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- while wait() do
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(639, 221, 147))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(716, 171, 468))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(624, 435, -108))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-30, 214, 80))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(770, 186, -252))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(438, 245, -257))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(711, 1107, -215))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(607, 1425, 66))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(250, 2124, -65))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(595, 3144, -18))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(785, 4428, -60))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(604, 5406, -138))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(662, 6317, -148))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(618, 8627, -69))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(805, 1035, -65))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(521, 11929, -24))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(396, 13390, -443))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(627, 15541, -191))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(454, 17390, -33))
- wait(30)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(337, 18805, -31))
- end
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