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Apr 27th, 2017
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  1. # # # # # # # # # # # # # # # #
  2. # Configuration for Coins #
  3. # # # # # # # # # # # # # # # #
  4.  
  5. # You aren't really going to notice this, but in hoppers you can see its name.
  6. nameOfCoin: "&6COIN"
  7. language: spanish
  8. currencySymbol: $
  9. # Message sent as action bar, telling them how much money they have picked up.
  10. pickupMessage: "&2+ &a$%amount%"
  11.  
  12. # The amount of money a coin is worth. Creates a random number between
  13. # 'from' and 'to' which - as money - will be given to the player on pickup.
  14. moneyAmount:
  15. from: 1.0
  16. to: 5.0
  17.  
  18. # Should money be rounded when given (i.e. $3 $6 $8) or not (i.e. $2.3 $5.8 $8.0).
  19. roundedMoney: false
  20.  
  21. # Should coins be stacked? (Or should a coin be one on its own?)
  22. # Stacked coins don't act like one coin. The stack is counted and the worth is multiplied.
  23. # Not stacking coins is just for a cooler effect (but probably laggier).
  24. stackCoins: false
  25.  
  26. # Put the amount of coins dropped for a specific mob here, by default: mobs drop one coin.
  27. # ENDER_DRAGON is added by default, meaning that on kill of Ender Dragon, 64 coins drop.
  28. # You can find mob types via this URL (types that aren't creatures will be ignored):
  29. # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
  30. mobMultiplier:
  31. ENDER_DRAGON: 264
  32. PLAYER: 10
  33.  
  34. # When a player gets killed by another player, should (three; setting above) coins drop?
  35. playerDrop: true
  36.  
  37. # And should coins NOT drop when both players have the same ip address?
  38. # This means that no coin(s) will be dropped if both players are from the same computer.
  39. # This prevents spam killing for unlimited money, unless you use this plugin for a local server.
  40. preventAlts: true
  41.  
  42. # Should mobs from spawners drop a coin too?
  43. # Mobs from spawners won't drop a coin by default.
  44. spawnerDrop: false
  45.  
  46. # Should passive mobs also drop a coin?
  47. # Passive mobs don't drop a coin by default.
  48. passiveDrop: false
  49.  
  50. # Play a sound on pickup of a coin.
  51. # This sound is a 1.9+ sound, if you use 1.8, put another sound in there.
  52. # If the sound name remains untouched, and you use 1.8, it will do an 1.8 sound automaticly for you.
  53. # Here is a list of 1.9+ sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
  54. pickupSound: true
  55. soundName: "BLOCK_LAVA_POP"
  56.  
  57. # Chance of dropping a coin after a mob has been killed.
  58. # Value from 0.0 to 1.0: 0.0 meaning 0%, 1.0 meaning 100% (so 0.9 meaning 90%).
  59. dropChance: 0.3
  60.  
  61. # List all worlds you want Coins to be disabled in here.
  62. # Example for disabling two worlds called 'creative' and 'plots':
  63. # disabledWorlds:
  64. # - plots
  65. # - creative
  66. disabledWorlds:
  67. - supervivencia
  68. - creative
  69. # Lets players use /withdraw <amount> to get a coin "<amount> <coin name>s": for example "53 Coins".
  70. # This allows players to store the coins in chests, but won't be easier to give to others.
  71. # When the coin gets dropped, and picked up after, give the player the amount of money the coin was worth.
  72. enableWithdraw: true
  73. maxWithdrawAmount: 10000.0
  74.  
  75.  
  76. #
  77. # From here kindof doesn't have to do with coins.
  78. # But it was originally in my Coins package.
  79. #
  80.  
  81. # Should players lose money on death?
  82. # It shows a title (in the middle of the screen) how much they lost on death.
  83. loseOnDeath: true
  84.  
  85. # If so, how much will be taken?
  86. moneyTaken:
  87. from: 0
  88. to: 25
  89.  
  90. # The message in the middle of their screen.
  91. deathMessage: "&4- &c$%amount%"
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