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- Log uploaded on Wednesday, May 23, 2018, 9:33:04 AM
- Loaded mods:
- Core: (no assemblies)
- PhiClient: websocket-sharp(1.0.2.59611), SocketLibrary(1.0.0.0), PhiData(1.0.0.0), PhiClient(1.0.0.0)
- Expanded Prosthetics and Organ Engineering: (no assemblies)
- Tilled Soil: (no assemblies)
- Wall Vitals Monitor: (no assemblies)
- Mmm Whatcha Say Death Sound: (no assemblies)
- HugsLib[4.1.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
- Ceiling Light [B18]: (no assemblies)
- Efficient Light: (no assemblies)
- Pharmacist: 0Harmony(1.0.9.1), 0Reloader(1.0.0.0), Pharmacist(18.0.5.65)
- Respect the Scars [b18]: (no assemblies)
- Giddy-up! Core: GiddyUpCore(0.18.7.0)
- Giddy-up! Battle Mounts: Battlemounts(0.18.5.0)
- Giddy-up! Caravan: GiddyUpCaravan(0.18.1.0)
- Giddy-up! Ride and Roll: GiddyUpRideAndRoll(0.18.0.0)
- Replace Stuff: 0Harmony(1.0.9.1), Replace_Stuff(1.0.0.0)
- Animal Gear: AnimalGear(1.0.0.0)
- Doors Expanded: 0Harmony(1.0.9.1), DoorsExpanded(1.18.0.0)
- Active Harmony patches:
- <MakeNewToils>c__AnonStorey1.<>m__1: TRANS: Replace_Stuff.Replace.JobDriverFinishReplaceFrame.Transpiler
- ApparelUtility.HasPartsToWear: post: AnimalGear.AnimalGearHarmony+ApparelUtility_HasPartsToWear_Patch.ApparelUtility_HasPartsToWear_Post
- Building_Door.DoorOpen: PRE: DoorsExpanded.HarmonyPatches.InvisDoorOpen
- Building_Door.DoorTryClose: PRE: DoorsExpanded.HarmonyPatches.InvisDoorTryClose
- Building_Door.Notify_PawnApproaching: post: DoorsExpanded.HarmonyPatches.InvisDoorNotifyApproaching
- Building_Door.StartManualCloseBy: PRE: DoorsExpanded.HarmonyPatches.InvisDoorManualClose
- Building_Door.StartManualOpenBy: post: DoorsExpanded.HarmonyPatches.InvisDoorManualOpen
- Building_Door.get_BlockedOpenMomentary: post: GiddyUpCore.Harmony.Building_Door_get_BlockedOpenMomentary.Postfix
- Building_Door.get_FreePassage: PRE: DoorsExpanded.HarmonyPatches.get_FreePassage
- Building_WorkTable.get_UsableNow: post: Replace_Stuff.Replace.DisableWorkbench.Postfix
- CaravanArrivalTimeEstimator.EstimatedTicksToArrive: TRANS: GiddyUpCaravan.Harmony.CaravanArrivalTimeEstimator_EstimatedTicksToArrive.Transpiler
- CaravanArrivalTimeEstimator.EstimatedTicksToArrive: TRANS: GiddyUpCaravan.Harmony.CaravanArrivalTimeEstimator_EstimatedTicksToArrive2.Transpiler
- CaravanTicksPerMoveUtility.GetTicksPerMove: PRE: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Prefix post: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Postfix TRANS: GiddyUpCaravan.Harmony.CaravanTicksPerMoveUtility_GetTicksPerMove.Transpiler
- Caravan_PathFollower.CostToDisplay: TRANS: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToDisplay.Transpiler
- Caravan_PathFollower.CostToMove: post: GiddyUpCaravan.Harmony.Caravan_PathFollower_CostToMove.Postfix
- CompForbiddable.PostDraw: PRE: DoorsExpanded.HarmonyPatches.DontDrawInvisDoorForbiddenIcons
- DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
- DefGenerator.GenerateImpliedDefs_PreResolve: PRE: Replace_Stuff.ThingDefGenerator_ReplaceFrame.Prefix
- Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
- EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
- FloatMenuMakerMap.AddDraftedOrders: post: BattleMounts.Harmony.FloatMenuMakerMap_AddDraftedOrders.Postfix
- FloatMenuMakerMap.ChoicesAtFor: post: GiddyUpRideAndRoll.Harmony.FloatMenuMakerMap_ChoicesAtFor.Postfix
- FogGrid.UnfogWorker: post: Replace_Stuff.OverMineable.UnFogFix.Postfix
- Frame.Draw: TRANS: Replace_Stuff.PercentPatch.Transpiler
- Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
- Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
- Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
- GenConstruct.BlocksConstruction: PRE: Replace_Stuff.Other.PawnBlockConstruction.Prefix post: Replace_Stuff.CoolerWallShare_Blocks.Postfix, Replace_Stuff.ReplaceFrameNoBlock.Postfix, Replace_Stuff.OverMineable.MineableBlocksFloor.Postfix
- GenConstruct.CanPlaceBlueprintAt: TRANS: Replace_Stuff.OverMineable.BlueprintOverFogged.Transpiler, StuffedReplacement.StuffedReplacement.CanPlaceBlueprintAtTranspiler
- GenConstruct.CanPlaceBlueprintOver: post: Replace_Stuff.CoolerWallShare_Blueprint.Postfix, Replace_Stuff.OverMineable.CanPlaceBlueprintOverMineable.Postfix TRANS: StuffedReplacement.StuffedReplacement.CanPlaceBlueprintOverTranspiler
- GenConstruct.HandleBlockingThingJob: post: Replace_Stuff.OverMineable.HandleBlockingThingOverMineable.Postfix
- GenConstruct.PlaceBlueprintForBuild: PRE: Replace_Stuff.Replace.InterceptBlueprint.Prefix, Replace_Stuff.OverMineable.InterceptBlueprintOverMinable.Prefix
- GenDraw.DrawAimPie: PRE: BattleMounts.Harmony.GenDraw_DrawAimPie.Prefix
- GenPath.ShouldNotEnterCell: post: DoorsExpanded.HarmonyPatches.ShouldNotEnterCellInvisDoors
- GenSpawn.SpawnBuildingAsPossible: PRE: DoorsExpanded.HarmonyPatches.HeronSpawnBuildingAsPossible
- GenSpawn.SpawningWipes: post: Replace_Stuff.CoolerWallShare_Wipes.Postfix, Replace_Stuff.ReplaceFrameNoWipe.Postfix, DoorsExpanded.HarmonyPatches.InvisDoorsDontWipe
- GenSpawn.WipeExistingThings: PRE: DoorsExpanded.HarmonyPatches.WipeExistingThings
- GhostDrawer.DrawGhostThing: PRE: DoorsExpanded.HarmonyPatches.HeronDoorGhostHandler
- GhostDrawer.GhostGraphicFor: TRANS: Replace_Stuff.ShowGhostOverFog.Transpiler
- HealthAIUtility.FindBestMedicine: PRE: Pharmacist.HealthAIUtility_FindBestMedicine.Prefix
- ITab_Pawn_Gear.TryDrawAverageArmor: PRE: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_TryDrawAverageArmor_Patch.ITab_Pawn_Gear_TryDrawAverageArmor_Pre
- ITab_Pawn_Gear.get_IsVisible: post: AnimalGear.AnimalGearHarmony+ITab_Pawn_Gear_IsVisible_Patch.IsVisible_Post
- IncidentWorker_Ambush.DoExecute: TRANS: Battlemounts.Harmony.IncidentWorker_Ambush_DoExecute.Transpiler
- IncidentWorker_Raid.TryExecuteWorker: TRANS: Battlemounts.Harmony.IncidentWorker_Raid_TryExecuteWorker.Transpiler
- IncidentWorker_TraderCaravanArrival.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TraderCaravanArrival_TryExecuteWorker.Transpiler
- IncidentWorker_TravelerGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_TravelerGroup_TryExecuteWorker.Transpiler
- IncidentWorker_VisitorGroup.TryConvertOnePawnToSmallTrader: PRE: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryConvertOnePawnToSmallTrader.Prefix
- IncidentWorker_VisitorGroup.TryExecuteWorker: TRANS: GiddyUpCaravan.Harmony.IncidentWorker_VisitorGroup_TryExecuteWorker.Transpiler
- JobDriver.Cleanup: PRE: BattleMounts.Harmony.Jobdriver_Cleanup+JobDriver_Cleanup.Prefix
- JobDriver.SetupToils: post: GiddyUpRideAndRoll.Harmony.JobDriver_SetupToils.Postfix
- JobDriver_Mount.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_FinishAction.Postfix
- JobDriver_Mount.TryMakePreToilReservations: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mount_TryMakePreToilReservations.Postfix
- JobDriver_Mounted.FinishAction: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_FinishAction.Postfix
- JobDriver_Mounted.shouldCancelJob: post: GiddyUpRideAndRoll.Harmony.JobDriver_Mounted_ShouldCancelJob.Postfix
- JobGiver_OptimizeApparel.ApparelScoreGain: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_ApparelScoreGain_Patch.JobGiver_OptimizeApparel_ApparelScoreGain_Pre
- JobGiver_OptimizeApparel.TryGiveJob: PRE: AnimalGear.AnimalGearHarmony+JobGiver_OptimizeApparel_TryGiveJob_Patch.TryGiveJob_Pre
- LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
- LordToil_PrepareCaravan_Leave.UpdateAllDuties: PRE: GiddyUpCaravan.Harmony.Lordtoil_PrepareCaravan_Leave_UpdateAllDuties.Prefix
- Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
- Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
- MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
- MassUtility.Capacity: post: GiddyUpCaravan.Harmony.MassUtility_Capacity.Postfix
- MentalStateHandler.TryStartMentalState: PRE: GiddyUpCore.Harmony.MentalStateHandler_TryStartMentalState.Prefix
- ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
- Pawn.DrawAt: PRE: GiddyUpCore.Harmony.Pawn_DrawAt.Prefix
- Pawn.TicksPerMove: post: [200]GiddyUpCore.Harmony.Pawn_TicksPerMove.Postfix, [200]GiddyUpCaravan.Harmony.Pawn_TicksPerMove.Postfix
- PawnComponentsUtility.AddAndRemoveDynamicComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_AddAndRemoveDynamicComponents_Patch.AddAndRemoveDynamicComponents_Post
- PawnComponentsUtility.CreateInitialComponents: post: AnimalGear.AnimalGearHarmony+PawnComponentsUtility_CreateInitialComponents_Patch.CreateInitialComponents_Post
- PawnGraphicSet.ResolveAllGraphics: post: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveAllGraphics_Patch.PawnGraphicSet_ResolveAllGraphics_Done
- PawnGraphicSet.ResolveApparelGraphics: PRE: AnimalGear.AnimalGearHarmony+PawnGraphicSet_ResolveApparelGraphics_Patch.ResolveApparelGraphics_Pre
- PawnPathUtility.TryFindLastCellBeforeBlockingDoor: PRE: DoorsExpanded.HarmonyPatches.ManhunterJobGiverFix
- PawnRenderer.RenderPawnInternal: PRE: AnimalGear.AnimalGearHarmony+PawnRenderer_RenderPawnInternal_Patch.PawnRenderer_RenderPawnInternal_Pre
- Pawn_ApparelTracker.CanWearWithoutDroppingAnything: post: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Patch.Pawn_ApparelTracker_CanWearWithoutDroppingAnything_Done
- Pawn_ApparelTracker.Wear: PRE: AnimalGear.AnimalGearHarmony+Pawn_ApparelTracker_Wear_Patch.Pawn_ApparelTracker_Wear_Pre
- Pawn_DrawTracker.get_DrawPos: post: AnimalGear.AnimalGearHarmony+Pawn_DrawTracker_GiddyUp_Patch.DrawPos_Done
- Pawn_HealthTracker.MakeDowned: post: GiddyUpCore.Harmony.Pawn_HealthTracker_MakeDowned.Postfix
- Pawn_HealthTracker.SetDead: post: GiddyUpCore.Harmony.Pawn_HealthTracker_SetDead.Postfix
- Pawn_JobTracker.DetermineNextJob: post: GiddyUpCore.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpCaravan.Harmony.Pawn_JobTracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob.Postfix, GiddyUpRideAndRoll.Harmony.Pawn_Jobtracker_DetermineNextJob2.Postfix
- Pawn_JobTracker.Notify_MasterDrafted: PRE: GiddyUpCore.Harmony.Pawn_JobTracker_Notify_MasterDrafted.Prefix
- Pawn_JobTracker.StartJob: PRE: BattleMounts.Harmony.Pawn_JobTracker_StartJob.Prefix
- Pawn_PlayerSettings.GetGizmos: PRE: GiddyUpCore.Harmony.Pawn_PlayerSettings_GetGizmos.Prefix
- PlaceWorker_Conduit.AllowsPlacing: TRANS: Replace_Stuff.OverMineable.FixConduitPlaceWorker.Transpiler
- PlaceWorker_Cooler.AllowsPlacing: PRE: Replace_Stuff.CoolersOverWalls.AllowBuildPlugged.Prefix
- PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
- Projectile.Launch: PRE: BattleMounts.Harmony.Projectile_Launch.Prefix
- Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
- Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
- ShieldBelt.DrawWornExtras: PRE: BattleMounts.Harmony.ShieldBelt_DrawWornExtras.Prefix
- ThingDefGenerator_Buildings.NewBlueprintDef_Thing: post: Replace_Stuff.ShowBluePrintOverFog.Postfix
- ThingSelectionUtility.SelectableByMapClick: PRE: Replace_Stuff.OverMineable.FoggedSelectable.Prefix
- TouchPathEndModeUtility.IsCornerTouchAllowed: PRE: Replace_Stuff.OverMineable.CornerBuildable.Prefix
- TouchPathEndModeUtility.MakesOccupiedCellsAlwaysReachableDiagonally: PRE: Replace_Stuff.OverMineable.ConrnerMineableOkay.Prefix
- TraderCaravanUtility.GetTraderCaravanRole: post: GiddyUpCaravan.Harmony.TraderCaravanUtility_GetTraderCaravanRole.Postfix
- TransferableOneWayWidget.DoRow: TRANS: GiddyUpCaravan.Harmony.TransferableOneWayWidget_DoRow.Transpiler
- TransferableOneWayWidget.FillMainRect: post: GiddyUpCaravan.Harmony.TransferableOneWayWidget_FillMainRect.Postfix
- TransferableUtility.TransferAsOne: post: GiddyUpCaravan.Harmony.TransferableUtility_TransferAsOne.Postfix
- UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
- VerbProperties.AdjustedAccuracy: post: BattleMounts.Harmony.VerbProperties_AdjustedAccuracy.Postfix
- WorkGiver_ConstructFinishFrames.JobOnThing: TRANS: Replace_Stuff.WorkGiverConstructReplaceFrame.Transpiler
- WorkGiver_DoBill.GetMedicalCareCategory: PRE: Pharmacist.Properties.WorkGiver_DoBill_GetMedicalCareCategory.Prefix
- WorldRoutePlanner.RecreatePaths: TRANS: GiddyUpCaravan.Harmony.WorldRoutePlanner_RecreatePaths.Transpiler
- Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, fluffy.rimworld.pharmacist:1.0.9.1, Uuugggg.rimworld.Replace_Stuff.main:1.0.9.1, rimworld.erdelf.stuffedReplacement:1.0.9.1, rimworld.jecrell.doorsexpanded:1.0.9.1, HugsLib.GiddyUpCore:1.0.9.1, HugsLib.GiddyUpCaravan:1.0.9.1, HugsLib.GiddyUpRideAndRoll:1.0.9.1, HugsLib.BattleMounts:1.0.9.1, HugsLib.AnimalGear:1.0.9.1
- Platform information: (hidden, hold Shift while publishing to include)
- Log file contents:
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: [Renderer information redacted]
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
- RimWorld 0.18.1722 rev1198
- ReflectionTypeLoadException getting types in assembly RunAndGun: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass15_0' from assembly 'RunAndGun, Version=1.18.3.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'RunAndGun, Version=1.18.3.0, Culture=neutral, PublicKeyToken=null'.
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Try connecting to longwelwind.net
- Connected to the server
- Trying to authenticate as Scorpiomegmas
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 27c8 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GT 740
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
- RimWorld 0.18.1722 rev1198
- ReflectionTypeLoadException getting types in assembly RunAndGun: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
- at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
- at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
- at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
- Loader exceptions:
- => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type 'HugsLib.Settings.SettingHandleConvertible' from assembly 'HugsLib, Version=0.18.0.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c__DisplayClass15_0' from assembly 'RunAndGun, Version=1.18.3.0, Culture=neutral, PublicKeyToken=null'.
- => System.TypeLoadException: Could not load type '<>c' from assembly 'RunAndGun, Version=1.18.3.0, Culture=neutral, PublicKeyToken=null'.
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Could not find type named RunAndGun.CompProperties_RunAndGun from node <li Class="RunAndGun.CompProperties_RunAndGun" />
- Try connecting to longwelwind.net
- Connected to the server
- Trying to authenticate as Scorpiomegmas
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 24e8 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GT 740
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
- RimWorld 0.18.1722 rev1198
- Try connecting to longwelwind.net
- Connected to the server
- Trying to authenticate as Scorpiomegmas
- Reloader: analyzing Pharmacist, Version=18.0.5.65, Culture=neutral, PublicKeyToken=null
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 2958 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GT 740
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
- RimWorld 0.18.1722 rev1198
- Knowledge data was missing key GUC_Animal_Handling. Adding it...
- Knowledge data was missing key BM_Mounting. Adding it...
- Knowledge data was missing key BM_Enemy_Mounting. Adding it...
- Knowledge data was missing key GUC_Animal_Handling. Adding it...
- Knowledge data was missing key BM_Mounting. Adding it...
- Knowledge data was missing key BM_Enemy_Mounting. Adding it...
- Try connecting to longwelwind.net
- Connected to the server
- Trying to authenticate as Scorpiomegmas
- Reloader: analyzing Pharmacist, Version=18.0.5.65, Culture=neutral, PublicKeyToken=null
- [HugsLib] v4.1.1 initialized GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll
- Combat extended loaded: False
- Setting up 1 worker threads for Enlighten.
- Thread -> id: 3f44 -> priority: 1
- Initialize engine version: 5.6.3p1 (9c92e827232b)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 9.0c [nvldumd.dll 23.21.13.8813]
- Renderer: NVIDIA GeForce GT 740
- Vendor: NVIDIA
- VRAM: 3072 MB (via DXGI)
- Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
- Begin MonoManager ReloadAssembly
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
- Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
- desktop: 1600x900 60Hz; virtual: 1600x900 at 0,0
- RimWorld 0.18.1722 rev1198
- Could not find a type named JecsTools.PlaceWorker_Outline
- Could not find a type named JecsTools.PlaceWorker_Outline
- Could not find a type named JecsTools.PlaceWorker_Outline
- Could not find a type named JecsTools.PlaceWorker_Outline
- Could not find a type named JecsTools.PlaceWorker_Outline
- Could not find a type named JecsTools.PlaceWorker_Outline
- Could not find a type named JecsTools.PlaceWorker_Outline
- Could not find a type named JecsTools.PlaceWorker_Outline
- Knowledge data was missing key BuildersTryMine. Adding it...
- Knowledge data was missing key BuildersTryMine. Adding it...
- Try connecting to longwelwind.net
- Connected to the server
- Trying to authenticate as Scorpiomegmas
- Reloader: analyzing Pharmacist, Version=18.0.5.65, Culture=neutral, PublicKeyToken=null
- [HugsLib] v4.1.1 initialized GiddyUpCore, BattleMounts, GiddyUpCaravan, GiddyUpRideAndRoll, AnimalGear
- Combat extended loaded: False
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