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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Tweaks to increase performance (Use at own risk)
  72. tweaks:
  73. # This option does not send scoreboard remove packets
  74. # to the client on quit. This can increase performance on servers
  75. # where players quit a lot (hubs, ...)
  76. #
  77. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  78. # /data folder
  79. #
  80. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  81. keepScoreboardOnQuit: false
  82. # Toggling allows you to disable the scoreboard
  83. database:
  84. # If you want the toggle to stay even when your users
  85. # log off you can enable this. Keep in mind that this requires a
  86. # MySQL or SQLite database.
  87. # If you are configuring the plugin for the first time it is advised
  88. # to stay away from these settings until you managed the scoreboard
  89. # set up.
  90. persistent: false
  91. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  92. # with isolation, url, driver, ...
  93. # Database name
  94. database: "featherboard"
  95. # Database username
  96. username: bukkit
  97. # Database isolation type
  98. isolation: SERIALIZABLE
  99. # Database driver
  100. driver: org.sqlite.JDBC
  101. # Database password
  102. password: walrus
  103. # Database driver URL
  104. # {DIR} will be replaced with the plugin directory
  105. # {NAME} will be replaced wit the plugin name
  106. url: jdbc:sqlite:{DIR}{NAME}.db
  107. # Save interval in ticks
  108. save-interval: 6000
  109.  
  110. # Disabled worlds. Add your world name in this list to
  111. # disable it.
  112. disabled-worlds:
  113. - 'example_world'
  114.  
  115. # Show delay on join. Usefull if you wish to let the user
  116. # enjoy a Title MOTD without having the scoreboard obstructing
  117. # the view.
  118. show-delay: 0
  119.  
  120. # Anti Flicker will use a new engine that will allow you to use fast animations
  121. # without any flicker.
  122. # You can disable this feature if you do not have fast refresh rates.
  123. antiflicker: true
  124.  
  125. # A list of different scoreboards
  126. boards:
  127. # Default FeatherBoard comes with a board called "default". All players have the permission
  128. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  129. # the permission is negated.
  130. #
  131. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  132. # names such as "vip-board", "mcmmo-levelup", ...
  133. default:
  134. # Every section here are different lines. The first section will be used as the title
  135. # the following sections will be used as the lines on the scoreboard (max 15)
  136. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  137. # things simple I will use logical names such as "title", "spacer", "header", ...
  138. title:
  139. # Every line has its own frames. The animation will loop through these frames on intervals
  140. # that you configure below.
  141. # Put all your frames under 'text:'. You can make as many lines as you want and use
  142. # placeholders and preset effects.
  143. # Keep in mind that there is a limit in line width!
  144. text:
  145. # To create cool looking animations you create yourself
  146. # you can use the graphical tool AnimationCreator
  147. # https://www.spigotmc.org/resources/animationcreator.6001/
  148. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  149. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  150. - '&3&lOrion &4&lFactions'
  151. # Interval is the animation interval in TICKS (20 ticks is one second).
  152. # Every X ticks the animation goes to the next frame (see above)
  153. # Once all frames are finished it will start over from the first one
  154. interval: 2
  155. # If you don't want a static order of the frames and want to show each frame at random
  156. # you can enable this option.
  157. random: false
  158. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  159. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  160. # These lines (usually a header or footer) are also good for decoration.
  161. header:
  162. text:
  163. - '<rainbow>&m+-=---------------------=-+</rainbow>'
  164. interval: 10
  165. random: true
  166. player-label:
  167. text:
  168. - ' &cPlayer Info'
  169. interval: 100
  170. random: false
  171. player-line1:
  172. text:
  173. - '&aPing&7: &3{ping}'
  174. interval: 2
  175. random: false
  176. player-line2:
  177. text:
  178. - '&aBalance&7: &3{money}'
  179. interval: 2
  180. random: false
  181. player-line3:
  182. text:
  183. - '&aTPS&7: &3{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded}'
  184. interval: 2
  185. random: false
  186. player-line4:
  187. text:
  188. - '&aPlayers&7: &3{onlineplayers}'
  189. interval: 2
  190. random: false
  191. player-line5:
  192. text:
  193. - ''
  194. interval: 2
  195. random: false
  196. player-label:
  197. text:
  198. - ' &cPlayer Info'
  199. interval: 100
  200. random: false
  201. player-line1:
  202. text:
  203. - '&aPing&7: &3{voteparty_currentvotes}&7/&3{voteparty_votesneeded}'
  204. interval: 2
  205. random: false
  206. # This is the same as the header. It is not needed since you already use the header as the longest line
  207. # but it looks cleaner having a footer.
  208. footer:
  209. text:
  210. - '<rainbow>&m+-=---------------------=-+</rainbow>'
  211. interval: 10
  212. random: true
  213. # This is a combat scoreboard example showing
  214. # combat related information.
  215. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  216. # (Unless you want it to show all the time)
  217. # You still need to 'trigger' this scoreboard in the vanilla_combat
  218. combat-scoreboard-example:
  219. # Lets just use the title,header and footer from the example above
  220. # for in depth configuration look above.
  221. #
  222. # When designing a board that is used when triggered on an event. You have
  223. # to think (before looking at the placeholders) what is relevant.
  224. # For example: When I think of combat my first thoughts are:
  225. # - Health: To see how much you have left
  226. # - Possible cooldown timers
  227. # - With who am I in combat?
  228. # - Target health
  229. # - mcMMO attacking level?
  230. #
  231. # Next you have to think what is important during that event:
  232. # - Combat: not too much distraction (no animations, smaller scoreboard)
  233. #
  234. # Once you know those things start looking for placeholders. A lot of events such
  235. # as mcmmo have placeholders that can only be used in such events.
  236. title:
  237. text:
  238. # To create cool looking animations you create yourself
  239. # you can use the graphical tool AnimationCreator
  240. # https://www.spigotmc.org/resources/animationcreator.6001/
  241. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  242. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  243. - '<single><delay times="10">&l><</delay></single>'
  244. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  245. - '<single>&f&lherB</single>'
  246. - '<single>&f&lherBo</single>'
  247. - '<single>&f&latherBoa</single>'
  248. - '<single>&f&leatherBoar</single>'
  249. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  250. interval: 2
  251. random: false
  252. header:
  253. text:
  254. - '&a&m+-----------------+'
  255. interval: 10
  256. random: true
  257. combat-label:
  258. text:
  259. - '&8&l> &7&lCombat target:'
  260. interval: 100
  261. random: false
  262. combat-data:
  263. text:
  264. - '{vanilla-combat_opponent_name}'
  265. interval: 2
  266. random: false
  267. spacer1:
  268. text: []
  269. interval: 100
  270. health-label:
  271. text:
  272. - '&8&l> &7&lHealth stats:'
  273. interval: 100
  274. random: false
  275. health-data-1:
  276. text:
  277. - '&aYou: {healthbar}'
  278. interval: 1
  279. random: false
  280. health-data-2:
  281. text:
  282. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  283. interval: 1
  284. random: false
  285. footer:
  286. text:
  287. - '&a&m+-----------------+'
  288. interval: 10
  289. random: true
  290. # This is an example for mcMMO when you level up
  291. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  292. # (Unless you want it to show all the time)
  293. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  294. mcmmo-levelup:
  295. text:
  296. # To create cool looking animations you create yourself
  297. # you can use the graphical tool AnimationCreator
  298. # https://www.spigotmc.org/resources/animationcreator.6001/
  299. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  300. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  301. - '&3&lOrion &4&lFactions'
  302. header:
  303. text:
  304. - '&a&m+-----------------+'
  305. interval: 10
  306. random: true
  307. info-label:
  308. text:
  309. # mcMMO-levelup comes with several event specific placeholders
  310. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  311. interval: 10
  312. spacer1: # This is a spacer an empty line
  313. text:
  314. - ''
  315. interval: 10
  316. # Do you want to randomize the animation frames?
  317. random: false
  318. skill-label: # You can add elements to the group and name them like you want
  319. # Lets make a static label
  320. text:
  321. - '&9&l> &e&lSkill:'
  322. interval: 10 # The interval is not important since its just 1 static text.
  323. # Do you want to randomize the animation frames?
  324. random: false
  325. skill:
  326. # Lets make a static label
  327. text:
  328. - '{mcmmo-levelup_skill_name}'
  329. interval: 10 # The interval is not important since its just 1 static text.
  330. # Do you want to randomize the animation frames?
  331. random: false
  332. spacer2: # This is a spacer an empty line
  333. text:
  334. - ''
  335. interval: 100
  336. # Do you want to randomize the animation frames?
  337. random: false
  338. skilllevel-label: # You can add elements to the group and name them like you want
  339. # Lets make a static label
  340. text:
  341. - '&b&l> &e&lCurrent level:'
  342. interval: 10 # The interval is not important since its just 1 static text.
  343. # Do you want to randomize the animation frames?
  344. random: false
  345. skilllevel:
  346. # Lets make a static label
  347. text:
  348. - '{mcmmo-levelup_skilllevel}'
  349. interval: 10 # The interval is not important since its just 1 static text.
  350. # Do you want to randomize the animation frames?
  351. random: false
  352. footer:
  353. text:
  354. - '&a&m+-----------------+'
  355. interval: 10
  356. random: true
  357. # This is an example for Towny when you enter a town
  358. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  359. # (Unless you want it to show all the time)
  360. # You still need to 'trigger' this scoreboard in the 'towny-town'
  361. towny-town-example:
  362. # Lets just use the title,header and footer from the example above
  363. # for in depth configuration look above.
  364. title:
  365. text:
  366. # To create cool looking animations you create yourself
  367. # you can use the graphical tool AnimationCreator
  368. # https://www.spigotmc.org/resources/animationcreator.6001/
  369. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  370. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  371. - '<single><delay times="10">&l><</delay></single>'
  372. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  373. - '<single>&f&lherB</single>'
  374. - '<single>&f&lherBo</single>'
  375. - '<single>&f&latherBoa</single>'
  376. - '<single>&f&leatherBoar</single>'
  377. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  378. interval: 2
  379. random: false
  380. header:
  381. text:
  382. - '&a&m+-------------------+'
  383. interval: 10
  384. random: true
  385. town-label:
  386. text:
  387. - '&bYou are in town:'
  388. interval: 100
  389. town-data:
  390. text:
  391. - '{towny_currenttown_name}'
  392. interval: 100
  393. spacer1:
  394. text: []
  395. interval: 100
  396. townboard-label:
  397. text:
  398. - '&bTown board:'
  399. interval: 100
  400. townboard:
  401. text:
  402. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  403. interval: 3
  404. spacer2:
  405. text: []
  406. interval: 100
  407. population-label:
  408. text:
  409. - '&bPopulation:'
  410. interval: 100
  411. poplulation-data:
  412. text:
  413. - '{towny_currenttown_residents}'
  414. interval: 100
  415. footer:
  416. text:
  417. - '&a&m+-------------------+'
  418. interval: 10
  419. random: true
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