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  1.  
  2. ** Executing...
  3. ** Command: "c:\program files (x86)\steam\steamapps\xislaes\sourcesdk\bin\orangebox\bin\vbsp.exe"
  4. ** Parameters: -game "c:\program files (x86)\steam\steamapps\xislaes\half-life 2 episode two\ep2" "C:\Program Files (x86)\Steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.vmf"
  5.  
  6. Valve Software - vbsp.exe (Jul 7 2010)
  7. 4 threads
  8. materialPath: c:\program files (x86)\steam\steamapps\xislaes\half-life 2 episode two\ep2\materials
  9. Loading C:\Program Files (x86)\Steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.vmf
  10. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  11. Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\xislaes\half-life 2 episode two\ep2\gameinfo.txt
  12. fixing up env_cubemap materials on brush sides...
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. **** leaked ****
  15. Entity func_breakable (4485.00 -28.00 308.00) leaked!
  16.  
  17. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 1536.0 -944.0)
  18. Leaf 0 contents:
  19. Leaf 1 contents: CONTENTS_SOLID
  20. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  21. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  22. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  23. Candidate brush IDs:
  24.  
  25.  
  26. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 2048.0 -944.0)
  27. Leaf 0 contents:
  28. Leaf 1 contents: CONTENTS_SOLID
  29. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  30. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  31. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  32. Candidate brush IDs:
  33.  
  34.  
  35. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1024.0 1536.0 -944.0)
  36. Leaf 0 contents: CONTENTS_SOLID
  37. Leaf 1 contents:
  38. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  39. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  40. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  41. Candidate brush IDs:
  42.  
  43.  
  44. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8.0 0.0 -1168.0)
  45. Leaf 0 contents: CONTENTS_SOLID
  46. Leaf 1 contents:
  47. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  48. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  49. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  50. Candidate brush IDs:
  51.  
  52.  
  53. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8.0 0.0 124.0)
  54. Leaf 0 contents: CONTENTS_SOLID
  55. Leaf 1 contents:
  56. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  57. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  58. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  59. Candidate brush IDs:
  60.  
  61.  
  62. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-8.0 0.0 352.0)
  63. Leaf 0 contents: CONTENTS_SOLID
  64. Leaf 1 contents:
  65. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  66. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  67. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  68. Candidate brush IDs:
  69.  
  70.  
  71. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-520.0 0.0 -944.0)
  72. Leaf 0 contents: CONTENTS_SOLID
  73. Leaf 1 contents:
  74. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  75. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  76. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  77. Candidate brush IDs:
  78.  
  79.  
  80. FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (0.0 8.0 -1168.0)
  81. Leaf 0 contents:
  82. Leaf 1 contents: CONTENTS_SOLID
  83. viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
  84. This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
  85. Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
  86. Candidate brush IDs:
  87.  
  88. *** Suppressing further FindPortalSide errors.... ***
  89. Processing areas...done (0)
  90. Building Faces...done (0)
  91. Chop Details...done (0)
  92. Find Visible Detail Sides...
  93. Merged 124 detail faces...done (0)
  94. Merging details...done (0)
  95. FixTjuncs...
  96. PruneNodes...
  97. WriteBSP...
  98. done (0)
  99. Creating default LDR cubemaps for env_cubemap using skybox materials:
  100. skybox/vertigo*.vmt
  101. ! Run buildcubemaps in the engine to get the correct cube maps.
  102. Creating default HDR cubemaps for env_cubemap using skybox materials:
  103. skybox/vertigo*.vmt
  104. ! Run buildcubemaps in the engine to get the correct cube maps.
  105. Finding displacement neighbors...
  106. Finding lightmap sample positions...
  107. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  108. Building Physics collision data...
  109. done (1) (204705 bytes)
  110. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  111. Compacting texture/material tables...
  112. Reduced 1032 texinfos to 666
  113. Reduced 38 texdatas to 34 (917 bytes to 743)
  114. Writing C:\Program Files (x86)\Steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.bsp
  115. 1 second elapsed
  116.  
  117. ** Executing...
  118. ** Command: "c:\program files (x86)\steam\steamapps\xislaes\sourcesdk\bin\orangebox\bin\vvis.exe"
  119. ** Parameters: -game "c:\program files (x86)\steam\steamapps\xislaes\half-life 2 episode two\ep2" -fast "C:\Program Files (x86)\Steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge"
  120.  
  121. Valve Software - vvis.exe (Jul 7 2010)
  122. fastvis = true
  123. 4 threads
  124. reading c:\program files (x86)\steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.bsp
  125. reading c:\program files (x86)\steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.prt
  126. LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.prt
  127.  
  128.  
  129. ** Executing...
  130. ** Command: "c:\program files (x86)\steam\steamapps\xislaes\sourcesdk\bin\orangebox\bin\vrad.exe"
  131. ** Parameters: -both -game "c:\program files (x86)\steam\steamapps\xislaes\half-life 2 episode two\ep2" -noextra "C:\Program Files (x86)\Steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge"
  132.  
  133. Valve Software - vrad.exe SSE (Jul 7 2010)
  134.  
  135. Valve Radiosity Simulator
  136. 4 threads
  137. [Reading texlights from 'lights.rad']
  138. [48 texlights parsed from 'lights.rad']
  139.  
  140. Loading c:\program files (x86)\steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.bsp
  141. No vis information, direct lighting only.
  142. Setting up ray-trace acceleration structure... Done (0.54 seconds)
  143. 1664 faces
  144. 1 degenerate faces
  145. 276015 square feet [39746236.00 square inches]
  146. 0 Displacements
  147. 0 Square Feet [0.00 Square Inches]
  148. 72 direct lights
  149. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  150. Build Patch/Sample Hash Table(s).....Done<0.0053 sec>
  151. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  152. FinalLightFace Done
  153. 0 of 13 (0% of) surface lights went in leaf ambient cubes.
  154. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  155. Writing leaf ambient...done
  156. Ready to Finish
  157.  
  158. Object names Objects/Maxobjs Memory / Maxmem Fullness
  159. ------------ --------------- --------------- --------
  160. models 29/1024 1392/49152 ( 2.8%)
  161. brushes 573/8192 6876/98304 ( 7.0%)
  162. brushsides 4218/65536 33744/524288 ( 6.4%)
  163. planes 1534/65536 30680/1310720 ( 2.3%)
  164. vertexes 2888/65536 34656/786432 ( 4.4%)
  165. nodes 864/65536 27648/2097152 ( 1.3%)
  166. texinfos 666/12288 47952/884736 ( 5.4%)
  167. texdata 34/2048 1088/65536 ( 1.7%)
  168. dispinfos 0/0 0/0 ( 0.0%)
  169. disp_verts 0/0 0/0 ( 0.0%)
  170. disp_tris 0/0 0/0 ( 0.0%)
  171. disp_lmsamples 0/0 0/0 ( 0.0%)
  172. faces 1664/65536 93184/3670016 ( 2.5%)
  173. hdr faces 0/65536 0/3670016 ( 0.0%)
  174. origfaces 1204/65536 67424/3670016 ( 1.8%)
  175. leaves 894/65536 28608/2097152 ( 1.4%)
  176. leaffaces 2026/65536 4052/131072 ( 3.1%)
  177. leafbrushes 779/65536 1558/131072 ( 1.2%)
  178. areas 3/256 24/2048 ( 1.2%)
  179. surfedges 12870/512000 51480/2048000 ( 2.5%)
  180. edges 7661/256000 30644/1024000 ( 3.0%)
  181. LDR worldlights 72/8192 6336/720896 ( 0.9%)
  182. HDR worldlights 0/8192 0/720896 ( 0.0%)
  183. leafwaterdata 0/32768 0/393216 ( 0.0%)
  184. waterstrips 162/32768 1620/327680 ( 0.5%)
  185. waterverts 0/65536 0/786432 ( 0.0%)
  186. waterindices 3327/65536 6654/131072 ( 5.1%)
  187. cubemapsamples 0/1024 0/16384 ( 0.0%)
  188. overlays 4/512 1408/180224 ( 0.8%)
  189. LDR lightdata [variable] 731572/0 ( 0.0%)
  190. HDR lightdata [variable] 0/0 ( 0.0%)
  191. visdata [variable] 0/16777216 ( 0.0%)
  192. entdata [variable] 46078/393216 (11.7%)
  193. LDR ambient table 894/65536 3576/262144 ( 1.4%)
  194. HDR ambient table 894/65536 3576/262144 ( 1.4%)
  195. LDR leaf ambient 4673/65536 130844/1835008 ( 7.1%)
  196. HDR leaf ambient 894/65536 25032/1835008 ( 1.4%)
  197. occluders 0/0 0/0 ( 0.0%)
  198. occluder polygons 0/0 0/0 ( 0.0%)
  199. occluder vert ind 0/0 0/0 ( 0.0%)
  200. detail props [variable] 1/12 ( 8.3%)
  201. static props [variable] 1/3296 ( 0.0%)
  202. pakfile [variable] 164716/0 ( 0.0%)
  203. physics [variable] 204705/4194304 ( 4.9%)
  204. physics terrain [variable] 2/1048576 ( 0.0%)
  205.  
  206. Level flags = 0
  207.  
  208. Total triangle count: 4698
  209. Writing c:\program files (x86)\steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.bsp
  210. 7 seconds elapsed
  211. Valve Software - vrad.exe SSE (Jul 7 2010)
  212.  
  213. Valve Radiosity Simulator
  214. 4 threads
  215. [Reading texlights from 'lights.rad']
  216. [48 texlights parsed from 'lights.rad']
  217.  
  218. Loading c:\program files (x86)\steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.bsp
  219. No vis information, direct lighting only.
  220. Setting up ray-trace acceleration structure... Done (0.54 seconds)
  221. 1664 faces
  222. 1 degenerate faces
  223. 276015 square feet [39746236.00 square inches]
  224. 0 Displacements
  225. 0 Square Feet [0.00 Square Inches]
  226. 72 direct lights
  227. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (2)
  228. Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
  229. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
  230. FinalLightFace Done
  231. 0 of 13 (0% of) surface lights went in leaf ambient cubes.
  232. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5)
  233. Writing leaf ambient...done
  234. Ready to Finish
  235.  
  236. Object names Objects/Maxobjs Memory / Maxmem Fullness
  237. ------------ --------------- --------------- --------
  238. models 29/1024 1392/49152 ( 2.8%)
  239. brushes 573/8192 6876/98304 ( 7.0%)
  240. brushsides 4218/65536 33744/524288 ( 6.4%)
  241. planes 1534/65536 30680/1310720 ( 2.3%)
  242. vertexes 2888/65536 34656/786432 ( 4.4%)
  243. nodes 864/65536 27648/2097152 ( 1.3%)
  244. texinfos 666/12288 47952/884736 ( 5.4%)
  245. texdata 34/2048 1088/65536 ( 1.7%)
  246. dispinfos 0/0 0/0 ( 0.0%)
  247. disp_verts 0/0 0/0 ( 0.0%)
  248. disp_tris 0/0 0/0 ( 0.0%)
  249. disp_lmsamples 0/0 0/0 ( 0.0%)
  250. faces 1664/65536 93184/3670016 ( 2.5%)
  251. hdr faces 1664/65536 93184/3670016 ( 2.5%)
  252. origfaces 1204/65536 67424/3670016 ( 1.8%)
  253. leaves 894/65536 28608/2097152 ( 1.4%)
  254. leaffaces 2026/65536 4052/131072 ( 3.1%)
  255. leafbrushes 779/65536 1558/131072 ( 1.2%)
  256. areas 3/256 24/2048 ( 1.2%)
  257. surfedges 12870/512000 51480/2048000 ( 2.5%)
  258. edges 7661/256000 30644/1024000 ( 3.0%)
  259. LDR worldlights 72/8192 6336/720896 ( 0.9%)
  260. HDR worldlights 72/8192 6336/720896 ( 0.9%)
  261. leafwaterdata 0/32768 0/393216 ( 0.0%)
  262. waterstrips 162/32768 1620/327680 ( 0.5%)
  263. waterverts 0/65536 0/786432 ( 0.0%)
  264. waterindices 3327/65536 6654/131072 ( 5.1%)
  265. cubemapsamples 0/1024 0/16384 ( 0.0%)
  266. overlays 4/512 1408/180224 ( 0.8%)
  267. LDR lightdata [variable] 731572/0 ( 0.0%)
  268. HDR lightdata [variable] 731572/0 ( 0.0%)
  269. visdata [variable] 0/16777216 ( 0.0%)
  270. entdata [variable] 46078/393216 (11.7%)
  271. LDR ambient table 894/65536 3576/262144 ( 1.4%)
  272. HDR ambient table 894/65536 3576/262144 ( 1.4%)
  273. LDR leaf ambient 4673/65536 130844/1835008 ( 7.1%)
  274. HDR leaf ambient 4673/65536 130844/1835008 ( 7.1%)
  275. occluders 0/0 0/0 ( 0.0%)
  276. occluder polygons 0/0 0/0 ( 0.0%)
  277. occluder vert ind 0/0 0/0 ( 0.0%)
  278. detail props [variable] 1/12 ( 8.3%)
  279. static props [variable] 1/3296 ( 0.0%)
  280. pakfile [variable] 164716/0 ( 0.0%)
  281. physics [variable] 204705/4194304 ( 4.9%)
  282. physics terrain [variable] 2/1048576 ( 0.0%)
  283.  
  284. Level flags = 0
  285.  
  286. Total triangle count: 4698
  287. Writing c:\program files (x86)\steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.bsp
  288. 7 seconds elapsed
  289.  
  290. ** Executing...
  291. ** Command: Copy File
  292. ** Parameters: "C:\Program Files (x86)\Steam\steamapps\xislaes\sourcesdk_content\hl2mp\mapsrc\ahl2_skylounge.bsp" "c:\program files (x86)\steam\steamapps\xislaes\half-life 2 episode two\ep2\maps\ahl2_skylounge.bsp"
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