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- Base Doom;
- MonospaceFonts False, "0";
- Height 32;
- LowerHealthCap false;
- StatusBar Normal
- {
- drawimage "STBAR", 0, 168;
- DrawNumber 3, HUDFONT_DOOM, Black, Health, 90, 171, 0;
- DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 90, 171, 0, Red, 25, Green, 51;
- DrawNumber 3, HUDFONT_DOOM, Black, Armor, 221, 171, 0;
- DrawNumber 3, HUDFONT_DOOM, Gold, Armor, WhenNotZero, 221, 171, 0, Red, 25, Green, 51;
- InInventory BasicArmor, 101 { DrawNumber 3, HUDFONT_DOOM, Blue, Armor, WhenNotZero, 221, 171, 0; }
- DrawString STATUSFONT, white, "%", 103, 171;
- DrawString STATUSFONT, white, "%", 234, 171;
- DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, 44, 171, 0;
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 25, Green, 51;
- IsSelected RocketLauncher, GrenadeLauncher
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 12, Green, 26;
- }
- IsSelected Shotgun, SuperShotgun
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 12, Green, 26;
- }
- IsSelected PlasmaRifle, Railgun
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 75, Green, 151;
- }
- IsSelected BFG9000, BFG10K
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 75, Green, 151;
- }
- IsSelected Chaingun, Minigun
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;
- }
- IsSelected Pistol
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, 44, 171, 0, Red, 50, Green, 101;
- }
- drawswitchableimage BlueCard && BlueSkull, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 239, 171;
- drawswitchableimage YellowCard && YellowSkull, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 239, 181;
- drawswitchableimage RedCard && RedSkull, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 239, 191;
- drawnumber 3, INDEXFON, gold, ammo Clip, 288, 173;
- drawnumber 3, INDEXFON, gold, ammo Shell, 288, 179;
- drawnumber 3, INDEXFON, gold, ammo RocketAmmo, 288, 185;
- drawnumber 3, INDEXFON, gold, ammo Cell, 288, 191;
- drawnumber 3, INDEXFON, gold, ammocapacity Clip, 314, 173;
- drawnumber 3, INDEXFON, gold, ammocapacity Shell, 314, 179;
- drawnumber 3, INDEXFON, gold, ammocapacity RocketAmmo, 314, 185;
- drawnumber 3, INDEXFON, gold, ammocapacity Cell, 314, 191;
- gamemode deathmatch, teamgame
- {
- drawnumber 2, HUDFONT_DOOM, orange, frags, 138, 171;
- }
- gamemode cooperative, singleplayer
- {
- drawimage "STARMS", 104, 168;
- drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 111, 172;
- drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 123, 172;
- drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 135, 172;
- drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 111, 182;
- drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 123, 182;
- drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 135, 182;
- }
- gamemode cooperative, deathmatch, teamgame
- {
- drawimage translatable "STFBANY", 143, 169;
- }
- drawselectedinventory alternateonempty, INDEXFON, 143, 168
- {
- drawmugshot "STF", 5, 143, 168;
- }
- }
- statusbar fullscreen {
- // drawimage "STBAR", 0, 168;
- // Ammo, Health and Armor
- DrawNumber 3, HUDFONT_DOOM, Black, Health, 40, 171, 0;
- DrawNumber 3, HUDFONT_DOOM, Gold, Health, WhenNotZero, 40, 171, 0, Red, 25, Green, 51;
- DrawNumber 3, HUDFONT_DOOM, Black, Armor, 251, 171, 0;
- DrawNumber 3, HUDFONT_DOOM, Gold, Armor, WhenNotZero, 251, 171, 0, Red, 25, Green, 51;
- InInventory BasicArmor, 101 { DrawNumber 3, HUDFONT_DOOM, Blue, Armor, WhenNotZero, 251, 171, 0; }
- DrawString STATUSFONT, white, "%", 53, 171;
- DrawString STATUSFONT, white, "%", 264, 171;
- DrawNumber 3, HUDFONT_DOOM, Black, Ammo1, -6, 171, 0;
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 25, Green, 51;
- IsSelected RocketLauncher, GrenadeLauncher
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 12, Green, 26;
- }
- IsSelected Shotgun, SuperShotgun
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 12, Green, 26;
- }
- IsSelected PlasmaRifle, Railgun
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 75, Green, 151;
- }
- IsSelected BFG9000, BFG10K
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 75, Green, 151;
- }
- IsSelected Chaingun, Minigun
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 50, Green, 101;
- }
- IsSelected Pistol
- {
- DrawNumber 3, HUDFONT_DOOM, Gold, Ammo1, WhenNotZero, -6, 171, 0, Red, 50, Green, 101;
- }
- drawstring SMALLFONT, white, "Ammo", -8, 190;
- drawstring SMALLFONT, white, "Health", 50, 190;
- drawstring SMALLFONT, white, "Armor", 258, 190;
- //keys
- drawswitchableimage keyslot 2 && 5, "nullimage", "STKEYS0", "STKEYS3", "STKEYS6", 269, 171;
- drawswitchableimage keyslot 3 && 6, "nullimage", "STKEYS1", "STKEYS4", "STKEYS7", 269, 181;
- drawswitchableimage keyslot 1 && 4, "nullimage", "STKEYS2", "STKEYS5", "STKEYS8", 269, 191;
- // Ammo
- drawstring SMALLFONT, white, "BULL", 316, 172;
- drawstring SMALLFONT, white, "SHEL", 316, 178;
- drawstring SMALLFONT, white, "ROKT", 316, 184;
- drawstring SMALLFONT, white, "CELL", 316, 190;
- drawnumber 3, SMALLFONT, gold, ammo Clip, 344, 172;
- drawnumber 3, SMALLFONT, gold, ammo Shell, 344, 178;
- drawnumber 3, SMALLFONT, gold, ammo RocketAmmo, 344, 184;
- drawnumber 3, SMALLFONT, gold, ammo Cell, 344, 190;
- gamemode cooperative
- {
- drawimage translatable "STFBANY", 58, 168;
- }
- gamemode cooperative, singleplayer
- {
- // drawimage "STARMS", 94, 168;
- drawswitchableimage weaponslot 2, "STGNUM2", "STYSNUM2", 61, 172;
- drawswitchableimage weaponslot 3, "STGNUM3", "STYSNUM3", 73, 172;
- drawswitchableimage weaponslot 4, "STGNUM4", "STYSNUM4", 85, 172;
- drawswitchableimage weaponslot 5, "STGNUM5", "STYSNUM5", 61, 182;
- drawswitchableimage weaponslot 6, "STGNUM6", "STYSNUM6", 73, 182;
- drawswitchableimage weaponslot 7, "STGNUM7", "STYSNUM7", 85, 182;
- drawstring SMALLFONT, white, "Arms", 91, 190;
- }
- gamemode deathmatch, teamgame
- {
- drawimage translatable "STFBANY", 58, 168;
- }
- gamemode deathmatch, teamgame
- {
- drawnumber 2, HUDFONT_DOOM, orange, frags, 88, 171;
- drawstring SMALLFONT, white, "Frag", 90, 190;
- }
- drawselectedinventory alternateonempty, INDEXFONT, 93, 168
- {
- drawmugshot "STF", 5, 93, 168;
- }
- }
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