Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Fatal error!
- VERSION: 276.42
- ShooterGameServer.exe!FNetGUIDCache::SupportsObject() (0x00007ff636b25fd8) + 6 bytes [c:\svn_ark\engine\source\runtime\engine\private\packagemapclient.cpp:1377]
- ShooterGameServer.exe!FNetGUIDCache::GetOrAssignNetGUID() (0x00007ff636b26052) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\packagemapclient.cpp:1416]
- ShooterGameServer.exe!UPackageMapClient::SerializeObject() (0x00007ff636b21beb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\packagemapclient.cpp:64]
- ShooterGameServer.exe!UObjectPropertyBase::NetSerializeItem() (0x00007ff6364fcf12) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\propertybaseobject.cpp:70]
- ShooterGameServer.exe!SerializeDynamicPropertiesWriter() (0x00007ff6369820fe) + 43 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:4621]
- ShooterGameServer.exe!SerializeDynamicPropertiesWriter() (0x00007ff636981f02) + 30 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:4575]
- ShooterGameServer.exe!AActor::MulticastProperty() (0x00007ff6369826b6) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:4747]
- ShooterGameServer.exe!AActor::execMulticastProperty() (0x00007ff6372aea6c) + 188 bytes [c:\svn_ark\engine\source\runtime\engine\classes\gameframework\actor.h:273]
- ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6364c96ff) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
- ShooterGameServer.exe!UObject::CallFunction() (0x00007ff636508c9f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
- ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff63650908f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
- ShooterGameServer.exe!UObject::CallFunction() (0x00007ff636508f19) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
- ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff63650908f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
- ShooterGameServer.exe!UObject::CallFunction() (0x00007ff636508f19) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
- ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff63650b21c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
- ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff63650908f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
- ShooterGameServer.exe!UObject::CallFunction() (0x00007ff636508f19) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
- ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff63650908f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
- ShooterGameServer.exe!UFunction::Invoke() (0x00007ff6364c96ff) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
- ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff63650a10c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
- ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff636975be2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
- ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff636a0709d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:989]
- ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff636a01b72) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1763]
- ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff6369fe328) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
- ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff6369fdeeb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
- ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff636b01c8d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
- ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff636b00b73) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
- ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff63693fa44) + 24 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
- ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff63591ded7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
- ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff636ae7839) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
- ShooterGameServer.exe!UWorld::Tick() (0x00007ff636adc503) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095]
- ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff636a3a96f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
- ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff635828a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
- ShooterGameServer.exe!GuardedMain() (0x00007ff6358243ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
- ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff635829aca) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
- ShooterGameServer.exe!WinMain() (0x00007ff635829c00) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
- ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff637a1beb1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
- KERNEL32.DLL!UnknownFunction (0x00007fffed508364) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007fffed6870d1) + 0 bytes [UnknownFile:0]
- ntdll.dll!UnknownFunction (0x00007fffed6870d1) + 0 bytes [UnknownFile:0]
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement