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Dec 9th, 2018
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  1. combat.priority.tera = combat.priority.tera or {}
  2. combat.priority.tera.fallback = "normal"
  3.  
  4. combat.priority.furor = combat.priority.furor or {}
  5. combat.priority.furor.fallback = "normal"
  6.  
  7. combat.priority.shred = combat.priority.shred or {}
  8. combat.priority.shred.fallback = "normal"
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