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- # # # # # # # # # # # # # # # #
- # Configuration for Coins #
- # # # # # # # # # # # # # # # #
- # You aren't really going to notice this, but in hoppers you can see its name.
- nameOfCoin: "&6COIN"
- language: spanish
- currencySymbol: $
- # Message sent as action bar, telling them how much money they have picked up.
- pickupMessage: "&2+ &a$%amount%"
- # The amount of money a coin is worth. Creates a random number between
- # 'from' and 'to' which - as money - will be given to the player on pickup.
- moneyAmount:
- from: 1.0
- to: 5.0
- # Should money be rounded when given (i.e. $3 $6 $8) or not (i.e. $2.3 $5.8 $8.0).
- roundedMoney: false
- # Should coins be stacked? (Or should a coin be one on its own?)
- # Stacked coins don't act like one coin. The stack is counted and the worth is multiplied.
- # Not stacking coins is just for a cooler effect (but probably laggier).
- stackCoins: false
- # Put the amount of coins dropped for a specific mob here, by default: mobs drop one coin.
- # ENDER_DRAGON is added by default, meaning that on kill of Ender Dragon, 64 coins drop.
- # You can find mob types via this URL (types that aren't creatures will be ignored):
- # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
- mobMultiplier:
- ENDER_DRAGON: 264
- PLAYER: 10
- # When a player gets killed by another player, should (three; setting above) coins drop?
- playerDrop: true
- # And should coins NOT drop when both players have the same ip address?
- # This means that no coin(s) will be dropped if both players are from the same computer.
- # This prevents spam killing for unlimited money, unless you use this plugin for a local server.
- preventAlts: true
- # Should mobs from spawners drop a coin too?
- # Mobs from spawners won't drop a coin by default.
- spawnerDrop: false
- # Should passive mobs also drop a coin?
- # Passive mobs don't drop a coin by default.
- passiveDrop: false
- # Play a sound on pickup of a coin.
- # This sound is a 1.9+ sound, if you use 1.8, put another sound in there.
- # If the sound name remains untouched, and you use 1.8, it will do an 1.8 sound automaticly for you.
- # Here is a list of 1.9+ sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
- pickupSound: true
- soundName: "BLOCK_LAVA_POP"
- # Chance of dropping a coin after a mob has been killed.
- # Value from 0.0 to 1.0: 0.0 meaning 0%, 1.0 meaning 100% (so 0.9 meaning 90%).
- dropChance: 0.3
- # List all worlds you want Coins to be disabled in here.
- # Example for disabling two worlds called 'creative' and 'plots':
- # disabledWorlds:
- # - plots
- # - creative
- disabledWorlds:
- - supervivencia
- - creative
- # Lets players use /withdraw <amount> to get a coin "<amount> <coin name>s": for example "53 Coins".
- # This allows players to store the coins in chests, but won't be easier to give to others.
- # When the coin gets dropped, and picked up after, give the player the amount of money the coin was worth.
- enableWithdraw: true
- maxWithdrawAmount: 10000.0
- #
- # From here kindof doesn't have to do with coins.
- # But it was originally in my Coins package.
- #
- # Should players lose money on death?
- # It shows a title (in the middle of the screen) how much they lost on death.
- loseOnDeath: true
- # If so, how much will be taken?
- moneyTaken:
- from: 0
- to: 25
- # The message in the middle of their screen.
- deathMessage: "&4- &c$%amount%"
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