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  1. INTRODUCTION
  2.  
  3. We want to make Gehennom more interesting. One way of doing so is by breaking up the mazes with interesting things like special rooms!
  4.  
  5. Potential additional idea #1:
  6. If we assign which demon lairs are to be generated at game start, we can customize the frequency of special rooms to relate to which lairs are present in the dungeon.
  7. Customization like this will contribute to making individual games feel more unique.
  8.  
  9.  
  10. Potential additional idea #2:
  11. If the lower half of Gehennom is split into Hell and Abyss, we will want to have rooms of appropriate alignment.
  12. Some of the rooms are also marked as entrances to hell/abyss, which would be used to make the branch stairs in gehennom interesting and noticable to the player.
  13.  
  14. FORMAT:
  15. NAME (ALIGNMENT) (SIZE) (SPECIAL)
  16. [MORE FREQUENT IF THESE LAIRS EXIST]
  17. - MONSTERS
  18. - MONSTERS
  19. - loot: SPECIFIC LOOT PLUS AN ARTIFACT [UNLESS "NO ARTIFACT"]
  20.  
  21.  
  22. With no further ado, onto the list!
  23.  
  24.  
  25. Dragon Hall (unaligned) (m)
  26. [(dragons not genocided), Mammon]
  27. - some dragons
  28. - loot: gold, random magical items
  29.  
  30. Throne Room (unaligned) (s-l)
  31. [Liliths, Mammon]
  32. - a regular throne room
  33. - loot: normal throne room loot
  34.  
  35. Library (unaligned) (m)
  36. [(liches not genocided), Pale Night, Dispater]
  37. - an arch-lich, sleeping
  38. - a master lich, sleeping
  39. - a few demiliches, sleeping
  40. - an eye of doom
  41. - some living lecterns
  42. - loot: blank spellbooks, a magic marker, no artifact
  43.  
  44. Temple to Moloch (unaligned) (s-m)
  45. - the attending priest
  46. - loot: no artifact
  47.  
  48. Random Store (unaligned) (s-m)
  49. [NOT Dispater, NOT Orcus]
  50. - the shopkeeper
  51. - loot: whatever the store is selling
  52.  
  53.  
  54.  
  55. Lava Pool (lawful) (l) (entrance to Hell)
  56. [Belial, Mephistopheles]
  57. - a pit fiend
  58. - a hellfire colossus
  59. - many devils
  60. - some imps
  61. - loot: random magical items, bonus artifact weapon
  62.  
  63. Legion Devil Barracks (lawful) (m-l)
  64. [Bael, Baalzebub, Dispater, Mammon, Liliths]
  65. - self explanatory
  66. - loot: weapons, armor
  67.  
  68. Vault (lawful) (s)
  69. [Mammon]
  70. - no monsters
  71. - loot: gold, weapons
  72.  
  73. Ice Patch (lawful) (l)
  74. [Creature in the Ice, Mephistopheles]
  75. - an ancient of ice
  76. - many ice devils
  77. - some freezing spheres, ice vortices
  78. - loot: random magical items
  79.  
  80. Spire (lawful) (s)
  81. [Baalzebub]
  82. - a few fallen angels
  83. - a few silver dragons
  84. - loot: wands
  85.  
  86.  
  87. Cave (chaotic) (l) (entrance to Abyss)
  88. [Lamashtu, Demogorgon]
  89. - a shayateen
  90. - many mariliths
  91. - some other demons
  92. - loot: weapons, bonus artifact weapon
  93.  
  94. Giant Hall (chaotic) (l)
  95. [Yeenoghu, Baphomet, Kostchtchie]
  96. - depending on patron demon:
  97. - - many gnolls / some minotaurs / many giants / [default: some minotaurs]
  98. - loot: gems, weapons
  99.  
  100. Drow Stonghold (chaotic) (xl)
  101. [Avatar of Lolth]
  102. - a dokkalfar eternal matriarch
  103. - many drow
  104. - loot: a throne, weapons, armor
  105.  
  106. Graveyard (chaotic) (s-l)
  107. [Orcus, Pale Night]
  108. - many zombies
  109. - many skeletons [Orcus]
  110. - loot: normal graveyard loot
  111.  
  112. Slime Pit (chaotic) (s-m)
  113. [Juiblex, Zuggtmoy]
  114. - a darkness given hunger
  115. - some 'P'
  116. - some '{'
  117. - some purple worms [Zuggtmoy]
  118. - loot: food
  119.  
  120. Water Hazard (chaotic) (s-m)
  121. [Dagon, Demogorgon]
  122. - some kraken
  123. - some ';'
  124. - some lethe elementals [Dagon]
  125. - loot: tools (underwater)
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