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Keepers of Yggdrasil Draft .4

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Jul 10th, 2019
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  1. Keepers of Yggdrasil
  2.  
  3. [Guild Members] - 35 NPC lvls up in the air at the moment, first come first serve.
  4. Guild leader Celt(me) - Lycanthrope Monk
  5. https://pastebin.com/Zik9UhEj
  6. (Made 200 lvl of NPCs)
  7.  
  8. Dullahan Gunner;
  9. https://pastebin.com/vJmAbMSe
  10. (Made 105lvl worth of NPC)
  11.  
  12. Fairy Thief;
  13. https://pastebin.com/5bwwi3mE
  14. (paste set to expire)
  15.  
  16. Angel Sorcerer/Divine Summoner;
  17. https://pastebin.com/6sipVXJ5
  18. (Making an NPC with 100lvl from their own scroll)
  19. (paste set to expire, might want to fix that)
  20.  
  21. Demon Sorcerer/Infernal Summoner;
  22. https://pastebin.com/rL7Y8Ecv
  23.  
  24. Enlightened One Controller/Tactician;
  25. https://pastebin.com/DFyQWRuW
  26. (Made 260lvls worth of NPCs)
  27.  
  28. Giant Tank;
  29. https://pastebin.com/LGKdW5NT
  30.  
  31. Giant Somatomancer - Hundred Hands;
  32. https://pastebin.com/NXXQ8cNA
  33.  
  34. Guild NPCs;
  35. >Celt's NPCs
  36. Right & Left Hands: https://pastebin.com/TLMD744a
  37. >Gunner's NPCs
  38. Lectric & Bass: https://pastebin.com/aHkykN9W
  39. >Enlightened One's NPCs
  40. Dwarven Crafter: https://pastebin.com/FPXSZJkG
  41. Sylvan Crafter's Buddy: https://pastebin.com/Xbr3vL8Q
  42. Angelic Scryer: https://pastebin.com/hc24Fh7x
  43. (Some still in the making)
  44.  
  45.  
  46. [Guild Base]
  47. Spawned as a result of our Guild weapon's power, the Tranquil Grove. A wide area suited for guild life around the World Tree Sapling and the deep forest that grows along with it.
  48. The top/exterior is as you'd expect it, but at the roots of the World Tree there will be an opening leading to a Grotto, this then leads into the rest of the Base.
  49. Guild Members can design the inside how they wish, provided there are no conflicts of interest. As an added bonus, people in the Grove can sense activity in the immediately surrounding forested areas.
  50.  
  51.  
  52. [Guild Weapon]
  53. [World Tree's Root]
  54. Dagger, Guild Weapon
  55. Sacred Terraforming
  56. When driven into the trunk of any tree, it shall rapidly transform it into a World Tree Sapling and the surrounding areas into a deep forest teeming with wild life. The immediate area around the massive Sapling will become a Grove able to be used as a small, open aired Guild Hall. Beneath the roots of the tree one will find a Grotto to enter. Removing the dagger will cause the Sapling to rot away and the Grove/Grotto to disappear, but the forest will remain. Only guild members or someone wearing the guild jewelry can take hold of the dagger. Anyone else will be assaulted by bramble and vine should they try.
  57.  
  58.  
  59. [Guild Jewelry]
  60. [World Tree's Seed]
  61. Ring, Guild Jewelry
  62. Vines of Yggdrasil
  63. The ring would be able to manifest vines that can bind enemies, slow them, or help you climb. They also inflict a poison that drains Dex, causing the flesh to dry out and become like bark and wood. If someone is completely drained of their Dex, drained of their blood, and set out to dry, you can make a nice little lawn statue!
  64. The vines will also act to alleviate wounds, bleed DoTs are automatically stabilized by the ring, fatal wounds being held together and numbed until the wearer is able to receive medical attention.
  65. Finally, the ring allows the wearer to become a tree and revert back freely, useful for forest camouflage. Sitting on your guildmate's shoulders makes the tree larger and taller.
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