endminecraffter

Untitled

Jun 18th, 2021 (edited)
48
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.40 KB | None | 0 0
  1. Feature #5105: Major UI rework
  2. Completely reworked most of the UI internals
  3. This changes how items are synchronized from server->client for all terminals, which should fix all "cannot take item X out of terminal" issues (i.e. #5083), and also significantly reduce the amount of data sent when a terminal is opened (and kept open). The reworked syncing should also fix #5199 (and related issues), where terminals could sometimes appear to be empty if the network contained items with very large NBT tags (i.e. bags of holding or similar).
  4.  
  5. Check for missing items in JEI recipe transfer
  6. When shift-clicking items into a crafting terminal from JEI, we now consider which items are actually available and show missing items in red in JEI.
  7.  
  8. Show compatible upgrades in upgrade panel
  9. Upgrade slots now have a tooltip that indicates which upgrades are compatible and how many of those can be inserted.
  10.  
  11. Use standard Vanilla slots for the player inventory and hotbar
  12. This should fix a bunch of problems with inventory sorting mods that would mix hotbar/inventory content when auto-sorting the player inventory in AE2 screens.
  13.  
  14. Adds information to the priority screen on how priority actually works. Add clickable "Show Recipes" areas to Grindstone and Inscriber, which will show the appropriate JEI recipe category.
  15.  
  16. Feature #785: Energy acceptor as part
  17. An energy accept block can now be crafted into a part variant and directly attached to a cable similar to the interface.
  18.  
  19. Feature #3787: Support JEI Ghost Items
  20. Support dragging items from JEI directly into all "fake slots" (filters, cell workbench, level emitters, pattern terminal, etc.)
  21.  
  22. Feature #3922: Implement JEI "exclusion zones"
  23. Properly tell JEI about which screen areas are occupied by AE2 screens so JEI gets out of the way.
  24.  
  25. Feature #5224: Missing items are now just a warning and do not block the transfer
  26. This makes use of a new JEI feature which will tint the button yellow for cosmetic errors instead of relying on the player reading the tooltip before clicking the button itself.
  27.  
  28. Feature #5228: Adds decorative walls
  29. Added various walls made from sky stone, certus, and fluix blocks.
  30.  
  31.  
  32. Various changes and bugfixes
  33. Change #5243: Cancelling a crafting plan will now go back to the amount selection for easy changes.
  34.  
  35. Fixes #4692: Annihilation can now pick blocks which have no harvesting tool assigned. Fixes #5121: Terminal screens no longer focus on pressing modifier keys. Fixes #5174: AE2 tags are now optional To support vanilla based proxy-servers in multi-server environments, AE2 tags are now optional so that a client can connect to servers that are missing AE2 or rather send the AE2 required tags after a client has already entered the game. Fixes #5219: Waterlogged facades are now watertight. Fixes #5223: Terminals would miss inventory updates while a JEI screen was open. Fixes #5239: Interface terminal search works again. Fixes #5249: Item P2P tunnel no longer voids items under some conditions. Fixes #5261: Terminals wrap very wide tooltips instead of rendering them outside the screen.
  36.  
  37. Update to Forge 36.1.10 to specifiy a version range for optional dependencies In previous releases it would ignore the version range for non mandatory dependencies and only enforce them for hard dependencies. This was fixed in this release, therefore we will now require it as minimum requirement to ensure we can rely on certain features being present for mod integrations
Add Comment
Please, Sign In to add comment