SHARE
TWEET

/simg/ Planefag pastebin

PieGoesHere Dec 31st, 2015 (edited) 8,897 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. =1.0====Planefag Pastebin version 1.1.3=====
  2.  
  3. Official planefag trailer: https://youtu.be/QAYBXbVXmGk
  4.  
  5. =2.0====Things which need to be added=====
  6.  
  7. IL-2 specifics are WIP
  8. FSX specifics are WIP
  9. Rise of Flight specifics
  10. Any other flight sims specifics
  11.  
  12. Basically everything is permaWIP tbh. If you feel something should be added or corrected, contact me.
  13.  
  14. =3.0====Table of Contents=====
  15.  
  16. =1.0= -> Title and version
  17. =2.0= -> Things which need to be added
  18. =3.0= -> Table of contents
  19. =4.0= -> TeamSpeak, Steamgroup and Module Ownership information
  20. -4.1- -> How to set up a whisper list in TS
  21. -4.2- -> Module ownership spreadsheet
  22. =5.0= -> Things useful for Planefag Wannabes
  23. -5.1- -> Anonymous' hot opinions on flight simulator hardware
  24. =6.0= -> Things useful for DCS
  25. -6.1- -> DCS missions
  26. -6.2- -> DCS campaigns
  27. -6.3- -> DCS tutorials
  28. -6.4- -> DCS mods
  29. -6.5- -> An appendix on Flaming Cliffs 3
  30. =7.0= -> Things useful for Falcon 4 BMS 4.33
  31. -7.1- -> Falcon 4 BMS  download
  32. -7.2- -> Falcon 4 BMS tutorials
  33. =8.0= -> Things useful for IL-2 (WIP)
  34. -8.1- -> Which one should I get/fly?
  35. -8.2- -> On the available mod packs for IL-2 1946
  36. =9.0= -> Things useful for Microsoft Flight Simulator X (WIP)
  37. -9.1- -> What is FSX and what should you expect
  38. -9.2- -> FSX Tweaks
  39. -9.3- -> Recommended addon companies for FSX
  40. -9.4- -> FSX Tutorials
  41.  
  42. =4.0====/fsg/ Teamspeak and steamgroup=====
  43.  
  44. ts.artificialanimation.com:7997
  45.  
  46. http://steamcommunity.com/groups/flightsimgeneral
  47.  
  48. -4.1----How to set up Whisper in TS to communicate with other flights-----
  49.  
  50. >The fuck is this?
  51. Inter channel communication
  52.  
  53. >What is it useful for?
  54. In some ops we may have multiple flights which do not need to constantly communicate minor things between themselves so we split up in multiple channels to make it more convenient
  55.  
  56. >How do I set it up?
  57. On TS, go to Settings -> Options -> Whisper tab -> disable "Play notify sound when receiving whisper" and "Always show whisper history when receiving whisper" -> Click "Whisper lists" -> Press the hotkey you want it to be binded to if you're prompted for it, else just click "new" on the lower left, afterwards this can be renamed -> Set up a hotkey if you haven't already, "Reply Hotkey" can be left blank -> Set Whisper to: to "Groups", Group Whisper Type to "All Clients" and Group Whisper Target to "Complete Channel Family"
  58.    
  59. After this you should be all set
  60.  
  61. -4.2----Module ownership spreadsheet-----
  62.  
  63. https://docs.google.com/spreadsheets/d/14zeRYSO5uG77GCLaZ9rjFnXbvcxOxKkI-Caz5p_kYHw/
  64.  
  65. =5.0====Things useful for planefag wannabes=====
  66.  
  67. Art of the kill:
  68. https://youtu.be/OCFMX5z-ed4
  69.  
  70. Old USAF videos which can be useful:
  71. https://youtu.be/JM1jSU4FEPw
  72. https://youtu.be/fw7RqEFf_kc
  73. https://youtu.be/pvhztNpRQF4
  74. https://youtu.be/0OJI11mavGQ
  75. https://youtu.be/-ohEGezpcoo
  76.  
  77. Krause's tutorial on going defensive:
  78. https://youtu.be/AyCeAVsaDWs
  79.  
  80. Anon's autism folder:
  81. https://drive.google.com/folderview?id=0B3EQDvufMNdeM0hfWk13MFdzTG8&usp=drive_web
  82.  
  83. Flight manuals collection:
  84. https://mega.nz/#F!VhhDSAgY!taWRwZWLYY-oi0qhCYDu_A
  85.  
  86. Tony Kito's extra simple guide to getting Strike Fighters 2 to work:
  87. http://pastebin.com/M5JQ2S7A
  88.    
  89. Use the specific manual for specific reference on the specific thing you're flying and technical details when desired.
  90.  
  91. -5.1----Anonymous' hot opinions on flight simulator hardware-----
  92.  
  93. >Flight sticks and HOTAS systems:
  94.  
  95. >Thrustmaster HOTAS Warthog
  96. >Has an excellent feel to it. For the price, durability is questionable and insides are cheap plastic
  97. >While it's insides may be cheap plastic, it's better than everything save CH & VKB
  98. >God tier sensors, second only to Russian VKB stick magic
  99. >Throttle has afterburner and idle detents
  100. >Lots of multi position toggle switches
  101. >Lots of spring resistance to mimic real aircraft controls
  102. >No twist rudder
  103.  
  104. >Saitek Mad Catz X52
  105. >Feels cheap
  106. >Is cheap
  107. >Shit quality
  108. >But it gets the job done and has more than enough buttons to fly every plane
  109.  
  110. >Saitek Mad Catz X55
  111. >Nobody is quite sure if this is an up or downgrade compared to the X52
  112. >Shit quality
  113. >Lots of buttons, mouse nipple works if you use the profiler. The stick is made for big hands, so you may have to raise your hand every time to reach the hats on top
  114. >Hat placement on the stick is horrible
  115.  
  116. >Saitek Mad Catz X52 Pro
  117. >Compared to the X52 it has more metal components and slightly more accurate sensors
  118. >Also doesn't feel quite as flaccid
  119. >In many ways better than the X55
  120. >Certainly has better ergonomics, is cheaper and has far less dead on arrivals
  121.  
  122. >CH Products HOTAS
  123. >Opposite of Warthog, nylon or fiberglass reinforced plastic, insides are very well engineered, will last for decades if properly maintained
  124. >Beware that a few products could have been assembled in Mexico with poor quality and slipped through quality control resulting in shit quality (http://www.ch-hangar.com/forum/index.php/topic/8064-mexican-assembled-ch-beware/)
  125. >Throttle uses linear slider action
  126. >Stick has wide throw and low spring resistance
  127. >Gimbal is built so that going diagonally has higher resistance than just moving X or Y independently
  128. >No twist rudder
  129.  
  130. >Thrustmaster T16000M
  131. >Not very comfortable, very accurate, loads of buttons, but they aren't labelled, really annoying light at the base
  132. >There are guides on how to disable said light
  133. >Price/Performance wise, it's up there. Sub 200 dollars, wouldn't recommend it over anything else
  134. >BE SURE YOU PAIR IT WITH THE TWCS THROTTLE IF YOU DON'T HAVE ONE, BUY THE BUNDLE, IT'S WORTH IT!
  135.  
  136. >Logitech Extreme 3D Pro
  137. >Dirt cheap
  138. >Has a throttle rotatory
  139. >Does not have hall sensors but still fairly accurate
  140. >It's the stick to buy if you aren't yet certain that flight simming is the life for you
  141.  
  142. >Thrustmaster T.Flight Hotas X
  143. >Pretty good in the cheap stick range, not as accurate as the T16000M but better than the 3d Pro
  144. >Has a rocker on the throttle which can be used as an alternative for rudder or as a zoom axis
  145.  
  146. >VKB Defender Cobra M5
  147. >Best of the cheap joysticks, pretty accurate, nice quality insides
  148.  
  149. >Saitek Mad Catz AV8R
  150. >It's just the worst, never buy it.
  151.  
  152. >More ridiculously expensive controllers like Komodo simulations or Maxflightstick can be acquired if you're autistic enough to spend that amount of money
  153. >I'm not even sure if they are good or bad for all around flying as they're certainly not as flexible as the others in the list
  154. >If you really enjoy flying some aircraft in specific I guess it can be conceivable to use one of these
  155.  
  156. >Pedals:
  157.  
  158. >CH Pro Flight Pedals
  159. >Interiors are mostly made out of metal
  160. >Reasonably accurate
  161. >No stupid shit like the centering notch in Saitek's shitty pedals, which prevents fine yawing
  162. >Toebrakes
  163. >Potentiometer based
  164. >There isn't much spacing between pedals, which may be uncomfortable for some people
  165.  
  166. >VKB
  167. >Hall sensors
  168. >All metal
  169. >Resistance is tunable
  170. >Relatively small
  171. >No toebrakes
  172.  
  173. >MFG
  174. >Hall sensors
  175. >Can be tuned to a degree even greater than VKBs
  176. >Toebrakes
  177. >Not made out of metal
  178. >Expensive
  179.  
  180. >Slaw device
  181. >Best pedals on the market
  182. >Entirely metal construction
  183. >Hall sensors
  184. >Toe brakes
  185. >Cam centering
  186. >Hideously expensive, waiting list, poor packaging and expensive shipping
  187.  
  188. >BRD
  189. >All metal
  190. >Toe brakes
  191. >Hall sensors
  192. >Cam centered
  193. >Adjustable
  194. >Not much more expensive than Saiteks, multiple models to choose from
  195. >Requires self assembly
  196. >Both toe brake models have canted pedals
  197. >Waiting list
  198. >Shipping from Russia
  199.  
  200. >Headtracking:
  201.  
  202. >TrackIR
  203. >Has what is pretty much a monopoly on the head tracking market
  204. >Some would find it expensive for what it is
  205. >Reliable, supported and properly integrated in many games
  206.  
  207. >Opentrack/Freetrack
  208. >DIY TrackIR using a webcam and mad DIY skills
  209. >Technologically impaired people should keep away from trying to build this themselves
  210. >Pre-made head tracking setups can be acquired from eBay from overpriced suppliers like Delan or chinks
  211.  
  212. >FaceTrackNOIR
  213. >Shouldn't even be taken in consideration unless you're really desperate because the shit sold by Delan/chinks on eBay, while being overpriced for what it is, is still cheap (it costs double the price it'd cost if you bought a PS3 eye off of Amazon and built the tracker yourself, if not more, but on the other hand you won't have to be hassled with looking for the right components and soldering shite).
  214. >Kind of works if your face is well lit, doesn't even come close to IR head tracking
  215. >Can be used with an IR point tracker algorithm, which is exactly the same one as Opentrack, instead of the face tracking one to provide Freetrack like tracking
  216.  
  217. >Smartphone headtracking:
  218. >https://github.com/opentrack/opentrack/wiki/Smartphone-Headtracking
  219.  
  220.  
  221. =6.0====Things useful for DCS=====
  222.  
  223. -6.1----DCS missions-----
  224.  
  225. >disclaimer: Whoever downloads these, resave them in the editor, else they might have bugs.
  226.  
  227. Keep in mind these ops were not updated for 2.5 yet. Same for the campaign.
  228.  
  229. https://www.dropbox.com/s/y2ke0bo2s9ff37k/Operation%20ALLAH%20SNACKBAR%20v1.2.miz?dl=0
  230. https://www.dropbox.com/s/476vkjfc1tqq3y7/Operation%20Capture%20the%20Cargo%20v1.2.miz?dl=0
  231. https://www.dropbox.com/s/c4xkmx8qwiczamu/Operation%20MiG-31%20CSAR%20v1.62%20REDUX.miz?dl=0
  232. https://www.dropbox.com/s/7cc0kvsm829tzld/Operation%20Refugee%20Removal%20v1.3.miz?dl=0
  233. https://www.dropbox.com/s/0wvt1bgdq8eil43/Operation%20Scrambled%20Eggs%20v0.9.miz?dl=0
  234. https://www.dropbox.com/s/5kwou2w5m1luwbp/Operation%20Scrambled%20Eggs%20v1.0%20PvP.miz?dl=0
  235. https://www.dropbox.com/s/z8u1y2m04exrvqs/Operation%20Syrup%20Trap%20v1.37%20RF%20Mod.miz?dl=0
  236. https://www.dropbox.com/s/4vyzoibhkojxngu/Operation_Capture_v1.0PvE.miz?dl=0
  237. https://www.dropbox.com/s/whc87sc9c4i3vnb/simg%20Hardcore%20Farmers%201_3.miz?dl=0
  238. https://www.dropbox.com/s/z006mzwhv0s40gs/simg%20Operation%20Cutthroat%201_5.miz?dl=0
  239. https://www.dropbox.com/s/7ve35rz9thcb92v/simg%20Operation%20Rogue%20Removal%201_1.miz?dl=0
  240. https://www.dropbox.com/s/ctqed1ituolwkxk/simg%20Operation%20Token%201_5.miz?dl=0
  241. https://www.dropbox.com/s/zfb4lt566rk18vd/simg%20Strike%20on%20Batumi%201_3.miz?dl=0
  242. https://www.dropbox.com/s/1n0hfzt3vsp913d/simg%20Valley%20of%20kebab%20removal%201_5.miz?dl=0
  243. https://www.dropbox.com/s/yc6fakh1y69729o/simg%20Training%20Redux%201_2.miz?dl=0
  244.  
  245. -6.2----DCS Campaigns-----
  246.  
  247. https://www.dropbox.com/s/zs08k1emezqspij/Tales%20of%20Da%20Boiz%20v1.2.zip?dl=0
  248. Disclaimer: I don't remember /simg/ ever finishing the campaign entirely. As such, it never was entirely and thoroughly debugged beyond what I could do with debug triggers on the ME and small play tests. Feel free to do as you wish with the ME files.
  249.  
  250. -6.3----DCS Tutorials-----
  251.  
  252. Tom's steam workshop guides:
  253. http://steamcommunity.com/id/tomlobster/myworkshopfiles/?section=guides
  254.  
  255. Robert Sogomonian DCS SU-25T tutorial series:
  256. https://www.youtube.com/playlist?list=PLB_U6g70AVu0Kpv03pgyHOWp4_nAOPdwJ
  257.  
  258. Teach Yourself DCS videos:
  259. https://www.youtube.com/user/jobsonandrew/videos
  260.  
  261. xxJohnxx DCS videos:
  262. https://www.youtube.com/channel/UCgf5iXct_J8EQ_erBSsu6OA/videos
  263.  
  264. Bunyap Sims, great general DCS videos:
  265. https://www.youtube.com/user/4023446/videos
  266.  
  267. Flankertraining videos:
  268. https://www.youtube.com/channel/UCU1LW888jCR6IZ7crfdZxDg/videos
  269.  
  270. pickinthatbanjo videos:
  271. https://www.youtube.com/user/pickinthatbanjo/videos
  272.  
  273. Crash Laobi's 1 minute DCS tutorial videos:
  274. https://www.youtube.com/channel/UCqH078Ef0HENo01LF3xwIvA/playlists
  275.  
  276. RedKite's videos:
  277. https://www.youtube.com/user/RedKiteRender/videos
  278.  
  279. Alternatively, most people on the TS are proficient enough with their planes to be able to instruct and provide some level of assistance; should you need help or training, Ivan or Pie on the TS or steam should be able to help you out most of the times when active.
  280.  
  281. -6.4----DCS Mods-----
  282.  
  283. WARNING: THIS SECTION IS DEFUNCT AND GROSSLY OUTDATED AND WILL BE REMOVED AT A LATER TIME. DON'T USE IT AS A REFERENCE.
  284.  
  285. Anon's pack with the new texture DLC, DCS Desert 3.0, and DCS Vietnam set up with the in-game terrain switcher menu mod
  286. https://www.mediafire.com/?70vbpgru0ca414y
  287.  
  288. simg flyables mod:
  289. https://drive.google.com/file/d/0B3oCLamo6K_NSmxkNkFFSFA3dFE/view?usp=sharing
  290.  
  291. Cockpit mods directory:
  292. http://forums.eagle.ru/showthread.php?t=144565
  293.  
  294. Mission Editor mod:
  295. https://mega.nz/#!P48wyDyL!Ju7A9SFPyln4Q9X7zwSWtjELaeJZeo4mi6UPB8ovAqA
  296.  
  297. New weapons range target objects if you want to go 100% autistic:
  298. http://www.476vfightergroup.com/downloads.php?do=file&id=287
  299.  
  300. Diveplane's sound mods:
  301. http://www.lockonfiles.com/profile/180365-diveplane/?do=content&type=downloads_file&change_section=1
  302.  
  303. New refueling sound which doesn't make your ears bleed:
  304. https://mega.nz/#!asskSKIa!J-zECKusXqtd3KYmncxJOzvPEn1Dgz-7zXYdVGnjnqQ
  305.  
  306. Universal Model Visibility Setting Mod:
  307. http://forums.eagle.ru/showthread.php?t=160634
  308.  
  309. Ka-50 ABRIS extra cardinal directions and easier to see data linked friendlies:
  310. http://www.digitalcombatsimulator.com/en/files/495836/
  311.  
  312. Ka-50 Better HUD mod:
  313. http://www.digitalcombatsimulator.com/en/files/446334/
  314.  
  315. A-10C RWR expansion mod:
  316. http://www.digitalcombatsimulator.com/en/files/421081/
  317.  
  318. Su-25 Less faded RWR:
  319. http://www.digitalcombatsimulator.com/en/files/598109/
  320.  
  321. Ka-50 2 minute autostart:
  322. https://mega.nz/#!SkU0nQIK!qjsWx1pjMd4_auZGlu8FBJtP-zB-Z4cIuUfNuy_ltvg
  323.  
  324. Ka-50 New default countermeasures program (New default is set to 721 and both sides)
  325. https://mega.nz/#!r8NkCDhK!oeQpsSOgblQZOd-oNSJu7bJARcVmRft3s4Qrs7avKgk
  326.  
  327. Ka-50 HMS mod (so that it doesn't go as high up when zooming in, edit the math rad line to adjust it)
  328. https://mega.nz/#!K1NixLTb!i9T6MObnf_qVOf5LgGjS8FKm15bU3FG5ERAKqFGHPok
  329.  
  330. Ka-50 Shkval traversal speed mod:
  331. https://mega.nz/#!20FEgZJD!bTRf33LHe9j6vK45VApWXsbSp_W1Q7eeJqHc5RVQP-c
  332.  
  333. Skins for aircraft:
  334. http://forums.eagle.ru/forumdisplay.php?f=356
  335.  
  336. Teeter's Comprehensive Modification Compilation:
  337. http://forums.eagle.ru/showthread.php?p=2629248
  338.  
  339.  
  340.  
  341. DCS World Sound Mod:
  342. >It mods many plane sounds, making it not compatible with diveplanes, but it also replaces some general audio files like exposions, supersonic shockwave etc with better effects that do not make your ears bleed. I recommend to use this one and install diveplanes mods over it, because it has better plane-specific files. This mod needs manual directory name correction.
  343. http://forums.eagle.ru/showthread.php?t=106958
  344.  
  345. -6.5----An appendix on Flaming Cliffs 3-----
  346.  
  347. >What the fuck is Flaming Cliffs?
  348. The flaming cliffs series was basically ED's take on simulation before DCS: Black Shark came along with DCS standards. Nowadays, it is generally considered a more 'softcore' simulation approach to the aircraft provided.
  349.  
  350. >What can I fly if I get Flaming Cliffs 3?
  351. Currently, Flaming Cliffs 3 provides the following aircraft with simplified systems and 3D pits:
  352. SU-25A
  353. A-10A
  354. SU-27S
  355. SU-33
  356. F-15C
  357. Mig-29A, S and G
  358. Do note that while some modules can be acquired separately, /simg/ does not generally advise you to do so.
  359.  
  360. >How complex are the systems?
  361. Cockpits aren't clickable, startup procedures aren't modeled (press x to start up), everything else is what you'd expect from something not-DCS level I suppose.
  362.  
  363. >Should I get it?
  364. The general consensus is that while Flaming Cliffs does not come near DCS in simulation depth, it's still close enough to provide a fairly enjoyable simulation. Plus, aircraft from the module are used in a lot of the flown missions, so it's really advisable to buy it if you want to participate.
  365.  
  366.  
  367. =7.0====Things useful for Falcon 4 BMS 4.33=====
  368.  
  369. -7.1----BMS Download link-----
  370.  
  371. WARNING: OUTDATED. WILL BE UPDATED AT A LATER TIME
  372.  
  373. https://mega.nz/#!0BlTkazA!VUwoKAzavtJ3qIUy7lEF8D8MFjbI_Si-r6nwC3wQZYQ
  374. https://www.mediafire.com/folder/54569phfy8au7/BMS4.33_setup
  375. http://www.e-haf.org/PublicFTP/320/BMS_4.33/Falcon_BMS_4.33_U1_Setup.zip
  376.  
  377. -7.2----BMS Tutorials-----
  378.  
  379. Install to Combat Ready in 1 hour:
  380. https://www.youtube.com/watch?v=n5ffdfPpHBk
  381.  
  382. Krause's BMS tutorials for 4.32 (most stuff still applies to 4.33):
  383. https://www.youtube.com/playlist?list=PL3E09AA94FF0EACEC
  384.  
  385. Krause's BMS tutorials for 4.33:
  386. https://www.youtube.com/playlist?list=PLxhmQcWxqgmAilxEBBhSkL23V2VaOGfWQ
  387.  
  388. supanova's BMS tutorials:
  389. https://www.youtube.com/playlist?list=PLNWTgpkCf1In7KDVZ1_pwQZ5BP2iS_3qi
  390.  
  391. Hosting in BMS:
  392. http://www.krauselabs.net/dump/Hosting-Falcon-4-BMS.html
  393.  
  394. Falcon BMS alternative launcher:
  395. https://drive.google.com/file/d/0B9l8t2itS4vkOHAxa0tKdzI2aEk/view
  396.  
  397. =8.0====Things useful for IL-2=====
  398.  
  399. -8.1----Which one should I get/fly?-----
  400.  
  401. "Depends entirely on what you want.
  402.  
  403. If you want stupid amounts of content, forgiving if not completely made up flight models, get 1946 and the CUP mod. DO NOT fucking play vanilla, there is no reason whatsoever for doing that, unless you have HDD space problems.
  404.  
  405. If you want to play a semi decent, kind of realistic Battle of Britain sim, get Cliffs of Dover with the Team Fusion mod. Again, do not fucking play vanilla.
  406.  
  407. I never played BoS/BoM. It's made by the Rise of Flight folks, and it had a reputation of being a broken pile of shit, but I heard that it got fixed."
  408.  
  409. -8.2----Anon's elaboration on the available mod packs for IL-2 1946-----
  410.  
  411. Let me elaborate on the Il-2 1946 ops deal a bit
  412.  
  413. >Mods
  414. Vanilla: it's fucking vanilla. It doesn't require any fiddling. As far as I know it doesn't support headtracking. Cockpits and graphics in general are fucking HORRENDOUS. Why would anyone play it over HSFX is beyond me. It has silly potential without any mods either way, thanks to the TB-3 that can carry parasite I-16s, the Mistel, the fucking Heinkel Lerche.
  415.  
  416. HSFX: it was specifically made for playing online, kind of a way of having a standardized mod pack, or something like that (and that concept has been around the IL-2 '46 community for a long while). Easy to install, has headtracking support, it has way better FMs and damage models than vanilla, it looks good, it has plenty of maps and a fair amount of content in general, including dynamic campaigns. However it isn't updated for the latest version of IL-2 and I doubt it will get another update. Adds things like the Ohka and Silverplate B-29 as well.
  417.  
  418. CUP: METRIC SHIT TONS of content. Everything that applies to HSFX also applies to it, at least for the most played planes. It is meant to be used with the latest version of IL-2 1946. Also includes radar in a few planes, like the Bf-110G4 or the Uhu and even some variants of the Me-262, some allied aircraft, or its dubious quality modern planes. Downloading and installing the shit is "harder than evoking Satan by performing Noh dance" (actually it's easier than it seems but it's still kind of tedious, and its file size is retarded).
  419.  
  420. >I won't go in detail about game modes, but
  421. Fictional scenarios coop is perfect for fucking around and teaching nuggets how to fly/land. Loadsafun potential.
  422. Air racing is much less forgiving, but it's feasible even with a few players. And it's hilarious.
  423. Historical/semihistorical coop requires gud people.
  424. Coordinated PvP requires at least 3 people per side, otherwise it basically dwindles down to airquake faggotry.
  425.  
  426.  
  427. =9.0====Things useful for Microsoft Flight Simulator X=====
  428.  
  429. -9.1----What is FSX and what should you expect-----
  430.  
  431. Microsoft Flight Simulator X is a flight simulator released back in late 2006 by ACES Game Studio, with an expansion, Acceleration, released in 2007. Since then, Microsoft closed down ACES Game Studio and tried developing another flight sim, "Microsoft Flight", which was a complete failure for a variety of reasons, Dovetail studios acquired distribution privileges for FSX, publishing it on Steam as "Flight Simulator X: Steam Edition", and Lockheed Martin acquired development privileges for FSX, further developing the original's game code under the name "Prepar3d". This section of the pastebin will only focus on normal FSX and FSX: Steam Edition.
  432.  
  433. Vanilla FSX consists of the original 2006 FSX plus the Acceleration expansion. Applying the original patches in this is not required as the Acceleration expansion includes SP1 and SP2. If you intend not getting the expansion, patching it is required if you want to not run into any troubles with any addons. Being a 2006 release, FSX is not optimized in the slightest for modern systems. Your setup may not struggle with the base game, but when you start adding major addon planes and sceneries, you will definitely notice a major drop in performance.
  434.  
  435. FSX: Steam Edition consists of the original 2006 FSX plus the Acceleration expansion, a bunch of tweaks applied for better performance on modern systems and Steamworks instead of the now defunct Gamespy for multiplayer services. Keep in mind however that while those tweaks may help performance, the source code of the game remains the same old unoptimized FSX engine in the original 2006 release.
  436.  
  437. -9.2----FSX Tweaks-----
  438.  
  439. >Optimizing a more than a decade old piece of shit purposely made to perform horribly
  440. Please refer to "The AVSIM Basic FSX/P3D Configuration Guide". Barring that, the best you can do is to acquire better PC hardware
  441.  
  442. -9.3----Recommended addon companies for FSX-----
  443.  
  444. >Disclaimer: Where you get your addons doesn't really matter. Pirate them or buy them legit, we don't care.
  445. >Disclaimer 2: Use FSLabs software at your own risk. They are known to have included malware in their installers in the past and causing a major PR shitstorm. They SHOULD NOT be trusted.
  446.  
  447. The following addon companies are known to produce high fidelity renditions of the aircraft modeled. If you want the most convincing experience of flying X or Y aircraft, these devs are the way to go most of the time.
  448.  
  449. PMDG
  450. A2A Simulations
  451. Leonardo Software House
  452. Real Air
  453. Majestic Software
  454. Flight1
  455.  
  456. -9.4----FSX Tutorials-----
  457.  
  458. Captain_Mac's Virtual Airline Tutorials playlist:
  459. https://www.youtube.com/playlist?list=PL7qLCXHHhkqO-X_EZ2S13zNoU8-bmDJgA
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top