Berenger

ClassHolder.cs

Dec 6th, 2012
8
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  1. using UnityEngine;
  2. using System.Collections.Generic;
  3.  
  4. // The only purpose of that class is to save and load the list as an asset
  5. public class ClassHolder : ScriptableObject
  6. {
  7.     public List< ClassA > list;
  8.     public ClassHolder(List< ClassA > L)
  9.     {
  10.         list = L;
  11.     }
  12. }
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