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- def setstatsBarbarian():
- stats.abilityModifier = 4
- stats.profBonus = 3
- stats.dmgDice = 6
- stats.nrOfDice = 2
- stats.greatWeaponMaster = 1
- stats.greatWeaponFighter = 0
- stats.bonusDamage = 6
- stats.bonusDiceDamage = 3.5
- stats.advantage = 1
- stats.brutalcrit = 0
- stats.plusXMOD = 0
- stats.dmgType = "BARB"
- def setstatsBarbarian2():
- stats.abilityModifier = 4
- stats.profBonus = 3
- stats.dmgDice = 6
- stats.nrOfDice = 4
- stats.greatWeaponMaster = 1
- stats.greatWeaponFighter = 0
- stats.bonusDamage = 6
- stats.bonusDiceDamage = 3.5
- stats.advantage = 0
- stats.brutalcrit = 0
- stats.plusXMOD = 2
- stats.dmgType = "BARB"
- def roundDmg(AC, CLASS):
- if CLASS == "BARB":
- first = getDamage(AC)
- damage = first[0]
- crit = first[1]
- if damage>0:
- stats.bonusDamage = 2
- stats.bonusDiceDamage = 0
- second = getDamage(AC)
- damage += second[0]
- crit += second[1]
- if crit>0:
- stats.bonusDamage = 2
- stats.bonusDiceDamage = 0
- damage += getDamage(AC)[0]
- stats.bonusDamage = 6
- stats.bonusDiceDamage = 3.5
- return damage
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