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- Information about object: obj_enemy1
- Sprite: spr_enemy1
- Solid: false
- Visible: true
- Depth: 0
- Persistent: false
- Parent: <no parent>
- Mask: spr_player_mask
- Create Event:
- execute code:
- my_course=mp_grid_create(0,0,room_width/16,room_height/16,16,16);
- mp_grid_add_instances(my_course,obj_wall,1);
- event_user(0);
- path_start_x=0;
- path_start_y=0;
- Alarm Event for alarm 11:
- execute code:
- event_user(0);
- Step Event:
- execute code:
- image_angle=direction;
- Collision Event with object obj_wall:
- execute code:
- x=xprevious;
- y=yprevious;
- path_speed=-1;
- alarm[11]=16;
- Other Event: User Defined 0:
- execute code:
- mp_grid_path(my_course,path0,x,y,obj_player.x,obj_player.y,1);
- path_start_x=x;
- path_start_y=y;
- path_start(path0,3,0,0);
- Draw Event:
- execute code:
- draw_path(path0,path_start_x,path_start_y,1);
- draw_sprite_ext(sprite_index,image_index,x,y,1,1,image_angle,c_white,1);
- draw_sprite(spr_player_mask,0,x,y);
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