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autosave

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Nov 16th, 2019
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Lua 0.34 KB | None | 0 0
  1. spawn(function()--Autosave
  2.     while wait(240) do
  3.         saveAll()
  4.         print('autosave')
  5.     end
  6. end)
  7.  
  8. function saveAll()
  9.     for i,v in pairs(game.Players:GetPlayers()) do
  10.         local tycoon = getPlrTycoon(v)
  11.         if tycoon and tycoon.isLoaded.Value == true then
  12.             TycoonSave:SavePlayerTycoon(v,tycoon);
  13.             Events.Autosave:FireClient(v)
  14.         end
  15.     end
  16. end
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