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- # ||=======================================||
- # || Simple Freeze ||
- # || Version 3.1.2 ||
- # ||=======================================||
- # ||=======================================||
- # || Placeholders ||
- # ||=======================================||
- # {PREFIX} - Prefix of plugin (defined by prefix)
- # {FREEZER} - Name of player that freezes/unfreezes another player
- # {PLAYER} - Name of player that's frozen
- # {LOCATION} - SFLocation player is teleported to
- # ||======================================||
- # || Info ||
- # ||======================================||
- # This config fully supports using '&' colour codes which are found here: http://ess.khhq.net/mc/
- # If you don't want any messages to be sent change the message to ''
- # If you want to add any 's to your messages make sure to put two or the config will break ('' instead of ')
- # ex. can't (Bad), can''t (Good)
- # ||======================================||
- # || Placeholders Setup ||
- # ||======================================||
- # This sets the message held by the {PREFIX} placeholder
- prefix: '&8[&c&l!&r&8] &8\u00BB &7'
- # This sets the message held by the {LOCATION} placeholder when there is no actual freeze location; ('' = nothing)
- empty-location: 'Unknown'
- # This sets the reason used if none is given
- default-reason: 'None'
- # Name of freezer/unfreezer if ran through console
- console-name: 'CONSOLE'
- # ||=======================================||
- # || MySQL ||
- # ||=======================================||
- # MAKE SURE THE SERVER-ID IS DIFFERENT FOR EACH SERVER ON YOUR NETWORK
- # (If you make multiple servers have the same id, it will only freeze the player on one server)
- # NOTICE: This id is what you will type when SQLFreezing ex. /freeze 7rory768 lobby
- # Also, make sure you do not have any locations that are named the same as any server-id's you have on your network
- server-id: lobby
- mysql:
- # Should MySQL be enabled?
- enabled: false
- # Database username
- username: user
- # Database password
- password: pass
- # IP of database
- hostname: localhost
- # Database name
- database-name: database
- # ||=======================================||
- # || Preferences ||
- # ||=======================================||
- freeze-gui:
- enabled: false
- # Should the gui be enabled on freezeall?
- enabled-on-freezeall: false
- title: '&c&l&o YOU HAVE BEEN FROZEN'
- rows: 3
- # Should players be able to close the GUI?
- # WARNING: If allow-close is false players will not be able to disconnect from the server, instead they'll have to close their client
- allow-close: false
- items:
- ts-item:
- material: TNT
- # Data is optional in this case (By default data is 0)
- #data: 0
- # Amount is also optional (By default amount is 1)
- #amount: 1
- name: '&c&lYou have been frozen'
- lore:
- - '&4&lDO NOT LOG OUT!'
- - '&cJoin our Discord for a Screenshare'
- - '&cDiscord invite code: &7Z7qagW2'
- - '&cYou have &l5 minutes'
- x-cord: 5
- y-cord: 2
- freeze-info-item:
- material: PAPER
- data: 0
- amount: 1
- name: '&cNo access to Discord?'
- lore:
- - '&7On a school PC?'
- - '&7Click &c&lHERE &r&7to let {FREEZER} know.'
- x-cord: 9
- y-cord: 3
- # Actions that run on click
- gui-actions:
- # Messages freezer when player clicks item
- message-freezer:
- message: '&c{PLAYER} &7has requested for further assistance as they do not have access to Discord. Proceed to Hangouts.'
- # Run commands when player clicks item
- run-commands:
- commands:
- - ''
- admit-item:
- material: LEVER
- data: 0
- amount: 1
- name: '&cAdmit to hacking?'
- lore:
- - '&7Would you like to admit to hacking for a shorter ban?'
- - '&7Click &c&lHERE &r&7to admit to hacking.'
- x-cord: 1
- y-cord: 3
- # Actions that run on click
- gui-actions:
- # Messages freezer when player clicks item
- message-freezer:
- message: '&c{PLAYER} &7has admitted to hacking.'
- # Run commands when player clicks item
- run-commands:
- commands:
- - 'unfreeze {PLAYER}'
- - 'tempban {PLAYER} 5 day Admitting to hacking'
- # If no servers are provided these servers will be used (location can never be used)
- # Remember you can always use /freeze <player> * to freeze them on ALL servers using SimpleFreeze
- # If you don't want any default servers set this to [] (ex. default-servers: [])
- default-servers: []
- # Defines if a player should be teleported to the the ground at their location when frozen (prevents glitches when a player is floating while frozen (Kicked: Flying is not enabled on this server))
- # teleport-to-ground will not run if a location is specified (ex. /freeze <playername> example-location)
- teleport-to-ground: true
- # If teleport-to-ground is false, should the player have their fly enabled so that they aren't kicked for flying/don't glitch while in the air
- enable-fly: true
- # Defines if a player should be teleported back to their old location after being unfrozen (only affects when freezing a player and providing a location or when teleport-up is enabled);
- tp-back: true
- # Defines the distance of blocks in which players must be of the freezer for them to freeze that player (Keep 0 if disabled)
- freeze-distance: 0
- # Should the y-value be included in the distance calculations?
- include-y: true
- message-intervals:
- # Amount of seconds between each freeze-message (0 to disable)
- freeze: 0
- freeze-location: 0
- temp-freeze: 0
- temp-freeze-location: 0
- freezeall: 0
- freezeall-location: 0
- # Defines what item will be put in the players helmet slot This item will be removed once they are unfrozen (Their current helmet will not be lost)
- # Define head-item material as listed here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (Don't want a head-item? Add a # before 'head-item' and the keys under it)
- head-item:
- # YOU CAN DEFINE 4 DIFFERENT HEAD-ITEMS FOR 6 DIFFERENT TYPE OF FREEZES:
- # frozen, frozen-location, temp-frozen. temp-frozen-location, freeze-all, freeze-all-location
- # IF ONE IS NOT SET IT WILL DEFAULT TO frozen
- # AVAILABLE PLACEHOLDERS: PLAYER, FREEZER, ONLINE, LOCATION, TIME
- frozen:
- material: ICE
- data: 0
- name: '&cYou''re Frozen'
- lore:
- - '&cYou were frozen by &c{FREEZER}'
- frozen-location:
- material: ICE
- data: 0
- name: '&cYou''re Frozen'
- lore:
- - '&cYou were frozen by &c{FREEZER} &cat &c{LOCATION}'
- temp-frozen:
- material: ICE
- data: 0
- name: '&cYou''re Frozen'
- lore:
- - '&cYou were frozen by &c{FREEZER}'
- - '&cYou will be unfrozen in &c{TIME}'
- temp-frozen-location:
- material: ICE
- data: 0
- name: '&cYou''re Frozen'
- lore:
- - '&cYou were frozen by &c{FREEZER} &cat &c{LOCATION}'
- - '&cYou will be unfrozen in &c{TIME}'
- freeze-all:
- material: ICE
- data: 0
- name: '&cYou''re Frozen'
- lore:
- - '&cThe server was frozen by &c{FREEZER}'
- freeze-all-location:
- material: ICE
- data: 0
- name: '&cYou''re Frozen'
- lore:
- - '&cThe server was frozen by &c{FREEZER} &cat &c{LOCATION}'
- # Defines what sound will be played upon a freeze/unfreeze
- # 1.8 LIST: http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
- # 1.9+ LIST: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
- # NOTE: Volume can be any number from 0.0 - 1.0 (1.0 = normal))
- # NOTE: Pitch can be any number from 0.5 to 2.0 and controls how fast the sound is played (1.0 = normal)
- # Both volume and pitch values must have decimals just add .0 if you are providing a whole number (ex. 1 to 1.0)
- freeze-sound:
- sound: PORTAL
- volume: 1.0
- pitch: 1.0
- unfreeze-sound:
- sound: PORTAL
- volume: 1.0
- pitch: 1.0
- # Add a # if you don't want a sound to be played (ex. #freeze-sound:)
- # Defines what particles will surround a player while frozen (Define them as listed here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Effect.html)
- frozen-particles:
- # Add a # if you don't want a sound to be played (ex. #frozen-particles: SNOWBALL_BREAK)
- particle: SNOWBALL_BREAK
- # Radius is the number of blocks from the player where the particles are still visible by other players
- radius: 20
- # Notify staff if a player leaves during freezeall?
- leave-message-during-freezeall: false
- # Commands ran when a player that is frozen leaves (If you don't want any logout-command change the below to logout-commands: [])
- logout-commands:
- freeze:
- - '/broadcast &c{PLAYER} &cleft while frozen'
- - '/tempban {PLAYER} 7 day Logging whilst frozen'
- - '/unfreeze {PLAYER}'
- tempfreeze:
- - '/broadcast &b{PLAYER} &7left while frozen with &b{TIME} &7left in their freeze'
- # Don't want any commands to run? Instead of putting a list of commands put []
- freezeall: []
- # If no location is given in the freeze command this location will be used, (if you want to use this remove the #)
- #default-location: example-location
- # If true, you must provide a reason when freezing a player
- force-reason: false
- # Unfreeze all players on /sf reload or server restart? (DONT TOUCH IF YOU DON'T KNOW WHAT THIS IS)
- clear-playerdata: false
- # Should temp-freeze time be counted when player is offline?
- count-time-offline: true
- # Change the words for each unit of time
- time-formats:
- second: 'second'
- seconds: 'seconds'
- minute: 'minute'
- minutes: 'minutes'
- hour: 'hour'
- hours: 'hours'
- day: 'day'
- days: 'days'
- week: 'week'
- weeks: 'weeks'
- month: 'month'
- months: 'months'
- year: 'year'
- years: 'years'
- # ||======================================||
- # || Blocking ||
- # ||======================================||
- # Should players take damage from other players while frozen?
- player-damage: false
- # Should players take fire damage while frozen?
- fire-damage: false
- # Should players be able to move their heads while frozen?
- head-movement: true
- # Should players be able to place blocks while frozen?
- block-place: false
- # Should players be able to break blocks while frozen?
- block-break: false
- # Should players be able to interact while frozen?
- interact: false
- # Should players be able to drop items while frozen?
- item-drop: true
- # Should players be able to type while frozen?
- block-chat: false
- # Should players be able to edit books while frozen?
- book-editing: true
- # Whitelist = true, Blacklist = false (Whitelist: Only commands not listed are blocked, Blacklist: Only commands listed are blocked)
- whitelist-or-blacklist: false
- # Make sure blocked commands are all lower case here (additional arguments are automatically taken care of (ex. /tpa 7rory768))
- blocked-commands:
- - '/tpa'
- - '/tpask'
- - '/tpaccept'
- - '/tpyes'
- - '/tphere'
- - '/tpahere'
- - '/tph'
- - '/call'
- - '/etpa'
- - '/etpask'
- - '/etpaccept'
- - '/etpyes'
- - '/etphere'
- - '/etpahere'
- - '/etph'
- - '/ecall'
- - '/essentials:tpa'
- - '/essentials:tpask'
- - '/essentials:tpaccept'
- - '/essentials:tpyes'
- - '/essentials:tphere'
- - '/essentials:tpahere'
- - '/essentials:tph'
- - '/essentials:call'
- # ||======================================||
- # || Messages ||
- # ||======================================||
- # Message sent to a player when they are frozen
- freeze-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&cYou have been frozen by {FREEZER}'
- - '&c&lDO NOT LOG OUT!'
- - '&cJoin our Discord: &7<iny.cc/joinpvpdiscord'
- - '&cYou have &l5 minutes'
- - '&cNotify staff if you do not have access to Discord'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to a player when they are frozen on muliple servers
- sql-freeze-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&7Frozen by: &c{FREEZER} &7from &c{SERVER}'
- - '&7Length: &cPermanent'
- - '&7Reason: &c{REASON}'
- - '&7Servers: &c{SERVERS}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to a player when they are frozen at a specific location
- freeze-location-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&cFrozen by: &7{FREEZER}'
- - '&cLength: &7Permanent'
- - '&cLocation: &7{LOCATION}'
- - '&cReason: &7{REASON}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to a player when they are frozen temporarily
- temp-freeze-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&cFrozen by: &7{FREEZER}'
- - '&cLength: &7{TIME}'
- - '&cReason: &7{REASON}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to a player when they are frozen temporarily on multiple servers
- sql-temp-freeze-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&7Frozen by: &c{FREEZER} &7from &c{SERVER}'
- - '&7Length: &c{TIME}'
- - '&7Reason: &c{REASON}'
- - '&7Servers: &c{SERVERS}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to a player when they are frozen temporarily at a specific location
- temp-freeze-location-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&cFrozen by: &7{FREEZER}'
- - '&cLength: &7{TIME}'
- - '&cLocation: &7{LOCATION}'
- - '&cReason: &7{REASON}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to a player when they are unfrozen
- unfreeze-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&7You were unfrozen by &c{UNFREEZER}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to a player when they are unfrozen
- sql-unfreeze-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&7You were unfrozen by &c{UNFREEZER} &7from &c{SERVER}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to the server when every player is frozen (/freezeall)
- freezeall-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&7Server freeze enabled by &c{FREEZER}'
- - '&7Reason: &c{REASON}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- freezeall-location-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&7Server freeze enabled by &c{FREEZER}'
- - '&7Location: &c{LOCATION}'
- - '&7Reason: &c{REASON}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to the server when every player is frozen (/freezeall)
- unfreezeall-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&7Server freeze disabled by &c{UNFREEZER}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Message sent to a player when they are frozen because they joined during a freezeall
- join-on-freezeall-message:
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- - '&7You have joined during a server freeze, activated by &c{FREEZER}'
- - '&7Reason: &c{REASON}'
- - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
- # Messages sent to players with the sf.notify.frozen permission upon freezing a player
- frozen-notify-message:
- - '{PREFIX}&c{PLAYER} &7was frozen by &c{FREEZER}'
- - '&8&m-----------------------------------------------------'
- - '&7Location: &c{LOCATION}'
- - '&7Length: &c{TIME}'
- - '&7Reason: &c{REASON}'
- - '&8&m-----------------------------------------------------'
- # Message sent to players with the sf.notify.frozen permission upon temporarily freezing a player
- temp-frozen-notify-message:
- - '{PREFIX}&c{PLAYER} &7was frozen by &c{FREEZER}'
- - '&8&m-----------------------------------------------------'
- - '&7Location: &c{LOCATION}'
- - '&7Length: &c{TIME}'
- - '&7Reason: &c{REASON}'
- - '&8&m-----------------------------------------------------'
- # Message sent to players with the sf.notify.frozen permission upon temporarily freezing a player
- sql-frozen-notify-message:
- - '{PREFIX}&c{PLAYER} &7was frozen by &c{FREEZER} &7from &c{SERVER}'
- - '&8&m-----------------------------------------------------'
- - '&7Location: &c{LOCATION}'
- - '&7Length: &c{TIME}'
- - '&7Reason: &c{REASON}'
- - '&7Servers: &c{SERVERS}'
- - '&8&m-----------------------------------------------------'
- # Message sent to players with the sf.notify.frozen permission upon temporarily freezing a player
- sql-temp-frozen-notify-message:
- - '{PREFIX}&c{PLAYER} &7was frozen by &c{FREEZER} &7from &c{SERVER}'
- - '&8&m-----------------------------------------------------'
- - '&7Location: &c{LOCATION}'
- - '&7Length: &c{TIME}'
- - '&7Reason: &c{REASON}'
- - '&7Servers: &c{SERVERS}'
- - '&8&m-----------------------------------------------------'
- # Message sent to players with the sf.notify.unfrozen permission upon unfreezing a player
- unfrozen-notify-message:
- - '{PREFIX}&c{PLAYER} &7was unfrozen by &c{UNFREEZER}'
- # Message sent to players with the sf.notify.unfrozen permission upon unfreezing a player that's on another server
- sql-unfrozen-notify-message:
- - '{PREFIX}&c{PLAYER} &7was unfrozen by &c{UNFREEZER} &7from &c{SERVER}'
- # Message sent when a player leave while frozen
- notify-on-leave-message:
- - '{PREFIX}&c{PLAYER} &7left the game while frozen'
- # Message sent to command sender of /freezeall
- freezeall-success:
- - '{PREFIX}Server frozen successfully'
- # Message sent to command sender of /freezeall
- unfreezeall-success:
- - '{PREFIX}Server unfrozen successfully'
- # Message sent to a player when they attempt to freeze a player but they are not within freeze-radius
- # AVAIALBLE PLACEHOLDERS: PLAYER, TOTALDISTANCE, MAXDISTANCE, DISTANCEDIFFERENCE
- freeze-distance-fail:
- - '{PREFIX}You can''t freeze &c{PLAYER} &7because they are &c{DISTANCEDIFFERENCE} &7blocks too far from you'
- # Message sent to players upon attempting to freeze a player that is exempt
- exempt-messages:
- freeze: '{PREFIX}You cannot freeze &c{PLAYER} &7because they are exempt'
- tempfreeze: '{PREFIX}You cannot tempfreeze &c{PLAYER} &7because they are exempt'
- # Message sent to a player if they were frozen offline and this is the first time they join since then
- first-join:
- # AVAILABLE PLACEHOLDERS: PLAYER, FREEZER LOCATION, TIME
- frozen: '{PREFIX}You were frozen by &c{FREEZER} &7while you were offline'
- frozen-location: '{PREFIX}You were frozen at &c{LOCATION} &7by &c{FREEZER} &7while you were offline'
- temp-frozen: '{PREFIX}You were frozen for &c{TIME} &7by &c{FREEZER} &7while you were offline'
- temp-frozen-location: '{PREFIX}You were frozen at &c{LOCATION} &7for &c{TIME} &7by &c{FREEZER} &7while you were offline)'
- frozen-list-format:
- # Comment out header and/or footer if you don''t need them
- # AVAILABLE PLACEHOLDERS: PAGENUM, MAXPAGENUM, PLAYER, FREEZER, ONLINE, LOCATION, TIME
- header: '&8&m---------------------&8{&7{PAGENUM}&8/&7{MAXPAGENUM}&8}&m-------------------------'
- formats:
- frozen: '{ONLINE}{PLAYER} &7(Frozen by &c{FREEZER}&7)'
- frozen-location: '{ONLINE}{PLAYER} &7at {ONLINE}{LOCATION} &7(Frozen by &c{FREEZER}&7)'
- temp-frozen: '{ONLINE}{PLAYER} &7for {ONLINE}{TIME} &7(Frozen by &c{FREEZER}&7)'
- temp-frozen-location: '{ONLINE}{PLAYER} &7at {ONLINE}{LOCATION} &7for {ONLINE}{TIME} &7(Frozen by &c{FREEZER}&7)'
- # If the player thats frozen is online the {ONLINE} placeholder will be replaced with what you set below
- online-placeholder: '&c'
- # If the player thats frozen is offline the {ONLINE} placeholder will be replace with what you set below
- offline-placeholder: '&c'
- footer: '&8&m---------------------&8{&7{PAGENUM}&8/&7{MAXPAGENUM}&8}&m-------------------------'
- # Amount of players that will display per page
- players-per-page: 5
- # Message sent when a pl;yer tries to view a page that doesnt exist
- page-doesnt-exist:
- - '{PREFIX}&cPage {PAGENUM} &7does not exist'
- # Message sent when the frozen list is empty
- nobody-frozen:
- - '{PREFIX}&7Nobody is frozen'
- # Message sent to a player that tries to attack a frozen player
- frozen-attacked-message:
- - '{PREFIX}You can''t attack &c{PLAYER} &7because they''re frozen'
- # Message sent to a frozen player that tries to attack another entity
- frozen-attack-message:
- - '{PREFIX}You can''t attack while frozen'
- # Message sent to a player when they try to use an enderpearl
- enderpearl-message:
- - '{PREFIX}You can''t use enderpearls while frozen'
- # Message sent to a frozen player that tries to interact with, place, or break blocks
- interact-message:
- - '{PREFIX}You can''t interact while frozen'
- # Message sent to a frozen player that tries to move their helmet while frozen
- inventory-message:
- - '{PREFIX}You may not move your helmet while frozen'
- # Message sent to a frozen player that tries to drop an item
- item-drop-message:
- - '{PREFIX}You can''t drop items while frozen'
- # Message sent to a frozen player who tries to edit a book
- book-edit-message:
- - '{PREFIX}You cannot edit a book while frozen'
- # Message sent to a frozen player who tries to type in chat
- block-chat-message:
- - '{PREFIX}You cannot chat while frozen'
- # Message sent to a frozen player who tries to place a block
- block-place-message:
- - '{PREFIX}You cannot place blocks while frozen'
- # Message sent to a frozen player who tries to break a block
- block-break-message:
- - '{PREFIX}You cannot break blocks while frozen'
- # Message sent to players upon using a blocked command
- blocked-command-message:
- - '{PREFIX}You cannot use &c{COMMAND} &7while frozen'
- # Message sent to a players upon using a fishing rod while frozen
- fishing-rod-message:
- - '{PREFIX}You can''t fish while frozen'
- # Message sent to a players upon shooting a bow while frozen
- bow-shoot-message:
- - '{PREFIX}You can''t shoot a bow while frozen'
- # Message sent to a players upon throwing a splash potion while frozen
- splash-potion-message:
- - '{PREFIX}You can''t throw potions while frozen'
- # Message sent to a players upon throwing a snowball while frozen
- snowball-message:
- - '{PREFIX}You can''t throw snowballs while frozen'
- # Message sent to a players upon throwing an egg while frozen
- egg-message:
- - '{PREFIX}You can''t throw eggs while frozen'
- # Message sent to a players upon throwing an exp bottle while frozen
- exp-bottle-message:
- - '{PREFIX}You can''t throw xp bottles while frozen'
- # Message sent when a location is set
- location-set:
- - '{PREFIX}Set location &c{LOCATION} &7successfully'
- # Message sent when a location that is already set is updated (set at a new location)
- location-updated:
- - '{PREFIX}Location &c{LOCATION} &7updated successfully'
- # Message sent when a location is removed
- location-removed:
- - '{PREFIX}Location &c{LOCATION} &7removed successfully'
- # Message sent when a location can't be removed because it doesn't exist
- no-location-set:
- - '{PREFIX}Location &c{LOCATION} &7doesn''t exist'
- # Message sent when /locations set is run out of the game (from Console)
- not-in-game:
- - '{PREFIX}You must be in-game to use &c/sf locations <set/remove> <location-name> [placeholder]'
- # Messages sent when not enough arguments are given
- not-enough-arguments:
- sf-locations: '{PREFIX}Not enough arguments, try &c/sf locations <set/remove> <location-name> [placeholder]'
- freeze: '{PREFIX}Not enough arguments, try &c/freeze <name> [location/servers] [reason]'
- temp-freeze: '{PREFIX}Not enough arguments, try &c/tempfreeze <name> <time> [location/servers] [reason]'
- unfreeze: '{PREFIX}Not enough arguments, try &c/unfreeze <name>'
- # Messages sent when an invalid argument is used
- invalid-arguments:
- sf-locations: '{PREFIX}Invalid argument: &c{ARG} &7, try &c/sf locations <set/remove> <location-name> [placeholder]'
- temp-freeze: '{PREFIX}&c{ARG} &7is not a valid unit of time, try &cs&7, &cm&7, &ch&7, &cd&7, &cw&7, &cmo&7 or &cy&7'
- # Message sent to a player who joins and is still frozen since they were last on the server
- still-frozen-join:
- - '{PREFIX}You are still frozen'
- # Message sent if a reason isn't given with force-reason enabled
- missing-reason:
- - '{PREFIX}You must provide a reason!'
- # Message sent to frozen players when they are frozen again best the plugin has been re-enabled
- plugin-re-enabled:
- - '{PREFIX}SimpleFreeze was re-enabled so you are now frozen again'
- # Message sent to frozen players upon SF disable
- plugin-disabled:
- - '{PREFIX}SimpleFreeze has been disabled, you will remain unfrozen until it is re-enabled'
- # Message sent after playerdata is cleared on /sf reload
- clear-playerdata-message:
- - '{PREFIX}Playerdata cleared successfully'
- # Message sent upon trying to freeze a player who has never joined the server before
- never-played-before:
- - '{PREFIX}&c{PLAYER} &7has never played this server before'
- # Message sent upon attempting to freeze an offline player without Vault enabled
- no-vault:
- - '{PREFIX}You can''t freeze offline players without &cVault &7enabled'
- # Message sent to a player upon attempting to freeze a player that is already frozen
- already-frozen:
- - '{PREFIX}&c{PLAYER} &7is already frozen by &c{FREEZER}'
- # Message sent when attempting to unfreeze a player that isn't frozen
- not-frozen:
- - '{PREFIX}&c{PLAYER} &7is not frozen'
- # Message sent when a non valid integer is given
- not-an-int:
- - '{PREFIX}&c{INTEGER} &7is not a valid integer'
- # Message sent upon a successful /sf reload
- config-reloaded:
- - '{PREFIX}Configuration file reloaded successfully'
- # Message sent to a player tries to freeze an offline player without the sf.offline permission
- no-permission-offline-player-message: '{PREFIX}You don''t have permission to freeze offline players'
- # Message sent to a player upon freezing a player on another/multiple server(s) without the sf.sql permission
- no-permission-mysql:
- - '{PREFIX}You don''t have permission to freeze players on multiple/other servers'
- # Message sent to players upon using a command they don't have permission for
- no-permission-message:
- - '&cYou don''t have permission for that'
- # Message sent upon /sf or an unknown sub-command
- help-message:
- - ' &c&lFreeze'
- - '&c/sf &8- &7Displays this message'
- - '&c/sf reload &8- &7Reloads configuration file'
- - '&c/sf locations set <location-name> [placeholder] &8- &7Sets a location'
- - '&c/sf locations remove <location-name> &8- &7Removes a location'
- - '&c/frozenlist [page] &8- &7Lists frozen players'
- - '&c/freeze <name> [location/servers] [reason] &8- &7Freezes a player'
- - '&c/tempfreeze <name> <time> [location/servers] [reason] &8- &7Temporarily freezes a player'
- - '&c/unfreeze <name> &8- &7Unfreezes a player'
- - '&c/freezeall [reason] &8- &7Freeze all players'
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