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- # AcidIsland Configuration 1.5.0
- acid:
- # Acid can damage ops or not
- damage-op: true
- # Acid can damage chickens - best to leave false because they like to swim
- damage-chickens: false
- command:
- # Island Command. What command users will run to access their island
- island: ai
- # The island admin command.
- admin: acid
- damage:
- acid:
- # Damage that a player will experience in acid. 10 is half their health typically. 5 would be easier.
- player: 10
- # Damage that monsters experience from acid
- monster: 5
- # Damage animals experience from acid
- animal: 5
- # Destroy items after this many seconds in acid. 0 = do not destroy items
- item: 15
- # Damage from acid rain
- rain: 3
- # Damage from acid snow
- snow: false
- # Delay before acid or acid rain starts burning
- # This can give time for conduit power to kick in
- delay: 1
- # Portion effects from going into acid water
- # You can list multiple effects
- effects:
- - CONFUSION
- - BLINDNESS
- protection:
- # If player wears a helmet then they will not suffer from acid rain
- helmet: false
- # If player wears any set of full armor, they will not suffer from acid damage
- full-armor: false
- world:
- # Friendly name for this world. Used in admin commands. Must be a single word
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- friendly-name: AcidIsland
- # Name of the world - if it does not exist then it will be generated.
- # It acts like a prefix for nether and end (e.g. acidisland_world, acidisland_world_nether, acidisland_world_end)
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- world-name: acidisland_world
- # World difficulty setting - PEACEFUL, EASY, NORMAL, HARD
- # Other plugins may override this setting
- difficulty: NORMAL
- # Radius of island in blocks. (So distance between islands is twice this)
- # Will be rounded up to the nearest 16 blocks.
- # It is the same for every dimension : Overworld, Nether and End.
- # This value cannot be changed mid-game and the plugin will not start if it is different.
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- distance-between-islands: 300
- # Default protection range radius in blocks. Cannot be larger than distance.
- # Admins can change protection sizes for players individually using /acid range set <player> <new range>
- # or set this permission: acidisland.island.range.<number>
- protection-range: 256
- # Start islands at these coordinates. This is where new islands will start in the
- # world. These must be a factor of your island distance, but the plugin will auto
- # calculate the closest location on the grid. Islands develop around this location
- # both positively and negatively in a square grid.
- # If none of this makes sense, leave it at 0,0.
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- start-x: 0
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- start-z: 0
- offset-x: 0
- offset-z: 0
- # Island height - Lowest is 5.
- # It is the y coordinate of the bedrock block in the schem.
- island-height: 50
- # Use your own world generator for this world.
- # In this case, the plugin will not generate anything.
- # /!\ This feature is experimental and might not work as expected or might not work at all.
- use-own-generator: false
- # Sea height (don't changes this mid-game unless you delete the world)
- # Minimum is 0, which means you are playing Skyblock!
- sea-height: 54
- # Maximum number of islands in the world. Set to -1 or 0 for unlimited.
- # If the number of islands is greater than this number, no new island will be created.
- max-islands: 0
- # The default game mode for this world. Players will be set to this mode when they create
- # a new island for example. Options are SURVIVAL, CREATIVE, ADVENTURE, SPECTATOR
- default-game-mode: SURVIVAL
- # The default biome for the overworld
- default-biome: WARM_OCEAN
- # The maximum number of players a player can ban at any one time in this game mode.
- # The permission acidisland.ban.maxlimit.X where X is a number can also be used per player
- # -1 = unlimited
- ban-limit: -1
- nether:
- # Generate Nether - if this is false, the nether world will not be made and access to
- # the nether will not occur. Other plugins may still enable portal usage.
- # Note: Some default challenges will not be possible if there is no nether.
- # Note that with a standard nether all players arrive at the same portal and entering a
- # portal will return them back to their islands.
- generate: true
- # Islands in Nether. Change to false for standard vanilla nether.
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- islands: true
- # Sea height in Nether. Only operates if nether islands is true.
- # Changing mid-game will cause problems!
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- sea-height: 54
- # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
- # Applies to both vanilla and islands Nether
- trees: true
- # Make the nether roof, if false, there is nothing up there
- # Change to false if lag is a problem from the generation
- # Only applies to islands Nether
- roof: false
- # Nether spawn protection radius - this is the distance around the nether spawn
- # that will be protected from player interaction (breaking blocks, pouring lava etc.)
- # Minimum is 0 (not recommended), maximum is 100. Default is 25.
- # Only applies to vanilla nether
- spawn-radius: 25
- end:
- # End Nether - if this is false, the end world will not be made and access to
- # the end will not occur. Other plugins may still enable portal usage.
- generate: true
- # Islands in The End. Change to false for standard vanilla end.
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- islands: true
- # Sea height in The End. Only operates if end islands is true.
- # Changing mid-game will cause problems!
- # /!\ BentoBox currently does not support changing this value mid-game. If you do need to change it, do a full reset of your databases and worlds.
- sea-height: 54
- # /!\ This feature is experimental and might not work as expected or might not work at all.
- dragon-spawn: false
- # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
- # players return to their island if the island has been overrun by monsters.
- # This setting is toggled in world flags and set by the settings GUI.
- # Mob white list - these mobs will NOT be removed when logging in or doing /island
- remove-mobs-whitelist:
- - ENDERMAN
- - WITHER
- - ZOMBIE_VILLAGER
- - PIG_ZOMBIE
- # World flags. These are boolean settings for various flags for this world
- flags:
- CREEPER_DAMAGE: true
- OBSIDIAN_SCOOPING: true
- PISTON_PUSH: false
- ISLAND_RESPAWN: true
- CREEPER_GRIEFING: false
- ENDERMAN_GRIEFING: true
- CLEAN_SUPER_FLAT: false
- CHEST_DAMAGE: false
- ENTER_EXIT_MESSAGES: true
- ENDERMAN_DEATH_DROP: true
- OFFLINE_REDSTONE: true
- REMOVE_MOBS: true
- ENDER_CHEST: false
- ITEM_FRAME_DAMAGE: false
- # These are the default protection settings for new islands.
- # The value is the minimum island rank required allowed to do the action
- # Ranks are: Visitor = 0, Member = 900, Owner = 1000
- default-island-flags:
- HURT_ANIMALS: 500
- REDSTONE: 500
- BUCKET: 500
- LOCK: 0
- ENDER_PEARL: 500
- DOOR: 500
- FURNACE: 500
- ANVIL: 500
- FISH_SCOOPING: 500
- END_PORTAL: 500
- BREEDING: 500
- HURT_VILLAGERS: 500
- FROST_WALKER: 500
- TURTLE_EGGS: 500
- COLLECT_LAVA: 500
- LEVER: 500
- HURT_MONSTERS: 0
- RIDING: 500
- NAME_TAG: 500
- ARMOR_STAND: 500
- TRADING: 0
- EGGS: 500
- ITEM_DROP: 0
- NOTE_BLOCK: 0
- NETHER_PORTAL: 500
- CROP_TRAMPLE: 500
- ITEM_PICKUP: 0
- DROPPER: 500
- BREWING: 500
- COLLECT_WATER: 500
- BUTTON: 500
- FIRE_EXTINGUISH: 500
- BEACON: 500
- TRAPDOOR: 500
- PRESSURE_PLATE: 0
- ITEM_FRAME: 500
- PLACE_BLOCKS: 500
- CRAFTING: 0
- SHEARING: 500
- ENCHANTING: 0
- BED: 500
- SPAWN_EGGS: 500
- MILKING: 0
- DISPENSER: 500
- GATE: 0
- EXPERIENCE_PICKUP: 500
- HOPPER: 500
- LEASH: 500
- MOUNT_INVENTORY: 500
- BREAK_BLOCKS: 500
- CHORUS_FRUIT: 500
- CONTAINER: 500
- JUKEBOX: 500
- # These are the default settings for new islands
- default-island-settings:
- PVP_END: false
- PVP_NETHER: false
- ANIMAL_SPAWN: true
- MONSTER_SPAWN: true
- FIRE_SPREAD: true
- PVP_OVERWORLD: false
- # These settings/flags are hidden from users
- # Ops can toggle hiding in-game using SHIFT-LEFT-CLICK on flags in settings
- hidden-flags: []
- # Visitor banned commands - Visitors to islands cannot use these commands in this world
- visitor-banned-commands:
- - spawner
- - spawnmob
- island:
- # Default max team size
- # Use this permission to set for specific user groups: acidisland.team.maxsize.<number>
- # Permission size cannot be less than the default below.
- max-team-size: 5
- # Default maximum number of homes a player can have. Min = 1
- # Accessed via /ai sethome <number> or /ai go <number>
- # Use this permission to set for specific user groups: acidisland.island.maxhomes.<number>
- max-homes: 1
- name:
- # Island naming
- # Only players with the TODO can name their island
- # It is displayed in the top ten and enter and exit announcements
- # It replaces the owner's name. Players can use & for color coding if they have the TODO permission
- # These set the minimum and maximum size of a name.
- min-length: 4
- max-length: 20
- reset:
- # How many resets a player is allowed (override with /acid clearresets <player>)
- # Value of -1 means unlimited, 0 means hardcore - no resets.
- # Example, 2 resets means they get 2 resets or 3 islands lifetime
- reset-limit: -1
- # Kicked or leaving players lose resets
- # Players who leave a team will lose an island reset chance
- # If a player has zero resets left and leaves a team, they cannot make a new
- # island by themselves and can only join a team.
- # Leave this true to avoid players exploiting free islands
- leavers-lose-reset: false
- # Allow kicked players to keep their inventory.
- # Overrides the on-leave inventory reset for kicked players.
- kicked-keep-inventory: false
- on-join:
- # What the plugin should reset when the player joins or creates an island
- # Reset Money - if this is true, will reset the player's money to the starting money
- # Recommendation is that this is set to true, but if you run multi-worlds
- # make sure your economy handles multi-worlds too.
- money: false
- # Reset inventory - if true, the player's inventory will be cleared.
- # Note: if you have MultiInv running or a similar inventory control plugin, that
- # plugin may still reset the inventory when the world changes.
- inventory: true
- # Reset Ender Chest - if true, the player's Ender Chest will be cleared.
- ender-chest: true
- on-leave:
- # What the plugin should reset when the player leaves or is kicked from an island
- # Reset Money - if this is true, will reset the player's money to the starting money
- # Recommendation is that this is set to true, but if you run multi-worlds
- # make sure your economy handles multi-worlds too.
- money: false
- # Reset inventory - if true, the player's inventory will be cleared.
- # Note: if you have MultiInv running or a similar inventory control plugin, that
- # plugin may still reset the inventory when the world changes.
- inventory: true
- # Reset Ender Chest - if true, the player's Ender Chest will be cleared.
- ender-chest: true
- sethome:
- nether:
- allow: true
- require-confirmation: true
- the-end:
- allow: true
- require-confirmation: true
- deaths:
- # Whether deaths are counted or not.
- counted: true
- # Maximum number of deaths to count. The death count can be used by add-ons.
- max: 999999999
- # When a player joins a team, reset their death count
- team-join-reset: true
- customranks: {}
- protection:
- # Geo restrict mobs.
- # Mobs that exit the island space where they were spawned will be removed.
- geo-limit-settings: []
- # Invincible visitors. List of damages that will not affect visitors.
- # Make list blank if visitors should receive all damages
- invincible-visitors:
- - BLOCK_EXPLOSION
- - CONTACT
- - CUSTOM
- - DROWNING
- - ENTITY_ATTACK
- - ENTITY_EXPLOSION
- - FALL
- - FALLING_BLOCK
- - FIRE
- - FIRE_TICK
- - LAVA
- - LIGHTNING
- - MAGIC
- - POISON
- - PROJECTILE
- - STARVATION
- - SUFFOCATION
- - THORNS
- - WITHER
- - DRAGON_BREATH
- - FLY_INTO_WALL
- - HOT_FLOOR
- - CRAMMING
- - VOID
- do-not-edit-these-settings:
- # These settings should not be edited
- reset-epoch: 0
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