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  1. local Player = game.Players:WaitForChild(_G.shadowgamer45121) --<=== Replace With Your Name
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6. script.Parent = Player.Character
  7. local CAS = {Actions={}}
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10. Event.Parent = Player.Character
  11. local fakeEvent = function()
  12. local t = {_fakeEvent=true}
  13. t.Connect = function(self,f)self.Function=f end
  14. t.connect = t.Connect
  15. return t
  16. end
  17. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19. function CAS:BindAction(name,fun,touch,...)
  20. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21. end
  22. function CAS:UnbindAction(name)
  23. CAS.Actions[name] = nil
  24. end
  25. local function te(self,ev,...)
  26. local t = m[ev]
  27. if t and t._fakeEvent and t.Function then
  28. t.Function(...)
  29. end
  30. end
  31. m.TrigEvent = te
  32. UIS.TrigEvent = te
  33. Event.OnServerEvent:Connect(function(plr,io)
  34. if plr~=Player then return end
  35. if io.isMouse then
  36. m.Target = io.Target
  37. m.Hit = io.Hit
  38. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39. if io.UserInputState == Enum.UserInputState.Begin then
  40. m:TrigEvent("Button1Down")
  41. else
  42. m:TrigEvent("Button1Up")
  43. end
  44. else
  45. for n,t in pairs(CAS.Actions) do
  46. for _,k in pairs(t.Keys) do
  47. if k==io.KeyCode then
  48. t.Function(t.Name,io.UserInputState,io)
  49. end
  50. end
  51. end
  52. if io.UserInputState == Enum.UserInputState.Begin then
  53. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54. UIS:TrigEvent("InputBegan",io,false)
  55. else
  56. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57. UIS:TrigEvent("InputEnded",io,false)
  58. end
  59. end
  60. end)
  61. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "LocalPlayer" With Your Name.
  65. --Remove "Mouse =" or "local mouse =" at the start.
  66. --Replace Kermat161 At The Top Of The Script With You Name.
  67. -----------------------------Script In The Line's.
  68.  
  69. PlayerGui = Player.PlayerGui
  70. Cam = workspace.CurrentCamera
  71. Backpack = Player.Backpack
  72. Character = Player.Character
  73. Humanoid = Character.Humanoid
  74. RootPart = Character["HumanoidRootPart"]
  75. Torso = Character["Torso"]
  76. Head = Character["Head"]
  77. RightArm = Character["Right Arm"]
  78. LeftArm = Character["Left Arm"]
  79. RightLeg = Character["Right Leg"]
  80. LeftLeg = Character["Left Leg"]
  81. RootJoint = RootPart["RootJoint"]
  82. Neck = Torso["Neck"]
  83. RightShoulder = Torso["Right Shoulder"]
  84. LeftShoulder = Torso["Left Shoulder"]
  85. RightHip = Torso["Right Hip"]
  86. LeftHip = Torso["Left Hip"]
  87.  
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. MRANDOM = math.random
  103. FLOOR = math.floor
  104.  
  105. Animation_Speed = 3
  106. local FORCERESET = false
  107. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  108. local Speed = 16
  109. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  110. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  111. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  112. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  113. local DAMAGEMULTIPLIER = 1
  114. local ANIM = "Idle"
  115. local ATTACK = false
  116. local EQUIPPED = false
  117. local HOLD = false
  118. local COMBO = 1
  119. local Rooted = false
  120. local SINE = 0
  121. local KEYHOLD = false
  122. local CHANGE = 2 / Animation_Speed
  123. local WALKINGANIM = false
  124. local VALUE1 = false
  125. local VALUE2 = false
  126. local ROBLOXIDLEANIMATION = IT("Animation")
  127. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  128. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  129. --ROBLOXIDLEANIMATION.Parent = Humanoid
  130. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  131. WEAPONGUI.Name = "BanishV3Gui"
  132. local Weapon = IT("Model")
  133. Weapon.Name = "Adds"
  134. local Effects = IT("Folder", Weapon)
  135. Effects.Name = "Effects"
  136. local ANIMATOR = Humanoid.Animator
  137. local ANIMATE = Character:FindFirstChild("Animate")
  138. local UNANCHOR = true
  139. local TOBANISH = {}
  140. script.Parent = PlayerGui
  141.  
  142. --//=================================\\
  143. --\\=================================//
  144.  
  145.  
  146. --//=================================\\
  147. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  148. --\\=================================//
  149.  
  150. ArtificialHB = Instance.new("BindableEvent", script)
  151. ArtificialHB.Name = "ArtificialHB"
  152.  
  153. script:WaitForChild("ArtificialHB")
  154.  
  155. frame = Frame_Speed
  156. tf = 0
  157. allowframeloss = false
  158. tossremainder = false
  159. lastframe = tick()
  160. script.ArtificialHB:Fire()
  161.  
  162. game:GetService("RunService").Heartbeat:connect(function(s, p)
  163. tf = tf + s
  164. if tf >= frame then
  165. if allowframeloss then
  166. script.ArtificialHB:Fire()
  167. lastframe = tick()
  168. else
  169. for i = 1, math.floor(tf / frame) do
  170. script.ArtificialHB:Fire()
  171. end
  172. lastframe = tick()
  173. end
  174. if tossremainder then
  175. tf = 0
  176. else
  177. tf = tf - frame * math.floor(tf / frame)
  178. end
  179. end
  180. end)
  181. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  182. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  183. end
  184.  
  185. function PositiveAngle(NUMBER)
  186. if NUMBER >= 0 then
  187. NUMBER = 0
  188. end
  189. return NUMBER
  190. end
  191.  
  192. function NegativeAngle(NUMBER)
  193. if NUMBER <= 0 then
  194. NUMBER = 0
  195. end
  196. return NUMBER
  197. end
  198.  
  199. function Swait(NUMBER)
  200. if NUMBER == 0 or NUMBER == nil then
  201. ArtificialHB.Event:wait()
  202. else
  203. for i = 1, NUMBER do
  204. ArtificialHB.Event:wait()
  205. end
  206. end
  207. end
  208. local S = IT("Sound",script)
  209. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  210. local NEWSOUND = nil
  211. coroutine.resume(coroutine.create(function()
  212. NEWSOUND = S:Clone()
  213. NEWSOUND.Parent = PARENT
  214. NEWSOUND.Volume = VOLUME
  215. NEWSOUND.Pitch = PITCH
  216. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  217. NEWSOUND:play()
  218. if DOESLOOP == true then
  219. NEWSOUND.Looped = true
  220. else
  221. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  222. NEWSOUND:remove()
  223. end
  224. end))
  225. return NEWSOUND
  226. end
  227. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  228. local NEWMESH = IT(MESH)
  229. if MESH == "SpecialMesh" then
  230. NEWMESH.MeshType = MESHTYPE
  231. if MESHID ~= "nil" and MESHID ~= "" then
  232. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  233. end
  234. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  235. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  236. end
  237. end
  238. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  239. NEWMESH.Scale = SCALE
  240. NEWMESH.Parent = PARENT
  241. return NEWMESH
  242. end
  243.  
  244. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  245. local NEWPART = IT("Part")
  246. NEWPART.formFactor = FORMFACTOR
  247. NEWPART.Reflectance = REFLECTANCE
  248. NEWPART.Transparency = TRANSPARENCY
  249. NEWPART.CanCollide = false
  250. NEWPART.Locked = true
  251. NEWPART.Anchored = true
  252. if ANCHOR == false then
  253. NEWPART.Anchored = false
  254. end
  255. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  256. NEWPART.Name = NAME
  257. NEWPART.Size = SIZE
  258. NEWPART.Position = Torso.Position
  259. NEWPART.Material = MATERIAL
  260. NEWPART:BreakJoints()
  261. NEWPART.Parent = PARENT
  262. return NEWPART
  263. end
  264.  
  265. local function weldBetween(a, b)
  266. local weldd = Instance.new("ManualWeld")
  267. weldd.Part0 = a
  268. weldd.Part1 = b
  269. weldd.C0 = CFrame.new()
  270. weldd.C1 = b.CFrame:inverse() * a.CFrame
  271. weldd.Parent = a
  272. return weldd
  273. end
  274.  
  275.  
  276. function QuaternionFromCFrame(cf)
  277. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  278. local trace = m00 + m11 + m22
  279. if trace > 0 then
  280. local s = math.sqrt(1 + trace)
  281. local recip = 0.5 / s
  282. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  283. else
  284. local i = 0
  285. if m11 > m00 then
  286. i = 1
  287. end
  288. if m22 > (i == 0 and m00 or m11) then
  289. i = 2
  290. end
  291. if i == 0 then
  292. local s = math.sqrt(m00 - m11 - m22 + 1)
  293. local recip = 0.5 / s
  294. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  295. elseif i == 1 then
  296. local s = math.sqrt(m11 - m22 - m00 + 1)
  297. local recip = 0.5 / s
  298. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  299. elseif i == 2 then
  300. local s = math.sqrt(m22 - m00 - m11 + 1)
  301. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  302. end
  303. end
  304. end
  305.  
  306. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  307. local xs, ys, zs = x + x, y + y, z + z
  308. local wx, wy, wz = w * xs, w * ys, w * zs
  309. local xx = x * xs
  310. local xy = x * ys
  311. local xz = x * zs
  312. local yy = y * ys
  313. local yz = y * zs
  314. local zz = z * zs
  315. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  316. end
  317.  
  318. function QuaternionSlerp(a, b, t)
  319. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  320. local startInterp, finishInterp;
  321. if cosTheta >= 0.0001 then
  322. if (1 - cosTheta) > 0.0001 then
  323. local theta = ACOS(cosTheta)
  324. local invSinTheta = 1 / SIN(theta)
  325. startInterp = SIN((1 - t) * theta) * invSinTheta
  326. finishInterp = SIN(t * theta) * invSinTheta
  327. else
  328. startInterp = 1 - t
  329. finishInterp = t
  330. end
  331. else
  332. if (1 + cosTheta) > 0.0001 then
  333. local theta = ACOS(-cosTheta)
  334. local invSinTheta = 1 / SIN(theta)
  335. startInterp = SIN((t - 1) * theta) * invSinTheta
  336. finishInterp = SIN(t * theta) * invSinTheta
  337. else
  338. startInterp = t - 1
  339. finishInterp = t
  340. end
  341. end
  342. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  343. end
  344.  
  345. function Clerp(a, b, t)
  346. local qa = {QuaternionFromCFrame(a)}
  347. local qb = {QuaternionFromCFrame(b)}
  348. local ax, ay, az = a.x, a.y, a.z
  349. local bx, by, bz = b.x, b.y, b.z
  350. local _t = 1 - t
  351. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  352. end
  353. function NoOutlines(PART)
  354. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  355. end
  356.  
  357. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  358. local NEWWELD = IT(TYPE)
  359. NEWWELD.Part0 = PART0
  360. NEWWELD.Part1 = PART1
  361. NEWWELD.C0 = C0
  362. NEWWELD.C1 = C1
  363. NEWWELD.Parent = PARENT
  364. return NEWWELD
  365. end
  366. function MakeForm(PART,TYPE)
  367. if TYPE == "Cyl" then
  368. local MSH = IT("CylinderMesh",PART)
  369. elseif TYPE == "Ball" then
  370. local MSH = IT("SpecialMesh",PART)
  371. MSH.MeshType = "Sphere"
  372. elseif TYPE == "Wedge" then
  373. local MSH = IT("SpecialMesh",PART)
  374. MSH.MeshType = "Wedge"
  375. end
  376. end
  377. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  378. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  379. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  380. MakeForm(Part,"Wedge")
  381. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  382. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  383. MakeForm(Part,"Wedge")
  384. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  385. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  386. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  387. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  388. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  389. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  390. MakeForm(Part,"Cyl")
  391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  392. for i = 1, 8 do
  393. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  394. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  395. end
  396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  397. MakeForm(Part,"Cyl")
  398. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  399. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  400. MakeForm(Part,"Ball")
  401. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  402. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  403. MakeForm(Part,"Wedge")
  404. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  408. MakeForm(Part,"Cyl")
  409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  411. MakeForm(Part,"Cyl")
  412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  414. MakeForm(Part,"Cyl")
  415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  417. MakeForm(Part,"Wedge")
  418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  419. local LASTPART = Handle
  420. for i = 1, 10 do
  421. if LASTPART == Handle then
  422. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  423. LASTPART = Part
  424. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  425. else
  426. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  427. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  428. LASTPART = Part
  429. end
  430. end
  431.  
  432. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  433. MakeForm(Barrel,"Cyl")
  434. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  436. MakeForm(Part,"Cyl")
  437. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  438. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  439. MakeForm(Part,"Wedge")
  440. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  441. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  442. MakeForm(Hole,"Cyl")
  443. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  445. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  446. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  447. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  448. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  449. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  450. coroutine.resume(coroutine.create(function()
  451. while wait() do
  452. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  453. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  454. end
  455. end))
  456. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  457. local DIRECTION = CF(StartPos,EndPos).lookVector
  458. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  459. end
  460.  
  461. function turnto(position)
  462. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  463. end
  464. function SpawnTrail(FROM,TO,BIG)
  465. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  466. MakeForm(TRAIL,"Cyl")
  467. local DIST = (FROM - TO).Magnitude
  468. if BIG == true then
  469. TRAIL.Size = VT(0.5,DIST,0.5)
  470. else
  471. TRAIL.Size = VT(0.25,DIST,0.25)
  472. end
  473. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  474. coroutine.resume(coroutine.create(function()
  475. for i = 1, 5 do
  476. Swait()
  477. TRAIL.Transparency = TRAIL.Transparency + 0.1
  478. end
  479. TRAIL:remove()
  480. end))
  481. end
  482. function WACKYEFFECT(Table)
  483. local TYPE = (Table.EffectType or "Sphere")
  484. local SIZE = (Table.Size or VT(1,1,1))
  485. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  486. local TRANSPARENCY = (Table.Transparency or 0)
  487. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  488. local CFRAME = (Table.CFrame or Torso.CFrame)
  489. local MOVEDIRECTION = (Table.MoveToPos or nil)
  490. local ROTATION1 = (Table.RotationX or 0)
  491. local ROTATION2 = (Table.RotationY or 0)
  492. local ROTATION3 = (Table.RotationZ or 0)
  493. local MATERIAL = (Table.Material or "Neon")
  494. local COLOR = (Table.Color or C3(1,1,1))
  495. local TIME = (Table.Time or 45)
  496. local SOUNDID = (Table.SoundID or nil)
  497. local SOUNDPITCH = (Table.SoundPitch or nil)
  498. local SOUNDVOLUME = (Table.SoundVolume or nil)
  499. coroutine.resume(coroutine.create(function()
  500. local PLAYSSOUND = false
  501. local SOUND = nil
  502. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  503. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  504. PLAYSSOUND = true
  505. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  506. end
  507. EFFECT.Color = COLOR
  508. local MSH = nil
  509. if TYPE == "Sphere" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  511. elseif TYPE == "Block" then
  512. MSH = IT("BlockMesh",EFFECT)
  513. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  514. elseif TYPE == "Wave" then
  515. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  516. elseif TYPE == "Ring" then
  517. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  518. elseif TYPE == "Slash" then
  519. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  520. elseif TYPE == "Round Slash" then
  521. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  522. elseif TYPE == "Swirl" then
  523. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  524. elseif TYPE == "Skull" then
  525. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  526. elseif TYPE == "Crystal" then
  527. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  528. end
  529. if MSH ~= nil then
  530. local MOVESPEED = nil
  531. if MOVEDIRECTION ~= nil then
  532. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  533. end
  534. local GROWTH = SIZE - ENDSIZE
  535. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  536. if TYPE == "Block" then
  537. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  538. else
  539. EFFECT.CFrame = CFRAME
  540. end
  541. for LOOP = 1, TIME+1 do
  542. Swait()
  543. MSH.Scale = MSH.Scale - GROWTH/TIME
  544. if TYPE == "Wave" then
  545. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  546. end
  547. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  548. if TYPE == "Block" then
  549. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  550. else
  551. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  552. end
  553. if MOVEDIRECTION ~= nil then
  554. local ORI = EFFECT.Orientation
  555. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  556. EFFECT.Orientation = ORI
  557. end
  558. end
  559. if PLAYSSOUND == false then
  560. EFFECT:remove()
  561. else
  562. SOUND.Stopped:Connect(function()
  563. EFFECT:remove()
  564. end)
  565. end
  566. else
  567. if PLAYSSOUND == false then
  568. EFFECT:remove()
  569. else
  570. repeat Swait() until SOUND.Playing == false
  571. EFFECT:remove()
  572. end
  573. end
  574. end))
  575. end
  576. function printbye(Name)
  577. local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
  578. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  579. end
  580.  
  581. workspace.ChildAdded:connect(function(instance)
  582. for BANISH = 1, #TOBANISH do
  583. if TOBANISH[BANISH] ~= nil then
  584. if instance.Name == TOBANISH[BANISH] then
  585. coroutine.resume(coroutine.create(function()
  586. printbye(instance.Name)
  587. instance:ClearAllChildren()
  588. end))
  589. end
  590. end
  591. end
  592. end)
  593. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  594. function Banish(Foe)
  595. if Foe then
  596. coroutine.resume(coroutine.create(function()
  597. --if game.Players:FindFirstChild(Foe.Name) then
  598. table.insert(TOBANISH,Foe.Name)
  599. printbye(Foe.Name)
  600. --end
  601. Foe.Archivable = true
  602. local CLONE = Foe:Clone()
  603. Foe:Destroy()
  604. CLONE.Parent = Effects
  605. CLONE:BreakJoints()
  606. local MATERIALS = {"Glass","Neon"}
  607. for _, c in pairs(CLONE:GetDescendants()) do
  608. if c:IsA("BasePart") then
  609. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  610. CreateSound(340722848, c, 10, 1, false)
  611. end
  612. c.Anchored = true
  613. c.Transparency = c.Transparency + 0.2
  614. c.Material = MATERIALS[MRANDOM(1,2)]
  615. c.Color = C3(1,0,0)
  616. if c.ClassName == "MeshPart" then
  617. c.TextureID = ""
  618. end
  619. if c:FindFirstChildOfClass("SpecialMesh") then
  620. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  621. end
  622. if c:FindFirstChildOfClass("Decal") then
  623. c:FindFirstChildOfClass("Decal"):remove()
  624. end
  625. c.Name = "Banished"
  626. c.CanCollide = false
  627. else
  628. c:remove()
  629. end
  630. end
  631. local A = false
  632. for i = 1, 35 do
  633. if A == false then
  634. A = true
  635. elseif A == true then
  636. A = false
  637. end
  638. for _, c in pairs(CLONE:GetDescendants()) do
  639. if c:IsA("BasePart") then
  640. c.Anchored = true
  641. c.Material = MATERIALS[MRANDOM(1,2)]
  642. c.Transparency = c.Transparency + 0.8/35
  643. if A == false then
  644. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  645. elseif A == true then
  646. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  647. end
  648. end
  649. end
  650. Swait()
  651. end
  652. CLONE:remove()
  653. end))
  654. end
  655. end
  656. function Banish2(Foe)
  657. if Foe then
  658. coroutine.resume(coroutine.create(function()
  659. --if game.Players:FindFirstChild(Foe.Name) then
  660. --end
  661. Foe.Archivable = true
  662. local CLONE = Foe:Clone()
  663. Foe:Destroy()
  664. CLONE.Parent = Effects
  665. CLONE:BreakJoints()
  666. local MATERIALS = {"Glass","Neon"}
  667. for _, c in pairs(CLONE:GetDescendants()) do
  668. if c:IsA("BasePart") then
  669. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  670. CreateSound(340722848, c, 10, 1, false)
  671. end
  672. c.Anchored = true
  673. c.Transparency = c.Transparency + 0.2
  674. c.Material = MATERIALS[MRANDOM(1,2)]
  675. c.Color = C3(1,0,0)
  676. if c.ClassName == "MeshPart" then
  677. c.TextureID = ""
  678. end
  679. if c:FindFirstChildOfClass("SpecialMesh") then
  680. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  681. end
  682. if c:FindFirstChildOfClass("Decal") then
  683. c:FindFirstChildOfClass("Decal"):remove()
  684. end
  685. c.Name = "Banished"
  686. c.CanCollide = false
  687. else
  688. c:remove()
  689. end
  690. end
  691. local A = false
  692. for i = 1, 35 do
  693. if A == false then
  694. A = true
  695. elseif A == true then
  696. A = false
  697. end
  698. for _, c in pairs(CLONE:GetDescendants()) do
  699. if c:IsA("BasePart") then
  700. c.Anchored = true
  701. c.Material = MATERIALS[MRANDOM(1,2)]
  702. c.Transparency = c.Transparency + 0.8/35
  703. if A == false then
  704. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  705. elseif A == true then
  706. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  707. end
  708. end
  709. end
  710. Swait()
  711. end
  712. CLONE:remove()
  713. end))
  714. end
  715. end
  716. for _, c in pairs(Weapon:GetDescendants()) do
  717. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  718. c.Material = "Glass"
  719. c.Color = C3(0,0,0)
  720. elseif c.ClassName == "Part" and c.Name == "Eye" then
  721. c.Color = C3(1,0,0)
  722. c.Material = "Neon"
  723. end
  724. end
  725.  
  726. local sick = Instance.new("Sound",RootPart)
  727. sick.SoundId = "rbxassetid://928385983"
  728. sick.Volume = 3
  729. sick.Looped = true
  730. sick:Play()
  731. local banned = {}
  732. workspace.ChildAdded:connect(function(instance)
  733. for BANISH = 1, #banned do
  734. if banned[BANISH] ~= nil then
  735. if instance.Name == banned[BANISH] then
  736. coroutine.resume(coroutine.create(function()
  737. printbye(instance.Name)
  738. local plr = game.Players:GetPlayerFromCharacter(instance)
  739. if plr and plr.Name ~= "SuperBlockUAlt" then
  740. plr:Kick("no")
  741. else
  742. Player:Kick("choo choo skid")
  743. end
  744. end))
  745. end
  746. end
  747. end
  748. end)
  749. MODE = "Kick"
  750. function Switch()
  751. ATTACK = true
  752. Rooted = true
  753. if MODE == "Kick" then
  754.  
  755. for i=0, 0.3, 0.1 / Animation_Speed do
  756. Swait()
  757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  763. end
  764. for i=0, 1, 0.1 / Animation_Speed do
  765. Swait()
  766.  
  767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. end
  774. CreateSound(363808674, Torso, 6, 1, false)
  775. for i=0, 0.6, 0.1 / Animation_Speed do
  776. Swait()
  777.  
  778. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  784. end
  785. CreateSound(363808674, Torso, 6, 1, false)
  786. for i=0, 0.6, 0.1 / Animation_Speed do
  787. Swait()
  788. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  789. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  790. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  791. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  792. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  793. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  794. end
  795. MODE = "Ban"
  796. elseif MODE == "Ban" then
  797. CreateSound(147722227, Torso, 4, 1.3, false)
  798. for i=0, 0.3, 0.1 / Animation_Speed do
  799. Swait()
  800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  806. end
  807. MODE = "Kick"
  808. end
  809. ATTACK = false
  810. Rooted = false
  811. end
  812.  
  813. local r = 255
  814. local g = 0
  815. local b = 0
  816. coroutine.resume(coroutine.create(function()
  817. while wait() do
  818. for i = 0, 254/5 do
  819. Swait()
  820. g = g + 5
  821. end
  822. for i = 0, 254/5 do
  823. Swait()
  824. r = r - 5
  825. end
  826. for i = 0, 254/5 do
  827. Swait()
  828. b = b + 5
  829. end
  830. for i = 0, 254/5 do
  831. Swait()
  832. g = g - 5
  833. end
  834. for i = 0, 254/5 do
  835. Swait()
  836. r = r + 5
  837. end
  838. for i = 0, 254/5 do
  839. Swait()
  840. b = b - 5
  841. end
  842. end
  843. end))
  844.  
  845. function chatfunc(text)
  846. local chat = coroutine.wrap(function()
  847. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  848. Character:FindFirstChild("TalkingBillBoard"):destroy()
  849. end
  850. local Bill = Instance.new("BillboardGui",Character)
  851. Bill.Size = UDim2.new(0,100,0,40)
  852. Bill.StudsOffset = VT(0,3,0)
  853. Bill.Adornee = Character.Head
  854. Bill.Name = "TalkingBillBoard"
  855. local Hehe = Instance.new("TextLabel",Bill)
  856. Hehe.BackgroundTransparency = 1
  857. Hehe.BorderSizePixel = 0
  858. Hehe.Text = ""
  859. Hehe.Font = "Bodoni"
  860. Hehe.TextSize = 40
  861. Hehe.TextStrokeTransparency = 0
  862. Hehe.Size = UDim2.new(1,0,0.5,0)
  863. coroutine.resume(coroutine.create(function()
  864. while Hehe ~= nil do
  865. Swait()
  866. Hehe.Position = UDim2.new(0, 0, .05, 0)
  867. Hehe.TextColor3 = C3(r / 255, g / 255, b / 255)
  868. Hehe.TextStrokeColor3 = C3(r / 255, g / 255, b / 255)
  869. end
  870. end))
  871. for i = 1,string.len(text),1 do
  872. Swait()
  873. Hehe.Text = string.sub(text,1,i)
  874. end
  875. Swait(90)
  876. for i = 0, 1, .025 do
  877. Swait()
  878. Hehe.TextStrokeTransparency = i
  879. Hehe.TextTransparency = i
  880. end
  881. Bill:Destroy()
  882. end)
  883. chat()
  884. end
  885. coroutine.resume(coroutine.create(function()
  886. while true do
  887. wait()
  888. for _, c in pairs(Weapon:GetChildren()) do
  889. if c.ClassName == "Part" then
  890. c.Color = Color3.new(r/255,g/255,b/255)
  891. end
  892. end
  893. end
  894. end))
  895. function Shot()
  896. ATTACK = true
  897. Rooted = false
  898. for i=0, 0.1, 0.1 / Animation_Speed do
  899. Swait()
  900. turnto(Mouse.Hit.p)
  901. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  902. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  903. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  904. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  905. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  906. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  907. end
  908. repeat
  909. for i=0, 0.1, 0.1 / Animation_Speed do
  910. Swait()
  911. turnto(Mouse.Hit.p)
  912. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  913. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  914. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  915. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  916. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  917. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  918. end
  919. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  920. SpawnTrail(Hole.Position,POS)
  921. if HIT ~= nil then
  922. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  923. printbye(HIT.Parent.Name)
  924.  
  925. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  926. if plr and HIT.Parent.Name ~= "SuperBlockUAlt" then
  927. plr:Kick("begone")
  928. elseif plr and HIT.Parent.Name == "SuperBlockUAlt" then
  929. chatfunc("AH HELL NO")
  930. wait(1)
  931. Player:Kick("[SuperBlockUAlt] : choo choo skid")
  932. end
  933. end
  934. end
  935. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  936. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  937. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  938. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  939. for i=0, 0.1, 0.1 / Animation_Speed do
  940. Swait()
  941. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  942. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  943. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  944. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  945. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  946. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  947. end
  948. until KEYHOLD == false
  949. ATTACK = false
  950. Rooted = false
  951. end
  952. function Shot3()
  953. ATTACK = true
  954. Rooted = false
  955. for i=0, 0.1, 0.1 / Animation_Speed do
  956. Swait()
  957. turnto(Mouse.Hit.p)
  958. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  959. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  960. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  961. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  962. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  963. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  964. end
  965. repeat
  966. for i=0, 0.1, 0.1 / Animation_Speed do
  967. Swait()
  968. turnto(Mouse.Hit.p)
  969. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  970. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  971. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  972. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  973. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  974. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  975. end
  976. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  977. SpawnTrail(Hole.Position,POS)
  978. if HIT ~= nil then
  979. if HIT.Parent.Name ~= "SuperBlockUAlt" then
  980. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  981. Banish(HIT.Parent)
  982. end
  983. elseif HIT.Parent.Name == "SuperBlockUAlt" then
  984. chatfunc("he immune to banish, oh no")
  985. end
  986. end
  987. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  988. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  989. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  990. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  991. for i=0, 0.1, 0.1 / Animation_Speed do
  992. Swait()
  993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  999. end
  1000. until KEYHOLD == false
  1001. ATTACK = false
  1002. Rooted = false
  1003. end
  1004.  
  1005. function Shot2()
  1006. ATTACK = true
  1007. Rooted = false
  1008. for i=0, 0.1, 0.1 / Animation_Speed do
  1009. Swait()
  1010. turnto(Mouse.Hit.p)
  1011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1017. end
  1018. repeat
  1019. for i=0, 0.1, 0.1 / Animation_Speed do
  1020. Swait()
  1021. turnto(Mouse.Hit.p)
  1022. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1028. end
  1029. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1030. SpawnTrail(Hole.Position,POS)
  1031. if HIT ~= nil then
  1032. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1033. printbye(HIT.Parent.Name)
  1034. local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1035. if HIT.Parent.Name ~= "SuperBlockUAlt" then
  1036. if plr then
  1037. table.insert(banned,HIT.Parent.Name)
  1038. plr:Kick("begone")
  1039. end
  1040. elseif plr and HIT.Parent.Name == "SuperBlockUAlt" then
  1041. chatfunc("AH HELL NO")
  1042. wait(1)
  1043. Player:Kick("[SuperBlockUAlt] : choo choo skid")
  1044. end
  1045. end
  1046. end
  1047. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1048. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1049. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1050. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1051. for i=0, 0.1, 0.1 / Animation_Speed do
  1052. Swait()
  1053. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1054. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1055. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1056. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1057. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1058. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1059. end
  1060. until KEYHOLD == false
  1061. ATTACK = false
  1062. Rooted = false
  1063. end
  1064. Weapon.Parent = Character
  1065. for _, c in pairs(Weapon:GetChildren()) do
  1066. if c.ClassName == "Part" then
  1067. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1068. end
  1069. end
  1070.  
  1071. local LOOP = false
  1072. function Joy()
  1073. ATTACK = true
  1074. Rooted = true
  1075. LOOP = true
  1076. coroutine.resume(coroutine.create(function()
  1077. repeat
  1078. Swait()
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1080. until LOOP == false
  1081. end))
  1082. repeat
  1083. for i = 0, 0.4, 0.1 / Animation_Speed do
  1084. Swait()
  1085. if LOOP == false then
  1086. break
  1087. end
  1088. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1091. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093. end
  1094. for i = 0, 0.4, 0.1 / Animation_Speed do
  1095. Swait()
  1096. if LOOP == false then
  1097. break
  1098. end
  1099. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104. end
  1105. for i = 0, 0.4, 0.1 / Animation_Speed do
  1106. Swait()
  1107. if LOOP == false then
  1108. break
  1109. end
  1110. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. end
  1116. for i = 0, 0.4, 0.1 / Animation_Speed do
  1117. Swait()
  1118. if LOOP == false then
  1119. break
  1120. end
  1121. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126. end
  1127. until LOOP == false
  1128. ATTACK = false
  1129. Rooted = false
  1130. end
  1131. for i = 1, 10 do
  1132. local FACE = CreatePart(3, Character, "Fabric", 0, 0 + (i - 1) / 10.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1133. FACE.Color = C3(0, 0, 0)
  1134. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1135. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.28 - (i - 1) / 30, 0), CF(0, 0, 0))
  1136. end
  1137. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1138. local frame = IT("Frame")
  1139. frame.BackgroundTransparency = TRANSPARENCY
  1140. frame.BorderSizePixel = BORDERSIZEPIXEL
  1141. frame.Position = POSITION
  1142. frame.Size = SIZE
  1143. frame.BackgroundColor3 = COLOR
  1144. frame.BorderColor3 = BORDERCOLOR
  1145. frame.Name = NAME
  1146. frame.Parent = PARENT
  1147. return frame
  1148. end
  1149. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1150. local label = IT("TextLabel")
  1151. label.BackgroundTransparency = 1
  1152. label.Size = UD2(1, 0, 1, 0)
  1153. label.Position = UD2(0, 0, 0, 0)
  1154. label.TextColor3 = TEXTCOLOR
  1155. label.TextStrokeTransparency = STROKETRANSPARENCY
  1156. label.TextTransparency = TRANSPARENCY
  1157. label.FontSize = TEXTFONTSIZE
  1158. label.Font = TEXTFONT
  1159. label.BorderSizePixel = BORDERSIZEPIXEL
  1160. label.TextScaled = false
  1161. label.Text = TEXT
  1162. label.Name = NAME
  1163. label.Parent = PARENT
  1164. return label
  1165. end
  1166. local GUI = script.ScreenGui
  1167. GUI.Parent = PlayerGui
  1168. local SKILLTEXTCOLOR = C3(1, 1, 1)
  1169. local SKILLFONT = "Legacy"
  1170. local SKILLTEXTSIZE = 3
  1171. local ATTACKS = {
  1172. "Z - Kick/Ban Shot",
  1173. "F - Switch",
  1174. "X - Banish Shot"
  1175. }
  1176. for i = 1, #ATTACKS do
  1177. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  1178. local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1179. SKILLTEXT.TextXAlignment = "Right"
  1180. end
  1181. Mouse.KeyDown:Connect(function(key)
  1182. KEYHOLD = true
  1183. if key == "z" then
  1184. if MODE == "Kick" and ATTACK == false then
  1185. Shot()
  1186. elseif MODE == "Ban" and ATTACK == false then
  1187. Shot2()
  1188. end
  1189. elseif key == "t" and LOOP == false then
  1190. Joy()
  1191. elseif key == "t" and LOOP == true then
  1192. LOOP = false
  1193. elseif key == "f" and ATTACK == false then
  1194. Switch()
  1195. elseif key == "x" then
  1196. Shot3()
  1197. end
  1198. end)
  1199. Mouse.KeyUp:Connect(function()
  1200. KEYHOLD = false
  1201. end)
  1202. for i,v in pairs(Weapon:GetChildren()) do
  1203. if v:IsA("Part") then
  1204. v.Material = "Neon"
  1205. end
  1206. end
  1207. Humanoid.Died:Connect(function() GUI:Destroy() end)
  1208. Player.CharacterAdded:Connect(function() GUI:Destroy() end)
  1209. while true do
  1210. Swait()
  1211. for i,v in pairs(Character:GetChildren()) do
  1212. if v:IsA("Part") then
  1213. v.Anchored = false
  1214. end
  1215. end
  1216. Humanoid.PlatformStand = false
  1217. ANIMATE.Parent = nil
  1218. if MODE == "Ban" then
  1219. GUI.mode.TextLabel.Text = "MODE:BAN"
  1220. elseif MODE == "Kick" then
  1221. GUI.mode.TextLabel.Text = "MODE:KICK"
  1222. end
  1223.  
  1224. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1225. Humanoid = IT("Humanoid",Character)
  1226. end
  1227. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1228. v:Stop();
  1229. end
  1230. SINE = SINE + CHANGE
  1231. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1232. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1233. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1234. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1235. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1236. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1237. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1238. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1239. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1240. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1241. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1242. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1243. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245. end
  1246. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1247. ANIM = "Jump"
  1248. if ATTACK == false then
  1249. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1250. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1251. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1252. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1253. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1254. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1255. end
  1256. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1257. ANIM = "Fall"
  1258. if ATTACK == false then
  1259. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1265. end
  1266. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1267. ANIM = "Idle"
  1268. if ATTACK == false then
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. end
  1276. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1277. ANIM = "Walk"
  1278. if ATTACK == false then
  1279. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1285. end
  1286. end
  1287. Humanoid.MaxHealth = math.huge
  1288. Humanoid.Health = math.huge
  1289. if Rooted == false then
  1290. Disable_Jump = false
  1291. Humanoid.WalkSpeed = Speed
  1292. elseif Rooted == true then
  1293. Disable_Jump = true
  1294. Humanoid.WalkSpeed = 0
  1295. end
  1296. if sick.Parent ~= RootPart then
  1297. sick = IT("Sound", RootPart)
  1298. sick.SoundId = "rbxassetid://928385983"
  1299. sick.Volume = 3
  1300. sick.Looped = true
  1301. sick:Play()
  1302. end
  1303. if Head:FindFirstChild("face") then
  1304. Head.face.Texture = "rbxassetid://210559531"
  1305. end
  1306. end
  1307.  
  1308. -------------------------------------------------
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