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- Flittle
- Base Stats
- HP: 3
- ATK: 4
- DEF: 3
- SPA: 6
- SPD: 3
- SPE: 8
- Basic Information
- Type: Psychic
- Basic Ability 1: Frisk
- Basic Ability 2: Anticipation
- Adv Ability 1: Desert Weather
- Adv Ability 2: Speed Boost
- High Ability: Cute Charm
- Evolution
- 1 - Flittle
- 2 - Espathra Minimum 35
- Other Information
- Height: 0'8 / 0.2m (Small)
- Weight: 3.3 lbs. / 1.5 kg (1)
- Gender: 50% Male, 50% Female
- Diet: Omnivore
- Habitat: Desert, Grassland
- Egg Groups: Flying
- Capabilities
- Overland 3, Swim 1, Levitate 5, Jump 0/1, Power 1, Telekinetic, Telepathic, Underdog
- Skill List
- Athl 1d6, Acro 1d6+1, Combat 1d6, Stealth 3d6+1, Perc 2d6+1, Focus 3d6
- Move List
- 1 - Growl
- 1 - Peck
- 5 - Confusion
- 8 - Baby Doll Eyes
- 11 - Disarming Voice
- 15 - Quick Attack
- 18 - Psybeam
- 21 - Snarl
- 24 - Air Cutter
- 29 - Agility
- 34 - Uproar
- 38 - Dazzling Gleam
- Egg Moves
- Ally Switch, Hypnosis, Roost
- TM/HM List and Tutor Move List
- Agility, Attract, Baton Pass, Calm Mind, Confide, Confuse Ray, Disarming Voice, Double Team, Endure, Facade, Foul Play, Frustration, Helping Hand, Hidden Power, Light Screen, Mud-Slap, Pluck, Pounce, Protect, Psybeam, Psychic, Psychic Terrain, Psyshock, Rain Dance, Reflect, Rest, Return, Sandstorm, Seed Bomb, Skill Swap, Sleep Talk, Stored Power, Substitute, Sunny Day, Swagger, Swift, Take Down, Thief, Toxic, Trick Room, U-Turn, Zen Headbutt
- Espathra
- Base Stats
- HP: 10
- ATK: 6
- DEF: 6
- SPA: 10
- SPD: 6
- SPE: 11
- Basic Information
- Type: Psychic
- Basic Ability 1: Frisk
- Basic Ability 2: Opportunist
- Adv Ability 1: Desert Weather
- Adv Ability 2: Speed Boost
- High Ability: Cruelty
- Evolution
- 1 - Flittle
- 2 - Espathra Minimum 35
- Other Information
- Size: 6'03 / 1.9m (Medium)
- Weight: 198.4 lbs / 90.0kg (4)
- Gender: 50% Male, 50% Female
- Diet: Omnivore
- Habitat: Desert, Grassland
- Capabilities
- Overland 9, Swim 4, Jump 4/5, Power 5, Telekinetic, Telepathic, Underdog
- Skill List
- Athl 4d6, Acro 3d6+1, Combat 2d6, Stealth 2d6+1, Perc 3d6+1, Focus 4d6
- Level-Up Moves
- Evo - Lumina Crash
- 1 - Growl
- 1 - Peck
- 5 - Confusion
- 8 - Baby Doll Eyes
- 11 - Disarming Voice
- 15 - Quick Attack
- 18 - Psybeam
- 21 - Snarl
- 24 - Air Cutter
- 29 - Agility
- 34 - Uproar
- 37 - Hypnosis
- 40 - Dazzling Gleam
- 43 - Air Slash
- 46 - Psychic
- 50 - Hurricane
- 54 - Last Resort
- TM/HM List and Tutor Move List
- Aerial Ace, Agility, Attract, Baton Pass, Body Slam, Brave Bird, Calm Mind, Confide, Confuse Ray, Dazzling Gleam, Disarming Voice, Double Team, Drill Peck, Endure, Energy Ball, Facade, Feather Dance, Flash Cannon, Foul Play, Frustration, Helping Hand, Hex, Hidden Power, Hyper Beam, Hyper Voice, Light Screen, Low Kick, Mud-Slap, Night Shade, Pluck, Pounce, Protect, Psybeam, Psychic, Psychic Terrain, Psyshock, Rain Dance, Reflect, Rest, Return, Sandstorm, Seed Bomb, Shadow Ball, Skill Swap, Sleep Talk, Stored Power, Substitute, Sunny Day, Swagger, Swift, Take Down, Thief, Toxic, Trick Room, U-Turn, Zen Headbutt
- Ability: Opportunist
- Free Action - Scene x2
- Trigger: The Combat Stages of a foe are raised
- Effect: The Combat Stages of either the user or an adjacent ally are raised the same amount.
- Move: Lumina Crash
- Type: Psychic
- Frequency: EOT
- AC: 2
- Damage Base 8: 2d8+10 / 19
- Class: Special
- Range: 6, 1 Target
- Effect: The target’s Special Defense is lowered by -2 Combat Stages.
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