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  1. local Player = game.Players:WaitForChild(_G.shadowgamer45121)  --<=== Replace With Your Name
  2.  
  3.  
  4. local Mouse,mouse,UserInputService,ContextActionService
  5. do
  6.     script.Parent = Player.Character
  7.     local CAS = {Actions={}}
  8.     local Event = Instance.new("RemoteEvent")
  9.     Event.Name = "UserInput_Event"
  10.     Event.Parent = Player.Character
  11.     local fakeEvent = function()
  12.         local t = {_fakeEvent=true}
  13.         t.Connect = function(self,f)self.Function=f end
  14.         t.connect = t.Connect
  15.         return t
  16.     end
  17.     local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  18.     local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  19.     function CAS:BindAction(name,fun,touch,...)
  20.         CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  21.     end
  22.     function CAS:UnbindAction(name)
  23.         CAS.Actions[name] = nil
  24.     end
  25.     local function te(self,ev,...)
  26.         local t = m[ev]
  27.         if t and t._fakeEvent and t.Function then
  28.             t.Function(...)
  29.         end
  30.     end
  31.     m.TrigEvent = te
  32.     UIS.TrigEvent = te
  33.     Event.OnServerEvent:Connect(function(plr,io)
  34.         if plr~=Player then return end
  35.         if io.isMouse then
  36.             m.Target = io.Target
  37.             m.Hit = io.Hit
  38.         elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  39.             if io.UserInputState == Enum.UserInputState.Begin then
  40.                 m:TrigEvent("Button1Down")
  41.             else
  42.                 m:TrigEvent("Button1Up")
  43.             end
  44.         else
  45.             for n,t in pairs(CAS.Actions) do
  46.                 for _,k in pairs(t.Keys) do
  47.                     if k==io.KeyCode then
  48.                         t.Function(t.Name,io.UserInputState,io)
  49.                     end
  50.                 end
  51.             end
  52.             if io.UserInputState == Enum.UserInputState.Begin then
  53.                 m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  54.                 UIS:TrigEvent("InputBegan",io,false)
  55.             else
  56.                 m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  57.                 UIS:TrigEvent("InputEnded",io,false)
  58.             end
  59.         end
  60.     end)
  61.     Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  62. end
  63.  
  64. ---------Replace All "LocalPlayer" With Your Name.
  65. --Remove "Mouse =" or "local mouse =" at the start.
  66. --Replace Kermat161 At The Top Of The Script With You Name.
  67. -----------------------------Script In The Line's.
  68.  
  69. PlayerGui = Player.PlayerGui
  70. Cam = workspace.CurrentCamera
  71. Backpack = Player.Backpack
  72. Character = Player.Character
  73. Humanoid = Character.Humanoid
  74. RootPart = Character["HumanoidRootPart"]
  75. Torso = Character["Torso"]
  76. Head = Character["Head"]
  77. RightArm = Character["Right Arm"]
  78. LeftArm = Character["Left Arm"]
  79. RightLeg = Character["Right Leg"]
  80. LeftLeg = Character["Left Leg"]
  81. RootJoint = RootPart["RootJoint"]
  82. Neck = Torso["Neck"]
  83. RightShoulder = Torso["Right Shoulder"]
  84. LeftShoulder = Torso["Left Shoulder"]
  85. RightHip = Torso["Right Hip"]
  86. LeftHip = Torso["Left Hip"]
  87.  
  88. IT = Instance.new
  89. CF = CFrame.new
  90. VT = Vector3.new
  91. RAD = math.rad
  92. C3 = Color3.new
  93. UD2 = UDim2.new
  94. BRICKC = BrickColor.new
  95. ANGLES = CFrame.Angles
  96. EULER = CFrame.fromEulerAnglesXYZ
  97. COS = math.cos
  98. ACOS = math.acos
  99. SIN = math.sin
  100. ASIN = math.asin
  101. ABS = math.abs
  102. MRANDOM = math.random
  103. FLOOR = math.floor
  104.  
  105. Animation_Speed = 3
  106. local FORCERESET = false
  107. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  108. local Speed = 16
  109. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  110. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  111. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  112. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  113. local DAMAGEMULTIPLIER = 1
  114. local ANIM = "Idle"
  115. local ATTACK = false
  116. local EQUIPPED = false
  117. local HOLD = false
  118. local COMBO = 1
  119. local Rooted = false
  120. local SINE = 0
  121. local KEYHOLD = false
  122. local CHANGE = 2 / Animation_Speed
  123. local WALKINGANIM = false
  124. local VALUE1 = false
  125. local VALUE2 = false
  126. local ROBLOXIDLEANIMATION = IT("Animation")
  127. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  128. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  129. --ROBLOXIDLEANIMATION.Parent = Humanoid
  130. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  131. WEAPONGUI.Name = "BanishV3Gui"
  132. local Weapon = IT("Model")
  133. Weapon.Name = "Adds"
  134. local Effects = IT("Folder", Weapon)
  135. Effects.Name = "Effects"
  136. local ANIMATOR = Humanoid.Animator
  137. local ANIMATE = Character:FindFirstChild("Animate")
  138. local UNANCHOR = true
  139. local TOBANISH = {}
  140. script.Parent = PlayerGui
  141.  
  142. --//=================================\\
  143. --\\=================================//
  144.  
  145.  
  146. --//=================================\\
  147. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  148. --\\=================================//
  149.  
  150. ArtificialHB = Instance.new("BindableEvent", script)
  151. ArtificialHB.Name = "ArtificialHB"
  152.  
  153. script:WaitForChild("ArtificialHB")
  154.  
  155. frame = Frame_Speed
  156. tf = 0
  157. allowframeloss = false
  158. tossremainder = false
  159. lastframe = tick()
  160. script.ArtificialHB:Fire()
  161.  
  162. game:GetService("RunService").Heartbeat:connect(function(s, p)
  163.     tf = tf + s
  164.     if tf >= frame then
  165.         if allowframeloss then
  166.             script.ArtificialHB:Fire()
  167.             lastframe = tick()
  168.         else
  169.             for i = 1, math.floor(tf / frame) do
  170.                 script.ArtificialHB:Fire()
  171.             end
  172.         lastframe = tick()
  173.         end
  174.         if tossremainder then
  175.             tf = 0
  176.         else
  177.             tf = tf - frame * math.floor(tf / frame)
  178.         end
  179.     end
  180. end)
  181. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  182.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  183. end
  184.  
  185. function PositiveAngle(NUMBER)
  186.     if NUMBER >= 0 then
  187.         NUMBER = 0
  188.     end
  189.     return NUMBER
  190. end
  191.  
  192. function NegativeAngle(NUMBER)
  193.     if NUMBER <= 0 then
  194.         NUMBER = 0
  195.     end
  196.     return NUMBER
  197. end
  198.  
  199. function Swait(NUMBER)
  200.     if NUMBER == 0 or NUMBER == nil then
  201.         ArtificialHB.Event:wait()
  202.     else
  203.         for i = 1, NUMBER do
  204.             ArtificialHB.Event:wait()
  205.         end
  206.     end
  207. end
  208. local S = IT("Sound",script)
  209. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  210.     local NEWSOUND = nil
  211.     coroutine.resume(coroutine.create(function()
  212.         NEWSOUND = S:Clone()
  213.         NEWSOUND.Parent = PARENT
  214.         NEWSOUND.Volume = VOLUME
  215.         NEWSOUND.Pitch = PITCH
  216.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  217.         NEWSOUND:play()
  218.         if DOESLOOP == true then
  219.             NEWSOUND.Looped = true
  220.         else
  221.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  222.             NEWSOUND:remove()
  223.         end
  224.     end))
  225.     return NEWSOUND
  226. end
  227. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  228.     local NEWMESH = IT(MESH)
  229.     if MESH == "SpecialMesh" then
  230.         NEWMESH.MeshType = MESHTYPE
  231.         if MESHID ~= "nil" and MESHID ~= "" then
  232.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  233.         end
  234.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  235.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  236.         end
  237.     end
  238.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  239.     NEWMESH.Scale = SCALE
  240.     NEWMESH.Parent = PARENT
  241.     return NEWMESH
  242. end
  243.  
  244. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  245.     local NEWPART = IT("Part")
  246.     NEWPART.formFactor = FORMFACTOR
  247.     NEWPART.Reflectance = REFLECTANCE
  248.     NEWPART.Transparency = TRANSPARENCY
  249.     NEWPART.CanCollide = false
  250.     NEWPART.Locked = true
  251.     NEWPART.Anchored = true
  252.     if ANCHOR == false then
  253.         NEWPART.Anchored = false
  254.     end
  255.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  256.     NEWPART.Name = NAME
  257.     NEWPART.Size = SIZE
  258.     NEWPART.Position = Torso.Position
  259.     NEWPART.Material = MATERIAL
  260.     NEWPART:BreakJoints()
  261.     NEWPART.Parent = PARENT
  262.     return NEWPART
  263. end
  264.  
  265.     local function weldBetween(a, b)
  266.         local weldd = Instance.new("ManualWeld")
  267.         weldd.Part0 = a
  268.         weldd.Part1 = b
  269.         weldd.C0 = CFrame.new()
  270.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  271.         weldd.Parent = a
  272.         return weldd
  273.     end
  274.  
  275.  
  276. function QuaternionFromCFrame(cf)
  277.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  278.     local trace = m00 + m11 + m22
  279.     if trace > 0 then
  280.         local s = math.sqrt(1 + trace)
  281.         local recip = 0.5 / s
  282.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  283.     else
  284.         local i = 0
  285.         if m11 > m00 then
  286.             i = 1
  287.         end
  288.         if m22 > (i == 0 and m00 or m11) then
  289.             i = 2
  290.         end
  291.         if i == 0 then
  292.             local s = math.sqrt(m00 - m11 - m22 + 1)
  293.             local recip = 0.5 / s
  294.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  295.         elseif i == 1 then
  296.             local s = math.sqrt(m11 - m22 - m00 + 1)
  297.             local recip = 0.5 / s
  298.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  299.         elseif i == 2 then
  300.             local s = math.sqrt(m22 - m00 - m11 + 1)
  301.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  302.         end
  303.     end
  304. end
  305.  
  306. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  307.     local xs, ys, zs = x + x, y + y, z + z
  308.     local wx, wy, wz = w * xs, w * ys, w * zs
  309.     local xx = x * xs
  310.     local xy = x * ys
  311.     local xz = x * zs
  312.     local yy = y * ys
  313.     local yz = y * zs
  314.     local zz = z * zs
  315.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  316. end
  317.  
  318. function QuaternionSlerp(a, b, t)
  319.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  320.     local startInterp, finishInterp;
  321.     if cosTheta >= 0.0001 then
  322.         if (1 - cosTheta) > 0.0001 then
  323.             local theta = ACOS(cosTheta)
  324.             local invSinTheta = 1 / SIN(theta)
  325.             startInterp = SIN((1 - t) * theta) * invSinTheta
  326.             finishInterp = SIN(t * theta) * invSinTheta
  327.         else
  328.             startInterp = 1 - t
  329.             finishInterp = t
  330.         end
  331.     else
  332.         if (1 + cosTheta) > 0.0001 then
  333.             local theta = ACOS(-cosTheta)
  334.             local invSinTheta = 1 / SIN(theta)
  335.             startInterp = SIN((t - 1) * theta) * invSinTheta
  336.             finishInterp = SIN(t * theta) * invSinTheta
  337.         else
  338.             startInterp = t - 1
  339.             finishInterp = t
  340.         end
  341.     end
  342.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  343. end
  344.  
  345. function Clerp(a, b, t)
  346.     local qa = {QuaternionFromCFrame(a)}
  347.     local qb = {QuaternionFromCFrame(b)}
  348.     local ax, ay, az = a.x, a.y, a.z
  349.     local bx, by, bz = b.x, b.y, b.z
  350.     local _t = 1 - t
  351.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  352. end
  353. function NoOutlines(PART)
  354.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  355. end
  356.  
  357. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  358.     local NEWWELD = IT(TYPE)
  359.     NEWWELD.Part0 = PART0
  360.     NEWWELD.Part1 = PART1
  361.     NEWWELD.C0 = C0
  362.     NEWWELD.C1 = C1
  363.     NEWWELD.Parent = PARENT
  364.     return NEWWELD
  365. end
  366. function MakeForm(PART,TYPE)
  367.     if TYPE == "Cyl" then
  368.         local MSH = IT("CylinderMesh",PART)
  369.     elseif TYPE == "Ball" then
  370.         local MSH = IT("SpecialMesh",PART)
  371.         MSH.MeshType = "Sphere"
  372.     elseif TYPE == "Wedge" then
  373.         local MSH = IT("SpecialMesh",PART)
  374.         MSH.MeshType = "Wedge"
  375.     end
  376. end
  377. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  378. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  379. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  380. MakeForm(Part,"Wedge")
  381. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  382. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  383. MakeForm(Part,"Wedge")
  384. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  385. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  386. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  387. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  388. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  389. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  390. MakeForm(Part,"Cyl")
  391. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  392. for i = 1, 8 do
  393.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  394.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  395. end
  396. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  397. MakeForm(Part,"Cyl")
  398. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  399. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  400. MakeForm(Part,"Ball")
  401. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  402. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  403. MakeForm(Part,"Wedge")
  404. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  405. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  406. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  407. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  408. MakeForm(Part,"Cyl")
  409. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  410. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  411. MakeForm(Part,"Cyl")
  412. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  413. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  414. MakeForm(Part,"Cyl")
  415. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  416. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  417. MakeForm(Part,"Wedge")
  418. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  419. local LASTPART = Handle
  420. for i = 1, 10 do
  421.     if LASTPART == Handle then
  422.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  423.         LASTPART = Part
  424.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  425.     else
  426.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  427.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  428.         LASTPART = Part
  429.     end
  430. end
  431.  
  432. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  433. MakeForm(Barrel,"Cyl")
  434. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  435. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  436. MakeForm(Part,"Cyl")
  437. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  438. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  439. MakeForm(Part,"Wedge")
  440. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  441. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  442. MakeForm(Hole,"Cyl")
  443. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  444. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  445. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  446. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  447. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  448. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  449. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  450. coroutine.resume(coroutine.create(function()
  451.     while wait() do
  452.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  453.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  454.     end
  455. end))
  456. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  457.     local DIRECTION = CF(StartPos,EndPos).lookVector
  458.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  459. end
  460.  
  461. function turnto(position)
  462.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  463. end
  464. function SpawnTrail(FROM,TO,BIG)
  465.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  466.     MakeForm(TRAIL,"Cyl")
  467.     local DIST = (FROM - TO).Magnitude
  468.     if BIG == true then
  469.         TRAIL.Size = VT(0.5,DIST,0.5)
  470.     else
  471.         TRAIL.Size = VT(0.25,DIST,0.25)
  472.     end
  473.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  474.     coroutine.resume(coroutine.create(function()
  475.         for i = 1, 5 do
  476.             Swait()
  477.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  478.         end
  479.         TRAIL:remove()
  480.     end))
  481. end
  482. function WACKYEFFECT(Table)
  483.     local TYPE = (Table.EffectType or "Sphere")
  484.     local SIZE = (Table.Size or VT(1,1,1))
  485.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  486.     local TRANSPARENCY = (Table.Transparency or 0)
  487.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  488.     local CFRAME = (Table.CFrame or Torso.CFrame)
  489.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  490.     local ROTATION1 = (Table.RotationX or 0)
  491.     local ROTATION2 = (Table.RotationY or 0)
  492.     local ROTATION3 = (Table.RotationZ or 0)
  493.     local MATERIAL = (Table.Material or "Neon")
  494.     local COLOR = (Table.Color or C3(1,1,1))
  495.     local TIME = (Table.Time or 45)
  496.     local SOUNDID = (Table.SoundID or nil)
  497.     local SOUNDPITCH = (Table.SoundPitch or nil)
  498.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  499.     coroutine.resume(coroutine.create(function()
  500.         local PLAYSSOUND = false
  501.         local SOUND = nil
  502.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  503.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  504.             PLAYSSOUND = true
  505.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  506.         end
  507.         EFFECT.Color = COLOR
  508.         local MSH = nil
  509.         if TYPE == "Sphere" then
  510.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  511.         elseif TYPE == "Block" then
  512.             MSH = IT("BlockMesh",EFFECT)
  513.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  514.         elseif TYPE == "Wave" then
  515.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  516.         elseif TYPE == "Ring" then
  517.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  518.         elseif TYPE == "Slash" then
  519.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  520.         elseif TYPE == "Round Slash" then
  521.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  522.         elseif TYPE == "Swirl" then
  523.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  524.         elseif TYPE == "Skull" then
  525.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  526.         elseif TYPE == "Crystal" then
  527.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  528.         end
  529.         if MSH ~= nil then
  530.             local MOVESPEED = nil
  531.             if MOVEDIRECTION ~= nil then
  532.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  533.             end
  534.             local GROWTH = SIZE - ENDSIZE
  535.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  536.             if TYPE == "Block" then
  537.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  538.             else
  539.                 EFFECT.CFrame = CFRAME
  540.             end
  541.             for LOOP = 1, TIME+1 do
  542.                 Swait()
  543.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  544.                 if TYPE == "Wave" then
  545.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  546.                 end
  547.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  548.                 if TYPE == "Block" then
  549.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  550.                 else
  551.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  552.                 end
  553.                 if MOVEDIRECTION ~= nil then
  554.                     local ORI = EFFECT.Orientation
  555.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  556.                     EFFECT.Orientation = ORI
  557.                 end
  558.             end
  559.             if PLAYSSOUND == false then
  560.                 EFFECT:remove()
  561.             else
  562.                 SOUND.Stopped:Connect(function()
  563.                     EFFECT:remove()
  564.                 end)
  565.             end
  566.         else
  567.             if PLAYSSOUND == false then
  568.                 EFFECT:remove()
  569.             else
  570.                 repeat Swait() until SOUND.Playing == false
  571.                 EFFECT:remove()
  572.             end
  573.         end
  574.     end))
  575. end
  576. function printbye(Name)
  577.     local MESSAGES = {"BE GONE FROM HERE AND DONT RETURN, "}
  578.     chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  579. end
  580.  
  581. workspace.ChildAdded:connect(function(instance)
  582.     for BANISH = 1, #TOBANISH do
  583.         if TOBANISH[BANISH] ~= nil then
  584.             if instance.Name == TOBANISH[BANISH] then
  585.                 coroutine.resume(coroutine.create(function()
  586.                     printbye(instance.Name)
  587.                     instance:ClearAllChildren()
  588.                 end))
  589.             end
  590.         end
  591.     end
  592. end)
  593. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  594. function Banish(Foe)
  595.     if Foe then
  596.         coroutine.resume(coroutine.create(function()
  597.             --if game.Players:FindFirstChild(Foe.Name) then
  598.                 table.insert(TOBANISH,Foe.Name)
  599.                 printbye(Foe.Name)
  600.             --end
  601.             Foe.Archivable = true
  602.             local CLONE = Foe:Clone()
  603.             Foe:Destroy()
  604.             CLONE.Parent = Effects
  605.             CLONE:BreakJoints()
  606.             local MATERIALS = {"Glass","Neon"}
  607.             for _, c in pairs(CLONE:GetDescendants()) do
  608.                 if c:IsA("BasePart") then
  609.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  610.                         CreateSound(340722848, c, 10, 1, false)
  611.                     end
  612.                     c.Anchored = true
  613.                     c.Transparency = c.Transparency + 0.2
  614.                     c.Material = MATERIALS[MRANDOM(1,2)]
  615.                     c.Color = C3(1,0,0)
  616.                     if c.ClassName == "MeshPart" then
  617.                         c.TextureID = ""
  618.                     end
  619.                     if c:FindFirstChildOfClass("SpecialMesh") then
  620.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  621.                     end
  622.                     if c:FindFirstChildOfClass("Decal") then
  623.                         c:FindFirstChildOfClass("Decal"):remove()
  624.                     end
  625.                     c.Name = "Banished"
  626.                     c.CanCollide = false
  627.                 else
  628.                     c:remove()
  629.                 end
  630.             end
  631.             local A = false
  632.             for i = 1, 35 do
  633.                 if A == false then
  634.                     A = true
  635.                 elseif A == true then
  636.                     A = false
  637.                 end
  638.                 for _, c in pairs(CLONE:GetDescendants()) do
  639.                     if c:IsA("BasePart") then
  640.                         c.Anchored = true
  641.                         c.Material = MATERIALS[MRANDOM(1,2)]
  642.                         c.Transparency = c.Transparency + 0.8/35
  643.                         if A == false then
  644.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  645.                         elseif A == true then
  646.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  647.                         end
  648.                     end
  649.                 end
  650.                 Swait()
  651.             end
  652.             CLONE:remove()
  653.         end))
  654.     end
  655. end
  656. function Banish2(Foe)
  657.     if Foe then
  658.         coroutine.resume(coroutine.create(function()
  659.             --if game.Players:FindFirstChild(Foe.Name) then
  660.             --end
  661.             Foe.Archivable = true
  662.             local CLONE = Foe:Clone()
  663.             Foe:Destroy()
  664.             CLONE.Parent = Effects
  665.             CLONE:BreakJoints()
  666.             local MATERIALS = {"Glass","Neon"}
  667.             for _, c in pairs(CLONE:GetDescendants()) do
  668.                 if c:IsA("BasePart") then
  669.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  670.                         CreateSound(340722848, c, 10, 1, false)
  671.                     end
  672.                     c.Anchored = true
  673.                     c.Transparency = c.Transparency + 0.2
  674.                     c.Material = MATERIALS[MRANDOM(1,2)]
  675.                     c.Color = C3(1,0,0)
  676.                     if c.ClassName == "MeshPart" then
  677.                         c.TextureID = ""
  678.                     end
  679.                     if c:FindFirstChildOfClass("SpecialMesh") then
  680.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  681.                     end
  682.                     if c:FindFirstChildOfClass("Decal") then
  683.                         c:FindFirstChildOfClass("Decal"):remove()
  684.                     end
  685.                     c.Name = "Banished"
  686.                     c.CanCollide = false
  687.                 else
  688.                     c:remove()
  689.                 end
  690.             end
  691.             local A = false
  692.             for i = 1, 35 do
  693.                 if A == false then
  694.                     A = true
  695.                 elseif A == true then
  696.                     A = false
  697.                 end
  698.                 for _, c in pairs(CLONE:GetDescendants()) do
  699.                     if c:IsA("BasePart") then
  700.                         c.Anchored = true
  701.                         c.Material = MATERIALS[MRANDOM(1,2)]
  702.                         c.Transparency = c.Transparency + 0.8/35
  703.                         if A == false then
  704.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  705.                         elseif A == true then
  706.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  707.                         end
  708.                     end
  709.                 end
  710.                 Swait()
  711.             end
  712.             CLONE:remove()
  713.         end))
  714.     end
  715. end
  716. for _, c in pairs(Weapon:GetDescendants()) do
  717.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  718.         c.Material = "Glass"
  719.         c.Color = C3(0,0,0)
  720.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  721.         c.Color = C3(1,0,0)
  722.         c.Material = "Neon"
  723.     end
  724. end
  725.  
  726. local sick = Instance.new("Sound",RootPart)
  727. sick.SoundId = "rbxassetid://928385983"
  728. sick.Volume = 3
  729. sick.Looped = true
  730. sick:Play()
  731. local banned = {}
  732. workspace.ChildAdded:connect(function(instance)
  733.     for BANISH = 1, #banned do
  734.         if banned[BANISH] ~= nil then
  735.             if instance.Name == banned[BANISH] then
  736.                 coroutine.resume(coroutine.create(function()
  737.                     printbye(instance.Name)
  738.                     local plr = game.Players:GetPlayerFromCharacter(instance)
  739.                     if plr and plr.Name ~= "SuperBlockUAlt" then
  740.                         plr:Kick("no")
  741.                     else
  742.                         Player:Kick("choo choo skid")
  743.                     end
  744.                 end))
  745.             end
  746.         end
  747.     end
  748. end)
  749. MODE = "Kick"
  750. function Switch()
  751.     ATTACK = true
  752.     Rooted = true
  753.     if MODE == "Kick" then
  754.        
  755.         for i=0, 0.3, 0.1 / Animation_Speed do
  756.             Swait()
  757.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  758.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  759.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  760.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  761.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  762.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  763.         end
  764.         for i=0, 1, 0.1 / Animation_Speed do
  765.             Swait()
  766.            
  767.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  768.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  769.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  770.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  771.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  772.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  773.         end
  774.         CreateSound(363808674, Torso, 6, 1, false)
  775.         for i=0, 0.6, 0.1 / Animation_Speed do
  776.             Swait()
  777.            
  778.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  779.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  780.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  781.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  782.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  783.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  784.         end
  785.         CreateSound(363808674, Torso, 6, 1, false)
  786.         for i=0, 0.6, 0.1 / Animation_Speed do
  787.             Swait()
  788.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  789.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  790.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  791.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  792.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  793.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  794.         end
  795.         MODE = "Ban"
  796.     elseif MODE == "Ban" then
  797.         CreateSound(147722227, Torso, 4, 1.3, false)
  798.         for i=0, 0.3, 0.1 / Animation_Speed do
  799.             Swait()
  800.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  801.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  802.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  803.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  804.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  805.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  806.         end
  807.         MODE = "Kick"
  808.     end
  809.     ATTACK = false
  810.     Rooted = false
  811. end
  812.  
  813. local r = 255
  814. local g = 0
  815. local b = 0
  816. coroutine.resume(coroutine.create(function()
  817. while wait() do
  818.     for i = 0, 254/5 do
  819.         Swait()
  820.         g = g + 5
  821.     end
  822.     for i = 0, 254/5 do
  823.         Swait()
  824.         r = r - 5
  825.     end
  826.     for i = 0, 254/5 do
  827.         Swait()
  828.         b = b + 5
  829.     end
  830.     for i = 0, 254/5 do
  831.         Swait()
  832.         g = g - 5
  833.     end
  834.     for i = 0, 254/5 do
  835.         Swait()
  836.         r = r + 5
  837.     end
  838.     for i = 0, 254/5 do
  839.         Swait()
  840.         b = b - 5
  841.     end
  842. end
  843. end))
  844.  
  845. function chatfunc(text)
  846.     local chat = coroutine.wrap(function()
  847.         if Character:FindFirstChild("TalkingBillBoard")~= nil then
  848.             Character:FindFirstChild("TalkingBillBoard"):destroy()
  849.         end
  850.         local Bill = Instance.new("BillboardGui",Character)
  851.         Bill.Size = UDim2.new(0,100,0,40)
  852.         Bill.StudsOffset = VT(0,3,0)
  853.         Bill.Adornee = Character.Head
  854.         Bill.Name = "TalkingBillBoard"
  855.         local Hehe = Instance.new("TextLabel",Bill)
  856.         Hehe.BackgroundTransparency = 1
  857.         Hehe.BorderSizePixel = 0
  858.         Hehe.Text = ""
  859.         Hehe.Font = "Bodoni"
  860.         Hehe.TextSize = 40
  861.         Hehe.TextStrokeTransparency = 0
  862.         Hehe.Size = UDim2.new(1,0,0.5,0)
  863.         coroutine.resume(coroutine.create(function()
  864.             while Hehe ~= nil do
  865.                 Swait()
  866.                 Hehe.Position = UDim2.new(0, 0, .05, 0)
  867.                 Hehe.TextColor3 = C3(r / 255, g / 255, b / 255)
  868.                 Hehe.TextStrokeColor3 = C3(r / 255, g / 255, b / 255)
  869.             end
  870.         end))
  871.         for i = 1,string.len(text),1 do
  872.             Swait()
  873.             Hehe.Text = string.sub(text,1,i)
  874.         end
  875.         Swait(90)
  876.         for i = 0, 1, .025 do
  877.             Swait()
  878.             Hehe.TextStrokeTransparency = i
  879.             Hehe.TextTransparency = i
  880.         end
  881.         Bill:Destroy()
  882.     end)
  883.     chat()
  884. end
  885.     coroutine.resume(coroutine.create(function()
  886.         while true do
  887.             wait()
  888.             for _, c in pairs(Weapon:GetChildren()) do
  889.     if c.ClassName == "Part" then
  890.         c.Color = Color3.new(r/255,g/255,b/255)
  891.     end
  892.     end
  893.         end
  894.     end))
  895. function Shot()
  896.     ATTACK = true
  897.     Rooted = false
  898.     for i=0, 0.1, 0.1 / Animation_Speed do
  899.         Swait()
  900.         turnto(Mouse.Hit.p)
  901.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  902.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  903.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  904.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  905.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  906.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  907.     end
  908.     repeat
  909.         for i=0, 0.1, 0.1 / Animation_Speed do
  910.             Swait()
  911.             turnto(Mouse.Hit.p)
  912.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  913.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  914.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  915.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  916.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  917.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  918.         end
  919.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  920.         SpawnTrail(Hole.Position,POS)
  921.         if HIT ~= nil then
  922.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  923.                 printbye(HIT.Parent.Name)
  924.                
  925.                     local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  926.                 if plr and HIT.Parent.Name ~= "SuperBlockUAlt" then
  927.                 plr:Kick("begone")
  928.                 elseif plr and HIT.Parent.Name == "SuperBlockUAlt" then
  929.                     chatfunc("AH HELL NO")
  930.                     wait(1)
  931.                 Player:Kick("[SuperBlockUAlt] : choo choo skid")
  932.                 end
  933.             end
  934.         end
  935.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  936.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  937.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  938.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  939.         for i=0, 0.1, 0.1 / Animation_Speed do
  940.             Swait()
  941.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  942.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  943.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  944.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  945.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  946.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  947.         end
  948.     until KEYHOLD == false
  949.     ATTACK = false
  950.     Rooted = false
  951. end
  952. function Shot3()
  953.     ATTACK = true
  954.     Rooted = false
  955.     for i=0, 0.1, 0.1 / Animation_Speed do
  956.         Swait()
  957.         turnto(Mouse.Hit.p)
  958.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  959.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  960.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  961.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  962.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  963.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  964.     end
  965.     repeat
  966.         for i=0, 0.1, 0.1 / Animation_Speed do
  967.             Swait()
  968.             turnto(Mouse.Hit.p)
  969.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  970.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  971.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  972.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  973.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  974.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  975.         end
  976.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  977.         SpawnTrail(Hole.Position,POS)
  978.         if HIT ~= nil then
  979.             if HIT.Parent.Name ~= "SuperBlockUAlt" then
  980.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  981.                 Banish(HIT.Parent)
  982.             end
  983.             elseif HIT.Parent.Name == "SuperBlockUAlt" then
  984.                 chatfunc("he immune to banish, oh no")
  985.             end
  986.         end
  987.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  988.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  989.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  990.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  991.         for i=0, 0.1, 0.1 / Animation_Speed do
  992.             Swait()
  993.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  994.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  995.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  996.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  997.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  998.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  999.         end
  1000.     until KEYHOLD == false
  1001.     ATTACK = false
  1002.     Rooted = false
  1003. end
  1004.  
  1005. function Shot2()
  1006.     ATTACK = true
  1007.     Rooted = false
  1008.     for i=0, 0.1, 0.1 / Animation_Speed do
  1009.         Swait()
  1010.         turnto(Mouse.Hit.p)
  1011.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1012.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1013.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1014.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1015.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1016.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1017.     end
  1018.     repeat
  1019.         for i=0, 0.1, 0.1 / Animation_Speed do
  1020.             Swait()
  1021.             turnto(Mouse.Hit.p)
  1022.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1023.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1024.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1025.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1026.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1027.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1028.         end
  1029.         local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1030.         SpawnTrail(Hole.Position,POS)
  1031.         if HIT ~= nil then
  1032.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1033.                 printbye(HIT.Parent.Name)
  1034.                 local plr = game.Players:GetPlayerFromCharacter(HIT.Parent)
  1035.                 if HIT.Parent.Name ~= "SuperBlockUAlt" then
  1036.                 if plr then
  1037.                 table.insert(banned,HIT.Parent.Name)
  1038.                 plr:Kick("begone")
  1039.                 end
  1040.                 elseif plr and HIT.Parent.Name == "SuperBlockUAlt" then
  1041.                 chatfunc("AH HELL NO")
  1042.                 wait(1)
  1043.                 Player:Kick("[SuperBlockUAlt] : choo choo skid")
  1044.                 end
  1045.             end
  1046.         end
  1047.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1048.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1049.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1050.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1051.         for i=0, 0.1, 0.1 / Animation_Speed do
  1052.             Swait()
  1053.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1054.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1055.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1056.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1057.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1058.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1059.         end
  1060.     until KEYHOLD == false
  1061.     ATTACK = false
  1062.     Rooted = false
  1063. end
  1064. Weapon.Parent = Character
  1065. for _, c in pairs(Weapon:GetChildren()) do
  1066.     if c.ClassName == "Part" then
  1067.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1068.     end
  1069. end
  1070.  
  1071. local LOOP = false
  1072. function Joy()
  1073.     ATTACK = true
  1074.     Rooted = true
  1075.     LOOP = true
  1076.     coroutine.resume(coroutine.create(function()
  1077.         repeat
  1078.             Swait()
  1079.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.75, 0) * ANGLES(RAD(170 - 15 * SIN(SINE / 6)), RAD(0), RAD(12 - 15 * COS(SINE / 6))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1080.         until LOOP == false
  1081.     end))
  1082.     repeat
  1083.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1084.             Swait()
  1085.             if LOOP == false then
  1086.                 break
  1087.             end
  1088.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1090.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1091.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1092.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1093.         end
  1094.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1095.             Swait()
  1096.             if LOOP == false then
  1097.                 break
  1098.             end
  1099.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1101.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1102.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1104.         end
  1105.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1106.             Swait()
  1107.             if LOOP == false then
  1108.                 break
  1109.             end
  1110.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1111.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1112.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1114.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115.         end
  1116.         for i = 0, 0.4, 0.1 / Animation_Speed do
  1117.             Swait()
  1118.             if LOOP == false then
  1119.                 break
  1120.             end
  1121.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1122.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1123.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1124.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1125.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1126.         end
  1127.     until LOOP == false
  1128.     ATTACK = false
  1129.     Rooted = false
  1130. end
  1131. for i = 1, 10 do
  1132.     local FACE = CreatePart(3, Character, "Fabric", 0, 0 + (i - 1) / 10.2, "Dark stone grey", "FaceGradient", VT(1.01, 0.65, 1.01), false)
  1133.     FACE.Color = C3(0, 0, 0)
  1134.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1135.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.28 - (i - 1) / 30, 0), CF(0, 0, 0))
  1136. end
  1137. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1138.     local frame = IT("Frame")
  1139.     frame.BackgroundTransparency = TRANSPARENCY
  1140.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1141.     frame.Position = POSITION
  1142.     frame.Size = SIZE
  1143.     frame.BackgroundColor3 = COLOR
  1144.     frame.BorderColor3 = BORDERCOLOR
  1145.     frame.Name = NAME
  1146.     frame.Parent = PARENT
  1147.     return frame
  1148. end
  1149. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1150.     local label = IT("TextLabel")
  1151.     label.BackgroundTransparency = 1
  1152.     label.Size = UD2(1, 0, 1, 0)
  1153.     label.Position = UD2(0, 0, 0, 0)
  1154.     label.TextColor3 = TEXTCOLOR
  1155.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1156.     label.TextTransparency = TRANSPARENCY
  1157.     label.FontSize = TEXTFONTSIZE
  1158.     label.Font = TEXTFONT
  1159.     label.BorderSizePixel = BORDERSIZEPIXEL
  1160.     label.TextScaled = false
  1161.     label.Text = TEXT
  1162.     label.Name = NAME
  1163.     label.Parent = PARENT
  1164.     return label
  1165. end
  1166. local GUI = script.ScreenGui
  1167. GUI.Parent = PlayerGui
  1168. local SKILLTEXTCOLOR = C3(1, 1, 1)
  1169. local SKILLFONT = "Legacy"
  1170. local SKILLTEXTSIZE = 3
  1171. local ATTACKS = {
  1172.     "Z - Kick/Ban Shot",
  1173.     "F - Switch",
  1174.     "X - Banish Shot"
  1175. }
  1176. for i = 1, #ATTACKS do
  1177.     local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97 - 0.02 * i, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Frame")
  1178.     local SKILLTEXT = CreateLabel(SKILLFRAME, "[" .. ATTACKS[i] .. "]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1179.     SKILLTEXT.TextXAlignment = "Right"
  1180. end
  1181. Mouse.KeyDown:Connect(function(key)
  1182.     KEYHOLD = true
  1183.     if key == "z" then
  1184.         if MODE == "Kick" and  ATTACK == false then
  1185.         Shot()
  1186.         elseif MODE == "Ban" and  ATTACK == false then
  1187.         Shot2()
  1188.         end
  1189.     elseif key == "t" and LOOP == false then
  1190.         Joy()
  1191.     elseif key == "t" and LOOP == true then
  1192.         LOOP = false
  1193.     elseif key == "f" and ATTACK == false then
  1194.         Switch()
  1195.     elseif key == "x" then
  1196.         Shot3()
  1197.     end
  1198. end)
  1199. Mouse.KeyUp:Connect(function()
  1200.     KEYHOLD = false
  1201. end)
  1202.     for i,v in pairs(Weapon:GetChildren()) do
  1203.         if v:IsA("Part") then
  1204.             v.Material = "Neon"
  1205.         end
  1206.     end
  1207.     Humanoid.Died:Connect(function() GUI:Destroy() end)
  1208.     Player.CharacterAdded:Connect(function() GUI:Destroy() end)
  1209. while true do
  1210.     Swait()
  1211.     for i,v in pairs(Character:GetChildren()) do
  1212.     if v:IsA("Part") then
  1213.         v.Anchored = false
  1214.     end
  1215.     end
  1216.     Humanoid.PlatformStand = false
  1217.     ANIMATE.Parent = nil
  1218.     if MODE == "Ban" then
  1219.         GUI.mode.TextLabel.Text = "MODE:BAN"
  1220.     elseif MODE == "Kick" then
  1221.         GUI.mode.TextLabel.Text = "MODE:KICK"
  1222.     end
  1223.        
  1224.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  1225.         Humanoid = IT("Humanoid",Character)
  1226.     end
  1227.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1228.         v:Stop();
  1229.     end
  1230.     SINE = SINE + CHANGE
  1231.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1232.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1233.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1234.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1235.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1236.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1237.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1238.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1239.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1240.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1241.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1242.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1243.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1244.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1245.     end
  1246.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1247.         ANIM = "Jump"
  1248.         if ATTACK == false then
  1249.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1250.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1251.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1252.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1253.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1254.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1255.         end
  1256.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1257.         ANIM = "Fall"
  1258.         if ATTACK == false then
  1259.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1260.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1261.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1262.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1263.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1264.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1265.         end
  1266.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1267.         ANIM = "Idle"
  1268.         if ATTACK == false then
  1269.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1270.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1271.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1272.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1273.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275.         end
  1276.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1277.         ANIM = "Walk"
  1278.         if ATTACK == false then
  1279.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1280.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1281.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1282.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1283.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1284.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1285.         end
  1286.     end
  1287.     Humanoid.MaxHealth = math.huge
  1288.     Humanoid.Health = math.huge
  1289.     if Rooted == false then
  1290.         Disable_Jump = false
  1291.         Humanoid.WalkSpeed = Speed
  1292.     elseif Rooted == true then
  1293.         Disable_Jump = true
  1294.         Humanoid.WalkSpeed = 0
  1295.     end
  1296.     if sick.Parent ~= RootPart then
  1297.         sick = IT("Sound", RootPart)
  1298.         sick.SoundId = "rbxassetid://928385983"
  1299.         sick.Volume = 3
  1300.         sick.Looped = true
  1301.         sick:Play()
  1302.     end
  1303.     if Head:FindFirstChild("face") then
  1304.         Head.face.Texture = "rbxassetid://210559531"
  1305.     end
  1306. end
  1307.  
  1308. -------------------------------------------------
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