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Dec 14th, 2018
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  1. Base Doom;
  2. MonospaceFonts False, "0";
  3. Height 32;
  4. LowerHealthCap false;
  5. StatusBar Normal
  6. {
  7. drawimage "STBAR", 0, 168;
  8. DrawNumber 3, HUDFONT_DOOM, Black, Health, 90, 171, 0;
  9. DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 171, 0, Red, 25, Green, 51;
  10. DrawNumber 3, HUDFONT_DOOM, Black, Armor, 221, 171, 0;
  11. DrawNumber 3, HUDFONT_DOOM, Gold, Armor, WhenNotZero, 221, 171, 0, Red, 25, Green, 51;
  12. InInventory BasicArmor, 101 { DrawNumber 3, HUDFONT_DOOM, Blue, Armor, WhenNotZero, 221, 171, 0; }
  13. DrawString STATUSFONT, white, "%", 103, 171;
  14. DrawString STATUSFONT, white, "%", 234, 171;
  15.  
  16. DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, 44, 171, 0;
  17. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
  18.  
  19. IsSelected RocketLauncher, GrenadeLauncher
  20. {
  21. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 12, Green, 26;
  22. }
  23.  
  24. IsSelected Shotgun, SuperShotgun
  25. {
  26. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 12, Green, 26;
  27. }
  28.  
  29. IsSelected PlasmaRifle, Railgun
  30. {
  31. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 75, Green, 151;
  32. }
  33.  
  34. IsSelected BFG9000, BFG10K
  35. {
  36. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 75, Green, 151;
  37. }
  38.  
  39. IsSelected Chaingun, Minigun
  40. {
  41. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;
  42. }
  43.  
  44. IsSelected Pistol
  45. {
  46. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;
  47. }
  48.  
  49. drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
  50. drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
  51. drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
  52.  
  53. drawnumber 3, INDEXFON, gold, ammo Clip, 288, 173;
  54. drawnumber 3, INDEXFON, gold, ammo Shell, 288, 179;
  55. drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 288, 185;
  56. drawnumber 3, INDEXFON, gold, ammo Cell, 288, 191;
  57.  
  58. drawnumber 3, INDEXFON, gold, ammocapacity Clip, 314, 173;
  59. drawnumber 3, INDEXFON, gold, ammocapacity Shell, 314, 179;
  60. drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 314, 185;
  61. drawnumber 3, INDEXFON, gold, ammocapacity Cell, 314, 191;
  62. gamemode deathmatch, teamgame
  63. {
  64. drawnumber 2, HUDFONT_DOOM, orange, frags, 138, 171;
  65. }
  66. gamemode cooperative, singleplayer
  67. {
  68. drawimage "STARMS", 104, 168;
  69. drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
  70. drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
  71. drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
  72. drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
  73. drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
  74. drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
  75. }
  76. gamemode cooperative, deathmatch, teamgame
  77. {
  78. drawimage translatable "STFBANY", 143, 169;
  79. }
  80. drawselectedinventory alternateonempty, INDEXFON, 143, 168
  81. {
  82. drawmugshot "STF", 5, 143, 168;
  83. }
  84. }
  85.  
  86. statusbar fullscreen {
  87. // drawimage "STBAR", 0, 168;
  88.  
  89. // Ammo, Health and Armor
  90. DrawNumber 3, HUDFONT_DOOM, Black, Health, 40, 171, 0;
  91. DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 40, 171, 0, Red, 25, Green, 51;
  92. DrawNumber 3, HUDFONT_DOOM, Black, Armor, 251, 171, 0;
  93. DrawNumber 3, HUDFONT_DOOM, Gold, Armor, WhenNotZero, 251, 171, 0, Red, 25, Green, 51;
  94. InInventory BasicArmor, 101 { DrawNumber 3, HUDFONT_DOOM, Blue, Armor, WhenNotZero, 251, 171, 0; }
  95. DrawString STATUSFONT, white, "%", 53, 171;
  96. DrawString STATUSFONT, white, "%", 264, 171;
  97.  
  98. DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, -6, 171, 0;
  99. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 25, Green, 51;
  100.  
  101. IsSelected RocketLauncher, GrenadeLauncher
  102. {
  103. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 12, Green, 26;
  104. }
  105.  
  106. IsSelected Shotgun, SuperShotgun
  107. {
  108. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 12, Green, 26;
  109. }
  110.  
  111. IsSelected PlasmaRifle, Railgun
  112. {
  113. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 75, Green, 151;
  114. }
  115.  
  116. IsSelected BFG9000, BFG10K
  117. {
  118. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 75, Green, 151;
  119. }
  120.  
  121. IsSelected Chaingun, Minigun
  122. {
  123. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 50, Green, 101;
  124. }
  125.  
  126. IsSelected Pistol
  127. {
  128. DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 50, Green, 101;
  129. }
  130.  
  131. drawstring SMALLFONT, white, "Ammo", -8, 190;
  132. drawstring SMALLFONT, white, "Health", 50, 190;
  133. drawstring SMALLFONT, white, "Armor", 258, 190;
  134.  
  135.  
  136. //keys
  137. drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 269, 171;
  138. drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 269, 181;
  139. drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 269, 191;
  140. // Ammo
  141. drawstring SMALLFONT, white, "BULL", 316, 172;
  142. drawstring SMALLFONT, white, "SHEL", 316, 178;
  143. drawstring SMALLFONT, white, "ROKT", 316, 184;
  144. drawstring SMALLFONT, white, "CELL", 316, 190;
  145. drawnumber 3, SMALLFONT, gold, ammo Clip, 344, 172;
  146. drawnumber 3, SMALLFONT, gold, ammo Shell, 344, 178;
  147. drawnumber 3, SMALLFONT, gold, ammo RocketAmmo, 344, 184;
  148. drawnumber 3, SMALLFONT, gold, ammo Cell, 344, 190;
  149.  
  150. gamemode cooperative
  151. {
  152. drawimage translatable "STFBANY", 58, 168;
  153. }
  154.  
  155. gamemode cooperative, singleplayer
  156. {
  157. // drawimage "STARMS", 94, 168;
  158. drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 61, 172;
  159. drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 73, 172;
  160. drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 85, 172;
  161. drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 61, 182;
  162. drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 73, 182;
  163. drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 85, 182;
  164.  
  165. drawstring SMALLFONT, white, "Arms", 91, 190;
  166. }
  167.  
  168. gamemode deathmatch, teamgame
  169. {
  170. drawimage translatable "STFBANY", 58, 168;
  171. }
  172.  
  173. gamemode deathmatch, teamgame
  174. {
  175. drawnumber 2, HUDFONT_DOOM, orange, frags, 88, 171;
  176. drawstring SMALLFONT, white, "Frag", 90, 190;
  177. }
  178.  
  179. drawselectedinventory alternateonempty, INDEXFONT, 93, 168
  180. {
  181. drawmugshot "STF", 5, 93, 168;
  182. }
  183. }
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