- //shader.fs
- #version 330
- out vec4 FragColor;
- void main()
- {
- FragColor = vec4(1.0, 0.0, 0.0, 1.0);
- }
- //shader.vs
- #version 330
- layout (location = 0) in vec3 Position;
- uniform float gScale;
- void main()
- {
- gl_Position = vec4(gScale * Position.x, gScale * Position.y, Position.z, 1.0);
- }
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Dec 30th, 2014
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