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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 5000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 3
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57.  
  58. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  59. # PLUGIN SPECIFIC SETTINGS
  60. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  61.  
  62. # Placeholder settings
  63. placeholder:
  64. # logs the memory usage of placeholders on startup
  65. log-memory: false
  66. # Clear unused placeholders that are not enabled.
  67. clear-unused: true
  68. # Config cache only
  69. # This will only use placeholders in the config
  70. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  71. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  72. config-cache: false
  73.  
  74. # Tweaks to increase performance (Use at own risk)
  75. tweaks:
  76. # This option does not send scoreboard remove packets
  77. # to the client on quit. This can increase performance on servers
  78. # where players quit a lot (hubs, ...)
  79. #
  80. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  81. # /data folder
  82. #
  83. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  84. keepScoreboardOnQuit: false
  85. # Some placeholders have a slow process behind them. Meaning they might contact a database
  86. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  87. # separate from the sending. But can slow down the animation because it has to wait
  88. # for the placeholder to be loaded. When having multiple lines like a text that shows
  89. # the information about the placeholders you put below it, this can cause problems.
  90. # Enabling this will output a message in the console and ingame to operators
  91. # saying when a placeholder is causing delays.
  92. detect-placeholderdelay: false
  93. # Putting this to true will SPAM your console with timings report per placeholder/animation
  94. # refresh. Used for debugging purposes.
  95. # This requires detect-placeholderdelay to true
  96. verbose-placeholder-timings: false
  97. # Ignore placeholder problems
  98. # When set to true, the placeholder will not be disabled
  99. # this also means that no ERRORS will be logged -> no troubleshooting
  100. ignore-placeholder-problems: false
  101.  
  102. # Toggling allows you to disable the scoreboard
  103. database:
  104. # If you want the toggle to stay even when your users
  105. # log off you can enable this. Keep in mind that this requires a
  106. # MySQL or SQLite database.
  107. # If you are configuring the plugin for the first time it is advised
  108. # to stay away from these settings until you managed the scoreboard
  109. # set up.
  110. persistent: false
  111. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  112. # with isolation, url, driver, ...
  113. # Database name
  114. database: "featherboard"
  115. # Database username
  116. username: bukkit
  117. # Database isolation type
  118. isolation: SERIALIZABLE
  119. # Database driver
  120. driver: org.sqlite.JDBC
  121. # Database password
  122. password: walrus
  123. # Database driver URL
  124. # {DIR} will be replaced with the plugin directory
  125. # {NAME} will be replaced wit the plugin name
  126. url: jdbc:sqlite:{DIR}{NAME}.db
  127. # Save interval in ticks
  128. save-interval: 6000
  129.  
  130. # Disabled worlds. Add your world name in this list to
  131. # disable it.
  132. disabled-worlds:
  133.  
  134. # Show delay on join. Usefull if you wish to let the user
  135. # enjoy a Title MOTD without having the scoreboard obstructing
  136. # the view.
  137. show-delay: 0
  138.  
  139. # Anti Flicker will use a new engine that will allow you to use fast animations
  140. # without any flicker.
  141. # You can disable this feature if you do not have fast refresh rates.
  142. antiflicker: true
  143.  
  144. # Scoreboard assigning. The boards can be assigned by various ways.
  145. # default the scoreboards will be assigned by permissions.
  146. # You can only have one way of assigning the scoreboards
  147. #
  148. # PERMISSION - Assign scoreboards based on permissions
  149. # This is the default setting (since 2014)
  150. # featherboard.group.<scoreboard>
  151. #
  152. # GROUP - Assign scoreboards based on Vault groups
  153. # this means the scoreboard name has to
  154. # have the name of your Vault group.
  155. #
  156. # WORLD - Assign scoreboards based on the world
  157. # the player is in.
  158. #
  159. # NONE - Do no assign scoreboards and just rely on
  160. # manual assigning (triggers, etc...)
  161. scoreboard-assigning: "PERMISSION"
  162.  
  163. # GUI: This is a feature enabling a GUI to select a specific scoreboard
  164. # The GUI will show all scoreboards you have permission to. It is not very
  165. # configurable in the way you can't control the location or order of the scoreboards
  166. # For a more configurable GUI I recommend DeluxeMenus
  167. gui:
  168. # This is the title of the GUI
  169. title: "Scoreboards"
  170. # Size of the GUI (leave to -1 to make it dynamic)
  171. # Sizes: 9,27,54
  172. size: -1
  173.  
  174. # A list of different scoreboards
  175. boards:
  176. # Default FeatherBoard comes with a board called "default". All players have the permission
  177. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  178. # the permission is negated.
  179. #
  180. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  181. # names such as "vip-board", "mcmmo-levelup", ...
  182. default:
  183. # Every section here are different lines. The first section will be used as the title
  184. # the following sections will be used as the lines on the scoreboard (max 15)
  185. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  186. # things simple I will use logical names such as "title", "spacer", "header", ...
  187. title:
  188. # Every line has its own frames. The animation will loop through these frames on intervals
  189. # that you configure below.
  190. # Put all your frames under 'text:'. You can make as many lines as you want and use
  191. # placeholders and preset effects.
  192. # Keep in mind that there is a limit in line width!
  193. text:
  194. # To create cool looking animations you create yourself
  195. # you can use the graphical tool AnimationCreator
  196. # https://www.spigotmc.org/resources/animationcreator.6001/
  197. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  198. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  199. - '<single><delay times="10">&l><</delay></single>'
  200. - '<single>&f&lui</single>' # <single> will allow the frame to only run ONCE
  201. - '<single>&2&LSur&F&Lvival</single> &8&k| &7{PLAYERCOUNT}'
  202. - '<single>&2&LSur&F&Lvival</single> &8&k| &7{PLAYERCOUNT}'
  203. - '<single>&2&LSur&F&Lvival</single> &8&k| &7{PLAYERCOUNT}'
  204. - '<single>&2&LSur&F&Lvival</single> &8&k| &7{PLAYERCOUNT}'
  205. - '<single>&2&LSur&F&Lvival</single> &8&k| &7{PLAYERCOUNT}'
  206. # Interval is the animation interval in TICKS (20 ticks is one second).
  207. # Every X ticks the animation goes to the next frame (see above)
  208. # Once all frames are finished it will start over from the first one
  209. interval: 2
  210. # If you don't want a static order of the frames and want to show each frame at random
  211. # you can enable this option.
  212. random: false
  213. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  214. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  215. # These lines (usually a header or footer) are also good for decoration.
  216. player-label:
  217. text:
  218. - '&f&m-------------------'
  219. interval: 100
  220. random: false
  221. player-line1:
  222. text:
  223. - ' &8»&6STATUS'
  224. interval: 2
  225. random: false
  226. player-line2:
  227. text:
  228. - '&m| &2Ucideri: &f{stat_kills}'
  229. interval: 2
  230. random: false
  231. player-line3:
  232. text:
  233. - '&m| &2Decese: &f{stat_deaths}'
  234. interval: 2
  235. random: false
  236. player-line4:
  237. text:
  238. - '&m'
  239. interval: 2
  240. random: false
  241. # For empty lines just add another 'section' but just don't put any text
  242. # in it so it acts like an empty line.
  243. spacer1:
  244. text:
  245. - ' &8»&6SERVER'
  246. interval: 100
  247. random: false
  248. news-info:
  249. text:
  250. - '&m| &2Online: &f{playercount}'
  251. interval: 100
  252. random: false
  253. news:
  254. # Lets create some animated news
  255. # News is something you need to write quick
  256. # and usually you don't want to spend ages on creating
  257. # some cool effect. That is why FeatherBoard features
  258. # several presets you can use.
  259. text:
  260. - '&m| &2Global: &f{bungeecount}'
  261. interval: 10 # When using preset effects. The interval will apply to that effect
  262. # Do you want to randomize the animation frames?
  263. random: false
  264. # For empty lines just add another 'section' but just don't put any text
  265. # in it so it acts like an empty line.
  266. spacer2:
  267. text:
  268. - '&m'
  269. interval: 10 # When using preset effects. The interval will apply to that effect
  270. # Do you want to randomize the animation frames?
  271. random: false
  272. # For empty lines just add another 'section' but just don't put any text
  273. # in it so it acts like an empty line.
  274. spacer2:
  275. text:
  276. - '&m| &2Bani: &f{money}'
  277. interval: 100
  278. random: false
  279. timesplayed-label: #Switch between site, times played and health
  280. text:
  281. - '&m'
  282. interval: 100
  283. random: false
  284. timesplayed: #Switch between site, times played and health
  285. text:
  286. - ' &8»&6PROFIL'
  287. interval: 100
  288. random: false
  289. # For empty lines just add another 'section' but just don't put any text
  290. # in it so it acts like an empty line.
  291. spacer3:
  292. text:
  293. - '&m| &2Nume: &f{playername}'
  294. interval: 100
  295. random: false
  296. server-label:
  297. text:
  298. - '&m| &2Viata: &f{healthbar}'
  299. interval: 100
  300. random: false
  301. server-line1:
  302. text:
  303. - '&m| &2Grad: &f{group}'
  304. interval: 1
  305. random: false
  306. # This is the same as the header. It is not needed since you already use the header as the longest line
  307. # but it looks cleaner having a footer.
  308. # This is a combat scoreboard example showing
  309. # combat related information.
  310. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  311. # (Unless you want it to show all the time)
  312. # You still need to 'trigger' this scoreboard in the vanilla_combat
  313. combat-scoreboard-example:
  314. # Lets just use the title,header and footer from the example above
  315. # for in depth configuration look above.
  316. #
  317. # When designing a board that is used when triggered on an event. You have
  318. # to think (before looking at the placeholders) what is relevant.
  319. # For example: When I think of combat my first thoughts are:
  320. # - Health: To see how much you have left
  321. # - Possible cooldown timers
  322. # - With who am I in combat?
  323. # - Target health
  324. # - mcMMO attacking level?
  325. #
  326. # Next you have to think what is important during that event:
  327. # - Combat: not too much distraction (no animations, smaller scoreboard)
  328. #
  329. # Once you know those things start looking for placeholders. A lot of events such
  330. # as mcmmo have placeholders that can only be used in such events.
  331. title:
  332. text:
  333. # To create cool looking animations you create yourself
  334. # you can use the graphical tool AnimationCreator
  335. # https://www.spigotmc.org/resources/animationcreator.6001/
  336. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  337. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  338. - '<single><delay times="10">&l><</delay></single>'
  339. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  340. - '<single>&f&lherB</single>'
  341. - '<single>&f&lherBo</single>'
  342. - '<single>&f&latherBoa</single>'
  343. - '<single>&f&leatherBoar</single>'
  344. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  345. interval: 2
  346. random: false
  347. header:
  348. text:
  349. - '&a&m+-----------------+'
  350. interval: 10
  351. random: true
  352. combat-label:
  353. text:
  354. - '&8&l> &7&lCombat target:'
  355. interval: 100
  356. random: false
  357. combat-data:
  358. text:
  359. - '{vanilla-combat_opponent_name}'
  360. interval: 2
  361. random: false
  362. spacer1:
  363. text: []
  364. interval: 100
  365. health-label:
  366. text:
  367. - '&8&l> &7&lHealth stats:'
  368. interval: 100
  369. random: false
  370. health-data-1:
  371. text:
  372. - '&aYou: {healthbar}'
  373. interval: 1
  374. random: false
  375. health-data-2:
  376. text:
  377. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  378. interval: 1
  379. random: false
  380. footer:
  381. text:
  382. - '&a&m+-----------------+'
  383. interval: 10
  384. random: true
  385. # This is an example for mcMMO when you level up
  386. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  387. # (Unless you want it to show all the time)
  388. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  389. mcmmo-levelup:
  390. title:
  391. text:
  392. # To create cool looking animations you create yourself
  393. # you can use the graphical tool AnimationCreator
  394. # https://www.spigotmc.org/resources/animationcreator.6001/
  395. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  396. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  397. - '<single><delay times="10">&l><</delay></single>'
  398. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  399. - '<single>&f&lherB</single>'
  400. - '<single>&f&lherBo</single>'
  401. - '<single>&f&latherBoa</single>'
  402. - '<single>&f&leatherBoar</single>'
  403. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  404. interval: 2
  405. random: false
  406. header:
  407. text:
  408. - '&a&m+-----------------+'
  409. interval: 10
  410. random: true
  411. info-label:
  412. text:
  413. # mcMMO-levelup comes with several event specific placeholders
  414. - '&aCongrats! Level up: {mcmmo-levelup_levelsgained}'
  415. interval: 10
  416. spacer1: # This is a spacer an empty line
  417. text:
  418. - ''
  419. interval: 10
  420. # Do you want to randomize the animation frames?
  421. random: false
  422. skill-label: # You can add elements to the group and name them like you want
  423. # Lets make a static label
  424. text:
  425. - '&9&l> &e&lSkill:'
  426. interval: 10 # The interval is not important since its just 1 static text.
  427. # Do you want to randomize the animation frames?
  428. random: false
  429. skill:
  430. # Lets make a static label
  431. text:
  432. - '{mcmmo-levelup_skill_name}'
  433. interval: 10 # The interval is not important since its just 1 static text.
  434. # Do you want to randomize the animation frames?
  435. random: false
  436. spacer2: # This is a spacer an empty line
  437. text:
  438. - ''
  439. interval: 100
  440. # Do you want to randomize the animation frames?
  441. random: false
  442. skilllevel-label: # You can add elements to the group and name them like you want
  443. # Lets make a static label
  444. text:
  445. - '&a&l> &e&lCurrent level:'
  446. interval: 10 # The interval is not important since its just 1 static text.
  447. # Do you want to randomize the animation frames?
  448. random: false
  449. skilllevel:
  450. # Lets make a static label
  451. text:
  452. - '{mcmmo-levelup_skilllevel}'
  453. interval: 10 # The interval is not important since its just 1 static text.
  454. # Do you want to randomize the animation frames?
  455. random: false
  456. footer:
  457. text:
  458. - '&a&m+-----------------+'
  459. interval: 10
  460. random: true
  461. # This is an example for Towny when you enter a town
  462. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  463. # (Unless you want it to show all the time)
  464. # You still need to 'trigger' this scoreboard in the 'towny-town'
  465. towny-town-example:
  466. # Lets just use the title,header and footer from the example above
  467. # for in depth configuration look above.
  468. title:
  469. text:
  470. # To create cool looking animations you create yourself
  471. # you can use the graphical tool AnimationCreator
  472. # https://www.spigotmc.org/resources/animationcreator.6001/
  473. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  474. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  475. - '<single><delay times="10">&l><</delay></single>'
  476. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  477. - '<single>&f&lherB</single>'
  478. - '<single>&f&lherBo</single>'
  479. - '<single>&f&latherBoa</single>'
  480. - '<single>&f&leatherBoar</single>'
  481. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  482. interval: 2
  483. random: false
  484. header:
  485. text:
  486. - '&a&m+-------------------+'
  487. interval: 10
  488. random: true
  489. town-label:
  490. text:
  491. - '&aYou are in town:'
  492. interval: 100
  493. town-data:
  494. text:
  495. - '{towny_currenttown_name}'
  496. interval: 100
  497. spacer1:
  498. text: []
  499. interval: 100
  500. townboard-label:
  501. text:
  502. - '&aTown board:'
  503. interval: 100
  504. townboard:
  505. text:
  506. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  507. interval: 3
  508. spacer2:
  509. text: []
  510. interval: 100
  511. population-label:
  512. text:
  513. - '&aPopulation:'
  514. interval: 100
  515. poplulation-data:
  516. text:
  517. - '{towny_currenttown_residents}'
  518. interval: 100
  519. footer:
  520. text:
  521. - '&a&m+-------------------+'
  522. interval: 10
  523. random: true
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