NKiwi Feb 22nd, 2019 74 Never
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- Tier 1 Armaments
- Bomb Arrow [Arms/Action/2/0-2]
- Blast Attack 1, maneuvers that increase the damage of Unarmed Maneuvers can increase the damage of this attack.
- "A bow with arrows that carry an explosive tip. Being a bow, your own strength is quite relevant to how dangerous the arrow is."
- Strap [Any/Check/1/Self]
- Negate a single hinder maneuver made against an attack check. This may be used multiple times per round but only once per attack
- "A simple strap useful for keeping a weapon on your person."
- Lucky Charm [Any/Check/0/0-2]
- When you make a critical hit on an attack roll with a Range or Blast Weapon, you may make a mutual conversation check with a sister in range.
- "A small bauble or token that one can attribute bouts of good fortune to. Such tokens can ease the mind."
- Tier 2 Armaments
- Blast Hammer [Arms/Actions/2/0]
- Blast Attack 3, on a critical it gains explosive. This weapon does not gain additional damage from critical hits, only explosive.
- "A weighty explosive on a stick that usually relies on the explosion to hit a foe. Direct hits can be particularly devastating."
- Focus [Head/Damage/0/Self]
- When inflicting damage on a single enemy with a Melee Attack, you may mark them as the subject of your focus. While this is in effect, you get a +1 to attack checks against this target. The effect is lost if you move beyond range 1 from the target or attack another target, including via area attacks.
- "The ability to focus exclusively on a single enemy can pay off, though it is a state that is easy to lose."
- Rocket Racks [Arms/Action/3/2-3]
- Effect Blast Attack 1+Explosive+Chain 2
- "Racks of missiles ready to be unloaded upon an enemy, each volley is an impressive display."
- Grenade Launcher [Arms/Action/3/1-2]
- Blast Attack 2+Explosive
- "A simple weapon that is quite destructive even now."
- Tier 3 Armaments
- Mortar [Body/Action/3/2-3]
- Blast Attack 3+Area
- "A humble tube that lobs a bomb capable of devastating anything in an area."
- Sticky Grenade [Arms/Action/3/1]
- Blast Attack 2+Explosive, defends are ineffective against this maneuver.
- "A shaped charge intended to defeat armor. No defense is capable of stopping its detonation."
- Nailgun [Arms/Action/2/0-1]
- Effect Ranged Attack 1, +1 to the attack check Defend maneuvers are ineffective against this attack
- "A semi-automatic rifle that fires large nails that punch straight through armor. Not the most damaging, but its rate of fire and unstoppable nature is something to be respected."
- Charger [Any/Action/3/0-1]
- Ranged Attack 3 for a 1 AP cost action, apply +2 damage to the next attack with this weapon. A second 1 AP cost action may be done to apply explosive to the next attack with this weapon.
- "Electricity is an unorthodox weapon to use, and the way this weapon functions even more so. It is quite powerful but the act of charging it is very noticeable."
- ADS [Any/Damage/2/0-1]
- Defend 1 on target. The target may choose to have the attack hit a location one higher or lower. (Ex: If the attack will hit the body, it can be made to hit the arms or legs instead). This can be used multiple times per round but only once per attack.
- "Too weak to harm foes, this rapid fire weapon is able to react to, weaken, and redirect enemy attacks."
- Six Shooter [Any/Rapid/2/0-1]
- Ranged Attack 2 + Chain 2
- "A mythical weapon of recent legend. Those who used it were famed for quick reflexes."
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