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  1. ###############################################################################
  2. # Graphics Options
  3. ###############################################################################
  4.  
  5. # internal rendering resolution of the game
  6. # higher values will decrease performance
  7. #renderWidth 7680
  8. #renderHeight 4320
  9.  
  10. #renderWidth 5120
  11. #renderHeight 2880
  12.  
  13. #renderWidth 3200
  14. #renderHeight 1800
  15.  
  16. renderWidth 1920
  17. renderHeight 1080
  18.  
  19. # The display width/height
  20. # 0 means use the same resolution as renderWidth/Height
  21. # (use for downscaling - if in doubt, leave at 0)
  22. presentWidth 0
  23. presentHeight 0
  24.  
  25. ############# Anti Aliasing
  26.  
  27. # AA toggle and quality setting
  28. # 0 = off (best performance, worst IQ)
  29. # 1 = low
  30. # 2 = medium
  31. # 3 = high
  32. # 4 = ultra (worst performance, best IQ)
  33. aaQuality 2
  34.  
  35. # AA type
  36. # either "SMAA" or "FXAA"
  37. aaType SMAA
  38.  
  39. ############# Ambient Occlusion
  40.  
  41. # Enable and set the strength of the SSAO effect (all 3 settings have the same performance impact!)
  42. # 0 = off
  43. # 1 = low
  44. # 2 = medium
  45. # 3 = high
  46. ssaoStrength 2
  47.  
  48. # Set SSAO scale
  49. # 1 = high quality (default)
  50. # 2 = lower quality, lower impact on performance
  51. # 3 = lowest quality, lowest impact on performance
  52. ssaoScale 1
  53.  
  54. # Determine the type of AO used
  55. # "VSSAO" = Volumetric SSAO (default, suggested)
  56. # "HBAO" = Horizon-Based Ambient Occlusion
  57. # "SCAO" = VSSAO + HBAO
  58. # VSSAO and HBAO types have a different effect and similar performance
  59. # SCAO combines both, with a higher performance impact
  60. ssaoType SCAO
  61.  
  62. ############# Depth of field
  63.  
  64. # Depth of Field resolution override, possible values:
  65. # 0 = no change from default (DoF pyramid starts at 512x360)
  66. # 540 = DoF pyramid starts at 960x540
  67. # 810 = DoF pyramid starts at 1440x810
  68. # 1080 = DoF pyramid starts at 1920x1080
  69. # 2160 = DoF pyramid starts at 3840x2160
  70. # higher values will decrease performance
  71. # do NOT set this to the same value as your vertical rendering resolution!
  72. dofOverrideResolution 540
  73.  
  74. # Depth of Field scaling override (NOT RECOMMENDED)
  75. # 0 = DoF scaling enabled (default, recommended)
  76. # 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
  77. disableDofScaling 0
  78.  
  79. # Depth of field additional blur
  80. # allows you to use high DoF resolutions and still get the originally intended effect
  81. # suggested values:
  82. # o (off) at default DoF resolution
  83. # 0 or 1 at 540 DoF resolution
  84. # 1 or 2 above that
  85. # 3 or 4 at 2160 DoF resolution (if you're running a 680+)
  86. dofBlurAmount 1
  87.  
  88. ############# Framerate
  89.  
  90. # Enable variable framerate (up to 60)
  91. # NOTE:
  92. # - this requires in-memory modification of game code, and may get you banned from GFWL
  93. # - there may be unintended side-effects in terms of gameplay
  94. # - you need a very powerful system (especially CPU) in order to maintain 60 FPS
  95. # - in some instances, collision detection may fail. Avoid sliding down ladders
  96. # Use this at your own risk!
  97. # 0 = no changes to game code
  98. # 1 = unlock the frame rate
  99. unlockFPS 1
  100.  
  101. # FPS limit, only used with unlocked framerate
  102. # do not set this much higher than 60, this will lead to various issues with the engine
  103. FPSlimit 60
  104.  
  105. # FPS threshold
  106. # DSfix will dynamically disable AA if your framerate drops below this value
  107. # and re-enable it once it has normalized (with a bit of hysteresis thresholding)
  108. FPSthreshold 28
  109.  
  110. ############# Filtering
  111.  
  112. # texture filtering override
  113. # 0 = no change
  114. # 1 = enable some bilinear filtering (use only if you need it!)
  115. # 2 = full AF override (may degrade performance)
  116. # if in doubt, leave this at 0
  117. filteringOverride 2
  118.  
  119. ###############################################################################
  120. # HUD options
  121. ###############################################################################
  122.  
  123. # Enable HUD modifications
  124. # 0 = off (default) - none of the options below will do anything!
  125. # 1 = on
  126. enableHudMod 0
  127.  
  128. # Remove the weapon icons from the HUD
  129. # (you can see which weapons you have equipped from your character model)
  130. enableMinimalHud 1
  131.  
  132. # Scale down HuD, examples:
  133. # 1.0 = original scale
  134. # 0.75 = 75% of the original size
  135. hudScaleFactor 0.75
  136.  
  137. # Set opacity for different elements of the HUD
  138. # 1.0 = fully opaque
  139. # 0.0 = fully transparent
  140. # Top left: health bars, stamina bar, humanity counter, status indicators
  141. hudTopLeftOpacity 0.8f
  142. # Bottom left: item indicators & counts
  143. hudBottomLeftOpacity 0.75f
  144. # Bottom right: soul count
  145. hudBottomRightOpacity 0.5f
  146.  
  147. ###############################################################################
  148. # Window & Mouse Cursor Options
  149. ###############################################################################
  150.  
  151. # borderless fullscreen mode
  152. # make sure to select windowed mode in the game settings for this to work!
  153. # 0 = disable
  154. # 1 = enable
  155. borderlessFullscreen 1
  156.  
  157. # disable cursor at startup
  158. # 0 = no change
  159. # 1 = off at start
  160. disableCursor 0
  161.  
  162. # capture cursor (do not allow it to leave the window)
  163. # 0 = don't capture
  164. # 1 = capture
  165. # (this also works if the cursor is not visible)
  166. captureCursor 0
  167.  
  168. ###############################################################################
  169. # Save Game Backup Options
  170. ###############################################################################
  171.  
  172. # enables save game backups
  173. # 0 = no backups
  174. # 1 = backups enabled
  175. # backups are stored in the save folder, as "[timestamp]_[original name].bak"
  176. enableBackups 0
  177.  
  178. # backup interval in seconds (1500 = 25 minutes)
  179. # (minimum setting 600)
  180. backupInterval 1500
  181.  
  182. # maximum amount of backups, older ones will be deleted
  183. maxBackups 10
  184.  
  185. ###############################################################################
  186. # Texture Override Options
  187. ###############################################################################
  188.  
  189. # enables texture dumping
  190. # you *only* need this if you want to create your own override textures
  191. # textures will be dumped to "dsfix\tex_override\[hash].tga"
  192. enableTextureDumping 0
  193.  
  194. # enables texture override
  195. # textures in "dsfix\tex_override\[hash].png" will replace the corresponding originals
  196. # will cause a small slowdown during texture loading!
  197. enableTextureOverride 1
  198.  
  199. ###############################################################################
  200. # Other Options
  201. ###############################################################################
  202.  
  203. # skip the intro logos
  204. # this should now be slightly more stable, but should still be
  205. # the first thing to disable in case you experience any problems
  206. skipIntro 1
  207.  
  208. # change the screenshot directory
  209. # default: . (current directory)
  210. # example: C:\Users\Peter\Pictures
  211. # directory must exist!
  212. screenshotDir .
  213.  
  214. # override the in-game language
  215. # none = no override
  216. # en-GB = English, fr = French, it = Italian, de = German, es = Spanish
  217. # ko = Korean, zh-tw = Chinese, pl = Polish, ru = Russian
  218. # this does not work in Windows XP!
  219. overrideLanguage none
  220.  
  221. # Dinput dll chaining
  222. # if you want to use another dinput8.dll wrapper together
  223. # with DSfix, rename it (e.g. "dinputwrapper.dll") and put the new name here
  224. dinput8dllWrapper none
  225. # dsmfix.dll
  226.  
  227. # D3D adapter override
  228. # -1 = no override
  229. # N = use adapter N
  230. # this setting is for multiple (non-SLI/crossfire) GPUs
  231. # everyone else should leave it at -1
  232. d3dAdapterOverride -1
  233.  
  234. # Log level - 0 to 11, higher numbers mean more logging
  235. # only enable for debugging
  236. logLevel 0
  237.  
  238. ###############################################################################
  239. # The settings below are not yet ready to use!!
  240. ###############################################################################
  241.  
  242. # You can only set either forceFullscreen or forceWindowed (or neither)
  243. # 0 = off, 1 = on
  244. forceWindowed 0
  245. forceFullscreen 0
  246.  
  247. # turn on/off Vsync
  248. enableVsync 0
  249. # adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
  250. fullscreenHz 60
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