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  1. ; MultiOgar configurations file
  2. ; Lines starting with semicolons are comments
  3.  
  4. ; [NOTES]
  5. ; MultiOgar uses cell size instead of cell mass to improve performance!
  6. ; In order to get the cell size from mass value, you need to calculate using this formula:
  7. ; size = SQRT( mass * 100 )
  8. ;
  9. ; For example, to set start mass = 43:
  10. ; size = SQRT( 43 * 100 ) = SQRT( 4300 ) = 65.57
  11. ; Set playerStartSize = 66
  12. ;
  13. ; Also, you can use the following syntax to specify mass:
  14. ; playerStartSize = massToSize(43)
  15. ; It will be automatically converted to 66
  16.  
  17. ; [LOGGING]
  18. ; logVerbosity: Console log level (0=NONE; 1=FATAL; 2=ERROR; 3=WARN; 4=INFO; 5=DEBUG)
  19. ; logFileVerbosity: File log level
  20. logVerbosity = 4
  21. logFileVerbosity = 5
  22.  
  23. ; [SERVER]
  24. ; serverTimeout: Seconds to keep connection alive for non-responding client
  25. ; serverWsModule: WebSocket module: 'ws' or 'uws' (install npm package before using uws)
  26. ; serverMaxConnections: Maximum number of connections to the server. (0 for no limit)
  27. ; serverPort: Server port which will be used to listen for incoming connections
  28. ; serverBind: Server network interface which will be used to listen for incoming connections (0.0.0.0 for all IPv4 interfaces)
  29. ; serverTracker: Set to 1 if you want to show your server on the tracker http://ogar.mivabe.nl/master (check that your server port is opened for external connections first!)
  30. ; serverGamemode: Gamemodes: 0 = FFA, 1 = Teams, 2 = Experimental, 3 = Rainbow
  31. ; serverBots: Number of player bots to spawn (Experimental)
  32. ; serverViewBase: Base view distance of players. Warning: high values may cause lag! Min value is 1920x1080
  33. ; serverMinScale: Minimum viewbox scale for player (low value leads to lags due to large visible area for big cell)
  34. ; serverSpectatorScale: Scale (field of view) used for free roam spectators (low value leads to lags, vanilla = 0.4, old vanilla = 0.25)
  35. ; serverStatsPort: Port for the stats server. Having a negative number will disable the stats server.
  36. ; serverStatsUpdate: Update interval of server stats in seconds
  37. ; mobilePhysics: Whether or not the server uses mobile agar.io physics
  38. serverTimeout = 300
  39. serverWsModule = "ws"
  40. serverMaxConnections = 500
  41. serverPort = 2222
  42. serverBind = "0.0.0.0"
  43. serverTracker = 0
  44. serverGamemode = 0
  45. serverBots = 0
  46. serverViewBaseX = 1920
  47. serverViewBaseY = 1080
  48. serverMinScale = 0.15
  49. serverSpectatorScale = 0.4
  50. serverStatsPort = 2220
  51. serverStatsUpdate = 60
  52. mobilePhysics = 0
  53.  
  54. ; [CLIENT]
  55. ; serverMaxLB: Controls the maximum players displayed on the leaderboard.
  56. ; serverChat: Allows the usage of server chat. 0 = no chat, 1 = use chat.
  57. ; serverChatAscii: Set to 1 to disable non-ANSI letters in the chat (english only)
  58. ; serverName: Server name, for example "My great server"
  59. ; serverWelcome1: First server welcome message
  60. ; serverWelcome2: Second server welcome message (optional, for info, etc)
  61. ; clientBind: Only allow connections to the server from specified client (eg: http://agar.io - http://mywebsite.com - http://more.com) [Use ' - ' to seperate different websites]
  62. serverMaxLB = 10
  63. serverChat = 1
  64. serverChatAscii = 1
  65. separateChatForTeams = 0
  66. serverName = "Bots Server"
  67. serverWelcome1 = "Welcome to Bots Server!"
  68. serverWelcome2 = ""
  69. clientBind = ""
  70.  
  71. ; [ANTI-BOT]
  72. ; serverIpLimit: Controls the maximum number of connections from the same IP (0 for no limit)
  73. ; serverMinionIgnoreTime: minion detection disable time on server startup [seconds]
  74. ; serverMinionThreshold: max connections within serverMinionInterval time period, which will not be marked as minion
  75. ; serverMinionInterval: minion detection interval [milliseconds]
  76. ; serverScrambleLevel: Toggles scrambling of coordinates. 0 = No scrambling, 1 = lightweight scrambling. 2 = full scrambling (also known as scramble minimap), 3 - high level scrambling (no border)
  77. ; playerBotGrow: Cells greater than 625 mass cannot grow from players under 17 mass (set to 1 to disable)
  78. serverIpLimit = 0
  79. serverMinionIgnoreTime = 30
  80. serverMinionThreshold = 10
  81. serverMinionInterval = 1000
  82. serverScrambleLevel = 0
  83. playerBotGrow = 1
  84.  
  85. ; [BORDER]
  86. ; Border size (vanilla 14142.135623730952)
  87. borderWidth = 14142.135623730952
  88. borderHeight = 14142.135623730952
  89.  
  90. ; [FOOD]
  91. ; foodMinSize: vanilla 10 (mass = 10*10/100 = 1 mass)
  92. ; foodMaxSize: vanilla 20 (mass = 20*20/100 = 4 mass)
  93. ; foodMinAmount: Minimum food cells on the map
  94. ; foodMaxAmount: Maximum food cells on the map (only applied in experimental)
  95. ; foodSpawnAmount: The number of food to spawn per spawnInterval
  96. ; foodMassGrow: Enable food mass grow ?
  97. ; spawnInterval: The interval between each food cell spawn in ticks (1 tick = 40 ms)
  98. foodMinSize = 10
  99. foodMaxSize = 10
  100. foodMinAmount = 2000
  101. foodMaxAmount = 5000
  102. foodSpawnAmount = 30
  103. foodMassGrow = 1
  104. spawnInterval = 20
  105.  
  106. ; [VIRUSES]
  107. ; virusMinSize: Minimum virus size. (vanilla: mass = val*val/100 = 100 mass)
  108. ; virusMaxSize: Maximum virus size (vanilla: mass = val*val/100 = 200 mass)
  109. ; virusMinAmount: Minimum number of viruses on the map.
  110. ; virusMaxAmount: Maximum number of viruses on the map. If this number is reached, then ejected cells will pass through viruses.
  111. ; motherCellMaxMass: Maximum amount of mass a mothercell is allowed to have (0 for no limit)
  112. ; virusVelocity: Velocity of moving viruses (speed and distance)
  113. virusMinSize = 100
  114. virusMaxSize = 141.421356237
  115. virusMinAmount = 75
  116. virusMaxAmount = 200
  117. motherCellMaxMass = 0
  118. virusVelocity = 780
  119.  
  120. ; [EJECTED MASS]
  121. ; ejectSize: vanilla: mass = val*val/100 = 13 mass?
  122. ; ejectSizeLoss: Eject size which will be substracted from player cell (vanilla: mass = val*val/100 = 18 mass?)
  123. ; ejectCooldown: Tick count until a player can eject mass again in ticks (1 tick = 40 ms)
  124. ; ejectSpawnPercent: Chance for a player to spawn from ejected mass. 0.5 = 50% (set to 0 to disable)
  125. ; ejectVirus: Whether or not players can eject viruses instead of mass
  126. ; ejectVelocity: Velocity of ejecting cells (speed and distance)
  127. ejectSize = 40
  128. ejectSizeLoss = 42
  129. ejectCooldown = 3
  130. ejectSpawnPercent = 0.5
  131. ejectVirus = 0
  132. ejectVelocity = 780
  133.  
  134. ; [PLAYERS]
  135. ; Reminder: MultiOgar uses cell size instead of mass!
  136. ; playerStartMass replaced with playerStartSize
  137. ;
  138. ; playerMinSize: Minimum size a player cell can decay too. (vanilla: val*val/100 = 10 mass)
  139. ; playerMaxSize: Maximum size a player cell can achive before auto-splitting. (vanilla: mass = val*val/100 = 22500 mass)
  140. ; playerMinSplitSize: Mimimum size a player cell has to be to split. (vanilla: mass = val*val/100 = 35 mass)
  141. ; playerMinEjectSize: Minimum size a player cell has to be to eject mass. (vanilla: mass = val*val/100 = 35 mass)
  142. ; playerStartSize: Start size of the player cell. (vanilla: mass = val*val/100 = 10 mass)
  143. ; playerMaxCells: Maximum cells a player is allowed to have.
  144. ; playerSpeed: Player speed multiplier (1 = normal speed, 2 = twice the normal speed)
  145. ; playerRecombineTime: Base time in seconds before a cell is allowed to recombine (vanilla: 30 seconds)
  146. ; playerDecayRate: Amount of player cell size lost per second
  147. ; playerDecayCap: Maximum mass a cell can have before it's decayrate multiplies by 10. (0 to disable)
  148. ; playerDisconnectTime: Time in seconds before a disconnected player's cell is removed (Set to -1 to never remove)
  149. ; splitVelocity: Velocity of splitting cells (speed and distance) 31.6227766017/115
  150. playerMinSize = 65
  151. playerMaxSize = 1735
  152. playerMinSplitSize = 59.16079783
  153. playerMinEjectSize = 59.16079783
  154. playerStartSize = 200
  155. playerMaxCells = 100
  156. playerSpeed = 0.8
  157. playerDecayRate = 0.002
  158. playerDecayCap = 0
  159. playerRecombineTime = 30
  160. playerMaxNickLength = 15
  161. playerDisconnectTime = -1
  162. splitVelocity = 780
  163.  
  164. ; [MINIONS]
  165. ; Custom minion settings
  166. ; minionStartSize: Start size of minions (mass = val*val/100 = 10 mass)
  167. ; minionMaxStartSize: Maximum value of random start size for minions (set value higher than minionStartSize to enable)
  168. ; disableERTP: Whether or not to disable ERTP controls for minions. (must use ERTPcontrol script in /scripts) (Set to 0 to enable)
  169. ; disableQ: Whether or not to disable Q controls for minions. (Set 0 to enable)
  170. ; serverMinions: Amount of minions each player gets once they spawn
  171. ; collectPellets: Enable collect pellets mode for minions. To use, use the ERTPcontrol script and press "P"
  172. ; defaultName: Default name for all minions if name is not specified using command (put <r> before the name for random skins!)
  173. minionStartSize = 48
  174. minionMaxStartSize = 48
  175. disableERTP = 0
  176. disableQ = 0
  177. serverMinions = 0
  178. collectPellets = 1
  179. defaultName = "minion"
  180.  
  181. # [Gamemode]
  182. # Custom gamemode settings
  183. # tourneyTimeLimit: Time limit of the game, in minutes.
  184. # tourneyAutoFill: If set to a value higher than 0, the tournament match will automatically fill up with bots after value seconds
  185. # tourneyAutoFillPlayers: The timer for filling the server with bots will not count down unless there is this amount of real players
  186. tourneyMaxPlayers = 12
  187. tourneyPrepTime = 10
  188. tourneyEndTime = 30
  189. tourneyTimeLimit = 20
  190. tourneyAutoFill = 0
  191. tourneyAutoFillPlayers = 1
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