RealLeon

[FE] Orange Justice

Dec 1st, 2021
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  1. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 0
  2.  
  3. wait(1)
  4. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
  5.  
  6. local CountSCIFIMOVIELOL = 1
  7. function SCIFIMOVIELOL(Part0,Part1,Position,Angle)
  8. local AlignPos = Instance.new('AlignPosition', Part1); AlignPos.Name = "AliP_"..CountSCIFIMOVIELOL
  9. AlignPos.ApplyAtCenterOfMass = true;
  10. AlignPos.MaxForce = 5772000--67752;
  11. AlignPos.MaxVelocity = math.huge/9e110;
  12. AlignPos.ReactionForceEnabled = false;
  13. AlignPos.Responsiveness = 200;
  14. AlignPos.RigidityEnabled = true;
  15. local AlignOri = Instance.new('AlignOrientation', Part1); AlignOri.Name = "AliO_"..CountSCIFIMOVIELOL
  16. AlignOri.MaxAngularVelocity = math.huge/9e110;
  17. AlignOri.MaxTorque = 5772000
  18. AlignOri.PrimaryAxisOnly = false;
  19. AlignOri.ReactionTorqueEnabled = false;
  20. AlignOri.Responsiveness = 200;
  21. AlignOri.RigidityEnabled = false;
  22. local AttachmentA=Instance.new('Attachment',Part1); AttachmentA.Name = "Ath_"..CountSCIFIMOVIELOL
  23. local AttachmentB=Instance.new('Attachment',Part0); AttachmentB.Name = "Ath_"..CountSCIFIMOVIELOL
  24. AttachmentA.Orientation = Angle or Vector3.new(0,0,0)
  25. AttachmentA.Position = Position or Vector3.new(0,0,0)
  26. AlignPos.Attachment1 = AttachmentA;
  27. AlignPos.Attachment0 = AttachmentB;
  28. AlignOri.Attachment1 = AttachmentA;
  29. AlignOri.Attachment0 = AttachmentB;
  30. CountSCIFIMOVIELOL = CountSCIFIMOVIELOL + 1
  31. return {AlignPos,AlignOri,AttachmentA,AttachmentB}
  32. end
  33.  
  34. if _G.netted ~= true then
  35. _G.netted = true
  36. coroutine.wrap(function()
  37. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  38. settings().Physics.AllowSleep = false
  39. game:GetService("RunService").RenderStepped:Connect(function()
  40. game:FindFirstChildOfClass("Players").LocalPlayer.MaximumSimulationRadius=math.pow(math.huge,math.huge)
  41. sethiddenproperty(game:FindFirstChildOfClass("Players").LocalPlayer,"SimulationRadius",math.huge*math.huge)
  42. end)
  43. end)()
  44. end
  45.  
  46. game:FindFirstChildOfClass("Players").LocalPlayer["Character"].Archivable = true
  47. local hatnameclone = {}
  48. for _,v in next, game:FindFirstChildOfClass("Players").LocalPlayer["Character"]:GetChildren() do
  49. if v:IsA("Accessory") then
  50. if hatnameclone[v.Name] then
  51. if hatnameclone[v.Name] == "s" then
  52. hatnameclone[v.Name] = {}
  53. end
  54. table.insert(hatnameclone[v.Name],v)
  55. else
  56. hatnameclone[v.Name] = "s"
  57. end
  58. end
  59. end
  60. for _,v in pairs(hatnameclone) do
  61. if type(v) == "table" then
  62. local num = 1
  63. for _,w in pairs(v) do
  64. w.Name = w.Name..num
  65. num = num + 1
  66. end
  67. end
  68. end
  69. hatnameclone = nil
  70.  
  71. local DeadChar = game:FindFirstChildOfClass("Players").LocalPlayer.Character
  72.  
  73. local fldr = Instance.new("Folder",game:FindFirstChildOfClass("Players").LocalPlayer["Character"])
  74. fldr.Name = "DMYF"
  75. local CloneChar = DeadChar:Clone()
  76. local ANIMATIONHERE
  77. if CloneChar:FindFirstChild("Animate") then
  78. ANIMATIONHERE = CloneChar:FindFirstChild("Animate"):Clone()
  79. CloneChar:FindFirstChild("Animate"):Destroy()
  80. end
  81. if CloneChar:FindFirstChildOfClass("Folder") then CloneChar:FindFirstChildOfClass("Folder"):Destroy() end
  82. if CloneChar.Torso:FindFirstChild("Neck") then
  83. local Clonessss = CloneChar.Torso:FindFirstChild("Neck"):Clone()
  84. Clonessss.Part0 = nil
  85. Clonessss.Part1 = DeadChar.Head
  86. Clonessss.Parent = DeadChar.Torso
  87. end
  88. CloneChar.Parent = fldr
  89. CloneChar.HumanoidRootPart.CFrame = DeadChar.HumanoidRootPart.CFrame
  90. CloneChar.Humanoid.BreakJointsOnDeath = false
  91. CloneChar.Name = "non"
  92. CloneChar.Humanoid.DisplayDistanceType = "None"
  93.  
  94. for _,v in next, DeadChar:GetChildren() do
  95. if v:IsA("Accessory") then
  96. local topacc = false
  97. if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  98. v.Handle.Massless = true
  99. v.Handle.CanCollide = false
  100. if v.Handle:FindFirstChildOfClass("Attachment") then
  101. local ath__ = v.Handle:FindFirstChildOfClass("Attachment")
  102. if ath__.Name == "HatAttachment" or ath__.Name == "HairAttachment" or ath__.Name == "FaceFrontAttachment" or ath__.Name == "FaceCenterAttachment" then
  103. topacc = ath__.Name
  104. end
  105. end
  106. local bv = Instance.new("BodyVelocity",v.Handle)
  107. bv.Velocity = Vector3.new(0,0,0)
  108. coroutine.wrap(function()
  109. if topacc then
  110. local allthings = SCIFIMOVIELOL(v.Handle,DeadChar.Torso,Vector3.new(0,1.5,0)+ (DeadChar.Head[topacc].Position + (v.Handle[topacc].Position*-1)),Vector3.new(0,0,0))
  111. local normaltop = allthings[1].Attachment1
  112. local alipos = allthings[1]
  113. local alirot = allthings[2]
  114. local p0 = v.Handle
  115. local p1 = DeadChar.Head
  116. alipos.Parent = CloneChar:FindFirstChild(v.Name).Handle
  117. alirot.Parent = CloneChar:FindFirstChild(v.Name).Handle
  118. while true do
  119. game:GetService("RunService").RenderStepped:wait()
  120. if HumanDied then break end
  121. coroutine.wrap(function()
  122. if alipos.Attachment1 == normaltop then
  123. p0.CFrame = p0.CFrame:lerp((((DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)) * p1[topacc].CFrame) * p0[topacc].CFrame:inverse()),1)
  124. else
  125. v.Handle.CFrame = v.Handle.CFrame:lerp(alipos.Attachment1.Parent.CFrame * CFrame.new(alipos.Attachment1.Position) * CFrame.Angles(math.rad(alipos.Attachment1.Rotation.X),math.rad(alipos.Attachment1.Rotation.Y),math.rad(alipos.Attachment1.Rotation.Z)),1)
  126. end
  127. end)()
  128. end
  129. else
  130. SCIFIMOVIELOL(v.Handle,CloneChar[v.Name].Handle,Vector3.new(0,0,0),Vector3.new(0,0,0))
  131. end
  132. end)()
  133. end
  134. end
  135.  
  136. local a = DeadChar.Torso
  137. local b = DeadChar.HumanoidRootPart
  138. local c = DeadChar.Humanoid
  139. a.Parent = game:FindFirstChildOfClass("Workspace")
  140. c.Parent = game:FindFirstChildOfClass("Workspace")
  141. local told = a:Clone()
  142. local told1 = c:Clone()
  143. b["RootJoint"].Part0 = told
  144. b["RootJoint"].Part1 = DeadChar.Head
  145. a.Name = "torso"
  146. a.Neck:Destroy()
  147. c.Name = "Humanoid"
  148. told.Parent = DeadChar
  149. told1.Parent = DeadChar
  150. DeadChar.PrimaryPart = told
  151. told1.Health = 0
  152. b:Destroy()
  153. a.Parent = DeadChar
  154. c.Parent = DeadChar
  155. told:Destroy()
  156. told1:Destroy()
  157. a.Name = "Torso"
  158.  
  159. if CloneChar.Head:FindFirstChildOfClass("Decal") then CloneChar.Head:FindFirstChildOfClass("Decal").Transparency = 1 end
  160. if DeadChar:FindFirstChild("Animate") then DeadChar:FindFirstChild("Animate"):Destroy() end
  161.  
  162. local Collider
  163. function UnCollide()
  164. if HumanDied then Collider:Disconnect(); return end
  165. --[[for _,Parts in next, CloneChar:GetChildren() do
  166. if Parts:IsA("BasePart") then
  167. Parts.CanCollide = false
  168. end
  169. end]]
  170. for _,Parts in next, DeadChar:GetChildren() do
  171. if Parts:IsA("BasePart") then
  172. Parts.CanCollide = false
  173. end
  174. end
  175. end
  176. Collider = game:GetService("RunService").Stepped:Connect(UnCollide)
  177.  
  178. local resetBindable = Instance.new("BindableEvent")
  179. resetBindable.Event:connect(function()
  180. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  181. resetBindable:Clone()
  182. HumanDied = true
  183. pcall(function()
  184. game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  185. DeadChar.Head:Destroy()
  186. DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  187. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  188. if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  189. end)
  190. end)
  191. game:GetService("StarterGui"):SetCore("ResetButtonCallback", resetBindable)
  192.  
  193. coroutine.wrap(function()
  194. while true do
  195. game:GetService("RunService").RenderStepped:wait()
  196. if not CloneChar or not CloneChar:FindFirstChild("Head") or not CloneChar:FindFirstChildOfClass("Humanoid") or CloneChar:FindFirstChildOfClass("Humanoid").Health <= 0 and not DeadChar or not DeadChar:FindFirstChild("Head") or not DeadChar:FindFirstChildOfClass("Humanoid") or DeadChar:FindFirstChildOfClass("Humanoid").Health <= 0 then
  197. HumanDied = true
  198. pcall(function()
  199. game:FindFirstChildOfClass("Players").LocalPlayer.Character = DeadChar
  200. DeadChar.Head:Destroy()
  201. DeadChar:FindFirstChildOfClass("Humanoid"):Destroy()
  202. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  203. if DeadChar:FindFirstChildOfClass("Folder") then DeadChar:FindFirstChildOfClass("Folder"):Destroy() end
  204. end)
  205. if resetBindable then
  206. game:GetService("StarterGui"):SetCore("ResetButtonCallback", true)
  207. resetBindable:Destroy()
  208. end
  209. break
  210. end
  211. end
  212. end)()
  213.  
  214.  
  215. SCIFIMOVIELOL(DeadChar["Head"],CloneChar["Head"])
  216. SCIFIMOVIELOL(DeadChar["Torso"],CloneChar["Torso"])
  217. SCIFIMOVIELOL(DeadChar["Left Arm"],CloneChar["Left Arm"])
  218. SCIFIMOVIELOL(DeadChar["Right Arm"],CloneChar["Right Arm"])
  219. SCIFIMOVIELOL(DeadChar["Left Leg"],CloneChar["Left Leg"])
  220. SCIFIMOVIELOL(DeadChar["Right Leg"],CloneChar["Right Leg"])
  221.  
  222. for _,v in pairs(DeadChar:GetChildren()) do
  223. if v:IsA("BasePart") and v.Name ~= "Head" then
  224. --[[local bv = Instance.new("BodyVelocity",v)
  225. bv.Velocity = Vector3.new(0,0,0)
  226. coroutine.wrap(function()
  227. while true do
  228. game:GetService("RunService").RenderStepped:wait()
  229. if HumanDied then break end
  230. v.CFrame = CloneChar[v.Name].CFrame
  231. end
  232. end)()]]
  233. elseif v:IsA("BasePart") and v.Name == "Head" then
  234. local bv = Instance.new("BodyVelocity",v)
  235. bv.Velocity = Vector3.new(0,0,0)
  236. coroutine.wrap(function()
  237. while true do
  238. game:GetService("RunService").RenderStepped:wait()
  239. if HumanDied then break end
  240. v.CFrame = DeadChar.Torso.CFrame * CFrame.new(0,1.5,0)
  241. end
  242. end)()
  243. end
  244. end
  245.  
  246. for _,BodyParts in next, CloneChar:GetDescendants() do
  247. if BodyParts:IsA("BasePart") or BodyParts:IsA("Part") then
  248. BodyParts.Transparency = 1 end end
  249. game:GetService("RunService").RenderStepped:wait()
  250. game:FindFirstChildOfClass("Players").LocalPlayer.Character = CloneChar
  251. game:FindFirstChildOfClass("Workspace"):FindFirstChildOfClass("Camera").CameraSubject = CloneChar.Humanoid
  252.  
  253. for _,v in next, DeadChar:GetChildren() do
  254. if v:IsA("Accessory") then
  255. if v.Handle:FindFirstChildOfClass("Weld") then v.Handle:FindFirstChildOfClass("Weld"):Destroy() end
  256. end
  257. end
  258.  
  259. if ANIMATIONHERE then ANIMATIONHERE.Parent = CloneChar end
  260.  
  261. print("animated by p00tp0t, converted and fixed by 123jl123")
  262. warn("refit function (anti-death) and music added by adam222334II")
  263. ArtificialHB = Instance.new("BindableEvent", script)
  264. ArtificialHB.Name = "Heartbeat"
  265. script:WaitForChild("Heartbeat")
  266.  
  267. Player = game:GetService("Players").LocalPlayer
  268. PlayerGui = Player.PlayerGui
  269. Cam = workspace.CurrentCamera
  270. Backpack = Player.Backpack
  271. Character = Player.Character
  272. Humanoid = Character.Humanoid
  273. Mouse = Player:GetMouse()
  274. RootPart = Character["HumanoidRootPart"]
  275. Torso = Character["Torso"]
  276. Head = Character["Head"]
  277. RightArm = Character["Right Arm"]
  278. LeftArm = Character["Left Arm"]
  279. RightLeg = Character["Right Leg"]
  280. LeftLeg = Character["Left Leg"]
  281. RootJoint = RootPart["RootJoint"]
  282. Neck = Torso["Neck"]
  283. RightShoulder = Torso["Right Shoulder"]
  284. LeftShoulder = Torso["Left Shoulder"]
  285. RightHip = Torso["Right Hip"]
  286. LeftHip = Torso["Left Hip"]
  287.  
  288. Character = Player.Character
  289. Humanoid = Character.Humanoid
  290.  
  291. local BODY = {}
  292. for _, c in pairs(Character:GetDescendants()) do
  293. if c:IsA("BasePart") and c.Name ~= "Handle" then
  294. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  295. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  296. end
  297. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  298. elseif c:IsA("JointInstance") then
  299. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  300. end
  301. end
  302.  
  303. function refit()
  304. Character.Parent = workspace
  305. for e = 1, #BODY do
  306. if BODY[e] ~= nil then
  307. local STUFF = BODY[e]
  308. local PART = STUFF[1]
  309. local PARENT = STUFF[2]
  310. local MATERIAL = STUFF[3]
  311. local COLOR = STUFF[4]
  312. local TRANSPARENCY = STUFF[5]
  313. --local SIZE = STUFF[6]
  314. local NAME = STUFF[7]
  315. if PART.ClassName == "Part" and PART ~= RootPart then
  316. PART.Material = MATERIAL
  317. PART.Transparency = TRANSPARENCY
  318. PART.Name = NAME
  319. end
  320. if PART.Parent ~= PARENT then
  321. Humanoid:remove()
  322. PART.Parent = PARENT
  323. Humanoid = IT("Humanoid",Character)
  324. end
  325. end
  326. end
  327. end
  328.  
  329. Humanoid.Died:connect(function()
  330. refit()
  331. end)
  332.  
  333. Player = game:GetService("Players").LocalPlayer
  334. PlayerGui = Player.PlayerGui
  335. Cam = workspace.CurrentCamera
  336. Backpack = Player.Backpack
  337. Character = Player.Character
  338. Humanoid = Character.Humanoid
  339. Mouse = Player:GetMouse()
  340. RootPart = Character["HumanoidRootPart"]
  341. Torso = Character["Torso"]
  342. Head = Character["Head"]
  343. RightArm = Character["Right Arm"]
  344. LeftArm = Character["Left Arm"]
  345. RightLeg = Character["Right Leg"]
  346. LeftLeg = Character["Left Leg"]
  347. RootJoint = RootPart["RootJoint"]
  348. Neck = Torso["Neck"]
  349. RightShoulder = Torso["Right Shoulder"]
  350. LeftShoulder = Torso["Left Shoulder"]
  351. RightHip = Torso["Right Hip"]
  352. LeftHip = Torso["Left Hip"]
  353. local sick = Instance.new("Sound",Torso)
  354.  
  355. IT = Instance.new
  356. CF = CFrame.new
  357. VT = Vector3.new
  358. RAD = math.rad
  359. C3 = Color3.new
  360. UD2 = UDim2.new
  361. BRICKC = BrickColor.new
  362. ANGLES = CFrame.Angles
  363. EULER = CFrame.fromEulerAnglesXYZ
  364. COS = math.cos
  365. ACOS = math.acos
  366. SIN = math.sin
  367. ASIN = math.asin
  368. ABS = math.abs
  369. MRANDOM = math.random
  370. FLOOR = math.floor
  371.  
  372. local Speed = 0.1
  373. AnimationSpeed=.8
  374. SmoothTime=2
  375.  
  376. function swait(num)
  377. if num==0 or num==nil then
  378. --if Stagger.Value==false or Stun.Value<=100 then
  379. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  380. script.Heartbeat.Event:wait()
  381. --end
  382. else
  383. for i=0,num do
  384. --Player.PlayerGui.Pacemaker.Heartbeat.Event:wait()
  385. script.Heartbeat.Event:wait()
  386. --[[if Stagger.Value==true or Stun.Value>=StunT.Value then
  387. break
  388. end]]
  389. end
  390. end
  391. end
  392. script:WaitForChild("Heartbeat")
  393.  
  394. frame = 1/60
  395. tf = 0
  396. allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame2 or greater.
  397. tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
  398. lastframe = tick()
  399. script.Heartbeat:Fire() --ayy lmao
  400.  
  401. game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
  402. tf = tf + s
  403. if tf >= frame then
  404. if allowframeloss then
  405. script.Heartbeat:Fire()
  406. lastframe=tick()
  407. else
  408. ----print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame(math.floor(t/frame))))
  409. for i=1, math.floor(tf/frame) do
  410. script.Heartbeat:Fire()
  411. end
  412. lastframe=tick()
  413. end
  414. if tossremainder then
  415. tf = 0
  416. else
  417. tf = tf - frame * math.floor(tf/frame)
  418. end
  419. end
  420. end)
  421.  
  422. Anim = {
  423. Properties = {
  424. Looping = true,
  425. Priority = Enum.AnimationPriority.Core
  426. },
  427. Keyframes = {
  428. [0] = {
  429. ["HumanoidRootPart"] = {
  430. ["Torso"] = {
  431. CFrame = CFrame.Angles(0, 0, math.rad(-5.672)),
  432. ["Left Leg"] = {
  433. CFrame = CFrame.new(-0.002, 0.045, -0.001) * CFrame.Angles(math.rad(-2.693), math.rad(17.074), math.rad(2.922)),
  434. },
  435. ["Right Leg"] = {
  436. CFrame = CFrame.new(0.042, -0.001, 0.004) * CFrame.Angles(math.rad(0.344), math.rad(-6.016), math.rad(-0.917)),
  437. },
  438. ["Left Arm"] = {
  439. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-9.225), math.rad(6.073), math.rad(-106.742)),
  440. },
  441. ["Right Arm"] = {
  442. CFrame = CFrame.new(0.002, 0.007, -0.002) * CFrame.Angles(math.rad(-16.215), math.rad(-3.438), math.rad(71.963)),
  443. },
  444. ["Head"] = {
  445. },
  446. },
  447. },
  448. },
  449. [0.1] = {
  450. ["HumanoidRootPart"] = {
  451. ["Torso"] = {
  452. CFrame = CFrame.new(0.03, 0.004, -0.016) * CFrame.Angles(math.rad(-1.604), math.rad(-0.573), math.rad(8.594)),
  453. ["Left Leg"] = {
  454. CFrame = CFrame.new(-0.033, 0.044, -0.022) * CFrame.Angles(math.rad(-0.229), math.rad(6.646), math.rad(3.38)),
  455. },
  456. ["Right Leg"] = {
  457. CFrame = CFrame.new(-0.077, 0.063, -0.003) * CFrame.Angles(math.rad(-2.349), math.rad(-10.714), math.rad(-1.432)),
  458. },
  459. ["Left Arm"] = {
  460. CFrame = CFrame.new(-0.078, -0.239, -0.05) * CFrame.Angles(math.rad(-22.288), math.rad(-23.549), math.rad(-95.627)),
  461. },
  462. ["Right Arm"] = {
  463. CFrame = CFrame.new(0.003, -0.02, -0.032) * CFrame.Angles(math.rad(-5.844), math.rad(44.06), math.rad(64.859)),
  464. },
  465. },
  466. },
  467. },
  468. [0.2] = {
  469. ["HumanoidRootPart"] = {
  470. ["Torso"] = {
  471. CFrame = CFrame.new(0.087, 0.018, -0.007) * CFrame.Angles(math.rad(-4.641), math.rad(-3.495), math.rad(14.496)),
  472. ["Left Leg"] = {
  473. CFrame = CFrame.new(-0.212, -0.061, -0.023) * CFrame.Angles(math.rad(4.24), math.rad(-8.136), math.rad(8.48)),
  474. },
  475. ["Right Leg"] = {
  476. CFrame = CFrame.new(0.09, 0.101, -0.12) * CFrame.Angles(math.rad(-15.871), math.rad(7.792), math.rad(-6.016)),
  477. },
  478. ["Left Arm"] = {
  479. CFrame = CFrame.new(-0.116, -0.383, -0.139) * CFrame.Angles(math.rad(-118.144), math.rad(-66.062), math.rad(-171.085)),
  480. },
  481. ["Right Arm"] = {
  482. CFrame = CFrame.new(0.141, -0.136, -0.408) * CFrame.Angles(math.rad(6.188), math.rad(68.984), math.rad(59.817)),
  483. },
  484. },
  485. },
  486. },
  487. [0.3] = {
  488. ["HumanoidRootPart"] = {
  489. ["Torso"] = {
  490. CFrame = CFrame.new(0.087, 0.017, 0.005) * CFrame.Angles(math.rad(-4.297), math.rad(-4.24), math.rad(10.714)),
  491. ["Left Leg"] = {
  492. CFrame = CFrame.new(-0.229, -0.107, -0.003) * CFrame.Angles(math.rad(6.131), math.rad(-7.85), math.rad(5.787)),
  493. },
  494. ["Right Leg"] = {
  495. CFrame = CFrame.new(0.126, 0.121, -0.157) * CFrame.Angles(math.rad(-17.131), math.rad(12.662), math.rad(-5.386)),
  496. },
  497. ["Left Arm"] = {
  498. CFrame = CFrame.new(-0.118, -0.401, -0.162) * CFrame.Angles(math.rad(-118.545), math.rad(-64.916), math.rad(-171.429)),
  499. },
  500. ["Right Arm"] = {
  501. CFrame = CFrame.new(0.17, -0.174, -0.487) * CFrame.Angles(math.rad(0.974), math.rad(69.958), math.rad(64.687)),
  502. },
  503. },
  504. },
  505. },
  506. [0.4] = {
  507. ["HumanoidRootPart"] = {
  508. ["Torso"] = {
  509. CFrame = CFrame.new(-0.001, 0, 0.006) * CFrame.Angles(math.rad(-0.057), math.rad(-6.016), math.rad(8.652)),
  510. ["Left Leg"] = {
  511. CFrame = CFrame.new(-0.215, -0.123, -0.001) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-0.172)),
  512. },
  513. ["Right Leg"] = {
  514. CFrame = CFrame.new(0.156, 0.165, 0) * CFrame.Angles(math.rad(-9.855), math.rad(1.547), math.rad(-6.589)),
  515. },
  516. ["Left Arm"] = {
  517. CFrame = CFrame.new(-0.2, -0.572, -0.152) * CFrame.Angles(math.rad(-28.19), math.rad(-41.253), math.rad(-124.79)),
  518. },
  519. ["Right Arm"] = {
  520. CFrame = CFrame.new(0.285, -0.136, -0.197) * CFrame.Angles(math.rad(-7.563), math.rad(21.486), math.rad(67.265)),
  521. },
  522. },
  523. },
  524. },
  525. [0.5] = {
  526. ["HumanoidRootPart"] = {
  527. ["Torso"] = {
  528. CFrame = CFrame.new(0.003, 0.005, -0.033) * CFrame.Angles(math.rad(9.053), math.rad(-5.443), math.rad(3.438)),
  529. ["Left Leg"] = {
  530. CFrame = CFrame.new(-0.335, -0.072, -0.015) * CFrame.Angles(math.rad(4.526), math.rad(-8.422), math.rad(-9.511)),
  531. },
  532. ["Right Leg"] = {
  533. CFrame = CFrame.new(0.15, 0.169, 0.041) * CFrame.Angles(math.rad(-5.787), math.rad(-7.792), math.rad(8.824)),
  534. },
  535. ["Left Arm"] = {
  536. CFrame = CFrame.new(-0.083, -0.224, 0.119) * CFrame.Angles(math.rad(-16.501), math.rad(-25.898), math.rad(-105.482)),
  537. },
  538. ["Right Arm"] = {
  539. CFrame = CFrame.new(0.102, -0.336, -0.005) * CFrame.Angles(math.rad(-35.18), math.rad(12.834), math.rad(40.508)),
  540. },
  541. },
  542. },
  543. },
  544. [0.6] = {
  545. ["HumanoidRootPart"] = {
  546. ["Torso"] = {
  547. CFrame = CFrame.new(-0.035, 0.015, -0.003) * CFrame.Angles(math.rad(2.75), math.rad(2.922), math.rad(-22.689)),
  548. ["Left Leg"] = {
  549. CFrame = CFrame.new(-0.351, 0.262, -0.153) * CFrame.Angles(math.rad(-21.944), math.rad(-10.084), math.rad(-1.948)),
  550. },
  551. ["Right Leg"] = {
  552. CFrame = CFrame.new(0.585, -0.02, -0.022) * CFrame.Angles(math.rad(3.724), math.rad(14.954), math.rad(-0.401)),
  553. },
  554. ["Left Arm"] = {
  555. CFrame = CFrame.new(-0.024, -0.231, -0.069) * CFrame.Angles(math.rad(-31.742), math.rad(9.053), math.rad(-16.902)),
  556. },
  557. ["Right Arm"] = {
  558. CFrame = CFrame.new(0.034, -0.222, -0.102) * CFrame.Angles(math.rad(-37.471), math.rad(-6.303), math.rad(-3.38)),
  559. },
  560. },
  561. },
  562. },
  563. [0.7] = {
  564. ["HumanoidRootPart"] = {
  565. ["Torso"] = {
  566. CFrame = CFrame.new(-0.05, 0.022, 0.004) * CFrame.Angles(math.rad(-1.432), math.rad(5.329), math.rad(-23.778)),
  567. ["Left Leg"] = {
  568. CFrame = CFrame.new(-0.247, 0.234, -0.096) * CFrame.Angles(math.rad(-23.377), math.rad(-10.027), math.rad(-0.115)),
  569. },
  570. ["Right Leg"] = {
  571. CFrame = CFrame.new(0.445, -0.087, -0.037) * CFrame.Angles(math.rad(5.443), math.rad(14.954), math.rad(-2.521)),
  572. },
  573. ["Left Arm"] = {
  574. CFrame = CFrame.new(0.228, -0.201, 0.068) * CFrame.Angles(math.rad(-36.956), math.rad(-28.762), math.rad(-32.773)),
  575. },
  576. ["Right Arm"] = {
  577. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-37.643), math.rad(44.805), math.rad(37.758)),
  578. },
  579. },
  580. },
  581. },
  582. [0.8] = {
  583. ["HumanoidRootPart"] = {
  584. ["Torso"] = {
  585. CFrame = CFrame.new(-0.045, 0.037, 0.004) * CFrame.Angles(math.rad(0.688), math.rad(1.719), math.rad(-19.079)),
  586. ["Left Leg"] = {
  587. CFrame = CFrame.new(-0.266, 0.165, -0.049) * CFrame.Angles(math.rad(-13.636), math.rad(3.724), math.rad(3.552)),
  588. },
  589. ["Left Arm"] = {
  590. CFrame = CFrame.new(0.196, -0.191, 0.094) * CFrame.Angles(math.rad(-21.314), math.rad(-48.128), math.rad(-108.06)),
  591. },
  592. ["Right Arm"] = {
  593. CFrame = CFrame.new(-0.111, -0.23, 0.086) * CFrame.Angles(math.rad(-30.252), math.rad(29.221), math.rad(117.227)),
  594. },
  595. },
  596. },
  597. },
  598. [0.9] = {
  599. ["HumanoidRootPart"] = {
  600. ["Torso"] = {
  601. CFrame = CFrame.new(-0.042, 0.041, -0.031) * CFrame.Angles(math.rad(6.589), math.rad(-4.354), math.rad(-2.807)),
  602. ["Left Leg"] = {
  603. CFrame = CFrame.new(-0.304, -0.098, 0.035) * CFrame.Angles(math.rad(8.021), math.rad(-2.177), math.rad(-7.85)),
  604. },
  605. ["Right Leg"] = {
  606. CFrame = CFrame.new(0.194, 0.099, 0.139) * CFrame.Angles(math.rad(-5.386), math.rad(5.271), math.rad(8.308)),
  607. },
  608. ["Left Arm"] = {
  609. CFrame = CFrame.new(0.215, -0.178, 0.13) * CFrame.Angles(math.rad(-11.345), math.rad(-63.197), math.rad(-172.919)),
  610. },
  611. ["Right Arm"] = {
  612. CFrame = CFrame.new(-0.113, -0.242, 0.009) * CFrame.Angles(math.rad(-8.881), math.rad(1.203), math.rad(173.091)),
  613. },
  614. },
  615. },
  616. },
  617. [1] = {
  618. ["HumanoidRootPart"] = {
  619. ["Torso"] = {
  620. CFrame = CFrame.new(0.051, 0.059, -0.015) * CFrame.Angles(math.rad(-3.896), math.rad(-12.204), math.rad(14.381)),
  621. ["Left Leg"] = {
  622. CFrame = CFrame.new(-0.36, -0.26, -0.138) * CFrame.Angles(math.rad(19.366), math.rad(-11.287), math.rad(9.798)),
  623. },
  624. ["Right Leg"] = {
  625. CFrame = CFrame.new(0.032, 0.252, 0.162) * CFrame.Angles(math.rad(-27.215), math.rad(22.575), math.rad(4.641)),
  626. },
  627. ["Left Arm"] = {
  628. CFrame = CFrame.new(-0.303, 0.264, 0.5) * CFrame.Angles(math.rad(105.768), math.rad(18.507), math.rad(-160.485)),
  629. },
  630. ["Right Arm"] = {
  631. CFrame = CFrame.new(0.333, 0.352, 0.375) * CFrame.Angles(math.rad(94.653), math.rad(-19.251), math.rad(152.349)),
  632. },
  633. },
  634. },
  635. },
  636. [1.1] = {
  637. ["HumanoidRootPart"] = {
  638. ["Torso"] = {
  639. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(-5.672), math.rad(-12.49), math.rad(19.824)),
  640. ["Left Leg"] = {
  641. CFrame = CFrame.new(-0.422, -0.266, -0.161) * CFrame.Angles(math.rad(20.856), math.rad(-17.819), math.rad(12.777)),
  642. },
  643. ["Right Leg"] = {
  644. CFrame = CFrame.new(-0.042, 0.289, 0.177) * CFrame.Angles(math.rad(-27.731), math.rad(22.689), math.rad(2.12)),
  645. },
  646. ["Left Arm"] = {
  647. CFrame = CFrame.new(-0.336, 0.25, 0.48) * CFrame.Angles(math.rad(85.142), math.rad(19.939), math.rad(-125.592)),
  648. },
  649. ["Right Arm"] = {
  650. CFrame = CFrame.new(0.359, 0.32, 0.353) * CFrame.Angles(math.rad(89.668), math.rad(-27.674), math.rad(150.344)),
  651. },
  652. },
  653. },
  654. },
  655. [1.15] = {
  656. ["Torso"] = {
  657. ["Right Arm"] = {
  658. CFrame = CFrame.new(0.321, 0.194, 0.033) * CFrame.Angles(math.rad(40.107), math.rad(-28.934), math.rad(100.554)),
  659. },
  660. },
  661. },
  662. [1.2] = {
  663. ["HumanoidRootPart"] = {
  664. ["Torso"] = {
  665. CFrame = CFrame.new(0.049, 0.061, -0.011) * CFrame.Angles(math.rad(1.49), math.rad(-6.933), math.rad(0.917)),
  666. ["Left Leg"] = {
  667. CFrame = CFrame.new(-0.34, -0.079, -0.013) * CFrame.Angles(math.rad(6.245), math.rad(-1.089), math.rad(-1.604)),
  668. },
  669. ["Right Leg"] = {
  670. CFrame = CFrame.new(0.245, 0.143, 0.266) * CFrame.Angles(math.rad(-7.391), math.rad(0.172), math.rad(2.005)),
  671. },
  672. ["Left Arm"] = {
  673. CFrame = CFrame.new(0.293, -0.086, -0.005) * CFrame.Angles(math.rad(36.268), math.rad(-12.662), math.rad(-73.109)),
  674. },
  675. ["Right Arm"] = {
  676. CFrame = CFrame.new(-0.037, 0.197, 0.018) * CFrame.Angles(math.rad(4.698), math.rad(7.735), math.rad(74.427)),
  677. },
  678. },
  679. },
  680. },
  681. [1.3] = {
  682. ["HumanoidRootPart"] = {
  683. ["Torso"] = {
  684. CFrame = CFrame.new(0.048, 0.063, -0.011) * CFrame.Angles(math.rad(12.433), math.rad(-3.037), math.rad(-5.099)),
  685. ["Left Leg"] = {
  686. CFrame = CFrame.new(-0.497, 0.086, 0.049) * CFrame.Angles(math.rad(-3.667), math.rad(-9.053), math.rad(-8.652)),
  687. },
  688. ["Right Leg"] = {
  689. CFrame = CFrame.new(0.411, 0.137, 0.235) * CFrame.Angles(math.rad(-3.037), math.rad(10.943), math.rad(16.558)),
  690. },
  691. ["Left Arm"] = {
  692. CFrame = CFrame.new(-0.089, -0.186, -0.303) * CFrame.Angles(math.rad(-15.699), math.rad(-37.586), math.rad(-87.032)),
  693. },
  694. ["Right Arm"] = {
  695. CFrame = CFrame.new(0.002, 0.176, -0.012) * CFrame.Angles(math.rad(-3.438), math.rad(38.044), math.rad(68.64)),
  696. },
  697. },
  698. },
  699. },
  700. [1.35] = {
  701. ["Torso"] = {
  702. ["Left Leg"] = {
  703. CFrame = CFrame.new(-0.287, 0.032, -0.108) * CFrame.Angles(math.rad(-15.986), math.rad(-19.309), math.rad(-11.287)),
  704. },
  705. ["Left Arm"] = {
  706. CFrame = CFrame.new(0.07, 0.097, -0.109) * CFrame.Angles(math.rad(-7.277), math.rad(-12.032), math.rad(-39.248)),
  707. },
  708. ["Right Arm"] = {
  709. CFrame = CFrame.new(-0.14, 0.034, 0.05) * CFrame.Angles(math.rad(-15.871), math.rad(8.251), math.rad(46.868)),
  710. },
  711. },
  712. },
  713. [1.4] = {
  714. ["HumanoidRootPart"] = {
  715. ["Torso"] = {
  716. CFrame = CFrame.new(0.048, 0.06, 0.001) * CFrame.Angles(math.rad(7.678), math.rad(2.292), math.rad(-19.366)),
  717. ["Left Leg"] = {
  718. CFrame = CFrame.new(-0.27, 0.114, -0.159) * CFrame.Angles(math.rad(-21.257), math.rad(-18.85), math.rad(-6.073)),
  719. },
  720. ["Right Leg"] = {
  721. CFrame = CFrame.new(0.497, -0.039, 0.104) * CFrame.Angles(math.rad(3.094), math.rad(15.183), math.rad(7.678)),
  722. },
  723. ["Left Arm"] = {
  724. CFrame = CFrame.new(0.053, -0.03, -0.111) * CFrame.Angles(math.rad(-20.054), math.rad(11.345), math.rad(4.756)),
  725. },
  726. ["Right Arm"] = {
  727. CFrame = CFrame.new(0.067, 0.043, -0.051) * CFrame.Angles(math.rad(-16.902), math.rad(-16.1), math.rad(12.261)),
  728. },
  729. },
  730. },
  731. },
  732. [1.45] = {
  733. ["Torso"] = {
  734. ["Left Arm"] = {
  735. CFrame = CFrame.new(0.049, 0.073, -0.158) * CFrame.Angles(math.rad(-24.752), math.rad(11.23), math.rad(2.063)),
  736. },
  737. },
  738. },
  739. [1.5] = {
  740. ["HumanoidRootPart"] = {
  741. ["Torso"] = {
  742. CFrame = CFrame.new(0.048, 0.06, 0.008) * CFrame.Angles(math.rad(-2.063), math.rad(3.896), math.rad(-24.866)),
  743. ["Left Leg"] = {
  744. CFrame = CFrame.new(-0.229, 0.099, -0.266) * CFrame.Angles(math.rad(-23.262), math.rad(-22.689), math.rad(5.042)),
  745. },
  746. ["Right Leg"] = {
  747. CFrame = CFrame.new(0.503, -0.062, 0.038) * CFrame.Angles(math.rad(4.526), math.rad(21.543), math.rad(-4.698)),
  748. },
  749. ["Left Arm"] = {
  750. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-37.013)),
  751. },
  752. ["Right Arm"] = {
  753. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-20.97), math.rad(-5.73), math.rad(29.45)),
  754. },
  755. },
  756. },
  757. },
  758. [1.6] = {
  759. ["HumanoidRootPart"] = {
  760. ["Torso"] = {
  761. CFrame = CFrame.new(0.051, 0.068, -0.087) * CFrame.Angles(math.rad(5.329), math.rad(-2.235), math.rad(-22.632)),
  762. ["Left Leg"] = {
  763. CFrame = CFrame.new(-0.131, 0.157, 0.065) * CFrame.Angles(math.rad(-9.912), math.rad(16.387), math.rad(-10.657)),
  764. },
  765. ["Right Leg"] = {
  766. CFrame = CFrame.new(0.45, 0.143, 0.047) * CFrame.Angles(math.rad(-2.005), math.rad(16.673), math.rad(5.787)),
  767. },
  768. ["Left Arm"] = {
  769. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-27.559), math.rad(-13.579), math.rad(-81.589)),
  770. },
  771. ["Right Arm"] = {
  772. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-5.443), math.rad(-4.412), math.rad(72.479)),
  773. },
  774. },
  775. },
  776. },
  777. [1.7] = {
  778. ["HumanoidRootPart"] = {
  779. ["Torso"] = {
  780. CFrame = CFrame.new(0.05, 0.073, -0.042) * CFrame.Angles(math.rad(16.215), math.rad(-3.094), math.rad(-1.891)),
  781. ["Left Leg"] = {
  782. CFrame = CFrame.new(-0.303, 0.14, 0.074) * CFrame.Angles(math.rad(-1.375), 0, math.rad(-16.043)),
  783. },
  784. ["Right Leg"] = {
  785. CFrame = CFrame.new(0.209, 0.117, 0.033) * CFrame.Angles(math.rad(-4.698), math.rad(-3.839), math.rad(13.235)),
  786. },
  787. ["Left Arm"] = {
  788. CFrame = CFrame.new(0.036, 0, -0.052) * CFrame.Angles(math.rad(-23.319), math.rad(-16.272), math.rad(-174.695)),
  789. },
  790. ["Right Arm"] = {
  791. CFrame = CFrame.new(0.094, 0.058, -0.054) * CFrame.Angles(math.rad(-19.423), math.rad(-6.245), math.rad(173.492)),
  792. },
  793. },
  794. },
  795. },
  796. [1.8] = {
  797. ["HumanoidRootPart"] = {
  798. ["Torso"] = {
  799. CFrame = CFrame.new(0.046, 0.059, 0.012) * CFrame.Angles(math.rad(6.245), math.rad(-7.277), math.rad(13.866)),
  800. ["Left Leg"] = {
  801. CFrame = CFrame.new(-0.45, -0.047, 0.018) * CFrame.Angles(math.rad(3.839), math.rad(-16.558), math.rad(-3.094)),
  802. },
  803. ["Right Leg"] = {
  804. CFrame = CFrame.new(0.107, 0.253, -0.141) * CFrame.Angles(math.rad(-35.695), math.rad(18.105), math.rad(14.095)),
  805. },
  806. ["Left Arm"] = {
  807. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-15.871), math.rad(-13.808), math.rad(-175.898)),
  808. },
  809. ["Right Arm"] = {
  810. CFrame = CFrame.new(0.179, 0.563, -0.401) * CFrame.Angles(math.rad(-35.065), math.rad(-4.24), math.rad(172.059)),
  811. },
  812. },
  813. },
  814. },
  815. [1.9] = {
  816. ["HumanoidRootPart"] = {
  817. ["Torso"] = {
  818. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(4.927), math.rad(-9.798), math.rad(19.652)),
  819. ["Left Leg"] = {
  820. CFrame = CFrame.new(-0.455, -0.191, -0.002) * CFrame.Angles(math.rad(7.047), math.rad(-20.168), math.rad(-2.005)),
  821. },
  822. ["Right Leg"] = {
  823. CFrame = CFrame.new(0.106, 0.26, -0.147) * CFrame.Angles(math.rad(-43.029), math.rad(16.845), math.rad(11.287)),
  824. },
  825. ["Left Arm"] = {
  826. CFrame = CFrame.new(-0.007, 0.442, -0.369) * CFrame.Angles(math.rad(-34.607), math.rad(-14.897), math.rad(-175.268)),
  827. },
  828. ["Right Arm"] = {
  829. CFrame = CFrame.new(0.192, 0.619, -0.464) * CFrame.Angles(math.rad(-56.895), math.rad(-0.974), math.rad(171.028)),
  830. },
  831. },
  832. },
  833. },
  834. [2] = {
  835. ["HumanoidRootPart"] = {
  836. ["Torso"] = {
  837. CFrame = CFrame.new(0.042, 0.057, 0.033) * CFrame.Angles(math.rad(8.652), math.rad(-3.61), math.rad(2.005)),
  838. ["Left Leg"] = {
  839. CFrame = CFrame.new(-0.25, 0.008, 0.091) * CFrame.Angles(math.rad(1.49), math.rad(-0.344), math.rad(-6.761)),
  840. },
  841. ["Right Leg"] = {
  842. CFrame = CFrame.new(0.363, 0.174, 0.049) * CFrame.Angles(math.rad(-12.261), math.rad(-14.209), math.rad(3.953)),
  843. },
  844. ["Left Arm"] = {
  845. CFrame = CFrame.new(-0.081, 0.146, -0.061) * CFrame.Angles(math.rad(4.183), math.rad(1.318), math.rad(-177.846)),
  846. },
  847. ["Right Arm"] = {
  848. CFrame = CFrame.new(0.01, 0.285, -0.095) * CFrame.Angles(math.rad(-2.406), math.rad(-13.808), math.rad(165.241)),
  849. },
  850. },
  851. },
  852. },
  853. [2.1] = {
  854. ["HumanoidRootPart"] = {
  855. ["Torso"] = {
  856. CFrame = CFrame.new(0.042, 0.058, 0.032) * CFrame.Angles(math.rad(5.386), math.rad(1.776), math.rad(-10.084)),
  857. ["Left Leg"] = {
  858. CFrame = CFrame.new(-0.195, 0.143, -0.045) * CFrame.Angles(math.rad(-17.876), math.rad(-26.299), math.rad(-3.266)),
  859. },
  860. ["Right Leg"] = {
  861. CFrame = CFrame.new(0.404, -0.068, 0.108) * CFrame.Angles(math.rad(2.406), math.rad(9.282), math.rad(6.933)),
  862. },
  863. ["Left Arm"] = {
  864. CFrame = CFrame.new(0.011, -0.005, 0.059) * CFrame.Angles(math.rad(-27.158), math.rad(-22.173), math.rad(-62.395)),
  865. },
  866. ["Right Arm"] = {
  867. CFrame = CFrame.new(-0.033, 0.165, -0.062) * CFrame.Angles(math.rad(-18.564), math.rad(-8.652), math.rad(70.646)),
  868. },
  869. },
  870. },
  871. },
  872. [2.2] = {
  873. ["HumanoidRootPart"] = {
  874. ["Torso"] = {
  875. CFrame = CFrame.new(0.042, 0.057, 0.028) * CFrame.Angles(math.rad(-2.177), math.rad(5.672), math.rad(-33.518)),
  876. ["Left Leg"] = {
  877. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(8.938)),
  878. },
  879. ["Right Leg"] = {
  880. CFrame = CFrame.new(0.494, -0.147, 0.041) * CFrame.Angles(math.rad(11.402), math.rad(28.934), math.rad(-10.371)),
  881. },
  882. ["Left Arm"] = {
  883. CFrame = CFrame.new(0.337, 0.024, 0.073) * CFrame.Angles(math.rad(-22.002), math.rad(-45.493), math.rad(-6.818)),
  884. },
  885. ["Right Arm"] = {
  886. CFrame = CFrame.new(0.049, -0.182, 0.094) * CFrame.Angles(math.rad(-32.086), math.rad(65.947), math.rad(51.165)),
  887. },
  888. },
  889. },
  890. },
  891. [2.3] = {
  892. ["HumanoidRootPart"] = {
  893. ["Torso"] = {
  894. CFrame = CFrame.new(0.039, 0.057, -0.012) * CFrame.Angles(math.rad(-0.573), math.rad(4.641), math.rad(-30.138)),
  895. ["Left Leg"] = {
  896. CFrame = CFrame.new(-0.155, 0.117, -0.113) * CFrame.Angles(math.rad(-20.856), math.rad(-28.591), math.rad(4.584)),
  897. },
  898. ["Right Leg"] = {
  899. CFrame = CFrame.new(0.505, -0.13, 0.058) * CFrame.Angles(math.rad(11.001), math.rad(29.049), math.rad(-10.199)),
  900. },
  901. ["Left Arm"] = {
  902. CFrame = CFrame.new(0.187, -0.034, -0.024) * CFrame.Angles(math.rad(-43.889), math.rad(-20.397), math.rad(-91.329)),
  903. },
  904. ["Right Arm"] = {
  905. CFrame = CFrame.new(0.089, -0.11, 0.015) * CFrame.Angles(math.rad(-14.095), math.rad(55.978), math.rad(105.252)),
  906. },
  907. },
  908. },
  909. },
  910. [2.4] = {
  911. ["HumanoidRootPart"] = {
  912. ["Torso"] = {
  913. CFrame = CFrame.new(0.058, 0.068, -0.114) * CFrame.Angles(math.rad(5.042), 0, math.rad(-9.167)),
  914. ["Left Leg"] = {
  915. CFrame = CFrame.new(-0.336, 0.171, 0.073) * CFrame.Angles(math.rad(-2.979), math.rad(6.417), math.rad(-4.87)),
  916. },
  917. ["Right Leg"] = {
  918. CFrame = CFrame.new(0.596, 0.088, 0.136) * CFrame.Angles(math.rad(-0.63), math.rad(8.995), math.rad(7.391)),
  919. },
  920. ["Left Arm"] = {
  921. CFrame = CFrame.new(-0.139, -0.509, -0.406) * CFrame.Angles(math.rad(-12.032), math.rad(-55.348), math.rad(-146.104)),
  922. },
  923. ["Right Arm"] = {
  924. CFrame = CFrame.new(0.455, -0.795, -0.12) * CFrame.Angles(math.rad(-48.873), math.rad(58.785), math.rad(-173.721)),
  925. },
  926. },
  927. },
  928. },
  929. [2.5] = {
  930. ["HumanoidRootPart"] = {
  931. ["Torso"] = {
  932. CFrame = CFrame.new(0.13, 0.087, -0.184) * CFrame.Angles(math.rad(16.501), math.rad(-4.985), math.rad(2.979)),
  933. ["Left Leg"] = {
  934. CFrame = CFrame.new(-0.354, 0.047, 0.005) * CFrame.Angles(math.rad(14.668), math.rad(21.371), math.rad(-21.257)),
  935. },
  936. ["Right Leg"] = {
  937. CFrame = CFrame.new(0.519, 0.389, 0.099) * CFrame.Angles(math.rad(-21.715), math.rad(10.6), math.rad(21.887)),
  938. },
  939. ["Left Arm"] = {
  940. CFrame = CFrame.new(-0.281, -0.488, -0.292) * CFrame.Angles(math.rad(-54.087), math.rad(-44.003), math.rad(-151.662)),
  941. },
  942. ["Right Arm"] = {
  943. CFrame = CFrame.new(0.404, -0.776, -0.036) * CFrame.Angles(math.rad(-69.557), math.rad(16.902), math.rad(145.818)),
  944. },
  945. },
  946. },
  947. },
  948. [2.6] = {
  949. ["HumanoidRootPart"] = {
  950. ["Torso"] = {
  951. CFrame = CFrame.new(0.139, 0.083, -0.256) * CFrame.Angles(math.rad(-2.922), math.rad(-7.506), math.rad(18.965)),
  952. ["Left Leg"] = {
  953. CFrame = CFrame.new(-0.546, 0.034, -0.047) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(11.115)),
  954. },
  955. ["Right Leg"] = {
  956. CFrame = CFrame.new(0.298, 0.396, 0.089) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(-3.037)),
  957. },
  958. ["Left Arm"] = {
  959. CFrame = CFrame.new(-0.205, -0.546, -0.272) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  960. },
  961. ["Right Arm"] = {
  962. CFrame = CFrame.new(0.285, -0.428, -0.424) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  963. },
  964. },
  965. },
  966. },
  967. [2.7] = {
  968. ["HumanoidRootPart"] = {
  969. ["Torso"] = {
  970. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-5.214), math.rad(-8.422), math.rad(21.257)),
  971. ["Left Leg"] = {
  972. CFrame = CFrame.new(-0.508, 0.044, -0.088) * CFrame.Angles(math.rad(5.558), math.rad(5.787), math.rad(8.021)),
  973. },
  974. ["Right Leg"] = {
  975. CFrame = CFrame.new(0.224, 0.406, 0.101) * CFrame.Angles(math.rad(-35.523), math.rad(22.345), math.rad(-0.974)),
  976. },
  977. ["Left Arm"] = {
  978. CFrame = CFrame.new(-0.21, -0.566, -0.31) * CFrame.Angles(math.rad(-109.148), math.rad(-51.509), math.rad(-168.106)),
  979. },
  980. ["Right Arm"] = {
  981. CFrame = CFrame.new(0.297, -0.439, -0.437) * CFrame.Angles(math.rad(-65.489), math.rad(52.54), math.rad(111.44)),
  982. },
  983. },
  984. },
  985. },
  986. [2.8] = {
  987. ["HumanoidRootPart"] = {
  988. ["Torso"] = {
  989. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.833), math.rad(-5.844), math.rad(6.303)),
  990. ["Left Leg"] = {
  991. CFrame = CFrame.new(-0.543, 0.032, -0.026) * CFrame.Angles(math.rad(5.042), math.rad(-4.698), math.rad(2.979)),
  992. },
  993. ["Right Leg"] = {
  994. CFrame = CFrame.new(0.169, 0.407, 0.101) * CFrame.Angles(math.rad(-20.741), math.rad(0.057), math.rad(-1.948)),
  995. },
  996. ["Left Arm"] = {
  997. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(12.605), math.rad(-52.082), math.rad(-54.431)),
  998. },
  999. ["Right Arm"] = {
  1000. CFrame = CFrame.new(0.183, 0.039, 0.188) * CFrame.Angles(math.rad(13.636), math.rad(39.534), math.rad(64.057)),
  1001. },
  1002. },
  1003. },
  1004. },
  1005. [2.9] = {
  1006. ["HumanoidRootPart"] = {
  1007. ["Torso"] = {
  1008. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(12.319), math.rad(-0.573), math.rad(-8.365)),
  1009. ["Left Leg"] = {
  1010. CFrame = CFrame.new(-0.46, 0.29, 0.028) * CFrame.Angles(math.rad(-3.552), math.rad(10.943), math.rad(-17.303)),
  1011. },
  1012. ["Right Leg"] = {
  1013. CFrame = CFrame.new(0.581, 0.321, 0.146) * CFrame.Angles(math.rad(-9.969), math.rad(-4.183), math.rad(13.235)),
  1014. },
  1015. ["Left Arm"] = {
  1016. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-25.038), math.rad(-19.824), math.rad(-60.848)),
  1017. },
  1018. ["Right Arm"] = {
  1019. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-13.465), math.rad(3.667), math.rad(44.977)),
  1020. },
  1021. },
  1022. },
  1023. },
  1024. [3] = {
  1025. ["HumanoidRootPart"] = {
  1026. ["Torso"] = {
  1027. CFrame = CFrame.new(0.14, 0.081, -0.253) * CFrame.Angles(math.rad(-1.49), math.rad(3.61), math.rad(-24.924)),
  1028. ["Left Leg"] = {
  1029. CFrame = CFrame.new(-0.107, 0.306, 0.157) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(-2.235)),
  1030. },
  1031. ["Right Leg"] = {
  1032. CFrame = CFrame.new(0.596, 0.093, 0.036) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  1033. },
  1034. ["Left Arm"] = {
  1035. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-14.782), math.rad(18.736), math.rad(-15.183)),
  1036. },
  1037. ["Right Arm"] = {
  1038. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-23.72), math.rad(-5.386), math.rad(2.521)),
  1039. },
  1040. },
  1041. },
  1042. },
  1043. [3.1] = {
  1044. ["HumanoidRootPart"] = {
  1045. ["Torso"] = {
  1046. CFrame = CFrame.new(0.14, 0.08, -0.262) * CFrame.Angles(math.rad(-3.266), math.rad(4.412), math.rad(-24.809)),
  1047. ["Left Leg"] = {
  1048. CFrame = CFrame.new(-0.088, 0.305, 0.149) * CFrame.Angles(math.rad(-11.975), math.rad(24.236), math.rad(1.604)),
  1049. },
  1050. ["Right Leg"] = {
  1051. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(3.839), math.rad(-12.376), math.rad(-4.756)),
  1052. },
  1053. ["Left Arm"] = {
  1054. CFrame = CFrame.new(-0.019, -0.061, -0.045) * CFrame.Angles(math.rad(-3.552), math.rad(13.579), math.rad(-35.638)),
  1055. },
  1056. ["Right Arm"] = {
  1057. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.397), math.rad(-0.286), math.rad(14.095)),
  1058. },
  1059. },
  1060. },
  1061. },
  1062. [3.2] = {
  1063. ["HumanoidRootPart"] = {
  1064. ["Torso"] = {
  1065. CFrame = CFrame.new(0.15, 0.087, -0.146) * CFrame.Angles(math.rad(-2.578), math.rad(1.375), math.rad(-19.882)),
  1066. ["Left Leg"] = {
  1067. CFrame = CFrame.new(-0.066, 0.279, 0.031) * CFrame.Angles(math.rad(-5.5), math.rad(13.35), math.rad(7.334)),
  1068. },
  1069. ["Right Leg"] = {
  1070. CFrame = CFrame.new(0.479, 0.082, 0.053) * CFrame.Angles(math.rad(1.432), math.rad(-0.573), math.rad(0.516)),
  1071. },
  1072. ["Left Arm"] = {
  1073. CFrame = CFrame.new(-0.035, -0.127, -0.037) * CFrame.Angles(math.rad(-26.07), math.rad(-54.66), math.rad(-113.331)),
  1074. },
  1075. ["Right Arm"] = {
  1076. CFrame = CFrame.new(0.078, -0.058, -0.086) * CFrame.Angles(math.rad(-20.684), math.rad(57.811), math.rad(77.808)),
  1077. },
  1078. },
  1079. },
  1080. },
  1081. [3.3] = {
  1082. ["HumanoidRootPart"] = {
  1083. ["Torso"] = {
  1084. CFrame = CFrame.new(0.144, 0.083, 0.087) * CFrame.Angles(math.rad(1.031), math.rad(-1.375), math.rad(8.995)),
  1085. ["Left Leg"] = {
  1086. CFrame = CFrame.new(-0.338, 0.503, 0.011) * CFrame.Angles(math.rad(2.235), math.rad(8.652), math.rad(-14.668)),
  1087. },
  1088. ["Right Leg"] = {
  1089. CFrame = CFrame.new(0.302, 0.094, 0.056) * CFrame.Angles(math.rad(-8.766), math.rad(-13.579), math.rad(-4.068)),
  1090. },
  1091. ["Left Arm"] = {
  1092. CFrame = CFrame.new(0.287, 0.073, 0.288) * CFrame.Angles(math.rad(17.246), math.rad(-37.987), math.rad(-127.025)),
  1093. },
  1094. ["Right Arm"] = {
  1095. CFrame = CFrame.new(-0.014, 0.21, -0.042) * CFrame.Angles(math.rad(2.12), math.rad(-1.031), math.rad(141.463)),
  1096. },
  1097. ["Head"] = {
  1098. },
  1099. },
  1100. },
  1101. },
  1102. [3.35] = {
  1103. ["Torso"] = {
  1104. ["Left Arm"] = {
  1105. CFrame = CFrame.new(0.063, 0.181, 0.113) * CFrame.Angles(math.rad(48.3), math.rad(-20.741), math.rad(-135.619)),
  1106. },
  1107. ["Right Arm"] = {
  1108. CFrame = CFrame.new(0.047, 0.27, -0.141) * CFrame.Angles(math.rad(37.242), math.rad(-17.59), math.rad(150.287)),
  1109. },
  1110. },
  1111. },
  1112. [3.4] = {
  1113. ["HumanoidRootPart"] = {
  1114. ["Torso"] = {
  1115. CFrame = CFrame.new(0.425, 0.028, 0.049) * CFrame.Angles(math.rad(-0.688), math.rad(-11.23), math.rad(28.075)),
  1116. ["Left Leg"] = {
  1117. CFrame = CFrame.new(-0.547, 0.515, 0.116) * CFrame.Angles(math.rad(1.662), math.rad(-16.043), math.rad(-5.042)),
  1118. },
  1119. ["Right Leg"] = {
  1120. CFrame = CFrame.new(-0.106, 0.209, -0.005) * CFrame.Angles(math.rad(-32.601), math.rad(-25.096), math.rad(-19.423)),
  1121. },
  1122. ["Left Arm"] = {
  1123. CFrame = CFrame.new(-0.309, 0.207, 0.477) * CFrame.Angles(math.rad(110.925), math.rad(11.975), math.rad(-158.537)),
  1124. },
  1125. ["Right Arm"] = {
  1126. CFrame = CFrame.new(0.033, 0.243, 0.326) * CFrame.Angles(math.rad(112.701), math.rad(-26.757), math.rad(-173.721)),
  1127. },
  1128. },
  1129. },
  1130. },
  1131. [3.5] = {
  1132. ["HumanoidRootPart"] = {
  1133. ["Torso"] = {
  1134. CFrame = CFrame.new(0.589, -0.052, -0.277) * CFrame.Angles(math.rad(-2.578), math.rad(-11.287), math.rad(27.731)),
  1135. ["Left Leg"] = {
  1136. CFrame = CFrame.new(-0.507, 0.11, 0.115) * CFrame.Angles(math.rad(-2.235), math.rad(-25.153), math.rad(3.782)),
  1137. },
  1138. ["Right Leg"] = {
  1139. CFrame = CFrame.new(-0.216, 0.499, -0.206) * CFrame.Angles(math.rad(-44.347), math.rad(-35.638), math.rad(-26.07)),
  1140. },
  1141. ["Left Arm"] = {
  1142. CFrame = CFrame.new(-0.433, 0.139, 0.31) * CFrame.Angles(math.rad(105.94), math.rad(27.445), math.rad(-138.484)),
  1143. },
  1144. ["Right Arm"] = {
  1145. CFrame = CFrame.new(0.187, 0.227, 0.306) * CFrame.Angles(math.rad(102.158), math.rad(-33.633), math.rad(164.152)),
  1146. },
  1147. },
  1148. },
  1149. },
  1150. [3.6] = {
  1151. ["HumanoidRootPart"] = {
  1152. ["Torso"] = {
  1153. CFrame = CFrame.new(0.573, -0.045, -0.23) * CFrame.Angles(math.rad(0.172), math.rad(-7.334), math.rad(16.329)),
  1154. ["Left Leg"] = {
  1155. CFrame = CFrame.new(-0.303, 0.101, 0.163) * CFrame.Angles(math.rad(-5.901), math.rad(-12.834), math.rad(-4.011)),
  1156. },
  1157. ["Right Leg"] = {
  1158. CFrame = CFrame.new(0.178, 0.792, -0.049) * CFrame.Angles(math.rad(-8.709), math.rad(-26.986), math.rad(-5.329)),
  1159. },
  1160. ["Left Arm"] = {
  1161. CFrame = CFrame.new(-0.464, 0.038, -0.258) * CFrame.Angles(math.rad(26.643), math.rad(3.094), math.rad(-103.018)),
  1162. },
  1163. ["Right Arm"] = {
  1164. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(32.601), math.rad(7.735), math.rad(115.967)),
  1165. },
  1166. },
  1167. },
  1168. },
  1169. [3.7] = {
  1170. ["HumanoidRootPart"] = {
  1171. ["Torso"] = {
  1172. CFrame = CFrame.new(0.564, -0.07, -0.032) * CFrame.Angles(math.rad(13.063), math.rad(1.49), math.rad(-0.516)),
  1173. ["Left Leg"] = {
  1174. CFrame = CFrame.new(-0.121, 0.068, 0.303) * CFrame.Angles(math.rad(-19.824), math.rad(0.745), math.rad(-23.491)),
  1175. },
  1176. ["Right Leg"] = {
  1177. CFrame = CFrame.new(0.111, 0.48, 0.192) * CFrame.Angles(math.rad(8.021), math.rad(-29.507), math.rad(14.897)),
  1178. },
  1179. ["Left Arm"] = {
  1180. CFrame = CFrame.new(-0.485, -0.009, -0.262) * CFrame.Angles(math.rad(-36.211), math.rad(-55.806), math.rad(-136.192)),
  1181. },
  1182. ["Right Arm"] = {
  1183. CFrame = CFrame.new(0.316, 0.165, -0.017) * CFrame.Angles(math.rad(16.043), math.rad(76.433), math.rad(98.491)),
  1184. },
  1185. },
  1186. },
  1187. },
  1188. [3.8] = {
  1189. ["HumanoidRootPart"] = {
  1190. ["Torso"] = {
  1191. CFrame = CFrame.new(0.547, -0.042, -0.28) * CFrame.Angles(math.rad(10.313), math.rad(2.349), math.rad(-21.371)),
  1192. ["Left Leg"] = {
  1193. CFrame = CFrame.new(-0.258, 0.489, -0.268) * CFrame.Angles(math.rad(-31.398), math.rad(27.33), math.rad(-0.115)),
  1194. },
  1195. ["Right Leg"] = {
  1196. CFrame = CFrame.new(0.436, 0.246, 0.081) * CFrame.Angles(math.rad(1.49), math.rad(-2.922), math.rad(7.85)),
  1197. },
  1198. ["Left Arm"] = {
  1199. CFrame = CFrame.new(0.295, -0.116, 0.162) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-46.238)),
  1200. },
  1201. ["Right Arm"] = {
  1202. CFrame = CFrame.new(0.298, -0.085, 0.068) * CFrame.Angles(math.rad(-21.371), math.rad(33.002), math.rad(43.717)),
  1203. },
  1204. },
  1205. },
  1206. },
  1207. [3.9] = {
  1208. ["HumanoidRootPart"] = {
  1209. ["Torso"] = {
  1210. CFrame = CFrame.new(0.546, -0.041, -0.288) * CFrame.Angles(math.rad(11.001), math.rad(-0.974), math.rad(-25.21)),
  1211. ["Left Leg"] = {
  1212. CFrame = CFrame.new(-0.479, 0.543, -0.415) * CFrame.Angles(math.rad(-35.924), math.rad(27.788), math.rad(6.417)),
  1213. },
  1214. ["Right Leg"] = {
  1215. CFrame = CFrame.new(0.426, 0.286, 0.076) * CFrame.Angles(math.rad(-0.573), math.rad(-5.901), math.rad(10.657)),
  1216. },
  1217. ["Left Arm"] = {
  1218. CFrame = CFrame.new(0.318, -0.029, 0.106) * CFrame.Angles(math.rad(-46.983), math.rad(-48.243), math.rad(-18.85)),
  1219. },
  1220. ["Right Arm"] = {
  1221. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-28.992), math.rad(29.851), math.rad(27.788)),
  1222. },
  1223. },
  1224. },
  1225. },
  1226. [4] = {
  1227. ["HumanoidRootPart"] = {
  1228. ["Torso"] = {
  1229. CFrame = CFrame.new(0.582, -0.041, -0.31) * CFrame.Angles(math.rad(6.933), math.rad(-2.922), math.rad(-19.996)),
  1230. ["Left Leg"] = {
  1231. CFrame = CFrame.new(-0.389, 0.542, -0.181) * CFrame.Angles(math.rad(-22.173), math.rad(21.601), math.rad(4.183)),
  1232. },
  1233. ["Right Leg"] = {
  1234. CFrame = CFrame.new(0.544, 0.455, 0.01) * CFrame.Angles(math.rad(-15.298), math.rad(-5.214), math.rad(1.662)),
  1235. },
  1236. ["Left Arm"] = {
  1237. CFrame = CFrame.new(0.338, -0.046, 0.027) * CFrame.Angles(math.rad(-34.034), math.rad(-3.782), math.rad(-26.241)),
  1238. },
  1239. ["Right Arm"] = {
  1240. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-39.706), math.rad(37.758), math.rad(65.317)),
  1241. },
  1242. },
  1243. },
  1244. },
  1245. [4.1] = {
  1246. ["HumanoidRootPart"] = {
  1247. ["Torso"] = {
  1248. CFrame = CFrame.new(0.808, -0.041, -0.288) * CFrame.Angles(math.rad(0.573), math.rad(-4.698), math.rad(3.209)),
  1249. ["Left Leg"] = {
  1250. CFrame = CFrame.new(-0.492, 0.449, 0.124) * CFrame.Angles(math.rad(-13.293), math.rad(10.428), math.rad(0.802)),
  1251. },
  1252. ["Right Leg"] = {
  1253. CFrame = CFrame.new(0.214, 0.548, 0.109) * CFrame.Angles(math.rad(-28.304), math.rad(-6.761), math.rad(-2.005)),
  1254. },
  1255. ["Left Arm"] = {
  1256. CFrame = CFrame.new(0.346, 0.064, -0.075) * CFrame.Angles(math.rad(-45.436), math.rad(-39.821), math.rad(-93.85)),
  1257. },
  1258. ["Right Arm"] = {
  1259. CFrame = CFrame.new(0.269, -0.021, 0.052) * CFrame.Angles(math.rad(-48.931), math.rad(55.176), math.rad(113.503)),
  1260. },
  1261. },
  1262. },
  1263. },
  1264. [4.2] = {
  1265. ["HumanoidRootPart"] = {
  1266. ["Torso"] = {
  1267. CFrame = CFrame.new(1.006, -0.041, -0.43) * CFrame.Angles(math.rad(-2.12), math.rad(-8.594), math.rad(20.684)),
  1268. ["Left Leg"] = {
  1269. CFrame = CFrame.new(-0.666, 0.265, 0.106) * CFrame.Angles(math.rad(3.782), math.rad(-14.897), math.rad(8.422)),
  1270. },
  1271. ["Right Leg"] = {
  1272. CFrame = CFrame.new(0.12, 0.557, -0.336) * CFrame.Angles(math.rad(-56.551), math.rad(-10.027), math.rad(-18.335)),
  1273. },
  1274. ["Left Arm"] = {
  1275. CFrame = CFrame.new(-0.4, 0.079, -0.05) * CFrame.Angles(math.rad(-33.174), math.rad(-82.334), math.rad(-179.164)),
  1276. },
  1277. ["Right Arm"] = {
  1278. CFrame = CFrame.new(0.351, -0.073, -0.047) * CFrame.Angles(math.rad(-10.313), math.rad(52.598), math.rad(166.33)),
  1279. },
  1280. },
  1281. },
  1282. },
  1283. [4.3] = {
  1284. ["HumanoidRootPart"] = {
  1285. ["Torso"] = {
  1286. CFrame = CFrame.new(1.022, -0.041, -0.449) * CFrame.Angles(math.rad(-0.057), math.rad(-9.454), math.rad(23.434)),
  1287. ["Left Leg"] = {
  1288. CFrame = CFrame.new(-0.692, 0.263, 0.09) * CFrame.Angles(math.rad(5.329), math.rad(-18.908), math.rad(3.438)),
  1289. },
  1290. ["Right Leg"] = {
  1291. CFrame = CFrame.new(0.091, 0.56, -0.316) * CFrame.Angles(math.rad(-59.416), math.rad(-10.542), math.rad(-18.678)),
  1292. },
  1293. ["Left Arm"] = {
  1294. CFrame = CFrame.new(-0.45, 0.067, 0.406) * CFrame.Angles(math.rad(-163.006), math.rad(-83.48), math.rad(15.355)),
  1295. },
  1296. ["Right Arm"] = {
  1297. CFrame = CFrame.new(0.059, -0.065, 0.199) * CFrame.Angles(math.rad(23.09), math.rad(73.797), math.rad(160.657)),
  1298. },
  1299. },
  1300. },
  1301. },
  1302. [4.4] = {
  1303. ["HumanoidRootPart"] = {
  1304. ["Torso"] = {
  1305. CFrame = CFrame.new(0.99, -0.041, -0.386) * CFrame.Angles(math.rad(1.604), math.rad(-4.584), math.rad(13.006)),
  1306. ["Left Leg"] = {
  1307. CFrame = CFrame.new(-0.324, 0.262, 0.197) * CFrame.Angles(math.rad(-1.203), math.rad(-0.229), math.rad(-2.578)),
  1308. },
  1309. ["Right Leg"] = {
  1310. CFrame = CFrame.new(0.002, 0.567, -0.087) * CFrame.Angles(math.rad(-40.451), math.rad(-20.684), math.rad(-7.907)),
  1311. },
  1312. ["Left Arm"] = {
  1313. CFrame = CFrame.new(0.103, 0.151, 0.393) * CFrame.Angles(math.rad(-120.493), math.rad(-45.607), math.rad(-4.011)),
  1314. },
  1315. ["Right Arm"] = {
  1316. CFrame = CFrame.new(-0.53, 0.031, 0.27) * CFrame.Angles(math.rad(-110.524), math.rad(48.759), math.rad(-29.737)),
  1317. },
  1318. },
  1319. },
  1320. },
  1321. [4.5] = {
  1322. ["HumanoidRootPart"] = {
  1323. ["Torso"] = {
  1324. CFrame = CFrame.new(0.906, -0.041, -0.256) * CFrame.Angles(math.rad(8.251), math.rad(0.573), math.rad(0.401)),
  1325. ["Left Leg"] = {
  1326. CFrame = CFrame.new(-0.17, 0.428, -0.121) * CFrame.Angles(math.rad(-20.512), math.rad(15.183), math.rad(-6.589)),
  1327. },
  1328. ["Right Leg"] = {
  1329. CFrame = CFrame.new(0.341, 0.377, 0.473) * CFrame.Angles(math.rad(-11.058), math.rad(-5.615), math.rad(11.574)),
  1330. },
  1331. ["Left Arm"] = {
  1332. CFrame = CFrame.new(-0.007, -0.451, 0.323) * CFrame.Angles(math.rad(-83.136), math.rad(-0.688), math.rad(-2.922)),
  1333. },
  1334. ["Right Arm"] = {
  1335. CFrame = CFrame.new(-0.067, -0.373, 0.478) * CFrame.Angles(math.rad(-92.132), math.rad(3.094), math.rad(-0.286)),
  1336. },
  1337. },
  1338. },
  1339. },
  1340. [4.6] = {
  1341. ["HumanoidRootPart"] = {
  1342. ["Torso"] = {
  1343. CFrame = CFrame.new(0.681, -0.079, -0.449) * CFrame.Angles(math.rad(11.918), math.rad(2.12), math.rad(-11.803)),
  1344. ["Left Leg"] = {
  1345. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-56.895), math.rad(21.028), math.rad(1.719)),
  1346. },
  1347. ["Right Leg"] = {
  1348. CFrame = CFrame.new(0.694, 0.592, 0.212) * CFrame.Angles(math.rad(-6.073), math.rad(8.995), math.rad(10.714)),
  1349. },
  1350. ["Left Arm"] = {
  1351. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-23.09), math.rad(-4.125), math.rad(-85.428)),
  1352. },
  1353. ["Right Arm"] = {
  1354. CFrame = CFrame.new(0.173, -0.126, -0.269) * CFrame.Angles(math.rad(4.641), math.rad(6.245), math.rad(81.646)),
  1355. },
  1356. },
  1357. },
  1358. },
  1359. [4.7] = {
  1360. ["HumanoidRootPart"] = {
  1361. ["Torso"] = {
  1362. CFrame = CFrame.new(0.661, -0.16, -0.464) * CFrame.Angles(math.rad(16.501), math.rad(2.235), math.rad(-19.079)),
  1363. ["Left Leg"] = {
  1364. CFrame = CFrame.new(-0.323, 0.453, -0.621) * CFrame.Angles(math.rad(-64.057), math.rad(20.684), math.rad(4.24)),
  1365. },
  1366. ["Right Leg"] = {
  1367. CFrame = CFrame.new(0.807, 0.559, 0.202) * CFrame.Angles(math.rad(-3.037), math.rad(19.882), math.rad(15.011)),
  1368. },
  1369. ["Left Arm"] = {
  1370. CFrame = CFrame.new(0.133, -0.266, -0.019) * CFrame.Angles(math.rad(-18.335), math.rad(-47.957), math.rad(-110.638)),
  1371. },
  1372. ["Right Arm"] = {
  1373. CFrame = CFrame.new(0.123, -0.172, -0.016) * CFrame.Angles(math.rad(43.029), math.rad(77.006), math.rad(58.041)),
  1374. },
  1375. },
  1376. },
  1377. },
  1378. [4.8] = {
  1379. ["HumanoidRootPart"] = {
  1380. ["Torso"] = {
  1381. CFrame = CFrame.new(0.722, -0.16, -0.427) * CFrame.Angles(math.rad(11.23), math.rad(0.974), math.rad(-11.516)),
  1382. ["Left Leg"] = {
  1383. CFrame = CFrame.new(-0.192, 0.679, -0.138) * CFrame.Angles(math.rad(-31.226), math.rad(18.678), math.rad(-1.891)),
  1384. },
  1385. ["Right Leg"] = {
  1386. CFrame = CFrame.new(0.551, 0.659, -0.146) * CFrame.Angles(math.rad(-15.47), math.rad(1.49), math.rad(9.683)),
  1387. },
  1388. ["Left Arm"] = {
  1389. CFrame = CFrame.new(0.082, -0.269, -0.073) * CFrame.Angles(math.rad(-31.971), math.rad(-43.144), math.rad(-110.581)),
  1390. },
  1391. ["Right Arm"] = {
  1392. CFrame = CFrame.new(0.137, -0.17, -0.052) * CFrame.Angles(math.rad(-9.053), math.rad(68.182), math.rad(101.356)),
  1393. },
  1394. },
  1395. },
  1396. },
  1397. [4.9] = {
  1398. ["HumanoidRootPart"] = {
  1399. ["Torso"] = {
  1400. CFrame = CFrame.new(0.936, -0.175, -0.38) * CFrame.Angles(math.rad(6.36), math.rad(1.261), math.rad(-0.802)),
  1401. ["Left Leg"] = {
  1402. CFrame = CFrame.new(-0.466, 0.573, 0.174) * CFrame.Angles(math.rad(-9.397), math.rad(1.318), math.rad(-3.38)),
  1403. },
  1404. ["Right Leg"] = {
  1405. CFrame = CFrame.new(0.479, 0.647, -0.27) * CFrame.Angles(math.rad(-30.138), math.rad(-1.031), math.rad(-0.344)),
  1406. },
  1407. ["Left Arm"] = {
  1408. CFrame = CFrame.new(0.028, -0.242, -0.029) * CFrame.Angles(math.rad(-50.134), math.rad(-71.734), math.rad(-110.581)),
  1409. },
  1410. ["Right Arm"] = {
  1411. CFrame = CFrame.new(0.244, -0.229, -0.254) * CFrame.Angles(math.rad(-42.112), math.rad(60.504), math.rad(112.873)),
  1412. },
  1413. },
  1414. },
  1415. },
  1416. [5] = {
  1417. ["HumanoidRootPart"] = {
  1418. ["Torso"] = {
  1419. CFrame = CFrame.new(1.008, -0.227, -0.573) * CFrame.Angles(math.rad(1.146), math.rad(-0.573), math.rad(7.448)),
  1420. ["Left Leg"] = {
  1421. CFrame = CFrame.new(-0.419, 0.519, 0.106) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(0.172)),
  1422. },
  1423. ["Right Leg"] = {
  1424. CFrame = CFrame.new(0.435, 0.662, -0.502) * CFrame.Angles(math.rad(-46.925), math.rad(-16.1), math.rad(-8.938)),
  1425. },
  1426. ["Left Arm"] = {
  1427. CFrame = CFrame.new(-0.034, -0.36, -0.243) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-125.363)),
  1428. },
  1429. ["Right Arm"] = {
  1430. CFrame = CFrame.new(0.31, -0.334, -0.474) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(95.97)),
  1431. },
  1432. },
  1433. },
  1434. },
  1435. [5.1] = {
  1436. ["HumanoidRootPart"] = {
  1437. ["Torso"] = {
  1438. CFrame = CFrame.new(1.03, -0.221, -0.674) * CFrame.Angles(math.rad(2.12), math.rad(-0.344), math.rad(6.933)),
  1439. ["Left Leg"] = {
  1440. CFrame = CFrame.new(-0.442, 0.624, 0.103) * CFrame.Angles(math.rad(-0.115), math.rad(-9.053), math.rad(-1.662)),
  1441. },
  1442. ["Right Leg"] = {
  1443. CFrame = CFrame.new(0.442, 0.768, -0.483) * CFrame.Angles(math.rad(-46.066), math.rad(-16.215), math.rad(-8.709)),
  1444. },
  1445. ["Left Arm"] = {
  1446. CFrame = CFrame.new(-0.031, -0.354, -0.215) * CFrame.Angles(math.rad(-65.374), math.rad(-79.068), math.rad(-116.941)),
  1447. },
  1448. ["Right Arm"] = {
  1449. CFrame = CFrame.new(0.283, -0.297, -0.377) * CFrame.Angles(math.rad(-31.57), math.rad(74.771), math.rad(90.012)),
  1450. },
  1451. },
  1452. },
  1453. },
  1454. [5.2] = {
  1455. ["HumanoidRootPart"] = {
  1456. ["Torso"] = {
  1457. CFrame = CFrame.new(1.039, -0.199, -0.832) * CFrame.Angles(math.rad(6.761), math.rad(0.401), math.rad(-0.057)),
  1458. ["Left Leg"] = {
  1459. CFrame = CFrame.new(-0.39, 0.962, -0.14) * CFrame.Angles(math.rad(-10.256), math.rad(-0.172), math.rad(-7.105)),
  1460. },
  1461. ["Right Leg"] = {
  1462. CFrame = CFrame.new(0.383, 1.056, -0.386) * CFrame.Angles(math.rad(-36.44), math.rad(-9.454), math.rad(0.63)),
  1463. },
  1464. ["Left Arm"] = {
  1465. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-61.02), math.rad(-40.623), math.rad(-107.601)),
  1466. },
  1467. ["Right Arm"] = {
  1468. CFrame = CFrame.new(0.27, -0.176, -0.409) * CFrame.Angles(math.rad(-18.85), math.rad(36.555), math.rad(96.944)),
  1469. },
  1470. },
  1471. },
  1472. },
  1473. [5.3] = {
  1474. ["HumanoidRootPart"] = {
  1475. ["Torso"] = {
  1476. CFrame = CFrame.new(0.894, -0.199, -0.832) * CFrame.Angles(math.rad(0.057), math.rad(1.261), math.rad(-7.277)),
  1477. ["Left Leg"] = {
  1478. CFrame = CFrame.new(-0.47, 0.962, -0.231) * CFrame.Angles(math.rad(-21.715), math.rad(10.542), math.rad(2.865)),
  1479. },
  1480. ["Right Leg"] = {
  1481. CFrame = CFrame.new(0.422, 1.006, -0.033) * CFrame.Angles(math.rad(-20.512), math.rad(6.474), math.rad(-1.719)),
  1482. },
  1483. ["Left Arm"] = {
  1484. CFrame = CFrame.new(-0.068, -0.458, -0.094) * CFrame.Angles(math.rad(-22.517), math.rad(-32.659), math.rad(-125.249)),
  1485. },
  1486. ["Right Arm"] = {
  1487. CFrame = CFrame.new(0.27, -0.176, -0.408) * CFrame.Angles(math.rad(1.948), math.rad(52.368), math.rad(129.03)),
  1488. },
  1489. },
  1490. },
  1491. },
  1492. [5.4] = {
  1493. ["HumanoidRootPart"] = {
  1494. ["Torso"] = {
  1495. CFrame = CFrame.new(0.73, -0.199, -0.832) * CFrame.Angles(math.rad(-1.089), math.rad(3.724), math.rad(-15.126)),
  1496. ["Left Leg"] = {
  1497. CFrame = CFrame.new(-0.495, 0.992, -0.307) * CFrame.Angles(math.rad(-36.096), math.rad(9.511), math.rad(12.204)),
  1498. },
  1499. ["Right Leg"] = {
  1500. CFrame = CFrame.new(0.471, 0.743, 0.143) * CFrame.Angles(math.rad(1.547), math.rad(9.397), math.rad(-1.203)),
  1501. },
  1502. ["Left Arm"] = {
  1503. CFrame = CFrame.new(0.054, -0.096, -0.011) * CFrame.Angles(math.rad(-13.923), math.rad(-53.858), math.rad(-173.205)),
  1504. },
  1505. ["Right Arm"] = {
  1506. CFrame = CFrame.new(0.223, -0.131, -0.116) * CFrame.Angles(math.rad(23.491), math.rad(79.355), math.rad(148.167)),
  1507. },
  1508. },
  1509. },
  1510. },
  1511. [5.5] = {
  1512. ["HumanoidRootPart"] = {
  1513. ["Torso"] = {
  1514. CFrame = CFrame.new(0.622, -0.199, -0.832) * CFrame.Angles(math.rad(-2.578), math.rad(3.953), math.rad(-20.684)),
  1515. ["Left Leg"] = {
  1516. CFrame = CFrame.new(-0.499, 0.977, -0.322) * CFrame.Angles(math.rad(-44.691), math.rad(12.49), math.rad(15.928)),
  1517. },
  1518. ["Right Leg"] = {
  1519. CFrame = CFrame.new(0.509, 0.714, 0.056) * CFrame.Angles(math.rad(4.526), math.rad(14.152), math.rad(-4.354)),
  1520. },
  1521. ["Left Arm"] = {
  1522. CFrame = CFrame.new(0.099, -0.093, 0.062) * CFrame.Angles(math.rad(20.512), math.rad(-56.608), math.rad(-160.715)),
  1523. },
  1524. ["Right Arm"] = {
  1525. CFrame = CFrame.new(0.227, -0.153, 0.005) * CFrame.Angles(math.rad(107.029), math.rad(77.464), math.rad(82.792)),
  1526. },
  1527. },
  1528. },
  1529. },
  1530. [5.6] = {
  1531. ["HumanoidRootPart"] = {
  1532. ["Torso"] = {
  1533. CFrame = CFrame.new(0.633, -0.199, -0.808) * CFrame.Angles(math.rad(0.057), math.rad(0.688), math.rad(-14.267)),
  1534. ["Left Leg"] = {
  1535. CFrame = CFrame.new(-0.574, 0.987, -0.321) * CFrame.Angles(math.rad(-39.419), math.rad(13.866), math.rad(10.772)),
  1536. },
  1537. ["Right Leg"] = {
  1538. CFrame = CFrame.new(0.387, 0.779, 0.059) * CFrame.Angles(math.rad(0.286), math.rad(1.261), math.rad(0.688)),
  1539. },
  1540. ["Left Arm"] = {
  1541. CFrame = CFrame.new(0.336, -0.125, 0.079) * CFrame.Angles(math.rad(-118.602), math.rad(-81.36), math.rad(21.887)),
  1542. },
  1543. ["Right Arm"] = {
  1544. CFrame = CFrame.new(-0.041, -0.225, 0.122) * CFrame.Angles(math.rad(-125.249), math.rad(82.563), math.rad(-30.653)),
  1545. },
  1546. },
  1547. },
  1548. },
  1549. [5.7] = {
  1550. ["HumanoidRootPart"] = {
  1551. ["Torso"] = {
  1552. CFrame = CFrame.new(0.654, -0.199, -0.803) * CFrame.Angles(math.rad(-4.011), math.rad(-2.005), math.rad(-1.031)),
  1553. ["Left Leg"] = {
  1554. CFrame = CFrame.new(-0.484, 0.902, 0.064) * CFrame.Angles(math.rad(-17.303), math.rad(11.287), math.rad(5.672)),
  1555. },
  1556. ["Right Leg"] = {
  1557. CFrame = CFrame.new(0.303, 0.891, -0.083) * CFrame.Angles(math.rad(-11.459), math.rad(-9.11), math.rad(-3.209)),
  1558. },
  1559. ["Left Arm"] = {
  1560. CFrame = CFrame.new(0.349, -0.016, 0.436) * CFrame.Angles(math.rad(-105.596), math.rad(-34.32), math.rad(2.406)),
  1561. },
  1562. ["Right Arm"] = {
  1563. CFrame = CFrame.new(-0.149, -0.045, 0.448) * CFrame.Angles(math.rad(-114.592), math.rad(14.209), math.rad(-16.673)),
  1564. },
  1565. },
  1566. },
  1567. },
  1568. [5.8] = {
  1569. ["HumanoidRootPart"] = {
  1570. ["Torso"] = {
  1571. CFrame = CFrame.new(0.743, -0.199, -0.751) * CFrame.Angles(math.rad(-5.386), math.rad(-3.896), math.rad(6.646)),
  1572. ["Left Leg"] = {
  1573. CFrame = CFrame.new(-0.619, 0.713, 0.197) * CFrame.Angles(math.rad(-5.329), math.rad(-7.448), math.rad(5.901)),
  1574. },
  1575. ["Right Leg"] = {
  1576. CFrame = CFrame.new(0.305, 0.917, -0.092) * CFrame.Angles(math.rad(-19.939), math.rad(-8.537), math.rad(-4.526)),
  1577. },
  1578. ["Left Arm"] = {
  1579. CFrame = CFrame.new(-0.223, -0.347, 0.088) * CFrame.Angles(math.rad(-57.697), math.rad(26.7), math.rad(-21.257)),
  1580. },
  1581. ["Right Arm"] = {
  1582. CFrame = CFrame.new(0.422, -0.283, 0.271) * CFrame.Angles(math.rad(-63.484), math.rad(-48.873), math.rad(18.564)),
  1583. },
  1584. },
  1585. },
  1586. },
  1587. [5.9] = {
  1588. ["HumanoidRootPart"] = {
  1589. ["Torso"] = {
  1590. CFrame = CFrame.new(0.819, -0.202, -0.851) * CFrame.Angles(math.rad(-4.469), math.rad(-4.985), math.rad(10.485)),
  1591. ["Left Leg"] = {
  1592. CFrame = CFrame.new(-0.657, 0.737, 0.192) * CFrame.Angles(math.rad(1.662), math.rad(-12.892), math.rad(5.672)),
  1593. },
  1594. ["Right Leg"] = {
  1595. CFrame = CFrame.new(0.38, 1.001, -0.526) * CFrame.Angles(math.rad(-38.331), math.rad(-6.646), math.rad(-6.99)),
  1596. },
  1597. ["Left Arm"] = {
  1598. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-30.94), math.rad(-17.361), math.rad(-62.624)),
  1599. },
  1600. ["Right Arm"] = {
  1601. CFrame = CFrame.new(0.346, -0.336, 0.168) * CFrame.Angles(math.rad(-46.238), math.rad(26.07), math.rad(76.719)),
  1602. },
  1603. },
  1604. },
  1605. },
  1606. [6] = {
  1607. ["HumanoidRootPart"] = {
  1608. ["Torso"] = {
  1609. CFrame = CFrame.new(0.622, -0.209, -0.667) * CFrame.Angles(math.rad(-0.401), math.rad(-2.807), math.rad(2.75)),
  1610. ["Left Leg"] = {
  1611. CFrame = CFrame.new(-0.455, 0.636, 0.218) * CFrame.Angles(math.rad(-11.173), math.rad(-1.719), math.rad(-0.286)),
  1612. },
  1613. ["Right Leg"] = {
  1614. CFrame = CFrame.new(0.24, 0.781, -0.155) * CFrame.Angles(math.rad(-21.429), math.rad(-16.788), math.rad(-9.626)),
  1615. },
  1616. ["Left Arm"] = {
  1617. CFrame = CFrame.new(-0.015, -0.217, 0.086) * CFrame.Angles(math.rad(-44.404), math.rad(-48.186), math.rad(-75.115)),
  1618. },
  1619. ["Right Arm"] = {
  1620. CFrame = CFrame.new(0.32, -0.215, 0.039) * CFrame.Angles(math.rad(-55.348), math.rad(44.576), math.rad(101.7)),
  1621. },
  1622. },
  1623. },
  1624. },
  1625. [6.1] = {
  1626. ["HumanoidRootPart"] = {
  1627. ["Torso"] = {
  1628. CFrame = CFrame.new(0.341, -0.116, -0.25) * CFrame.Angles(math.rad(-1.547), math.rad(0.344), math.rad(-5.329)),
  1629. ["Left Leg"] = {
  1630. CFrame = CFrame.new(-0.252, 0.412, 0.336) * CFrame.Angles(math.rad(-16.96), math.rad(6.646), math.rad(6.073)),
  1631. },
  1632. ["Right Leg"] = {
  1633. CFrame = CFrame.new(0.181, 0.218, 0.006) * CFrame.Angles(math.rad(-8.652), math.rad(-13.178), math.rad(-3.953)),
  1634. },
  1635. ["Left Arm"] = {
  1636. CFrame = CFrame.new(-0.016, -0.231, 0.2) * CFrame.Angles(math.rad(-84.569), math.rad(-73.339), math.rad(-91.731)),
  1637. },
  1638. ["Right Arm"] = {
  1639. CFrame = CFrame.new(0.331, -0.246, 0.186) * CFrame.Angles(math.rad(-104.278), math.rad(80.157), math.rad(116.482)),
  1640. },
  1641. },
  1642. },
  1643. },
  1644. [6.2] = {
  1645. ["HumanoidRootPart"] = {
  1646. ["Torso"] = {
  1647. CFrame = CFrame.new(0.195, -0.063, -0.043) * CFrame.Angles(math.rad(-2.922), math.rad(4.985), math.rad(-14.61)),
  1648. ["Left Leg"] = {
  1649. CFrame = CFrame.new(-0.141, 0.297, 0.16) * CFrame.Angles(math.rad(-26.07), math.rad(5.558), math.rad(7.047)),
  1650. },
  1651. ["Right Leg"] = {
  1652. CFrame = CFrame.new(0.177, -0.022, -0.095) * CFrame.Angles(math.rad(-0.859), math.rad(-1.604), math.rad(-1.604)),
  1653. },
  1654. ["Left Arm"] = {
  1655. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-30.08), math.rad(-43.717), math.rad(-19.939)),
  1656. },
  1657. ["Right Arm"] = {
  1658. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(31.627)),
  1659. },
  1660. },
  1661. },
  1662. },
  1663. [6.3] = {
  1664. ["HumanoidRootPart"] = {
  1665. ["Torso"] = {
  1666. CFrame = CFrame.new(0.199, -0.061, -0.011) * CFrame.Angles(math.rad(-2.865), math.rad(5.558), math.rad(-19.137)),
  1667. ["Left Leg"] = {
  1668. CFrame = CFrame.new(-0.164, 0.233, -0.038) * CFrame.Angles(math.rad(-32.258), math.rad(4.813), math.rad(7.62)),
  1669. },
  1670. ["Right Leg"] = {
  1671. CFrame = CFrame.new(0.217, -0.05, -0.099) * CFrame.Angles(math.rad(-0.688), math.rad(5.73), math.rad(-1.604)),
  1672. },
  1673. ["Left Arm"] = {
  1674. CFrame = CFrame.new(0.256, -0.065, 0.245) * CFrame.Angles(math.rad(-33.575), math.rad(-42.743), math.rad(-17.647)),
  1675. },
  1676. ["Right Arm"] = {
  1677. CFrame = CFrame.new(-0.044, -0.11, 0.124) * CFrame.Angles(math.rad(-31.914), math.rad(36.555), math.rad(27.215)),
  1678. },
  1679. },
  1680. },
  1681. },
  1682. [6.4] = {
  1683. ["HumanoidRootPart"] = {
  1684. ["Torso"] = {
  1685. CFrame = CFrame.new(0.067, -0.03, -0.006) * CFrame.Angles(math.rad(-2.406), math.rad(1.375), math.rad(-8.995)),
  1686. ["Left Leg"] = {
  1687. CFrame = CFrame.new(-0.284, 0.314, -0.055) * CFrame.Angles(math.rad(-19.251), math.rad(8.079), math.rad(5.959)),
  1688. },
  1689. ["Right Leg"] = {
  1690. CFrame = CFrame.new(0.222, 0.057, -0.132) * CFrame.Angles(math.rad(-5.329), math.rad(-9.167), math.rad(-2.005)),
  1691. },
  1692. ["Left Arm"] = {
  1693. CFrame = CFrame.new(0.243, -0.12, 0.194) * CFrame.Angles(math.rad(-35.409), math.rad(-11.516), math.rad(-86.803)),
  1694. },
  1695. ["Right Arm"] = {
  1696. CFrame = CFrame.new(-0.058, -0.078, 0.094) * CFrame.Angles(math.rad(-30.023), math.rad(22.173), math.rad(68.411)),
  1697. },
  1698. },
  1699. },
  1700. },
  1701. [6.5] = {
  1702. ["HumanoidRootPart"] = {
  1703. ["Torso"] = {
  1704. CFrame = CFrame.new(-0.007, -0.014, -0.005) * CFrame.Angles(math.rad(-1.432), math.rad(-0.802), math.rad(-4.985)),
  1705. ["Left Leg"] = {
  1706. CFrame = CFrame.new(-0.102, 0.079, -0.034) * CFrame.Angles(math.rad(-6.016), math.rad(10.886), math.rad(3.667)),
  1707. },
  1708. ["Right Leg"] = {
  1709. CFrame = CFrame.new(0.099, 0.016, 0.021) * CFrame.Angles(math.rad(-2.235), math.rad(-2.063), math.rad(-1.261)),
  1710. },
  1711. ["Left Arm"] = {
  1712. CFrame = CFrame.new(0.072, -0.213, 0.073) * CFrame.Angles(math.rad(-8.824), math.rad(3.323), math.rad(-105.195)),
  1713. },
  1714. ["Right Arm"] = {
  1715. CFrame = CFrame.new(-0.04, -0.056, 0.041) * CFrame.Angles(math.rad(-16.616), math.rad(2.636), math.rad(81.99)),
  1716. },
  1717. },
  1718. },
  1719. },
  1720. }
  1721. }
  1722.  
  1723. local number=0
  1724.  
  1725. LastTimeSetTotal=0
  1726. local savec0 = {}
  1727.  
  1728.  
  1729. GetAnimCF = function(limb,Time)
  1730.  
  1731. local GA = nil
  1732. coroutine.resume(coroutine.create(function()
  1733.  
  1734. if limb == "Torso" then
  1735. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"].CFrame
  1736. else
  1737. GA = Anim.Keyframes[Time]["HumanoidRootPart"]["Torso"][""..limb].CFrame
  1738.  
  1739. end
  1740. end))
  1741. return GA
  1742. end
  1743.  
  1744.  
  1745.  
  1746. local model = nil
  1747. if owner ~= nil then
  1748. model = owner.Character
  1749. else
  1750. model = game:GetService("Players").localPlayer.Character
  1751. end
  1752. function GatherAllInstances(Parent)
  1753. local Instances = {}
  1754. local function GatherInstances(Parent)
  1755. for i, v in pairs(Parent:GetChildren()) do
  1756. GatherInstances(v)
  1757. table.insert(Instances, v)
  1758. end
  1759. end
  1760. GatherInstances(Parent)
  1761. return Instances
  1762. end
  1763.  
  1764.  
  1765.  
  1766.  
  1767. for i, v in pairs(GatherAllInstances(model)) do
  1768. if v:IsA("BasePart") then
  1769. for i, v2 in pairs(GatherAllInstances(model)) do
  1770. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1771.  
  1772. local saveCF = v2.C0
  1773. table.insert(savec0,{v2.Name,saveCF})
  1774.  
  1775. end
  1776. end
  1777. end end
  1778.  
  1779.  
  1780.  
  1781.  
  1782. RunAnim = function(Time)
  1783.  
  1784.  
  1785.  
  1786.  
  1787.  
  1788.  
  1789. local speed = Time-LastTimeSetTotal
  1790.  
  1791. speed = speed*AnimationSpeed
  1792. LastTimeSetTotal = Time
  1793.  
  1794.  
  1795.  
  1796. local doing = true
  1797.  
  1798. coroutine.resume(coroutine.create(function()
  1799. for i, v in pairs(GatherAllInstances(model)) do
  1800. if v:IsA("BasePart") then
  1801. for i, v2 in pairs(GatherAllInstances(model)) do
  1802. if v2:IsA("Motor6D") and v2.Part1.Name == v.Name then
  1803.  
  1804. --print(v.Name)
  1805. local GotAnim = GetAnimCF(v.Name,Time)
  1806. --print(GotAnim)
  1807. local saveCF = nil
  1808. for i,v3 in pairs(savec0) do
  1809. if v2.name == v3[1] then
  1810. saveCF = v3[2]
  1811. end
  1812. end
  1813.  
  1814. --print(saveCF)
  1815.  
  1816. if GotAnim ~= nil and saveCF ~= nil then
  1817.  
  1818.  
  1819. coroutine.resume(coroutine.create(function()
  1820. while doing == true do
  1821. swait()
  1822. v2.C0 = v2.C0:lerp(saveCF*GotAnim,SmoothTime *speed)
  1823. end
  1824.  
  1825. end))
  1826. --v2.C0 = saveCF*GotAnim
  1827.  
  1828.  
  1829. end
  1830.  
  1831. end
  1832.  
  1833. end
  1834. end end
  1835.  
  1836.  
  1837. end))
  1838. wait(speed)
  1839. doing = false
  1840. end
  1841. while true do
  1842. RunAnim(0)
  1843. RunAnim(0.1)
  1844. RunAnim(0.2)
  1845. RunAnim(0.3)
  1846. RunAnim(0.4)
  1847. RunAnim(0.5)
  1848. RunAnim(0.6)
  1849. RunAnim(0.7)
  1850. RunAnim(0.8)
  1851. RunAnim(0.9)
  1852. RunAnim(1)
  1853. -----------
  1854. RunAnim(1.1)
  1855. RunAnim(1.15)
  1856. RunAnim(1.2)
  1857. RunAnim(1.3)
  1858. RunAnim(1.35)
  1859. RunAnim(1.4)
  1860. RunAnim(1.45)
  1861. RunAnim(1.5)
  1862. RunAnim(1.6)
  1863. RunAnim(1.7)
  1864. RunAnim(1.8)
  1865. RunAnim(1.9)
  1866. RunAnim(2)
  1867. -----------
  1868.  
  1869. RunAnim(2.1)
  1870. RunAnim(2.2)
  1871. RunAnim(2.3)
  1872. RunAnim(2.4)
  1873. RunAnim(2.5)
  1874. RunAnim(2.6)
  1875. RunAnim(2.7)
  1876. RunAnim(2.8)
  1877. RunAnim(2.9)
  1878. RunAnim(3)
  1879. -----------
  1880.  
  1881. RunAnim(3.1)
  1882. RunAnim(3.2)
  1883. RunAnim(3.3)
  1884. RunAnim(3.35)
  1885. RunAnim(3.4)
  1886. RunAnim(3.5)
  1887. RunAnim(3.6)
  1888. RunAnim(3.7)
  1889. RunAnim(3.8)
  1890. RunAnim(3.9)
  1891. RunAnim(4)
  1892. -----------
  1893.  
  1894. RunAnim(4.1)
  1895. RunAnim(4.2)
  1896. RunAnim(4.3)
  1897. RunAnim(4.4)
  1898. RunAnim(4.5)
  1899. RunAnim(4.6)
  1900. RunAnim(4.7)
  1901. RunAnim(4.8)
  1902. RunAnim(4.9)
  1903. RunAnim(5)
  1904. -----------
  1905.  
  1906. RunAnim(5.1)
  1907. RunAnim(5.2)
  1908. RunAnim(5.3)
  1909. RunAnim(5.4)
  1910. RunAnim(5.5)
  1911. RunAnim(5.6)
  1912. RunAnim(5.7)
  1913. RunAnim(5.8)
  1914. RunAnim(5.9)
  1915. RunAnim(6)
  1916. -----------
  1917.  
  1918. RunAnim(6.1)
  1919. RunAnim(6.2)
  1920. RunAnim(6.3)
  1921. RunAnim(6.4)
  1922. RunAnim(6.5)
  1923. LastTimeSetTotal = .1
  1924. Humanoid.MaxHealth = "inf"
  1925. Humanoid.Health = "inf"
  1926. sick.SoundId = "rbxassetid://1881895904"
  1927. sick.Looped = true
  1928. sick.Pitch = 1
  1929. sick.Volume = 10
  1930. sick:Resume()
  1931. sick.Parent = Torso
  1932. refit()
  1933. end
  1934. --print(Anim.Keyframes[number]["HumanoidRootPart"]["Torso"]["Left Leg"].CFrame)
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