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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.91.1.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.91.1.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: english.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: ''
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - numResidents: 0
  93. namePostfix: ' Ruins'
  94. mayorPrefix: 'Spirit '
  95. namePrefix: ''
  96. mayorPostfix: ''
  97. townBlockLimit: 1
  98. upkeepModifier: 1.0
  99. - numResidents: 1
  100. namePostfix: ' (Settlement)'
  101. mayorPrefix: ''
  102. namePrefix: ''
  103. mayorPostfix: ''
  104. townBlockLimit: 16
  105. upkeepModifier: 1.0
  106. - numResidents: 2
  107. namePostfix: ' (Hamlet)'
  108. mayorPrefix: ''
  109. namePrefix: ''
  110. mayorPostfix: ''
  111. townBlockLimit: 32
  112. upkeepModifier: 1.0
  113. - numResidents: 6
  114. namePostfix: ' (Village)'
  115. mayorPrefix: ''
  116. namePrefix: ''
  117. mayorPostfix: ''
  118. townBlockLimit: 96
  119. upkeepModifier: 1.0
  120. - numResidents: 10
  121. namePostfix: ' (Town)'
  122. mayorPrefix: ''
  123. namePrefix: ''
  124. mayorPostfix: ''
  125. townBlockLimit: 160
  126. upkeepModifier: 1.0
  127. - numResidents: 14
  128. namePostfix: ' (Large Town)'
  129. mayorPrefix: ''
  130. namePrefix: ''
  131. mayorPostfix: ''
  132. townBlockLimit: 224
  133. upkeepModifier: 1.0
  134. - numResidents: 20
  135. namePostfix: ' (City)'
  136. mayorPrefix: ''
  137. namePrefix: ''
  138. mayorPostfix: ''
  139. townBlockLimit: 320
  140. upkeepModifier: 1.0
  141. - numResidents: 24
  142. namePostfix: ' (Large City)'
  143. mayorPrefix: ''
  144. namePrefix: ''
  145. mayorPostfix: ''
  146. townBlockLimit: 384
  147. upkeepModifier: 1.0
  148. - numResidents: 28
  149. namePostfix: ' (Metropolis)'
  150. mayorPrefix: ''
  151. namePrefix: ''
  152. mayorPostfix: ''
  153. townBlockLimit: 448
  154. upkeepModifier: 1.0
  155.  
  156. # default Nation levels.
  157. nation_level:
  158. - kingPostfix: ''
  159. numResidents: 0
  160. namePostfix: ' (Nation)'
  161. townBlockLimitBonus: 10
  162. namePrefix: 'Land of '
  163. capitalPostfix: ''
  164. upkeepModifier: 1.0
  165. kingPrefix: 'Leader '
  166. capitalPrefix: ''
  167. nationTownUpkeepModifier: 1.0
  168. - kingPostfix: ''
  169. numResidents: 10
  170. namePostfix: ' (Nation)'
  171. townBlockLimitBonus: 20
  172. namePrefix: 'Federation of '
  173. capitalPostfix: ''
  174. upkeepModifier: 1.0
  175. kingPrefix: 'Count '
  176. capitalPrefix: ''
  177. nationTownUpkeepModifier: 1.0
  178. - kingPostfix: ''
  179. numResidents: 20
  180. namePostfix: ' (Nation)'
  181. townBlockLimitBonus: 40
  182. namePrefix: 'Dominion of '
  183. capitalPostfix: ''
  184. upkeepModifier: 1.0
  185. kingPrefix: 'Duke '
  186. capitalPrefix: ''
  187. nationTownUpkeepModifier: 1.0
  188. - kingPostfix: ''
  189. numResidents: 30
  190. namePostfix: ' (Nation)'
  191. townBlockLimitBonus: 60
  192. namePrefix: 'Kingdom of '
  193. capitalPostfix: ''
  194. upkeepModifier: 1.0
  195. kingPrefix: 'King '
  196. capitalPrefix: ''
  197. nationTownUpkeepModifier: 1.0
  198. - kingPostfix: ''
  199. numResidents: 40
  200. namePostfix: ' Empire'
  201. townBlockLimitBonus: 100
  202. namePrefix: 'The '
  203. capitalPostfix: ''
  204. upkeepModifier: 1.0
  205. kingPrefix: 'Emperor '
  206. capitalPrefix: ''
  207. nationTownUpkeepModifier: 1.0
  208. - kingPostfix: ''
  209. numResidents: 60
  210. namePostfix: ' Realm'
  211. townBlockLimitBonus: 140
  212. namePrefix: 'The '
  213. capitalPostfix: ''
  214. upkeepModifier: 1.0
  215. kingPrefix: 'God Emperor '
  216. capitalPrefix: ''
  217. nationTownUpkeepModifier: 1.0
  218.  
  219. ############################################################
  220. # +------------------------------------------------------+ #
  221. # | Town Claim/new defaults | #
  222. # +------------------------------------------------------+ #
  223. ############################################################
  224.  
  225. town:
  226. # Default public status of the town (used for /town spawn)
  227. default_public: 'true'
  228. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  229. default_open: 'false'
  230. # Default tax settings for new towns.
  231. default_taxes:
  232. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  233. tax: '0.0'
  234. # Default amount of shop tax of a new town.
  235. shop_tax: '0.0'
  236. # Default amount of embassy tax of a new town.
  237. embassy_tax: '0.0'
  238. # Default amount for town's plottax costs.
  239. plot_tax: '0.0'
  240. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  241. taxpercentage: 'false'
  242. # Limits the maximum amount of bonus blocks a town can buy.
  243. max_purchased_blocks: '0'
  244. # maximum number of plots any single resident can own
  245. max_plots_per_resident: '100'
  246. # Maximum number of towns allowed on the server.
  247. town_limit: '3000'
  248.  
  249. # Minimum number of plots any towns plot must be from the next town's own plots.
  250. # This will prevent town encasement to a certain degree.
  251. min_plot_distance_from_town_plot: '5'
  252.  
  253. # Minimum number of plots any towns home plot must be from the next town.
  254. # This will prevent someone founding a town right on your doorstep
  255. min_distance_from_town_homeblock: '5'
  256.  
  257. # Maximum distance between homblocks.
  258. # This will force players to build close together.
  259. max_distance_between_homeblocks: '0'
  260.  
  261. # The maximum townblocks available to a town is (numResidents * ratio).
  262. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  263. town_block_ratio: '8'
  264. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  265. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  266. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  267. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  268. town_block_size: '16'
  269.  
  270.  
  271. ############################################################
  272. # +------------------------------------------------------+ #
  273. # | Default new world settings | #
  274. # +------------------------------------------------------+ #
  275. ############################################################
  276.  
  277. # These flags are only used at the initial setup of a new world.
  278.  
  279. # Once Towny is running each world can be altered from within game
  280. # using '/townyworld toggle'
  281.  
  282. new_world_settings:
  283. # Default for new worlds to have towny enabled.
  284. using_towny: 'true'
  285.  
  286. pvp:
  287. # Set if PVP is enabled in this world
  288. world_pvp: 'true'
  289. # force_pvp_on is a global flag and overrides any towns flag setting
  290. force_pvp_on: 'false'
  291.  
  292. mobs:
  293. # world_monsters_on is a global flag setting per world.
  294. world_monsters_on: 'true'
  295. # force_town_monsters_on is a global flag and overrides any towns flag setting
  296. force_town_monsters_on: 'false'
  297.  
  298. explosions:
  299. # Allow explosions in this world
  300. world_explosions_enabled: 'true'
  301. # force_explosions_on is a global flag and overrides any towns flag setting
  302. force_explosions_on: 'false'
  303.  
  304. fire:
  305. # Allow fire to be lit and spread in this world.
  306. world_firespread_enabled: 'true'
  307. # force_fire_on is a global flag and overrides any towns flag setting
  308. force_fire_on: 'false'
  309.  
  310. # Prevent Endermen from picking up and placing blocks.
  311. enderman_protect: 'true'
  312. # Disable players trampling crops
  313. disable_player_crop_trampling: 'true'
  314. # Disable creatures trampling crops
  315. disable_creature_crop_trampling: 'true'
  316.  
  317. # World management settings to deal with un/claiming plots
  318. plot_management:
  319.  
  320. block_delete:
  321. enabled: 'true'
  322. # These items will be deleted upon a plot being unclaimed
  323. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  324.  
  325. mayor_plotblock_delete:
  326. enabled: 'true'
  327. # These items will be deleted upon a mayor using /plot clear
  328. # To disable deleting replace the current entries with NONE.
  329. mayor_plot_delete: WALL_SIGN,SIGN_POST
  330.  
  331. revert_on_unclaim:
  332. # *** WARNING***
  333. # If this is enabled any town plots which become unclaimed will
  334. # slowly be reverted to a snapshot taken before the plot was claimed.
  335. #
  336. # Regeneration will only work if the plot was
  337. # claimed under version 0.76.2, or
  338. # later with this feature enabled
  339. #
  340. # If you allow players to break/build in the wild the snapshot will
  341. # include any changes made before the plot was claimed.
  342. enabled: 'true'
  343. speed: 1s
  344. # These block types will NOT be regenerated
  345. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,SIGN_POST,WALL_SIGN,GLOWSTONE
  346.  
  347. wild_revert_on_mob_explosion:
  348. # Enabling this will slowly regenerate holes created in the
  349. # wilderness by monsters exploding.
  350. enabled: 'true'
  351. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  352. delay: 20s
  353.  
  354.  
  355. ############################################################
  356. # +------------------------------------------------------+ #
  357. # | Global town settings | #
  358. # +------------------------------------------------------+ #
  359. ############################################################
  360.  
  361. global_town_settings:
  362. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  363. friendly_fire: 'true'
  364. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  365. health_regen:
  366. speed: 3s
  367. enable: 'true'
  368. # Allow towns to claim outposts (a townblock not connected to town).
  369. allow_outposts: 'true'
  370. # Allow the use of /town spawn
  371. allow_town_spawn: 'true'
  372. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  373. allow_town_spawn_travel: 'true'
  374. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  375. allow_town_spawn_travel_nation: 'true'
  376. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  377. allow_town_spawn_travel_ally: 'true'
  378. # If non zero it delays any spawn request by x seconds.
  379. teleport_warmup_time: '0'
  380. # Respawn the player at his town spawn point when he/she dies
  381. town_respawn: 'false'
  382. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  383. town_respawn_same_world_only: 'false'
  384. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  385. # Allowed options: unclaimed,enemy,neutral
  386. prevent_town_spawn_in: enemy
  387. # Enables the [~Home] message.
  388. # If false it will make it harder for enemies to find the home block during a war
  389. show_town_notifications: 'true'
  390. # The required number of residents in a town to join a nation
  391. # If the number is 0, towns will not require a certain amount of residents to join a nation
  392. required_number_residents_join_nation: '0'
  393. # The required number of residents in a town to create a nation
  394. # If the number is 0, towns will not require a certain amount of residents to create a nation
  395. required_number_residents_create_nation: '0'
  396. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  397. refund_disband_low_residents: 'true'
  398. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  399. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  400. # List of animals which can be kiled on farm plots by town residents.
  401. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  402.  
  403.  
  404. ############################################################
  405. # +------------------------------------------------------+ #
  406. # | Plugin interfacing | #
  407. # +------------------------------------------------------+ #
  408. ############################################################
  409.  
  410. plugin:
  411.  
  412. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  413. database:
  414. database_load: flatfile
  415. database_save: flatfile
  416.  
  417. # SQL database connection details (IF set to use SQL).
  418. sql:
  419. hostname: localhost
  420. port: '3306'
  421. dbname: towny
  422. table_prefix: towny_
  423. username: root
  424. password: ''
  425.  
  426. # Flatfile backup settings.
  427. daily_backups: 'true'
  428. backups_are_deleted_after: 90d
  429.  
  430. # Valid entries are: zip, none.
  431. flatfile_backup: zip
  432.  
  433. interfacing:
  434.  
  435. tekkit:
  436. # Add any fake players for client/server mods (aka Tekkit) here
  437. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  438.  
  439. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  440. using_essentials: 'false'
  441.  
  442. # This will attempt to use Register (if present)
  443. # Then it will attempt to access iConomy 5.01 directly
  444. # Enable if you have either iConomy 5.01, or Register.jar to
  445. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  446. # https://github.com/iConomy/Register/tree/master/dist
  447. using_economy: 'true'
  448.  
  449. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  450. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  451. using_questioner:
  452. enable: 'true'
  453. # The command to accept invitations.
  454. accept: accept
  455. # The command to refuse invitations.
  456. deny: deny
  457.  
  458. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  459. # False to disable permission checks and rely on Towny settings.
  460. using_permissions: 'true'
  461.  
  462. day_timer:
  463. # The number of hours in each "day".
  464. # You can configure for 10 hour days. Default is 24 hours.
  465. day_interval: 1d
  466. # The time each "day", when taxes will be collected.
  467. # MUST be less than day_interval. Default is 12h (midday).
  468. new_day_time: 12h
  469.  
  470. # Lots of messages to tell you what's going on in the server with time taken for events.
  471. debug_mode: 'false'
  472.  
  473. # Info tool for server admins to use to query in game blocks and entities.
  474. info_tool: CLAY_BRICK
  475.  
  476. # Spams the player named in dev_name with all messages related to towny.
  477. dev_mode:
  478. enable: 'false'
  479. dev_name: ElgarL
  480.  
  481. # Record all messages to the towny.log
  482. logging: 'true'
  483. # If true this will cause the log to be wiped at every startup.
  484. reset_log_on_boot: 'true'
  485.  
  486.  
  487. ############################################################
  488. # +------------------------------------------------------+ #
  489. # | Filters colour and chat | #
  490. # +------------------------------------------------------+ #
  491. ############################################################
  492.  
  493. filters_colour_chat:
  494. # This is the name given to any NPC assigned mayor.
  495. npc_prefix: NPC
  496. # Regex fields used in validating inputs.
  497. regex:
  498. name_filter_regex: '[ /]'
  499. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  500. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  501. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  502.  
  503. modify_chat:
  504. # Maximum length of Town and Nation names.
  505. max_name_length: '20'
  506. # Maximum length of titles and surnames.
  507. max_title_length: '10'
  508.  
  509.  
  510. ############################################################
  511. # +------------------------------------------------------+ #
  512. # | block/item/mob protection | #
  513. # +------------------------------------------------------+ #
  514. ############################################################
  515.  
  516. protection:
  517.  
  518. # Items that can be blocked within towns via town/plot flags
  519. # 259 - flint and steel
  520. # 325 - bucket
  521. # 326 - water bucket
  522. # 327 - lava bucket
  523. # 351 - bone/bonemeal
  524. # 359 - shears
  525. # 368 - ender pearl
  526. # 374 - glass bottle
  527. # 385 - fire charge
  528. item_use_ids: FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  529.  
  530. # Items which can be blocked or enabled via town/plot flags
  531. # 25 - noteblock
  532. # 54 - chest ...etc
  533. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  534.  
  535. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  536. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  537. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  538.  
  539. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  540. town_mob_removal_entities: Monster,WaterMob,Flying,Slime
  541.  
  542. # Prevent the spawning of villager babies in towns.
  543. town_prevent_villager_breeding: 'false'
  544. # Disable creatures triggering stone pressure plates
  545. disable_creature_pressureplate_stone: 'true'
  546.  
  547. # Globally remove living entities in all worlds that have their flag set.
  548. world_mob_removal_entities: Monster,WaterMob,Flying,Slime
  549.  
  550. # Prevent the spawning of villager babies in the world.
  551. world_prevent_villager_breeding: 'false'
  552.  
  553. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  554. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  555. # NEVER set below 1.
  556. mob_removal_speed: 5s
  557.  
  558. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  559. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  560. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  561.  
  562. # Protect living entities within a town's boundaries from being killed by players.
  563. mob_types: Animals,NPC,Snowman,ArmorStand
  564.  
  565. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  566. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  567. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  568. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  569.  
  570. # When preventing PVP prevent the use of these potions.
  571. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  572.  
  573. # Prevent fly and double block jump cheats.
  574. cheat_protection: 'true'
  575.  
  576. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  577. regen_delay: 0s
  578.  
  579.  
  580. ############################################################
  581. # +------------------------------------------------------+ #
  582. # | Wilderness settings | #
  583. # +------------------------------------------------------+ #
  584. ############################################################
  585.  
  586. # These Settings defaults only. They are copied to each worlds data files upon first detection
  587. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  588.  
  589. unclaimed:
  590. unclaimed_zone_build: 'false'
  591. unclaimed_zone_destroy: 'false'
  592. unclaimed_zone_item_use: 'false'
  593. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  594. unclaimed_zone_switch: 'false'
  595.  
  596.  
  597. ############################################################
  598. # +------------------------------------------------------+ #
  599. # | Town Notifications | #
  600. # +------------------------------------------------------+ #
  601. ############################################################
  602.  
  603. # This is the format for the notifications sent as players move between plots.
  604. # Empty a particular format for it to be ignored.
  605.  
  606. # Example:
  607. # [notification.format]
  608. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  609. # ... [notification.plot.format]
  610. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  611. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  612.  
  613. notification:
  614. format: '&6 ~ %s'
  615. splitter: '&7 - '
  616. area_wilderness: '&2%s'
  617. area_wilderness_pvp: '%s'
  618. area_town: '&6%s'
  619. area_town_pvp: '%s'
  620. owner: '&a%s'
  621. no_owner: '&a%s'
  622. plot:
  623. splitter: ' '
  624. format: '%s'
  625. homeblock: '&b[Home]'
  626. outpostblock: '&b[Outpost]'
  627. forsale: '&e[For Sale: %s]'
  628. type: '&6[%s]'
  629.  
  630.  
  631. ############################################################
  632. # +------------------------------------------------------+ #
  633. # | Default Town/Plot flags | #
  634. # +------------------------------------------------------+ #
  635. ############################################################
  636.  
  637.  
  638. default_perm_flags:
  639.  
  640. # Default permission flags for residents plots within a town
  641. #
  642. # Can allies/friends/outsiders perform certain actions in the town
  643. #
  644. # build - place blocks and other items
  645. # destroy - break blocks and other items
  646. # itemuse - use items such as furnaces (as defined in item_use_ids)
  647. # switch - trigger or activate switches (as defined in switch_ids)
  648. resident:
  649. friend:
  650. build: 'true'
  651. destroy: 'true'
  652. item_use: 'true'
  653. switch: 'true'
  654. ally:
  655. build: 'false'
  656. destroy: 'false'
  657. item_use: 'false'
  658. switch: 'false'
  659. outsider:
  660. build: 'false'
  661. destroy: 'false'
  662. item_use: 'false'
  663. switch: 'false'
  664.  
  665. # Default permission flags for towns
  666. # These are copied into the town data file at creation
  667. #
  668. # Can allies/outsiders/residents perform certain actions in the town
  669. #
  670. # build - place blocks and other items
  671. # destroy - break blocks and other items
  672. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  673. # switch - trigger or activate switches (as defined in switch_ids)
  674. town:
  675. default:
  676. pvp: 'true'
  677. fire: 'false'
  678. explosion: 'false'
  679. mobs: 'false'
  680. resident:
  681. build: 'true'
  682. destroy: 'true'
  683. item_use: 'true'
  684. switch: 'true'
  685. ally:
  686. build: 'false'
  687. destroy: 'false'
  688. item_use: 'false'
  689. switch: 'false'
  690. outsider:
  691. build: 'false'
  692. destroy: 'false'
  693. item_use: 'false'
  694. switch: 'false'
  695.  
  696.  
  697. ############################################################
  698. # +------------------------------------------------------+ #
  699. # | Resident settings | #
  700. # +------------------------------------------------------+ #
  701. ############################################################
  702.  
  703. resident_settings:
  704. # player is flagged as inactive after 1 hour (default)
  705. inactive_after_time: 1h
  706. # if enabled old residents will be kicked and deleted from a town
  707. # after Two months (default) of not logging in
  708. delete_old_residents:
  709. enable: 'false'
  710. deleted_after_time: 60d
  711. delete_economy_account: 'true'
  712. # The name of the town a resident will automatically join when he first registers.
  713. default_town_name: ''
  714. # If true, players can only use beds in plots they personally own.
  715. deny_bed_use: 'false'
  716.  
  717.  
  718. ############################################################
  719. # +------------------------------------------------------+ #
  720. # | Economy settings | #
  721. # +------------------------------------------------------+ #
  722. ############################################################
  723.  
  724. economy:
  725. # By default it is set to true.
  726. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  727. use_async: 'true'
  728. # Prefix to apply to all town economy accounts.
  729. town_prefix: town-
  730. # Prefix to apply to all nation economy accounts.
  731. nation_prefix: nation-
  732.  
  733. spawn_travel:
  734. # Cost to use /town spawn
  735. price_town_spawn_travel: '0.0'
  736. # Cost to use '/town spawn [town]' to another town in your nation.
  737. price_town_nation_spawn_travel: '5.0'
  738. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  739. price_town_ally_spawn_travel: '10.0'
  740. # Cost to use /town spawn [town]
  741. # This is paid to the town you goto.
  742. price_town_public_spawn_travel: '10.0'
  743.  
  744. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  745. price_nation_neutrality: '100.0'
  746.  
  747. new_expand:
  748. # How much it costs to start a nation.
  749. price_new_nation: '1000.0'
  750. # How much it costs to start a town.
  751. price_new_town: '250.0'
  752. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  753. price_outpost: '500.0'
  754. # The price for a town to expand one townblock.
  755. price_claim_townblock: '25.0'
  756. # How much it costs a player to buy extra blocks.
  757. price_purchased_bonus_townblock: '25.0'
  758. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  759. price_purchased_bonus_townblock_increase: '1.0'
  760.  
  761. death:
  762. # Either fixed or percentage.
  763. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  764. price_death_type: fixed
  765. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  766. price_death_pvp_only: 'false'
  767.  
  768. price_death: '1.0'
  769.  
  770. price_death_town: '0.0'
  771.  
  772. price_death_nation: '0.0'
  773.  
  774. banks:
  775. # Maximum amount of money allowed in town bank
  776. # Use 0 for no limit
  777. town_bank_cap: '0.0'
  778. # Set to true to allow withdrawls from town banks
  779. town_allow_withdrawls: 'true'
  780. # Maximum amount of money allowed in nation bank
  781. # Use 0 for no limit
  782. nation_bank_cap: '0.0'
  783. # Set to true to allow withdrawls from nation banks
  784. nation_allow_withdrawls: 'true'
  785. closed_economy:
  786. # The name of the account that all money that normally disappears goes into.
  787. server_account: towny-server
  788. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  789. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  790. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  791. enabled: 'false'
  792.  
  793. daily_taxes:
  794. # Enables taxes to be collected daily by town/nation
  795. # If a town can't pay it's tax then it is kicked from the nation.
  796. # if a resident can't pay his plot tax he loses his plot.
  797. # if a resident can't pay his town tax then he is kicked from the town.
  798. # if a town or nation fails to pay it's upkeep it is deleted.
  799. enabled: 'true'
  800. # Maximum tax amount allowed when using flat taxes
  801. max_tax_amount: '1000.0'
  802. # maximum tax percentage allowed when taxing by percentages
  803. max_tax_percent: '25'
  804. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  805. # all of it's member town are kicked and the Nation is removed.
  806. price_nation_upkeep: '100.0'
  807. # The server's daily charge on each town. If a town fails to pay this upkeep
  808. # all of it's residents are kicked and the town is removed.
  809. price_town_upkeep: '10.0'
  810. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  811. # calculated by (number of claimed plots X price_town_upkeep).
  812. town_plotbased_upkeep: 'false'
  813. # If enabled and you set a negative upkeep for the town
  814. # any funds the town gains via upkeep at a new day
  815. # will be shared out between the plot owners.
  816. use_plot_payments: 'false'
  817.  
  818.  
  819. ############################################################
  820. # +------------------------------------------------------+ #
  821. # | Jail Plot settings | #
  822. # +------------------------------------------------------+ #
  823. ############################################################
  824.  
  825. jail:
  826. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  827. is_jailing_attacking_enemies: 'false'
  828. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  829. jail_allows_ender_pearls: 'false'
  830. #If false jailed players can use /town leave, and escape a jail.
  831. jail_denies_town_leave: 'false'
  832.  
  833. bail:
  834. #If true players can pay a bail amount to be unjailed.
  835. is_allowing_bail: 'false'
  836. #Amount that bail costs.
  837. bail_amount: '10'
  838.  
  839.  
  840. ############################################################
  841. # +------------------------------------------------------+ #
  842. # | War settings | #
  843. # +------------------------------------------------------+ #
  844. ############################################################
  845.  
  846. war:
  847. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  848. nation_can_be_neutral: 'true'
  849. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  850. disallow_one_way_alliance: 'false'
  851.  
  852.  
  853. ############################################################
  854. # +------------------------------------------------------+ #
  855. # | Economy Transfers During War settings | #
  856. # +------------------------------------------------------+ #
  857. ############################################################
  858.  
  859. economy:
  860. enemy:
  861. # Amount charged to place a warflag (payed to server).
  862. place_flag: '10'
  863. # Amount payed from the flagbearer to the defender after defending the area.
  864. defended_attack: '10'
  865. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  866. # and the attacker can't pay, the attack is canceled.
  867. townblock_won: '10'
  868. # Same as townblock_won but for the special case of winning the homeblock.
  869. homeblock_won: '100'
  870.  
  871.  
  872. ############################################################
  873. # +------------------------------------------------------+ #
  874. # | War Event settings | #
  875. # +------------------------------------------------------+ #
  876. ############################################################
  877.  
  878. # This is started with /townyadmnin toggle war
  879.  
  880. # In peace time War spoils are accumulated from towns and nations being
  881. # deleted with any money left in the bank.
  882. #
  883. # These funds are increased during a war event upon a player death.
  884. # An additional bonus to the war chest is set in base_spoils.
  885. #
  886. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  887. # The war is won when the only nations left in the battle are allies, or only a single nation.
  888. #
  889. # The winning nations share half of the war spoils.
  890. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  891.  
  892. event:
  893. warning_delay: '30'
  894. #If false all towns not in nations can be attacked during a war event.
  895. towns_are_neutral: 'true'
  896. enemy:
  897. # If true, enemy's can only attack the edge plots of a town in war.
  898. only_attack_borders: 'true'
  899. plots:
  900. # If true, nation members and allies can regen health on plots during war.
  901. healable: 'true'
  902. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  903. firework_on_attacked: 'true'
  904.  
  905. # If true and the monarch/king dies the nation is removed from the war.
  906. remove_on_monarch_death: 'false'
  907. # If enabled players will be able to break/place blocks in enemy plots during a war.
  908. allow_block_griefing: 'true'
  909.  
  910. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  911. block_hp:
  912. town_block_hp: '60'
  913. home_block_hp: '120'
  914.  
  915. eco:
  916. # This amount is new money injected into the economy with a war event.
  917. base_spoils: '100.0'
  918. # This amount is taken from the losing town for each plot lost.
  919. wartime_town_block_loss_price: '100.0'
  920. # This amount is taken from the player if they die during the event
  921. price_death_wartime: '200.0'
  922.  
  923. points:
  924. points_townblock: '1'
  925. points_town: '10'
  926. points_nation: '100'
  927. points_kill: '1'
  928.  
  929. # The minimum height at which a player must stand to count as an attacker.
  930. min_height: '60'
  931.  
  932. ############################################################
  933. # +------------------------------------------------------+ #
  934. # | Flag war settings | #
  935. # +------------------------------------------------------+ #
  936. ############################################################
  937.  
  938. enemy:
  939. # If false, players won't be able to place war flags, effectively disabling warzones.
  940. allow_attacks: 'false'
  941. # If true, enemy's can only attack the edge plots of a town with war flags.
  942. only_attack_borders: 'true'
  943. # This many people must be online in target town in order to place a war flag in their domain.
  944. min_players_online_in_town: '2'
  945. # This many people must be online in target nation in order to place a war flag in their domain.
  946. min_players_online_in_nation: '3'
  947. max_active_flags_per_player: '1'
  948. flag:
  949. waiting_time: 1m
  950. # This is the block a player must place to trigger the attack event.
  951. base_block: fence
  952. # This is the block a player must place to trigger the attack event.
  953. light_block: torch
  954. beacon:
  955. # Must be smaller than half the size of town_block_size.
  956. radius: '3'
  957. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  958. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  959. height_above_flag:
  960. min: '3'
  961. max: '64'
  962. draw: 'true'
  963. wireframe_block: glowstone
  964. ############################################################
  965. # +------------------------------------------------------+ #
  966. # | Warzone Block Permissions | #
  967. # +------------------------------------------------------+ #
  968. ############################################################
  969.  
  970. warzone:
  971. # List of materaials that can be modified in a warzone.
  972. # '*' = Allow all materials.
  973. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  974. # Eg: '*,-chest,-furnace'
  975. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  976. item_use: 'true'
  977. switch: 'true'
  978. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  979. fire: 'true'
  980. explosions: 'true'
  981. explosions_break_blocks: 'true'
  982. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  983. # Only under affect when explosions_break_blocks is true.
  984. explosions_regen_blocks: 'true'
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