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  1. Log uploaded on Friday, December 07, 2018, 7:57:24 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[ov:6.1.1]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.1)
  5. [KV] Configurable Maps - 1.0: 0Harmony(1.2.0.1), ConfigurableMaps(1.0.6864.42879)
  6. Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
  7. Interaction Bubbles: 0Harmony(1.2.0.1), Bubbles(1.5.0.0)
  8. [KV] More Trait Slots - 1.0: 0Harmony(1.2.0.1), More Trait Slots(1.0.6902.37574)
  9. [T] MoreFloors: (no assemblies)
  10. FishIndustry: FishIndustry(1.0.0.0)
  11. QualityBuilder: 0Harmony(1.2.0.1), QualityBuilder(1.0.7.0)
  12. Misc. Robots: AIRobot(1.0.4.0)
  13. Increased Stack: (no assemblies)
  14. More Trade Ships: (no assemblies)
  15. Hospitality: $HugsLibChecker(0.5.0.0), Hospitality(1.0.6.0)
  16. Better Pawn Control[ov:1.9.8]: $HugsLibChecker(0.5.0.0), BetterPawnControl(1.9.2.0)
  17. EdB Prepare Carefully: 0Harmony(1.1.0.0), EdBPrepareCarefully(1.0.10.0)
  18. RaiderInfo: 0Harmony(1.2.0.1), RaiderInfo(1.0.0.0)
  19. RT Fuse: 0Harmony(1.2.0.1), RT_Fuse(1.0.0.0)
  20. Run and Hide: RunandHide(18.10.30.0)
  21. Work Tab: 0Harmony(1.2.0.1), FluffyUI(1.0.0.32865), WorkTab(av:3.0.0.0,fv:3.8.283)
  22. Smart Speed: SmartSpeed(1.0.0.0)
  23. Blueprints: Blueprints(av:2.0.0.0,fv:2.2.39)
  24. Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
  25. [sd] advanced powergeneration: sd_adv_powergen(1.0.6869.37639)
  26.  
  27. Active Harmony patches:
  28. AddictionUtility.CanBingeOnNow: PRE: Hospitality.Harmony.AddictionUtility_Patch+CanBingeOnNow.Prefix
  29. Alert.DrawAt: PRE: RaiderInfo.Patch_Alert_DrawAt.Prefix post: RaiderInfo.Patch_Alert_DrawAt.Postfix
  30. BaseGenUtility.RandomCheapWallStuff: PRE: ConfigurableMaps.BaseGenUtility_RandomCheapWallStuff.Prefix
  31. Building_Bed.GetGizmos: post: Hospitality.Harmony.Building_Bed_Patch+GetGizmos.Postfix
  32. Building_Bed.set_ForPrisoners: post: Hospitality.Harmony.Building_Bed_Patch+ForPrisoners.Postfix
  33. Building_Door.CanPhysicallyPass: PRE: DoorsExpanded.HarmonyPatches.CanPhysicallyPass
  34. Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
  35. Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
  36. Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
  37. Building_Door.PawnCanOpen: PRE: Hospitality.Harmony.Building_Door_Patch+PawnCanOpen.Prefix
  38. Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
  39. Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
  40. Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
  41. CameraJumper.TryJumpAndSelect: PRE: RaiderInfo.Patch_CameraJumper_TryJumpAndSelect.Prefix
  42. CellFinderLoose.GetFleeDestToolUser: PRE: RunandHide.Harmony.CellFinderLoosePatch.GetFleeDestToolUserPatch
  43. CharacterCardUtility.DrawCharacterCard: TRANS: [700]MoreTraitSlots.CharacterCardUtility_DrawCharacterCard.Transpiler
  44. ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
  45. CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
  46. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  47. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  48. DefGenerator.GenerateImpliedDefs_PreResolve: post: WorkTab.DefGenerator_GenerateImpliedDefs_PreResolve.Postfix
  49. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  50. EdificeGrid.Register: PRE: DoorsExpanded.HarmonyPatches.RegisterDoorExpanded
  51. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  52. ExpectationsUtility.CurrentExpectationFor: post: Hospitality.Harmony.ExpectationsUtility_Patch+CurrentExpectationForPawn.Postfix
  53. FactionDialogMaker.FactionDialogFor: post: Hospitality.Harmony.FactionDialogMaker_Patch+FactionDialogFor.Postfix
  54. FactionUtility.IsPoliticallyProper: post: Hospitality.Harmony.FactionUtility_Patch+IsPoliticallyProper.Postfix
  55. ForbidUtility.CaresAboutForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+CaresAboutForbidden.Replacement
  56. ForbidUtility.IsForbiddenToPass: post: DoorsExpanded.HarmonyPatches.IsForbiddenToPass_PostFix
  57. ForbidUtility.SetForbidden: PRE: Hospitality.Harmony.ForbidUtility_Patch+SetForbidden.Prefix
  58. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  59. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  60. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  61. Game.InitNewGame: PRE: ConfigurableMaps.Patch_Game_InitNewGame.Prefix post: EdB.PrepareCarefully.HarmonyPatches.InitNewGamePostfix
  62. GatheringsUtility.ShouldGuestKeepAttendingGathering: PRE: Hospitality.Harmony.GatheringsUtility_Patch+ShouldGuestKeepAttendingGathering.Prefix
  63. GenGrid.CanBeSeenOver: post: DoorsExpanded.HarmonyPatches.CanBeSeenOver
  64. GenPath.ShouldNotEnterCell: post: DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
  65. GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
  66. GenSpawn.SpawningWipes: post: DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
  67. GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
  68. GenStep_ElevationFertility.Generate: PRE: ConfigurableMaps.GenStep_ElevationFertility_Generate.Prefix
  69. GenStep_RockChunks.GrowLowRockFormationFrom: PRE: ConfigurableMaps.GenStep_RockChunks_GrowLowRockFormationFrom.Prefix
  70. GenStep_ScatterRuinsSimple.ScatterAt: PRE: ConfigurableMaps.GenStep_ScatterRuinsSimple_ScatterAt.Prefix
  71. GenStep_Scatterer.CountFromPer10kCells: PRE: ConfigurableMaps.GenStep_Scatterer_CountFromPer10kCells.Prefix
  72. GhostDrawer.DrawGhostThing: PRE: DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
  73. ITab_Pawn_Gear.InterfaceDrop: PRE: Hospitality.Harmony.ITab_Pawn_Gear_Patch+InterfaceDrop.Prefix
  74. ITab_Pawn_Guest.get_IsVisible: post: Hospitality.Harmony.ITab_Pawn_Guest_Patch+IsVisible.Postfix
  75. IncidentWorker_RaidEnemy.GetLetterText: post: RaiderInfo.Patch_IncidentWorker_RaidEnemy_GetLetterText.AppendCountOfRaiders
  76. JobDriver.DriverTick: PRE: Hospitality.Harmony.JobDriver_Patch+DriverTick.Prefix
  77. JobDriver_ConstructFinishFrame.MakeNewToils: post: QualityBuilder._JobDriver_ConstructFinishFrame.Postfix
  78. JobDriver_Deconstruct.MakeNewToils: post: QualityBuilder._JobDriver_Deconstruct.Postfix
  79. JobDriver_Ingest.ReserveFoodIfWillIngestWholeStack: post: Hospitality.Harmony.JobDriver_Ingest_Patch+ReserveFoodIfWillIngestWholeStack.Postfix
  80. JobGiver_Manhunter.TryGiveJob: TRANS: DoorsExpanded.HarmonyPatches.JobGiver_Manhunter_TryGiveJob_Transpiler
  81. JobGiver_Work.PawnCanUseWorkGiver: PRE: Hospitality.Harmony.JobGiver_Work_Patch+PawnCanUseWorkGiver.Prefix
  82. JobGiver_Work.TryIssueJobPackage: PRE: Hospitality.Harmony.JobGiver_Work_Patch+TryIssueJobPackage.Prefix
  83. JoyGiver_Ingest.CanIngestForJoy: post: Hospitality.Harmony.JoyGiver_Ingest_Patch+CanIngestForJoy.Postfix
  84. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  85. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  86. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  87. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  88. MapInterface.MapInterfaceOnGUI_BeforeMainTabs: post: Bubbles.Patch.RimWorld_MapInterface_MapInterfaceOnGUI_BeforeMainTabs.Postfix
  89. MemoryUtility.ClearAllMapsAndWorld: PRE: Bubbles.Patch.Verse_Profile_MemoryUtility_ClearAllMapsAndWorld.Prefix
  90. MinifiedThing.DrawAt: PRE: Hospitality.Harmony.MinifiedThing_Patch+DrawAt.Prefix
  91. ModContentPack.ToString: PRE: Hospitality.Harmony.ModContentPack_Patch+_ToString.Replacement
  92. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  93. Page_ConfigureStartingPawns.DoWindowContents: post: EdB.PrepareCarefully.HarmonyPatches.DoWindowContentsPostfix
  94. Page_ConfigureStartingPawns.PreOpen: post: EdB.PrepareCarefully.HarmonyPatches.PreOpenPostfix
  95. PathFinder.GetBuildingCost: post: DoorsExpanded.HarmonyPatches.GetBuildingCost_PostFix
  96. Pawn.GiveSoldThingToPlayer: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToPlayer.Prefix
  97. Pawn.GiveSoldThingToTrader: PRE: Hospitality.Harmony.Pawn_Patch+GiveSoldThingToTrader.Prefix
  98. Pawn.SetFaction: PRE: Hospitality.Harmony.Pawn_Patch+SetFaction.Prefix
  99. Pawn.VerifyReservations: PRE: Hospitality.Harmony.Pawn_Patch+VerifyReservations.Prefix
  100. PawnGenerator.GenerateTraits: TRANS: [700]MoreTraitSlots.PawnGenerator_GenerateTraits.Transpiler
  101. PawnNameColorUtility.PawnNameColorOf: PRE: Hospitality.Harmony.PawnNameColorUtility_Patch+PawnNameColorOf.Prefix
  102. PawnPathUtility.FirstBlockingBuilding: post: DoorsExpanded.HarmonyPatches.FirstBlockingBuilding_PostFix
  103. PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
  104. PawnTable.PawnTableOnGUI: PRE: WorkTab.PawnTable_PawnTableOnGUI.Prefix
  105. PawnTable.RecacheIfDirty: PRE: WorkTab.PawnTable_RecacheIfDirty.Prefix post: WorkTab.PawnTable_RecacheIfDirty.Postfix
  106. PawnUtility.ShouldSendNotificationAbout: post: Hospitality.Harmony.PawnUtility_Patch+ShouldSendNotificationAbout.Postfix
  107. Pawn_ApparelTracker.TryDrop: PRE: Hospitality.Harmony.Pawn_ApparelTracker_Patch+TryDrop.Replacement
  108. Pawn_GuestTracker.SetGuestStatus: PRE: Hospitality.Harmony.Pawn_GuestTracker_Patch+SetGuestStatus.Prefix
  109. Pawn_InteractionsTracker.TryInteractRandomly: PRE: Hospitality.Harmony.Pawn_InteractionsTracker_Patch+TryInteractRandomly.Replacement
  110. Pawn_NeedsTracker.ShouldHaveNeed: PRE: Hospitality.Harmony.Pawn_NeedsTracker_Patch+ShouldHaveNeed.Prefix
  111. Pawn_WorkSettings.CacheWorkGiversInOrder: PRE: WorkTab.Pawn_WorkSettings_CacheWorkGiversInOrder.Prefix
  112. Pawn_WorkSettings.DisableAll: PRE: WorkTab.Pawn_WorkSettings_DisableAll.Prefix
  113. Pawn_WorkSettings.ExposeData: post: Hospitality.Harmony.Pawn_WorkSettings_Patch+ExposeData.Postfix
  114. Pawn_WorkSettings.GetPriority: PRE: WorkTab.Pawn_WorkSettings_GetPriority.Prefix
  115. Pawn_WorkSettings.SetPriority: PRE: WorkTab.Pawn_WorkSettings_SetPriority.Prefix
  116. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  117. PlayLog.Add: post: Bubbles.Patch.Verse_PlayLog_Add.Postfix
  118. PlaySettings.DoPlaySettingsGlobalControls: post: Bubbles.Patch.RimWorld_PlaySettings_DoPlaySettingsGlobalControls.Postfix
  119. ReservationManager.LogCouldNotReserveError: PRE: Hospitality.Harmony.ReservationManager_Patch+LogCouldNotReserveError.Prefix
  120. RestUtility.CanUseBedEver: post: Hospitality.Harmony.RestUtility_Patch+CanUseBedEver.Postfix
  121. RockNoises.Init: PRE: ConfigurableMaps.RockNoises_Init.Prefix
  122. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  123. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  124. ShortCircuitUtility.DoShortCircuit: PRE: RT_Fuse.Patch_DoShortCircuit.Prefix
  125. SocialCardUtility.GetPawnSituationLabel: PRE: Hospitality.Harmony.SocialCardUtility_Patch+GetPawnSituationLabel.Replacement
  126. TerrainThreshold.TerrainAtValue: PRE: ConfigurableMaps.TerrainThreshold_TerrainAtValue.Prefix
  127. ThoughtWorker_PrisonBarracksImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonBarracksImpressiveness.CurrentStateInternal
  128. ThoughtWorker_PrisonCellImpressiveness.CurrentStateInternal: PRE: Hospitality.Harmony.ThoughtWorker_Patch+PrisonCellImpressiveness.CurrentStateInternal
  129. Toils_Construct.MakeSolidThingFromBlueprintIfNecessary: PRE: QualityBuilder._Toils_Construct.Prefix
  130. Toils_LayDown.ApplyBedThoughts: PRE: Hospitality.Harmony.Toils_LayDown_Patch+ApplyBedThoughts.Replacement
  131. TransitionAction_EnsureHaveExitDestination.DoAction: PRE: Hospitality.Harmony.TransitionAction_EnsureHaveExitDestination_Patch+DoAction.Prefix
  132. TransitionAction_SetDefendLocalGroup.DoAction: PRE: Hospitality.Harmony.TransitionAction_SetDefendLocalGroup_Patch+DoAction.Prefix
  133. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  134. WorkGiver_ConstructFinishFrames.JobOnThing: post: QualityBuilder._WorkGiver_ConstructFinishFrames.Postfix
  135. World.NaturalRockTypesIn: PRE: [600]ConfigurableMaps.World_NaturalRockTypesIn.Prefix
  136. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, io.github.ratysz.madskills, fluffy.worktab, com.configurablemaps.rimworld.mod, com.github.restive2k12.rimworld.mod.moodbar, Bubbles, com.rimworld.mod.moretraitslots, de.hatti.rimworld.mod.qualitybuilder, com.tammybee.raiderinfo, HugsLib.Hospitality, HugsLib.RunandHide; 1.1.0.0: EdB.PrepareCarefully; 1.0.9.1: rimworld.jecrell.doorsexpanded
  137.  
  138. Platform information: (hidden, hold Shift while publishing to include)
  139.  
  140. Log file contents:
  141. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  142. GfxDevice: [Renderer information redacted]
  143. Begin MonoManager ReloadAssembly
  144. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  145. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  146. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  147. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  148. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  149. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  150. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  151. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  152. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  153. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  154. desktop: 1920x1080 59Hz; virtual: 3286x1080 at 0,0
  155. RimWorld 1.0.2096 rev473
  156.  
  157. [HugsLib] version 6.1.1
  158.  
  159. [ColorCodedMoodBar] initialized
  160.  
  161. [Bubbles v1.5] Initialized
  162.  
  163. MoreTraitSlots Harmony Patches:
  164. Prefix:
  165. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  166. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  167.  
  168. OnLevelWasLoaded was found on ModInitializerComponent
  169. This message has been deprecated and will be removed in a later version of Unity.
  170. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  171. (Filename: Line: 376)
  172.  
  173. [HugsLib] initializing Hospitality, BetterPawnControl, RunandHide
  174.  
  175. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  176.  
  177. Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
  178.  
  179. Setting up 2 worker threads for Enlighten.
  180. Thread -> id: 290c -> priority: 1
  181. Thread -> id: 11e4 -> priority: 1
  182. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  183. GfxDevice: creating device client; threaded=1
  184. Direct3D:
  185. Version: Direct3D 9.0c [igdumdim64.dll 10.18.15.4281]
  186. Renderer: Intel(R) HD Graphics Family
  187. Vendor: Intel
  188. VRAM: 1136 MB (via DXGI)
  189. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  190. Begin MonoManager ReloadAssembly
  191. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  192. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  193. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  194. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  195. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  196. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  197. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  198. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  199. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  200. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  201. desktop: 1920x1080 59Hz; virtual: 3286x1080 at 0,0
  202. RimWorld 1.0.2096 rev473
  203.  
  204. [HugsLib] version 6.1.1
  205.  
  206. Could not find a type named JecsTools.PlaceWorker_Outline
  207.  
  208. Could not find a type named JecsTools.PlaceWorker_Outline
  209.  
  210. Could not find a type named JecsTools.PlaceWorker_Outline
  211.  
  212. Could not find a type named JecsTools.PlaceWorker_Outline
  213.  
  214. Could not find a type named JecsTools.PlaceWorker_Outline
  215.  
  216. Could not find a type named JecsTools.PlaceWorker_Outline
  217.  
  218. Could not find a type named JecsTools.PlaceWorker_Outline
  219.  
  220. Could not find a type named JecsTools.PlaceWorker_Outline
  221.  
  222. [ColorCodedMoodBar] initialized
  223.  
  224. [Bubbles v1.5] Initialized
  225.  
  226. MoreTraitSlots Harmony Patches:
  227. Prefix:
  228. PawnGenerator.GenerateTraits [HarmonyPriority(Priority.VeryHigh)]
  229. CharacterCardUtility.DrawCharacterCard [HarmonyPriority(Priority.VeryHigh)]
  230.  
  231. Removed Log Error from Manhunter Job
  232.  
  233. OnLevelWasLoaded was found on ModInitializerComponent
  234. This message has been deprecated and will be removed in a later version of Unity.
  235. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  236. (Filename: Line: 376)
  237.  
  238. [HugsLib] initializing Hospitality, BetterPawnControl, RunandHide
  239.  
  240. Injecting guest beds into the following facilities: EndTable, Dresser, VitalsMonitor
  241.  
  242. Created guest beds for the following beds: SleepingSpot, DoubleSleepingSpot, Bed, DoubleBed, RoyalBed, HospitalBed, Bedroll, BedrollDouble
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