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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: AMD Radeon R9 200 Series (ID=0x6810)
  8. Vendor:
  9. VRAM: 2028 MB
  10. Driver: 26.20.13031.10003
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.349 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 3.089100 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/25/2020 8:11:58 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.5
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 2 worker threads for Enlighten.
  31. Thread -> id: 1d28 -> priority: 1
  32. Thread -> id: 2280 -> priority: 1
  33. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  34. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  35. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  36. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  37.  
  38. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174178.
  39. Total: 635.438600 ms (FindLiveObjects: 18.967700 ms CreateObjectMapping: 24.467900 ms MarkObjects: 590.964500 ms DeleteObjects: 1.038100 ms)
  40.  
  41. Tamer ID: 48128
  42.  
  43. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  44.  
  45. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  46.  
  47. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 174864.
  48. Total: 567.563400 ms (FindLiveObjects: 16.091800 ms CreateObjectMapping: 14.562100 ms MarkObjects: 535.747600 ms DeleteObjects: 1.161100 ms)
  49.  
  50. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  51.  
  52. Unloading 3102 unused Assets to reduce memory usage. Loaded Objects now: 187916.
  53. Total: 598.714900 ms (FindLiveObjects: 21.248600 ms CreateObjectMapping: 30.165000 ms MarkObjects: 541.909000 ms DeleteObjects: 5.391600 ms)
  54.  
  55. Unloading 5 Unused Serialized files (Serialized files now loaded: 12)
  56.  
  57. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 187942.
  58. Total: 614.433700 ms (FindLiveObjects: 20.502600 ms CreateObjectMapping: 17.740900 ms MarkObjects: 574.698500 ms DeleteObjects: 1.491100 ms)
  59.  
  60. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  61.  
  62. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 187942.
  63. Total: 576.384800 ms (FindLiveObjects: 18.114500 ms CreateObjectMapping: 19.383900 ms MarkObjects: 538.075000 ms DeleteObjects: 0.810600 ms)
  64.  
  65. Unloading 9 Unused Serialized files (Serialized files now loaded: 17)
  66.  
  67. Unloading 1149 unused Assets to reduce memory usage. Loaded Objects now: 213477.
  68. Total: 661.339600 ms (FindLiveObjects: 21.044500 ms CreateObjectMapping: 28.508100 ms MarkObjects: 606.079500 ms DeleteObjects: 5.707000 ms)
  69.  
  70. Unloading 7 Unused Serialized files (Serialized files now loaded: 18)
  71.  
  72. Unloading 453 unused Assets to reduce memory usage. Loaded Objects now: 220901.
  73. Total: 687.890100 ms (FindLiveObjects: 25.505400 ms CreateObjectMapping: 33.574100 ms MarkObjects: 627.151900 ms DeleteObjects: 1.658200 ms)
  74.  
  75. Unloading 1 Unused Serialized files (Serialized files now loaded: 19)
  76.  
  77. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220901.
  78. Total: 656.179200 ms (FindLiveObjects: 20.466400 ms CreateObjectMapping: 23.593900 ms MarkObjects: 610.920000 ms DeleteObjects: 1.198000 ms)
  79.  
  80. Unloading 0 Unused Serialized files (Serialized files now loaded: 19)
  81.  
  82. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 220901.
  83. Total: 644.943300 ms (FindLiveObjects: 19.786400 ms CreateObjectMapping: 23.985200 ms MarkObjects: 600.234200 ms DeleteObjects: 0.936700 ms)
  84.  
  85. Join 14
  86.  
  87. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  88.  
  89. Join 15
  90.  
  91. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  92.  
  93. Exit 14
  94.  
  95. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  96.  
  97. Join 14
  98.  
  99. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  100.  
  101. Exit 14
  102.  
  103. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  104.  
  105. Join 13
  106.  
  107. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  108.  
  109. Unloading 11 Unused Serialized files (Serialized files now loaded: 30)
  110.  
  111. Unloading 3037 unused Assets to reduce memory usage. Loaded Objects now: 233491.
  112. Total: 742.899000 ms (FindLiveObjects: 28.779100 ms CreateObjectMapping: 52.828200 ms MarkObjects: 653.725400 ms DeleteObjects: 7.565600 ms)
  113.  
  114. Unloading 5 Unused Serialized files (Serialized files now loaded: 30)
  115.  
  116. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 233516.
  117. Total: 721.842300 ms (FindLiveObjects: 22.093800 ms CreateObjectMapping: 25.240800 ms MarkObjects: 672.912000 ms DeleteObjects: 1.595000 ms)
  118.  
  119. Unloading 0 Unused Serialized files (Serialized files now loaded: 30)
  120.  
  121. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 233516.
  122. Total: 710.671200 ms (FindLiveObjects: 21.551700 ms CreateObjectMapping: 22.751700 ms MarkObjects: 665.536700 ms DeleteObjects: 0.830000 ms)
  123.  
  124. Join 13
  125.  
  126. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  127.  
  128. Join 15
  129.  
  130. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  131.  
  132. Exit 15
  133.  
  134. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  135.  
  136. Join 15
  137.  
  138. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  139.  
  140. Unloading 10 Unused Serialized files (Serialized files now loaded: 32)
  141.  
  142. Unloading 390 unused Assets to reduce memory usage. Loaded Objects now: 237118.
  143. Total: 764.159100 ms (FindLiveObjects: 23.309400 ms CreateObjectMapping: 24.655900 ms MarkObjects: 714.068000 ms DeleteObjects: 2.125500 ms)
  144.  
  145. Unloading 0 Unused Serialized files (Serialized files now loaded: 32)
  146.  
  147. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237118.
  148. Total: 772.375800 ms (FindLiveObjects: 24.031900 ms CreateObjectMapping: 29.892400 ms MarkObjects: 717.581600 ms DeleteObjects: 0.868400 ms)
  149.  
  150. Join 13
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  153.  
  154. Join 15
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  157.  
  158. Unloading 10 Unused Serialized files (Serialized files now loaded: 33)
  159.  
  160. Unloading 542 unused Assets to reduce memory usage. Loaded Objects now: 238203.
  161. Total: 720.430900 ms (FindLiveObjects: 24.782900 ms CreateObjectMapping: 23.412200 ms MarkObjects: 670.231100 ms DeleteObjects: 2.004200 ms)
  162.  
  163. Unloading 0 Unused Serialized files (Serialized files now loaded: 33)
  164.  
  165. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 238203.
  166. Total: 723.267900 ms (FindLiveObjects: 25.727500 ms CreateObjectMapping: 23.414700 ms MarkObjects: 673.044100 ms DeleteObjects: 1.080600 ms)
  167.  
  168. Join 13
  169.  
  170. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  171.  
  172. Join 15
  173.  
  174. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  175.  
  176. Unloading 10 Unused Serialized files (Serialized files now loaded: 36)
  177.  
  178. Unloading 761 unused Assets to reduce memory usage. Loaded Objects now: 239726.
  179. Total: 785.161700 ms (FindLiveObjects: 27.365700 ms CreateObjectMapping: 29.185000 ms MarkObjects: 726.188200 ms DeleteObjects: 2.422100 ms)
  180.  
  181. Unloading 0 Unused Serialized files (Serialized files now loaded: 36)
  182.  
  183. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 239726.
  184. Total: 769.264900 ms (FindLiveObjects: 24.656600 ms CreateObjectMapping: 26.196200 ms MarkObjects: 717.474700 ms DeleteObjects: 0.936300 ms)
  185.  
  186. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  187.  
  188. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  189.  
  190. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  193.  
  194. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  195.  
  196. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  197.  
  198. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  199.  
  200. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  201.  
  202. Internal: JobTempAlloc has allocations that are more than 4 frames old - this is not allowed and likely a leak
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 539)
  205.  
  206. To Debug, enable the define: TLA_DEBUG_STACK_LEAK in ThreadsafeLinearAllocator.cpp. This will output the callstacks of the leaked allocations
  207.  
  208. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 541)
  209.  
  210. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  213.  
  214. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  215.  
  216. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  217.  
  218. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  219.  
  220. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  221.  
  222. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  225.  
  226. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  227.  
  228. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  229.  
  230. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  231.  
  232. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  233.  
  234. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  237.  
  238. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  239.  
  240. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  241.  
  242. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  245.  
  246. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  249.  
  250. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  251.  
  252. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  253.  
  254. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  257.  
  258. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  259.  
  260. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  261.  
  262. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  263.  
  264. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  265.  
  266. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  267.  
  268. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  269.  
  270. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  271.  
  272. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  273.  
  274. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 6)
  275.  
  276. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  277.  
  278. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  279.  
  280. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  281.  
  282. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  283.  
  284. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  285.  
  286. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  287.  
  288. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  289.  
  290. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  291.  
  292. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  293.  
  294. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  297.  
  298. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  301.  
  302. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  305.  
  306. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  307.  
  308. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  309.  
  310. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  311.  
  312. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  313.  
  314. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  315.  
  316. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  317.  
  318. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  319.  
  320. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  321.  
  322. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 5)
  323.  
  324. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  325.  
  326. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  327.  
  328. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  329.  
  330. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  331.  
  332. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  333.  
  334. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  335.  
  336. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  337.  
  338. Internal: deleting an allocation that is older than its permitted lifetime of 4 frames (age = 7)
  339.  
  340. (Filename: C:\buildslave\unity\build\Runtime/Allocator/ThreadsafeLinearAllocator.cpp Line: 313)
  341.  
  342. Join 13
  343.  
  344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  345.  
  346. Join 15
  347.  
  348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  349.  
  350. Exit 15
  351.  
  352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  353.  
  354. Close Time: 1/25/2020 8:58:14 PM
  355.  
  356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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