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- [NpcAttribute(NpcID.GlowTownPortal1)]
- public static void GlowTownPortal1(Client.GameClient client, ServerSockets.Packet stream, byte Option, string Input, uint id)
- {
- Dialog data = new Dialog(client, stream);
- switch (Option)
- {
- case 0:
- {
- data.AddText("Are you sure you want to return to Glowtown?")
- .AddOption("Yes.", 1)
- .AddOption("No.", 255).AddAvatar(156).FinalizeDialog();
- break;
- }
- case 1:
- {
- client.Teleport((ushort)(95 - Program.GetRandom.Next(0, 5)), (ushort)(412 - Program.GetRandom.Next(0, 5)), 10137);
- break;
- }
- default:
- break;
- }
- }
- [NpcAttribute(NpcID.GlowTownPortal2)]
- public static void GlowTownPortal2(Client.GameClient client, ServerSockets.Packet stream, byte Option, string Input, uint id)
- {
- Dialog data = new Dialog(client, stream);
- switch (Option)
- {
- case 0:
- {
- data.AddText("Are you sure you want to return to Glowtown?")
- .AddOption("Yes.", 1)
- .AddOption("No.", 255).AddAvatar(156).FinalizeDialog();
- break;
- }
- case 1:
- {
- client.Teleport((ushort)(95 - Program.GetRandom.Next(0, 5)), (ushort)(412 - Program.GetRandom.Next(0, 5)), 10137);
- break;
- }
- default:
- break;
- }
- }
- [NpcAttribute(NpcID.GlowTownPortal3)]
- public static void GlowTownPortal3(Client.GameClient client, ServerSockets.Packet stream, byte Option, string Input, uint id)
- {
- Dialog data = new Dialog(client, stream);
- switch (Option)
- {
- case 0:
- {
- data.AddText("Are you sure you want to return to Glowtown?")
- .AddOption("Yes.", 1)
- .AddOption("No.", 255).AddAvatar(156).FinalizeDialog();
- break;
- }
- case 1:
- {
- client.Teleport((ushort)(95 - Program.GetRandom.Next(0, 5)), (ushort)(412 - Program.GetRandom.Next(0, 5)), 10137);
- break;
- }
- default:
- break;
- }
- }
- GlowTownPortal1 = 20571,
- GlowTownPortal2 = 20572,
- GlowTownPortal3 = 20573,
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