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- Coroutine 'Start' couldn't be started because the the game object 'PIPWindow-PanelManager' is inactive!
- UnityEngine.MonoBehaviour:StartCoroutine(String)
- UIPanelManager:Dismiss(MENU_DIRECTION) (at Assets/Plugins/EZ/GUI/Management/UIPanelManager.cs:856)
- PIPCinematicControl:DismissPIP() (at Assets/Code/Systems/UserInterface/HUD/PIPCinematicControl.cs:97)
- PIPCinematicControl:PIPReceiver(Object, PIPEvent) (at Assets/Code/Systems/UserInterface/HUD/PIPCinematicControl.cs:194)
- System.Delegate:DynamicInvoke(Object[])
- Hardware.Events.EventSystem:Post(Component, EventBase) (at Assets/Code/Systems/Events/EventSystem.cs:76)
- Hardware.Events.EventSystem:Post(EventBase) (at Assets/Code/Systems/Events/EventSystem.cs:91)
- PIPWindowControl:OnDisable() (at Assets/Code/Systems/UserInterface/HUD/PIPWindowControl.cs:70)
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