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- /*
- ________________ ______ ________
- ___ |_____ /________ /______ ___ __ \_____
- __ /| | __ /_ __ \_ __ \ _ \ __ /_/ / __ \
- _ ___ / /_/ / / /_/ / /_/ / __/ _ _, _// /_/ /
- /_/ |_\__,_/ \____//_.___/\___/ /_/ |_| \____/
- */
- sec_in02,153,153,2 script Sra. Skill 430,{
- set @skprice, 1000000;
- set @sksellprice, 500000;
- mes "[^CC0000Skill Point Merchant^000000]";
- mes "Hello "+strcharinfo(0)+"!";
- mes "Each point will cost [^ff0000" +@skprice+ "z^000000] zeny.";
- mes "and I can buy it for [^ff0000" +@sksellprice+ "z^000000] zeny.";
- mes "What do you want to do?";
- next;
- menu "Buy skill points!",L_skill,"Sell skill points!",L_sellskill,"No, thanks.",L_decline;
- L_decline:
- mes "[^CC0000Skill Point Merchant^000000]";
- mes "Please come back soon.";
- close;
- L_skill:
- if(Zeny<@skprice){
- emotion 17;
- mes "[^CC0000Skill Point Merchant^000000]";
- mes "Sorry. You don't have enough money";
- close;
- }
- else {
- mes "[^CC0000Skill Point Merchant^000000]";
- mes "How many skill points do you want to buy?";
- input @skpoints;
- next;
- if(Zeny<@skpoints*@skprice){
- mes "[^CC0000Skill Point Merchant^000000]";
- mes"I'm sorry you don't have enough money for that...";
- close;}
- else{
- set Zeny, Zeny-(@skpoints*@skprice);
- set skillpoint, skillpoint+ @skpoints;
- mes "[^CC0000Skill Point Merchant^000000]";
- mes "There you go! Have a nice day.";
- emotion 15;
- close;
- end;
- }}
- L_sellskill:
- if(skillpoint<1){
- emotion 17;
- mes "[^CC0000Skill Point Merchant^000000]";
- mes "Sorry. You don't have any skillpoint.";
- close;
- }
- else {
- mes "[^CC0000Skill Point Merchant^000000]";
- mes "How many skill points do you want to sell?";
- input @skpoints;
- next;
- if(@skpoints>skillpoint){
- mes "[^CC0000Skill Point Merchant^000000]";
- mes"I'm sorry you don't have enough skillpoints for that...";
- close;}
- if(@skpoints<1){
- mes "[^CC0000Skill Point Merchant^000000]";
- mes"Huh?!";
- close;}
- else{
- set Zeny, Zeny+(@skpoints*@sksellprice);
- set skillpoint, skillpoint- @skpoints;
- mes "[^CC0000Skill Point Merchant^000000]";
- mes "There you go! Have a nice day.";
- emotion 15;
- close;
- end;
- }
- }
- }
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