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  1. # ||=======================================||
  2. # || Simple Freeze ||
  3. # || Version 3.1.2 ||
  4. # ||=======================================||
  5.  
  6. # ||=======================================||
  7. # || Placeholders ||
  8. # ||=======================================||
  9.  
  10. # {PREFIX} - Prefix of plugin (defined by prefix)
  11. # {FREEZER} - Name of player that freezes/unfreezes another player
  12. # {PLAYER} - Name of player that's frozen
  13. # {LOCATION} - SFLocation player is teleported to
  14.  
  15. # ||======================================||
  16. # || Info ||
  17. # ||======================================||
  18.  
  19. # This config fully supports using '&' colour codes which are found here: http://ess.khhq.net/mc/
  20. # If you don't want any messages to be sent change the message to ''
  21. # If you want to add any 's to your messages make sure to put two or the config will break ('' instead of ')
  22. # ex. can't (Bad), can''t (Good)
  23.  
  24. # ||======================================||
  25. # || Placeholders Setup ||
  26. # ||======================================||
  27.  
  28. # This sets the message held by the {PREFIX} placeholder
  29. prefix: '&8[&c&l!&r&8] &8\u00BB &7'
  30.  
  31. # This sets the message held by the {LOCATION} placeholder when there is no actual freeze location; ('' = nothing)
  32. empty-location: 'Unknown'
  33.  
  34. # This sets the reason used if none is given
  35. default-reason: 'None'
  36.  
  37. # Name of freezer/unfreezer if ran through console
  38. console-name: 'CONSOLE'
  39.  
  40. # ||=======================================||
  41. # || MySQL ||
  42. # ||=======================================||
  43.  
  44. # MAKE SURE THE SERVER-ID IS DIFFERENT FOR EACH SERVER ON YOUR NETWORK
  45. # (If you make multiple servers have the same id, it will only freeze the player on one server)
  46. # NOTICE: This id is what you will type when SQLFreezing ex. /freeze 7rory768 lobby
  47. # Also, make sure you do not have any locations that are named the same as any server-id's you have on your network
  48. server-id: lobby
  49.  
  50. mysql:
  51. # Should MySQL be enabled?
  52. enabled: false
  53. # Database username
  54. username: user
  55. # Database password
  56. password: pass
  57. # IP of database
  58. hostname: localhost
  59. # Database name
  60. database-name: database
  61.  
  62. # ||=======================================||
  63. # || Preferences ||
  64. # ||=======================================||
  65.  
  66. freeze-gui:
  67. enabled: false
  68. # Should the gui be enabled on freezeall?
  69. enabled-on-freezeall: false
  70. title: '&c&l&o YOU HAVE BEEN FROZEN'
  71. rows: 3
  72. # Should players be able to close the GUI?
  73. # WARNING: If allow-close is false players will not be able to disconnect from the server, instead they'll have to close their client
  74. allow-close: false
  75. items:
  76. ts-item:
  77. material: TNT
  78. # Data is optional in this case (By default data is 0)
  79. #data: 0
  80. # Amount is also optional (By default amount is 1)
  81. #amount: 1
  82. name: '&c&lYou have been frozen'
  83. lore:
  84. - '&4&lDO NOT LOG OUT!'
  85. - '&cJoin our Discord for a Screenshare'
  86. - '&cDiscord invite code: &7Z7qagW2'
  87. - '&cYou have &l5 minutes'
  88. x-cord: 5
  89. y-cord: 2
  90. freeze-info-item:
  91. material: PAPER
  92. data: 0
  93. amount: 1
  94. name: '&cNo access to Discord?'
  95. lore:
  96. - '&7On a school PC?'
  97. - '&7Click &c&lHERE &r&7to let {FREEZER} know.'
  98. x-cord: 9
  99. y-cord: 3
  100. # Actions that run on click
  101. gui-actions:
  102. # Messages freezer when player clicks item
  103. message-freezer:
  104. message: '&c{PLAYER} &7has requested for further assistance as they do not have access to Discord. Proceed to Hangouts.'
  105. # Run commands when player clicks item
  106. run-commands:
  107. commands:
  108. - ''
  109. admit-item:
  110. material: LEVER
  111. data: 0
  112. amount: 1
  113. name: '&cAdmit to hacking?'
  114. lore:
  115. - '&7Would you like to admit to hacking for a shorter ban?'
  116. - '&7Click &c&lHERE &r&7to admit to hacking.'
  117. x-cord: 1
  118. y-cord: 3
  119. # Actions that run on click
  120. gui-actions:
  121. # Messages freezer when player clicks item
  122. message-freezer:
  123. message: '&c{PLAYER} &7has admitted to hacking.'
  124. # Run commands when player clicks item
  125. run-commands:
  126. commands:
  127. - 'unfreeze {PLAYER}'
  128. - 'tempban {PLAYER} 5 day Admitting to hacking'
  129.  
  130. # If no servers are provided these servers will be used (location can never be used)
  131. # Remember you can always use /freeze <player> * to freeze them on ALL servers using SimpleFreeze
  132. # If you don't want any default servers set this to [] (ex. default-servers: [])
  133. default-servers: []
  134.  
  135. # Defines if a player should be teleported to the the ground at their location when frozen (prevents glitches when a player is floating while frozen (Kicked: Flying is not enabled on this server))
  136. # teleport-to-ground will not run if a location is specified (ex. /freeze <playername> example-location)
  137. teleport-to-ground: true
  138.  
  139. # If teleport-to-ground is false, should the player have their fly enabled so that they aren't kicked for flying/don't glitch while in the air
  140. enable-fly: true
  141.  
  142. # Defines if a player should be teleported back to their old location after being unfrozen (only affects when freezing a player and providing a location or when teleport-up is enabled);
  143. tp-back: true
  144.  
  145. # Defines the distance of blocks in which players must be of the freezer for them to freeze that player (Keep 0 if disabled)
  146. freeze-distance: 0
  147. # Should the y-value be included in the distance calculations?
  148. include-y: true
  149.  
  150. message-intervals:
  151. # Amount of seconds between each freeze-message (0 to disable)
  152. freeze: 0
  153. freeze-location: 0
  154. temp-freeze: 0
  155. temp-freeze-location: 0
  156. freezeall: 0
  157. freezeall-location: 0
  158.  
  159. # Defines what item will be put in the players helmet slot This item will be removed once they are unfrozen (Their current helmet will not be lost)
  160. # Define head-item material as listed here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html (Don't want a head-item? Add a # before 'head-item' and the keys under it)
  161. head-item:
  162. # YOU CAN DEFINE 4 DIFFERENT HEAD-ITEMS FOR 6 DIFFERENT TYPE OF FREEZES:
  163. # frozen, frozen-location, temp-frozen. temp-frozen-location, freeze-all, freeze-all-location
  164. # IF ONE IS NOT SET IT WILL DEFAULT TO frozen
  165. # AVAILABLE PLACEHOLDERS: PLAYER, FREEZER, ONLINE, LOCATION, TIME
  166. frozen:
  167. material: ICE
  168. data: 0
  169. name: '&cYou''re Frozen'
  170. lore:
  171. - '&cYou were frozen by &c{FREEZER}'
  172. frozen-location:
  173. material: ICE
  174. data: 0
  175. name: '&cYou''re Frozen'
  176. lore:
  177. - '&cYou were frozen by &c{FREEZER} &cat &c{LOCATION}'
  178. temp-frozen:
  179. material: ICE
  180. data: 0
  181. name: '&cYou''re Frozen'
  182. lore:
  183. - '&cYou were frozen by &c{FREEZER}'
  184. - '&cYou will be unfrozen in &c{TIME}'
  185. temp-frozen-location:
  186. material: ICE
  187. data: 0
  188. name: '&cYou''re Frozen'
  189. lore:
  190. - '&cYou were frozen by &c{FREEZER} &cat &c{LOCATION}'
  191. - '&cYou will be unfrozen in &c{TIME}'
  192. freeze-all:
  193. material: ICE
  194. data: 0
  195. name: '&cYou''re Frozen'
  196. lore:
  197. - '&cThe server was frozen by &c{FREEZER}'
  198. freeze-all-location:
  199. material: ICE
  200. data: 0
  201. name: '&cYou''re Frozen'
  202. lore:
  203. - '&cThe server was frozen by &c{FREEZER} &cat &c{LOCATION}'
  204.  
  205. # Defines what sound will be played upon a freeze/unfreeze
  206. # 1.8 LIST: http://docs.codelanx.com/Bukkit/1.8/org/bukkit/Sound.html
  207. # 1.9+ LIST: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Sound.html
  208. # NOTE: Volume can be any number from 0.0 - 1.0 (1.0 = normal))
  209. # NOTE: Pitch can be any number from 0.5 to 2.0 and controls how fast the sound is played (1.0 = normal)
  210. # Both volume and pitch values must have decimals just add .0 if you are providing a whole number (ex. 1 to 1.0)
  211. freeze-sound:
  212. sound: PORTAL
  213. volume: 1.0
  214. pitch: 1.0
  215. unfreeze-sound:
  216. sound: PORTAL
  217. volume: 1.0
  218. pitch: 1.0
  219. # Add a # if you don't want a sound to be played (ex. #freeze-sound:)
  220.  
  221. # Defines what particles will surround a player while frozen (Define them as listed here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Effect.html)
  222. frozen-particles:
  223. # Add a # if you don't want a sound to be played (ex. #frozen-particles: SNOWBALL_BREAK)
  224. particle: SNOWBALL_BREAK
  225. # Radius is the number of blocks from the player where the particles are still visible by other players
  226. radius: 20
  227.  
  228. # Notify staff if a player leaves during freezeall?
  229. leave-message-during-freezeall: false
  230.  
  231. # Commands ran when a player that is frozen leaves (If you don't want any logout-command change the below to logout-commands: [])
  232. logout-commands:
  233. freeze:
  234. - '/broadcast &c{PLAYER} &cleft while frozen'
  235. - '/tempban {PLAYER} 7 day Logging whilst frozen'
  236. - '/unfreeze {PLAYER}'
  237. tempfreeze:
  238. - '/broadcast &b{PLAYER} &7left while frozen with &b{TIME} &7left in their freeze'
  239. # Don't want any commands to run? Instead of putting a list of commands put []
  240. freezeall: []
  241.  
  242. # If no location is given in the freeze command this location will be used, (if you want to use this remove the #)
  243. #default-location: example-location
  244.  
  245. # If true, you must provide a reason when freezing a player
  246. force-reason: false
  247.  
  248. # Unfreeze all players on /sf reload or server restart? (DONT TOUCH IF YOU DON'T KNOW WHAT THIS IS)
  249. clear-playerdata: false
  250.  
  251. # Should temp-freeze time be counted when player is offline?
  252. count-time-offline: true
  253.  
  254. # Change the words for each unit of time
  255. time-formats:
  256. second: 'second'
  257. seconds: 'seconds'
  258. minute: 'minute'
  259. minutes: 'minutes'
  260. hour: 'hour'
  261. hours: 'hours'
  262. day: 'day'
  263. days: 'days'
  264. week: 'week'
  265. weeks: 'weeks'
  266. month: 'month'
  267. months: 'months'
  268. year: 'year'
  269. years: 'years'
  270.  
  271. # ||======================================||
  272. # || Blocking ||
  273. # ||======================================||
  274.  
  275. # Should players take damage from other players while frozen?
  276. player-damage: false
  277.  
  278. # Should players take fire damage while frozen?
  279. fire-damage: false
  280.  
  281. # Should players be able to move their heads while frozen?
  282. head-movement: true
  283.  
  284. # Should players be able to place blocks while frozen?
  285. block-place: false
  286.  
  287. # Should players be able to break blocks while frozen?
  288. block-break: false
  289.  
  290. # Should players be able to interact while frozen?
  291. interact: false
  292.  
  293. # Should players be able to drop items while frozen?
  294. item-drop: true
  295.  
  296. # Should players be able to type while frozen?
  297. block-chat: false
  298.  
  299. # Should players be able to edit books while frozen?
  300. book-editing: true
  301.  
  302. # Whitelist = true, Blacklist = false (Whitelist: Only commands not listed are blocked, Blacklist: Only commands listed are blocked)
  303. whitelist-or-blacklist: false
  304. # Make sure blocked commands are all lower case here (additional arguments are automatically taken care of (ex. /tpa 7rory768))
  305. blocked-commands:
  306. - '/tpa'
  307. - '/tpask'
  308. - '/tpaccept'
  309. - '/tpyes'
  310. - '/tphere'
  311. - '/tpahere'
  312. - '/tph'
  313. - '/call'
  314. - '/etpa'
  315. - '/etpask'
  316. - '/etpaccept'
  317. - '/etpyes'
  318. - '/etphere'
  319. - '/etpahere'
  320. - '/etph'
  321. - '/ecall'
  322. - '/essentials:tpa'
  323. - '/essentials:tpask'
  324. - '/essentials:tpaccept'
  325. - '/essentials:tpyes'
  326. - '/essentials:tphere'
  327. - '/essentials:tpahere'
  328. - '/essentials:tph'
  329. - '/essentials:call'
  330.  
  331. # ||======================================||
  332. # || Messages ||
  333. # ||======================================||
  334.  
  335. # Message sent to a player when they are frozen
  336. freeze-message:
  337. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  338. - '&cYou have been frozen by {FREEZER}'
  339. - '&c&lDO NOT LOG OUT!'
  340. - '&cJoin our Discord: &7&ltiny.cc/joinpvpdiscord'
  341. - '&cYou have &l5 minutes'
  342. - '&cNotify staff if you do not have access to Discord'
  343. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  344.  
  345. # Message sent to a player when they are frozen on muliple servers
  346. sql-freeze-message:
  347. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  348. - '&7Frozen by: &c{FREEZER} &7from &c{SERVER}'
  349. - '&7Length: &cPermanent'
  350. - '&7Reason: &c{REASON}'
  351. - '&7Servers: &c{SERVERS}'
  352. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  353.  
  354. # Message sent to a player when they are frozen at a specific location
  355. freeze-location-message:
  356. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  357. - '&cFrozen by: &7{FREEZER}'
  358. - '&cLength: &7Permanent'
  359. - '&cLocation: &7{LOCATION}'
  360. - '&cReason: &7{REASON}'
  361. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  362.  
  363. # Message sent to a player when they are frozen temporarily
  364. temp-freeze-message:
  365. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  366. - '&cFrozen by: &7{FREEZER}'
  367. - '&cLength: &7{TIME}'
  368. - '&cReason: &7{REASON}'
  369. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  370.  
  371. # Message sent to a player when they are frozen temporarily on multiple servers
  372. sql-temp-freeze-message:
  373. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  374. - '&7Frozen by: &c{FREEZER} &7from &c{SERVER}'
  375. - '&7Length: &c{TIME}'
  376. - '&7Reason: &c{REASON}'
  377. - '&7Servers: &c{SERVERS}'
  378. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  379.  
  380. # Message sent to a player when they are frozen temporarily at a specific location
  381. temp-freeze-location-message:
  382. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  383. - '&cFrozen by: &7{FREEZER}'
  384. - '&cLength: &7{TIME}'
  385. - '&cLocation: &7{LOCATION}'
  386. - '&cReason: &7{REASON}'
  387. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  388.  
  389. # Message sent to a player when they are unfrozen
  390. unfreeze-message:
  391. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  392. - '&7You were unfrozen by &c{UNFREEZER}'
  393. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  394.  
  395. # Message sent to a player when they are unfrozen
  396. sql-unfreeze-message:
  397. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  398. - '&7You were unfrozen by &c{UNFREEZER} &7from &c{SERVER}'
  399. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  400.  
  401. # Message sent to the server when every player is frozen (/freezeall)
  402. freezeall-message:
  403. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  404. - '&7Server freeze enabled by &c{FREEZER}'
  405. - '&7Reason: &c{REASON}'
  406. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  407.  
  408. freezeall-location-message:
  409. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  410. - '&7Server freeze enabled by &c{FREEZER}'
  411. - '&7Location: &c{LOCATION}'
  412. - '&7Reason: &c{REASON}'
  413. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  414.  
  415. # Message sent to the server when every player is frozen (/freezeall)
  416. unfreezeall-message:
  417. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  418. - '&7Server freeze disabled by &c{UNFREEZER}'
  419. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  420.  
  421. # Message sent to a player when they are frozen because they joined during a freezeall
  422. join-on-freezeall-message:
  423. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  424. - '&7You have joined during a server freeze, activated by &c{FREEZER}'
  425. - '&7Reason: &c{REASON}'
  426. - '&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*&c&m----------&7*'
  427.  
  428. # Messages sent to players with the sf.notify.frozen permission upon freezing a player
  429. frozen-notify-message:
  430. - '{PREFIX}&c{PLAYER} &7was frozen by &c{FREEZER}'
  431. - '&8&m-----------------------------------------------------'
  432. - '&7Location: &c{LOCATION}'
  433. - '&7Length: &c{TIME}'
  434. - '&7Reason: &c{REASON}'
  435. - '&8&m-----------------------------------------------------'
  436.  
  437. # Message sent to players with the sf.notify.frozen permission upon temporarily freezing a player
  438. temp-frozen-notify-message:
  439. - '{PREFIX}&c{PLAYER} &7was frozen by &c{FREEZER}'
  440. - '&8&m-----------------------------------------------------'
  441. - '&7Location: &c{LOCATION}'
  442. - '&7Length: &c{TIME}'
  443. - '&7Reason: &c{REASON}'
  444. - '&8&m-----------------------------------------------------'
  445.  
  446. # Message sent to players with the sf.notify.frozen permission upon temporarily freezing a player
  447. sql-frozen-notify-message:
  448. - '{PREFIX}&c{PLAYER} &7was frozen by &c{FREEZER} &7from &c{SERVER}'
  449. - '&8&m-----------------------------------------------------'
  450. - '&7Location: &c{LOCATION}'
  451. - '&7Length: &c{TIME}'
  452. - '&7Reason: &c{REASON}'
  453. - '&7Servers: &c{SERVERS}'
  454. - '&8&m-----------------------------------------------------'
  455.  
  456. # Message sent to players with the sf.notify.frozen permission upon temporarily freezing a player
  457. sql-temp-frozen-notify-message:
  458. - '{PREFIX}&c{PLAYER} &7was frozen by &c{FREEZER} &7from &c{SERVER}'
  459. - '&8&m-----------------------------------------------------'
  460. - '&7Location: &c{LOCATION}'
  461. - '&7Length: &c{TIME}'
  462. - '&7Reason: &c{REASON}'
  463. - '&7Servers: &c{SERVERS}'
  464. - '&8&m-----------------------------------------------------'
  465.  
  466. # Message sent to players with the sf.notify.unfrozen permission upon unfreezing a player
  467. unfrozen-notify-message:
  468. - '{PREFIX}&c{PLAYER} &7was unfrozen by &c{UNFREEZER}'
  469.  
  470. # Message sent to players with the sf.notify.unfrozen permission upon unfreezing a player that's on another server
  471. sql-unfrozen-notify-message:
  472. - '{PREFIX}&c{PLAYER} &7was unfrozen by &c{UNFREEZER} &7from &c{SERVER}'
  473.  
  474. # Message sent when a player leave while frozen
  475. notify-on-leave-message:
  476. - '{PREFIX}&c{PLAYER} &7left the game while frozen'
  477.  
  478. # Message sent to command sender of /freezeall
  479. freezeall-success:
  480. - '{PREFIX}Server frozen successfully'
  481.  
  482. # Message sent to command sender of /freezeall
  483. unfreezeall-success:
  484. - '{PREFIX}Server unfrozen successfully'
  485.  
  486. # Message sent to a player when they attempt to freeze a player but they are not within freeze-radius
  487. # AVAIALBLE PLACEHOLDERS: PLAYER, TOTALDISTANCE, MAXDISTANCE, DISTANCEDIFFERENCE
  488. freeze-distance-fail:
  489. - '{PREFIX}You can''t freeze &c{PLAYER} &7because they are &c{DISTANCEDIFFERENCE} &7blocks too far from you'
  490.  
  491. # Message sent to players upon attempting to freeze a player that is exempt
  492. exempt-messages:
  493. freeze: '{PREFIX}You cannot freeze &c{PLAYER} &7because they are exempt'
  494. tempfreeze: '{PREFIX}You cannot tempfreeze &c{PLAYER} &7because they are exempt'
  495.  
  496. # Message sent to a player if they were frozen offline and this is the first time they join since then
  497. first-join:
  498. # AVAILABLE PLACEHOLDERS: PLAYER, FREEZER LOCATION, TIME
  499. frozen: '{PREFIX}You were frozen by &c{FREEZER} &7while you were offline'
  500. frozen-location: '{PREFIX}You were frozen at &c{LOCATION} &7by &c{FREEZER} &7while you were offline'
  501. temp-frozen: '{PREFIX}You were frozen for &c{TIME} &7by &c{FREEZER} &7while you were offline'
  502. temp-frozen-location: '{PREFIX}You were frozen at &c{LOCATION} &7for &c{TIME} &7by &c{FREEZER} &7while you were offline)'
  503.  
  504. frozen-list-format:
  505. # Comment out header and/or footer if you don''t need them
  506. # AVAILABLE PLACEHOLDERS: PAGENUM, MAXPAGENUM, PLAYER, FREEZER, ONLINE, LOCATION, TIME
  507. header: '&8&m---------------------&8{&7{PAGENUM}&8/&7{MAXPAGENUM}&8}&m-------------------------'
  508. formats:
  509. frozen: '{ONLINE}{PLAYER} &7(Frozen by &c{FREEZER}&7)'
  510. frozen-location: '{ONLINE}{PLAYER} &7at {ONLINE}{LOCATION} &7(Frozen by &c{FREEZER}&7)'
  511. temp-frozen: '{ONLINE}{PLAYER} &7for {ONLINE}{TIME} &7(Frozen by &c{FREEZER}&7)'
  512. temp-frozen-location: '{ONLINE}{PLAYER} &7at {ONLINE}{LOCATION} &7for {ONLINE}{TIME} &7(Frozen by &c{FREEZER}&7)'
  513. # If the player thats frozen is online the {ONLINE} placeholder will be replaced with what you set below
  514. online-placeholder: '&c'
  515. # If the player thats frozen is offline the {ONLINE} placeholder will be replace with what you set below
  516. offline-placeholder: '&c'
  517. footer: '&8&m---------------------&8{&7{PAGENUM}&8/&7{MAXPAGENUM}&8}&m-------------------------'
  518. # Amount of players that will display per page
  519. players-per-page: 5
  520.  
  521. # Message sent when a pl;yer tries to view a page that doesnt exist
  522. page-doesnt-exist:
  523. - '{PREFIX}&cPage {PAGENUM} &7does not exist'
  524.  
  525. # Message sent when the frozen list is empty
  526. nobody-frozen:
  527. - '{PREFIX}&7Nobody is frozen'
  528.  
  529. # Message sent to a player that tries to attack a frozen player
  530. frozen-attacked-message:
  531. - '{PREFIX}You can''t attack &c{PLAYER} &7because they''re frozen'
  532.  
  533. # Message sent to a frozen player that tries to attack another entity
  534. frozen-attack-message:
  535. - '{PREFIX}You can''t attack while frozen'
  536.  
  537. # Message sent to a player when they try to use an enderpearl
  538. enderpearl-message:
  539. - '{PREFIX}You can''t use enderpearls while frozen'
  540.  
  541. # Message sent to a frozen player that tries to interact with, place, or break blocks
  542. interact-message:
  543. - '{PREFIX}You can''t interact while frozen'
  544.  
  545. # Message sent to a frozen player that tries to move their helmet while frozen
  546. inventory-message:
  547. - '{PREFIX}You may not move your helmet while frozen'
  548.  
  549. # Message sent to a frozen player that tries to drop an item
  550. item-drop-message:
  551. - '{PREFIX}You can''t drop items while frozen'
  552.  
  553. # Message sent to a frozen player who tries to edit a book
  554. book-edit-message:
  555. - '{PREFIX}You cannot edit a book while frozen'
  556.  
  557. # Message sent to a frozen player who tries to type in chat
  558. block-chat-message:
  559. - '{PREFIX}You cannot chat while frozen'
  560.  
  561. # Message sent to a frozen player who tries to place a block
  562. block-place-message:
  563. - '{PREFIX}You cannot place blocks while frozen'
  564.  
  565. # Message sent to a frozen player who tries to break a block
  566. block-break-message:
  567. - '{PREFIX}You cannot break blocks while frozen'
  568.  
  569. # Message sent to players upon using a blocked command
  570. blocked-command-message:
  571. - '{PREFIX}You cannot use &c{COMMAND} &7while frozen'
  572.  
  573. # Message sent to a players upon using a fishing rod while frozen
  574. fishing-rod-message:
  575. - '{PREFIX}You can''t fish while frozen'
  576.  
  577. # Message sent to a players upon shooting a bow while frozen
  578. bow-shoot-message:
  579. - '{PREFIX}You can''t shoot a bow while frozen'
  580.  
  581. # Message sent to a players upon throwing a splash potion while frozen
  582. splash-potion-message:
  583. - '{PREFIX}You can''t throw potions while frozen'
  584.  
  585. # Message sent to a players upon throwing a snowball while frozen
  586. snowball-message:
  587. - '{PREFIX}You can''t throw snowballs while frozen'
  588.  
  589. # Message sent to a players upon throwing an egg while frozen
  590. egg-message:
  591. - '{PREFIX}You can''t throw eggs while frozen'
  592.  
  593. # Message sent to a players upon throwing an exp bottle while frozen
  594. exp-bottle-message:
  595. - '{PREFIX}You can''t throw xp bottles while frozen'
  596.  
  597. # Message sent when a location is set
  598. location-set:
  599. - '{PREFIX}Set location &c{LOCATION} &7successfully'
  600.  
  601. # Message sent when a location that is already set is updated (set at a new location)
  602. location-updated:
  603. - '{PREFIX}Location &c{LOCATION} &7updated successfully'
  604.  
  605. # Message sent when a location is removed
  606. location-removed:
  607. - '{PREFIX}Location &c{LOCATION} &7removed successfully'
  608.  
  609. # Message sent when a location can't be removed because it doesn't exist
  610. no-location-set:
  611. - '{PREFIX}Location &c{LOCATION} &7doesn''t exist'
  612.  
  613. # Message sent when /locations set is run out of the game (from Console)
  614. not-in-game:
  615. - '{PREFIX}You must be in-game to use &c/sf locations <set/remove> <location-name> [placeholder]'
  616.  
  617. # Messages sent when not enough arguments are given
  618. not-enough-arguments:
  619. sf-locations: '{PREFIX}Not enough arguments, try &c/sf locations <set/remove> <location-name> [placeholder]'
  620. freeze: '{PREFIX}Not enough arguments, try &c/freeze <name> [location/servers] [reason]'
  621. temp-freeze: '{PREFIX}Not enough arguments, try &c/tempfreeze <name> <time> [location/servers] [reason]'
  622. unfreeze: '{PREFIX}Not enough arguments, try &c/unfreeze <name>'
  623.  
  624. # Messages sent when an invalid argument is used
  625. invalid-arguments:
  626. sf-locations: '{PREFIX}Invalid argument: &c{ARG} &7, try &c/sf locations <set/remove> <location-name> [placeholder]'
  627. temp-freeze: '{PREFIX}&c{ARG} &7is not a valid unit of time, try &cs&7, &cm&7, &ch&7, &cd&7, &cw&7, &cmo&7 or &cy&7'
  628.  
  629. # Message sent to a player who joins and is still frozen since they were last on the server
  630. still-frozen-join:
  631. - '{PREFIX}You are still frozen'
  632.  
  633. # Message sent if a reason isn't given with force-reason enabled
  634. missing-reason:
  635. - '{PREFIX}You must provide a reason!'
  636.  
  637. # Message sent to frozen players when they are frozen again best the plugin has been re-enabled
  638. plugin-re-enabled:
  639. - '{PREFIX}SimpleFreeze was re-enabled so you are now frozen again'
  640.  
  641. # Message sent to frozen players upon SF disable
  642. plugin-disabled:
  643. - '{PREFIX}SimpleFreeze has been disabled, you will remain unfrozen until it is re-enabled'
  644.  
  645. # Message sent after playerdata is cleared on /sf reload
  646. clear-playerdata-message:
  647. - '{PREFIX}Playerdata cleared successfully'
  648.  
  649. # Message sent upon trying to freeze a player who has never joined the server before
  650. never-played-before:
  651. - '{PREFIX}&c{PLAYER} &7has never played this server before'
  652.  
  653. # Message sent upon attempting to freeze an offline player without Vault enabled
  654. no-vault:
  655. - '{PREFIX}You can''t freeze offline players without &cVault &7enabled'
  656.  
  657. # Message sent to a player upon attempting to freeze a player that is already frozen
  658. already-frozen:
  659. - '{PREFIX}&c{PLAYER} &7is already frozen by &c{FREEZER}'
  660.  
  661. # Message sent when attempting to unfreeze a player that isn't frozen
  662. not-frozen:
  663. - '{PREFIX}&c{PLAYER} &7is not frozen'
  664.  
  665. # Message sent when a non valid integer is given
  666. not-an-int:
  667. - '{PREFIX}&c{INTEGER} &7is not a valid integer'
  668.  
  669. # Message sent upon a successful /sf reload
  670. config-reloaded:
  671. - '{PREFIX}Configuration file reloaded successfully'
  672.  
  673. # Message sent to a player tries to freeze an offline player without the sf.offline permission
  674. no-permission-offline-player-message: '{PREFIX}You don''t have permission to freeze offline players'
  675.  
  676. # Message sent to a player upon freezing a player on another/multiple server(s) without the sf.sql permission
  677. no-permission-mysql:
  678. - '{PREFIX}You don''t have permission to freeze players on multiple/other servers'
  679.  
  680. # Message sent to players upon using a command they don't have permission for
  681. no-permission-message:
  682. - '&cYou don''t have permission for that'
  683.  
  684. # Message sent upon /sf or an unknown sub-command
  685. help-message:
  686. - ' &c&lFreeze'
  687. - '&c/sf &8- &7Displays this message'
  688. - '&c/sf reload &8- &7Reloads configuration file'
  689. - '&c/sf locations set <location-name> [placeholder] &8- &7Sets a location'
  690. - '&c/sf locations remove <location-name> &8- &7Removes a location'
  691. - '&c/frozenlist [page] &8- &7Lists frozen players'
  692. - '&c/freeze <name> [location/servers] [reason] &8- &7Freezes a player'
  693. - '&c/tempfreeze <name> <time> [location/servers] [reason] &8- &7Temporarily freezes a player'
  694. - '&c/unfreeze <name> &8- &7Unfreezes a player'
  695. - '&c/freezeall [reason] &8- &7Freeze all players'
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