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docketrog

Jensa zmud zombie

Apr 4th, 2017
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  1. #CLASS {System|Pueblo}
  2. #CLASS {color}
  3. #CLASS {DEAD}
  4. #CLASS {ranger}
  5. #CLASS {ranger|Pet}
  6. #CLASS {Skills}
  7. #CLASS {Party}
  8. #CLASS {ranger|Berry}
  9. #CLASS {Walk alias}
  10. #CLASS {Channels}
  11. #CLASS {PROTS}
  12. #CLASS {PROTS|ON Message}
  13. #CLASS {PROTS|OFF Message}
  14. #CLASS {PROTS|Timers}
  15. #CLASS {PROTS|Timers|Gcold}
  16. #CLASS {PROTS|Timers|Gfire}
  17. #CLASS {PROTS|Timers|Gpsi}
  18. #CLASS {PROTS|Timers|Gpoi}
  19. #CLASS {PROTS|Timers|Gacid}
  20. #CLASS {PROTS|Timers|Gphys}
  21. #CLASS {PROTS|Timers|Gmag}
  22. #CLASS {PROTS|Timers|Gelec}
  23. #CLASS {PROTS|Timers|Gasphx}
  24. #CLASS {PROTS|Timers|Lcold}
  25. #CLASS {PROTS|Timers|Lfire}
  26. #CLASS {PROTS|Timers|Lpsi}
  27. #CLASS {PROTS|Timers|Lpoi}
  28. #CLASS {PROTS|Timers|Lacid}
  29. #CLASS {PROTS|Timers|Lphys}
  30. #CLASS {PROTS|Timers|Lmag}
  31. #CLASS {PROTS|Timers|Lelec}
  32. #CLASS {PROTS|Timers|Lasphx}
  33. #CLASS {PROTS|Timers|AoG}
  34. #CLASS {PROTS|Timers|BuP}
  35. #CLASS {PROTS|Timers|EH}
  36. #CLASS {PROTS|Timers|HA}
  37. #CLASS {PROTS|Timers|IP}
  38. #CLASS {PROTS|Timers|IW}
  39. #CLASS {PROTS|Timers|MUP}
  40. #CLASS {PROTS|Timers|PREP}
  41. #CLASS {PROTS|Timers|REGEN}
  42. #CLASS {PROTS|Timers|SR}
  43. #CLASS {PROTS|Timers|TUP}
  44. #CLASS {PROTS|Timers|HBAR}
  45. #CLASS {PROTS|Timers|HW}
  46. #CLASS {PROTS|Timers|MIRRORS}
  47. #CLASS {PROTS|Timers|WB}
  48. #CLASS {PROTS|Timers|SM}
  49. #CLASS {PROTS|Timers|HWIS}
  50. #CLASS {PROTS|Timers|WOS}
  51. #CLASS {PROTS|Timers|ENLIGHT}
  52. #CLASS {PROTS|Timers|ZERK}
  53. #CLASS {PROTS|Timers|VF}
  54. #CLASS {PROTS|Timers|FS}
  55. #CLASS {statuswindow}
  56. #CLASS {counters}
  57. #CLASS {counters|melee_stats}
  58. #CLASS {misc}
  59. #CLASS {Macros}
  60. #CLASS {Walk alias|Chests}
  61. #CLASS {Walk alias|Areas}
  62. #CLASS {Walk alias|Runs}
  63. #CLASS {Walk alias|200kmobs}
  64. #CLASS {Walk alias|100kmobs}
  65. #CLASS {counters|kf_stats}
  66. #CLASS {counters|pcrit_stats}
  67. #CLASS {counters|pcrit_stats|crits}
  68. #CLASS {counters|pcrit_stats|crits|partycrits}
  69. #CLASS {counters|pcrit_stats|crits|partycrits|magcrits}
  70. #CLASS {counters|pcrit_stats|crits|partycrits|elecrits}
  71. #CLASS {counters|pcrit_stats|crits|partycrits|poicrit}
  72. #CLASS {counters|pcrit_stats|crits|partycrits|acidcrit}
  73. #CLASS {counters|pcrit_stats|crits|partycrits|phycrit}
  74. #CLASS {counters|pcrit_stats|crits|partycrits|psicrit}
  75. #CLASS {counters|pcrit_stats|crits|partycrits|aspcrit}
  76. #CLASS {counters|pcrit_stats|crits|partycrits|firecrit}
  77. #CLASS {counters|pcrit_stats|crits|partycrits|coldcrit}
  78. #CLASS {loot}
  79. #CLASS {ranger|Skills}
  80. #CLASS {Buttons}
  81. #CLASS {Walk alias|mobruns}
  82. #CLASS {Walk alias|mobruns|Concordia}
  83. #CLASS {Walk alias|mobruns|200kers}
  84. #CLASS {ck}
  85. #CLASS {Walk alias|mobruns|50kers}
  86. #CLASS {Walk alias|mobruns|1giger}
  87. #CLASS {meggers}
  88. #CLASS {megger}
  89. #CLASS {-loot}
  90. #CLASS 0
  91. #ALIAS goranger {14 s;10 sw;forest;w;s} "Walk alias|Areas"
  92. #ALIAS gotowanda {14 n;20 w;4 w;2 nw;gates} "Walk alias|Areas"
  93. #ALIAS towandaback {2 se;4 e;20 e;14 s} "Walk alias|Areas"
  94. #ALIAS greenlightback {w;2 s;s;4 e;7 se;10 e;20 se;20 se;10 s} "Walk alias|Areas"
  95. #ALIAS gogreenlight {10 n;20 nw;20 nw;10 w;7 nw;4 w;castle;2 n;e} "Walk alias|Areas"
  96. #ALIAS dardelback {s;e;N;out;n;15 w} "Walk alias|200kmobs"
  97. #ALIAS rangerback {n;e;se;10 ne;14 n} "Walk alias|Areas"
  98. #ALIAS goswamps {12 w;20 sw;16 sw;w;swamps} "Walk alias|Areas"
  99. #ALIAS swampsback {out;e;16 ne;20 ne;12 e} "Walk alias|Areas"
  100. #ALIAS gocastle {12 e;3 s;2 e;shoot 15 37;enter;n;n;e} "Walk alias|Areas"
  101. #ALIAS godarkwater {7 n;e;20 nw;20 nw;12 n;enter} "Walk alias|Areas"
  102. #ALIAS darkwaterback {out;12 s;20 se;20 se;w;7 s} "Walk alias|Areas"
  103. #ALIAS gohor {10 w;2 n;20 nw;15 w;path} "Walk alias|Areas"
  104. #ALIAS horback {out;15 e;20 se;2 s;10 e} "Walk alias|Areas"
  105. #ALIAS gotyrir {9 w;20 sw;sw;20 w;} "Walk alias|Areas"
  106. #ALIAS tyrirback {20 e;ne;20 ne;9 e} "Walk alias|Areas"
  107. #ALIAS gominas {20 e;e;8 s;city;gates} "Walk alias|Areas"
  108. #ALIAS minasback {fields;8 n;21 w} "Walk alias|Areas"
  109. #ALIAS rangersubback {out;s;20 e;9 ne;13 e} "Walk alias|Areas"
  110. #ALIAS gorangersub {13 w;9 sw;20 w;n;enter} "Walk alias|Areas"
  111. #ALIAS gosoldiers {13 w;9 sw;20 w;n;3 n;4 nw;path;4 n;W;n;enter;portal;W;N;stairs} "Walk alias|Areas"
  112. #ALIAS soldiersback {d;S;E;e;portal;out;4 e;5 s;4 se;3 s;s;20 e;9 ne;13 e} "Walk alias|Areas"
  113. #ALIAS gosellrun {n;e;sell noeq;w;2 n;e;s;sell noeq;n;w;s;w;deposit all;e;2 s} "Walk alias|Runs"
  114. #ALIAS goflute {sw;se;need flute;get flute;nw;ne;play flute;n;e;e;s} "Walk alias|Runs"
  115. #ALIAS gosolsellrun {13 w;9 sw;20 w;n;3 n;4 nw;path;4 n;W;n;enter;portal;W;N;stairs;N;se} "Walk alias|Runs"
  116. #ALIAS solsellrunback {w;S;S;d;S;E;e;portal;out;4 e;5 s;4 se;3 s;s;20 e;9 ne;13 e;3 n;e;s;sell noeq;n;w;2 s;e;sell noeq;w;n;w;deposit all;e;2 s} "Walk alias|Runs"
  117. #ALIAS godruidt {9 s;20 w;6 w;path} "Walk alias|Areas"
  118. #ALIAS druidtback {path;6 e;20 e;9 n} "Walk alias|Areas"
  119. #ALIAS golords {9 w;20 sw;sw;20 w;2 n;gates;n;ne;3 n;u;u} "Walk alias|100kmobs"
  120. #ALIAS lordsback {d;d;3 s;sw;s;gates;2 s;20 e;ne;20 ne;9 e} "Walk alias|100kmobs"
  121. #ALIAS gofrogmen {W;20 sw;20 w;3 sw;2 w;path;s;2 sw;3 w;path;enter} "Walk alias|Areas"
  122. #ALIAS frogmenback {out;back;3 e;2 ne;n;path;2 e;3 ne;20 e;20 ne;15 e} "Walk alias|Areas"
  123. #ALIAS gogetallstr2 {open chest STR2;get all from chest STR2;put claw in chest STR2;wear all;keep all;close chest STR2} "Walk alias|Chests"
  124. #ALIAS gogetallwis {open WIS;get all from WIS;close WIS;unlock WIS2} "Walk alias|Chests"
  125. #ALIAS gogetallwis2 {open WIS2;get all from WIS2;put maul in WIS2;close WIS2;wear all;wield staff;keep all} "Walk alias|Chests"
  126. #ALIAS goputallwis {remove all;keep clear;open WIS;put all in WIS;close WIS;ga;unlock WIS2} "Walk alias|Chests"
  127. #ALIAS goputallwis2 {open WIS2;put all in WIS2;close WIS2;la chest 1;la chest 2;la chest 3;la chest 4;la chest 5;la chest 6;la chest 7} "Walk alias|Chests"
  128. #ALIAS gogetallsolo {open SOLO;get all from SOLO;close SOLO;unlock SOLO2} "Walk alias|Chests"
  129. #ALIAS gogetallsolo2 {open SOLO2;get all from SOLO2;close SOLO2;wear all;keep all} "Walk alias|Chests"
  130. #ALIAS goputallsolo {remove all;keep clear;open SOLO;put all in SOLO;close SOLO;ga;unlock SOLO2} "Walk alias|Chests"
  131. #ALIAS goputallsolo2 {open SOLO2;put all in SOLO2;close SOLO2;la chest 1;la chest 2;la chest 3;la chest 4;la chest 5;la chest 6;la chest 7} "Walk alias|Chests"
  132. #ALIAS goputallstr2 {open chest STR2;put all in chest STR2;close chest STR2;la chest NEW;la chest STR;la chest STR2;la chest WIS;la chest WIS2;l} "Walk alias|Chests"
  133. #ALIAS gogetallstr {open chest STR;get all from chest STR;close chest STR;unlock chest STR2} "Walk alias|Chests"
  134. #ALIAS goputallstr {remove all;unwield axe;keep clear;open chest STR;put all in chest STR;close chest STR;ga;unlock chest STR2} "Walk alias|Chests"
  135. #ALIAS gomedo {6 e;se;20 s;20 s;portal;portal} "Walk alias|Areas"
  136. #ALIAS medoback {portal;leave;20 n;20 n;nw;6 w} "Walk alias|Areas"
  137. #ALIAS goangarock {10 n;20 nw;5 nw;2 n;valley} "Walk alias|Areas"
  138. #ALIAS angarockback {out;2 s;5 se;20 se;10 s} "Walk alias|Areas"
  139. #ALIAS gounicorns {11 n;8 ne;path;3 w;N;e;N;e;n} "Walk alias|200kmobs"
  140. #ALIAS unicornsback {s;w;s;w;4 s;3 e;path;8 sw;11 s} "Walk alias|200kmobs"
  141. #ALIAS govom {7 n;5 nw;20 w;nw;2 n;ne;e;path} "Walk alias|Areas"
  142. #ALIAS vomback {path;w;sw;2 s;se;20 e;5 se;7 s} "Walk alias|Areas"
  143. #ALIAS goconcordia {E;E;s;E;S;E;S;W;N} "Walk alias|Areas"
  144. #ALIAS concordiaback {2 s;E;N;W;N;W;N;20 w;2 w} "Walk alias|Areas"
  145. #ALIAS gostargrove {10 w;9 sw;20 w;forest;n;cave;e;s;e;3 n;e;2 n} "Walk alias|200kmobs"
  146. #ALIAS stargroveback {2 s;w;3 s;w;n;w;out;2 s;20 e;9 ne;10 e} "Walk alias|200kmobs"
  147. #ALIAS goterray {8 s;20 sw;10 sw;20 w;5 w;8 sw;valley;path} "Walk alias|Areas"
  148. #ALIAS terrayback {out;8 ne;5 e;20 e;10 ne;20 ne;8 n} "Walk alias|Areas"
  149. #ALIAS sacsword {put sword on anvil;sacrifice sword} "Walk alias|Runs"
  150. #ALIAS gogod {3 n;4 w;enter;N;NE} "Walk alias|Runs"
  151. #ALIAS godback {sw;S;out;4 e;3 s} "Walk alias|Runs"
  152. #ALIAS gomelee {3 n;3 e;n;w;buy transport to the sands} "Walk alias|Runs"
  153. #ALIAS gomelee2 {enter;se;e;2 s;sw} "Walk alias|Runs"
  154. #ALIAS meleeback {ne;2 n;w;nw;s;buy transport to zombiecity} "Walk alias|Runs"
  155. #ALIAS goplaque {3 n;2 w;s;u;la plaque} "Walk alias|Runs"
  156. #ALIAS plaqueback {d;n;2 e;3 s} "Walk alias|Runs"
  157. #ALIAS goguards {13 w;9 sw;20 w;n;3 n;4 nw;path;4 n;N;se;3 n} "Walk alias|100kmobs"
  158. #ALIAS guardsback {3 s;nw;8 s;5 s;4 se;3 s;s;20 e;9 ne;13 e} "Walk alias|100kmobs"
  159. #ALIAS gomiri {nw;2 w;n;W;N} "Walk alias|200kmobs"
  160. #ALIAS miriback {4 s;3 e;se;3 e;s} "Walk alias|200kmobs"
  161. #ALIAS goturres {9 e;7 ne;10 nw;forest;S;sw;se;n} "Walk alias|200kmobs"
  162. #ALIAS turresback {s;nw;ne;4 n;out;10 se;7 sw;9 w} "Walk alias|200kmobs"
  163. #ALIAS gouhruul {10 s;7 se;s;enter;d;d;d;w;n} "Walk alias|200kmobs"
  164. #ALIAS uhruulback {s;e;u;u;u;out;n;7 nw;10 n} "Walk alias|200kmobs"
  165. #ALIAS gochief {15 e;2 s;S;enter;s;d;d;d;s;W} "Walk alias|200kmobs"
  166. #ALIAS chiefback {2 e;n;u;u;u;n;out;N;out;n;15 w} "Walk alias|200kmobs"
  167. #ALIAS godardel {15 e;2 s;S;W;N} "Walk alias|200kmobs"
  168. #ALIAS goscrud {n;ne;2 n;w} "Walk alias|200kmobs"
  169. #ALIAS scrudback {e;2 s;sw;s} "Walk alias|200kmobs"
  170. #ALIAS gohock {n;2 nw;2 n;e} "Walk alias|200kmobs"
  171. #ALIAS hockback {w;2 s;2 se;s} "Walk alias|200kmobs"
  172. #ALIAS greyhawkback {u;nw;s;E;u;out;s;se;e;ne;15 e} "Walk alias|200kmobs"
  173. #ALIAS gogreyhawk {6 s;10 w;2 nw;n;enter;d;W;n;se;d;tell roronoa Hock and Scrud} "Walk alias|200kmobs"
  174. #ALIAS gochef {13 n;10 nw;15 w;sw;12 w;valley;sw;s;W;n;e;tell roronoa w S kill wenner} "Walk alias|200kmobs"
  175. #ALIAS chefback {w;s;E;n;ne;uphill;12 e;ne;15 e;10 se;13 s} "Walk alias|200kmobs"
  176. #ALIAS prots {protaction = echo;protsreport} "PROTS"
  177. #ALIAS tellprots {protaction = tell %1;protsreport} "PROTS"
  178. #ALIAS pprots {protaction = party say;protsreport} "PROTS"
  179. #ALIAS resetprots {#t- zerk;#t- wos;#t- enlight;#t- vf;#t- mirrors;mirrorsprot=Off;vfprot=Off;zerkprot=Off;enlightprot=Off;wosprot=Off;#t- hwis;hwisprot = Off;#t- sm;smprot = Off;#t- wb;wbprot = Off;#t- hw;hwprot = Off;#t- gcold;gcoldprot = Off;#t- gacid;gacidprot = Off;#t- gpsi;gpsiprot = Off;#t- gpoi;gpoiprot = Off;gphysprot = Off;#t- gphys;#t- gfire;gfireprot = Off;#t- gmag;gmagprot = Off;#t- gelec;gelecprot = Off;#t- gasphx;gasphxprot = Off;lcoldprot = Off;#t- lcold;#t- lacid;lacidprot = Off;lpsiprot = Off;#t- lpsi;#t- lpoi;lpoiprot = Off;#t- lphys;lphysprot = Off;#t- lfire;lfireprot = Off;lmagprot = Off;#t- lmag;#t- lelec;lelecprot = Off;lasphxprot = Off;#t- lasphx;#t- aog;aogprot = Off;#t- bup;bupprot = Off;ehprot = Off;#t- eh;#t- ha;haprot = Off;#t- ip;ipprot = Off;iwprot = Off;#t- iw;#t- mup;mupprot = Off;prepprot = Off;#t- prep;#t- regen;regenprot = Off;srprot = Off;#t- sr;#t- tup;#t- FS;fsprot = off;tupprot = Off;hbarprot = Off;#t- hbar;disprot = 0;sopprot = 0;blurprot = 0;ssprot = 0;barkprot = 0;vaprot = 0} "PROTS"
  180. #ALIAS protsreport {#if (@protaction == "echo") {#echo %if(@fsprot == "Off",,FS~(@fsprot~) )%if(@wosprot == "Off",,WOS~(@wosprot~) )%if(@zerkprot == "Off",,ZERK~(@zerkprot~) )%if(@gphysprot == "Off",,GPHYS~(@gphysprot~) )%if(@gcoldprot == "Off",,GCOLD~(@gcoldprot~) )%if(@gacidprot == "Off",,GACID~(@gacidprot~) )%if(@gpsiprot == "Off",,GPSI~(@gpsiprot~) )%if(@gpoiprot == "Off",,GPOI~(@gpoiprot~) )%if(@gfireprot == "Off",,GFIRE~(@gfireprot~) )%if(@gmagprot == "Off",,GMAG~(@gmagprot~) )%if(@gelecprot == "Off",,GELEC~(@gelecprot~) )%if(@gasphxprot == "Off",,GASPHX~(@gasphxprot~) )%if(@lphysprot == "Off",,LPHYS~(@lphysprot~) )%if(@lcoldprot == "Off",,LCOLD~(@lcoldprot~) )%if(@lacidprot == "Off",,LACID~(@lacidprot~) )%if(@lpsiprot == "Off",,LPSI~(@lpsiprot~) )%if(@lpoiprot == "Off",,LPOI~(@lpoiprot~) )%if(@lfireprot == "Off",,LFIRE~(@lfireprot~) )%if(@lmagprot == "Off",,LMAG~(@lmagprot~) )%if(@lelecprot == "Off",,LELEC~(@lelecprot~) )%if(@lasphxprot == "Off",,LASPHX~(@lasphxprot~) )%if(@aogprot == "Off",,AOG~(@aogprot~) )%if(@ipprot == "Off",,IP~(@ipprot~) )%if(@srprot == "Off",,SR~(@srprot~) )%if(@iwprot == "Off",,IW~(@iwprot~) )%if(@mupprot == "Off",,MUP~(@mupprot~) )%if(@bupprot == "Off",,BUP~(@bupprot~) )%if(@smprot == "Off",,SM~(@smprot~) )%if(@wbprot == "Off",,WB~(@wbprot~) )%if(@tupprot == "Off",,TUP~(@tupprot~) )%if(@ehprot == "Off",,EH~(@ehprot~) )%if(@hbarprot == "Off",,HBAR~(@hbarprot~) )%if(@hwprot == "Off",,HW~(@hwprot~) )%if(@haprot == "Off",,HA~(@haprot~) )%if(@regenprot == "Off",,REGEN~(@regenprot~) )%if(@prepprot == "Off",,PREP~(@prepprot~) )%if(@vfprot == "Off",,VF~(@vfprot~))%if(@sopprot > 0,SOP~(@sopprot/2~) ,)%if(@vaprot > 0,VA~(@vaprot/2~) ,)%if(@ssprot > 0,SS~(@ssprot/2~) ,)%if(@barkprot > 0,BARK~(@barkprot/2~) ,)%if(@blurprot > 0,BLUR~(@blurprot/2~) ,)%if(@disprot > 0,DIS~(@disprot/2~) ,)%if(@hwisprot == "Off",,HWIS~(@hwisprot~) )%if(@enlightprot == "Off",,ENLIGHT~(@ENLIGHTprot~) )%if(@mirrorsprot == "Off",,MIRRORS~(@mirrorsprot~) )} {@protaction %if(@wosprot == "Off",,WOS~(@wosprot~) )%if(@zerkprot == "Off",,ZERK~(@zerkprot~) )%if(@gphysprot == "Off",,GPHYS~(@gphysprot~) )%if(@gcoldprot == "Off",,GCOLD~(@gcoldprot~) )%if(@gacidprot == "Off",,GACID~(@gacidprot~) )%if(@gpsiprot == "Off",,GPSI~(@gpsiprot~) )%if(@gpoiprot == "Off",,GPOI~(@gpoiprot~) )%if(@gfireprot == "Off",,GFIRE~(@gfireprot~) )%if(@gmagprot == "Off",,GMAG~(@gmagprot~) )%if(@gelecprot == "Off",,GELEC~(@gelecprot~) )%if(@gasphxprot == "Off",,GASPHX~(@gasphxprot~) )%if(@lphysprot == "Off",,LPHYS~(@lphysprot~) )%if(@lcoldprot == "Off",,LCOLD~(@lcoldprot~) )%if(@lacidprot == "Off",,LACID~(@lacidprot~) )%if(@lpsiprot == "Off",,LPSI~(@lpsiprot~) )%if(@lpoiprot == "Off",,LPOI~(@lpoiprot~) )%if(@lfireprot == "Off",,LFIRE~(@lfireprot~) )%if(@lmagprot == "Off",,LMAG~(@lmagprot~) )%if(@lelecprot == "Off",,LELEC~(@lelecprot~) )%if(@lasphxprot == "Off",,LASPHX~(@lasphxprot~) )%if(@aogprot == "Off",,AOG~(@aogprot~) )%if(@ipprot == "Off",,IP~(@ipprot~) )%if(@srprot == "Off",,SR~(@srprot~) )%if(@iwprot == "Off",,IW~(@iwprot~) )%if(@mupprot == "Off",,MUP~(@mupprot~) )%if(@bupprot == "Off",,BUP~(@bupprot~) )%if(@smprot == "Off",,SM~(@smprot~) )%if(@wbprot == "Off",,WB~(@wbprot~) )%if(@tupprot == "Off",,TUP~(@tupprot~) )%if(@ehprot == "Off",,EH~(@ehprot~) )%if(@hbarprot == "Off",,HBAR~(@hbarprot~) )%if(@hwprot == "Off",,HW~(@hwprot~) )%if(@haprot == "Off",,HA~(@haprot~) )%if(@regenprot == "Off",,REGEN~(@regenprot~) )%if(@prepprot == "Off",,PREP~(@prepprot~) )%if(@vfprot == "Off",,VF~(@vfprot~))%if(@sopprot > 0,SOP~(@sopprot/2~) ,)%if(@vaprot > 0,VA~(@vaprot/2~) ,)%if(@ssprot > 0,SS~(@ssprot/2~) ,)%if(@barkprot > 0,BARK~(@barkprot/2~) ,)%if(@blurprot > 0,BLUR~(@blurprot/2~) ,)%if(@disprot > 0,DIS~(@disprot/2~) ,)%if(@hwisprot == "Off",,HWIS~(@hwisprot~) )%if(@enlightprot == "Off",,ENLIGHT~(@ENLIGHTprot~) )%if(@mirrorsprot == "Off",,MIRRORS~(@mirrorsprot~) )%if(@fsprot == "Off",,FS~(@fsprot~) )}} "PROTS"
  181. #ALIAS toff {#t- %1;#var %1~prot Off} "PROTS"}
  182. #ALIAS boff {#t- %1;#var %1 Off} "PROTS"}
  183. #ALIAS ki {use ki at @target;la @target;party say Ki -> ( @target )} "ranger|Skills"}
  184. #ALIAS timeberries {#echo < @MyTime sec >} "ranger|Berry"}
  185. #ALIAS melee_stats { #show ,---------------------------------------.;#show |................ Melee Stats......v1.11|;#show |------------------~[Session~]---~[Total~]--|;#show |Total Melee Hits.|%repeat( ".", 9-%len( @melee.hits))%eval( @melee.hits)|%repeat( ".", 11-%len( @meleet.hits))%eval( @meleet.hits)|;#show |Total Hits Taken.|%repeat( ".", 9-%len( @melee.hits_hits))%eval( @melee.hits_hits)|%repeat( ".", 11-%len( @meleet.hits_hits))%eval( @meleet.hits_hits)|;#show |---------------------------------------|;#if (%eval( 100*@meleet.stun/@meleet.hits)) {#show |Melee Stuns......|%repeat( ".", 4-%len( @melee.stun))%eval( @melee.stun)(%repeat( ".", 2-%len( %eval( 100*@melee.stun/@melee.hits)))%eval( 100*@melee.stun/@melee.hits)%)|%repeat( ".", 6-%len( @meleet.stun))%eval( @meleet.stun)(%repeat( ".", 2-%len( %eval( 100*@meleet.stun/@meleet.hits)))%eval( 100*@meleet.stun/@meleet.hits)%)|};#if (%eval( 100*@meleet.crits/@meleet.hits)) {#show |Critical Hits....|%repeat( ".", 4-%len( @melee.crits))%eval( @melee.crits)(%repeat( ".", 2-%len( %eval( 100*@melee.crits/@melee.hits)))%eval( 100*@melee.crits/@melee.hits)%)|%repeat( ".", 6-%len( @meleet.crits))%eval( @meleet.crits)(%repeat( ".", 2-%len( %eval( 100*@meleet.crits/@meleet.hits)))%eval( 100*@meleet.crits/@meleet.hits)%)|};#if (%eval( 100*@meleet.overwhelming/@meleet.hits)) {#show |Overwhelming.....|%repeat( ".", 4-%len( @melee.overwhelming))%eval( @melee.overwhelming)(%repeat( ".", 2-%len( %eval( 100*@melee.overwhelming/@melee.hits)))%eval( 100*@melee.overwhelming/@melee.hits)%)|%repeat( ".", 6-%len( @meleet.overwhelming))%eval( @meleet.overwhelming)(%repeat( ".", 2-%len( %eval( 100*@meleet.overwhelming/@meleet.hits)))%eval( 100*@meleet.overwhelming/@meleet.hits)%)|};#if (%eval( 100*@meleet.organ/@meleet.hits)) {#show |Organ Knowledge..|%repeat( ".", 4-%len( @melee.organ))%eval( @melee.organ)(%repeat( ".", 2-%len( %eval( 100*@melee.organ/@melee.hits)))%eval( 100*@melee.organ/@melee.hits)%)|%repeat( ".", 6-%len( @meleet.organ))%eval( @meleet.organ)(%repeat( ".", 2-%len( %eval( 100*@meleet.organ/@meleet.hits)))%eval( 100*@meleet.organ/@meleet.hits)%)|};#if (%eval( 100*@meleet.inebriated/@meleet.hits)) {#show |Inebriated.......|%repeat( ".", 4-%len( @melee.inebriated))%eval( @melee.inebriated)(%repeat( ".", 2-%len( %eval( 100*@melee.inebriated/@melee.hits)))%eval( 100*@melee.inebriated/@melee.hits)%)|%repeat( ".", 6-%len( @meleet.inebriated))%eval( @meleet.inebriated)(%repeat( ".", 2-%len( %eval( 100*@meleet.inebriated/@meleet.hits)))%eval( 100*@meleet.inebriated/@meleet.hits)%)|};#if (%eval( 100*@meleet.sword/@meleet.hits)) {#show |Tameshivar.......|%repeat( ".", 4-%len( @melee.sword))%eval( @melee.sword)(%repeat( ".", 2-%len( %eval( 100*@melee.sword/@melee.hits)))%eval( 100*@melee.sword/@melee.hits)%)|%repeat( ".", 6-%len( @meleet.sword))%eval( @meleet.sword)(%repeat( ".", 2-%len( %eval( 100*@meleet.sword/@meleet.hits)))%eval( 100*@meleet.sword/@meleet.hits)%)|};#if (%eval( 100*@meleet.head/@meleet.hits)) {#show |Headcut..........|%repeat( ".", 4-%len( @melee.head))%eval( @melee.head)(%repeat( ".", 2-%len( %eval( 100*@melee.head/@melee.hits)))%eval( 100*@melee.head/@melee.hits)%)|%repeat( ".", 6-%len( @meleet.head))%eval( @meleet.head)(%repeat( ".", 2-%len( %eval( 100*@meleet.head/@meleet.hits)))%eval( 100*@meleet.head/@meleet.hits)%)|};#if (%eval( 100*@meleet.parry/@meleet.hits_hits)) {#show |Parried Hits.....|%repeat( ".", 4-%len( @melee.parry))%eval( @melee.parry)(%repeat( ".", 2-%len( %eval( 100*@melee.parry/@melee.hits_hits)))%eval( 100*@melee.parry/@melee.hits_hits)%)|%repeat( ".", 6-%len( @meleet.parry))%eval( @meleet.parry)(%repeat( ".", 2-%len( %eval( 100*@meleet.parry/@meleet.hits_hits)))%eval( 100*@meleet.parry/@meleet.hits_hits)%)|};#if (%eval( 100*@meleet.dodge/@meleet.total_hits)) {#show |Dodged Hits......|%repeat( ".", 4-%len( @melee.dodge))%eval( @melee.dodge)(%repeat( ".", 2-%len( %eval( 100*@melee.dodge/@melee.hits_hits)))%eval( 100*@melee.dodge/@melee.hits_hits)%)|%repeat( ".", 6-%len( @meleet.dodge))%eval( @meleet.dodge)(%repeat( ".", 2-%len( %eval( 100*@meleet.dodge/@meleet.hits_hits)))%eval( 100*@meleet.dodge/@meleet.hits_hits)%)|};#show |---------------------------------------|;#if (%eval( 100*@meleet.1x/@meleet.total)) {#show |1x Melee.........|%repeat( ".", 4-%len( @melee.1x))%eval( @melee.1x)(%repeat( ".", 2-%len( %eval( 100*@melee.1x/@melee.total)))%eval( 100*@melee.1x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.1x))%eval( @meleet.1x)(%repeat( ".", 2-%len( %eval( 100*@meleet.1x/@meleet.total)))%eval( 100*@meleet.1x/@meleet.total)%)|};#if (%eval( 100*@meleet.2x/@meleet.total)) {#show |2x Melee.........|%repeat( ".", 4-%len( @melee.2x))%eval( @melee.2x)(%repeat( ".", 2-%len( %eval( 100*@melee.2x/@melee.total)))%eval( 100*@melee.2x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.2x))%eval( @meleet.2x)(%repeat( ".", 2-%len( %eval( 100*@meleet.2x/@meleet.total)))%eval( 100*@meleet.2x/@meleet.total)%)|};#if (%eval( 100*@meleet.3x/@meleet.total)) {#show |3x Melee.........|%repeat( ".", 4-%len( @melee.3x))%eval( @melee.3x)(%repeat( ".", 2-%len( %eval( 100*@melee.3x/@melee.total)))%eval( 100*@melee.3x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.3x))%eval( @meleet.3x)(%repeat( ".", 2-%len( %eval( 100*@meleet.3x/@meleet.total)))%eval( 100*@meleet.3x/@meleet.total)%)|};#if (%eval( 100*@meleet.4x/@meleet.total)) {#show |4x Melee.........|%repeat( ".", 4-%len( @melee.4x))%eval( @melee.4x)(%repeat( ".", 2-%len( %eval( 100*@melee.4x/@melee.total)))%eval( 100*@melee.4x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.4x))%eval( @meleet.4x)(%repeat( ".", 2-%len( %eval( 100*@meleet.4x/@meleet.total)))%eval( 100*@meleet.4x/@meleet.total)%)|};#if (%eval( 100*@meleet.5x/@meleet.total)) {#show |5x Melee.........|%repeat( ".", 4-%len( @melee.5x))%eval( @melee.5x)(%repeat( ".", 2-%len( %eval( 100*@melee.5x/@melee.total)))%eval( 100*@melee.5x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.5x))%eval( @meleet.5x)(%repeat( ".", 2-%len( %eval( 100*@meleet.5x/@meleet.total)))%eval( 100*@meleet.5x/@meleet.total)%)|};#if (%eval( 100*@meleet.6x/@meleet.total)) {#show |6x Melee.........|%repeat( ".", 4-%len( @melee.6x))%eval( @melee.6x)(%repeat( ".", 2-%len( %eval( 100*@melee.6x/@melee.total)))%eval( 100*@melee.6x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.6x))%eval( @meleet.6x)(%repeat( ".", 2-%len( %eval( 100*@meleet.6x/@meleet.total)))%eval( 100*@meleet.6x/@meleet.total)%)|};#if (%eval( 100*@meleet.7x/@meleet.total)) {#show |7x Melee.........|%repeat( ".", 4-%len( @melee.7x))%eval( @melee.7x)(%repeat( ".", 2-%len( %eval( 100*@melee.7x/@melee.total)))%eval( 100*@melee.7x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.7x))%eval( @meleet.7x)(%repeat( ".", 2-%len( %eval( 100*@meleet.7x/@meleet.total)))%eval( 100*@meleet.7x/@meleet.total)%)|};#if (%eval( 100*@meleet.8x/@meleet.total)) {#show |8x Melee.........|%repeat( ".", 4-%len( @melee.8x))%eval( @melee.8x)(%repeat( ".", 2-%len( %eval( 100*@melee.8x/@melee.total)))%eval( 100*@melee.8x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.8x))%eval( @meleet.8x)(%repeat( ".", 2-%len( %eval( 100*@meleet.8x/@meleet.total)))%eval( 100*@meleet.8x/@meleet.total)%)|};#if (%eval( 100*@meleet.9x/@meleet.total)) {#show |9x Melee.........|%repeat( ".", 4-%len( @melee.9x))%eval( @melee.9x)(%repeat( ".", 2-%len( %eval( 100*@melee.9x/@melee.total)))%eval( 100*@melee.9x/@melee.total)%)|%repeat( ".", 6-%len( @meleet.9x))%eval( @meleet.9x)(%repeat( ".", 2-%len( %eval( 100*@meleet.9x/@meleet.total)))%eval( 100*@meleet.9x/@meleet.total)%)|};#show |---------------------------------------|;#if (%eval( 100*@meleet.1x_hits/@meleet.total_hits)) {#show |1x Hits..........|%repeat( ".", 4-%len( @melee.1x_hits))%eval( @melee.1x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.1x_hits/@melee.total_hits)))%eval( 100*@melee.1x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.1x_hits))%eval( @meleet.1x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.1x_hits/@meleet.total_hits)))%eval( 100*@meleet.1x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.2x_hits/@meleet.total_hits)) {#show |2x Hits..........|%repeat( ".", 4-%len( @melee.2x_hits))%eval( @melee.2x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.2x_hits/@melee.total_hits)))%eval( 100*@melee.2x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.2x_hits))%eval( @meleet.2x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.2x_hits/@meleet.total_hits)))%eval( 100*@meleet.2x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.3x_hits/@meleet.total_hits)) {#show |3x Hits..........|%repeat( ".", 4-%len( @melee.3x_hits))%eval( @melee.3x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.3x_hits/@melee.total_hits)))%eval( 100*@melee.3x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.3x_hits))%eval( @meleet.3x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.3x_hits/@meleet.total_hits)))%eval( 100*@meleet.3x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.4x_hits/@meleet.total_hits)) {#show |4x Hits..........|%repeat( ".", 4-%len( @melee.4x_hits))%eval( @melee.4x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.4x_hits/@melee.total_hits)))%eval( 100*@melee.4x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.4x_hits))%eval( @meleet.4x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.4x_hits/@meleet.total_hits)))%eval( 100*@meleet.4x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.5x_hits/@meleet.total_hits)) {#show |5x Hits..........|%repeat( ".", 4-%len( @melee.5x_hits))%eval( @melee.5x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.5x_hits/@melee.total_hits)))%eval( 100*@melee.5x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.5x_hits))%eval( @meleet.5x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.5x_hits/@meleet.total_hits)))%eval( 100*@meleet.5x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.6x_hits/@meleet.total_hits)) {#show |6x Hits..........|%repeat( ".", 4-%len( @melee.6x_hits))%eval( @melee.6x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.6x_hits/@melee.total_hits)))%eval( 100*@melee.6x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.6x_hits))%eval( @meleet.6x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.6x_hits/@meleet.total_hits)))%eval( 100*@meleet.6x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.7x_hits/@meleet.total_hits)) {#show |7x Hits..........|%repeat( ".", 4-%len( @melee.7x_hits))%eval( @melee.7x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.7x_hits/@melee.total_hits)))%eval( 100*@melee.7x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.7x_hits))%eval( @meleet.7x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.7x_hits/@meleet.total_hits)))%eval( 100*@meleet.7x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.8x_hits/@meleet.total_hits)) {#show |8x Hits..........|%repeat( ".", 4-%len( @melee.8x_hits))%eval( @melee.8x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.8x_hits/@melee.total_hits)))%eval( 100*@melee.8x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.8x_hits))%eval( @meleet.8x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.8x_hits/@meleet.total_hits)))%eval( 100*@meleet.8x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.9x_hits/@meleet.total_hits)) {#show |9x Hits..........|%repeat( ".", 4-%len( @melee.9x_hits))%eval( @melee.9x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.9x_hits/@melee.total_hits)))%eval( 100*@melee.9x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.9x_hits))%eval( @meleet.9x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.9x_hits/@meleet.total_hits)))%eval( 100*@meleet.9x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.10x_hits/@meleet.total_hits)) {#show |10x Hits.........|%repeat( ".", 4-%len( @melee.10x_hits))%eval( @melee.10x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.10x_hits/@melee.total_hits)))%eval( 100*@melee.10x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.10x_hits))%eval( @meleet.10x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.10x_hits/@meleet.total_hits)))%eval( 100*@meleet.10x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.11x_hits/@meleet.total_hits)) {#show |11x Hits.........|%repeat( ".", 4-%len( @melee.11x_hits))%eval( @melee.11x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.11x_hits/@melee.total_hits)))%eval( 100*@melee.11x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.11x_hits))%eval( @meleet.11x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.11x_hits/@meleet.total_hits)))%eval( 100*@meleet.11x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.12x_hits/@meleet.total_hits)) {#show |12x Hits.........|%repeat( ".", 4-%len( @melee.12x_hits))%eval( @melee.12x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.12x_hits/@melee.total_hits)))%eval( 100*@melee.12x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.12x_hits))%eval( @meleet.12x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.12x_hits/@meleet.total_hits)))%eval( 100*@meleet.12x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.13x_hits/@meleet.total_hits)) {#show |13x Hits.........|%repeat( ".", 4-%len( @melee.13x_hits))%eval( @melee.13x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.13x_hits/@melee.total_hits)))%eval( 100*@melee.13x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.13x_hits))%eval( @meleet.13x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.13x_hits/@meleet.total_hits)))%eval( 100*@meleet.13x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.14x_hits/@meleet.total_hits)) {#show |14x Hits.........|%repeat( ".", 4-%len( @melee.14x_hits))%eval( @melee.14x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.14x_hits/@melee.total_hits)))%eval( 100*@melee.14x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.14x_hits))%eval( @meleet.14x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.14x_hits/@meleet.total_hits)))%eval( 100*@meleet.14x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.15x_hits/@meleet.total_hits)) {#show |15x Hits.........|%repeat( ".", 4-%len( @melee.15x_hits))%eval( @melee.15x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.15x_hits/@melee.total_hits)))%eval( 100*@melee.15x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.15x_hits))%eval( @meleet.15x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.15x_hits/@meleet.total_hits)))%eval( 100*@meleet.15x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.16x_hits/@meleet.total_hits)) {#show |16x Hits.........|%repeat( ".", 4-%len( @melee.16x_hits))%eval( @melee.16x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.16x_hits/@melee.total_hits)))%eval( 100*@melee.16x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.16x_hits))%eval( @meleet.16x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.16x_hits/@meleet.total_hits)))%eval( 100*@meleet.16x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.17x_hits/@meleet.total_hits)) {#show |17x Hits.........|%repeat( ".", 4-%len( @melee.17x_hits))%eval( @melee.17x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.17x_hits/@melee.total_hits)))%eval( 100*@melee.17x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.17x_hits))%eval( @meleet.17x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.17x_hits/@meleet.total_hits)))%eval( 100*@meleet.17x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.18x_hits/@meleet.total_hits)) {#show |18x Hits.........|%repeat( ".", 4-%len( @melee.18x_hits))%eval( @melee.18x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.18x_hits/@melee.total_hits)))%eval( 100*@melee.18x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.18x_hits))%eval( @meleet.18x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.18x_hits/@meleet.total_hits)))%eval( 100*@meleet.18x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.19x_hits/@meleet.total_hits)) {#show |19x Hits.........|%repeat( ".", 4-%len( @melee.19x_hits))%eval( @melee.19x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.19x_hits/@melee.total_hits)))%eval( 100*@melee.19x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.19x_hits))%eval( @meleet.19x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.19x_hits/@meleet.total_hits)))%eval( 100*@meleet.19x_hits/@meleet.total_hits)%)|};#if (%eval( 100*@meleet.20x_hits/@meleet.total_hits)) {#show |20x Hits.........|%repeat( ".", 4-%len( @melee.20x_hits))%eval( @melee.20x_hits)(%repeat( ".", 2-%len( %eval( 100*@melee.20x_hits/@melee.total_hits)))%eval( 100*@melee.20x_hits/@melee.total_hits)%)|%repeat( ".", 6-%len( @meleet.20x_hits))%eval( @meleet.20x_hits)(%repeat( ".", 2-%len( %eval( 100*@meleet.20x_hits/@meleet.total_hits)))%eval( 100*@meleet.20x_hits/@meleet.total_hits)%)|};#show `---------------------------------------'} "counters|melee_stats"
  186. #ALIAS gotara {8 s;20 sw;10 sw;17 w;sw;forest;enter;2 n;5 e;tale;n;4 nw;ne;e;ne;n;2 e;2 n} "Walk alias|100kmobs"
  187. #ALIAS taraback {2 s;2 w;s;sw;w;sw;s;4 se;s;adv-guild;n;2 e;3 s} "Walk alias|100kmobs"
  188. #ALIAS tgt {target= %-1;#show New Target = %-1;#color bold,orange} "misc"
  189. #ALIAS evalseshits {kfTemp.ses1 = %eval( 0%if( @kfTemp.sesfully1 >0, +@kftemp.sesfully1, "")%if( @kfTemp.sesalmost1 >0, +@kftemp.sesalmost1, "")%if( @kfTemp.sesbit1 >0, +@kftemp.sesbit1, "")%if( @kfTemp.sestired1 >0, +@kftemp.sestired1, "")%if( @kfTemp.sesexhaust1 >0, +@kftemp.sesexhaust1, ""));kfTemp.ses2 = %eval( 0%if( @kfTemp.sesfully2 >0, +@kftemp.sesfully2, "")%if( @kfTemp.sesalmost2 >0, +@kftemp.sesalmost2, "")%if( @kfTemp.sesbit2 >0, +@kftemp.sesbit2, "")%if( @kfTemp.sestired2 >0, +@kftemp.sestired2, "")%if( @kfTemp.sesexhaust2 >0, +@kftemp.sesexhaust2, ""));kfTemp.ses3 = %eval( 0%if( @kfTemp.sesfully3 >0, +@kftemp.sesfully3, "")%if( @kfTemp.sesalmost3 >0, +@kftemp.sesalmost3, "")%if( @kfTemp.sesbit3 >0, +@kftemp.sesbit3, "")%if( @kfTemp.sestired3 >0, +@kftemp.sestired3, "")%if( @kfTemp.sesexhaust3 >0, +@kftemp.sesexhaust3, ""));kfTemp.ses4 = %eval( 0%if( @kfTemp.sesfully4 >0, +@kftemp.sesfully4, "")%if( @kfTemp.sesalmost4 >0, +@kftemp.sesalmost4, "")%if( @kfTemp.sesbit4 >0, +@kftemp.sesbit4, "")%if( @kfTemp.sestired4 >0, +@kftemp.sestired4, "")%if( @kfTemp.sesexhaust4 >0, +@kftemp.sesexhaust4, ""));kfTemp.ses5 = %eval( 0%if( @kfTemp.sesfully5 >0, +@kftemp.sesfully5, "")%if( @kfTemp.sesalmost5 >0, +@kftemp.sesalmost5, "")%if( @kfTemp.sesbit5 >0, +@kftemp.sesbit5, "")%if( @kfTemp.sestired5 >0, +@kftemp.sestired5, "")%if( @kfTemp.sesexhaust5 >0, +@kftemp.sesexhaust5, ""));kfTemp.ses6 = %eval( 0%if( @kfTemp.sesfully6 >0, +@kftemp.sesfully6, "")%if( @kfTemp.sesalmost6 >0, +@kftemp.sesalmost6, "")%if( @kfTemp.sesbit6 >0, +@kftemp.sesbit6, "")%if( @kfTemp.sestired6 >0, +@kftemp.sestired6, "")%if( @kfTemp.sesexhaust6 >0, +@kftemp.sesexhaust6, ""));kfTemp.ses7 = %eval( 0%if( @kfTemp.sesfully7 >0, +@kftemp.sesfully7, "")%if( @kfTemp.sesalmost7 >0, +@kftemp.sesalmost7, "")%if( @kfTemp.sesbit7 >0, +@kftemp.sesbit7, "")%if( @kfTemp.sestired7 >0, +@kftemp.sestired7, "")%if( @kfTemp.sesexhaust7 >0, +@kftemp.sesexhaust7, ""));kfTemp.ses8 = %eval( 0%if( @kfTemp.sesfully8 >0, +@kftemp.sesfully8, "")%if( @kfTemp.sesalmost8 >0, +@kftemp.sesalmost8, "")%if( @kfTemp.sesbit8 >0, +@kftemp.sesbit8, "")%if( @kfTemp.sestired8 >0, +@kftemp.sestired8, "")%if( @kfTemp.sesexhaust8 >0, +@kftemp.sesexhaust8, ""));kfTemp.ses9 = %eval( 0%if( @kfTemp.sesfully9 >0, +@kftemp.sesfully9, "")%if( @kfTemp.sesalmost9 >0, +@kftemp.sesalmost9, "")%if( @kfTemp.sesbit9 >0, +@kftemp.sesbit9, "")%if( @kfTemp.sestired9 >0, +@kftemp.sestired9, "")%if( @kfTemp.sesexhaust9 >0, +@kftemp.sesexhaust9, ""));kfTemp.ses10 = %eval( 0%if( @kfTemp.sesfully10 >0, +@kftemp.sesfully10, "")%if( @kfTemp.sesalmost10 >0, +@kftemp.sesalmost10, "")%if( @kfTemp.sesbit10 >0, +@kftemp.sesbit10, "")%if( @kfTemp.sestired10 >0, +@kftemp.sestired10, "")%if( @kfTemp.sesexhaust10 >0, +@kftemp.sesexhaust10, ""))} "counters|kf_stats"
  190. #ALIAS evalsesfat {kfTemp.sesFully1 = %eval( 0%if( @kfCount1.seqfully >0, +@kfCount1.seqfully, "")%if( @kfCount1.snoeqfully >0, +@kfCount1.snoeqfully, ""));kfTemp.sesFully2 = %eval( 0%if( @kfCount2.seqfully >0, +@kfCount2.seqfully, "")%if( @kfCount2.snoeqfully >0, +@kfCount2.snoeqfully, ""));kfTemp.sesFully3 = %eval( 0%if( @kfCount3.seqfully >0, +@kfCount3.seqfully, "")%if( @kfCount3.snoeqfully >0, +@kfCount3.snoeqfully, ""));kfTemp.sesFully4 = %eval( 0%if( @kfCount4.seqfully >0, +@kfCount4.seqfully, "")%if( @kfCount4.snoeqfully >0, +@kfCount4.snoeqfully, ""));kfTemp.sesFully5 = %eval( 0%if( @kfCount5.seqfully >0, +@kfCount5.seqfully, "")%if( @kfCount5.snoeqfully >0, +@kfCount5.snoeqfully, ""));kfTemp.sesFully6 = %eval( 0%if( @kfCount6.seqfully >0, +@kfCount6.seqfully, "")%if( @kfCount6.snoeqfully >0, +@kfCount6.snoeqfully, ""));kfTemp.sesFully7 = %eval( 0%if( @kfCount7.seqfully >0, +@kfCount7.seqfully, "")%if( @kfCount7.snoeqfully >0, +@kfCount7.snoeqfully, ""));kfTemp.sesFully8 = %eval( 0%if( @kfCount8.seqfully >0, +@kfCount8.seqfully, "")%if( @kfCount8.snoeqfully >0, +@kfCount8.snoeqfully, ""));kfTemp.sesFully9 = %eval( 0%if( @kfCount9.seqfully >0, +@kfCount9.seqfully, "")%if( @kfCount9.snoeqfully >0, +@kfCount9.snoeqfully, ""));kfTemp.sesFully10 = %eval( 0%if( @kfCount10.seqfully >0, +@kfCount10.seqfully, "")%if( @kfCount10.snoeqfully >0, +@kfCount10.snoeqfully, ""));kfTemp.sesfullytot = %eval( 0%if( @kfTemp.sesFully1 >0, +@kfTemp.sesFully1, "")%if( @kfTemp.sesFully2 >0, +@kfTemp.sesFully2, "")%if( @kfTemp.sesFully3 >0, +@kfTemp.sesFully3, "")%if( @kfTemp.sesFully4 >0, +@kfTemp.sesFully4, "")%if( @kfTemp.sesFully5 >0, +@kfTemp.sesFully5, "")%if( @kfTemp.sesFully6 >0, +@kfTemp.sesFully6, "")%if( @kfTemp.sesFully7 >0, +@kfTemp.sesFully7, "")%if( @kfTemp.sesFully8 >0, +@kfTemp.sesFully8, "")%if( @kfTemp.sesFully9 >0, +@kfTemp.sesFully9, "")%if( @kfTemp.sesFully10 >0, +@kfTemp.sesFully10, ""));kfTemp.sesalmost1 = %eval( 0%if( @kfCount1.seqalmost >0, +@kfCount1.seqalmost, "")%if( @kfCount1.snoeqalmost >0, +@kfCount1.snoeqalmost, ""));kfTemp.sesalmost2 = %eval( 0%if( @kfCount2.seqalmost >0, +@kfCount2.seqalmost, "")%if( @kfCount2.snoeqalmost >0, +@kfCount2.snoeqalmost, ""));kfTemp.sesalmost3 = %eval( 0%if( @kfCount3.seqalmost >0, +@kfCount3.seqalmost, "")%if( @kfCount3.snoeqalmost >0, +@kfCount3.snoeqalmost, ""));kfTemp.sesalmost4 = %eval( 0%if( @kfCount4.seqalmost >0, +@kfCount4.seqalmost, "")%if( @kfCount4.snoeqalmost >0, +@kfCount4.snoeqalmost, ""));kfTemp.sesalmost5 = %eval( 0%if( @kfCount5.seqalmost >0, +@kfCount5.seqalmost, "")%if( @kfCount5.snoeqalmost >0, +@kfCount5.snoeqalmost, ""));kfTemp.sesalmost6 = %eval( 0%if( @kfCount6.seqalmost >0, +@kfCount6.seqalmost, "")%if( @kfCount6.snoeqalmost >0, +@kfCount6.snoeqalmost, ""));kfTemp.sesalmost7 = %eval( 0%if( @kfCount7.seqalmost >0, +@kfCount7.seqalmost, "")%if( @kfCount7.snoeqalmost >0, +@kfCount7.snoeqalmost, ""));kfTemp.sesalmost8 = %eval( 0%if( @kfCount8.seqalmost >0, +@kfCount8.seqalmost, "")%if( @kfCount8.snoeqalmost >0, +@kfCount8.snoeqalmost, ""));kfTemp.sesalmost9 = %eval( 0%if( @kfCount9.seqalmost >0, +@kfCount9.seqalmost, "")%if( @kfCount9.snoeqalmost >0, +@kfCount9.snoeqalmost, ""));kfTemp.sesalmost10 = %eval( 0%if( @kfCount10.seqalmost >0, +@kfCount10.seqalmost, "")%if( @kfCount10.snoeqalmost >0, +@kfCount10.snoeqalmost, ""));kfTemp.sesalmosttot = %eval( 0%if( @kfTemp.sesalmost1 >0, +@kfTemp.sesalmost1, "")%if( @kfTemp.sesalmost2 >0, +@kfTemp.sesalmost2, "")%if( @kfTemp.sesalmost3 >0, +@kfTemp.sesalmost3, "")%if( @kfTemp.sesalmost4 >0, +@kfTemp.sesalmost4, "")%if( @kfTemp.sesalmost5 >0, +@kfTemp.sesalmost5, "")%if( @kfTemp.sesalmost6 >0, +@kfTemp.sesalmost6, "")%if( @kfTemp.sesalmost7 >0, +@kfTemp.sesalmost7, "")%if( @kfTemp.sesalmost8 >0, +@kfTemp.sesalmost8, "")%if( @kfTemp.sesalmost9 >0, +@kfTemp.sesalmost9, "")%if( @kfTemp.sesalmost10 >0, +@kfTemp.sesalmost10, ""));kfTemp.sesbit1 = %eval( 0%if( @kfCount1.seqbit >0, +@kfCount1.seqbit, "")%if( @kfCount1.snoeqbit >0, +@kfCount1.snoeqbit, ""));kfTemp.sesbit2 = %eval( 0%if( @kfCount2.seqbit >0, +@kfCount2.seqbit, "")%if( @kfCount2.snoeqbit >0, +@kfCount2.snoeqbit, ""));kfTemp.sesbit3 = %eval( 0%if( @kfCount3.seqbit >0, +@kfCount3.seqbit, "")%if( @kfCount3.snoeqbit >0, +@kfCount3.snoeqbit, ""));kfTemp.sesbit4 = %eval( 0%if( @kfCount4.seqbit >0, +@kfCount4.seqbit, "")%if( @kfCount4.snoeqbit >0, +@kfCount4.snoeqbit, ""));kfTemp.sesbit5 = %eval( 0%if( @kfCount5.seqbit >0, +@kfCount5.seqbit, "")%if( @kfCount5.snoeqbit >0, +@kfCount5.snoeqbit, ""));kfTemp.sesbit6 = %eval( 0%if( @kfCount6.seqbit >0, +@kfCount6.seqbit, "")%if( @kfCount6.snoeqbit >0, +@kfCount6.snoeqbit, ""));kfTemp.sesbit7 = %eval( 0%if( @kfCount7.seqbit >0, +@kfCount7.seqbit, "")%if( @kfCount7.snoeqbit >0, +@kfCount7.snoeqbit, ""));kfTemp.sesbit8 = %eval( 0%if( @kfCount8.seqbit >0, +@kfCount8.seqbit, "")%if( @kfCount8.snoeqbit >0, +@kfCount8.snoeqbit, ""));kfTemp.sesbit9 = %eval( 0%if( @kfCount9.seqbit >0, +@kfCount9.seqbit, "")%if( @kfCount9.snoeqbit >0, +@kfCount9.snoeqbit, ""));kfTemp.sesbit10 = %eval( 0%if( @kfCount10.seqbit >0, +@kfCount10.seqbit, "")%if( @kfCount10.snoeqbit >0, +@kfCount10.snoeqbit, ""));kfTemp.sesbittot = %eval( 0%if( @kfTemp.sesbit1 >0, +@kfTemp.sesbit1, "")%if( @kfTemp.sesbit2 >0, +@kfTemp.sesbit2, "")%if( @kfTemp.sesbit3 >0, +@kfTemp.sesbit3, "")%if( @kfTemp.sesbit4 >0, +@kfTemp.sesbit4, "")%if( @kfTemp.sesbit5 >0, +@kfTemp.sesbit5, "")%if( @kfTemp.sesbit6 >0, +@kfTemp.sesbit6, "")%if( @kfTemp.sesbit7 >0, +@kfTemp.sesbit7, "")%if( @kfTemp.sesbit8 >0, +@kfTemp.sesbit8, "")%if( @kfTemp.sesbit9 >0, +@kfTemp.sesbit9, "")%if( @kfTemp.sesbit10 >0, +@kfTemp.sesbit10, ""));kfTemp.sestired1 = %eval( 0%if( @kfCount1.seqtired >0, +@kfCount1.seqtired, "")%if( @kfCount1.snoeqtired >0, +@kfCount1.snoeqtired, ""));kfTemp.sestired2 = %eval( 0%if( @kfCount2.seqtired >0, +@kfCount2.seqtired, "")%if( @kfCount2.snoeqtired >0, +@kfCount2.snoeqtired, ""));kfTemp.sestired3 = %eval( 0%if( @kfCount3.seqtired >0, +@kfCount3.seqtired, "")%if( @kfCount3.snoeqtired >0, +@kfCount3.snoeqtired, ""));kfTemp.sestired4 = %eval( 0%if( @kfCount4.seqtired >0, +@kfCount4.seqtired, "")%if( @kfCount4.snoeqtired >0, +@kfCount4.snoeqtired, ""));kfTemp.sestired5 = %eval( 0%if( @kfCount5.seqtired >0, +@kfCount5.seqtired, "")%if( @kfCount5.snoeqtired >0, +@kfCount5.snoeqtired, ""));kfTemp.sestired6 = %eval( 0%if( @kfCount6.seqtired >0, +@kfCount6.seqtired, "")%if( @kfCount6.snoeqtired >0, +@kfCount6.snoeqtired, ""));kfTemp.sestired7 = %eval( 0%if( @kfCount7.seqtired >0, +@kfCount7.seqtired, "")%if( @kfCount7.snoeqtired >0, +@kfCount7.snoeqtired, ""));kfTemp.sestired8 = %eval( 0%if( @kfCount8.seqtired >0, +@kfCount8.seqtired, "")%if( @kfCount8.snoeqtired >0, +@kfCount8.snoeqtired, ""));kfTemp.sestired9 = %eval( 0%if( @kfCount9.seqtired >0, +@kfCount9.seqtired, "")%if( @kfCount9.snoeqtired >0, +@kfCount9.snoeqtired, ""));kfTemp.sestired10 = %eval( 0%if( @kfCount10.seqtired >0, +@kfCount10.seqtired, "")%if( @kfCount10.snoeqtired >0, +@kfCount10.snoeqtired, ""));kfTemp.sestiredtot = %eval( 0%if( @kfTemp.sestired1 >0, +@kfTemp.sestired1, "")%if( @kfTemp.sestired2 >0, +@kfTemp.sestired2, "")%if( @kfTemp.sestired3 >0, +@kfTemp.sestired3, "")%if( @kfTemp.sestired4 >0, +@kfTemp.sestired4, "")%if( @kfTemp.sestired5 >0, +@kfTemp.sestired5, "")%if( @kfTemp.sestired6 >0, +@kfTemp.sestired6, "")%if( @kfTemp.sestired7 >0, +@kfTemp.sestired7, "")%if( @kfTemp.sestired8 >0, +@kfTemp.sestired8, "")%if( @kfTemp.sestired9 >0, +@kfTemp.sestired9, "")%if( @kfTemp.sestired10 >0, +@kfTemp.sestired10, ""));kfTemp.sesexhaust1 = %eval( 0%if( @kfCount1.seqexhaust >0, +@kfCount1.seqexhaust, "")%if( @kfCount1.snoeqexhaust >0, +@kfCount1.snoeqexhaust, ""));kfTemp.sesexhaust2 = %eval( 0%if( @kfCount2.seqexhaust >0, +@kfCount2.seqexhaust, "")%if( @kfCount2.snoeqexhaust >0, +@kfCount2.snoeqexhaust, ""));kfTemp.sesexhaust3 = %eval( 0%if( @kfCount3.seqexhaust >0, +@kfCount3.seqexhaust, "")%if( @kfCount3.snoeqexhaust >0, +@kfCount3.snoeqexhaust, ""));kfTemp.sesexhaust4 = %eval( 0%if( @kfCount4.seqexhaust >0, +@kfCount4.seqexhaust, "")%if( @kfCount4.snoeqexhaust >0, +@kfCount4.snoeqexhaust, ""));kfTemp.sesexhaust5 = %eval( 0%if( @kfCount5.seqexhaust >0, +@kfCount5.seqexhaust, "")%if( @kfCount5.snoeqexhaust >0, +@kfCount5.snoeqexhaust, ""));kfTemp.sesexhaust6 = %eval( 0%if( @kfCount6.seqexhaust >0, +@kfCount6.seqexhaust, "")%if( @kfCount6.snoeqexhaust >0, +@kfCount6.snoeqexhaust, ""));kfTemp.sesexhaust7 = %eval( 0%if( @kfCount7.seqexhaust >0, +@kfCount7.seqexhaust, "")%if( @kfCount7.snoeqexhaust >0, +@kfCount7.snoeqexhaust, ""));kfTemp.sesexhaust8 = %eval( 0%if( @kfCount8.seqexhaust >0, +@kfCount8.seqexhaust, "")%if( @kfCount8.snoeqexhaust >0, +@kfCount8.snoeqexhaust, ""));kfTemp.sesexhaust9 = %eval( 0%if( @kfCount9.seqexhaust >0, +@kfCount9.seqexhaust, "")%if( @kfCount9.snoeqexhaust >0, +@kfCount9.snoeqexhaust, ""));kfTemp.sesexhaust10 = %eval( 0%if( @kfCount10.seqexhaust >0, +@kfCount10.seqexhaust, "")%if( @kfCount10.snoeqexhaust >0, +@kfCount10.snoeqexhaust, ""));kfTemp.sesexhausttot = %eval( 0%if( @kfTemp.sesexhaust1 >0, +@kfTemp.sesexhaust1, "")%if( @kfTemp.sesexhaust2 >0, +@kfTemp.sesexhaust2, "")%if( @kfTemp.sesexhaust3 >0, +@kfTemp.sesexhaust3, "")%if( @kfTemp.sesexhaust4 >0, +@kfTemp.sesexhaust4, "")%if( @kfTemp.sesexhaust5 >0, +@kfTemp.sesexhaust5, "")%if( @kfTemp.sesexhaust6 >0, +@kfTemp.sesexhaust6, "")%if( @kfTemp.sesexhaust7 >0, +@kfTemp.sesexhaust7, "")%if( @kfTemp.sesexhaust8 >0, +@kfTemp.sesexhaust8, "")%if( @kfTemp.sesexhaust9 >0, +@kfTemp.sesexhaust9, "")%if( @kfTemp.sesexhaust10 >0, +@kfTemp.sesexhaust10, ""))} "counters|kf_stats"
  191. #ALIAS evalsescrap {kfTemp.sesCrap = %eval( @kfTemp.ses7 + @kfTemp.ses8 + @kfTemp.ses9);kfTemp.sesCrapfully = %eval( @kfTemp.sesfully7 + @kfTemp.sesfully8 + @kfTemp.sesfully9);kftemp.sesCrapalmost = %eval( @kfTemp.sesalmost7 + @kfTemp.sesalmost8 + @kfTemp.sesalmost9);kftemp.sesCrapbit = %eval( @kfTemp.sesbit7 + @kfTemp.sesbit8 + @kfTemp.sesbit9);kftemp.sesCraptired = %eval( @kfTemp.sestired7 + @kfTemp.sestired8 + @kfTemp.sestired9);kftemp.sesCrapexhaust = %eval( @kfTemp.sesexhaust7 + @kfTemp.sesexhaust8 + @kfTemp.sesexhaust9)} "counters|kf_stats"
  192. #ALIAS kft {kfCount1.seqfully=0;kfCount1.seqalmost=0;kfCount1.seqbit=0;kfCount1.seqtired=0;kfCount1.seqexhaust=0;kfCount1.snoeqfully=0;kfCount1.snoeqalmost=0;kfCount1.snoeqbit=0;kfCount1.snoeqtired=0;kfCount1.snoeqexhaust=0;kfCount2.seqfully = 0;kfCount2.seqalmost = 0;kfCount2.seqbit = 0;kfCount2.seqtired = 0;kfCount2.seqexhaust = 0;kfCount2.snoeqfully = 0;kfCount2.snoeqalmost = 0;kfCount2.snoeqbit = 0;kfCount2.snoeqtired = 0;kfCount2.snoeqexhaust = 0;kfCount3.seqfully = 0;kfCount3.seqalmost = 0;kfCount3.seqbit = 0;kfCount3.seqtired = 0;kfCount3.seqexhaust = 0;kfCount3.snoeqfully = 0;kfCount3.snoeqalmost = 0;kfCount3.snoeqbit = 0;kfCount3.snoeqtired = 0;kfCount3.snoeqexhaust = 0;kfCount4.seqfully = 0;kfCount4.seqalmost = 0;kfCount4.seqbit = 0;kfCount4.seqtired = 0;kfCount4.seqexhaust = 0;kfCount4.snoeqfully = 0;kfCount4.snoeqalmost = 0;kfCount4.snoeqbit = 0;kfCount4.snoeqtired = 0;kfCount4.snoeqexhaust = 0;kfCount5.seqfully = 0;kfCount5.seqalmost = 0;kfCount5.seqbit = 0;kfCount5.seqtired = 0;kfCount5.seqexhaust = 0;kfCount5.snoeqfully = 0;kfCount5.snoeqalmost = 0;kfCount5.snoeqbit = 0;kfCount5.snoeqtired = 0;kfCount5.snoeqexhaust = 0;kfCount6.seqfully = 0;kfCount6.seqalmost = 0;kfCount6.seqbit = 0;kfCount6.seqtired = 0;kfCount6.seqexhaust = 0;kfCount6.snoeqfully = 0;kfCount6.snoeqalmost = 0;kfCount6.snoeqbit = 0;kfCount6.snoeqtired = 0;kfCount6.snoeqexhaust = 0;kfCount7.seqfully = 0;kfCount7.seqalmost = 0;kfCount7.seqbit = 0;kfCount7.seqtired = 0;kfCount7.seqexhaust = 0;kfCount7.snoeqfully = 0;kfCount7.snoeqalmost = 0;kfCount7.snoeqbit = 0;kfCount7.snoeqtired = 0;kfCount7.snoeqexhaust = 0;kfCount8.seqfully = 0;kfCount8.seqalmost = 0;kfCount8.seqbit = 0;kfCount8.seqtired = 0;kfCount8.seqexhaust = 0;kfCount8.snoeqfully = 0;kfCount8.snoeqalmost = 0;kfCount8.snoeqbit = 0;kfCount8.snoeqtired = 0;kfCount8.snoeqexhaust = 0;kfCount9.seqfully = 0;kfCount9.seqalmost = 0;kfCount9.seqbit = 0;kfCount9.seqtired = 0;kfCount9.seqexhaust = 0;kfCount9.snoeqfully = 0;kfCount9.snoeqalmost = 0;kfCount9.snoeqbit = 0;kfCount9.snoeqtired = 0;kfCount9.snoeqexhaust = 0;kfCount10.seqfully = 0;kfCount10.seqalmost = 0;kfCount10.seqbit = 0;kfCount10.seqtired = 0;kfCount10.seqexhaust = 0;kfCount10.snoeqfully = 0;kfCount10.snoeqalmost = 0;kfCount10.snoeqbit = 0;kfCount10.snoeqtired = 0;kfCount10.snoeqexhaust = 0} "counters|kf_stats"
  193. #ALIAS kf_stats {evalsesfat;evalseshits;evalsescrap;kfTemp.sesTotal = %eval( 0%if( @kfTemp.sesfullytot >0, +@kfTemp.sesfullytot, "")%if( @kfTemp.sesalmosttot >0, +@kfTemp.sesalmosttot, "")%if( @kfTemp.sesbittot >0, +@kfTemp.sesbittot, "")%if( @kfTemp.sestiredtot >0, +@kfTemp.sestiredtot, "")%if( @kfTemp.sesexhausttot >0, +@kfTemp.sesexhausttot, ""));#show &nbsp &nbsp ,-----------------------------------------------------------------------,;#show ,' &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp fully | almst | a bit | tired | exhst || &nbsp &nbsp &nbsp &nbsp &nbsp totals &nbsp &nbsp &nbsp `.;#show | &nbsp &nbsp DECIMATE &nbsp &nbsp &nbsp : &nbsp %if( @kfTemp.sesfully1=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesfully1/@kfTemp.sesfullytot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesfully1/@kfTemp.sesfullytot), %if( %eval( 100*@kfTemp.sesfully1/@kfTemp.sesfullytot) < 100, &nbsp %eval( 100*@kfTemp.sesfully1/@kfTemp.sesfullytot) , %if( @kfTemp.sesfully1-@kfTemp.sesfullytot=0, "", &nbsp)%eval( 100*@kfTemp.sesfully1/@kfTemp.sesfullytot)))) % | %if( @kfTemp.sesalmost1=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesalmost1/@kfTemp.sesalmosttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesalmost1/@kfTemp.sesalmosttot), %if( %eval( 100*@kfTemp.sesalmost1/@kfTemp.sesalmosttot) < 100, &nbsp %eval( 100*@kfTemp.sesalmost1/@kfTemp.sesalmosttot) , %if( @kfTemp.sesalmost1-@kfTemp.sesalmosttot=0, "", &nbsp)%eval( 100*@kfTemp.sesalmost1/@kfTemp.sesalmosttot)))) % | %if( @kfTemp.sesbit1=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesbit1/@kfTemp.sesbittot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesbit1/@kfTemp.sesbittot), %if( %eval( 100*@kfTemp.sesbit1/@kfTemp.sesbittot) < 100, &nbsp %eval( 100*@kfTemp.sesbit1/@kfTemp.sesbittot) , %if( @kfTemp.sesbit1-@kfTemp.sesbittot=0, "", &nbsp)%eval( 100*@kfTemp.sesbit1/@kfTemp.sesbittot)))) % | %if( @kfTemp.sestired1=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sestired1/@kfTemp.sestiredtot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sestired1/@kfTemp.sestiredtot), %if( %eval( 100*@kfTemp.sestired1/@kfTemp.sestiredtot) < 100, &nbsp %eval( 100*@kfTemp.sestired1/@kfTemp.sestiredtot) , %if( @kfTemp.sestired1-@kfTemp.sestiredtot=0, "", &nbsp)%eval( 100*@kfTemp.sestired1/@kfTemp.sestiredtot)))) % | %if( @kfTemp.sesexhaust1=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesexhaust1/@kfTemp.sesexhausttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesexhaust1/@kfTemp.sesexhausttot), %if( %eval( 100*@kfTemp.sesexhaust1/@kfTemp.sesexhausttot) < 100, &nbsp %eval( 100*@kfTemp.sesexhaust1/@kfTemp.sesexhausttot) , %if( @kfTemp.sesexhaust1-@kfTemp.sesexhausttot=0, "", &nbsp)%eval( 100*@kfTemp.sesexhaust1/@kfTemp.sesexhausttot)))) % || %if( @kfTemp.ses1 < 10, &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses1, %if( @kfTemp.ses1 < 100, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses1, %if( @kfTemp.ses1 < 1000, &nbsp &nbsp &nbsp &nbsp @kfTemp.ses1, %if( @kfTemp.ses1 < 10000, &nbsp &nbsp &nbsp @kfTemp.ses1, %if( @kfTemp.ses1 < 100000, &nbsp &nbsp @kfTemp.ses1, %if( @kfTemp.ses1 < 1000000, &nbsp @kfTemp.ses1, &nbsp &nbsp &nbsp TILT)))))) &nbsp %if( %eval( 100*@kfTemp.ses1/@kfTemp.sesTotal) < 10, &nbsp &nbsp %eval( 100*@kfTemp.ses1/@kfTemp.sesTotal), %if( %eval( 100*@kfTemp.ses1/@kfTemp.sesTotal) < 100, &nbsp %eval( 100*@kfTemp.ses1/@kfTemp.sesTotal), %if( @kfTemp.ses1-@kfTemp.sesTotal=0, "", &nbsp)%eval( 100*@kfTemp.ses1/@kfTemp.sesTotal))) % &nbsp &nbsp |;#show | &nbsp &nbsp SEVER spine : &nbsp %if( @kfTemp.sesfully2=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesfully2/@kfTemp.sesfullytot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesfully2/@kfTemp.sesfullytot), %if( %eval( 100*@kfTemp.sesfully2/@kfTemp.sesfullytot) < 100, &nbsp %eval( 100*@kfTemp.sesfully2/@kfTemp.sesfullytot) , %if( @kfTemp.sesfully2-@kfTemp.sesfullytot=0, "", &nbsp)%eval( 100*@kfTemp.sesfully2/@kfTemp.sesfullytot)))) % | %if( @kfTemp.sesalmost2=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesalmost2/@kfTemp.sesalmosttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesalmost2/@kfTemp.sesalmosttot), %if( %eval( 100*@kfTemp.sesalmost2/@kfTemp.sesalmosttot) < 100, &nbsp %eval( 100*@kfTemp.sesalmost2/@kfTemp.sesalmosttot) , %if( @kfTemp.sesalmost2-@kfTemp.sesalmosttot=0, "", &nbsp)%eval( 100*@kfTemp.sesalmost2/@kfTemp.sesalmosttot)))) % | %if( @kfTemp.sesbit2=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesbit2/@kfTemp.sesbittot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesbit2/@kfTemp.sesbittot), %if( %eval( 100*@kfTemp.sesbit2/@kfTemp.sesbittot) < 100, &nbsp %eval( 100*@kfTemp.sesbit2/@kfTemp.sesbittot) , %if( @kfTemp.sesbit2-@kfTemp.sesbittot=0, "", &nbsp)%eval( 100*@kfTemp.sesbit2/@kfTemp.sesbittot)))) % | %if( @kfTemp.sestired2=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sestired2/@kfTemp.sestiredtot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sestired2/@kfTemp.sestiredtot), %if( %eval( 100*@kfTemp.sestired2/@kfTemp.sestiredtot) < 100, &nbsp %eval( 100*@kfTemp.sestired2/@kfTemp.sestiredtot) , %if( @kfTemp.sestired2-@kfTemp.sestiredtot=0, "", &nbsp)%eval( 100*@kfTemp.sestired2/@kfTemp.sestiredtot)))) % | %if( @kfTemp.sesexhaust2=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesexhaust2/@kfTemp.sesexhausttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesexhaust2/@kfTemp.sesexhausttot), %if( %eval( 100*@kfTemp.sesexhaust2/@kfTemp.sesexhausttot) < 100, &nbsp %eval( 100*@kfTemp.sesexhaust2/@kfTemp.sesexhausttot) , %if( @kfTemp.sesexhaust2-@kfTemp.sesexhausttot=0, "", &nbsp)%eval( 100*@kfTemp.sesexhaust2/@kfTemp.sesexhausttot)))) % || %if( @kfTemp.ses2 < 10, &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses2, %if( @kfTemp.ses2 < 100, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses2, %if( @kfTemp.ses2 < 1000, &nbsp &nbsp &nbsp &nbsp @kfTemp.ses2, %if( @kfTemp.ses2 < 10000, &nbsp &nbsp &nbsp @kfTemp.ses2, %if( @kfTemp.ses2 < 100000, &nbsp &nbsp @kfTemp.ses2, %if( @kfTemp.ses2 < 1000000, &nbsp @kfTemp.ses2, &nbsp &nbsp &nbsp TILT)))))) &nbsp %if( %eval( 100*@kfTemp.ses2/@kfTemp.sesTotal) < 10, &nbsp &nbsp %eval( 100*@kfTemp.ses2/@kfTemp.sesTotal), %if( %eval( 100*@kfTemp.ses2/@kfTemp.sesTotal) < 100, &nbsp %eval( 100*@kfTemp.ses2/@kfTemp.sesTotal), %if( @kfTemp.ses2-@kfTemp.sesTotal=0, "", &nbsp)%eval( 100*@kfTemp.ses2/@kfTemp.sesTotal))) % &nbsp &nbsp |;#show | &nbsp &nbsp RUPTURING &nbsp &nbsp : &nbsp %if( @kfTemp.sesfully3=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesfully3/@kfTemp.sesfullytot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesfully3/@kfTemp.sesfullytot), %if( %eval( 100*@kfTemp.sesfully3/@kfTemp.sesfullytot) < 100, &nbsp %eval( 100*@kfTemp.sesfully3/@kfTemp.sesfullytot) , %if( @kfTemp.sesfully3-@kfTemp.sesfullytot=0, "", &nbsp)%eval( 100*@kfTemp.sesfully3/@kfTemp.sesfullytot)))) % | %if( @kfTemp.sesalmost3=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesalmost3/@kfTemp.sesalmosttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesalmost3/@kfTemp.sesalmosttot), %if( %eval( 100*@kfTemp.sesalmost3/@kfTemp.sesalmosttot) < 100, &nbsp %eval( 100*@kfTemp.sesalmost3/@kfTemp.sesalmosttot) , %if( @kfTemp.sesalmost3-@kfTemp.sesalmosttot=0, "", &nbsp)%eval( 100*@kfTemp.sesalmost3/@kfTemp.sesalmosttot)))) % | %if( @kfTemp.sesbit3=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesbit3/@kfTemp.sesbittot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesbit3/@kfTemp.sesbittot), %if( %eval( 100*@kfTemp.sesbit3/@kfTemp.sesbittot) < 100, &nbsp %eval( 100*@kfTemp.sesbit3/@kfTemp.sesbittot) , %if( @kfTemp.sesbit3-@kfTemp.sesbittot=0, "", &nbsp)%eval( 100*@kfTemp.sesbit3/@kfTemp.sesbittot)))) % | %if( @kfTemp.sestired3=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sestired3/@kfTemp.sestiredtot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sestired3/@kfTemp.sestiredtot), %if( %eval( 100*@kfTemp.sestired3/@kfTemp.sestiredtot) < 100, &nbsp %eval( 100*@kfTemp.sestired3/@kfTemp.sestiredtot) , %if( @kfTemp.sestired3-@kfTemp.sestiredtot=0, "", &nbsp)%eval( 100*@kfTemp.sestired3/@kfTemp.sestiredtot)))) % | %if( @kfTemp.sesexhaust3=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesexhaust3/@kfTemp.sesexhausttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesexhaust3/@kfTemp.sesexhausttot), %if( %eval( 100*@kfTemp.sesexhaust3/@kfTemp.sesexhausttot) < 100, &nbsp %eval( 100*@kfTemp.sesexhaust3/@kfTemp.sesexhausttot) , %if( @kfTemp.sesexhaust3-@kfTemp.sesexhausttot=0, "", &nbsp)%eval( 100*@kfTemp.sesexhaust3/@kfTemp.sesexhausttot)))) % || %if( @kfTemp.ses3 < 10, &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses3, %if( @kfTemp.ses3 < 100, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses3, %if( @kfTemp.ses3 < 1000, &nbsp &nbsp &nbsp &nbsp @kfTemp.ses3, %if( @kfTemp.ses3 < 10000, &nbsp &nbsp &nbsp @kfTemp.ses3, %if( @kfTemp.ses3 < 100000, &nbsp &nbsp @kfTemp.ses3, %if( @kfTemp.ses3 < 1000000, &nbsp @kfTemp.ses3, &nbsp &nbsp &nbsp TILT)))))) &nbsp %if( %eval( 100*@kfTemp.ses3/@kfTemp.sesTotal) < 10, &nbsp &nbsp %eval( 100*@kfTemp.ses3/@kfTemp.sesTotal), %if( %eval( 100*@kfTemp.ses3/@kfTemp.sesTotal) < 100, &nbsp %eval( 100*@kfTemp.ses3/@kfTemp.sesTotal), %if( @kfTemp.ses3-@kfTemp.sesTotal=0, "", &nbsp)%eval( 100*@kfTemp.ses3/@kfTemp.sesTotal))) % &nbsp &nbsp |;#show | &nbsp &nbsp CRUSH heel &nbsp : &nbsp %if( @kfTemp.sesfully4=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesfully4/@kfTemp.sesfullytot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesfully4/@kfTemp.sesfullytot), %if( %eval( 100*@kfTemp.sesfully4/@kfTemp.sesfullytot) < 100, &nbsp %eval( 100*@kfTemp.sesfully4/@kfTemp.sesfullytot) , %if( @kfTemp.sesfully4-@kfTemp.sesfullytot=0, "", " "&nbsp)%eval( 100*@kfTemp.sesfully4/@kfTemp.sesfullytot)))) % | %if( @kfTemp.sesalmost4=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesalmost4/@kfTemp.sesalmosttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesalmost4/@kfTemp.sesalmosttot), %if( %eval( 100*@kfTemp.sesalmost4/@kfTemp.sesalmosttot) < 100, &nbsp %eval( 100*@kfTemp.sesalmost4/@kfTemp.sesalmosttot) , %if( @kfTemp.sesalmost4-@kfTemp.sesalmosttot=0, "", &nbsp)%eval( 100*@kfTemp.sesalmost4/@kfTemp.sesalmosttot)))) % | %if( @kfTemp.sesbit4=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesbit4/@kfTemp.sesbittot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesbit4/@kfTemp.sesbittot), %if( %eval( 100*@kfTemp.sesbit4/@kfTemp.sesbittot) < 100, &nbsp %eval( 100*@kfTemp.sesbit4/@kfTemp.sesbittot) , %if( @kfTemp.sesbit4-@kfTemp.sesbittot=0, "", &nbsp)%eval( 100*@kfTemp.sesbit4/@kfTemp.sesbittot)))) % | %if( @kfTemp.sestired4=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sestired4/@kfTemp.sestiredtot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sestired4/@kfTemp.sestiredtot), %if( %eval( 100*@kfTemp.sestired4/@kfTemp.sestiredtot) < 100, &nbsp %eval( 100*@kfTemp.sestired4/@kfTemp.sestiredtot) , %if( @kfTemp.sestired4-@kfTemp.sestiredtot=0, "", &nbsp)%eval( 100*@kfTemp.sestired4/@kfTemp.sestiredtot)))) % | %if( @kfTemp.sesexhaust4=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesexhaust4/@kfTemp.sesexhausttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesexhaust4/@kfTemp.sesexhausttot), %if( %eval( 100*@kfTemp.sesexhaust4/@kfTemp.sesexhausttot) < 100, &nbsp %eval( 100*@kfTemp.sesexhaust4/@kfTemp.sesexhausttot) , %if( @kfTemp.sesexhaust4-@kfTemp.sesexhausttot=0, "", &nbsp)%eval( 100*@kfTemp.sesexhaust4/@kfTemp.sesexhausttot)))) % || %if( @kfTemp.ses4 < 10, &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses4, %if( @kfTemp.ses4 < 100, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses4, %if( @kfTemp.ses4 < 1000, &nbsp &nbsp &nbsp &nbsp @kfTemp.ses4, %if( @kfTemp.ses4 < 10000, &nbsp &nbsp &nbsp @kfTemp.ses4, %if( @kfTemp.ses4 < 100000, &nbsp &nbsp @kfTemp.ses4, %if( @kfTemp.ses4 < 1000000, &nbsp @kfTemp.ses4, &nbsp &nbsp &nbsp TILT)))))) &nbsp %if( %eval( 100*@kfTemp.ses4/@kfTemp.sesTotal) < 10, &nbsp &nbsp %eval( 100*@kfTemp.ses4/@kfTemp.sesTotal), %if( %eval( 100*@kfTemp.ses4/@kfTemp.sesTotal) < 100, &nbsp %eval( 100*@kfTemp.ses4/@kfTemp.sesTotal), %if( @kfTemp.ses4-@kfTemp.sesTotal=0, "", &nbsp)%eval( 100*@kfTemp.ses4/@kfTemp.sesTotal))) % &nbsp &nbsp |;#show | &nbsp &nbsp VICIOUS &nbsp &nbsp &nbsp &nbsp : &nbsp %if( @kfTemp.sesfully5=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesfully5/@kfTemp.sesfullytot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesfully5/@kfTemp.sesfullytot), %if( %eval( 100*@kfTemp.sesfully5/@kfTemp.sesfullytot) < 100, &nbsp %eval( 100*@kfTemp.sesfully5/@kfTemp.sesfullytot) , %if( @kfTemp.sesfully5-@kfTemp.sesfullytot=0, "", &nbsp)%eval( 100*@kfTemp.sesfully5/@kfTemp.sesfullytot)))) % | %if( @kfTemp.sesalmost5=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesalmost5/@kfTemp.sesalmosttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesalmost5/@kfTemp.sesalmosttot), %if( %eval( 100*@kfTemp.sesalmost5/@kfTemp.sesalmosttot) < 100, &nbsp %eval( 100*@kfTemp.sesalmost5/@kfTemp.sesalmosttot) , %if( @kfTemp.sesalmost5-@kfTemp.sesalmosttot=0, "", &nbsp)%eval( 100*@kfTemp.sesalmost5/@kfTemp.sesalmosttot)))) % | %if( @kfTemp.sesbit5=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesbit5/@kfTemp.sesbittot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesbit5/@kfTemp.sesbittot), %if( %eval( 100*@kfTemp.sesbit5/@kfTemp.sesbittot) < 100, &nbsp %eval( 100*@kfTemp.sesbit5/@kfTemp.sesbittot) , %if( @kfTemp.sesbit5-@kfTemp.sesbittot=0, "", &nbsp)%eval( 100*@kfTemp.sesbit5/@kfTemp.sesbittot)))) % | %if( @kfTemp.sestired5=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sestired5/@kfTemp.sestiredtot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sestired5/@kfTemp.sestiredtot), %if( %eval( 100*@kfTemp.sestired5/@kfTemp.sestiredtot) < 100, &nbsp %eval( 100*@kfTemp.sestired5/@kfTemp.sestiredtot) , %if( @kfTemp.sestired5-@kfTemp.sestiredtot=0, "", &nbsp)%eval( 100*@kfTemp.sestired5/@kfTemp.sestiredtot)))) % | %if( @kfTemp.sesexhaust5=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesexhaust5/@kfTemp.sesexhausttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesexhaust5/@kfTemp.sesexhausttot), %if( %eval( 100*@kfTemp.sesexhaust5/@kfTemp.sesexhausttot) < 100, &nbsp %eval( 100*@kfTemp.sesexhaust5/@kfTemp.sesexhausttot) , %if( @kfTemp.sesexhaust5-@kfTemp.sesexhausttot=0, "", &nbsp)%eval( 100*@kfTemp.sesexhaust5/@kfTemp.sesexhausttot)))) % || %if( @kfTemp.ses5 < 10, &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses5, %if( @kfTemp.ses5 < 100, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses5, %if( @kfTemp.ses5 < 1000, &nbsp &nbsp &nbsp &nbsp @kfTemp.ses5, %if( @kfTemp.ses5 < 10000, &nbsp &nbsp &nbsp @kfTemp.ses5, %if( @kfTemp.ses5 < 100000, &nbsp &nbsp @kfTemp.ses5, %if( @kfTemp.ses5 < 1000000, &nbsp @kfTemp.ses5, &nbsp &nbsp &nbsp TILT)))))) &nbsp %if( %eval( 100*@kfTemp.ses5/@kfTemp.sesTotal) < 10, &nbsp &nbsp %eval( 100*@kfTemp.ses5/@kfTemp.sesTotal), %if( %eval( 100*@kfTemp.ses5/@kfTemp.sesTotal) < 100, &nbsp %eval( 100*@kfTemp.ses5/@kfTemp.sesTotal), %if( @kfTemp.ses5-@kfTemp.sesTotal=0, "", &nbsp)%eval( 100*@kfTemp.ses5/@kfTemp.sesTotal))) % &nbsp &nbsp |;#show | &nbsp &nbsp CRUSH hand &nbsp : &nbsp %if( @kfTemp.sesfully6=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesfully6/@kfTemp.sesfullytot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesfully6/@kfTemp.sesfullytot), %if( %eval( 100*@kfTemp.sesfully6/@kfTemp.sesfullytot) < 100, &nbsp %eval( 100*@kfTemp.sesfully6/@kfTemp.sesfullytot) , %if( @kfTemp.sesfully6-@kfTemp.sesfullytot=0, "", &nbsp)%eval( 100*@kfTemp.sesfully6/@kfTemp.sesfullytot)))) % | %if( @kfTemp.sesalmost6=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesalmost6/@kfTemp.sesalmosttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesalmost6/@kfTemp.sesalmosttot), %if( %eval( 100*@kfTemp.sesalmost6/@kfTemp.sesalmosttot) < 100, &nbsp %eval( 100*@kfTemp.sesalmost6/@kfTemp.sesalmosttot) , %if( @kfTemp.sesalmost6-@kfTemp.sesalmosttot=0, "", &nbsp)%eval( 100*@kfTemp.sesalmost6/@kfTemp.sesalmosttot)))) % | %if( @kfTemp.sesbit6=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesbit6/@kfTemp.sesbittot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesbit6/@kfTemp.sesbittot), %if( %eval( 100*@kfTemp.sesbit6/@kfTemp.sesbittot) < 100, &nbsp %eval( 100*@kfTemp.sesbit6/@kfTemp.sesbittot) , %if( @kfTemp.sesbit6-@kfTemp.sesbittot=0, "", &nbsp)%eval( 100*@kfTemp.sesbit6/@kfTemp.sesbittot)))) % | %if( @kfTemp.sestired6=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sestired6/@kfTemp.sestiredtot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sestired6/@kfTemp.sestiredtot), %if( %eval( 100*@kfTemp.sestired6/@kfTemp.sestiredtot) < 100, &nbsp %eval( 100*@kfTemp.sestired6/@kfTemp.sestiredtot) , %if( @kfTemp.sestired6-@kfTemp.sestiredtot=0, "", &nbsp)%eval( 100*@kfTemp.sestired6/@kfTemp.sestiredtot)))) % | %if( @kfTemp.sesexhaust6=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesexhaust6/@kfTemp.sesexhausttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesexhaust6/@kfTemp.sesexhausttot), %if( %eval( 100*@kfTemp.sesexhaust6/@kfTemp.sesexhausttot) < 100, &nbsp %eval( 100*@kfTemp.sesexhaust6/@kfTemp.sesexhausttot) , %if( @kfTemp.sesexhaust6-@kfTemp.sesexhausttot=0, "", &nbsp)%eval( 100*@kfTemp.sesexhaust6/@kfTemp.sesexhausttot)))) % || %if( @kfTemp.ses6 < 10, &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses6, %if( @kfTemp.ses6 < 100, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses6, %if( @kfTemp.ses6 < 1000, &nbsp &nbsp &nbsp &nbsp @kfTemp.ses6, %if( @kfTemp.ses6 < 10000, &nbsp &nbsp &nbsp @kfTemp.ses6, %if( @kfTemp.ses6 < 100000, &nbsp &nbsp @kfTemp.ses6, %if( @kfTemp.ses6 < 1000000, &nbsp @kfTemp.ses6, &nbsp &nbsp &nbsp TILT)))))) &nbsp %if( %eval( 100*@kfTemp.ses6/@kfTemp.sesTotal) < 10, &nbsp &nbsp %eval( 100*@kfTemp.ses6/@kfTemp.sesTotal), %if( %eval( 100*@kfTemp.ses6/@kfTemp.sesTotal) < 100, &nbsp %eval( 100*@kfTemp.ses6/@kfTemp.sesTotal), %if( @kfTemp.ses6-@kfTemp.sesTotal=0, "", &nbsp)%eval( 100*@kfTemp.ses6/@kfTemp.sesTotal))) % &nbsp &nbsp |;#show | &nbsp &nbsp Other, crap : &nbsp %if( @kfTemp.sesCrapfully=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesCrapfully/@kfTemp.sesfullytot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesCrapfully/@kfTemp.sesfullytot), %if( %eval( 100*@kfTemp.sesCrapfully/@kfTemp.sesfullytot) < 100, &nbsp %eval( 100*@kfTemp.sesCrapfully/@kfTemp.sesfullytot) , %if( @kfTemp.sesCrapfully-@kfTemp.sesfullytot=0, "", &nbsp)%eval( 100*@kfTemp.sesCrapfully/@kfTemp.sesfullytot)))) % | %if( @kfTemp.sesCrapalmost=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesCrapalmost/@kfTemp.sesalmosttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesCrapalmost/@kfTemp.sesalmosttot), %if( %eval( 100*@kfTemp.sesCrapalmost/@kfTemp.sesalmosttot) < 100, &nbsp %eval( 100*@kfTemp.sesCrapalmost/@kfTemp.sesalmosttot) , %if( @kfTemp.sesCrapalmost-@kfTemp.sesalmosttot=0, "", &nbsp)%eval( 100*@kfTemp.sesCrapalmost/@kfTemp.sesalmosttot)))) % | %if( @kfTemp.sesCrapbit=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesCrapbit/@kfTemp.sesbittot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesCrapbit/@kfTemp.sesbittot), %if( %eval( 100*@kfTemp.sesCrapbit/@kfTemp.sesbittot) < 100, &nbsp %eval( 100*@kfTemp.sesCrapbit/@kfTemp.sesbittot) , %if( @kfTemp.sesCrapbit-@kfTemp.sesbittot=0, "", &nbsp)%eval( 100*@kfTemp.sesCrapbit/@kfTemp.sesbittot)))) % | %if( @kfTemp.sesCraptired=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesCraptired/@kfTemp.sestiredtot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesCraptired/@kfTemp.sestiredtot), %if( %eval( 100*@kfTemp.sesCraptired/@kfTemp.sestiredtot) < 100, &nbsp %eval( 100*@kfTemp.sesCraptired/@kfTemp.sestiredtot) , %if( @kfTemp.sesCraptired-@kfTemp.sestiredtot=0, "", &nbsp)%eval( 100*@kfTemp.sesCraptired/@kfTemp.sestiredtot)))) % | %if( @kfTemp.sesCrapexhaust=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesCrapexhaust/@kfTemp.sesexhausttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesCrapexhaust/@kfTemp.sesexhausttot), %if( %eval( 100*@kfTemp.sesCrapexhaust/@kfTemp.sesexhausttot) < 100, &nbsp %eval( 100*@kfTemp.sesCrapexhaust/@kfTemp.sesexhausttot) , %if( @kfTemp.sesCrapexhaust-@kfTemp.sesexhausttot=0, "", &nbsp)%eval( 100*@kfTemp.sesCrapexhaust/@kfTemp.sesexhausttot)))) % || %if( @kfTemp.sesCrap < 10, &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.sesCrap, %if( @kfTemp.sesCrap < 100, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.sesCrap, %if( @kfTemp.sesCrap < 1000, &nbsp &nbsp &nbsp &nbsp @kfTemp.sesCrap, %if( @kfTemp.sesCrap < 10000, &nbsp &nbsp &nbsp @kfTemp.sesCrap, %if( @kfTemp.sesCrap < 100000, &nbsp &nbsp @kfTemp.sesCrap, %if( @kfTemp.sesCrap < 1000000, &nbsp @kfTemp.sesCrap, &nbsp &nbsp &nbsp TILT)))))) &nbsp %if( %eval( 100*@kfTemp.sesCrap/@kfTemp.sesTotal) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesCrap/@kfTemp.sesTotal), %if( %eval( 100*@kfTemp.sesCrap/@kfTemp.sesTotal) < 100, &nbsp %eval( 100*@kfTemp.sesCrap/@kfTemp.sesTotal), %if( @kfTemp.sesCrap-@kfTemp.sesTotal=0, "", &nbsp)%eval( 100*@kfTemp.sesCrap/@kfTemp.sesTotal))) % &nbsp &nbsp |;#show | &nbsp &nbsp Flat face &nbsp &nbsp : &nbsp %if( @kfTemp.sesfully10=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesfully10/@kfTemp.sesfullytot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesfully10/@kfTemp.sesfullytot), %if( %eval( 100*@kfTemp.sesfully10/@kfTemp.sesfullytot) < 100, &nbsp %eval( 100*@kfTemp.sesfully10/@kfTemp.sesfullytot) , %if( @kfTemp.sesfully10-@kfTemp.sesfullytot=0, "", &nbsp)%eval( 100*@kfTemp.sesfully10/@kfTemp.sesfullytot)))) % | %if( @kfTemp.sesalmost10=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesalmost10/@kfTemp.sesalmosttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesalmost10/@kfTemp.sesalmosttot), %if( %eval( 100*@kfTemp.sesalmost10/@kfTemp.sesalmosttot) < 100, &nbsp %eval( 100*@kfTemp.sesalmost10/@kfTemp.sesalmosttot) , %if( @kfTemp.sesalmost10-@kfTemp.sesalmosttot=0, "", &nbsp)%eval( 100*@kfTemp.sesalmost10/@kfTemp.sesalmosttot)))) % | %if( @kfTemp.sesbit10=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesbit10/@kfTemp.sesbittot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesbit10/@kfTemp.sesbittot), %if( %eval( 100*@kfTemp.sesbit10/@kfTemp.sesbittot) < 100, &nbsp %eval( 100*@kfTemp.sesbit10/@kfTemp.sesbittot) , %if( @kfTemp.sesbit10-@kfTemp.sesbittot=0, "", &nbsp)%eval( 100*@kfTemp.sesbit10/@kfTemp.sesbittot)))) % | %if( @kfTemp.sestired10=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sestired10/@kfTemp.sestiredtot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sestired10/@kfTemp.sestiredtot), %if( %eval( 100*@kfTemp.sestired10/@kfTemp.sestiredtot) < 100, &nbsp %eval( 100*@kfTemp.sestired10/@kfTemp.sestiredtot) , %if( @kfTemp.sestired10-@kfTemp.sestiredtot=0, "", &nbsp)%eval( 100*@kfTemp.sestired10/@kfTemp.sestiredtot)))) % | %if( @kfTemp.sesexhaust10=0, &nbsp &nbsp 0, %if( %eval( 100*@kfTemp.sesexhaust10/@kfTemp.sesexhausttot) < 10, &nbsp &nbsp %eval( 100*@kfTemp.sesexhaust10/@kfTemp.sesexhausttot), %if( %eval( 100*@kfTemp.sesexhaust10/@kfTemp.sesexhausttot) < 100, &nbsp %eval( 100*@kfTemp.sesexhaust10/@kfTemp.sesexhausttot) , %if( @kfTemp.sesexhaust10-@kfTemp.sesexhausttot=0, "", &nbsp)%eval( 100*@kfTemp.sesexhaust10/@kfTemp.sesexhausttot)))) % || %if( @kfTemp.ses10 < 10, &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses10, %if( @kfTemp.ses10 < 100, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.ses10, %if( @kfTemp.ses10 < 1000, &nbsp &nbsp &nbsp &nbsp @kfTemp.ses10, %if( @kfTemp.ses10 < 10000, &nbsp &nbsp &nbsp @kfTemp.ses10, %if( @kfTemp.ses10 < 100000, &nbsp &nbsp @kfTemp.ses10, %if( @kfTemp.ses10 < 1000000, &nbsp @kfTemp.ses10, &nbsp &nbsp &nbsp TILT)))))) &nbsp %if( %eval( 100*@kfTemp.ses10/@kfTemp.sesTotal) < 10, &nbsp &nbsp %eval( 100*@kfTemp.ses10/@kfTemp.sesTotal), %if( %eval( 100*@kfTemp.ses10/@kfTemp.sesTotal) < 100, &nbsp %eval( 100*@kfTemp.ses10/@kfTemp.sesTotal), %if( @kfTemp.ses10-@kfTemp.sesTotal=0, "", &nbsp)%eval( 100*@kfTemp.ses10/@kfTemp.sesTotal))) % &nbsp &nbsp |;#show | &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp %if( @kfTemp.sesfullytot < 10, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.sesfullytot, %if( @kfTemp.sesfullytot < 100, &nbsp &nbsp &nbsp &nbsp @kfTemp.sesfullytot, %if( @kfTemp.sesfullytot < 1000, &nbsp &nbsp &nbsp @kfTemp.sesfullytot, %if( @kfTemp.sesfullytot < 10000, &nbsp &nbsp @kfTemp.sesfullytot, %if( @kfTemp.sesfullytot<100000, %left( @kfTemp.sesfullytot, 2).%right( %left( @kfTemp.sesfullytot, 4), 2)k, %if( @kfTemp.sesfullytot<1000000, %left( @kfTemp.sesfullytot, 3).%right( %left( @kfTemp.sesfullytot, 4), 3)k, &nbsp &nbsp TILT)))))) &nbsp %if( @kfTemp.sesalmosttot < 10, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.sesalmosttot, %if( @kfTemp.sesalmosttot < 100, &nbsp &nbsp &nbsp &nbsp @kfTemp.sesalmosttot, %if( @kfTemp.sesalmosttot < 1000, &nbsp &nbsp &nbsp @kfTemp.sesalmosttot, %if( @kfTemp.sesalmosttot < 10000, &nbsp &nbsp @kfTemp.sesalmosttot, %if( @kfTemp.sesalmosttot<100000, %left( @kfTemp.sesalmosttot, 2).%right( %left( @kfTemp.sesalmosttot, 4), 2)k, %if( @kfTemp.sesalmosttot<1000000, %left( @kfTemp.sesalmosttot, 3).%right( %left( @kfTemp.sesalmosttot, 4), 3)k, &nbsp &nbsp TILT)))))) &nbsp %if( @kfTemp.sesbittot < 10, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.sesbittot, %if( @kfTemp.sesbittot < 100, &nbsp &nbsp &nbsp &nbsp @kfTemp.sesbittot, %if( @kfTemp.sesbittot < 1000, &nbsp &nbsp &nbsp @kfTemp.sesbittot, %if( @kfTemp.sesbittot < 10000, &nbsp &nbsp @kfTemp.sesbittot, %if( @kfTemp.sesbittot<100000, %left( @kfTemp.sesbittot, 2).%right( %left( @kfTemp.sesbittot, 4), 2)k, %if( @kfTemp.sesbittot<1000000, %left( @kfTemp.sesbittot, 3).%right( %left( @kfTemp.sesbittot, 4), 3)k, &nbsp &nbsp TILT)))))) &nbsp %if( @kfTemp.sestiredtot < 10, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.sestiredtot, %if( @kfTemp.sestiredtot < 100, &nbsp &nbsp &nbsp &nbsp @kfTemp.sestiredtot, %if( @kfTemp.sestiredtot < 1000, &nbsp &nbsp &nbsp @kfTemp.sestiredtot, %if( @kfTemp.sestiredtot < 10000, &nbsp &nbsp @kfTemp.sestiredtot, %if( @kfTemp.sestiredtot<100000, %left( @kfTemp.sestiredtot, 2).%right( %left( @kfTemp.sestiredtot, 4), 2)k, %if( @kfTemp.sestiredtot<1000000, %left( @kfTemp.sestiredtot, 3).%right( %left( @kfTemp.sestiredtot, 4), 3)k, &nbsp &nbsp TILT)))))) &nbsp %if( @kfTemp.sesexhausttot < 10, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.sesexhausttot, %if( @kfTemp.sesexhausttot < 100, &nbsp &nbsp &nbsp &nbsp @kfTemp.sesexhausttot, %if( @kfTemp.sesexhausttot < 1000, &nbsp &nbsp &nbsp @kfTemp.sesexhausttot, %if( @kfTemp.sesexhausttot < 10000, &nbsp &nbsp @kfTemp.sesexhausttot, %if( @kfTemp.sesexhausttot<100000, %left( @kfTemp.sesexhausttot, 2).%right( %left( @kfTemp.sesexhausttot, 4), 2)k, %if( @kfTemp.sesexhausttot<1000000, %left( @kfTemp.sesexhausttot, 3).%right( %left( @kfTemp.sesexhausttot, 4), 3)k, &nbsp &nbsp TILT)))))) ~<- &nbsp fatigue totals%if( @kfTemp.sesTotal=0, " "&nbsp, " "&nbsp &nbsp)|;#show `. &nbsp ~# Kungfus &nbsp &nbsp : %if( @kfTemp.sesTotal < 10, &nbsp &nbsp &nbsp &nbsp &nbsp @kfTemp.sesTotal, %if( @kfTemp.sesTotal < 100, &nbsp &nbsp &nbsp &nbsp @kfTemp.sesTotal, %if( @kfTemp.sesTotal < 1000, &nbsp &nbsp &nbsp @kfTemp.sesTotal, %if( @kfTemp.sesTotal < 10000, &nbsp &nbsp @kfTemp.sesTotal, %if( @kfTemp.sesTotal < 100000, &nbsp @kfTemp.sesTotal, %if( @kfTemp.sesTotal < 1000000, @kfTemp.sesTotal, @kfTemp.sesTotal)))))) &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp ,';#show &nbsp &nbsp `-----------------------------------------------------------------------'} "counters|kf_stats"
  194. #ALIAS startcrit {#ECHO critrate generator: ON;#t+ partycrits} "counters|pcrit_stats|crits"
  195. #ALIAS stopcrit {#t- partycrits;#var crits. {};#ECHO crit rate generator: OFF} "counters|pcrit_stats|crits"
  196. #ALIAS showcrit {#math crits.cratio @crits.totalrounds/@crits.totalcrits;#echo ,----------------------------------------------------------------------.;#if (@crits.totalcrits < 0) {#echo |....................I do damage like a wet noodle!....................|} {#echo |----------------------------(Rounds)---(Crits)-------(Ratio)----------|};#if (@crits.totalcrits < 0) {} {#echo |.........................|%repeat( ".", 11-%len( @crits.totalrounds))|%repeat( ".", 9-%len( @crits.totalcrits))|..1 crit per%repeat( ".", 3-%len( @crits.cratio)) Rounds|};#if (@crits.totalcrits < 0) {} {#echo |----------------------------------------------------------------------|};#if (@crits.totalcrits < 0) {} {#echo |Preference....|..2X..|..3X..|..4X..|..5X..|..6X..|..7X..|..8X..|..9X..|};#if (@crits.totalcrits < 0) {} {#echo |----------------------------------------------------------------------|};#if (@crits.totalphycrit > 0) {#echo |Physical......|%repeat( ".", 6-%len( @crits.phy2))|%repeat( ".", 6-%len( @crits.phy3))|%repeat( ".", 6-%len( @crits.phy4))|%repeat( ".", 6-%len( @crits.phy5))|%repeat( ".", 6-%len( @crits.phy6))|no.msg|no.msg|no.msg|};#if (@crits.totalphycrit > 0) {#echo |----------------------------------------------------------------------|};#if (@crits.totalpoicrit > 0) {#echo |Poison........|%repeat( ".", 6-%len( @crits.poi2))|%repeat( ".", 6-%len( @crits.poi3))|%repeat( ".", 6-%len( @crits.poi4))|%repeat( ".", 6-%len( @crits.poi5))|no.msg|no.msg|no.msg|no.msg|};#if (@crits.totalpoicrit > 0) {#echo |----------------------------------------------------------------------|};#if (@crits.totalpsicrit > 0) {#echo |Psionic.......|%repeat( ".", 6-%len( @crits.psi2))|%repeat( ".", 6-%len( @crits.psi3))|%repeat( ".", 6-%len( @crits.psi4))|%repeat( ".", 6-%len( @crits.psi5))|no.msg|no.msg|no.msg|%repeat( ".", 6-%len( @crits.psi9))|};#if (@crits.totalpsicrit > 0) {#echo |----------------------------------------------------------------------|};#if (@crits.totalmagcrit > 0) {#echo |Magical.......|%repeat( ".", 6-%len( @crits.mag2))|%repeat( ".", 6-%len( @crits.mag3))|%repeat( ".", 6-%len( @crits.mag4))|%repeat( ".", 6-%len( @crits.mag5))|no.msg|no.msg|no.msg|no.msg|};#if (@crits.totalmagcrit > 0) {#echo |----------------------------------------------------------------------|};#if (@crits.totalcoldcrit > 0) {#echo |Cold..........|%repeat( ".", 6-%len( @crits.cold2))|%repeat( ".", 6-%len( @crits.cold3))|%repeat( ".", 6-%len( @crits.cold4))|%repeat( ".", 6-%len( @crits.cold5))|%repeat( ".", 6-%len( @crits.cold6))|no.msg|no.msg|no.msg|};#if (@crits.totalcoldcrit > 0) {#echo |----------------------------------------------------------------------|};#if (@crits.totalfirecrit > 0) {#echo |Fire..........|%repeat( ".", 6-%len( @crits.fire2))|%repeat( ".", 6-%len( @crits.fire3))|%repeat( ".", 6-%len( @crits.fire4))|%repeat( ".", 6-%len( @crits.fire5))|no.msg|no.msg|no.msg|no.msg|};#if (@crits.totalfirecrit > 0) {#echo |----------------------------------------------------------------------|};#if (@crits.totalaspcrit > 0) {#echo |Asphyxiation..|%repeat( ".", 6-%len( @crits.asp2))|%repeat( ".", 6-%len( @crits.asp3))|%repeat( ".", 6-%len( @crits.asp4))|%repeat( ".", 6-%len( @crits.asp5))|no.msg|no.msg|no.msg|no.msg|};#if (@crits.totalaspcrit > 0) {#echo |----------------------------------------------------------------------|};#if (@crits.totalacidcrit > 0) {#echo |Acid..........|%repeat( ".", 6-%len( @crits.acid2))|%repeat( ".", 6-%len( @crits.acid3))|%repeat( ".", 6-%len( @crits.acid4))|%repeat( ".", 6-%len( @crits.acid5))|%repeat( ".", 6-%len( @crits.acid6))|no.msg|no.msg|no.msg|};#if (@crits.totalacidcrit > 0) {#echo |----------------------------------------------------------------------|};#if (@crits.totalelecrit > 0) {#echo |Electric......|%repeat( ".", 6-%len( @crits.ele2))|%repeat( ".", 6-%len( @crits.ele3))|%repeat( ".", 6-%len( @crits.ele4))|%repeat( ".", 6-%len( @crits.ele5))|%repeat( ".", 6-%len( @crits.ele6))|%repeat( ".", 6-%len( @crits.ele7))|no.msg|no.msg|};#echo `----------------------------------------------------------------------'} "counters|pcrit_stats|crits"
  197. #ALIAS pshowcrit {#math crits.cratio @crits.totalrounds/@crits.totalcrits;p ,----------------------------------------------------.;#if (@crits.totalcrits < 0) {p |...........I do damage like a wet noodle!...........|} {p |----------(Rounds)---(Crits)-------(Ratio)----------|};#if (@crits.totalcrits < 0) {} {p |.......|%repeat( ".", 11-%len( @crits.totalrounds))|%repeat( ".", 9-%len( @crits.totalcrits))|..1 crit per%repeat( ".", 3-%len( @crits.cratio)) Rounds|};#if (@crits.totalcrits < 0) {} {p |----------------------------------------------------|};#if (@crits.totalcrits < 0) {} {p |Preference..|.2X.|.3X.|.4X.|.5X.|.6X.|.7X.|.8X.|.9X.|};#if (@crits.totalcrits < 0) {} {p |----------------------------------------------------|};#if (@crits.totalphycrit > 0) {p |Physical....|%repeat( ".", 4-%len( @crits.phy2))|%repeat( ".", 4-%len( @crits.phy3))|%repeat( ".", 4-%len( @crits.phy4))|%repeat( ".", 4-%len( @crits.phy5))|%repeat( ".", 4-%len( @crits.phy6))|.n/a|.n/a|.n/a|};#if (@crits.totalphycrit > 0) {p |----------------------------------------------------|};#if (@crits.totalpoicrit > 0) {p |Poison......|%repeat( ".", 4-%len( @crits.poi2))|%repeat( ".", 4-%len( @crits.poi3))|%repeat( ".", 4-%len( @crits.poi4))|%repeat( ".", 4-%len( @crits.poi5))|.n/a|.n/a|.n/a|.n/a|};#if (@crits.totalpoicrit > 0) {p |----------------------------------------------------|};#if (@crits.totalpsicrit > 0) {p |Psionic.....|%repeat( ".", 4-%len( @crits.psi2))|%repeat( ".", 4-%len( @crits.psi3))|%repeat( ".", 4-%len( @crits.psi4))|%repeat( ".", 4-%len( @crits.psi5))|.n/a|.n/a|.n/a|%repeat( ".", 4-%len( @crits.psi9))|};#if (@crits.totalpsicrit > 0) {p |---------------------------------------------------|};#if (@crits.totalmagcrit > 0) {p |Magical.....|%repeat( ".", 4-%len( @crits.mag2))|%repeat( ".", 4-%len( @crits.mag3))|%repeat( ".", 4-%len( @crits.mag4))|%repeat( ".", 4-%len( @crits.mag5))|.n/a|.n/a|.n/a|.n/a|};#if (@crits.totalmagcrit > 0) {p |----------------------------------------------------|};#if (@crits.totalcoldcrit > 0) {p |Cold........|%repeat( ".", 4-%len( @crits.cold2))|%repeat( ".", 4-%len( @crits.cold3))|%repeat( ".", 4-%len( @crits.cold4))|%repeat( ".", 4-%len( @crits.cold5))|%repeat( ".", 4-%len( @crits.cold6))|.n/a|.n/a|.n/a|};#if (@crits.totalcoldcrit > 0) {p |----------------------------------------------------|};#if (@crits.totalfirecrit > 0) {p |Fire........|%repeat( ".", 4-%len( @crits.fire2))|%repeat( ".", 4-%len( @crits.fire3))|%repeat( ".", 4-%len( @crits.fire4))|%repeat( ".", 4-%len( @crits.fire5))|.n/a|.n/a|.n/a|.n/a|};#if (@crits.totalfirecrit > 0) {p |----------------------------------------------------|};#if (@crits.totalaspcrit > 0) {p |Asphyxiation|%repeat( ".", 4-%len( @crits.asp2))|%repeat( ".", 4-%len( @crits.asp3))|%repeat( ".", 4-%len( @crits.asp4))|%repeat( ".", 4-%len( @crits.asp5))|.n/a|.n/a|.n/a|.n/a|};#if (@crits.totalaspcrit > 0) {p |----------------------------------------------------|};#if (@crits.totalacidcrit > 0) {p |Acid........|%repeat( ".", 4-%len( @crits.acid2))|%repeat( ".", 4-%len( @crits.acid3))|%repeat( ".", 4-%len( @crits.acid4))|%repeat( ".", 4-%len( @crits.acid5))|%repeat( ".", 4-%len( @crits.acid6))|.n/a|.n/a|.n/a|};#if (@crits.totalacidcrit > 0) {p |----------------------------------------------------|};#if (@crits.totalelecrit > 0) {p |Electric....|%repeat( ".", 4-%len( @crits.ele2))|%repeat( ".", 4-%len( @crits.ele3))|%repeat( ".", 4-%len( @crits.ele4))|%repeat( ".", 4-%len( @crits.ele5))|%repeat( ".", 4-%len( @crits.ele6))|%repeat( ".", 4-%len( @crits.ele7))|.n/a|.n/a|};p `----------------------------------------------------'} "counters|pcrit_stats|crits"
  198. #ALIAS nextrun {#exec %item( @run1, @run1_current);#ADD run1_current 1;#if (@run1_current > %numitems( @run1)) {run1_current = 1}} "Walk alias|mobruns|200kers"
  199. #ALIAS run2_current {1} "Walk alias|mobruns|Concordia"
  200. #ALIAS runcurrent {#show Current Run=@run2_current;#color bold,orange} "Walk alias|mobruns|Concordia"
  201. #ALIAS runreset {run2_current= 1}
  202. #show -< RunReseted >-
  203. #color {bold,orange} "Walk alias|mobruns|Concordia"
  204. #ALIAS runset {run2_current = %-1}
  205. #show -< Run set = %-1 >-
  206. #color {bold,orange} "Walk alias|mobruns|Concordia"
  207. #ALIAS nextrun {#exec %item( @run2, @run2_current);#ADD run2_current 1;#if (@run2_current > %numitems( @run2)) {run2_current = 1}} "Walk alias|mobruns|Concordia"
  208. #ALIAS runcurrent {#show Current Run=@run1_current;#color bold,orange} "Walk alias|mobruns|200kers"
  209. #ALIAS runreset {run1_current= 1}
  210. #show -< RunReseted >-
  211. #color {bold,orange} "Walk alias|mobruns|200kers"
  212. #ALIAS runset {run1_current = %-1}
  213. #show -< Run set = %-1 >-
  214. #color {bold,orange} "Walk alias|mobruns|200kers"
  215. #ALIAS runnew {#t+ %-1;#echo Current Run = %-1} "Walk alias|mobruns"
  216. #ALIAS rundel {#t- %-1;#echo Deleted Run = %-1} "Walk alias|mobruns"
  217. #ALIAS bc {use battlecry at %-1;p BC--> %-1}
  218. #ALIAS nextrun {#exec %item( @run1, @run1_current);#ADD run1_current 1;#if (@run1_current > %numitems( @run1)) {run1_current = 1}} "Walk alias|mobruns|50kers"
  219. #ALIAS runcurrent {#show Current Run=@run1_current;#color bold,orange} "Walk alias|mobruns|50kers"
  220. #ALIAS runreset {run1_current= 1}
  221. #show -< RunReseted >-
  222. #color bold,orange} "Walk alias|mobruns|50kers"
  223. #ALIAS runset {run1_current = %-1}
  224. #show -< Run set = %-1 >-
  225. #color bold,orange} "Walk alias|mobruns|50kers"
  226. #ALIAS goworker {4 s;11 e;2 s;e} "Walk alias"
  227. #ALIAS gout {out;S;u} "Walk alias"
  228. #ALIAS gin {d;2 n;tunnel} "Walk alias"
  229. #ALIAS workerback {w;2 n;11 w;4 n} "Walk alias"
  230. #ALIAS nextrun {#exec %item( @run1, @run1_current);#ADD run1_current 1;#if (@run1_current > %numitems( @run1)) {run1_current = 1}} "Walk alias|mobruns|1giger"
  231. #ALIAS runcurrent {#show Current Run=@run1_current;#color bold,orange} "Walk alias|mobruns|1giger"
  232. #ALIAS runreset {run1_current=1}
  233. #show -< RunReseted >-
  234. #color {bold,orange} "Walk alias|mobruns|1giger"
  235. #ALIAS runset {run1_current = %-1}
  236. #show -< Run set = %-1 >-
  237. #color {bold,orange} "Walk alias|mobruns|1giger"
  238. #VAR hbarprot {Off}
  239. #VAR sp {1405} {_nodef} "statuswindow"}
  240. #VAR Harmours {Down} {_nodef} "statuswindow"}
  241. #VAR goldonme2 {400} {_nodef} "statuswindow"}
  242. #VAR goldinbank2 {in bank: 6946375.75} {_nodef} "statuswindow"}
  243. #VAR expstatus {10126100} {_nodef} "statuswindow"}
  244. #VAR explast {+219200} {_nodef} "statuswindow"}
  245. #VAR goldonme {in pocket: 0} {_nodef} "statuswindow"}
  246. #VAR goldinbank {in bank: 8982239} {_nodef} "statuswindow"}
  247. #VAR hp {1310} {_nodef} "statuswindow"}
  248. #VAR spmax {1523} {_nodef} "statuswindow"}
  249. #VAR hpmax {1331} {_nodef} "statuswindow"}
  250. #VAR tupprot {Off}
  251. #VAR srprot {Off}
  252. #VAR regenprot {Off}
  253. #VAR prepprot {Off}
  254. #VAR mupprot {Off}
  255. #VAR iwprot {Off}
  256. #VAR ipprot {Off}
  257. #VAR haprot {Off}
  258. #VAR ehprot {Off}
  259. #VAR bupprot {Off}
  260. #VAR aogprot {Off}
  261. #VAR lasphxprot {Off}
  262. #VAR lelecprot {Off}
  263. #VAR lmagprot {Off}
  264. #VAR lphysprot {Off}
  265. #VAR lacidprot {Off}
  266. #VAR lpoiprot {Off}
  267. #VAR lpsiprot {Off}
  268. #VAR lfireprot {Off}
  269. #VAR lcoldprot {Off}
  270. #VAR gasphxprot {Off}
  271. #VAR gelecprot {Off}
  272. #VAR gmagprot {Off}
  273. #VAR gphysprot {Off}
  274. #VAR gacidprot {Off}
  275. #VAR gpoiprot {Off}
  276. #VAR gpsiprot {Off}
  277. #VAR gfireprot {Off}
  278. #VAR gcoldprot {Off}
  279. #VAR vfprot {Off}
  280. #VAR zerkprot {Off}
  281. #VAR enlightprot {Off}
  282. #VAR wosprot {Off}
  283. #VAR hwisprot {Off}
  284. #VAR smprot {Off}
  285. #VAR wbprot {Off}
  286. #VAR mirrorsprot {Off}
  287. #VAR hwprot {Off}
  288. #VAR protaction {party say}
  289. #VAR disprot {0}
  290. #VAR sopprot {0}
  291. #VAR blurprot {0}
  292. #VAR ssprot {0}
  293. #VAR barkprot {0}
  294. #VAR vaprot {0}
  295. #VAR timer {[[%time(d) * 86400] + [%time(h) * 3600] + [%time(n) * 60] + %time(s)]} {_nodef} "PROTS"}
  296. #VAR MyTime {0} {_nodef} "ranger|Berry"}
  297. #VAR fat {You feel fully rested.} {_nodef} "statuswindow"}
  298. #VAR ct {Down} {_nodef} "statuswindow"}
  299. #VAR Aogs {Down} {_nodef} "statuswindow"}
  300. #VAR Sops {Down} {_nodef} "statuswindow"}
  301. #VAR Srs {Down} {_nodef} "statuswindow"}
  302. #VAR Ips {Down} {_nodef} "statuswindow"}
  303. #VAR Regens {Down} {_nodef} "statuswindow"}
  304. #VAR unpains {Down} {_nodef} "statuswindow"}
  305. #VAR enlights {Down} {_nodef} "statuswindow"}
  306. #VAR son {Down} {_nodef} "statuswindow"}
  307. #VAR melee {2x4817total23441hits724556x12405x2035crits89234x37173x55011x4898stun3764x_hits1397total_hits13567hits_hits84652parry14377dodge33275x_hits20896x_hits12803x_hits11257x_hits14572x_hits5851x_hits3858x_hits24899x_hits187811x_hits13810x_hits72612x_hits167x9278x30613x_hits2} {_nodef} "counters|melee_stats"}
  308. #VAR meleet {3x5503total23451hits724894x37205x2037crits89252x48206x12401x4898stun3764x_hits1397total_hits13567hits_hits84652parry14377dodge33275x_hits20896x_hits12803x_hits11257x_hits14572x_hits5851x_hits3858x_hits24899x_hits187811x_hits13810x_hits72612x_hits167x9278x30613x_hits2} {_nodef} "counters|melee_stats"}
  309. #VAR prot {Off}
  310. #VAR fsprot {Off}
  311. #VAR goldinhand {0} {_nodef} "statuswindow" }
  312. #VAR goldonhand {+2000} {_nodef} "statuswindow" }
  313. #VAR combat {}
  314. #VAR thunder {Down} {_nodef} "statuswindow" }
  315. #VAR target {acolyte} {_nodef} "statuswindow" }
  316. #VAR Rush {Rdy} {_nodef} "statuswindow" }
  317. #VAR kfATTotal {} {_nodef} "counters|kf_stats" }
  318. #VAR kfATCrap {} {_nodef} "counters|kf_stats" }
  319. #VAR kfTemp {sesFully10sesFully25sesFully311sesFully473sesFully517sesFully60sesFully70sesFully80sesFully90sesFully106sesfullytot112sesalmost14sesalmost214sesalmost338sesalmost4403sesalmost5151sesalmost617sesalmost70sesalmost80sesalmost90sesalmost106sesalmosttot633sesbit10sesbit218sesbit326sesbit4443sesbit5357sesbit659sesbit70sesbit80sesbit90sesbit1019sesbittot922sestired10sestired21sestired310sestired441sestired5140sestired647sestired73sestired80sestired90sestired109sestiredtot251sesexhaust10sesexhaust20sesexhaust30sesexhaust40sesexhaust51sesexhaust60sesexhaust70sesexhaust80sesexhaust90sesexhaust100sesexhausttot1ses14ses238ses385ses4960ses5666ses6123ses73ses80ses90ses1040sesCrap3sesCrapfully0sesCrapalmost0sesCrapbit0sesCraptired3sesCrapexhaust0sesTotal1919sesFully10sesFully23sesFully38sesFully450sesFully598sesFully613sesFully70sesFully80sesFully90sesFully101sesfullytot182sesalmost126sesalmost220sesalmost331sesalmost4142sesalmost5348sesalmost665sesalmost70sesalmost80sesalmost90sesalmost1014sesalmosttot646sesbit116sesbit211sesbit319sesbit469sesbit5247sesbit683sesbit78sesbit80sesbit90sesbit106sesbittot459sestired10sestired20sestired32sestired41sestired59sestired68sestired71sestired80sestired90sestired100sestiredtot21sesexhaust10sesexhaust20sesexhaust30sesexhaust40sesexhaust50sesexhaust60sesexhaust70sesexhaust80sesexhaust90sesexhaust100sesexhausttot0ses151ses234ses360ses4262ses5702ses6169ses79ses80ses90ses1021sesCrap9sesCrapfully0sesCrapalmost0sesCrapbit8sesCraptired1sesCrapexhaust0sesTotal1308sesFully19} {_nodef} "counters|kf_stats"}
  320. #VAR kfCount1 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully0snoeqalmost4snoeqbit0snoeqtired0snoeqexhaust0seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully22snoeqalmost149snoeqbit154snoeqtired2snoeqexhaust0} {_nodef} "counters|kf_stats"}
  321. #VAR kfCount2 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully5snoeqalmost14snoeqbit18snoeqtired1snoeqexhaust0seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully10snoeqalmost123snoeqbit140snoeqtired6snoeqexhaust0} {_nodef} "counters|kf_stats"}
  322. #VAR kfCount3 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully11snoeqalmost38snoeqbit26snoeqtired10snoeqexhaust0seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully30snoeqalmost226snoeqbit186snoeqtired12snoeqexhaust0} {_nodef} "counters|kf_stats"}
  323. #VAR kfCount4 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully73snoeqalmost403snoeqbit443snoeqtired41snoeqexhaust0seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully127snoeqalmost987snoeqbit791snoeqtired14snoeqexhaust0} {_nodef} "counters|kf_stats"}
  324. #VAR kfCount5 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully17snoeqalmost151snoeqbit357snoeqtired140snoeqexhaust1snoeqfully1snoeqalmost1734seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully187snoeqbit2372snoeqtired129snoeqexhaust3} {_nodef} "counters|kf_stats"}
  325. #VAR kfCount6 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully0snoeqalmost17snoeqbit59snoeqtired47snoeqexhaust0snoeqfully1seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully27snoeqalmost279snoeqbit622snoeqtired83snoeqexhaust5} {_nodef} "counters|kf_stats"}
  326. #VAR kfCount7 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully0snoeqalmost0snoeqbit0snoeqtired3snoeqexhaust0seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully0snoeqalmost1snoeqbit40snoeqtired22snoeqexhaust1} {_nodef} "counters|kf_stats"}
  327. #VAR kfCount8 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully0snoeqalmost0snoeqbit0snoeqtired0snoeqexhaust0seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully0snoeqalmost0snoeqbit0snoeqtired0snoeqexhaust0} {_nodef} "counters|kf_stats"}
  328. #VAR kfCount9 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully0snoeqalmost0snoeqbit0snoeqtired0snoeqexhaust0seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully0snoeqalmost0snoeqbit0snoeqtired0snoeqexhaust0} {_nodef} "counters|kf_stats"}
  329. #VAR kfCount10 {seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully6snoeqalmost6snoeqbit19snoeqtired9snoeqexhaust0seqfully0seqalmost0seqbit0seqtired0seqexhaust0snoeqfully7snoeqalmost52snoeqbit54snoeqtired5snoeqexhaust0} {_nodef} "counters|kf_stats"}
  330. #VAR kfFat {0} {0} "counters|kf_stats"
  331. #VAR kfWithEQ {0} {0} "counters|kf_stats"
  332. #VAR kf {} {_nodef} "counters|kf_stats"
  333. #VAR kft {} {_nodef} "counters|kf_stats"
  334. #VAR crits {totalrounds51402phy3241totalphycrit1142totalcrits2115ele2615totalelecrit864phy2899ele3185ele447ele517cratio12asp21totalaspcrit2asp51phy62mag2107totalmagcrit107} {_nodef} "counters|pcrit_stats|crits"
  335. #VAR run1 {10 n; 20 nw; 5 nw; 2 n; valley; 2 n; ne; party say GREEN_COLOUR At Angarock;p Target: Giant|sw; 2 s; out; 2 s; 5 se; 20 se; 10 s;19 e;13 s;7 e;2 se;path;s;2 e;s;2 e;s;e;party say GREEN_COLOUR At Dryad forest;p Target: Dryad|w; n; 2 w; n; 2 w; n; path; 2 nw; 7 w; 13 n; 19 w; 4 s; 4 w; n; e; party say GREEN_COLOUR At Zombie City;p Target: Bum |w; s; 4 e; 4 n; 14 w;7 nw;20 w;5 nw;trail;5 s;w; party say GREEN_COLOUR At Sirros;p Target: Derrin|e; 5 n; path; 13 s;path;4 n;N;se;3 n;nw;2 w;n;W;N;party say GREEN_COLOUR At Desert;p Target: Miri|4 s;3 e;se;3 e;s;3 s;nw;8 s;5 s;4 se;3 s;s;20 e;9 ne;13 e;13 n;10 nw;15 w;sw;12 w;valley;sw;s;W;n;e;party say GREEN_COLOUR At Country Home;p Target: Chef |w; S;p Target: Hostler|2 n;e;w;s;E;n;ne;uphill;12 e;ne;15 e;10 se;13 s;11 n; 8 ne; path; 3 w; N; e; N; e; n; party say GREEN_COLOUR At Ranes Forest;p Target: Unicorn|s;w;s;w;4 s;3 e;path; 14 s; E; party say GREEN_COLOUR At Concordia;p Target: Treant|7 w;2 s;S;enter;s;d;d;d;s; W; party say GREEN_COLOUR At Valric Mines;p Target: Chief |2 e;n;u;u;u;n;out;N;out;n; 15 w; 10 w;9 sw;20 w;forest;n;cave;e;s;e;3 n;e;2 n; party say GREEN_COLOUR At Stargrove;p Target: Worker|2 s; w; 4 s; 4 e; p Target: Priest|4 w; 4 n; e; 2 n; 2 s;w;3 s;w;n;w;out;2 s;10 sw;2 s;4 w; trail; n; NW; N; moria;nw; n; ne; d; e; ne; 2 e; d; nw; W; party say GREEN_COLOUR At Moria;p Target: Balrog|E;se;u;2 w;sw;w;u;sw;s;se;out;S;SE;S;out;4 e;5 e; 10 s; 5 sw; swamps; ne;2 n;ne;e; party say GREEN_COLOUR At Damorra Swamps;p Target: Alligator|w;3 n;w|n|2 e; s|w;3 s;sw;2 s;sw;out;e;16 ne;20 ne;12 e;15 e;2 s;S;w;n;party say GREEN_COLOUR At Valric Mines;p Target: Dardel|s;e;N;out;n;15 w;6 e;se;20 s;20 s;portal;portal;4 w;3 n; 2 ne; 3 e; ne; 5 n;w;d;w;party say GREEN_COLOUR At Medo;p Target: Cook|e; u;out;S;leave;SW;W;S;w;sw;2 s;E;portal;leave;20 n;20 n;nw;6 w;7 n;e;20 nw;20 nw;12 n;enter;5 s; 5 w; sw;s;church;s;e;party say GREEN_COLOUR At Darkwater Church;p Target: Lady|w;S;e;u;p Target: Acolyte|d; w; 5 n; out; 3 ne; 14 e; 2 s; 3 w;2 s; 3 e;2 s;3 e; n; p Target: Cadarn|s; 3 w; 2 n;3 w; 2 n;3 e; 2 n ; 11 w; 4 n; out; 13 s; w; path; 4 n; say fire; drawbridge; 2 w; party say GREEN_COLOUR At Obizuth;p Target: Demon|2 e; out; 4 s; leave; e; 13 n; enter; out; 12 s; 20 se; 20 se; w; 7 s; party say GREEN_COLOUR At Central Square;p Go Sell |14 n;20 w;4 w;2 nw;gates;N;NW;NE;party say GREEN_COLOUR At Towanda;p Target: Centurion|N;NW;N;NE|N;2 e|2 w;S;sw;s;se;S;sw;se;S;2 se;4 e;20 e;14 s; party say GREEN_COLOUR At Central Square|s; 3 w; 2 n;3 w; 2 n;3 e; 2 n ; 11 w; 4 n; out; 12 s; 20 se; 20 se; w; 7 s} {_nodef} "Walk alias|mobruns|200kers"}
  336. #VAR run1_current {25} {_nodef} "Walk alias|mobruns|200kers"
  337. #VAR run2 {20 e;2 e;s; 5 e ;4 s;3 e;3 s; w; party say GREEN_COLOUR At Concordia;p Target: Guard,Hunter,Jester|
  338. e; S; 2 w; s|n; W; 2 n |u; n;party say GREEN_COLOUR At Second Floor|2 s|2 s; E|
  339. W;S;n;2 w; n|s;2 w |2 n; 2 w|3 s|
  340. N;e;n|u;2 n; 2 w;party say GREEN_COLOUR At Third Floor|2 e; 2 s; e;3 s|S|E|W; N;E|N|E;2 s|E|u; N;2 e;party say GREEN_COLOUR At Fourth Floor|E|W; 2 n|4 s|s;E;d;w;N;W;S;W;d;s;e;s;E;6 n;d;2 s;E;N;W;N;W;N;20 w;2 w;party say GREEN_COLOUR At Central Square} {_nodef} "Walk alias|mobruns|Concordia"
  341. #VAR run2_current {13}
  342. #VAR 1 {1}
  343. #VAR ignores {0}
  344. #VAR run1 {6 e;se;20 s;20 s;portal;portal;4 w;2 n; ne;3 e;s;w;hut1;party say GREEN_COLOUR At Medo;p Target: Cannibal|
  345. out;hut2|out;hut3|out;e;n;w;2 n;2 e; ne;2 n;bar;party say Target: Prostitute|
  346. n;s;leave;sw;3 w;s;w;n;nw;n;party say Target: MAN|enter;e; party say Target: Ghost|w|w|n|e|e|n|2 w|2 s;e;out;s;se;2 s;sw;2 s;4 e;portal;leave;20 n;20 n;nw;6 w;party say AT CS|
  347. 10 w;9 sw;20 w;forest;n;cave;e;s;e;3 n;e;2 n;2 s;w;4 s;e;party say GREEN_COLOUR At Stargrove;p Target: Priest|e|e|
  348. W;N;e;N;2 s;w;3 s;w;n;w;out;2 s;20 e;9 ne;10 e;12 w;20 sw;16 sw;w;swamps;ne;2 n;w;2 n;party say GREEN_COLOUR At Swamps;p Target: Toadman and Crocodile|w|3 n|s|s;e|ne;2 n;e|e;s|s;w|s|2 s;sw;2 s; sw;nw;2 n;2 w;|2 e;2 s;se;out;e;16 ne;20 ne;12 e;15 e;S;S;enter;s;party say GREEN_COLOUR At Mines;p Target: Slaver|d|n|s;d|w;d|u;e;u;u;N;out;N;out;n;15 w|} {_nodef} "Walk alias|mobruns|50kers"
  349. #VAR run1_current {1} {_nodef} "Walk alias|mobruns|50kers"
  350. #VAR run1 {party say GREEN_COLOUR AGGRO MOB INCOMING;p Target: UNDEAD|16 e; 6 s;2 w;tree;enter;d; 2 n; search tunnels; tunnel|party say GREEN_COLOUR AGGRO MOB INCOMING;p Target: UNDEAD|n|s;out;2 s;u;out;out;2 e; 6 n; 20 nw; 5 w; 10 nw; 5 w;20 nw;7 w;2 nw; 4 w;castle; 2 n ;e;party say GREEN_COLOUR At Greenlight;p Target: Undead|w;n; 3 e; 2 n; w|e; n|3 s;2 w;3 n;open north door|n|4 s; 2 w;n;e|w;n;e|2 w;staircase;party say GREEN_COLOUR At Greenlights Upper Floor|party say GREEN_COLOUR AGGRO MOB INCOMING;p Target: Undead|d; e; 2 s;e;4 s;20 se;3 s;sw;woods;2 n;w;2 n; party say GREEN_COLOUR At Frozen Woods|2 s;e;3 s;10 se;10 e;10 se;10 e;2 se;11 s;party say GREEN_COLOUR At Central Square} {_nodef} "Walk alias|mobruns|1giger"
  351. #VAR run1_current {3} {_nodef} "Walk alias|mobruns|1giger"
  352. #VAR p {}
  353. #VAR Harmour {Up}
  354. #VAR desc {}
  355. #TRIGGER {*NEW ROUND*} {scan} "misc"
  356. #TRIGGER {You no longer feel dizzy.} {#echo HEALING POTIONS RDEY} "misc"
  357. #TRIGGER {You no longer have a headache.} {#echo FEEL FREE DO DRINK} "misc"
  358. #TRIGGER {Fatigue changed: %1$} {fat = %1;#gag} "statuswindow"
  359. #TRIGGER {%1 arrives from the %1.} {#color bold,magenta} "color"
  360. #TRIGGER {You don't have enough spell points.} {#color bold,magenta} "color"
  361. #TRIGGER {%1 is almost DEAD.} {#color bold,red} "color"
  362. #TRIGGER {%1 is DEAD, R.I.P.} {#color yellow;exp} "DEAD"
  363. #TRIGGER {%1 is in good shape.} {#color bold,green} "color"
  364. #TRIGGER {Xellios appears pleased with your devotion to His Power and His Church.} {#color bold,red} "color"
  365. #TRIGGER {You are prepared to do the skill.} {#color white} "color"
  366. #TRIGGER {You start chanting.} { #color bold,green} "color"
  367. #TRIGGER {You are done with the chant.} {#color white;sc} "color"
  368. #TRIGGER {The blood on your axes seems POISONOUS to %1!} {#color blue} "color"
  369. #TRIGGER {You feel strong as a bear as the spirit of the forest strenghtens you!} {stats;#echo SON UP;son = Up} "ranger|Skills"
  370. #TRIGGER {You summon an electric ball of light.} {#echo Infravision ~<~< UP >>} "ranger|Skills"
  371. #TRIGGER {Roronoa the %1 %1} {#color cyan} "color"
  372. #TRIGGER {Use Cleave at %1?} {#color cyan} "color"
  373. #TRIGGER {%1 is in bad shape.} {#color bold,red} "color"
  374. #TRIGGER {%1 is in very bad shape.} {#color bold,red} "color"
  375. #TRIGGER {%1 is moderately hurt.} {#color bold,green} "color"
  376. #TRIGGER {%1 is not in a good shape.} {#color blue} "color"
  377. #TRIGGER {You break out from the stun.} {#color bold,green} "color"
  378. #TRIGGER {You break your skill attempt.} {#color red} "color"
  379. #TRIGGER {%1 is slightly hurt.} {#color bold,green} "color"
  380. #TRIGGER {You feel fully healed.} {#color bold,green} "color"
  381. #TRIGGER {%1 starts concentrating on a spell.} {#color bold,cyan} "color"
  382. #TRIGGER {,-EARTHLY MATTERS-----------------------------------------------------------.} {#color red} "color"
  383. #TRIGGER {,-GUILDS AND PROFESSIONS----------------------------------------------------.} {#color red} "color"
  384. #TRIGGER {,-ADVENTURER'S ATTRIBUTES---------------------------------------------------.} {#color red} "color"
  385. #TRIGGER {Beast! eats %1 of %1.} {get all gold;pet bear;get parchment;get scroll} "ranger|Pet"
  386. #TRIGGER {Emlar the cleric of Silvain} {#color bold,purple} "color"
  387. #TRIGGER {You score a CRITICAL hit!} {#color bold,green} "color"
  388. #TRIGGER {You start concentrating on the skill} {#color bold,green} "color"
  389. #TRIGGER {You STUN %1} {#color bold,blue} "color"
  390. #TRIGGER {You suddenly feel cold as the presence leaves your body.} {#echo Spirit Of Nature ~<~< DOWN >>;son = Down} "ranger|Skills"
  391. #TRIGGER {Your skin turns green and fissures, thickening into a layer of tough bark.} {#echo Barkskin ~<~< UP >>} "ranger|Skills"
  392. #TRIGGER {You stop casting the spell.} {#color blue} "color"
  393. #TRIGGER {Your Axe of Thunder paralyzes %1} {#color blue} "color"
  394. #TRIGGER {Your barkskin wears off.} {#echo Barkskin ~<~< DOWN >>} "ranger|Skills"
  395. #TRIGGER {%1 leaves south,north,west,east,} {#color bold,magenta} "color"
  396. #TRIGGER {%1 seems to have regained control of %2!} {#color red} "color"
  397. #TRIGGER {%1 grabs your hand and throws you out of the room.} {#color bold,green} "color"
  398. #TRIGGER {Without reservation, %1 unleashes a brutal scream!} {#color red} "color"
  399. #TRIGGER {Your painful attack leaves %1 stunned and confused!} {#color bold,blue} "color"
  400. #TRIGGER {%1 is DEAD, R.I.P.} {loot;tin corpse;party say MOB DEAD!} "loot"
  401. #TRIGGER {Fatigue changed: You feel fully rested.} {#color bold,green;think Rested} "color"
  402. #TRIGGER {You lose your concentration and fight with less precision.} {#echo Trance ~<~< DOWN >>;ct = Down} "ranger|Skills"
  403. #TRIGGER {Your movements are now more focused and your mind is calm.} {#echo Trance ~<~< UP >>;stats;ct = Up} "ranger|Skills"
  404. #TRIGGER {You feel your concentration lessen.} {#echo White Effect ~<~< DOWN >>} "ranger|Berry"
  405. #TRIGGER {Your hands feel smooth again.} {#echo Brown effect ~<~< DOWN >>} "ranger|Berry"
  406. #TRIGGER {Your iron claw glows with a fierce electric charge, shocking %1} {#color blue} "color"
  407. #TRIGGER {You get STUNNED from the force of the attack.} {#color red} "color"
  408. #TRIGGER {^%w *[~[~{~<](*)[~]~}~>]:} {#IF (%1 != "inform" & %1 != "newbie" & %1 != "mud" & %1 != "sales");#CAP 1 messages} "Channels"
  409. #TRIGGER {^%w *[~[~{~<](party)[~]~}~>]:} {#cap Party} "Channels"
  410. #TRIGGER {^[~[~{~<](*)[~]~}~>]:} {#IF (%1 != "inform" & %1 != "newbie" & %1 != "mud" & %1 != "sales");#CAP 1 messages} "Channels"
  411. #TRIGGER {[~[~{~<]sales[~]~}~>]} {#cw white} "Channels"
  412. #TRIGGER {[~[~{~<]mud[~]~}~>]} {#cw red} "Channels"
  413. #TRIGGER {[~[~{~<]alert[~]~}~>]} {#cw bold,red} "Channels"
  414. #TRIGGER {[~[~{~<]newbie[~]~}~>]_1} {#cw bold,green} "Channels"
  415. #TRIGGER {[~[~{~<]party[~]~}~>]} {#cw 6} "Channels"
  416. #TRIGGER {[~[~{~<]inform[~]~}~>]} { #cw yellow} "Channels"
  417. #TRIGGER {^%1 pokes you in the ribs.$} {protaction = tell %lower(%1);protsreport} "PROTS"
  418. #TRIGGER {^hand, whirling around you. The magic settles finally on your skin,$} {gcoldprot = 0;#t+ gcold;party say ~{ Gcold ON ~}} "PROTS|ON Message"
  419. #TRIGGER {%w surrounds you with a telekinetic shield of force.$} {fsprot = 0;#t+ fs;party say ~{ FS ON ~}} "PROTS|ON Message"
  420. #TRIGGER {^(%w) regards you with a focused look in (%w) eyes and the air around$} {gphysprot = 0;#t+ gphys;party say ~{ Gphys ON ~}} "PROTS|ON Message"
  421. #TRIGGER {^(%w) closes (%w) eyes and in an instant you feel$} {gpoiprot = 0;#t+ gpoi;party say ~{ Gpoi ON ~}} "PROTS|ON Message"
  422. #TRIGGER {^light forms around you. The light collapses abruptly, and you$} {gfireprot = 0;#t+ gfire;party say ~{ Gfire ON ~}} "PROTS|ON Message"
  423. #TRIGGER {^your skin. The water sparkles and turns into a viscid$} {gacidprot = 0;#t+ gacid;party say ~{ Gacid ON ~}} "PROTS|ON Message"
  424. #TRIGGER {^(%w) places (%w) hand on your forehead and you feel a soothing void$} {gpsiprot = 0;#t+ gpsi;party say ~{ Gpsi ON ~}} "PROTS|ON Message"
  425. #TRIGGER {^(%w) points (%w) index finger at you, and an effulgent$} {gmagprot = 0;#t+ gmag;party say ~{ Gmag ON ~}} "PROTS|ON Message"
  426. #TRIGGER {^(%w) thrusts (%w) hands toward you, and an arc of ardent$} {gelecprot = 0;#t+ gelec;party say ~{ Gelec ON ~}} "PROTS|ON Message"
  427. #TRIGGER {^(%w) exhales hard and a gust of wind blows against your$} {gasphxprot = 0;#t+ gasphx;party say ~{ Gasphx ON ~}} "PROTS|ON Message"
  428. #TRIGGER {^(%w) eyes you attentively and the air around you starts to ripple.$} {lphysprot = 0;#t+ lphys;party say ~{ Lphys ON ~}} "PROTS|ON Message"
  429. #TRIGGER {^of blue light forms around you. The light collapses abruptly, and$} {lfireprot = 0;#t+ lfire;party say ~{ Lfire ON ~}} "PROTS|ON Message"
  430. #TRIGGER {^(%w) touches your forehead and you feel a relaxing$} {lpsiprot = 0;#t+ lpsi;party say ~{ Lpsi ON ~}} "PROTS|ON Message"
  431. #TRIGGER {^on your skin. The water glitters faintly and turns into an$} {lacidprot = 0;#t+ lacid;party say ~{ Lacid ON ~}} "PROTS|ON Message"
  432. #TRIGGER {^(%w) closes (%w) eyes and in an instant you$} {lpoiprot = 0;#t+ lpoi;party say ~{ Lpoi ON ~}} "PROTS|ON Message"
  433. #TRIGGER {^(%w) points (%w) index finger at you, and a sizzling stream$} {lmagprot = 0;#t+ lmag;party say ~{ Lmag ON ~}} "PROTS|ON Message"
  434. #TRIGGER {^slowly revolving around you. The magic settles finally on your$} {lcoldprot = 0;#t+ lcold;party say ~{ Lcold ON ~}} "PROTS|ON Message"
  435. #TRIGGER {^(%w) breathes out and a light breeze brushes against your$} {lasphxprot = 0;#t+ lasphx;party say ~{ Lasphx ON ~}} "PROTS|ON Message"
  436. #TRIGGER {^energy leaps at you. The magic penetrates your chest, and$} {lelecprot = 0;#t+ lelec;party say ~{ Lelec ON ~}} "PROTS|ON Message"
  437. #TRIGGER {^A shining robe of glowing silver surrounds you.$} {aogprot = 0;aogs = Up;#t+ aog;party say ~{ AOG ON ~}} "PROTS|ON Message"
  438. #TRIGGER {^Shining vestments of glowing silver surround you.$} {aogprot = 0;aogs = Up;#t+ aog;party say ~{ AOG ON ~}} "PROTS|ON Message"
  439. #TRIGGER {^A shining suit of glowing silver mail surrounds you.$} {aogprot = 0;aogs = Up;#t+ aog;party say ~{ AOG ON ~}} "PROTS|ON Message"
  440. #TRIGGER {^Your brain feels bigger.$} {bupprot = 0;#t+ bup;party say ~{ BUP ON ~}} "PROTS|ON Message"
  441. #TRIGGER {^With a flash a shining hauberk of pure energy encases you.$} {ehprot = 0;#t+ eh;party say ~{ EH ON ~}} "PROTS|ON Message"
  442. #TRIGGER {^You feel in complete harmony.$} {haprot = 0;Harmours = Up;#t+ ha;party say ~{ HA ON ~}} "PROTS|ON Message"
  443. #TRIGGER {^You feel inner strength increasing.$} {ipprot = 0;ips = Up;#t+ ip;party say ~{ IP ON ~}} "PROTS|ON Message"
  444. #TRIGGER {^(%w) stares deep into your eyes, bolstering your concentration greatly.$} {iwprot = 0;#t+ iw;party say ~{ IW ON ~}} "PROTS|ON Message"
  445. #TRIGGER {^You feel more sturdy.$} {mupprot = 0;unpains = Up;#t+ mup;party say ~{ MUP ON ~}} "PROTS|ON Message"
  446. #TRIGGER {^You feel like you might be ready for harmony.$} {prepprot = 0;#t+ prep;party say ~{ PREP OF HARMONY ON ~}} "PROTS|ON Message"
  447. #TRIGGER {^You feel your metabolism speed up.$} {regenprot = 0;regens = Up;#t+ regen;party say ~{ REGEN ON ~}} "PROTS|ON Message"
  448. #TRIGGER {^Roronoa wobbles around a bit.$} {srprot = 0;Srs = Up;#t+ sr;party say ~{ SR ON ~}} "PROTS|ON Message"
  449. #TRIGGER {^You feel like you could carry the world.$} {tupprot = 0;#t+ tup;party say ~{ TUP ON ~}} "PROTS|ON Message"
  450. #TRIGGER {^You feel enveloped in harmony.$} {hbarprot = 0;#t+ hbar;party say ~{ HBAR ON ~}} "PROTS|ON Message"
  451. #TRIGGER {^You feel magically heavier.$} {hwprot = 0;#t+ hw;party say ~{ HW ON ~}} "PROTS|ON Message"
  452. #TRIGGER {^Your skin turns green and fissures, thickening into a layer of tough bark.$} {#if (@barkprot > 1) {party say ~{ BARKSKIN @barkprot/2 ~}} {#add barkprot 1;party say ~{ BARKSKIN @barkprot/2 ~}}} "PROTS|ON Message"
  453. #TRIGGER {^(%w) enchants the air around you, blurring your figure.$} {#if (@blurprot > 1) {party say ~{ BLUR ON @blurprot/2 ~}} {#add blurprot 1;party say ~{ BLUR ON @blurprot/2 ~}}} "PROTS|ON Message"
  454. #TRIGGER {^(%w) displaces your image.$} {#if (@disprot > 1) {party say ~{ DISPLACEMENT ON @disprot/2 ~}} {#add disprot 1;party say ~{ DISPLACEMENT ON @disprot/2 ~}}} "PROTS|ON Message"
  455. #TRIGGER {^You are surrounded by a green glow.$} {#if (@sopprot > 1) {party say ~{ SOP ON @sopprot/2 ~}} {#add sopprot 1;party say ~{ SOP ON @sopprot/2 ~}};Sops = Up} "PROTS|ON Message"
  456. #TRIGGER {^Granite plates form over your skin.$} {#if (@ssprot > 1) {party say ~{ SS ON @ssprot/2 ~}} {#add ssprot 1;party say ~{ SS ON @ssprot/2 ~}}} "PROTS|ON Message"
  457. #TRIGGER {^(%W) casts a protective spell on you.$} {#if (@vaprot > 1) {party say ~{ VA ON @vaprot/2 ~}} {#add vaprot 1;party say ~{ VA ON @vaprot/2 ~}}} "PROTS|ON Message"
  458. #TRIGGER {^%1 images of yourself appear.$} {mirrorsprot = 0;#t+ mirrors;#echo ~{ MIRRORS ON ~}} "PROTS|ON Message"
  459. #TRIGGER {^%1 puts a protective blue aura around your head.$} {wbprot = 0;#t+ wb;party say ~{ WB ON ~}} "PROTS|ON Message"
  460. #TRIGGER {^hauberk around yourself.$} {ehprot = 0;#t+ eh;party say ~{ Self-EH ON ~}} "PROTS|ON Message"
  461. #TRIGGER {^Your vision seems more sensitive.$} {smprot = 0;#t+ sm;party say ~{ SM ON ~}} "PROTS|ON Message"
  462. #TRIGGER {^You feel wiser as holy wisdom expands your mind.$} {hwisprot = 0;#t+ hwis;party say ~{ HWIS ON ~}} "PROTS|ON Message"
  463. #TRIGGER {%1 draws a protective circle in the air and shadows cover your body.} {ps ---ShadowShield---> ON;#t+ ShadowShield;#var shadowshield 1} "PROTS|ON Message"
  464. #TRIGGER {^You form a barrier of repulsive magic around yourself.$} {#if (@sopprot > 1) {party say ~{ SOP ON @sopprot/2 ~}} {#add sopprot 1;party say ~{ SOP ON @sopprot/2 ~}};sops = Up} "PROTS|ON Message"
  465. #TRIGGER {^You lift up your shield.$} {wosprot = 0;#t+ wos;party say ~{ WoS ON ~}} "PROTS|ON Message"
  466. #TRIGGER {^You feel wiser.$} {enlightprot = 0;enlights = Up;#t+ enlight;party say ~{ ENLIGHT ON ~}} "PROTS|ON Message"
  467. #TRIGGER {^Your view becomes misty.$} {zerkprot = 0;#t+ zerk;party say ~{ ZERK ON ~}} "PROTS|ON Message"
  468. #TRIGGER {^You concentrate on your body, and its composition is revealed to your$} {vfprot = 0;#t+ vf;party say ~{ VF ON ~}} "PROTS|ON Message"
  469. #TRIGGER {^A great chill washes over you as the magical warmth leaves you.$} {party say ~{ Gcold OFF ~(@gcoldprot~) ~};#t- gcold;gcoldprot = Off} "PROTS|OFF Message"
  470. #TRIGGER {^The force shield dissipates.$} {party say ~{ FS OFF ~(@fsprot~) ~};#t- fs;fsprot = Off} "PROTS|OFF Message"
  471. #TRIGGER {^The air around you is calm once more as the wavering stops.$} {party say ~{ Gphys OFF ~(@gphysprot~) ~};#t- gphys;gphysprot = Off} "PROTS|OFF Message"
  472. #TRIGGER {^The blazing fervor in your veins is gone.$} {party say ~{ Gpoi OFF ~(@gpoiprot~) ~};#t- gpoi;gpoiprot = Off} "PROTS|OFF Message"
  473. #TRIGGER {^The freezing grip of winter disappears and you feel comfortably warm again.$} {party say ~{ Gfire OFF ~(@gfireprot~) ~};#t- gfire;gfireprot = Off} "PROTS|OFF Message"
  474. #TRIGGER {^The irritating viscid substance on your skin disappears.$} {party say ~{ Gacid OFF ~(@gacidprot~) ~};#t- gacid;gacidprot = Off} "PROTS|OFF Message"
  475. #TRIGGER {^The soothing void around your soul is no more.$} {party say ~{ Gpsi OFF ~(@gpsiprot~) ~};#t- gpsi;gpsiprot = Off} "PROTS|OFF Message"
  476. #TRIGGER {^The swirling shell of effulgent magic around you vanishes.$} {party say ~{ Gmag OFF ~(@gmagprot~) ~};#t- gmag;gmagprot = Off} "PROTS|OFF Message"
  477. #TRIGGER {^The world flashes around you and with a quick spasm the magic in your body disappears.$} {party say ~{ Glelc OFF ~(@gelecprot~) ~};#t- gelec;gelecprot = Off} "PROTS|OFF Message"
  478. #TRIGGER {^You gasp for air as a choking feeling passes over you.$} {party say ~{ Gasphx OFF ~(@gasphxprot~) ~};#t- gasphx;gasphxprot = Off} "PROTS|OFF Message"
  479. #TRIGGER {^The air around you is calm once more as the rippling stops.$} {party say ~{ Lphys OFF ~(@lphysprot~) ~};#t- lphys;lphysprot = Off} "PROTS|OFF Message"
  480. #TRIGGER {^The chill in your bones is gone and you feel comfortably warm again.$} {party say ~{ Lfire OFF ~(@lfireprot~) ~};#t- lfire;lfireprot = Off} "PROTS|OFF Message"
  481. #TRIGGER {^The relaxing emptiness in your mind is no more.$} {party say ~{ Lpsi OFF ~(@lpsiprot~) ~};#t- lpsi;lpsiprot = Off} "PROTS|OFF Message"
  482. #TRIGGER {^The tickling adhesive fluid on your skin disappears.$} {party say ~{ Lacid OFF ~(@lacidprot~) ~};#t- lacid;lacidprot = Off} "PROTS|OFF Message"
  483. #TRIGGER {^The warmth in your veins is gone.$} {party say ~{ Lpoi OFF ~(@lpoiprot~) ~};#t- lpoi;lpoiprot = Off} "PROTS|OFF Message"
  484. #TRIGGER {^The whirlwind of protective magic around you vanishes.$} {party say ~{ Lmag OFF ~(@lmagprot~) ~};#t- lmag;lmagprot = Off} "PROTS|OFF Message"
  485. #TRIGGER {^You feel cold and exposed as the magical warmth leaves you.$} {party say ~{ Lcold OFF ~(@lcoldprot~) ~};#t- lcold;lcoldprot = Off} "PROTS|OFF Message"
  486. #TRIGGER {^You have trouble breathing for a moment.$} {party say ~{ Lasphx OFF ~(@lasphxprot~) ~};#t- lasphx;lasphxprot = Off} "PROTS|OFF Message"
  487. #TRIGGER {^Your surroundings flash and with a shiver the magic in your body disappears.$} {party say ~{ Lelec OFF ~(@lelecprot~) ~};#t- lelec;lelecprot = Off} "PROTS|OFF Message"
  488. #TRIGGER {^The Armour of God surrounding you fades away.$} {party say ~{ AOG OFF ~(@aogprot~) ~};#t- aog;aogprot = Off;aogs = Down} "PROTS|OFF Message"
  489. #TRIGGER {^Your brain feels smaller.$} {party say ~{ BUP OFF ~(@bupprot~) ~};#t- bup;bupprot = Off} "PROTS|OFF Message"
  490. #TRIGGER {^The energy surrounding your body dwindles away.$} {party say ~{ EH OFF ~(@ehprot~) ~};#t- eh;ehprot = Off} "PROTS|OFF Message"
  491. #TRIGGER {^You are no longer enveloped in harmony.$} {party say ~{ HBAR OFF ~(@hbarprot~) ~};#t- hbar;hbarprot = Off} "PROTS|OFF Message"
  492. #TRIGGER {^You no longer feel harmonious.$} {party say ~{ HA OFF ~(@haprot~) ~};#t- ha;haprot = Off;Harmours = Down} "PROTS|OFF Message"
  493. #TRIGGER {^You feel your inner power decreasing.$} {party say ~{ IP OFF ~(@ipprot~) ~};#t- ip;ipprot = Off;ips = Down} "PROTS|OFF Message"
  494. #TRIGGER {^Your Iron Will wears off.$} {party say ~{ IW OFF ~(@iwprot~) ~};#t- iw;iwprot = Off} "PROTS|OFF Message"
  495. #TRIGGER {^You feel a little like crap.$} {party say ~{ MUP OFF ~(@mupprot~) ~};#t- mup;mupprot = Off;unpains = Down} "PROTS|OFF Message"
  496. #TRIGGER {^You feel less prepared for harmony.$} {party say ~{ PREP OFF ~(@prepprot~) ~};#t- prep;prepprot = Off} "PROTS|OFF Message"
  497. #TRIGGER {^Your metabolism slows back down.$} {party say ~{ REGEN OFF ~(@regenprot~) ~};#t- regen;regenprot = Off;regens = Down} "PROTS|OFF Message"
  498. #TRIGGER {^Your stun resistance wears off.$} {party say ~{ SR OFF ~(@srprot~) ~};#t- sr;srprot = Off;srs = Down} "PROTS|OFF Message"
  499. #TRIGGER {^You feel lighter, but it doesn't affect your weight?$} {party say ~{ HW OFF ~(@hwprot~) ~};#t- hw;hwprot = Off} "PROTS|OFF Message"
  500. #TRIGGER {^You feel like crap.$} {party say ~{ TUP OFF ~(@tupprot~) ~};#t- tup;tupprot = Off} "PROTS|OFF Message"
  501. #TRIGGER {^Your vaporic armour spell wears off.$} {#if (@vaprot < 1) {party say ~{ VA OFF @vaprot/2 ~}} {#add vaprot -1;party say ~{ VA OFF @vaprot/2 ~}}} "PROTS|OFF Message"
  502. #TRIGGER {^Your barkskin wears off.$} {#if (@barkprot < 1) {party say ~{ BARK OFF @barkprot/2 ~}} {#add barkprot -1;party say ~{ BARK OFF @barkprot/2 ~}}} "PROTS|OFF Message"
  503. #TRIGGER {^Your protection spell wears off.$} {#if (@sopprot < 1) {party say ~{ SOP OFF @sopprot/2 ~}} {#add sopprot -1;party say ~{ SOP OFF @sopprot/2 ~}};sops = Down} "PROTS|OFF Message"
  504. #TRIGGER {^Your stoneskin crumbles and drops off.$} {#if (@ssprot < 1) {party say ~{ SS OFF @ssprot/2 ~}} {#add ssprot -1;party say ~{ SS OFF @ssprot/2 ~}}} "PROTS|OFF Message"
  505. #TRIGGER {^Your blur wears off.$} {#if (@blurprot < 1) {party say ~{ BLUR OFF @blurprot/2 ~}} {#add blurprot -1;party say ~{ BLUR OFF @blurprot/2 ~}}} "PROTS|OFF Message"
  506. #TRIGGER {^Your displacement wears off.$} {#if (@disprot < 1) {party say ~{ DISPLACEMENT OFF @disprot/2 ~}} {#add disprot -1;party say ~{ DISPLACEMENT OFF @disprot/2 ~}}} "PROTS|OFF Message"
  507. #TRIGGER {^You have no more mirror images!$} {#echo ~{ MIRRORS OFF ~(@mirrorsprot~) ~};#t- mirrors;mirrorsprot = Off} "PROTS|OFF Message"
  508. #TRIGGER {^Your water breathing spell is starting to fade!$} {party say ~{ WB is dropping! ~}} "PROTS|OFF Message"
  509. #TRIGGER {^You are no longer able to breathe underwater.$} {party say ~{ WB OFF ~(@wbprot~) ~};#t- wb;wbprot = Off} "PROTS|OFF Message"
  510. #TRIGGER {^Your vision feels less sensitive.$} {party say ~{ SM OFF ~(@smprot~) ~};#t- sm;smprot = Off} "PROTS|OFF Message"
  511. #TRIGGER {^You feel the wisdom leaving you.$} {party say ~{ HWIS OFF ~(@hwisprot~) ~};#t- hwis;hwisprot = Off} "PROTS|OFF Message"
  512. #TRIGGER {^All your images vanish!$} {#echo ~{ MIRRORS OFF ~(@mirrorsprot~) ~};#t- mirrors;mirrorsprot = Off} "PROTS|OFF Message"
  513. #TRIGGER {^Your hand starts to ache, forcing you to lower your shield.$} {party say ~{ WoS OFF ~(@wosprot~) ~};#t- wos;wosprot = Off} "PROTS|OFF Message"
  514. #TRIGGER {^You come out of your berserk!$} {party say ~{ ZERK OFF ~(@zerkprot~) ~};#t- zerk;zerkprot = Off;ignores=0} "PROTS|OFF Message"
  515. #TRIGGER {^You feel less wise.$} {party say ~{ ENLIGHT OFF ~(@enlightprot~) ~};#t- enlight;enlightprot = Off;enlights = Down} "PROTS|OFF Message"
  516. #TRIGGER {^You feel the red mist fading away.$} {party say +--ZERK DROPPING @ignores ignores--+} "PROTS|OFF Message"
  517. #TRIGGER {^The viscous black substance is absorbed by your skin, and so it disappears.$} {#t- vf;vfprot = Off;party say ~{ VF OFF ~}} "PROTS|OFF Message"
  518. #ALARM {-*1} {#add gcoldprot 1} "PROTS|Timers|Gcold"
  519. #ALARM {-*1} {#add gfireprot 1} "PROTS|Timers|Gfire"
  520. #ALARM {-*1} {#add gpsiprot 1} "PROTS|Timers|Gpsi"
  521. #ALARM {-*1} {#add gpoiprot 1} "PROTS|Timers|Gpoi"
  522. #ALARM {-*1} {#add gacidprot 1} "PROTS|Timers|Gacid"
  523. #ALARM {-*1} {#add gphysprot 1} "PROTS|Timers|Gphys"
  524. #ALARM {-*1} {#add gmagprot 1} "PROTS|Timers|Gmag"
  525. #ALARM {-*1} {#add gelecprot 1} "PROTS|Timers|Gelec"
  526. #ALARM {-*1} {#add gasphxprot 1} "PROTS|Timers|Gasphx"
  527. #ALARM {-*1} {#add lcoldprot 1} "PROTS|Timers|Lcold"
  528. #ALARM {-*1} {#add lfireprot 1} "PROTS|Timers|Lfire"
  529. #ALARM {-*1} {#add lpsiprot 1} "PROTS|Timers|Lpsi"
  530. #ALARM {-*1} {#add lpoiprot 1} "PROTS|Timers|Lpoi"
  531. #ALARM {-*1} {#add lacidprot 1} "PROTS|Timers|Lacid"
  532. #ALARM {-*1} {#add lphysprot 1} "PROTS|Timers|Lphys"
  533. #ALARM {-*1} {#add lmagprot 1} "PROTS|Timers|Lmag"
  534. #ALARM {-*1} {#add lelecprot 1} "PROTS|Timers|Lelec"
  535. #ALARM {-*1} {#add lasphxprot 1} "PROTS|Timers|Lasphx"
  536. #ALARM {-*1} {#add aogprot 1} "PROTS|Timers|AoG"
  537. #ALARM {-*1} {#add bupprot 1} "PROTS|Timers|BuP"
  538. #ALARM {-*1} {#add ehprot 1} "PROTS|Timers|EH"
  539. #ALARM {-*1} {#add haprot 1} "PROTS|Timers|HA"
  540. #ALARM {-*1} {#add ipprot 1} "PROTS|Timers|IP"
  541. #ALARM {-*1} {#add iwprot 1} "PROTS|Timers|IW"
  542. #ALARM {-*1} {#add mupprot 1} "PROTS|Timers|MUP"
  543. #ALARM {-*1} {#add prepprot 1} "PROTS|Timers|PREP"
  544. #ALARM {-*1} {#add regenprot 1} "PROTS|Timers|REGEN"
  545. #ALARM {-*1} {#add srprot 1} "PROTS|Timers|SR"
  546. #ALARM {-*1} {#add tupprot 1} "PROTS|Timers|TUP"
  547. #ALARM {-*1} {#add hbarprot 1} "PROTS|Timers|HBAR"
  548. #ALARM {-*1} {#add hwprot 1} "PROTS|Timers|HW"
  549. #ALARM {-*1} {#add mirrorsprot 1} "PROTS|Timers|MIRRORS"
  550. #ALARM {-*1} {#add wbprot 1} "PROTS|Timers|WB"
  551. #ALARM {-*1} {#add smprot 1} "PROTS|Timers|SM"
  552. #ALARM {-*1} {#add hwisprot 1} "PROTS|Timers|HWIS"
  553. #ALARM {-*1} {#add wosprot 1} "PROTS|Timers|WOS"
  554. #ALARM {-*1} {#add enlightprot 1} "PROTS|Timers|ENLIGHT"
  555. #ALARM {-*1} {#add zerkprot 1} "PROTS|Timers|ZERK"
  556. #ALARM {-*1} {#add vfprot 1} "PROTS|Timers|VF"
  557. #ALARM {-*1} {#add fsprot 1} "PROTS|Timers|FS"
  558. #TRIGGER {*NEW ROUND*} {pr} "loot"
  559. #TRIGGER {hp: (%d)?(%d)? sp: (%d)?(%d)?$} {#gag;hp = %1;hpmax = %2;sp = %3;spmax = %4} "statuswindow"
  560. #TRIGGER {Exp: (%d) ?((+%d))? Money: ?(in pocket: (%d).00)? ?(in bank: (%d).09)?} {#gag;expstatus = %1;explast = %2;goldonme = %4;goldinbank = %6} "statuswindow"
  561. #TRIGGER {Exp: (%d) ?((+%d))? Money: ?(in pocket: .0)? ?(in bank: (%d).09)?} {#gag;expstatus = %1;explast = %2;goldonme = in pocket: 0;goldinbank = in bank: %6} "statuswindow"
  562. #TRIGGER {^%w *[~[~{~<](sales)[~]~}~>]:} {#CAP 1 messages} "Channels" {disable}
  563. #TRIGGER {^%w *[~[~{~<](mud)[~]~}~>]:} {#CAP 1 messages} "Channels" {disable}
  564. #TRIGGER {^%w *[~[~{~<](newbie)[~]~}~>]:} {#CAP 1 messages} "Channels" {disable}
  565. #TRIGGER {^%w *[~[~{~<](alert)[~]~}~>]:} {#CAP 1 messages} "Channels" {disable}
  566. #TRIGGER {You created a party called Xp.} {party colour yellow;parry 0} "loot"
  567. #TRIGGER {Although swimming out here is exhausting, %1$} {stop} "misc"
  568. #TRIGGER {^You hit * (%x) times.$} {#if (%1 = 1) {#ad melee.1x 1;#ad meleet.1x 1};#if (%1 = 2) {#ad melee.2x 1;#ad meleet.2x 1};#if (%1 = 3) {#ad melee.3x 1;#ad meleet.3x 1};#if (%1 = 4) {#ad melee.4x 1;#ad meleet.4x 1};#if (%1 = 5) {#ad melee.5x 1;#ad meleet.5x 1};#if (%1 = 6) {#ad melee.6x 1;#ad meleet.6x 1};#if (%1 = 7) {#ad melee.7x 1;#ad meleet.7x 1};#if (%1 = 8) {#ad melee.8x 1;#ad meleet.8x 1};#if (%1 = 9) {#ad melee.9x 1;#ad meleet.9x 1};#ad melee.total 1;#ad meleet.total 1;#ad melee.hits %1;#ad meleet.hits %1} "counters|melee_stats"
  569. #TRIGGER {^You STUN (*).$} {#ad melee.stun 1;#ad meleet.stun 1} "counters|melee_stats" {case}
  570. #TRIGGER {^You skillfully parry * hit.$} {#ad melee.parry 1;#ad meleet.parry 1} "counters|melee_stats"
  571. #TRIGGER {^You nimbly dodge * hit.$} {#ad melee.dodge 1;#ad meleet.dodge 1} "counters|melee_stats"
  572. #TRIGGER {^You score a CRITICAL hit!$} {#ad melee.crits 1;#ad meleet.crits 1} "counters|melee_stats"
  573. #TRIGGER {^You strike with tremendous force, overwhelming * defenses!$} {#ad melee.overwhelming 1;#ad meleet.overwhelming 1} "counters|melee_stats"
  574. #TRIGGER {^You score an extra critical hit due to your organ knowledge.$} {#ad melee.organ 1;#ad meleet.organ 1} "counters|melee_stats"
  575. #TRIGGER {^Your inebriated state augments your blows with deadly strength!$} {#ad melee.inebriated 1;#ad meleet.inebriated 1} "counters|melee_stats"
  576. #TRIGGER {With great speed you move your weapon to block the attack.} {#ad melee.parry 1;#ad meleet.parry 1} "counters|melee_stats"
  577. #TRIGGER {You manage to parry the attack with an awesome display of skill.} {#ad melee.parry 1;#ad meleet.parry 1} "counters|melee_stats"
  578. #TRIGGER {You HEADCUT *} {#co 3;#ad melee.head 1;#ad meleet.head 1} "counters|melee_stats"
  579. #TRIGGER {Your sword glows magically and echoes to your mind:'TAMESHIVAR'} {#co 3;#ad melee.sword 1;#ad meleet.sword 1} "counters|melee_stats"
  580. #TRIGGER {^* hits you (%x) times.$} {#if (%1 = 1) {#ad melee.1x_hits 1;#ad meleet.1x_hits 1};#if (%1 = 2) {#ad melee.2x_hits 1;#ad meleet.2x_hits 1};#if (%1 = 3) {#ad melee.3x_hits 1;#ad meleet.3x_hits 1};#if (%1 = 4) {#ad melee.4x_hits 1;#ad meleet.4x_hits 1};#if (%1 = 5) {#ad melee.5x_hits 1;#ad meleet.5x_hits 1};#if (%1 = 6) {#ad melee.6x_hits 1;#ad meleet.6x_hits 1};#if (%1 = 7) {#ad melee.7x_hits 1;#ad meleet.7x_hits 1};#if (%1 = 8) {#ad melee.8x_hits 1;#ad meleet.8x_hits 1};#if (%1 = 9) {#ad melee.9x_hits 1;#ad meleet.9x_hits 1};#if (%1 = 10) {#ad melee.10x_hits 1;#ad meleet.10x_hits 1};#if (%1 = 11) {#ad melee.11x_hits 1;#ad meleet.11x_hits 1};#if (%1 = 12) {#ad melee.12x_hits 1;#ad meleet.12x_hits 1};#if (%1 = 13) {#ad melee.13x_hits 1;#ad meleet.13x_hits 1};#if (%1 = 14) {#ad melee.14x_hits 1;#ad meleet.14x_hits 1};#if (%1 = 15) {#ad melee.15x_hits 1;#ad meleet.15x_hits 1};#if (%1 = 16) {#ad melee.16x_hits 1;#ad meleet.16x_hits 1};#if (%1 = 17) {#ad melee.17x_hits 1;#ad meleet.17x_hits 1};#if (%1 = 18) {#ad melee.18x_hits 1;#ad meleet.18x_hits 1};#if (%1 = 19) {#ad melee.19x_hits 1;#ad meleet.19x_hits 1};#if (%1 = 20) {#ad melee.20x_hits 1;#ad meleet.20x_hits 1};#ad melee.total_hits 1;#ad meleet.total_hits 1;#ad melee.hits_hits %1;#ad meleet.hits_hits %1} "counters|melee_stats"
  581. #TRIGGER {That really HURT!} {sc} "misc"
  582. #TRIGGER {You deposit ?[(%d)]? gold into your account after taxing.} {exp} "statuswindow"
  583. #TRIGGER {^You hit %1 %2 times.$} {#PCOL mxpyellow %x2} "color"
  584. #TRIGGER {^%1 hits you %2 times.$} {#PCOL mxpred %x2} "color"
  585. #TRIGGER {Your body doesnt seem to sizzle anymore} {#echo Thunder ~<~< DOWN >>;thunder = Down} "ranger|Skills"
  586. #TRIGGER {Suddenly your body flashes bright white inviting the lightning to strike} {#echo Thunder ~<~< UP >>;thunder = Up} "ranger|Skills"
  587. #TRIGGER {The light spell wears off.} {#echo Infravision ~<~< DOWN >>} "ranger|Skills"
  588. #TRIGGER {You furiously shout 'Kiaaaa' and %2 (%1) head with blinding fast blow.} {use kungfu} "ranger|Skills"
  589. #TRIGGER {You passionately shout 'Kiaaaa' and crush %1 head with blinding fast blow.} {use kungfu} "ranger|Skills"
  590. #TRIGGER {You are again ready to try a finishing move.} {#echo MFATALITY READY} "misc"
  591. #TRIGGER {^You DECIMATE * face with a BRUTAL double palmstrike driving} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount1.seqfully, %if( @kfFat=1, kfCount1.seqalmost, %if( @kfFat=2, kfCount1.seqbit, %if( @kfFat=3, kfCount1.seqtired, kfCount1.seqexhaust)))), %if( @kfFat=0, kfCount1.snoeqfully, %if( @kfFat=1, kfCount1.snoeqalmost, %if( @kfFat=2, kfCount1.snoeqbit, %if( @kfFat=3, kfCount1.snoeqtired, kfCount1.snoeqexhaust))))) 1} "counters|kf_stats"
  592. #TRIGGER {^Your sweep lays} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount4.seqfully, %if( @kfFat=1, kfCount4.seqalmost, %if( @kfFat=2, kfCount4.seqbit, %if( @kfFat=3, kfCount4.seqtired, kfCount4.seqexhaust)))), %if( @kfFat=0, kfCount4.snoeqfully, %if( @kfFat=1, kfCount4.snoeqalmost, %if( @kfFat=2, kfCount4.snoeqbit, %if( @kfFat=3, kfCount4.snoeqtired, kfCount4.snoeqexhaust))))) 1} "counters|kf_stats"
  593. #TRIGGER {^You kick brutally to} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount7.seqfully, %if( @kfFat=1, kfCount7.seqalmost, %if( @kfFat=2, kfCount7.seqbit, %if( @kfFat=3, kfCount7.seqtired, kfCount7.seqexhaust)))), %if( @kfFat=0, kfCount7.snoeqfully, %if( @kfFat=1, kfCount7.snoeqalmost, %if( @kfFat=2, kfCount7.snoeqbit, %if( @kfFat=3, kfCount7.snoeqtired, kfCount7.snoeqexhaust))))) 1} "counters|kf_stats"
  594. #TRIGGER {^You do nasty simultaneous open palm strike rupturing} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount9.seqfully, %if( @kfFat=1, kfCount9.seqalmost, %if( @kfFat=2, kfCount9.seqbit, %if( @kfFat=3, kfCount9.seqtired, kfCount9.seqexhaust)))), %if( @kfFat=0, kfCount9.snoeqfully, %if( @kfFat=1, kfCount9.snoeqalmost, %if( @kfFat=2, kfCount9.snoeqbit, %if( @kfFat=3, kfCount9.snoeqtired, kfCount9.snoeqexhaust))))) 1} "counters|kf_stats"
  595. #TRIGGER {^You make some fancy martial arts maneuvers and fall flat on your face} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount10.seqfully, %if( @kfFat=1, kfCount10.seqalmost, %if( @kfFat=2, kfCount10.seqbit, %if( @kfFat=3, kfCount10.seqtired, kfCount10.seqexhaust)))), %if( @kfFat=0, kfCount10.snoeqfully, %if( @kfFat=1, kfCount10.snoeqalmost, %if( @kfFat=2, kfCount10.snoeqbit, %if( @kfFat=3, kfCount10.snoeqtired, kfCount10.snoeqexhaust))))) 1} "counters|kf_stats"
  596. #TRIGGER {^Your wicked open-handed blow to} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount6.seqfully, %if( @kfFat=1, kfCount6.seqalmost, %if( @kfFat=2, kfCount6.seqbit, %if( @kfFat=3, kfCount6.seqtired, kfCount6.seqexhaust)))), %if( @kfFat=0, kfCount6.snoeqfully, %if( @kfFat=1, kfCount6.snoeqalmost, %if( @kfFat=2, kfCount6.snoeqbit, %if( @kfFat=3, kfCount6.snoeqtired, kfCount6.snoeqexhaust))))) 1} "counters|kf_stats"
  597. #TRIGGER {^Your VICIOUS spear hand strike to stomach SMASHES a variety of ORGANS} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount5.seqfully, %if( @kfFat=1, kfCount5.seqalmost, %if( @kfFat=2, kfCount5.seqbit, %if( @kfFat=3, kfCount5.seqtired, kfCount5.seqexhaust)))), %if( @kfFat=0, kfCount5.snoeqfully, %if( @kfFat=1, kfCount5.snoeqalmost, %if( @kfFat=2, kfCount5.snoeqbit, %if( @kfFat=3, kfCount5.snoeqtired, kfCount5.snoeqexhaust))))) 1} "counters|kf_stats"
  598. #TRIGGER {^Your swift front kick to} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount8.seqfully, %if( @kfFat=1, kfCount8.seqalmost, %if( @kfFat=2, kfCount8.seqbit, %if( @kfFat=3, kfCount8.seqtired, kfCount8.seqexhaust)))), %if( @kfFat=0, kfCount8.snoeqfully, %if( @kfFat=1, kfCount8.snoeqalmost, %if( @kfFat=2, kfCount8.snoeqbit, %if( @kfFat=3, kfCount8.snoeqtired, kfCount8.snoeqexhaust))))) 1} "counters|kf_stats"
  599. #TRIGGER {^You SEVER * spine with a CRUEL strike, TEARING through * abdomen.} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount2.seqfully, %if( @kfFat=1, kfCount2.seqalmost, %if( @kfFat=2, kfCount2.seqbit, %if( @kfFat=3, kfCount2.seqtired, kfCount2.seqexhaust)))), %if( @kfFat=0, kfCount2.snoeqfully, %if( @kfFat=1, kfCount2.snoeqalmost, %if( @kfFat=2, kfCount2.snoeqbit, %if( @kfFat=3, kfCount2.snoeqtired, kfCount2.snoeqexhaust))))) 1} "counters|kf_stats"
  600. #TRIGGER {^Your awesome spear hand strike penetrates * solar plexus} {#ADD %if( @kfWithEQ=1, %if( @kfFat=0, kfCount3.seqfully, %if( @kfFat=1, kfCount3.seqalmost, %if( @kfFat=2, kfCount3.seqbit, %if( @kfFat=3, kfCount3.seqtired, kfCount3.seqexhaust)))), %if( @kfFat=0, kfCount3.snoeqfully, %if( @kfFat=1, kfCount3.snoeqalmost, %if( @kfFat=2, kfCount3.snoeqbit, %if( @kfFat=3, kfCount3.snoeqtired, kfCount3.snoeqexhaust))))) 1} "counters|kf_stats"
  601. #TRIGGER {^Fatigue changed: You feel a bit tired.} {kfFat = 2} "counters|kf_stats"
  602. #TRIGGER {^Fatigue changed: You feel almost fully rested.} {kfFat=1} "counters|kf_stats"
  603. #TRIGGER {^Fatigue changed: You feel tired.} {kfFat=3} "counters|kf_stats"
  604. #TRIGGER {^Fatigue changed: You feel fully rested.} {kfFat=0} "counters|kf_stats"
  605. #TRIGGER {^Fatigue changed: You are exhausted.} {kfFat=4} "counters|kf_stats"
  606. #TRIGGER {You snort and feel the true power once again in your arms.} {#echo MFATALITY READY} "misc"
  607. #TRIGGER {^*NEW ROUND*$} {#ad crits.totalrounds 1} "counters|pcrit_stats|crits|partycrits"
  608. #TRIGGER {^You grin as your magical attack hits*from an unguarded angle!} {#ad crits.mag2 1;#ad crits.totalcrits 1;#ad crits.totalmagcrit 1;#hi;#co turquoise} "counters|pcrit_stats|crits|partycrits|magcrits"
  609. #TRIGGER {^You notice*has*guard down as your ruthless attack lands!} {#ad crits.mag3 1;#ad crits.totalcrits 1;#ad crits.totalmagcrit 1;#hi;#co turquoise} "counters|pcrit_stats|crits|partycrits|magcrits"
  610. #TRIGGER {*screams as magic*through*neutralized defence,} {#ad crits.mag4 1;#ad crits.totalcrits 1;#ad crits.totalmagcrit 1;#hi;#co turquoise} "counters|pcrit_stats|crits|partycrits|magcrits"
  611. #TRIGGER {^Due to the excellent combat strategy of your team,} {#ad crits.mag5 1;#ad crits.totalcrits 1;#ad crits.totalmagcrit 1;#hi;#co turquoise} "counters|pcrit_stats|crits|partycrits|magcrits"
  612. #TRIGGER {^The electricity hits a nerve, and*spasms uncontrollably!} {#ad crits.ele2 1;#ad crits.totalcrits 1;#ad crits.totalelecrit 1;#hi;#co yellow} "counters|pcrit_stats|crits|partycrits|elecrits"
  613. #TRIGGER {^The smell of smoking flesh fills the air as you electrocute*} {#ad crits.ele3 1;#ad crits.totalcrits 1;#ad crits.totalelecrit 1;#hi;#co yellow} "counters|pcrit_stats|crits|partycrits|elecrits"
  614. #TRIGGER {^You cackle as you notice an opening in*defence and begin to} {#ad crits.ele4 1;#ad crits.totalcrits 1;#ad crits.totalelecrit 1;#hi;#co yellow} "counters|pcrit_stats|crits|partycrits|elecrits"
  615. #TRIGGER {^You SCORCH * with BLAZING RAYS of electricity that would impress} {#ad crits.ele5 1;#ad crits.totalcrits 1;#ad crits.totalelecrit 1;#hi;#co yellow} "counters|pcrit_stats|crits|partycrits|elecrits"
  616. #TRIGGER {^You managed to hit * JUST as * weapon was in contact with} {#ad crits.ele6 1;#ad crits.totalcrits 1;#ad crits.totalelecrit 1;#hi;#co yellow} "counters|pcrit_stats|crits|partycrits|elecrits"
  617. #TRIGGER {^Raising both of your hands to the level of your shoulders you feel no} {#ad crits.ele7 1;#ad crits.totalcrits 1;#ad crits.totalelecrit 1;#hi;#co yellow} "counters|pcrit_stats|crits|partycrits|elecrits"
  618. #TRIGGER {^You have succeeded in delivering the poison into an artery!} {#ad crits.poi3 1;#ad crits.totalpoicrit 1;#ad crits.totalcrits 1;#hi;#co darksalmon} "counters|pcrit_stats|crits|partycrits|poicrit"
  619. #TRIGGER {^The poison spreads all over*eyes!} {#ad crits.poi2 1;#ad crits.totalpoicrit 1;#ad crits.totalcrits 1;#hi;#co darksalmon} "counters|pcrit_stats|crits|partycrits|poicrit"
  620. #TRIGGER {^You succeeded in delivering the*poison straight to the heart!} {#ad crits.poi4 1;#ad crits.totalpoicrit 1;#ad crits.totalcrits 1;#hi;#co darksalmon} "counters|pcrit_stats|crits|partycrits|poicrit"
  621. #TRIGGER {^Your friends have distracted*so that*had no chance to} {#ad crits.poi5 1;#ad crits.totalpoicrit 1;#ad crits.totalcrits 1;#hi;#co darksalmon} "counters|pcrit_stats|crits|partycrits|poicrit"
  622. #TRIGGER {^The acid penetrates*skin and causes VAST internal damage!$} {#ad crits.acid2 1;#ad crits.totalcrits 1;#ad crits.totalacidcrit 1;#hi;#co green} "counters|pcrit_stats|crits|partycrits|acidcrit" {disable}
  623. #TRIGGER {^The acid splatters all over *'s exposed skin, BURNING * horribly!} {#ad crits.acid3 1;#ad crits.totalcrits 1;#ad crits.totalacidcrit 1;#hi;#co green} "counters|pcrit_stats|crits|partycrits|acidcrit" {disable}
  624. #TRIGGER {^ You manage to bypass all defenses, and the acid*within*} {#ad crits.acid4 1;#ad crits.totalcrits 1;#ad crits.totalacidcrit 1;#hi;#co green} "counters|pcrit_stats|crits|partycrits|acidcrit"
  625. #TRIGGER {^Your well-placed attack sprays corrosive acid*,} {#ad crits.acid5 1;#ad crits.totalcrits 1;#ad crits.totalacidcrit 1;#hi;#co green} "counters|pcrit_stats|crits|partycrits|acidcrit"
  626. #TRIGGER {^The acid spreads through*upper chest and eats its way to the} {#ad crits.acid6 1;#ad crits.totalcrits 1;#ad crits.totalacidcrit 1;#hi;#co green} "counters|pcrit_stats|crits|partycrits|acidcrit" {disable}
  627. #TRIGGER {^You hear disgusting sounds as bones snap and break apart!} {#ad crits.phy2 1;#ad crits.totalphycrit 1;#ad crits.totalcrits 1;#hi;#co brown} "counters|pcrit_stats|crits|partycrits|phycrit"
  628. #TRIGGER {^You laugh and deliver a blow so devastating it practically cracks * spine!} {#ad crits.phy3 1;#ad crits.totalphycrit 1;#ad crits.totalcrits 1;#hi;#co brown} "counters|pcrit_stats|crits|partycrits|phycrit"
  629. #TRIGGER {^You STRIKE*and then STRIKE*AGAIN, and STRIKE} {#ad crits.phy4 1;#ad crits.totalphycrit 1;#ad crits.totalcrits 1;#hi;#co brown} "counters|pcrit_stats|crits|partycrits|phycrit"
  630. #TRIGGER {^Your attack*vital organs, rendering*helpless} {#ad crits.phy5 1;#ad crits.totalphycrit 1;#ad crits.totalcrits 1;#hi;#co brown} "counters|pcrit_stats|crits|partycrits|phycrit"
  631. #TRIGGER {^Your AWESOME attack PENETRATES} {#ad crits.phy6 1;#ad crits.totalphycrit 1;#ad crits.totalcrits 1;#hi;#co brown} "counters|pcrit_stats|crits|partycrits|phycrit"
  632. #TRIGGER {^You take aim at*and assault*mind badly!} {#ad crits.psi2 1;#ad crits.totalpsicrit 1;#ad crits.totalcrits 1;#hi;#co orange} "counters|pcrit_stats|crits|partycrits|psicrit"
  633. #TRIGGER {^You catch*unaware of you and almost*mind!} {#ad crits.psi3 1;#ad crits.totalpsicrit 1;#ad crits.totalcrits 1;#hi;#co orange} "counters|pcrit_stats|crits|partycrits|psicrit"
  634. #TRIGGER {^Clearly sensing*thoughts you realize*is so angered by} {#ad crits.psi4 1;#ad crits.totalpsicrit 1;#ad crits.totalcrits 1;#hi;#co orange} "counters|pcrit_stats|crits|partycrits|psicrit"
  635. #TRIGGER {^You grin as you force yourself inside*mind and proceed to} {#ad crits.psi5 1;#ad crits.totalpsicrit 1;#ad crits.totalcrits 1;#hi;#co orange} "counters|pcrit_stats|crits|partycrits|psicrit"
  636. #TRIGGER {^You feel a rush of satisfication sweep over you and victory seems certain!} {#ad crits.psi9 1;#ad crits.totalpsicrit 1;#ad crits.totalcrits 1;#hi;#co orange} "counters|pcrit_stats|crits|partycrits|psicrit"
  637. #TRIGGER {^Your attack tears the lungs of*} {#ad crits.asp2 1;#ad crits.totalcrits 1;#ad crits.totalaspcrit 1;#hi;#co darkslategray} "counters|pcrit_stats|crits|partycrits|aspcrit"
  638. #TRIGGER {^Your attack suffocates * to the point of near death!} {#ad crits.asp3 1;#ad crits.totalcrits 1;#ad crits.totalaspcrit 1;#hi;#co darkslategray} "counters|pcrit_stats|crits|partycrits|aspcrit"
  639. #TRIGGER {^You have managed to create a vacuum that*the air out of*,} {#ad crits.asp4 1;#ad crits.totalcrits 1;#ad crits.totalaspcrit 1;#hi;#co darkslategray} "counters|pcrit_stats|crits|partycrits|aspcrit"
  640. #TRIGGER {^Your attack has caused the air to be SUCKED away from } {#ad crits.asp5 1;#ad crits.totalcrits 1;#ad crits.totalaspcrit 1;#hi;#co darkslategray} "counters|pcrit_stats|crits|partycrits|aspcrit"
  641. #TRIGGER {^You manage to aim your attack so that it almost ignites your enemy!} {#ad crits.fire2 1;#ad crits.totalcrits 1;#ad crits.totalfirecrit 1;#hi;#co red} "counters|pcrit_stats|crits|partycrits|firecrit"
  642. #TRIGGER {^You evaluate*body and aim your attack so that the flames engulf*!} {#ad crits.fire3 1;#ad crits.totalcrits 1;#ad crits.totalfirecrit 1;#hi;#co red} "counters|pcrit_stats|crits|partycrits|firecrit"
  643. #TRIGGER {^The fiery attack hits*from a DEADLY ANGLE and it is} {#ad crits.fire4 1;#ad crits.totalcrits 1;#ad crits.totalfirecrit 1;#hi;#co red} "counters|pcrit_stats|crits|partycrits|firecrit"
  644. #TRIGGER {^Your FIERY attack burns*with the fires of Hell and it} {#ad crits.fire5 1;#ad crits.totalcrits 1;#ad crits.totalfirecrit 1;#hi;#co red} "counters|pcrit_stats|crits|partycrits|firecrit"
  645. #TRIGGER {^You get a good hit on*, and while*freezes you hit*again!} {#ad crits.cold2 1;#ad crits.totalcrits 1;#ad crits.totalcoldcrit 1;#hi;#co blue} "counters|pcrit_stats|crits|partycrits|coldcrit"
  646. #TRIGGER {^You STRIKE*with a ray of COLD ENERGY where it hurts the most!} {#ad crits.cold3 1;#ad crits.totalcrits 1;#ad crits.totalcoldcrit 1;#hi;#co blue} "counters|pcrit_stats|crits|partycrits|coldcrit"
  647. #TRIGGER {^Your cruel attack FREEZES*blood solid and * suffers horribly!} {#ad crits.cold4 1;#ad crits.totalcrits 1;#ad crits.totalcoldcrit 1;#hi;#co blue} "counters|pcrit_stats|crits|partycrits|coldcrit"
  648. #TRIGGER {^You spread ICE all over your victim, rejoicing while} {#ad crits.cold5 1;#ad crits.totalcrits 1;#ad crits.totalcoldcrit 1;#hi;#co blue} "counters|pcrit_stats|crits|partycrits|coldcrit"
  649. #TRIGGER {^You realize that your attack of cold left*vulnerable for more!} {#ad crits.cold6 1;#ad crits.totalcrits 1;#ad crits.totalcoldcrit 1;#hi;#co blue} "counters|pcrit_stats|crits|partycrits|coldcrit"
  650. #TRIGGER {You find a good berry bush.} {MyTime = 360;#ALA MyAlarm -1 {#IF (@MyTime > 0) {#ADD MyTime -1} {#T- MyAlarm;#echo TIME IS UP !}} {} {disable};#T+ MyAlarm}
  651. #ALARM "MyAlarm" {-1} {#IF (@MyTime > 0) {#ADD MyTime -1} {#T- MyAlarm;#echo TIME IS UP !}} "" {disable}
  652. #TRIGGER {Roronoa enters the game.} {allinfo 10}
  653. "System|Pueblo"
  654. #KEY DIV {bc @target;scan @target} "Macros"
  655. #KEY CTRL-DEC {nextrun} "Macros"
  656. #KEY F1 {use first aid at roronoa} "Macros"
  657. #KEY F2 {healme} "Macros"
  658. #KEY DEC {use deadly torrent at @target} "Macros"
  659. #KEY MULT {use deadly torrent} "Macros"
  660. #KEY F9 {use beast speech at eat all} "Macros"
  661. #KEY F5 {c warrior} "Macros"
  662. #KEY F6 {c sergeant} "Macros"
  663. #KEY F7 {c crocodile} "Macros"
  664. #KEY KEY5 {map} "Macros"
  665. #KEY KEY7 {nw} "Macros"
  666. #KEY KEY9 {ne} "Macros"
  667. #KEY KEY3 {se} "Macros"
  668. #KEY KEY1 {sw} "Macros"
  669. #KEY KEY0 {look} "Macros"
  670. #KEY F8 {use corpse skinning at corpse} "Macros"
  671. #KEY F12 {get corpse} "Macros"
  672. #KEY F10 {get all sword} "Macros"
  673. #KEY F11 {drop all corpse} "Macros"
  674. #KEY ADD {up} "Macros"
  675. #KEY SUB {down} "Macros"
  676. #BUTTON 1 {Ai} {cast arcane infusion at roronoa} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "Buttons" {} {} {}
  677. #BUTTON 2 {Ce} {cast celerity at roronoa} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "Buttons" {} {} {}
  678. #BUTTON 3 {Iv} {cast infallible vision at roronoa} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "Buttons" {} {} {}
  679. #BUTTON 4 {Sa} {cast spellblade's ardor at roronoa} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "Buttons" {} {} {}
  680. #BUTTON 5 {Ra} {cast radiant aegis at roronoa} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "Buttons" {} {} {}
  681. #BUTTON 6 {Fs} {cast force shield at roronoa} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "Buttons" {} {} {}
  682. #BUTTON 7 {Stance} {cast augmented strikes at electric} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "Buttons" {} {} {}
  683. #BUTTON 8 {reg} {cast regeneration at roronoa try very slow} {} {} {} {} {} {} {} {} {} {} {} {} {} {} {} "Buttons" {} {} {}
  684. #STAT {%ansi(4)Berries Ready In : < @MyTime sec > Target: < @target > Currentrun: < @run1_current >} "statuswindow"
  685. #STW {
  686. %ansi(6)-------------Stats------------------
  687. %ansi(2) HP: %repeat( " ", 5-%len(@hp))%ansi(7)@hp %ansi(2)(%repeat( " ", 4-%len(@hpmax))@hpmax) %ansi(10)<%repeat(" ", 3-%len([@hp*100/@hpmax]))[@hp*100/@hpmax]%>
  688. %ansi(2)SP: %repeat( " ", 5-%len(@sp))%ansi(7)@sp %ansi(2)(%repeat( " ", 4-%len(@spmax))@spmax) %ansi(10)<%repeat(" ", 3-%len([@sp*100/@spmax]))[@sp*100/@spmax]%>
  689. %ansi(6)--------------Exp-------------------
  690. %ansi(2) %ansi(2) Exp:%ansi(7) @expstatus%ansi(2) (%ansi(7)@explast%ansi(2))
  691. %ansi(6)--------------Gold------------------
  692. %ansi(2) (%ansi(7)@goldonme%ansi(2))
  693. %ansi(2) (%ansi(7)@goldinbank%ansi(2))
  694. %ansi(6)-------------Fatigue----------------
  695. %ansi(2) %ansi(7) @fat
  696. %ansi(6)-------------Paladin----------------
  697. %ansi(2) Aog:%ansi(7) (@aogs) %ansi(2)Sop:%ansi(7) (@Sops)
  698. %ansi(2) SR: %ansi(7) (@Srs) %ansi(2)IP: %ansi(7) (@ips)
  699. %ansi(2) Reg:%ansi(7) (@regens) %ansi(2)Mop:%ansi(7) (@unpains)
  700. %ansi(2) Enlight: %ansi(7) (@enlights)
  701. %ansi(2) Harmour: %ansi(7) (@harmours)
  702. %ansi(6)--------------Prots-----------------
  703.  
  704. %if(@zerkprot == "Off",,ZERK(@zerkprot) )%if(@fsprot == "Off",,FS(@fsprot) )%if(@wosprot == "Off",,WOS(@wosprot) )%if(@gphysprot == "Off",,GPHYS(@gphysprot) )%if(@gcoldprot == "Off",,GCOLD(@gcoldprot) )%if(@gacidprot == "Off",,GACID(@gacidprot) )%if(@gpsiprot == "Off",,GPSI(@gpsiprot) )%if(@gpoiprot == "Off",,GPOI(@gpoiprot) )%if(@gfireprot == "Off",,GFIRE(@gfireprot) )%if(@gmagprot == "Off",,GMAG(@gmagprot) )%if(@gelecprot == "Off",,GELEC(@gelecprot) )%if(@gasphxprot == "Off",,GASPHX(@gasphxprot) )%if(@lphysprot == "Off",,LPHYS(@lphysprot) )%if(@lcoldprot == "Off",,LCOLD(@lcoldprot) )%if(@lacidprot == "Off",,LACID(@lacidprot) )%if(@lpsiprot == "Off",,LPSI(@lpsiprot) )%if(@lpoiprot == "Off",,LPOI(@lpoiprot) )%if(@lfireprot == "Off",,LFIRE(@lfireprot) )%if(@lmagprot == "Off",,LMAG(@lmagprot) )%if(@lelecprot == "Off",,LELEC(@lelecprot) )%if(@lasphxprot == "Off",,LASPHX(@lasphxprot) )%if(@aogprot == "Off",,AOG(@aogprot) )%if(@ipprot == "Off",,IP(@ipprot) )%if(@srprot == "Off",,SR(@srprot) )%if(@iwprot == "Off",,IW(@iwprot) )%if(@mupprot == "Off",,MUP(@mupprot) )%if(@bupprot == "Off",,BUP(@bupprot) )%if(@tupprot == "Off",,TUP(@tupprot) )%if(@hbarprot == "Off",,HBAR(@hbarprot) )%if(@haprot == "Off",,HA(@haprot) )%if(@hwprot == "Off",,HW(@hwprot) )%if(@regenprot == "Off",,REGEN(@regenprot) )%if(@prepprot == "Off",,PREP(@prepprot) )%if(@ehprot == "Off",,EH(@ehprot) )%if(@sopprot > 0,SOP(@sopprot/2) ,)%if(@vaprot > 0,VA(@vaprot/2) ,)%if(@ssprot > 0,SS(@ssprot/2) ,)%if(@barkprot > 0,BARK(@barkprot/2) ,)%if(@blurprot > 0,BLUR(@blurprot/2) ,)%if(@disprot > 0,DIS(@disprot/2) ,)%if(@wbprot == "Off",,WB(@wbprot) )%if(@smprot == "Off",,SM(@smprot) )%if(@hwisprot == "Off",,HWIS(@hwisprot) )%if(@enlightprot == "Off",,ENLIGHT(@enlightprot) )%if(@mirrorsprot == "Off",,MIRRORS(@mirrorsprot) )
  705. %ansi(6)------------------------------------
  706. } "statuswindow"
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