateOnDungeon (EventHorizon.Rogue.Domain.Gameplay.DungeonScenario.IDungeonScenario scenario) (at Assets/scripts/Rogue/Services/Dungeons/ScenarioGeneration/DungeonScenarioGenerator.cs:33)
- EventHorizon.Rogue.Services.Dungeons.ScenarioGeneration.DungeonScenarioFactory.GenerateScenario (EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.IDungeonLayout dungeonLayout, System.Action`1[T] generate) (at Assets/scripts/Rogue/Services/Dungeons/ScenarioGeneration/DungeonScenarioFactory.cs:152)
- EventHorizon.Rogue.Services.Dungeons.ScenarioGeneration.DungeonScenarioFactory.GenerateAIScenario (EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.IDungeonLayout dungeonLayout, EventHorizon.Rogue.Domain.Gameplay.DungeonDesign.GameplayDesign gameplayScenario) (at Assets/scripts/Rogue/Services/Dungeons/ScenarioGeneration/DungeonScenarioFactory.cs:66)
- EventHorizon.RogueEditor.View.DungeonsEditor.DungeonArchitectWindowEditor.OnGameplayGeneratorGUI (EventHorizon.Rogue.Domain.Gameplay.DungeonLayouts.IDungeonLayout currentDungeon) (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonArchitectWindowEditor.cs:1098)
- EventHorizon.RogueEditor.View.DungeonsEditor.DungeonArchitectWindowEditor.OnToolbarGUI () (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonArchitectWindowEditor.cs:981)
- EventHorizon.RogueEditor.View.DungeonsEditor.DungeonArchitectWindowEditor.OnGUI () (at Assets/scripts/RogueEditor/View/DungeonsEditor/DungeonArchitectWindowEditor.cs:140)
- System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <567df3e0919241ba98db88bec4c6696f>:0)
- Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
- System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <567df3e0919241ba98db88bec4c6696f>:0)
- System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <567df3e0919241ba98db88bec4c6696f>:0)
- UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:359)
- UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:353)
- UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:329)
- UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect, System.Boolean floatingWindow, System.Boolean isBottomTab) (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:374)
- UnityEditor.DockArea.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:341)
- UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:298)
- UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:483)
- UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:466)
- UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:447)
- UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:93)
- UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:280)
- UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:156)
- UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at C:/buildslave/unity/build/Modules/UIElements/Panel.cs:190)
- UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:255)
- UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/UIElements/UIElementsUtility.cs:78)
- UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)
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